Rob Pontious – Know Direction https://knowdirectionpodcast.com Pathfinder News, Reviews & Interviews Thu, 28 Nov 2024 11:00:14 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.6 https://knowdirectionpodcast.com/wp-content/uploads/2017/07/favicon-91x91-55x55.jpg Rob Pontious – Know Direction https://knowdirectionpodcast.com 32 32 Pathfinder News, Reviews & Interviews Rob Pontious – Know Direction clean episodic Rob Pontious – Know Direction Azaul@hotmail.com Azaul@hotmail.com (Rob Pontious – Know Direction) Pathfinder News, Reviews & Interviews Rob Pontious – Know Direction http://knowdirectionpodcast.com/img/KD_Network_itunes_square_3000px.jpg https://knowdirectionpodcast.com Investing In: 5th Conspiracy https://knowdirectionpodcast.com/2024/11/investing-in-5th-conspiracy/ Thu, 21 Nov 2024 13:00:55 +0000 http://knowdirectionpodcast.com/?p=28411 “The world of 5th Conspiracy is one in which gods, angels, monsters, and memes walk unseen throughout the modern world. Part human and part anthropomorphized idea, the Oratum are dualistic. Simultaneously more and less than human, titanically powerful and more limited than a normal person, forces of nature and victims of their own nature.”1

Back in January, I went through a number of games I need to try in 2024. I’m nearly complete on that list. With 5th Conspiracy, I went through a whole season and it took me a while to parse all that I’d learned and done. Heck, nearly 70 pages of notes during the game will do that. (Yes, I’m that kind of player.) Also, I figured what better time to premiere my experience and the glorious details of this game than right before the next season starts and you get your opportunity to try it at PAX Unplugged next month! So get ready to look past the obvious and mundane, to the world of the Oratum and their 5th Conspiracy!  This was the game that my dear friend Kae said I had to try at PAX Unplugged last year, and I’m so glad I did. 

I asked Kae why she’d come to me directly and so in her words: “It managed to blend urban fantasy in a setting with combat that didn’t feel like a slog while offering character options of so many different mythologies and monsters varieties that it felt like anything was an option. I left wanting to play 5th Conspiracy again. I literally did the next day of the con.”  PAXU 2023 would prove that opportunity! “Stephen had created his own system with outside mechanics which broke down and solved so many issues we’d experienced in other games we played together over the years. I  knew it would appeal to Rob as a player who loves WoD which heavily influenced 5th Conspiracy. It was worth his time to invest in [insert wink emoji here] with the added bonus that I wanted to play what I knew would be a great game system with a great roleplayer and friend.” Gotta love Kae, and thank you Kae for helping bring me into this world and meet Stephen!

Truthfully Stephen, that is Stephen Koontz the creator of AED Publishing (also on bsky), does an amazing job breaking down the what of this game. The man’s been gaming his whole life, worked for Roll 20 (a developer after my own heart), and took his experience to not only make a creative modern (usually urban) fantasy/gothic/scifi game but also weave in the tools to help it, you, your gaming group be successful. How’d he do that? Calm down, I’ll get there! First, I have to go a bit deeper into the Premise. While I thankfully have an early version of the full 5th Conspiracy rule book – yes, be jealous it’s over 200 pages of awesome – I can’t just share it with you! However, I can tell you that this game is very much that mix of fantasy, gothic, and scifi like I mentioned. It all comes down to what kind of character you and your friends (the actors) are playing, let alone the story you are telling with your Director (the GM). I won’t say Storyteller, because, well I’ll get to that later too.

Tell Me Why

In my professional life, where I work as a consultant, we try to strive for the Why of a company we’re working for, and the why of a project. That helps us help you (the client) prioritize as well as get us all marching to the same vision together, especially if the Why is a problem you’re trying to solve. Making it easier to use the checkout of a site is a very different why than launching a new site design to excite customers. Of course, you might want to do both! But this isn’t about my work, so why then are you telling me this Rob you might be asking? It’s because the Why of 5th Conspiracy is important. It’s tools for establishing a gaming group, a game with a story you wish to tell, and even the fundamentals of its mechanics are all part of Stephen’s desire to answer the problems of keeping a gaming group together, to be able to tell diverse stories (even differing season to season), and allow for a gaming system that allows us all to be authors of the story while still putting some fun anxiety into the dice rolling. Yes, yes, I swear I’ll get to mechanics too. It’s worth calling out that characters come first, then stories, then mechanics. You can even see that in the frame up to how Stephen and his team are putting the book together as seen below.

The Basics

First, know that 5th Conspiracy is a juxtaposition of the human and the supernatural. You might be a witch or wizard. You might be a vampire or a werewolf. You could be an angel, a devil, or some other divine entity. Maybe you’re of the Fae, and that doesn’t mean you have to be a trickster in the woods! Perhaps you’re the spirit of the forest or a city block. Perhaps you’re an alien, traveled here in the pursuit of science and the Earth’s important future. You might be the personification of a legend or myth like Paul Bunyan or Johnny Appleseed. Or perhaps you’re descended from the Gods of one culture or another or a mix! As I said, it’s a mix! There’s a fair amount of politics as these groups have organized into houses and a certain power structure, with names you’ve likely heard (Lucifer, Merlin) leading the way. All want to keep influence, all like a certain amount of veneration from mortality (not just the Gods). What does it mean to exist in this modern world? How do you influence it, gain from it? Do you forgo your humanity or try to help it? As you gain power and influence it gets harder and harder to not only blend, but to stay close to what once was considered human for you. You can see below a part of the book (still in development) where we get a fictional character’s perspective on what the Oratum are.

Premise & Planning

You can utilize 5th Conspiracy in many ways, emphasizing the political, or the action, or a mystery. To help you and your friends focus on what kind of tale you wish to tell, and to help the group come together with joint understanding to prevent game fracturing… You know, like one person didn’t realize the game would be months long or they can only make it every other Saturday? Or one person wanted more action and another’s here for romance and politics? Stephen created the Premise Document, available in the 5th Conspiracy Resources. So I can’t tell you this game is just one thing, because it’s not. And it’s not just based on what the Director wants. Oh no, well the Director might have ideas about this game and its mechanics really challenges you to help write the story with your fellow players. You aren’t just reacting to a story that’s crafted without the characters in mind. And it’s not the Director’s job to write out a full plot weaving the characters’ needs together. It’s a group effort, a blend of the two, because it’s collaborative because while 5th Conspiracy is at heart a character driven game, it’s also player driven. Oh that doesn’t make it easy, no, but it is more rewarding and the Premise Document helps you get there. Decide on the genre (more action or intrigue, or something else). Think about the themes that inspire everyone. Are you trying to find your family or seeking self-discovery? Maybe it’s revenge. Maybe it’s a treasure hunt. Spirit helps remind you of some parts of fiction, tv, etc. that you’re trying to capture here. Is it Monty Python or Game of Thrones, Harry Potter or Lord of the Rings, Dresden Files or True Blood? And of course, choose a Setting. Usually it’s going to be a big city but hey, if it’s just small town in the midwest that’s okay too!

Of course the Premise Document details more like the expected schedule, some Hooks to tie into the pilot, and the important Safety Mechanics. You should be reviewing all these in part in discussion ahead of session 0 with input from the Director and players, and then formally at the session. It’s good to review and certainly possible to reject aspects so the group can come together into a new plan. Take a look above for how Stephen goes into that process. Really, take a look at the Premise Document (open it!) and you will realize how valuable and useful it can be for any game, not just 5th Conspiracy. Like I said, Stephen’s created not just a fun, great game but tools to help you in all your roleplaying.

Hooks & Needs

I mentioned the Hooks above on the Premise Document. This is where the Director has taken their inspiration for the game and hopefully a pre-session 0 alignment on genre, themes, spirit and the characters being considered to come up with the events that set up the story of the season. This is important to help the characters know how they might fall into, get caught up in, or seek out the main plot items. Indeed, a character could be the genesis of one. But this is important because the most important part of character creation – besides having a rough idea of your central concept or Tulpa – is knowing your characters needs. What makes them tick? What is driving them forward? What do they want, or truly need? And they should reflect some of the Hooks if not have a Need tied to one of the Hooks. You can have situational needs too, but they’re not what’s at the root (thus Deep) of the character. In the first season, my angel knew they valued knowledge and I had envisioned this “Lost Angel of the Oratum” concept. Our central hook was around a missing character named Mercedes so I had created a Deep need of finding a place for my character, a true place of being or home. Their situational need tied to the hook, having heard about Mercedes and wanting to help find her because she was part of one of the mage families, the Salucci.

Ya Got Winning Attributes

That gave me my central concept and ties to the game. From there, I could build up my angel boy, my strangely insightful, off-putting to fellow teenagers Ardent. I had to choose his 4 Attributes: Fitness, Coordination, Keen, and Personality. They have sub-attributes or Traits too. Brawn and Tough for Fitness. Dexterity and Agility for Coordination. Aware and Smarts for Keen, and Charm and Will for Personality. Those traits probably help you reason out the intention of the four, but what I like is how they flow into mechanics. Any time you try to do something that requires a little effort or is contested, you’ll need to roll one of those traits, the die of the parent attribute and with the benefits of the trait number. I figured my Ardent was a bit of a student athlete so while all abilities started at d4, I’d raise Fitness and Keen to d6s. I got one more raise and rather than make any a d8, or increase Coordination, I figured he was strong of Will and thus had to increase Personality. I also would get to put a 1 in some of those sub-attributes. What’s that do? Well whatever that value is – it can raise later on as you advanced – if that number or lower is rolled, you roll again. Thus, I could ensure I didn’t get a 1 when rolling with Will, which obviously had to get a 1 in it. Same for Smarts as he was a dedicated student and another for Aware as he was more people watcher than extrovert. I so wanted one in tough, but it wasn’t time and I was out of points. Decisions have to be made. So here’s what my scores looked like:

Who You Are Matters

But it’s not just those attributes, it’s also how you see yourself and others see you. You start with an identity at a d4, which is pretty novice, while a d8 is professionally trained or known and the limit of most humans. You can certainly get higher, however. We got 6 identity step increases. Thus I decided to start with three based on the concept I’d already started forming: Student Athlete, Respected Volunteer, and Lost Angel of the Oratum. I also decided to go pretty standard across the three and give each 2 steps, so each would be a d6. That would mean I’d have to be sure to justify these as part of my Milestone breakdown. Those Milestones are basically the advancement of the character, and the average young adult and character should have 3 Milestones to start with. Each milestone brought 2 of those identity step increases. Stephen has a great chart and level up detail, so I won’t go hard into it but it helps you tie advances to story. Thus after this step I had the following identities:

Oh and look at that Dramatic Action button there… You see, we played with Roll20. Remember I said Stephen was a dev for them? Well he created an API to tie in with the character sheet, i.e. he programmed the heck out of it to work just how like Roll20 makes other game systems work. Snazzy right? Yeah, literally the way to play this virtually is already ready for you! You hit that Dramatic Action button after you’ve determined your approach, that is the Attribute and Identity you’ll roll with to determine your result. Stephen’s gone beyond that and in dramatic scenes of real conflict, there’s a timer. Get your approach in fast, with a quick snippet of what you’re doing story-wise, and don’t delay! It really helps you feel the action, like using the Jenga tower in a Dread game. I love it. You might note too there’s text under my identities as they can shift as you increase them. Ardent went from a Courageous Volunteer who saved people from a burning building (which is where some magic first kicked in, protecting him) and soon became a Respected Volunteer working around his home city. Here’s hoping in Season 2, Ardent will be a little less of a Lost Angel, but I’m getting ahead of myself.

Additionally there are Identity Focuses, like special perks tied to your character’s identities that you get to work out with your Director. Ardent was thought to be a wizard at first, capable of manipulating elemental energies, and so I wanted a wizardly Patron for him. The Director (that is Stephen) was like, well what about Merlin? Won’t that be a hoot when he shows up! Uhm, yes! It really was a surprise for the other players too. I also thought that he should be well Connected due to his volunteer work, which makes it easier to call in help through those channels. The Patron on the other hand is more the ‘shows up when it really matters but isn’t around all the time’ type. His influence was felt in my background and he showed up once during the game in a perfect way. Well, he appeared again, but it wasn’t him after all but a tricksy rogue AI/robot bent on world domination. Ardent was trying to stop it so it made sense.

It’s More Arts Than Science

But let’s get to the fun powers stuff! These are your Arts and you will have access to 3 domains of Arts. Those domains (shown below) are Beauty, Freedom, Primal, Prosperity, Security, Spiritual, Victory, and Wisdom. You gain access to one through your Faction, which is the overall grouping of a few Families. The next you gain is from your Family. Each of the different families and faction gain access to these Arts, but usually with a different focus on the subset of abilities.  However it’s worth noting it’s not restricted.

Ardent is part of the Host Faction because he’s a Khafra, a being tied to knowledge. It took a lot for me to decide between Ange (classic guardian angel) and the Khafra, but at the root I knew Ardent would be about bringing knowledge, especially magical knowledge, and enlightenment to people. Considering not a lot of human beings use and believe in magic, it makes sense he’s been lost right? So the Host gain access to Beauty and the Khafra to Wisdom. You then choose a third, and Spiritual seemed right due to the magical aptitude I wanted Ardent to have on his own and training he’d have gotten from some wizard tower before they realized he wasn’t a mage at all! Your two granted domains also have some abilities that might work easier or better for you. Each Art has up to 5 levels and various options to choose within those levels. The first Beauty art I chose for Ardent was Thoughts and Prayers, which does indeed work better for the Host. Ardent can hear the prayers of humans across several blocks, and those that pray to him by name can be heard from any distance. It’s a real easy way to send a message when a cell phone isn’t going to work! Ardent also took the ritual magic of the first level of Spiritual, some of that wizardry training, and Flip a Coin, the first from Wisdom. Flip a Coin would represent that strangely insightful, oracular like ability he’d always had as a young kid, knowing things by surprise or guessing at outcomes.  Below there’s another excerpt focusing on the Werewolves and you can see a bit of their domain Art: Primal.

Let’s Roll Dice!

To get that next level of mechanics, let’s talk roll results. Again, first you start with your approach and then agree on what attribute and identity that makes sense to roll. Rolling uncontested? The Director has a target number in mind and if one die meets or beats, you succeed. Both do? That’s success with a dramatic beat and you get to ask for something a bit more. There can be dramatic consequences too for failure, but that’s part of the fun of the story and you get to narrate why the failure. It doesn’t have to be ‘oh I’m just bad at stealthing at this one moment.’ Maybe someone comes around the corner, the light flickers, a rat hits a piece of trash, etc. Rather than the typical d20/D&D occasional bad roll reflects on you, it’s more the circumstances of the game. A real dramatic failure might mean introducing more risk like another guard coming down the hall to suddenly spot you! You can choose to succeed with consequence when your roll fails, but roll snake eyes and it’s a dramatic failure no matter what! Figure out the results, then tell how it all plays out. Narration is always the last aspect to be detailed.

Your Arts can usually be used most of the time without consequence, but some uses of them could tax or Deplete you, especially used in combat. All Oratum are powered by an amount of veneration or worship energy for their legend, the fear of them, etc. That helps counter that depletion and that’s checked again their Balance. The greater your Arts access (i.e. the max level you have) the higher your balance. Over time your Depletion die goes from d4 to d20. When you roll higher than your Balance, you become Taxed and can eventually become Depleted. Roll under or equal to your balance? Well then the die amount for your depletion check goes up. Eventually, even the strongest Oratum can tire the power they pull through their tulpa. I liked seeing this in action because it gives power/ability to your character, but over time with certain uses it can be used up and give reason for the character to seek new veneration from human folk.

There’s some other mechanics, like using Story Points (think hero points) to get a reroll in an action scene or introduce something into the scene to help you like an ally arriving or revealing a tool that could aid in the effort. You might also get advantage, or +1 to a roll, but get in a spot in an action scene and you’ll have disadvantage, -1 to any non-defensive action. Good idea to try and get out of that spot so you can get rid of that -1. There’s other conditions like wounded, helpless, dying, but I’ll leave those to you to discover more about when you play. Instead, let’s look a bit deeper at the story and my own experience shall we?

But Why A 5th Conspiracy?

First, we’ve talked a lot about 5th Conspiracy the game. But what exactly is this 5th Conspiracy in-character? Well there are 4 conspiracies, which are the four courts of Oratum that make up the Metikos government. There are the Kylem, the Lucifera, the Tuatha De, and the Pragmatiste. Each faction belongs to one of these allied conspiracies, but don’t expect all to be friends. There’s still political challenges for power and all the various ranks and titles and squabbles around such. Dragons for example are found within Pragmatiste. Gods within the Kylem. Angels are within the Lucifera. Fae are part of the Tuatha De. However it goes a lot farther than that and you’ll find almost any myth or creature you might want to play have their place including Vampires in the Pragmatiste, magic users in Kylem, aliens in Lucifera, and more! But the 5th Conspiracy? This is a legend, a myth, said to be a group of Oratum or perhaps something different that will destroy the Metikos. There are the Titans who are almost abstracts of forces or elements of nature given form, and seemed basically focused on destroying the Oratum. It goes well beyond the Titans of Greek mythology. Could they be tied to the 5th Conspiracy? Maybe, I don’t know. This is purely Rob conjecture. Like I said, there’s much you could play and it’s possible a 5th Conspiracy could form out of renegade faction members! Take a look at the full Factions list preview below.

Ardent’s Story

Most games, you’re not going to start high up in any faction, let alone be known to a broader Conspiracy. Maybe some folks in your city know you and that’s probably it. Now certainly you and your group could choose to start with more milestone, farther along in your Arts and possibly in political clout if you want to get into higher intrigue and contention stories with the rest of the Metikos or just Oratum in your city. However, you can have plenty of interesting tales early on without being far along. That was certainly the case for Ardent, who actually arrived relatively fresh to San Diego while the other characters had some seasons under their belt. I as a player was also a fresh add but Ardent had had visions of terrible things happening in San Diego, and so he came to help.

Ardent eventually met the two other main characters playing in this season through their pursuit of the missing Mercedes, the odd behavior of the leader of the city, and the revelation that more and more Oratum were going missing. Eventually we found out that even the head of the Tuatha De, Marie Rattlestilt (seen below), was missing but only because she was in hiding. She’d orchestrated a many-centuries long plan of having a series of daughters, and one son, to help facilitate a possible saving play to stop a monkey’s paw like artifact that was influencing and taking control of some people, including the leader of the city Syrus Regis. Meanwhile, Ardent’s trying to figure out where his knowledge and magical influence comes from that led the Wizards thinking he was one and to eventually acknowledge it was like he had some sort of damaged angelic host. Had he or his parents, that he never knew, done something terrible like a binding? No. Instead we found out the lost, heavily damaged Raziel (Galitsur), the Angel of Mysteries and Secrets and so-called “Keeper of All Magic” was tied to Ardent. Raziel was healing because of how he’d sacrificed himself in the distant past, at the destruction of Atlantis to save all others. Ardent was helping Raziel heal and continue his mission while Raziel helped Ardent. Great, but that healing would mean nothing if this deranged, sentient magical artifact and twisted AI that was controlling robots to murder people (kidnap even) continued on. Truly, all would die. We did stop both, and the deranged AI didn’t make it easy, but 2 of the 3 characters died including Ardent. Yep, he saved all he said he would and yet again gave himself (like Raziel had) to protect everyone. When I actually play a really good guy, I really go for it. However, do not fret, not all hope is lost, as our new season (which will have started by the time this comes out) will see us traveling the realms of the dead including Hades and Heaven to help get back to the waking, living world.

Stephen’s a master storyteller certainly, and a wonderful Director in encouraging us to shape our scenes. It was certainly a new situation for me to tap my DM/GM/Storyteller hat but in a player-way rather than guiding my character’s journey along the larger plot. Ardent had some real challenges between his stats/capability and his newness to the city, but he did help. In fact, I found I felt Ardent needed a singular scene of real triumph, which is where he went up against the deranged AI as he saved not only just Mercedes, but two other NPCs that the AI was using for their Oratum power as sort of a super-supernatural battery. Funny enough, Ardent was the battery there at the end to fuel a reality-changing, wish machine of a sort to conquer the foul influence of the monkey’s paw and those too far gone to be saved, like Syrus. Oh did I mention Syrus was also Kae’s character’s dad? The other main character was a sister, a goddess of the moon and magic, and capable of moving between time/space to not only set up Syrus in the right battle (and save numerous powerful people of the city from dying stupidly) but also using that reality-changing, wish machine. Marie (their mother) had set it up well. Yup. A glorious series of final battle and emotional scenes.

I also really value the mechanics and even the Arts use in non-combat scenes. D&D and Pathfinder are pretty combat focused, but utility spells and the right skill rolls help. Like FATE, utilizing failures to tell the story is woven into 5th Conspiracy so it’s not just a fail or pass. And you’ve got serious World of Darkness feels with monsters, politics, but it’s so much more than that. It’s certainly a climb to influence and possibly leave the human world behind, but that depends on the story you tell as well. There’s incredible opportunity for you with this ruleset. You could easily be the powerful people in a small town, or start higher milestone (and thus more power/influence) though I’d recommend saving that for after you’ve played a campaign or at least a couple seasons of one. I highly recommend investing in 5th Conspiracy and this amazing game. In fact…

Play 5th Conspiracy at PAX Unplugged!

Are you excited to try now? Good. You should be. Here’s how you can play 5th Conspiracy at PAX Unplugged. Go to Games On Demand, which usually has a large area set off in the RPG part of the hall. If you’re not familiar with Games On Demand, you don’t preselect tickets but stand in line and it’s first come, first serve for the time slot that’s starting. So if you want a specific game, get in line. Join their discord or go by and ask for some guidance. They will help you. Heck, I will help you if you ping me!

You could also meet the fabulous Brian Liberge who ran that Monsterhearts game I was so joyously part of. But most importantly even if you don’t get into the game you want, there’s a lot of others happening and you are guaranteed to have a great time with this amazing group of volunteers! Stephen will be there running 5th Conspiracy at the following times:

  • Friday 12/6
    • 1 p.m. to 5 p.m. (EST)
    • 7 p.m. to 11 p.m. (EST)
  • Saturday 12/7
    • So no times set right now, but Stephen seemed open to the possibility…
    • UPDATE RPG Designer Meet & Greet
      • 11 a.m. to 12 p.m. (EST)
  • Sunday 12/8
    • 2 p.m. to 5:45 p.m. (EST)

And of course, you’ll probably see me at Games On Demand as well! I’ll have more hype for PAX Unplugged coming in two weeks, my article releasing right ahead of the convention. Safe travels, happy gaming, and much love to all in this great community! So very thankful for my Know Direction and gaming family!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner 5th Conspiracy book, AED Publishing, Stephen Koontz, art by Mike Luard

  1. Premise excerpt, 5th Conspiracy, AED Publishing, Stephen Koontz
  2. 5th Conspiracy full cover banner, AED Publishing, Stephen Koontz, art by Mike Luard
  3. Guide to the Mysteries, AED Publishing, Stephen Koontz, layout by Jen McClearly
  4. On the Nature of Oratum, AED Publishing, Stephen Koontz, layout by Jen McClearly
  5. Premise Rejection, AED Publishing, Stephen Koontz, layout by Jen McClearly; “Cinna the Sphynx”, art by Ethan Kelso
  6. Domains, AED Publishing, Stephen Koontz, layout by Jen McClearly
  7. Wolfe Family, AED Publishing, Stephen Koontz, layout by Jen McClearly
  8. Witch, AED Publishing, Stephen Koontz, art by Mikael Lavandier
  9. Factions, AED Publishing, Stephen Koontz, layout by Jen McClearly
  10. Marie Rattlestilt, AED Publishing, Stephen Koontz, art by Mike Luard
  11. Games On Demand logo, Games on Demand
  12. Suits banner, AED Publishing, Stephen Koontz

 

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Investing In: Mythic Power https://knowdirectionpodcast.com/2024/11/investing-in-mythic-power/ Thu, 07 Nov 2024 13:00:57 +0000 http://knowdirectionpodcast.com/?p=28369 Mythic adventures take their inspiration from stories and legends that are drawn from folktales and storytelling traditions around the world. These tales use wordplay and rarefied prose to convey moral lessons and tell stories that often defy logic. Mythic heroes and villains, even at lower levels of play, possess fantastical powers that are unbound by physics, and their ability to impact the narrative of the game world is often much more profound than is typical for a PC or NPC.1

You were already on a heroic journey, but now the story is truly mythic. It’s time for more War of Immortals, and was I ever excited to see what Mythic could be for Pathfinder2E. First, a shout out to the amazing authors, developers, artists, editors, and team on this book as it’s filled with amazing mechanics, great art, and so much great lore. James Case, Liane Merciel, and Michael Sayre all had Author credits with Michael also being Design Lead. What’s more, the amazing Avi Kool has Editing Lead credit. But of course, there are so many more adding their voice to this book so check out that credit page and you can also Meet the Authors on the Paizo blog!

I truly appreciate the Myths and Legends chapter doesn’t go right into mechanics. After so many new mechanics for our new classes, ancestries, archetypes, I think it’s quite helpful to reset with a bit of a breakdown of what the chapter entails. It’s very informative and literally provides information on what you might find, as well as the Narrative intent to be told with mythic stories (and characters) as well as the Tone that these adventures will take. The challenges are harder, the impact greater, and the implications of every decision can not only impact your destiny but that of everyone else and the entire world, even the universe. Some will feel a great responsibility to use this power wisely (we know that lesson) but there will be those abusing that power to their own selfish ends as well as various monstrous challenges of truly mythic proportions. I appreciate the Tone leverages metaphor as reality – words cutting like a knife and truly drawing blood – as well as real folktales and stories. I hadn’t heard of “The Soldier and Death” from Russia but now I have. I love those great stories of being a simple person, giving away food to a beggar or helping an old person in the woods, becoming a true start to great heroics because it shows that person was good, willing to sacrifice or help. In this case it was a soldier giving away his last biscuit to a beggar and getting something grand (well, mythic actually) in return.

Yes, there’s a quick reference then to the mechanics we’ll see later on. But first, we focus on what a GM – and even players – should understand about Telling a Mythic Story. It’s not just the GM writing the story after all, all players are helping write that tale! At first there is the Calling, which may happen at any level, helping you transition from the standard adventurer to the mythic. It might even be you were born with power, but it activates at a challenging time (attack on your town?) or heck even puberty (X-Men mutant style!). Over time you’ll face numerous Trials, and there’s great guidance here for you GMs, before reaching the Final Approach to the ultimate challenge. That Final Approach is perhaps getting through a monstrous horde or army, breaking into a castle/tower/dungeon, and then confronting the big enemy in the Ordeal. Again, great detail here for players to help frame up their goals and GMs to craft around it so do check it out. Finally, there’s the detail on Immortality, which is supported by 20th level mechanics. This is when the heroes become one with the universe, Gods, achieve the ultimate goal (a la closing the Worldwound), or move on to battles amongst the planes. This is that destiny that mythic legends are marching toward, and once again, there’s great guidance here like considering an in-game plot that interests you for your character and you can help achieve a great ending for your character with the GM. We all want the collaborative story we’re telling together to be truly memorable after all!

Okay, So the Mythic Rules Are

How that literally plays out? Well, the Mythic Rules gets into the real details. First, forget your Hero Points. You don’t have them anymore. You have Mythic Points, and you start every session with 3. Don’t use them that session? Well you lose them and start with 3 anew next time. So, use them. What do you use them for? Well you can spend one to reroll a saving throw, skill check, attack, etc. at a proficiency bonus of 10 + your level. Yep, you’re even better than Legendary. In fact, use it on a skill you don’t have Expert or up in, and you get to count as having such like if you need Thievery of Expert or Master to open a lock. But it’s more than that, because various abilities, usually acquired through feats, will also require these Mythics Points. But don’t fear, through Mythic Deeds you can get more over the course of a session, or the adventures in general. Usually these deeds are more tied to hazard, puzzles, and other noncombat scenarios, likely tied to the Calling of your mythic hero. Mythic monsters can have them too, but it’s more an associated challenge than simply fighting the monster. I’ll mention a few later when we get to those monsters! Specifically however, if you defeat a mythic opponent the one whose attack killed them gets 2 points and the rest of the party gets 1. I’m intrigued to see this difference set as that certainly hasn’t been the general rule around XP and treasure. You might also achieve something or make a truly epic sacrifice and the GM can rule giving you mythics points, but in general it’s by completing a deed for 3 points to each member in the party or doing something in line with your Calling, which nets you 1 point.

Have You Heard the Mythic Call?

But what are Mythic Callings? This is your purpose, well your character’s anyway. Maybe it was granted by your deity, maybe it’s what inspires you, maybe it’s born from that initial mythic deed where your power came to you. But you have one, and only one. Each grants you some native abilities, like a way to spend Mythic Points as well as Edicts and Anathema to follow. Following your edicts grants you a mythic point, but violating your anathema makes you lose all you currently have. This book gives us 11 Callings, but I can see more in the future, especially in any Mythic adventures they release. As an example, we get the Demagogue’s Calling. You speak from the soul and can use a mythic point when you Coerce or Make an Impression. The first time each day you critically succeed to Coerce someone who isn’t an ally, Create a Diversion with words, or Make an Impression on someone indifferent or worse, you regain a Mythic Point. Sure seems like someone who could cut you with words, right? Well their Edicts are to tell stories who haven’t heard them, and use words before weapons to resolve conflicts. Indeed, it is Anathema to interrupt someone telling a story or to use violence without trying to defuse the situation diplomatically first. It’s sure to create some challenge for parties, but almost every Anathema could. Like don’t like to hide knowledge or refuse a request to hunt a dangerous animal. The Thief’s Calling has an anathema about leaving treasure unattended! Be careful in Pharasman tombs, Thief! She’ll have words for you when you die.

You get some additional abilities to help prevent death though. Each mythic hero does get a new free-action ability called Rewrite Fate. It allows you to reroll a skill check or saving throw where you don’t like the result. You spend the mythic point and get to use that bonus of 10 + your level. It’s also a lot harder to kill a mythic hero. When you would die (i.e. dying 4 for most), you instead become doomed 1 and stabilize at 0 hero point. Get to doomed 4 and you’re truly gone. But the doomed value goes away as normal, decreasing a point when you get a full night’s rest. Even mythic heroes need their sleep, unless they trance, or they’re androids, or… Well, they still rest. You get it.

They Look Like Big, Good, Strong Feats, Don’t They?

Mythic Feats start at level 2 and go through level 10. You gain one at each even level and then at 12th level you consider your Path to Immortality, which is basically a Mythic Archetype. But first, let’s consider these low-level feats. Some require a specific Calling, like Hands that Unweave Disaster requires you to follow that thief’s calling. With this 2nd level feat, you can spend a mythic point to Grab an Edge with that mythic proficiency. So that’s 2nd level, your bonus would be 12 + ability score + any bonuses and that d20 roll. You can also do so when Disabling a Device as well. Rewrite Fate let’s you do the reroll for any skill check or saving throw result, so not exactly a bonus on the Acrobats to Grab an Edge, but it would help with the Disabling Device if it required Expert or higher. Maybe let’s consider the 6th level reaction Correct The Story. Didn’t like that your enemy got a critical attack or saving throw result? Well let’s spend a Mythic Point and have them reroll. They just get better, as you might expect. 10th level has 7 options to choose from as printed. Mythic Casting let’s you spend a Mythic Point as a single action. Then the next Cast a Spell action you take, your spell attack roll or DC uses your Mythic Proficiency instead of its normal proficiency. Mythic Strike is similar but for a weapon or unarmed Strike. Eyes That See Eternity is a single action and you get truesight for a minute as well as making all Perception checks with that mythic proficiency. At 10th level, your mythic proficiency is 20 (10 + 10), and of course you’re still adding your ability scores, bonuses, and making that d20 roll.

I love that Mythic is not an “all the time” truly powered up template, but more something you can activate. However, that still will make various challenges, hazards, and combats easier. So how do you design around such? Well, again, the developers have some guidance for us GMs. The Mythic Encounters section is broken down from 1st to 5th level, 6th through 10th, and then 12th to 20th with a special note about the “highest levels,” which I take to mean 17th and up. I’v heard many hoped for levels beyond 20, like they did for Pathfinder1E. Even my brother mentioned it, but at least for now there aren’t mechanics for that. Instead we focus on building beyond the core structure we have. All three sections have a focus first on general activities, noncombat challenges, typical skills and impacts of their mythic abilities. Encounters are detailed for each with varying levels of how much you should use trivial, severe, and extreme encounters. As you can imagine by high levels, you’re not even really going to use low and can do more severe encounters in a row. The important part is ensuring there’s some measure of getting Mythic Points back along the way. No Mythic Points, no mythic abilities get used. Also bare in mind if you’re running a long session, you’ll want to restore those Mythic Points at least once because the assumption is a 4 or so hour game. There’s a nice sidebar in this section for GMs about Unlocking New Paths, and really allowing mythic characters to impact the larger world and story. Be prepared for shocking events, common people to be wowed or terrified, and of course true changes to your narrative world. You’ll want to keep track in case you play more games in that same world, perhaps with another campaign not so mythic but nonetheless the heroes are inspired by the mythic characters of the last campaign.

Walk, Walk, Walk the Path.  Walk the Path to Immorality.

As I noted above, Mythic doesn’t stop at 10th level but typical mythic feats due. Instead you choose the road you’ll walk from the Paths to Immortality. These are basically your mythic archetypes. Each presents a destiny that your mythic character will walk with feats along the way, with a final 20th-level capstone feat. We’re presented with 9 Paths:

  • The Apocalypse Rider – do you dare to ride with the great daemons of war, Death, Famine, and Pestilence?
  • The Archfiend – will you become a Lord of Hell, demon or devil?
  • The Ascended Celestial – or are you a sanctified soul who will aid the Upper Planes?
  • The Beast Lord – maybe dwelling amongst the natural world, close to your companion is the right future?
  • The Broken Chain – perhaps you will overthrow tyranny and promote greater freedom, proving a hero of the people?
  • The Eternal Legend – are your martial skills beyond peer, and your legend will live on in tales forever?
  • The Godling – forget the Hells, the Upper Planes, are you ready to find your place amongst Golarion’s shaken pantheons?
  • The Prophesied Monarch – or is more about the Kingdom you make here on Golarion?
  • and finally the Wildspell – if you are one with magic, then it can be one with you!

Each is presented with four pages of details, first starting with some background aspects of what that Path represents and what actions they may take in the world. A number of examples of that Path are also given, not with stats but with story elements, of how they are or maybe could become a mythic character following that destiny. Each then has their 12th level Dedication feat and multiple feat options for 14th, 16th, 18th level, and two options for 20th. As an example the Broken Chain 12th level dedication allows you to use a mythic point to Escape or Force Open. You also get a single-action Ultimatum of Liberation that has an unlimited duration, though you can only have one active at a time. You proclaim an ultimatum against a single creature. All others who hear it, including any who hear it later on, are empowered for a day. They get a +2 status bonus to Will saving throws by oppressing enemies’ effects, or +3 if they’re within 30’ of you. The creature you gave the ultimatum to or any of its allies must make a Will save if they come within 30’ of become frightened. Of course, that target can truthfully agree to permanently end their oppression to end the feature. By 20th level you can take an Ideaform rather than be killed, where you’re invisible and incorporeal with only 1 hit point, but you’re immune to all damage and you can’t be instantly killed or destroyed. Within an hour you have to find a willing follower to merge with and then rebuild your character to a degree with a merging of class choices and their ancestry. Feels like Angels in Supernatural to me! The other 20th level feat let’s you spend a mythic point with 3 actions once a month. You alter reality to get a success on a Wish ritual, either undoing the effects of a past action or set of actions that occurred in the last week that led to whatever undesirable outcome. It notes there will be serious consequences that will come back to haunt your PC, basically giving the GM a set up to make you wonder if it’s worth your meddling with reality. Maybe Aeons will come for you, or the Norn, or a Deity of Fate, or a bunch of other heroes who know were impacted by this. This is just one path and yet there are many more with difficult decisions to be made. Truly mythic can change your world, your universe. Imagine a whole party of them! I’ll note that the Godling is the only Rare path while the others are Uncommon. Not everyone can become a God after all but Razmir is trying…

Items and Spells Are Going Mythic Too!

The Mythic Vault is filled with items of rare power. The very first given is the Mythic Armor Potency Rune at level 20. It’s a +4 item bonus to AC and gives you a reaction to spend a Mythic Point when an enemy critically hits you. If they’re mythic, it’s a normal success. If they’re not, it’s a failure. That sure feels godly to me! There’s a spear called Shadowpiercer that Nidal is not happy about, a true artifact not of brilliance and joy, but grim resolve. Those horselords are tired of the Umbral Court’s crap. I’m sure there’s a witch out there that would love to help any, especially from the Atteran Ranches… Don’t get it? It’s okay. This is a reference to Ateran my witch from Three Ring Adventure over at Roll for Combat / Battlezoo. One day we’ll finish… maybe… I hope. There’s also Mythic Spells like the level 10 Garden of the Green Man’s Growth. It’s 3 actions and you summon a Green Man to help you, one of those Arrive and Depart effect spells. How’s 10d8 bludgeoning damage from sudden growth and then 12d6 slashing damage from dangerous vines? It may be green at first, but those plants will be soaking up blood by the end of it. Damn. And of course, there’s the simple Rainbow’s End. A 2-action 1st level spell where you call down a rainbow from the heavens. Yes, first level my friends. It does simple spirit damage to those in the 10’ burst where the rainbow comes down, but meanwhile your allies adjacent to you can Interact with you to be teleported into that area. You can sustain it for a minute, so maybe don’t sustain it too long if your friends traveled the heavenly bridge to attack your enemies? Oh and of course, Summon Oliphaunt of Jandelay, another 10th level arrive and depart. But let me tell you, that monster is available to fight too!

Get Mythic Power, Fight Mythic Monsters

Now I want to go into all the monsters, but I don’t want to spoil the fun they can have for your games. There’s some templates to make Ambushers, Brutes, Casters, and Strikers into mythic dangers. The Mythic Gogiteth presented (see above) is pretty terrifying, giving an example of an Ambusher as is the Mythic Caster example, a Mythic Lich. But after some good Mythic Monster examples using the templates – and I’m sure we’ll see more in future adventures – we get the big Mythic Monsters, destined to be great adversaries for your heroes. There are seven given, including that Oliphaunt! Each has a bit of narrative, background information, origin details, how to use them in your campaign across various levels, great artwork, stats to support the creature, and mythic deeds to tie to handling the monster. You might even find some additional items or rituals too. One example for the Oliphaunt is finding the Archive of Dissonant Frequencies and doing some truly mythic research in this ancient astrological orrery. There’s another about besting a muse – not Oliphaunt related mind you – that might actually be problematic if it’s your Bard’s muse! Let’s hope a witch’s patron doesn’t get involved in one of these. …Uk’otoa…Uk’otoa… (Critical Role reference for my Critters). I love the warped godling mythic threat they’ve put in here, but I truly won’t go into detail about it and leave that for the GMs!

Or you can invest now in War of the Immortals and check it out yourself. This is another book that’s chock full of amazing and useful rules, not just the mythic but the character options I discussed last time. I haven’t even touched on the lore – well maybe a little – and I’ve chosen to leave out doing so until it’s relevant elsewhere, like maybe with Divine Mysteries later this month! Really though I don’t want to spoil the fun you and your teams can have with the amazing creativity brought together here. Let me know about the mythic characters and games you’re making in the meantime! Now I just need to decide if I’ll bring any of this to our Kingmaker game, hm…

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner War of Immortals cover, Paizo, art by Wayne Reynolds

  1. What Is Mythic excerpt, War of Immortals, Paizo
  2. What Is Mythic banner, War of Immortals, Paizo
  3. Mythic Samo, War of Immortals, Paizo
  4. Mythic Nahoa, War of Immortals, Paizo
  5. Mythic Gogiteth, War of Immortals, Paizo
  6. Myths and Legends full page, War of Immortals, Paizo

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Investing In: War of Immortals https://knowdirectionpodcast.com/2024/10/investing-in-war-of-immortals/ Thu, 24 Oct 2024 12:00:37 +0000 http://knowdirectionpodcast.com/?p=28339 A god has been slain and nothing will ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take up arms to protect its mortal inhabitants. Lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth!1

That art is breathtaking and terrifying. The War of Immortals is upon us. Next Wednesday you can feast your eyes upon this beauty, and maybe like me also catch the last two episodes of Agatha All Along… I got my PDF ahead due to my subscription, which is totally worth it if you want the book, though also I’ve been enjoying the hype online and from my friends. Also the Curtain’s Call adventure path has been leading up to the event as well. Some truly epic (wait, mythic!) events are unfolding. I’ll go deep into the book next time, heavily into the lore and possibly a separate one around Mythic itself, but I had to start calling out my excitement for new options here!

The Animist

I’ve been eagerly awaiting the Animist. The cleric I play in my brother’s game is very spirit focused. When I created him, there wasn’t anything quite right for Pathfinder2E to be used. He’s certainly developed into more of a priestly figure (and his deity is the city he’s in) but he still often calls on spirits and I’ve used spirits in the nature of his spellcasting, literally calling on the help and power of the spirits of those who’ve passed but were dedicated to the city somehow. My fun gnome is the voice of the city! Yes, I definitely considered an ancestors approach with the Oracle. Anyway, the Animist is all about being the go between between the living world, the mortal, and the spiritual. They speak to the dead, to the fey, to the spirits of nature… They’re a Wisdom-based divine caster and they’ve some depth of versatility whether you want to play close to a particular kind of spirits or tap into the metaphysical in a broader sense. The feature set really enables this.

When building an Animist you choose between one of our practices: Liturgist, Medium, Seer, and Shaman. I do love that we continue to see inspiration from Pathfinder1E now in somehow more unified, but also broader (for building characters) options. The Liturgist uses song and dance to connect with spirits. The Medium channels spirits but bonds with one in particular. The Seer focus on undead and haunts, the lingering spirits of the deceased. And the Shaman has learned how to focus power into giving the ephemeral a bit of the physical world, allowing them to affect our mundane existence to some degree. Of course there’s the Apparitions you’ll bind or channel, drawn from the following:

  • the Crafter in the Vault found in lost forges and dark dungeons who like to create but get easily jealous too
  • the Custodian of Groves and Gardens who steward the gentle green places
  • the Echo of Lost Moments representing old magic and lost memories
  • the Impostor in Hidden Places that are secret keepers from the farthest depths where mortals rarely go
  • the Lurker in Devouring Dark tied to the drowned depths
  • the Monarch of Fey Courts of natural and lively fey spirits tied to the First World
  • the Reveler in Lost Gelee that are tricksters and pranksters who will not like it if you don’t laugh at their oft-times dangerous antics
  • the Stalker in Darkened Boughs that are spirits of ancient woods
  • the Steward of Stone and Fire drawn from hot springs, volcanoes, and canyons
  • the Vanguard of Roaring Waters flitting through the rivers between mountains and breaking where they meet the sea
  • And finally the Witness to Ancient Battles, soldier never returned home or who never found satisfaction from their fight

That’s quite a few to choose from and normally you choose 2 as you prepare for the day with one being primary, but you can change them when you Refocus. Your primary spirit grants you a vessel focus spell but you get the bonus lore skills and spellcasting from both. The Medium does get to make 2 of them primary however. You’ll have to review all your options to see if what the others get compares quite with getting 2 primary, and thus 2 focus spells. I’m glad they call out you get a number of focus points equal to the number of focus spells you have due to your binding (max 3). While lore skills are always tied to intelligence, which I sometimes take into consideration with players, I do love that you get 2 for each spirit. You can call on spirits of the areas you plan to explore (dungeons, old magic lab, battlefield) or individuals you might meet (fey, undead) to really help you that day. And again, you can change them when you refocus. I love the ramifications for roleplaying.

The Exemplar

Meanwhile, an Exemplar has felt the spark of divine energy as the rains of the dying Corum came down. Maybe ya got hit by it, maybe you found a pool of enchanted water, who knows. Heck, you can say it’s a power that has developed within you outside of the Godsrain if you wish. That’s up to you! Either way, that power now thrums within you and that which you wield. Maybe you’re going to choose Strength or maybe you’ll choose Dexterity, but either way you’re likely to be a hero or an immortal foe… They’ve noted this class is Rare and powerful, with impacts to any game they are in. I’m quite excited to see how it shakes out in a game, but that’s true for nearly everything in this glorious book.

The key feature is investing your divine spark into an ikon, which is usually an item but can be something upon your body. You start with 3 and you’re bound to have a hard time deciding. There’s 21 examples offered from armbands that sparkle and gleam that captivates those who see it to a dark, shadowed sheath that allows you to pull any one-handed thrown weapon from it, born of shadowstuff. There’s an 8th level Additional Ikon that lets you acquire a fourth. You can shift what you’re investing as well as you acquire more through a 1 action Shift Immanence ability, or for free when rolling initiative. Each has their Immanence ability, i.e. while invested with that divine power, but you can leverage that spark to do a Spark Transcendance ability. That power then goes to a different ikon you have, and you can only do the Transcendance ability once a round. It’s limited sort of like doing witch hex cantrips once a round, and thus it’s good to have a collection of ikons you know you want to cycle through. For example, the Fetching Bangles allow you to choose an enemy within 20’ to make a Will save against your class DC or it’s pulled into a square adjacent to you. The Shadow Sheath on the other hand let’s you attack a creature you just missed with a Strike with another shadowy blade and the target is automatically off guard to you.

It’s not just the power you’re investing in your form or those items, however. It’s also the legend that develops around you, granted through Epithets, like extension titles. “The Brave” or “The Radiant” for example. Your first one is granted at 3rd level, noted as your story starting unfold as you literally make a name for yourself. The Brave are trained in Athletics and you get to Stride half your Speed any time you Spark Transcendance. It has to be in a straight line, but it’s a free action, also can’t do it to the same enemy more than once in 10 minutes. Meanwhile the Radiant is trained in Diplomacy and your Spark Transcendance inspires an ally of your choice within 30’, restoring hit points equal to 2 + double your level. They too are immune for 10 minutes, so it’s really once per encounter. At 7th and 15th levels you choose additional lines to add to your Epithet, always gaining more Spark Transcendance additional abilities.

Mutliclass Archetypes

We get the multiclass archetype details for both and I appreciate the perspective given to each, which grants insight into what is felt about these classes and how to utilize them to further develop your characters. I think many are doing the Free Archetype rule – my groups do – and so the new multiclass options and archetypes (oh we’ll get to those in a moment) always draw attention. The developers/writers mention the animist is a good way to find a spiritual connection for any character, like having your ancestor help you such as I’m imagining is the case of the cool dwarf fighter art above. It’s an easy way to pick up some cool Lore (skills) and some interesting divine abilities.

The multiclass exemplar on the other hand has a fairly sizable list of considerations for various classes as this archetype gives a chance for anyone to get a touch of divine power, a spark. I imagine a whole campaign of heroes who get this archetype as part of the Free Archetype rule. You do only gain one ikon, but it’s useful for anyone looking for a particularly powerful weapon. At level 12, you can take a feat to gain another. It’s noted Bards might want to go down this path with fancy show-combat. Rogue’s might like Shadow Sheath and become epic, deadly tricksters. And of course any spellcaster might like to partner an icon’s attack with a powerful spell. Truly dangerous Magus unlocked? Let me know what you end up designing!

The New Nephilim

It’s been covered elsewhere, but we get 4 new Nephilim heritages. Reminder Nephilim is the term for all our planar scions like tieflings and aasimars and now the Aeonbound too. They are tied to the City of Axis and that expectation of system and even body perfection. They’re great at healing and can Treat Wounds without a healer’s toolkit. The Battleblooded (see above) are descended from einherjars, those chosen by valkyries and other mighty warriors. They gain Intimidation training and gain Intimidating Glare for free. The Faultspawn are born of the asura and gain a reaction to use when rolling a saving throw against a spell or other magic that gives a +1 circumstance bonus or +2 if it’s divine and from a worshiper of a deity you have a grudge with. Finally there’s the Proteankin, the Ganzi, born of the chaos of the bubbling Maelstrom. You get resistance equal to half your level tied to a damage type that randomly shifts each day. There’s also a small +1 circumstance bonus to saving throws against anything that would give you the controlled condition.

Class Archetypes

Now as for the archetypes, and by archetypes I mean Class Archetypes, we get 5. There’s the Avenger (rogue), the Bloodrager (barbarian), the Seneschal (witch), the Vindicator (ranger), and the Warrior of Legend (fighter). I’ve been eager to see the Avenger, as our classic Slayer of 1E returns. How nice to see you Zadim! I did adore that class, even if the character I had for it died far too early. What did I follow it up with? Oh an inquisitor and voila, here’s the Vindicator. Welcome back Imrijka! The Bloodrager is also a return from 1E, but the iconic is new. I’ve been prepping some various character concepts and the Avengers and Vindicator give great options for religious groups. These class archetypes start with varied changes at first level, but at 2nd level have to take a specific dedication. The Avenger has a deity they follow and are trained in intimidation, religion, stealth, and the deity’s divine skill as well as 3 plus your intelligence modifier skills. So effectively, you lose 2 as normal rogue has stealth, the racket skill, plus 7 + int more. However you get to use the deity’s favored weapon to deal sneak attack and get the weapon’s critical specialization when you critical with it! There’s also medium armor proficiency, but imagine the rogues we’ll see sneak attacking now with scythes and other weapons. The 10th level Shadow of Death feat allows you to instantly kill a target that has the doomed condition once they hit 0 hit points. The 6th level Zealous Inevitability lets you place that upon a target. That target when so killed can’t be returned to life or turned undead.

Vindicator on the other hand is a modified ranger as I noted earlier. They are trained in Religion, not nature, and they gain their deity’s sanctification as well as training in the favored weapon. Well if its damage die is less than a d6, you get the Deadly Simplicity feat. You also learn warden spells as divine spells! These vindicators are hunting down hidden dangers like undead and supernatural evils. Of note, the developers call out that evil religions typically refer to their vindicators as inquisitors, typically seeking out heretics. The edge they get – Vindication Edge – gives you a status bonus of +1 to your spell attack rolls against your hunted prey and they get a -1 status penalty to their saving throws against your divine spells. The Vindicator’s Mark you get, a focus power, targets AC and deals spirit damage and also outlines the target. Also makes them take more damage from your weapon attacks. It’s a perfect set up for a divine hunter!

I’m so excited to continue Investing In the War of Immortals. There’s so much more to get to, so you hold on tight. Like I said, more on Mythic and then also lore, probably two separate articles as there’s so much good stuff here. Then we’ll look ahead to PAX Unplugged with a feature on the 5th Conspiracy game I played and you should definitely check out there. Hope you enjoy your Halloween. I’m so excited for Agatha All Along and loving this witchy season! And of course, let me know what you’re building as you get your hands on the goodness of this book! 

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner War of Immortals cover, Paizo, art by Wayne Reynolds

  1. back cover text, War of Immortals, Paizo
  2. Legendary Heroes opening chapter full page, War of Immortals, Paizo
  3. Embodiment of the Balance feat banner, War of Immortals, Paizo, art by Oleksii Chernik
  4. Seer, Animist, War of Immortals, Paizo
  5. Celestial Archer, Exemplar, War of Immortals, Paizo
  6. Fighter Animist, War of Immortals, Paizo
  7. Battleblooded, War of Immortals, Paizo
  8. Avenger, War of Immortals, Paizo
  9. Vindicator, War of Immortals, Paizo

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Investing In: Chase Rules https://knowdirectionpodcast.com/2024/10/investing-in-chase-rules/ Thu, 10 Oct 2024 12:00:08 +0000 http://knowdirectionpodcast.com/?p=28316 If we go back far enough, say around this time 4 years ago, there was plenty going on in the world, but for Investing In we were talking Pathfinder 2E Subsystems. I featured a few of the systems that I was getting ready to use for a game: Reputation, Influence, and Leadership. There’s one subsystem that I think is incredibly useful and fun that I briefly mentioned, and that’s the rules for Chases. Maybe you’re chasing after a fleeing adversary, like Captain America pursuing the Winter Soldier, or heroes fleeing the guards of a city like Vox Machina in a recent season 3 episode. I’m psyched for the War of Immortals drop later this month, but in the meantime though I’d share a chase I set up for my group’s Kingmaker game!

The Setup

In this chase the character is being pursued by a pack of trollhounds, twelve of them in fact in order to encourage the character to flee rather than combat them. Trollhounds are rather ferocious and they’ve powerful regeneration, which can be overcome by fire or acid, but again 12 of them is a dangerous encounter for any one character. In the case of Kingmaker, the character will be encountering this pack while venturing into the Stolen Lands, presumably while venturing alone in the untamed wilderness near or not far from one of the many rivers. There’s plenty of rolling hills, dense forests, and other treacherous terrain you can leverage in a chase.

  • Environment: rolling hills, dense forests, rocky hills, cliffs, rivers, underbrush, possible dangerous fauna
  • Timing: variable, as appropriate for need of encounter but dusk or night can create added challenges
  • Creatures: 12 trollhounds

The Chase

Each round with the character should feature an appropriate obstacle. Don’t be afraid to change it up slightly, move around your planned pattern, or reward clever thinking! Each of these obstacles will require a skill check or saving throw, though a player may have an idea that you should adjudicate. Start with a standard DC for that character’s level but vary for things that make sense to be easier or harder. You’ll note standard-1 or standard+1 for example. That doesn’t mean by 1 specifically, but to lower or decrease by the standard DC for that level in the chart. I recommend lowering the DC when it’s a particularly clever approach, well roleplayed, etc. Here each obstacle requires only 1 Chase point to overcome, as it’s a single character. You may require more to draw out the obstacle or because the character is trending behind. Any time the character has less Chase points than the number of previously completed obstacles, the Trollhounds catch up and might do some damage or create a new obstacle for the character!

Obstacles

  1. Overgrown Thickets
    • Description: You charge through a patch of dense thorn bushes and tangled vines. The trollhounds are slower to tear through but can easily break the brush with their size.
    • Obstacle Type: Acrobatics or Survival (DC standard), perhaps lower if a magic item would help
    • Failure: You become entangled, taking 1d6 piercing damage and must spend the next round freeing yourself, losing ground.
    • Success: You nimbly avoid the thorns and gain extra distance.
  2. Rocky Slope
    • Description: A steep hill looms ahead, covered with loose rocks. Tumbling boulders and uneven ground threaten to trip anyone attempting to climb.
    • Obstacle Type: Reflex (DC standard) or Athletics (DC standard+1) or Acrobatics (DC standard+2)
    • Failure: You stumble and fall, sliding back down. Take 1d6 bludgeoning damage and lose significant ground.
    • Success: You scramble up the slope, leaving some of the trollhounds behind as they struggle with the terrain.
  3. Wild River Crossing
    • Description: A rushing river blocks the way forward. The water is fast and deep, and there’s no time to find a bridge. The trollhounds hesitate to swim, buying precious time if you can get across.
    • Obstacle Type: Athletics (Swim) (DC standard) or Nature (DC standard+1) to find a safer ford.
    • Failure: You’re swept away by the current and take 1d8 bludgeoning damage from rocks. You lose ground, and the trollhounds close in.
    • Success: You swim across quickly or find a shallow crossing, gaining distance.

  1. Fallen Log Trap
    • Description: A thick fallen log lies across the path. You could leap over it or take the time to run around. It’s precarious, but could act as a momentary barrier.
    • Obstacle Type: Acrobatics (DC standard) to leap over, or Perception (DC standard+1) to notice a weak point and break it behind you.
    • Failure: You fail to clear the log and stumble, taking 1d6 damage and losing momentum.
    • Success: You either leap cleanly over or break the log to slow down the hounds behind you.
  2. Old Ruins
    • Description: An old, crumbling stone ruin rises from the forest, a relic of a bygone age for the Stolen Lands. You could climb up the wall and try to lose the hounds inside, or dash through the narrow passages to try and confuse them.
    • GM Note: If possible weave in a bit of history related to the ancient Kellids or the Taldane pilgrimage that venture north to this area. 
    • Obstacle Type: Stealth (DC standard) to lose them in the ruins, or Athletics (Climb) (DC standard+2) to ascend quickly.
    • Failure: You make too much noise or slip during your climb. The trollhounds close in!
    • Success: You either evade the trollhounds by sneaking or make it to higher ground, where they cannot follow as easily.
  3. Dangerous Wildlife
    • Description: A territorial owlbear or other dangerous creature is startled as you pass through its territory. It growls at both you and the trollhounds, ready to attack the nearest creature.
    • GM Note: This is a great way to introduce an actual encounter or have the character join with the rest of the party to fight that creature. You may ultimately do as Success below notes and let the monsters fight one another, perhaps as the heroes get into an area the creature was guarding/protecting.
    • Obstacle Type: Nature (DC standard) to pacify or redirect the beast’s aggression, or Intimidation (DC standard +2) to stand your ground and scare it off.
    • Failure: You provoke the creature’s wrath! It attacks you or the trollhounds.
    • Success: You manage to redirect the creature’s attention onto the trollhounds or leave it behind, gaining ground.

I’ve come in to edit the article after the chase since this article is coming out after use. As is normal, things change, so I quickly adapted due to timing. One player has returned to our group after years away and I wanted a fun intro for him. Originally I thought he’d run into the owlbear first and the other heroes would join in and fight together. Instead, the heroes got there first the previous session and the player had to be late. Thus, I had them move quickly through a few challenges, including a new challenge to use Perception or Survival to follow some tracks near the riverbed, giving the PC a good idea of the group they might stumble upon. Practice those improv skills, but have something to help support your mechanics and you’ll feel empowered at game every time!

Hope this helps you craft up your own Chase though those Chase Rules have many great examples. Remember those DCs should reflect close to the character’s standard DCs by level but feel free to put some easier ones in for a longer chase. The GM Core has many great subsystems, updated for the Remaster, and you can find them on the Archives of Nethys too. Chases are a great way to invest a bit of anxious excitement into your game!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Chase rules image, Chapter 4: Subsystems in GM Core, Paizo

  1. Rooftop chase scene, Creative Commons Attribution, Gengar1991
  2. Character fleeing with gold, Chapter 4: Subsystems in GM Core, Paizo

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Investing In: Tian Xia Character Guide Character Options https://knowdirectionpodcast.com/2024/09/investing-in-tian-xia-character-guide-character-options/ Thu, 26 Sep 2024 12:00:16 +0000 http://knowdirectionpodcast.com/?p=28267 Tian Xia is a land for everyone, so immense and filled with diverse cultures that some ancient scholars believed nothing more could exist under the heavens. Both native and visiting adventurers will find places where everything feels different, yet the types of people and the motivations they have remain constant wherever one goes. Tian Xia births both heroes and villains. Customs might change, but hopes and dreams stay the same. Whether the nearby faces resemble your family or belong to entirely different peoples, the person behind each one has applicable lessons to teach.1

I love the opening to the Character Options. There’s remarkable differences in the cultures of the peoples of our world, and that’s true in Golarion as well. Events unfolded differently, terrain and animals were different, even the stars above might look different leading to different tales. But we all gather as a family. We celebrate holidays with friends and family alike. We honor birthdays. We build homes, honor our dead, and more. So yes, we may marvel at the differences, the wonders we see when visiting a new place, but we have to remember our similarities as much as we must respect our differences, and the peoples and their cultures. I feel behooved to directly embed a sidebar actually.

I’m by no means a world traveler. I’ve sadly yet to get to Europe or Asia, despite having friends and coworkers on both continents. I need to. But you don’t need to visit a place or know some of its people to respect them. We’re all human in the end, though that’s not true on Golarion. And yet, they make it work. Most of the world knows there are bigger problems than the differences of their cultures or appearance. Oh sure, the bad guys still exist who would turn you against one another for power and profit – just like we do – but ultimately the common person understands the respect that should be given to others. An open mind, an open home. I hope we can have more of that, and if exploring games like Pathfinder helps others see that, then even better. I do love a good sidebar in these books…

Also before I begin, I should apologize. I meant for this article to be out while I was away on some very much needed vacation, but I got asked last minute to attend a work conference the moment I returned and so things got a little crazy. Of course, there’s no way I could skip out on detailing the rest of this amazing tome. Oh yes, I’m very excited for Godsrain and what’s coming next, but there’s a lot to celebrate and explore for our characters, PCs and NPCs alike. I think we’ve all seen the increasingly exciting featuring of other cultures, non-white peoples, and I don’t want it to stop, so we have to keep cheering for them as we learn and see them featured.

A number of archetypes and feats are included as we get into various character options. The Five-Breath Vanguard is for those who learn some of the elemental stances, focusing on the flow from one form to another. You learn to Cycle Elemental Stance as a single action, allowing you to Stride or Step and yet enter a new form. I love the practicality but also the visual I imagine, which feels very much in line with martial arts experts. The Strategist Marshal meanwhile expands the Marshal archetype. I had mentioned the marshal’s aura wouldn’t expand in my original breakdown of Player Core 2, but now with Strategist Stance it can go up to 20’ with a critical success. I worry few will want to give up two actions for Form Up!, where your allies then get to use a reaction to get into a particular formation of line, wedge, or cluster, but it could be suddenly helpful before an attack or to allow buff spells.

The new Spirit Warrior archetype channel spiritual energy through a blend of weapon and martial form. The dedication feat calls out that you’ve trained to the point of perfect harmony between spirit and body and that results in a single action ability called Overwhelming Combination. You get two Strikes against a target, one unarmed and one weapon strike. This allows you to combine damage for resistances and weaknesses. From there we get additional feats to represent oaths and other combo attacks. I love the oath to defend others from kaiju. That’s level 4 and grants you some bonus damage to larger creatures and a +2 circumstance bonus to saving throws and DCs against kaiju. At level 10, you can take Transcendent Deflection. It’s a reaction that you can use once every 10 minutes, and it’s triggered by you or an ally taking damage from an attack. Bad news, you deflect with a one-handed weapon that becomes broken. Good news, no one takes damage! Love the cinematic imagery of that.

Speaking of cinematic, the Starlit Sentinel is giving sailor scout / magical girl transformation and I am here for it! A friend of mine is moving back to town and is thrilled to be joining into our Kingmaker game. He was very tempted to use this archetype because it’s just so much fun in representation but in cultural terms, this represents an individual chosen by one of the constellations of the Tian Xia zodiac. You get a small item to be your transformation seal and when activated your outfit changes, after your transformation sequence of course. Your weapon also get a bonus to damage and you can fire starlight bolts as well! What’s really interesting is that the bolts get the benefit of your weapon runes, counting as arcane and force. At 8th level you can take Majestic Proclamation, announcing your name and causing your constellation to shine brilliantly around you. There are a couple focus spells you can get with a 4th level Special Sentinel Technique feat. You choose one, but can take the feat again for another. One does healing, but the other is an attack that varies depending on the constellation you choose. By 14th level you can gain a fly speed whenever you’re transformed. There’s a lot of opportunity with this one… Vigilante Starlight Sentinel maybe?

 

We get a couple pages detailing the Dance and Art styles of Tian Xia, including sword and fan dancing. I’ve long wanted to make a Bard Fan Dancer, and now you can with the Fan Dancer archetype! It increases your Performance skill making you an expert at level 2 (when you take the dedication), then again at 7th and 15th. As part of your Feint actions, you can Stride 10 feet before or after. Keep on dancing! At 8th level you create a Pushing Wind. You and allies within 30’ gain a 5’ circumstance bonus (not status!) to land speed as long as you are holding your fan. Meanwhile your enemies within 10’ treat the area as difficult terrain. It can get quite easy for you to gang up, distract, and overwhelm your foes with this archetype. At 14th level there’s a couple feat choices to choose from, and Peony’s Flourish is one that takes 3 actions. You get to Stride twice and then make a performance check against the enemies Will DC. If you succeed they are stunned 1 and dazzled for a round. But critical success is stunned 3 and dazzled for as long as they are stunned! A fan dancer is truly a terrifying foe for warriors in melee, who typically have low Will DCs! If I don’t make a PC Fan Dancer soon, then I’ll have to make an enemy NPC one!

Maybe it’s all the cooking in Kingmaker, but the Cooking section got me very excited too. Every culture has traditions in food, especially gatherings around doing so. The Wandering Chef archetype builds upon this with a training in crafting, the Quick Alchemy feature to create alchemical food, and even some versatile vials. Later feats let you prepare more versatile vials, but the 14th level Cosmic Cocktail interested me. You create a drink that inspires the starry universe and gives you truesight. If you need to make a counteract check, you get to use Crafting or Cooking Lore! Beyond these feats, there are some cooking rituals symbolizing many traditions of gathering like the Bonding Meal to unify and connect those with the place of your meal’s origin, likely something the chef learned from a family member or some event in your past, like serving in a war. We get additional Alchemical items too like ingredients and foods, though there’s references to still using the Treasure Vault as well. I’d like Cloud Buns please, and I love that they give you a fly speed for a short time!

The Medicinal studies of Tian Xia are discussed next, calling out the herbalism of Pei Zing and The Five Elements. The base concept is that all aspects of life are tied to at least one element, of which there are five as wood is counted amongst them rather than the western/hermetic philosophy of four, though that gets into the concept of ether and well that’s for another time. Anyway, we get an informative table tying seasons, tastes, dragons, emotions, even organs to the various elements. It’s also suggested what elements might be used to treat excess or deficiencies of an element. These are useful starting with the 1st level feat Prepare Elemental Medicine. Ultimately the treatment the medic provides leads to a +1 (or +2 for a critical success) circumstance bonus to saves against the affliction after the medic has treated the patient in accordance to the associations table. This has been taken further by other cultures like Chu Ye developing acupuncture, which has a related 1st level feat. A 14th level feat let’s you meditate as an action and then until the start of your next turn, if you hit a creature with an unarmed Strike, or an adjacent creature harms you, they make a save or become frightened. It’s called Meditate On This! And I love the concept of considering your anger, resentment and channeling it into your qi to the point of weaponing it. It flows into the target and scares them!

The Tian Innovation section focuses on inventors and their creations like the Oil Fire feat. It’s a single action for an armor innovation that lets you possibly ignite your grabbed target with persistent fire damage. Meanwhile the 12th level Celestial Cacophony is a weapon innovation that takes 3 actions. You have a small chamber in your weapon that can launch black powder, fireworks, etc. It causes fire and sonic damage in a cone and improves every two levels. The unstable function? It becomes a 30’ cone and does d8s instead of d4s for damage. Some brilliant inventors creating elemental weapons over there! I want to see them create something with the Arcadian beast guns. They could make a truly wondrous star gun that’s for sure.

I’ll encourage you to do some research into the classical fantasy literature of Wuxia. It’s the next section, classifying various mechanics that mix martial arts and often a romanticized or operatic story involving a hero of wandering/vigilante/chivalrous nature depending on the interpretation. First, we get a variant of the Magus called the Qinggong Magi. I remember when in first edition all of a sudden Monks were spitting out spells as my brother adopted the variant for his monk. This is a more inspired, practical example as the Qinggong Magus blends martial arts and their spellcasting. The first type is the Aloof Firmament blending lightness of the body with philosophies between morality and immortality. They get to fly with their Conflux spell Sky Laughs at Waves. But the Unfurling Brocade uses fabric to attack, wielding it with deadly precision. Both of these have clear inspirations to Wuxia movies, the one most recognized by western cultures being Crouching Tiger, Hidden Dragon. It came out 24 years ago, can you believe that? Also, remember to honor the spirit of these tales and their lessons, as well as their importance in Chinese culture. Like I said, do some research.

Meanwhile, the Cultivator turns their ki toward refinement of the self through occult means, all while seeking immortality. This archetype invites planar energies into themselves, all while meditating and reflecting on their spiritual self. The dedication feat requires training in Occultism and automatically makes you an expert. You also get adapt self (linking to the legacy version until we get the updated form in Divine Mysteries) as a focus spell and it counts as a qi spell, allowing you to take things that require the use of qi. The higher level feats require you to become holy or unholy as you align yourself with those sanctifications. At 16th level you’re either becoming an undead creature (if unholy) or a living creature (if holy), though both are immortal. Thus, undead creatures could become alive again following this path. That feat is called The Immortal Attains The Summit. I love the story implications of this, though I’m not sure ceasing aging and the rituals for control weather and plant growth (even using Occultism instead of Nature) is quite enough for a 16th level feat. Well, I guess it only reads as you being sensed/detected as undead/living so it’s not like you get undead resistances and the like. I’m hoping there’s some benefit I’m not understanding mechanically, but it could have incredible story implications for some spirit, undead, dhampir who’ve been on the path to enlightenment.

Leaving Wuxia behind, Familiar Sage is an expansion of the Familiar Master. They know that these familiars are spirits that represent aspects of life or other concepts. They develop their bond even more so, finding magic in that connection. The dedication feat (4th level) grants you the Enhanced Familiar feat and what’s most important is you can take it even if you haven’t taken 3 Familiar Master feats yet! You learn through later feats to channel various spiritual powers like the ability to control elemental air with the 6th level Tempest Cloud’s Speed, allowing you to move with a 10’ status bonus and Stride without triggering reactions. By 16th level, it’s channeling elemental fire with Phoenix’s Flight. You can now transform into a Phoenix, merging with your familiar and gaining a 3-action Blazing Conflagration spell that does 16d6 damage to all creatures within a 10’ burst while granting you temporary hit points. I appreciate it improves automatically at 18th and 20th level too.

The Martial Arts section details numerous feats that embody the various monastic traditions within Tian Xia. We get some great lore and in-world detail about various philosophies and studies around martial arts, ever useful for developing backstories and progression details for characters. I appreciate the Kaiju Stance 8th level feat. You have to have encountered a kaiju in the past and be unarmored, but it makes you Large and gives you the ability to make shattering earth attacks, while only shattering earth attacks. Ignoring difficult terrain is great too! The 20th level Wake of Devastation requires Kaiju Stance and makes your shattering earth attacks have the razing trait. Never fear a door again! You create difficult terrain around your strikes and can immobilize your targets with critical hits. The Martial Artist archetype of course has some further detail here, noting additional feats they can take from the section as well as a couple new feats including the 8th level Adamantine Body. Gotta level resistance to attack as a reaction!

The Companions and Familiars section gives us creatures appropriate for the area like Durian Crabs and Tikar Urchinpads. I love the Lantern Wisps, with hand-made lanterns embodying a spirit to float with you. The Shikigami are paper familiars who gain an ability to flatten, allowing them to easily squeeze even under doors! Plus they’re easy to replace should it be damaged, allowing you to rebind the spirit at daily prep. Yes, they take 6 familiar abilities to get but they can play dead and count as constructs. What I love is the visual of them. I’d want to have a number of them at the ready, and a crafter could fashion all sorts of spells in that style since you can describe your spellcasting however you wish. A number of new pieces of equipment, including magical items are then detailed in Tian Equipment. I can’t give all the details of course but I do love the Wand of Purification that lets you cast cleanse affliction, clear mind or sound body as necessary at the related level. Expensive? Yes, but the versatility is important considering the counteract level. Additionally consider period and culturally appropriate weapons for the domain of your character. Yes, the katana is printed but let’s not all race out to have a katana please. Consider the temple sword, sai, tonfa, wakizachi, the bladed scarf, katar, and of course the fighting fan!

I hope you’ve already Invested In the Tian Xia Character Guide, but if not, I can’t imagine you won’t want to make use of it’s ancestries and character options either for a Tian Xia focused campaign or one inspired by such. There’s many ways to bring those characters to other campaigns but remember to consider the cultural implications and do the research of what you’re drawing from creatively. Another shout out to the artist, designers, and developers who’ve brought another cultural touchstone book to us: James Case, Eleanor Ferron, Joshua Birdsong, Logan Bonner, Michael Sayre, Jason Keely, Luis Loza, Landon Winkler, Ianara Natividad, Avi Kool, Ekaterina Gordeeva, Vira Linevych, Sammy Khalid, and more! Thank you!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Character Options chapter art, Tian Xia Character Guide, Paizo

  1. Character Options excerpt, Tian Xia Character Guide, Paizo
  2. Adaptation Is Universal, Character Options opening sidebar, Tian Xia Character Guide, Paizo
  3. Spirit Warrior, Tian Xia Character Guide, Paizo
  4. Starlit Sentinel, Tian Xia Character Guide, Paizo, art by Vira Linevych
  5. Fan Dancer, Tian Xia Character Guide, Paizo, art by Vira Linevych
  6. Cloud Buns, Tian Xia Character Guide, Paizo
  7. Acupuncturist, Tian Xia Character Guide, Paizo
  8. Unfurling Brocade, Wuxia, Tian Xia Character Guide, Paizo
  9. Familiar Sage, Tian Xia Character Guide, Paizo
  10. Cyclone’s Path, Tian Xia Character Guide, Paizo
  11. Paper Familiars, Tian Xia Character Guide, Paizo

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Investing In: Tian Xia Character Guide Ancestries https://knowdirectionpodcast.com/2024/08/investing-in-tian-xia-character-guide-ancestries/ Thu, 29 Aug 2024 12:00:14 +0000 http://knowdirectionpodcast.com/?p=28213 Despite frequent appellations by Avistani scholars as the “Dragon Empires,” Tian Xia is much more than a land of dragons and emperors. While draconic machinations and imperial ambitions have indeed hewn momentous paths, no wyrm or potentate can truly speak for or lay claim to the continent’s monumental entirety. Tian Xia is vast, and its wonders are manifold. No singular class of being, no matter how powerful, can hold it comfortably within one destiny or horizon of definition.1

It’s difficult to believe it’s already that near-end of summer when it was just the first bud of spring as the award-winning Tian Xia World Guide came out and dove into its mechanics and lore. Yes, award-winning, in case you missed my last article where I talked of news from Gen Con including Paizo winning the gold ENnie for the World Guide! Player Core won a silver, and let me tell you that Player Core 2 is, in my opinion, silver if not gold as well. Yes, of course I’m biased, but like I love this stuff and look forward to a glorious retirement one day of gaming. Yeah, you heard me! Y’all we gotta get in retirement communities and run some epic games. But back to Tian Xia, because it’s time to make some characters! The Tian Xia Character Guide is now available! In this article, we’ll start with all the ancestry goodies and the next will focus on class and archetypes!

Well before we get to ancestries, we’ve got new Backgrounds as is typical for a setting area. Runaway Noble is giving Marle from Chrono Trigger, but I love the Gossip to make that older Auntie character. Of course there’s some rare ones that really get me intrigued like the Banished Celestial!? Yes I want a special ability called Enlightenment in Adversity that’s if you critically fail your skill you get with the background, next time you get to roll twice and take the higher, a la advantage. But really it’s the idea of what you’re playing that’s so cool and you can choose ANY skill for that skill you get, plus one Lore. Fated Rival is perfect for that classic anime feel. It can set up a great bit of story for your GM to use, so I immediately love it. I adore when players give us tasty bits of story to play with and expand. Kaiju Stalker is as it sounds and I like that your extra benefit is being better at recalling knowledge using Kaiju Lore, which you are trained in. The Zodiac Bound background is one very much tied to the power of that manifestation, and you get to choose which it is, which impacts the special ability you get from ignition at will with the Underworld Dragon sign to the clear mind spell once per week if born under the Dog. These follow the Dragon Empires Zodiac, perfect for a character that wishes to focus on the fortune telling or oracular work in Tian Xia.

After some lovely details on the magic, the spirit world, the elemental cycle, and the Zodiac followed by the peoples of Tian Xia, we move to the People themselves. And wow, there’s so much great stuff here. I love how we get the cultural influences upon many different ancestries. The World Guide already provided that, but there’s even more crunchy mechanics now to back that up. First, we learn more about the humans, the elves, the Amurruns (Catfolk), and more. Who are the Jorogumo? The prevalence of the Oni and Nagas in Tian Xia is covered. Really these are lore details to help you flesh out your character, but then we get into the real crunch. First, like I said, these are specific heritages and for characters of these ancestries with a Tian Xia origin. So please remember to honor and celebrate that!

A Dokkaebi Goblin in an onggi pot

The Dokkaebi Goblins are those of the Hwangott we’ve covered before with their beautiful earthenware pots called onggi that many collect. There’s even a sidebar about it, and y’all know I love a sidebar. The actual heritage option gives you the figment cantrip at will, as well as a bonus versus illusions. Some higher level feats give you the ability to use darkness and ventriloquism; that’s Whispers in the Night. There’s a 17th level feat that builds about the 5th level Glorious Gamtu, basically the first celebrating the mystical power that is a hat. You can even give it to another creature to wear and it has a 2 action ability to do invisibility. The 17th level version let’s you do a 6th-rank invisibility. Yet also you can take the hat off to appear and put back on to disappear from view; the invisibility duration continues even when the hat is taken off. I find this adorable and hope it’s draw from some story of these adorable people. Following that we get an exciting new versatile heritage, the Hungerseed. These oni-descended folks have horns and can even gain an Oni Form. They’re certainly major combatants with intimidating third eye or melee-related abilities. The Kijimuna gnomes are a gnome heritage and their people are closely tied to trees and water, perfect for those living along riverways or forested coastal, tropical areas. There’s just something about speaking with plants that’s fun for me, and their 13th level Arboreal Conversationalist lets you do just that twice per day.

The Heavenscribe Kobold of Tian Xia

We get two Tian Xia heritages for Kobolds: Heavenscribe and Mightyfall. Do you want to be tied to the power of the celestial imperial dragons? Heavenscribe is for you, letting you speak Draconic and be better at diplomacy (well technically you can’t critically fail Making an Impression or asking for a Request). Mightyfall on the other hand have more hit points and have a different ability attribute array option, getting a bonus to Strength and Charisma, and a flaw to Intelligence if so desired. Their 13th level Kaiju’s Footfalls allows you to enlarge yourself twice a day and possibly knock creatures down when you Jump or Leap near them. The Leshy of Tian also have two heritages: the Chrysanthemum and the Peachchild. The former look like human children but with a crown of chrysanthemums growing from their head. Not sure where that comes from, but assuming there’s a story there. I tried a google search but couldn’t find the history. The peachchild are semi-human in appearance but their peachy flush to their skin and leaves growing from their body. While the chrysanthemum children can create antidotes from their flowers, the peachchildren are good with household animals and livestock, being able to use diplomacy toward them. There’s a Childlike Plant 1st level feat either can take to become trained in Deception and they don’t need a disguise kit to Impersonate humans. You even get a +4 bonus to do so. Be careful of that though, when you never grow older there’s bound to be rumors that spread about your ancestry. Continuing the trend, the Lizardfolk get the Bakuwa and the Makari heritages. The Bakuwa are covered in bony plates, getting some item bonus to AC (+4 in fact) while the Makaara have some divine magic in their blood. Any spells or magical abilities you get from ancestry feats become divine and you get to cast divine lance or forbidding ward. Not bad at all! 

The Dijiang are so cute

Now breaking the trend comes the Sprite with four (yes four) heritages: Dijiang, Gandharva, Kanchil, and the Leungli. Are you an adorable short furry creature with six legs and four wings that has no face, mouth, eyes… But they still eat and talk just fine! You’re tied to chaos and when you roll a failure on an emotion saving throw, you get a success instead! The Gandharva are tied to music and dancing, godly ones, and you are something of equine bird and humanoid nature. They too get their powers from the divine and are trained in Performance! The Kanchil are a combo of mouse deer and hooves but you’re persuasive and clever with training in Deception and a bonus to Lie. Finally the Leungli are something else. I found (simple google search to wikipedia mind you) that there’s a tale about a friendship between a young woman and a magical goldfish who would help her. These sprites have a swim speed and are amphibious with the head of a goldfish and scales of stark and brilliant colors. Seems like they’d be great for an explorative game near the sea or underwater campaign! The Tsukumogami Poppets really excited me though. These are tools brought to life and I love the idea of a kitchen witch enchanting one or an old grandfather who carefully and lovingly worked a garden bringing life to a spade from their care. They’re great at aiding you, increasing the bonus to +2 or +3 with the Helpful Poppet feat. The Kitsune get a new heritage called the Palace Echoes Kitsune, known for influencing royalty and possibly even taking the throne! I love how their feats can improve their shape shifting. The Nagaji Shimmertongue heritage have a magicsense out 30’ and gain some feats to choose from including a Hypnotic Gaze, a 9th level evolution to the Hypnotic Lure. Once per day you can now affect all creature in a 30’ cone instead of just one creature. I’d definitely take that!

But the Oracular Samsaran are even cuter!

Moving to new Ancestries, we first get Samsaran, which are new to 2E and Core!. Their heritages focus primarily on their past lives like the Oracular who focused on insight into the spiritual world or the Healers who wandered and traveled, frequently dealing with dangerous encounters and thus developing careful medical techniques. The Oracular get a cantrip of any tradition while the Healers are trained in Medicine. There’s also the Mountaineer, the Sanctuary, and the Wilderness Samsarans. I love the 5th level Thousand-Year Grudge reaction where you succeed at a demoralize check. One of the creatures you demoralized becomes sickened instead of frightened as you focus your frustration and despair at them. 

In the dark of the New Moon Sarangay

The Sarangay are not minotaur, but are bovine in nature. Their First Ancestor is Father Moon and they seek to protect nature with heritages focused on phases of the moon. Those heritages are their clans and thus tell the story of their people. The New Moon Sarangay are sometimes referred to as dwarf like for example as they are known for hiding, hunting in the darkness of the new moon. I love the shadowy New Moon Sarangay art. They start with 10 hit points instead of 8 and are great at using Athletics to Shove, getting a +2 circumstance bonus. Perhaps a great shadow sorcerer build with their bonus to Charisma? Each also bears a head gem, which houses their soul that they exchange with their partner when they fall in love! Thus there are feats that benefit them as well like the 1st level Awakened Jewel that lets you choose an occult cantrip to cast at will. One of the coolest feat names I’ve ever seen is Smoke Through Bamboo. This 5th level feat lets you navigate forests and thick brush wish ease. You can step 10 feet instead of five. This lets you Step into and within difficult terrain. I love it!

So Even-Tempered

The Tanuki are adorable shapeshifters who look like raccoons or dog-like ones anyway. I’d say I’d love to make an inventor / gunslinger one but I’m afraid Disney would come for me. Their heritages are tied to the virtue that sings in their heart including Ascetic, Even-Tempered (seen above), Courageous, Steadfast, and Virtuous. But it’s really a playful combo of this for example the Courageous Tanuki can gain the fleeing condition and stride when they are frightened and the Virtuous carry alcohol with them, while also having a poison resistance. You can’t be incapacitated by conventional alcohol either, so you know that Tanuki is extremely Virtuous. They’d never drink to excess… And while yes, we’re pretty focused on mechanics here, another sidebar caught my attention. The Fox-Racoon Wars! Yes, you read that right, the kitsune and tanuki are apparently infamous for feuding with one another. I’m imagining frenemies as it notes these aren’t violent, but maybe catty. They mock one another’s shapeshifting as the tanuki find kitsune snobbish, while the kitsune in turn think tanuki crude. Where’s the comic for this?

The bad ass Shadow of the Smith

The Wayangs are another 1E ancestry we haven’t seen yet for 2E. Each of the 5 heritages is tied to how your shadow behaves and what it does from dancing to hiding secrets to all but you, though there’s also the Shadow of the Wanderer. Those Wayang have a shadow that charges ahead and your character’s speed is 5 feet better. Shadow of the Smith has some gorgeous art as seen above and the ability to plunge your weapon into your shadow, and then strike with it to dazzle your foe! All wayangs have a tie to the Netherworld and darker places and you can see that in feats like Shadowplay, a one-action 5th level feat. If you used a melee Strike that damaged your opponent with your last action, you detach from your shadow, it tumbles through their space with a +2 bonus, and then flanks with you for your last attack. Great opening round on an enemy! By 17th level you can take Dissolution’s Sovereignty and convince an enemy’s shadow to fight with you. You use duplicate foe effectively, though it gets 15 extra hit points if the target was in darkness.

Transcend the Azimuth

Love them but I was more interested in the Yaksha, which have their origins in Hindu beliefs. They are nature spirits, and indeed they have the Spirit trait! Each heritage is tied to a particular vow, adding a particular edict to each character. Apparently new anathema are possible too but I didn’t see that with those provided. Deny the Firstborn Pursuit where you must confront cruel fey or there’s also the Respite of a Thousand Roofs where you must help the impoverished. Their feats tend toward the spiritual or primal at least like the 1st level Meticulous Restorer where you waste nothing in fixing crafts, gaining Quick Repair that can’t critically fail. Or maybe Stem the Tide at 5th level makes more sense, granting the primal protector tree spell that improves over your character’s career. I love fey in games, but these are far more guardian-like in their behavior since they seem more calm, even-tempered and not prone to First World politics. I’m sure to play one when I can. The 17th level Transcend the Azimuth (seen above) allows you to use cosmic form once per day as your shadow lengthens into a mandala of the primal energies of the universe. Even better, you can sustain the spell to switch between sun and moon battle forms!

Finally we get the new Yaoguai, and that Born of Animal image above made me think of Inuyasha at first. But no, that’s one of the heritages where you were an animal until the sun’s power enlightened you. The Yaoguai were all animals, plants, or other mundane objects until something blessed them with sapience. You might be Born of a Celestial, escaped the higher realms or were punished into a mortal shell. You get to make your ancestry powers divine rather than occult or anything else from heritages. Maybe you were part of nature like a facet of rain or wind. If you were an object, maybe the sun or moon graced you with power. And of course, you might’ve been a plant, a beautiful flower or a weed. You aren’t a spirit like the Yaksha, nor a Leshy, or a Poppet, but a creature awakened and growing. I think it’s important to focus on the “If you want to play…” final paragraph of these ancestries to help guide you. In this case, it’s about transcendence and change. There’s an archetype about that, but we’ll save that for next time. Instead, before we close I wanted to call out the 5th level Signature Weapon feat that can improve at 13th level with another feat. You name your weapon, granting you its critical specialization effect. You can also spend an action to summon it to you if it’s unattended within one mile. By 13th level, it also becomes treated like dawnsilver, duskwood, and peachwood for overcoming resistances to help you fight undead and foul spirits.

You might have noticed I saved talking of the authors and designers out. Well I wanted to put it here at the end. I’ve had the amazing pleasure of meeting James Case, the Design Lead, in person and I so love what he’s done with this book, working with Joshua Birdsong, Logan Bonner, and Michael Sayre. Editing in here to add that the Development Lead is Eleanor Ferron with Jason Keely, Luis Loza, and Landon Winkler as supporting developers. A big thanks to Editing Lead Ianara Natividad with a number of supporting editors, including my fellow Valiant player Avi Kool! There’s a plethora of authors and other contributors, so do look to social media as they share their contributions. Next time, actually while I’m away on vacation, Part 2 will come out all about the Character Options in this magnificent book! Please be sure to celebrate Labor Day safely as the summer nears its end, perhaps with a bit of Pathfinder eh? Do invest in the Tian Xia Character Guide and share with us what you’re creating! Be well and much love!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Tian Xia Character Guide cover, Paizo, art by Ekaterina Gordeeva

  1. Introduction excerpt, Tian Xia Character Guide, Paizo
  2. Introduction banner, Tian Xia Character Guide, Paizo
  3. Magic and the Spirit World banner, Tian Xia Character Guide, Paizo
  4. Onggi, Tian Xia Character Guide, Paizo
  5. Heavenscribe, Tian Xia Character Guide, Paizo
  6. Dijiang, Tian Xia Character Guide, Paizo
  7. Oracular Samsaran, Character Guide, Paizo
  8. New Moon Sarangay, Tian Xia Character Guide, Paizo
  9. Even-Tempered Tanuki, Tian Xia Character Guide, Paizo
  10. Shadow of the Smith, Tian Xia Character Guide, Paizo
  11. Transcend the Azimuth, Tian Xia Character Guide, Paizo
  12. Born of Animal, Tian Xia Character Guide, Paizo

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Investing In: Gen Con 2024 Roundup https://knowdirectionpodcast.com/2024/08/investing-in-gen-con-2024-roundup/ Thu, 15 Aug 2024 12:00:13 +0000 http://knowdirectionpodcast.com/?p=28174 A start with a recommendation to get a Covid booster. You might be like, gee Rob, this article is shorter than normal. And you’re right, cause somehow, even though I didn’t go to Gen Con, I caught the latest Covid variant and it’s a nasty head cold, sinus pressure bugger. I couldn’t look at a screen without getting ill. So much for vegging out with the television while sick. I listened to it, sure, but I was also dozing in and out a lot. So here’s my recommendation to get that Covid booster and hopefully you’ll avoid getting the latest incarnation of this respiratory nightmare. Ever thankful to our support healers here in the real world, i.e. our Doctors and Nurses and emergency medical services. No, no, I wasn’t like rush to ER bad, but thankful I can call up my doctor for a quick 1 on 1 for advice and guidance.

In A Palace!

And since, like I said, I didn’t get to Gen Con, I wanted to make sure to review all that did happen (primarily from a Paizo perspective) and all we did learn about so I can be ready for the months ahead. Also, I’m definitely going to PAX Unplugged in Philly so it’ll also be a bit of prep for that! But really the hype started before Gen Con actually with the news about Pathfinder (or Starfinder) in a Palace. This first time is in the Philly area and I’m quite tempted. I’m wondering if any Order of the Amber Die folks (many are in that area) would join too. For ~$1K you get your hotel room (Holiday Inn & Suites), food, drinks, snacks, adult beverages, and the gaming over a weekend. There’s the museum, an estate house, and a cathedral that all look quite lovely. Check out that Bryn Athyn Historic District youtube vid below. For a little more you can arrive early/stay a night extra for an extended week getaway. I’m quite tempted and talking to my friends about it. Could be a nice getaway, and I do love Philly! You get to choose your adventure to play and of note, Prey for Death (by the lovely Vanessa Hoskins) is a choice!!! I’m sure more from War of the Immortals will find its way to the list. I’ll let you know if I end up going and maybe I can meet some readers!

Starfinder 2E

Gen Con brought many announcements. First and foremost, I’ll start with the Starfinder2E playtest launch! I even had someone inquire to me specifically about my investing in of such; shout out to Descriptivist! You can get the playtest rulebook online, for a free PDF I might add! I’ve already started messing around with character creation in Herolab as they have a free 2nd Edition playtest running for free or paid accounts. It’s pretty great. I use it for Pathfinder2E a lot. I’m excited to dig into 2E for Starfinder and all it’s capable of. I recently had a friend saying he wanted to do a Star Wars campaign and I pointed him the way of Starfinder. He’s pretty psyched. There’s also an adventure for the playtest already available (though not free) called A Cosmic Birthday. It’s written by Jenny Jarzabski who is a co-lead for SF2E has been contributing to adventures and sourcebooks for some time, notably my favorite of Extinction Curse, the 2nd part titled Legacy of the Lost God. I’m hoping to find out what No Quest for the Wicked has in mind. They did a sneak peek of SF2E before and you should watch them for an exciting chance in the near future as their current Starfinder season wraps… By the by have you seen the cover art for Starfinder GM Core?

Tian Xia Character Guide & ENnies

Of course, and I’m very excited to release my article for such is the Tian Xia Character Guide! It’s available 8/28, so a couple weeks out by the time you’re reading this! We’re getting remaster info in there for Samsarans and Wayangs, but also the Tanuki, the Sarangay, the Yaksha, and the Yaoguai. I love that the developers and writers got to bring their cultures forward in this book, and others, so do remember to be respectful and do some research on the origins. There will be lots more ancestry details for Tian Xia characters of various heritages as well. You might have heard actually that the World Guide won the Gold ENnie for best setting while Player Core picked up silver for best rules! Congrats Paizo and to all those involved! 

Adventures Ahead

Erik Mona and team also unveiled the Pathfinder adventures to come. The Claws of the Tyrant adventure will be a hardcover in three parts, starting low level, taking you through mid level, and then finally high level. They’re stand alone adventures though, so could be for different groups. Could be useful at a con… Maybe we’ll get lucky and see something of it at PAX U? Probably not, but I can dream. It’s supposed to come out early 2025. Then, from the adventure path perspective, is the Spore War. The first will come out in December, following all related to the War of the Immortals events this summer/fall and then the Triumph of the Tusk adventure path. Spore War is all about Kyonin and the war with the vile Treerazer, a dangerous demon lord that’s long terrorized the elves. It’s not clear if you’ll have to go into Tanglebriar – the foul swamp home of Treerazer – but I wouldn’t be surprised. 

Finally, and I have little info on this path, but Shades of Blood will come spring of 2025 all about some surviving Azlanti vampires who want to block out the sun. Interesting that image for the Starfinder GM Core featuring a ruthless looking azlanti… There’ll be a setting book called Rival Academies as well, featuring various schools across Golarion in “a World’s Fair-style festival of magic, science, and invention” to quote the official press release. I first saw it announced by Wargamer but it will include the Academy of the Reclamation, Cobyslarni, Kitharodian Academy, the Monastery of Unbreaking Waves, the University of Lepidstadt, and of course the Magaambya. Presumably each school will be an actual school for the Wizard class. Also, importantly, the Runelord archetype will be introduced in this setting book. I know many – myself included – are intrigued by how that archetype will work after the wizard changes. It too will come in the spring! There’s still a ton of excitement to come for this year of course. War of the Immortals as noted, kicking off with part 3 of Curtain Call. I’ll also be reading Godsrain when it comes out! It’ll all tie in with Divine Mysteries, which Luis discussed during the keynote that is also on youtube for you to view. I love that it’s a psychopomp – apparently named Yuvali if my spelling is correct – that’s lending an in-character voice as they write of the changing divinities. I love this technique much like they’ve done for in-character voice perspectives for other books. I so want more detail on Arazni, so I’m very excited.

Love These Folks

Some quick shout outs first to Stephen Koontz, who ran some 5th Conspiracy at Gen Con. I’m working on a pretty detailed article to discuss his game (our game) as our season ended. I hope he’s back at PAX U because you need to play! Also there was another Himbo game by Jay Foster and crew. Omega Jones, whose brand is now known as QR0WN, posted this amazing picture of the Himbros (as they called themselves) together as seen below. The moment I can find the recorded game on Youtube or twitch I will share! They played Tales of the Valiant and included a great cast of individuals. It sure looks like Jesse can take a lot of pinkies to the mouth. Sandeep sure jumped in to the fun too. It’s fun to see all the different individuals meeting one another as I saw No Cast run into Jesse and Johnny Stanton too. Love all the cool people doing things together. Oh yes, Gehenna Gaming also was there, featuring Eldritch Automata, which No Quest for the Wicked is also playing in promotion. See? Awesome people all coming together. That’s what Gen Con is all about!

If you went to Gen Con, tag me on your social posts! I want to see, or by all means start a chat via my posts for this article. I hope you’re investing in some fun gaming this summer, and if you’ve started playtesting Starfinder 2E let me know! And get that Covid booster!

https://twitter.com/QR0WNTV/status/1819711375997821050

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Gen Con 2024 program book cover, Gen Con, art by Elaine Ho

  1. Starfinder GM Core cover, Starfinder GM Core, Paizo
  2. ENnies award image, Paizo
  3. Rival Academies promo image, Paizo

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Investing In: Player Core 2 https://knowdirectionpodcast.com/2024/08/investing-in-player-core-2/ Thu, 01 Aug 2024 12:00:23 +0000 http://knowdirectionpodcast.com/?p=28120 Happy August, happy Gen Con, and happy days to have Player Core 2 in hand! While I’m sad not to be in Indianapolis seeing many fine folks and celebrating the Paizo releases and news that you’ll be hearing today (yes I may be aware of some things yet to be announced…), I am so very happy for those that I know will be there celebrating and sharing together. Remember to be awesome to one another, and support those who may need a little help or understanding during the best 4 days in gaming! At the very least, crack open that Player Core 2 and review the new and updated as you take a break. Stay hydrated by grabbing some water, relax at a seat, or excitedly exclaim your joy at Paizo Booth 203!

Meanwhile, since I’m finally up for some air after a busy couple months, I’m going to get into what’s got me so hyped for Player Core 2. Apologies for no articles for a bit. First my team worked with the Wizards of the Coast team to get their new marketplace live, then I was in Chicago for a big Salesforce convention where we got to talk WotC and our project, and then in July we launched the new Hasbro Pulse site. It’s been such a pleasure working with the e-commerce and IT folks on both sides, and I’m really proud of the work my team and their teams have done. And yes, they know I play Pathfinder primarily but all can appreciate good gaming! So I was thrilled that just after the Hasbro launch I got to start digging into Player Core 2 and now, here we are: August 1st and it’s time to share! Let’s go! 

Partly not to spoil surprises I might find in the book, but also because of the busy-ness this year I hadn’t gone looking for much detail of what I’d see updated/changed/added. It’s a lovely collection of rules for a core book, with those good changes and additions, as well as art! Like Player Core 1, the cover is from the amazingly talented Wayne Reynolds. I wasn’t quite sure what Fumbus is riding – it’s not a drake as it has front appendage arms and not just wings – but later discovered it’s a conspirator dragon. In fact, it’s Seoni shapechanged as such! A brilliant and beautiful piece. Considering Alchemist and Sorcerer are both covered in Player Core 2, it’s quite fitting. Of course so is the swashbuckler and Jirelle is being carried by Seoni. Art will always inspire so I thank all the artists appearing herein, let alone the Introduction calls out why you might be excited: More Of Everything!

Ancestries and Backgrounds gives us Catfolk, Hobgoblins, Kobolds, Lizardfolk, Ratfolk, Tengu, and the renamed Kholo (former gnolls) as well as the Tripkee (former grippli). There’s a Kholo monk in our Kingmaker game so I’m sure he’ll be excited to dig through the changes. Who doesn’t appreciate 2 pages of feats! He’ll be pleased to see the Kholo Lore update, i.e. getting Additional Lore in Kholo Lore like the other ancestry lore feats now grant. Tripkees I’m glad to see because of the references like in Howl of the Wild. Terrifying Croak is a new 1st level feat for them, allowing them to Demoralize without a shared language. And there’s a new 17th level feat called Unbound Leaper. You can jump 30 feet in the air, or 35 feet up if you have Fantastic Leaps, a level 5 feat available to them. Thrilled to get more versatile heritages too like Dhampir and Duskwalker for Core. However, there’s something I’ve heard from plenty of D&D folks and that they wanted to see a way to play their Dragonborn style characters, and you certainly can now!

Dragonblood! Considering the prevalence of those divine protector dragons over in Tian Xia, I was hoping for a way to do Dragonblooded! I like how based on the lineage you choose that can determine the Exemplar you might have for later feats or for sorcerer if you go Draconic bloodline! As a heritage you can really make up a draconic descended individual, half dragon and maybe go Dragon Disciple as an archetype. I haven’t heard of that being released for Remaster yet, however. You want a natural attack? There’s a feat for that like claws, jaws, or a tail. You want a breath weapon? Also a feat for that? Want resistance to energy damage? Feat. Draconic Sight lets you get low-light vision, or darkvision if you already had low-light. Scaly Hide gives you an item bonus to AC. And of course there’s Dragon Lore, which makes you trained in Diplomacy, Intimidation, and you get Additional Lore for Dragon Lore. All these options, level 1, how could you go wrong? You’ll be begging your GM for Ancestry Paragon as an optional rule! By the time you can take 17th level feats you can take the Form of the Dragon and cast dragon form as an 8th-rank innate spell once per day or Lingering Breath which creates difficult terrain for 1 minute and causes 2d6 persistent damage for any creature who fails their saving throws. Icy spikes of doom sounds fun!

Going through the Classes in chapter 2 there’s a bit of excitement for everyone. I’ve a friend named Kyle playing an Alchemist in one game, and he was thrilled to hear that the Bomber now gets intelligence modifier damage to splash at 5th level rather than needing a feat. Of course, everyone gets those Versatile Vials which you can replenish by 2 every 10 minutes of exploration, no matter what you’re doing. Never run out of those vials! And they get better over your character career, up to 4d6 damage at 18th level. There’s an item bonus to attacking with them too, +3 at 18th level. Of course, based upon your research field (and feats) they might do more. Bombers can change their energy damage instead of doing acid. Chirurgeons can heal with them! Mutagenists turn them into elixirs and help them suppress mutagenic drawbacks. And the toxicologists? They become poisons you get to add to your weapons. Great opportunity, expanded versatility, and really some much needed oomph to the alchemist. He also has an Investigator and they got updates to pursue a lead and devise a stratagem. Pursue a lead now isn’t so much about the clue you found, but whatever evidence you’re tracking which could be due to a recall knowledge or sense motive check! Meanwhile devise a stratagem could be used for skills, though that means you aren’t attacking your target. That’s great for skill encounters! Also, it’s a free action when you’re using it on a target you know will help answer a question for an investigation you currently have! That’s tremendous for the heroes’ action economy, which I know my buddy was always challenged with in combat.

The Barbarians can now use a free action to fly into their rage as initiative is rolled. Champions of course aren’t restricted by alignment, but there are some options that are specifically holy (Grandeur, Redemption) and unholy (Desecration, Inquiry). That leaves Justice, Liberation, and Obedience for those of any predilection. I’ve a friend (also Rob) building up a Champion and was looking at Liberator so that’ll still work for a holy option. It’ll be excited to see that play out. That kholo monk I mentioned won’t see much in the way of change; I’ve read that critical specialization is something they get now for free, which is good. That brings it to alignment with other martials. 

Oracle, Sorcerer, and Swashbuckler meanwhile all got some interesting additions. Oracle’s curse now just gets bad as it goes up, but you can refocus to bring it down to nothing. Thing is you’ll take feats and use focus powers that are so good, it’s worth the curse getting bad for a bit. Meanwhile the Sorcerer is now more powerful with Sorcerous Potency! Your spells that do damage or healing do more equal to the spell’s rank, only once to an individual creature but it can apply to multiple creatures! This is wonderful and a sorcerer in my brother’s game will very much appreciate this, especially when healing as he already had taken the Dangerous Sorcery feat. Moreover, some feats give additional Blood Magic options like Propelling Sorcery at 2nd level that lets you Step as a free action or move a target 5 feet. You actually can take a 1st level feat now called Blood Rising. As a reaction you can trigger a blood magic effect when you are targeted by a spell of the same tradition of your bloodline. You truly resonate with that magical power. It could be very beneficial if the blood magic effect boosts your AC or saving throw against whatever’s triggering it. The 14th level Reflect Harm let’s you flip the damage back on the person who hit you for example! And finally, the Swashbuckler now gets panache from actions that show Bravado. It’s a new trait and your actions will get it based upon the Swashbuckler’s Style you choose, but also the GM could just say hey you know what, that’s bad ass so you get panache too! Numerous feats can grant you panache or leverage it as well, like Charmed Life the reaction that gives you a bonus to a saving throw. Succeed with panache! Switcheroo is a new feat at level 10, but it requires you already have panache. Basically you can swap places with an enemy target as a reaction when you are targeted by a ranged attack, and the enemy becomes the target of it! I love the hilarity and usefulness of this.

There’s numerous Archetypes listed and I’ve been reading through. I went immediately to Assassin first as I was planning one up. I don’t know how I feel about the changes to Mark for Death. It used to give weapons backstabber and deadly and now it gives you sneak attack, but if you already have sneak attack it just increases it by 1 point of precision damage or 2 at level 6. There’s no more Sneak Attacker feat because of such, leaving you with only “additional feat” options at 6th level like Poison Weapon. However, you no longer need to have Alchemical Crafting and be trained in Crafting to take the Assassin Dedication. It’s not bad for a single action feat, and it’s nice to be able to be an assassin without poison making, but there’s certainly an impact to damage. However, late, the Assassinate feat at 12th level no longer has the incapacitation trait. The target can still survive if it critically fails the save if their level is higher than yours, but at least now if they are higher level and fail, it doesn’t get treated as a success. I also took a look at Beastmaster, because my brother is doing that archetype in our Kingmaker game. The real news is the 6th level free action Swift Guardian, allowing you to switch out what animal ally you have with you. A very nice move from your travel or search-based companion while in exploration mode to your fighting ally when you roll for initiative! Additionally, look at Blessed One for a similar reason. There’s far less additional feats, but that might be because the Champion doesn’t have class feats for what those feats were. Hoping we’ll see more in a future book and I won’t restrict or undo something from legacy one of my players would want to take. However, other GMs might, so definitely check with them!

I don’t have much to say for Celebrity, but I love the Shensen art as seen above! I’m always a fan of Shensen and now with the start of the Curtain Call adventure path, back in Kintargo, I’m happy to see her even more! Marshal is my friend Mike’s archetype in my brother’s game, and a notable change is the aura is always 15 feet. Dread Marshal Stance can’t increase it; there’s no Critical Success detail. I can appreciate having a standard size from now on, though it seems odd to have a critical failure option but no chance for a greater success. Medic is important to a number of people, and I don’t think it changed, but if it did please let me know. Ritualist doesn’t seem very different, but I noted that the Speedy Rituals benefits are not rolled into Efficient Rituals in that at 14th level, you can cast rituals that require days in hours instead! Also the Enterprising Ritualist 14th level is a new replacement. You can replace expensive components with your acumen, making spells like resurrect far cheaper! A great addition! Finally, also in the spirit of Kintargo again, Vigilante is included in Player Core 2. That same friend, Kyle, has Vigilante as the free archetype for his Investigator. A lot of changes came for his characters out of this book. Right at the end of the dedication feat there’s now a way to spend 1 week of downtime to create a new social identity if you lose the benefits from your identity being found out. Vigilante gets two pages so there’s plenty to read through, but otherwise all feats are updated appropriately to remove alignment and with proper traits.

First Feat I checked was Bon Mot as my Cleric uses it, but it didn’t change. Next up was Risky Surgery and no change there as well! Robust Health is 3rd level and General that many will take. It grants a circumstance bonus to Hit Points regained equal to your level when someone Treats your Wounds or uses Battle Medicine. Also, you’re only immune to Battle Medicine for an hour instead of 1 day. An extremely valuable feat! I thought Supertaster was new, but no. You can lick or taste something to help your Recall Knowledge; that was not something I realized you could actually do. I let No Quest for the Wicked know after Dain kept talking about such at the Starfinder game at PAX U. Definitely look for them at Gen Con! 

There’s plenty of Spells brought up to Remaster standards. The one to really discuss is a new cantrip called Live Wire. It’s arcane and primal, doing electricity damage as well as slashing damage. If you critically hit the target’s AC, you also do persistent electricity damage. Great for one target, though Electric Arc is still great for two targets. Apparently that there’s still some damage on the fail, even though it’s a targeted attack roll is really driving the players who learned of it to discussion. It’s only the electricity damage of 1d4 (per rank of spell) but still, that’s better than other attack roll based cantrips! There’s also numerous items in Treasure Trove, particularly alchemical with more oils, potions, talismans too. Snares has quite a few pages, more into the crafting of alchemist and investigator I think. You’ll find some worn and held magic items as well. Nothing has jumped out at me as new and amazing, but that might be because there’s so much presented. I do always check Staves and Staff of the Tempest is new. It’s very primal, weather, storms so perfect for some kinds of oracles, sorcerers, clerics, or druids!

There’s really a lot of what you already love here, updated under the ORC. Definitely take time and invest in Player Core 2! I’ll also encourage you to check out some other great coverage of Player Core 2 like from Nonat or BadLuckGamer. I’ll also encourage you to find B. Dave Walters, Christian Navarro, Jesse Jerdak and more playing the Marvel Multiverse Role-playing Game. Also Jasmine Bhullar, Johnny Stanton, Jay Foster, and more for SINK (see below)! That is to say check them out because I wish I could! Have a great Gen Con or enjoy all the joy of Player Core 2!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Player Core 2 cover, Paizo, art by Wayne Reynolds

  1. Introduction banner, Player Core 2, Paizo
  2. Arcane Dragonblood, Player Core 2, Paizo
  3. Analyst Investigator, Player Core 2, Paizo
  4. Shensen from Celebrity, Player Core 2, Paizo
  5. Consult the Spirits feat banner, Player Core 2, Paizo

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Investing In: Howl of the Wild Lore https://knowdirectionpodcast.com/2024/06/investing-in-howl-of-the-wild-lore/ Thu, 20 Jun 2024 12:00:40 +0000 http://knowdirectionpodcast.com/?p=28055 When Almas University Press approached me to publish the tale of the expedition that fills these pages, the tale of the Wardens of the Wild, I was honored, of course. The journey I and my companions undertook was wondrous beyond even my most hopeful boyhood imaginings. Yet I felt hesitant as well; it feels wrong to profit from or risk sensationalizing what we were so fortunate to behold. In the midst of this dilemma, I sought advice from the expedition crew that had become my new family. In return, they simply asked what a story such as this—a true story!—would have meant to me as a child…1

Maybe I’ve come to truly enjoy the Iruxi from the interaction of the tribe in the Kingmaker Adventure Path that the heroes of our game have incorporated into the Kingdom without any violence, only understanding and diplomacy, but seeing Baranthet’s opening to Howl of the Wild immediately endeared me to the tale woven around the new sourcebook. I love that they’ve included numerous in-character written pieces by Baranthet, or at least from him and/or his crew. I did say in my last article about Howl of the Wild we’d weave through any lore pieces! There’s more in-character pieces than just chapter sections, woven into them and presented as sidebars that inform while giving a nice frame of reference whether you’re a GM or a player. Let’s see what we can learn from the crew of the Zoetrope!

The Zoetrope’s Quest

What is the Zoetrope? Well that first chapter is entitled The Zoetrope and its Crew for a reason. It’s the airship the team will use in their explorations and seeking. What are they seeking? The Wardens of the Wild. The foreword I quote above goes on to discuss the what and why of this quest. Basically, Baranthet’s grandmother told him the tale of the four colossal beasts that were stewards of the four biomes of Golarion: land, sea, sky, and all that is underground. Eventually the time would come for these Wardens to pass their mantles in a ceremony called the Migration, where all would come together with numerous animals and other creatures. Baranthet never quite acted on it, only briefly attending school, before taking up a quiet job back at home. But now that brief university stint and a professor that believes in Baranthet’s work has arranged for an expedition and the funds necessary to find the Migration. Off they go, with beautiful artistic detail of the airship amidst Barantet’s recounting of first coming aboard and exploring it. Such information would really be useful for describing such for any players, especially if a 3d model or flip map is made.

The Crew

That each further member of the crew is of an ancestry detailed in this book is perfectly done. Even the Iruxi will have Remaster rules provided in the forthcoming Player Core 2. But we get a page for each crewmember, and they’re almost like iconic NPCs. I hope they’re listed in the NPC Core Codex that was announced during PaizoCon. Charileia is a minotaur, an eager traveler, and the scribe. I wonder how much of the written detail we see from Baranthet is actually touched up or recorded by her in theory. Grefu the cook is an Athmaru and it occurs to me reading again through his write up that they are written as if the expedition had already happened, or at least his is. And it seems Grefu is a writer of sorts too since he has his own cookbook. Dr. Pom is indeed a medical doctor and an Awakened Animal who loves tea! 

Lythea is the navigator and also a Mermaid. She was swept up in a storm, found refuge on a ship called the Horizon Seeker, and has been working as a navigator ever since. I do love that she has a supramarine chair in order to get around and stay hydrated. Their scout is Telero, a centaur, and he’s got Cayden Cailean energy but maybe that’s just the youthful exuberance and an eagerness to prove his capabilities. I think we’ve all been there. The final member of the crew is Ten, or Whose Antenna is Askew (they/them). They’re the mechanic and a member of the Surki ancestry. While normally a people found underground, Ten has been exploring the surface ever since they found something of distinct magical variety and taste that was a cookie, though why it was heavy with enchantment energies is a good question. I appreciate the introduction of them as while they aren’t really featured for about 40 pages after that intro, they set the tone and create insight along the way, showing the purpose of this tome. Exploration and learning!

Ancestry Lore

Before we go on to that next section, I wanted to call out a few sidebars in the ancestry entries. Each has a bit on adventures of that ancestry, which I think is great to give either some typical tales of inspiration for players or something to play against type. There’s suggested classes. I am tempted by a centaur Druid (Greenspeaker) or witch! The Athamaru teach us about their metamorphosis to grow larger. In Awakened Animal it’s recommended to have NPCs be surprised – sure, they’re rare – but have them adjust and recover so it’s not too burdensome. We also learn of Outsea, which I hadn’t heard of whatsoever. This is a magically maintained lake of saltwater in the River Kingdoms. There’s merfolk but also other aquatic species like naga and azarketi. We also learn of an exiled minotaur prince living in Absalom, at least that’s what he’s referred to after saving the primarch there. Very valuable insights and info. I”ll be sure to bring Outsea up for our Kingmaker game.

Mechanics Reflecting Lore

Every chapter – like Techniques and Tricks – has Baranthet reflecting on their adventure as well as some section areas – like Warden Spells & Ranger Options. Be sure to read them all. It’s actually in that section we see our first Zoetrope character sidebar. Baranthet talks on the nature of the word warden as I mentioned in my last article. I like the theory that the abilities of these Wardens – the beasts – influenced the magical abilities that rangers use now. While nothing particularly noteworthy to the Age of Lost Omens is mentioned on page 64’s Zoophonic Bards, it’s a lovely tale of the crew escaping violence with a creature due to an Orc with such musical talents calming the dangers. I really, really want to see that battle Disney princess…

I mentioned the Thlipit Contestant (seen above) also in my last article, but I felt it worth mentioning again from a lore perspective. We get almost a half page detailing how the martial art started as that wager between bored tripkees and then details of the fluid movements used in the whip-like dance and fighting style. There’s mention of the tripkee migration to Vidrian and so there’s many in that Mwangi nation who’ve been exposed to such. Here we see mention again of Iruxi, who have picked it up though they’ve added to the tradition as they don’t have a tongue or tail. Baranthet even has a sidebar mentioning he had a lasher league in his youth!

Dangerous Equipment

Once into the equipment you have to consider where companions are coming from, like the Sotalashu I mentioned last time. That of all the companions has the clearest impact on the lore of the world. However, I’d love to know where Kangaroos are common! Professor Baranthet’s notes at the start of Grafts reveals it was venturing for an island in the Arcadian ocean where they spotted people with the medical ingenuity of grafting. Shark fins, gills, luminescent skin, and even flying squirrel membrane, which is only level 3 at the start so reasonable for an early adventurer. Considering the invention of some Arcadians, I’m not too surprised. With Beast Armor and Armaments there’s a note about beast guns not using normal ammunition as well as Baranthet’s sidebar on ethically sourced horns and other natural resources on page 103. I found the idea of killing a Nightmare dangerous enough, but then using its bones to make the Nightmare’s Lament pistol is pretty badass. I agree with Baranthet – who’s going to care about that harvesting. There’s definitely a delicate balance to over-resourcing and should be considered with any of the nature-based adventures. While I didn’t note any lore finds amongst the alchemical or adventuring gear, there’s still a lot to unpack there! Or pack there! Ha, I’m sorry! I had to.

A Menagerie of Creatures

Once we get into the Golarion’s Menagerie. i.e. bestiary, we start to see that sidebar used for the Zoetrope’s crew to speak on various creatures. On page 125 is the Almiraj and Telero has a lovely in-character and here you get that humor as he jokes the Baranthet would chide him from being too close to a cliff, eating toxic berries, etc. You might not think it related to the Almiraj but he jokes about the “Professor” stopping in his tracks for seeing a hare. Well, it wasn’t. It was the Almiraj! The opening line even refers to it as a yellow hare, and I can see why (see below). The very next creature – the Apothecary Bee – impresses Ten with its brewing ability, but it’s also a hilarious bit of commentary. Why use punctuation indeed! I mean, I will, for our readers, and hopefully Ten will learn to do so. This just continues with each creature. Dr. Pom wisely advises using some poisons to the benefit of the injured like basilisk venom to petrify someone to isolate while they are moved. The Chimera gets a lengthy write-up by Baranthet and we get not only an understanding of their partnership and child development, but also their social structure: they form prides! Happy Pride by the way! I do love the mechanics provided for different heads we might find on Chimera including a snake, a wolf, a dragon, a cave worm… They can get pretty dangerous! As Baranthet discussed with Dr. Pom, it’s even possible one of the heads might be undead! Meanwhile we learn more about the Okaiyo Ocean in the Decapod Dinghy, a gargantuan beast that like massive crabs that people ride. Lythea even recounts riding one as a young girl. 

A number of dinosaurs are included including the terrifying Thruneosaurus Rex, a level 17 creature. Guess who’s responsible for that? If you guessed Cheliax, you guessed right! Sounds like a Diabolic Jurassic Park went wrong, cause now the creatures are loose in the Whisperwood. Good luck all! There’s gorgons, hydras, gold-eating marps, seals, sharks, and gem-eating cave squirrels. Basically, the wildlife will eat your treasure or eat you, possibly with multiple heads so double good luck all. I also appreciate the variant unicorn especially the undead pale horse. Gee, who’d kill a unicorn… Certainly no one in Kingmaker… A number of werecreatures appear, with a couple of pages by Baranthet describing their forms, the impact of silver, etc. But let’s leave off with the beautiful Virtuosic Lyrebird, that got Lythea’s attention too. They’re beautiful (see below) and they cast spells through song. Lythea explains how a secondary trill to their song replaces any somatic casting. It sure looks like it’d sound exquisite. I challenge ever GM to perform as one when encountered. We don’t get any special detail of where they might be found but do learn a small group of apprentice mages created the first lyrebirds as part of their graduating thesis. They were supposed to be familiars, but the apprentices improved the lyrebirds skills too well and soon they were teleporting away or vaporizing classrooms. I’m sure there will be some in the Stolen Lands because I want there to be!

After all those chance encounters, the tales told, the information gleaned from exploration, the Zoetrope’s journey was nearing end but thankfully (spoilers) but they found the Wardens of the Wild and we get a lovely short story in the Dark Night on page 198 that rolls right into the beautiful art below. Each is a unique, gargantuan, level 22 beast tied to one or more elements. We don’t get a specific location for where the MIgration is meeting but we learn the site must have ties to each element and be accessed by sea, sky, and underground. This easily allows for numerous possible quest ideas. Maybe your heroes are academic seeking them out. Maybe that choice location is close to where your heroes will be. Maybe devious forces are seeking out the Wardens to stop the Migration from happening, or one vile individual wants the mantle(s) for themself. You could go with a corrupted environment, a blight, etc. quest line and have your heroes needing to battle the mighty creatures. It does make me wonder if some of the forthcoming War of the Immortals storylines will include these Wardens seeking to protect or find chosen guardians to help. Clearly they aren’t part of the Kingmaker adventure path, but I’m very eager to weave them in. There’s so many other great details and ties in this book that I’ve just got to!

The Journey’s Conclusion is a nice literary in-character piece from Baranthet’s perspective. Where the Foreword ends with a reference to him as a naturalist, by the end here at the Epilogue, he is referenced as an adventurer. That’s because he’s no mere Professor now, and like any good group of adventurers is eager to go out and explore, learn more. I encourage you to invest in Howl of the Wild and join the Zoetrope’s crew on their adventure of discovery and learning! Visit your local library but get out and see the world, as I’m sure Baranthet would encourage!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Howl of the Wild cover, Paizo, art by Wayne Reynolds

  1. My Quest for the Wardens foreword excerpt, Howl of the Wild, Paizo
  2. A Journey’s Conclusion closing banner or “Light writer plate of crew upon returning from their journey, from official Zoetrope expedition logs”, Howl of the Wild, Paizo, art by Ivan Koritarev
  3. Ghost Bull Minotaur, Howl of the Wild, Paizo
  4. Thlipit Contestant, Howl of the Wild, Paizo
  5. Almiraj, Howl of the Wild, Paizo
  6. Virtuosic Lyrebird, Howl of the Wild, Paizo
  7. Wardens of the wild double page banner, Howl of the Wild, Paizo

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Investing In: Howl of the Wild https://knowdirectionpodcast.com/2024/06/investing-in-howl-of-the-wild/ Thu, 06 Jun 2024 12:00:19 +0000 http://knowdirectionpodcast.com/?p=28016 Join a curious naturalist and his eccentric crew crossing continents in their fantastic airship, cataloging the world’s most fantastic creatures! Along the expedition, players will find new character options to bring their wildest characters to life, from new ancestries like the strong minotaur or magical merfolk, to awesome spells and ferocious archetypes, to new animal companions and gear forged from the scales and fangs of mythical beasts. GMs can look forward to a veritable menagerie to unleash on their players, containing animals, expansions on classic monsters, and never-before-seen creatures from every corner of the Age of Lost Omens campaign setting!1

A wild adventure indeed as Howl of the Wild is now available!  I was actually in Chicago for a big Salesforce conference with work last month, and each night once back at my hotel room I was reading through as I couldn’t not invest in this brand new book from James Case and team!  James kindly introduces us to the authors in this Paizo blog article.  I’ve been so excited for this book for a number of reasons, which I’ll get to.  Heck, even my players are like “when is it out?” for the wild implications for Kingmaker and my brother, playing an Ancient Elven Druid.  I absolutely adore the framing of this book like others before it utilizing an In Character voice, namely that of Baranthet Zamendi, an Iruxi naturalist.  You can learn more about him and his crew aboard the Zoetrope here on the Paizo blog.  They’ve some fun details and there’s a ton of lore to dig through too, but that’ll be next time.  First, let’s break down this amazing book that is going to make for a howling good time!

That first section is about the Zoetrope and its Crew, starting with Baranthet, but it eventually moves to cover a number of new Ancestries, all of which are at least uncommon with two being rare.  Starting with the uncommon, the Athamaru are fish-like and get a swim speed right out the gate.  They’re primarily found in Xidao in Tian Xia.  Xidao’s that underwater kingdom west of Minkai I mentioned in my first article on the Tian Xia World Guide.  Love that now we have rules to do a full on PC with them.  And they’re not the only underwater ancestry we get with Merfolk.  Shout out to Mikhail Rekun for the detail presented and learn more about Mikhail in this Presenting with John Godek!  It’s not easy for them to move around on land, but they can spend time out of water provided they return to aquatic regions every 24 hours.  There’s a feat to get them walking around with a 15’ move speed, but there’s other options too, which I’ll mention in Equipment!  Centaurs are a great addition, another helpful one for our Kingmaker campaign especially should someone lose a character.  Minotaur’s an ancestry I’ve always wanted to see and if I ever run a sequel to my favorite Dragonlance all Wizards of High Sorcery game, then I’ll need it.  Surki is the first of the new rare ancestries.  They are an insectoid humanoid base that reminds me of the Mondoshawan aliens (those big metal guys who had the key, Lilu, etc.) in Fifth Element.  They’re from the Darklands and they’re magiphages, drawing magic from the world around them.  They use it to project effects in various ways.  I love how the magical energy they most consumed in youth is the tradition their feats manifest as, giving them a bit of versatile flavor.  

But I’ve saved the best for last friends, it’s the second rare ancestry but one I bet we’ll see a lot of:  Awakened Animal.  Now we finally know what happened to all those animals Druids have gone around awakening!  Of course, it might have been the work of Fae or an enchanted spring that awakened your mind.  They get or rather retain an ability to converse with animals of their kind, using Diplomacy to interact with them.  The heritages are a perfect approach:  do you climb, fly, run, or swim?  The flying ones however have it a bit tough with a need to take a 1st level ancestry feat to actually have a fly speed rather than a simple ability to float.  The idea is that what was an automatic, intrinsic action now takes focus and concentration.  The never take falling distance of any kind is a pretty sweet benefit, and they do have to balance it somehow.  Also by level 9 you can have full flight of 25’ with a feat.  There’s so many entertaining and exciting awakened animal ideas, like what I have to assume is a bear turned investigator pictured below.

I meant to note that we start with some Special Rules to help with some of the non-standard aspects of the ancestries we typically play.  Need to play a PC of large size like a minotaur?  No problem, but make sure you understand how to squeeze in spaces.  Want to be a tiny little creature, like say a mouse?  Well now there’s rules for that equipment.  You’re maybe big enough someone can ride you like a centaur.  They do suggest that if a player really wants to play an aquatic PC in a predominantly terrestrial campaign, you either provide equipment to support or maybe some free feats with possible complications for story purposes.  I like the idea of the merfolk having feet unless it’s a full moon.  I suppose taking away their voice has been done before.  Flying details are much about balance like we discussed above.  Perhaps you want to allow only 15’ flight at first but that can trivialize some encounters or let flying PCs outshine others.  It seems wise to find a balance of additional ancestry feats for everyone, or maybe use the Ancestry Paragon optional rule.  Starting with two ancestry feats and picking up more along the span of the game could help find the right balance you want to maintain in a group.  I appreciate the foresight to have a short discussion of these considerations because it well supports players seeking options beyond the core.

The next section covers a wild array of Techniques and Tricks.  There are a number of feats for barbarians with the animal instinct or untamed order druids called Untamed Morphs.  There’s a number of reactive feats like Creature Comforts at level 4 that lets you reduce your frightened condition by 1 because you’ve spent so long amongst wild animals.  Or the level 16 Too Much To Swallow that lets you change shape as you are subject to some effect that you could Escape from (like being swallowed) and if you change into a shape too large to be subjected to that effect, you automatically escape!  There’s also new animal instinct options to choose from like Bat, Crab, Scorpion, and the Tyrannosaurus!  The Spider gets a Web attack that doesn’t do damage, but is a 15’ ranged attack that slow creatures.  Could be a great debuff.  Animal Form spell has a final paragraph too about new forms like Crab, Crocodile, Orca, and an adorable Seal.

We then move onto Warden Spells and other Ranger Options.  A few feats and focus spells.  The Natural Conduit is a good 4th level feat allowing the ranger to use their companion as the origin of their spell.  I want my wolf to heal my allies.  There’s a really great sidebar here about the “Wardens” of Nature, which greatly pertains to the Wardens of the Wild mentioned later, but I must resist until next article.  But yes, isn’t it interesting how often we use protective titles like Wardens, Guardians, Protectors…  One of the Warden focus spells is the threat of that power, 3rd level, called Threatening Mimicry.  I appreciate it only affects non-allied creatures within 10’ to frighten them with the perception of the warden’s growth in strength/size, and natural features like claws or poison.

Witches of the Wild get a few pages, starting with some new patrons like the Devourer of Decay.  It and the other patrons are unsurprisingly primal list patrons.  I love the kholo art (see above) decaying the meat, though I think we all know it could’ve well been a creature getting the Scrounger’s Glee hex cantrip cast on it.  That cantrip frightens your target, but also can heal an ally that critically succeeds at a strike against it.  Meanwhile your familiar causes sickened 1 to a creature nearby with less than half its hit points.  Definitely the key is focus fire with this patron!  The Ripple in the Deep’s familiar ability lets you summon a small sudden wave to push a creature 5’.  That could be useful for battlefield control.  Meanwhile the Whisper of Wings lets the familiar fly 15’ when you cast a sustain a hex.  New greater lessons exist for decay, flock, and shark.  Flock gets you Sheltering Wings allowing your familiar to move up to 30’ along with an ally that moves within 15’ of you.  The familiar goes along on their back and they get some cover from the brief wings that grew.  Great way to get your familiar into battle along with your front line!  A few low level feats are given too like Scatter Swarm, allowing you to damage any swarm that threatens your familiar.  It’s only level 2, but won’t come up too often.  Still the fact you can do it at will is pretty cool.  There’s also Portents of the Haruspex, which is a divine who reads the future through the entrails of animals.  This feat lets you do so just by reading a creature’s wounds.  And Wild Witch’s Armaments expands your Witch’s Armaments to do more damage with a second nail Strike, sicken with a critical hit of your jaws, or shoot your hair like quills at a range of 15’.  Those witches are wild indeed!

Bards get a new muse in the Zoophonic Bards section.  Yep, the Zoophonia Muse is focused on the sounds of the wild and natural world:  birdsong, wolf howls, and more.  The granted spell is Summon Animal, and makes for a perfect Disney Princess build, with the Zoophonic Communication as your muse feat.  It allows you to Request from animals with Performance like you shared a language, but you don’t get any ability to actually understand their responses.  So hopefully the animal goes right into performing the request, because a fair amount of perception is at play. You do also get to use Performance to command an animal instead of Nature.  Certainly your Performance will be better long term, but it’s not a huge benefit.  I’m a bit more interested in the 8th level Songbird’s Call that grants you a composition focus spell.  In a 15’ emanation, you call forth a wicked storm of songbirds to attack all in the area.  I read this and immediately thought of Snow White’s songbird attack from Shrek 3, sadly the worst of the Shrek’s bur it’s always going to be hard to beat Shrek 2, which is clearly the best.  Don’t agree?  At me on social media and let’s talk!  I do want to give Musical Summons, a 3 action 14th level feat, a mention.  I love the idea that you can cast summon animal and use a one-action composition spell.  With the right build you can get some powerful summons out while maintaining some compositions.  It really is Snow White calling her army!

Still under Techniques and Tricks, but next we get a number of Archetypes.  Eight of them to be precise and I’m particularly excited about one of them.  Beastmaster gets updated for Pathfinder2E and my brother has already retrained his Druid into picking up this archetype.  Of note, however, the main dedication feat and details are going to be in Player Core 2 so these are additional feats and options.  I love Pack Movement, an 8th level 2 action feat, that lets both you and your companion Stride and if you both come within reach of the same creature, you can make a melee Strike against it.  By 20th level, you can take Pack Takedown.  You and your two active companions get to each make a melee Strike against a target that all of you are threatening.  It counts as off-guard and provided more than one attack hits, you count the damage of all strikes in totality before applying resistance and weakness.  It may be 20th level, but it’s definitely the epitome of pack fighting!  The Clawdancer meanwhile is a cultural tradition of the catfolk of southern Tian Xia with nimble movements, most feats representing a single action or reaction.  By level 16 you can do a Storm of Claws with three actions.  You get to Strike three times, multiple attack penalty increasing as normal, but each time you hit get to Step.  It’s more dance fighting than whirling dervish and I love it.

Ostilli Host is very interesting, an archetype reserve for Surki though maybe a GM could be convinced to open it up for special circumstances.  It’s a graft, which I’ll get to more later, but it’s also a symbiote.  It’s not quite the Trill of Star Trek, but a plant animal hybrid that helps repair a node where the Surki is damaged while also granting other capable abilities.  The dedication feat alone lets you start to absorb magic with one action, increasing your AC and saving throws against the next magical attack, cantrip or spell that targets you.  It’s +1 at first, but +2 at 12th level.  However, you also get the one action Spit Ambient Magic to fire off a magical dart that does 1d6 damage, getting better at 6th level and then every 4 levels.  It’s a really cool archetype with many interesting feats.  If I was planning a Surki I’d be prone to take it, playing off a bit of a  magical Venom feel.  Many of the feats increase your ability to absorb magic or use that magic dart like the 10th level Spell Swallow.  Swarmkeeper is also quite appealing as you keeps a whole swarm, hive, or nest of insects to attack your enemies.  It lives within your body but when you have it Swarm Forth (for 2 actions) it is a bit like a minion, more that you sustain your focused communication with it for an action each turn.  But it can bite and sting for 1d4 damage, getting better over levels.  And that’s just the dedication feat.  At 12th level it can be made of death cicadas from the Mana Wastes that do terrifying mental damage.  Indeed the targets end up frightened too.  Oh and the swarm can fly too, so good luck pretty much everybody.

Next, we get the Thlipit Contestant.  This archetype also has strong cultural history as the martial art started as a wager between a group of bored Tripkees (formerly called Grippli) that I think we’re getting the Remaster update for in Tian Xia Character Guide.  Basically this martial art focuses on the prehensile nature of your tongue or tail.  The dedication feat makes it a weapon that does 1d4 bludgeoning with grapple and reach, even counting in the flail group.  Subsequent feats increase its ability or your use of it.  I like the reaction feat at 6th level called Snap Falling Fruit that allows you to help intercept projectiles from ranged attacks, offering +2 circumstance to AC for the target, possibly knocking it completely out of the air.  After watching X-Men 97 (watch it!), this made me think of Nightcrawler.  The Wild Mimic – yes I’m skipping one to do last! – is about being a feral fighter, learning from the deadly beasts of the wild.  This archetype makes me think of Blanka from Street Fighter including the 6th level Electrogenesis feat.  If you’ve seen a creature do electricity damage with an unarmed Strike you learn to generate a bit yourself due to your connection to primal magic.  It’s all observe and mimic, adapt sort of skills.  This could be a great archetype for a monk or ranger, or a combo.  Then there’s the Winged Warrior, an archetype you must have permanent wings to take.  They do point out this could be from a graft, and not just from an ancestry.  It starts by just letting you Leap farther and increase any fly Speed granting feats by 5’.  But there’s more such as Gusting Spell, letting you fly 10’ any time you cast a spell with the air or electricity trait as a single action.  You’re flying at sonic speeds by level 16 with the two action, once an hour, Sonic Strafe!  Fly twice and any adjacent creature takes 10d6 sonic damage!

But my fine friends and folks, it’s the four pages of the Werecreature archetype that I was drooling for, like a wereboar hungry for dinner!  Or maybe you’re a werebat, or werebear, or werecrocodile, or weremoose, or wererat, or wereshark, or weretiger, or of course… a werewolf!  You might have been born with it, or maybe it was Maybeline’s bite when you got into a scuffle at the bar.  Whether natural or afflicted, there are archetype feats through 16 to build the werecreature of your desire.  A nice sidebar gives you the speed, attack, damage, traits, and special abilities of your weretype.  Werebats can do some within the round flight (make sure you land or you’ll fall) and weresharks get to go amphibious in their hybrid shape.  Their animal shape has no land speed but they’ve the aquatic trait and a Swim speed of 35’ to go deep diving!  After we got feats for the undead archetypes, I’ve been itching for werecreature.  You can easily play your Ustalav-based campaign now!  Special shout out for that 8th level You Don’t Smell Right feat.  A scent ability to get a secret Perception check and notice transformed or impersonating creatures is a very useful, on point ability.  At level 16?  Well you’re a Force of Nature, gaining fast healing 5 when in hybrid or animal shape.  But watch out!  Silver is still very much a danger!

A few new Spells are included in general, mostly primal but a few are arcane, divine, or occult.  Do you want Camel Spit or maybe the Claws of the Otter?  Those claws even do cold damage.  Foraging Friends (above) is a level 1, allowing you to call forth a handful of small animals to help you collect food.  PRimal Chorus is level 3 and lets you howl out to the animals and beasts within 1 mile, alerting you to how many there are.  It’s a bit like a Commune with Nature in that you can send out some simple commands, but also get a bonus to initiative should you interact with any of the creatures who react to your call.  With the level 7 Summon a Stampede you call forth panicking beasts with a spell that has an Arrive and a Depart effect.  It arrives to frighten and departs with severe bludgeoning damage and destroying difficult terrain.  I love those kinds of spells.

We then move to the new section of Supply Runs: On the Importance of Proper Gear.  There’s an incredible amount of items presented, but first we start with new Animal Companions!  My brother had been eager to get some cool companion options and there are many!  There’s a flying squirrel who has a Death From Above single action double Strike attack.  Maybe you want a Giraffe?  An Elk is fitting for the forested wilds.  They suggest using it for a moose as well.  But what really caught my brother’s attention was the Shotalashu, which has existed previously even in the Alien Archive.  They’re the lizard-like telepathic creatures from Castrovel.  My brother plays an Ancient Elf from the Mordent Spire, eager to see their people changed, and this opportunity from “the elves back home” was something he couldn’t pass up.  They aren’t even Advanced Companions, which are included as well:  Giant Eel, Giant Frog, Giant Wasp, Griffon, Hippocampus, Hippogriff, Orca, Umbrella Mushroom, and then two more that got me so excited.  First there’s the Riding Tarantula.  My heart jumped for my Ev’etaewayr from Valiant.  Even the art included his riding spider due to the Wild West of Arcadia style Luis brought to the game.  Then, there’s the Roc.  A huge animal companion that is level 16.  It gets a two action Snatch, allowing it to Strike with a talon and then Grab.  If that Grab works, it gets to Fly up to half its speed, carrying that target away.  With 60’ fly speed, that could get increasingly dangerous for many creatures!  My brother has always wanted a cool flying companion too, but for now he’s let his second animal companion be a giant hawk that’s medium size while he rides that Sotalashu.  Friggin’ druids!

As we get into the more equipment side of things, we start with Grafts.  I had a PC – a red robed mage if you’re familiar with Dragonlance – who was focused upon summoning and grafts.  Earl did amazing with that character, inventing very cool spells as well.  Now you too can make Grafts with the Graft Technician level 3 feat!  You can get formulas for them or devise your own.  I have to imagine they’re popular in places like Nex but maybe parts of Arcadia too from the fictional text that starts the section.  Compound eyes?  Sure, level 4!  Gills?  Why that’s just level 8 and only 950 gp!  Full on wings?  Well those will cost you at 15,000 gp as a level 17 item.  There’s all manner of grafts available and I look forward to seeing what some creative characters do with them.  There’s numerous Beast Armor and Armaments as well, using parts of creatures for their equipment, which we’ve long seen for the Beast Guns from Arcadia.  I have to say, a lot of this also makes me think of Delicious in Dungeon, an excellent anime I’ve been watching.  Yes, they primarily eat monsters but they utilize all parts of the monster too.  It may just be the idea of seeing a Hodag used for leather armor (Hodag Leather) or the branches of a scythe tree turned into a Bloodgorger Scythe.  Might I mention both are in Kingmaker?  Interesting, and useful!  Oh and the Trollhound Pick has trollhound tusks in it!  There’s a really pricey Leydroth Spellbreaker level 17 available for 15,000gp.  It’s a +3 greater striking blunderbuss and can dispel once per day with a 30’ cone blast.  The Alchemical Items include animal pheromones to influence an animal’s attitude.  There’s a DC to resist depending how greater your pheromones are.  The Hive Mother Bottle excites me though, level 8, in that it has a shrunken corpse of an ankhrav hive mother within!  Open the bottle and she comes out to play!  A few mutagents and poisons round it out with the Tatzylwyrm’s Grasp catching my attention.  Again, Tatzylwyrms are featured in Kingmaker.  Thank you to whoever did this on purpose; I guess it does make sense considering the wild nature of Kingmaker.

The Adventuring Gear includes a number of new items.  The Animal Blind caught my attention as it’s the typical collection of poles, cloth, and covering to help hide you from an animal when hunting.  Or maybe from any creature when you’re hunting them.  A friend is playing a gunslinger in my brother’s game and he’s always setting up his deployable cover.  Perhaps the most important is the Supramarine Chair, “a wheeled, water-filled bath or tank” intended originally for merfolk.  It’s a wheelchair for aquatic folks.  THere’s also the heavier duty Land-delver’s chair that acts as a traveler’s chair.  I’m glad they created this as something that would’ve evolved on its own, though I expect most merfolk still prefer not to go up on land if they can avoid it.  The Big Game Siege Weapons are mostly mid to high level items meant for some large or larger dangerous beasts.  A couple low level items are given like the Teekdoon, which is like a portable catapult, and the Trapdoor Actuator which seems more like a trap as it’s a trapdoor that is placed on a wall and launches some sort of iron rod.  It does require 2 crew to run it, so it can’t be a standalone trap but I guess useful for protecting a high-cliffed location.  Finally, a number of new Spell Catalysts are added.  The highest level is the Kushtaka Relic at level 13.  I had to look up what a kushtaka is as this relic comes from a human who transformed into one.  These are useful for attacking possessing spirits with spirit blast, either helping the possessed do better on their next save or possibly – if they critically fail their Fortitude save – immediately banished from the body of the possessed.  I know some people scoff at consumables, especially the 525 gp for a level 13 catalyst like this, but they can add incredible valuable single-use effects to spells.  I might pick up a bunch of Alicorn Hair.  It’s level 1, 4 gp and allows you to target an additional creature with stabilize.  That can be incredibly valuable for just a few gold.

What an exciting assortment of ancestries, class features, archetypes, and more!  This wild ride is truly an exploration of what can be found out there.  I’m very excited for next time, where I’ll dig through the various fictional pieces and lore woven into this extremely enjoyable (and useful) book.  I’ll also go through the Golarion’s Menagerie as a number of creatures are presented at the end of the book, including the powerful Wardens of the Wild!  Until then, I suggest you pick up and invest in Howl of the Wild!  And of course Happy Pride!  No matter whom you are, you are enough and there’s no one set way for your life.  Be you, be good to others, and be happy!  Pride started as a riot by BIPOC individuals, so I also encourage you to remember we are not alone and many other groups deserve support and camaraderie.  Remember the intersectionality of our identities.  We are all connected, and the more we remember that, the better I truly believe this world can be.

Wild, right?

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Howl of the Wild cover, Paizo, art by Wayne Reynolds

  1. Back cover excerpt, Howl of the Wild, Paizo
  2. Sailfish Merfolk, Howl of the Wild, Paizo
  3. Devourer of Decay Kholo Witch, Howl of the Wild, Paizo
  4. Witches of the Wild, Howl of the Wild, Paizo
  5. Zoophonic Muse, Howl of the Wild, Paizo
  6. Swarmkeeper, Howl of the Wild, Paizo
  7. Foraging Friends spell, Howl of the Wild, Paizo
  8. Grafts banner, Howl of the Wild, Paizo
  9. Supramarine Chair, Howl of the Wild, Paizo
  10. Awakened Animal (an Investigator Bear?), Howl of the Wild, Paizo

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Investing In: Tian Xia World Guide Lore https://knowdirectionpodcast.com/2024/05/investing-in-tian-xia-world-guide-lore/ Thu, 09 May 2024 12:00:59 +0000 http://knowdirectionpodcast.com/?p=27951 This book was overwhelmingly written by people of Asian descent, but even so, it can’t encapsulate every single viewpoint from the world’s largest continent, in the same way this book can’t offer every single detail on Tian Xia. It instead offers our myriad experiences and ideas, each a different facet of the larger experience. Whether we were born in an Asian country or have only distant memories of grandparents and family traditions, all of us came from real events in Asian history and the culture that arose around those changes. We now return a piece of our perspective to add to the shared world that is Golarion.1

I love the sidebars Paizo authors and developers work now into every book, especially every Lost Omens tome. The first sidebar of the book is entitled Sharing Our Stories. It’s the quote above. And as I hopefully respectfully called out in my previous article, the Tian Xia World Guide is thankfully a book of numerous contributors sharing their cultures with us. There’s a lot to learn about Tian Xia in this book and, because of the inspirations, our own planet as well. I wish people had the same respect and eagerness to learn and explore. I try to as well, and that goes for the Lost Omens lore here in this guide with great opportunity for adventure and gaming. I couldn’t do just one article on Tian Xia after all!

The Age of Dragons section in History came after the warring of celestial and qlippoth, the Age of Monsters. Here dragons were charged by the goddess Shizuru with a sacred duty. If yaoguai were allowed to continue rampaging and their wars draw on, Tian Xia would be a desolate wasteland. I learned yaoguai is a Chinese term for evil, strange, alien monsters. We might associate demon to it, but for the dragons and Shizuru it was the extraplanar beings bring ruin to the world. Thus the dragons were to prepare the continent for the coming of the lands’ people: humanity. They’d arrive in 10,000 years and the dragons would guard them for 10,000 more. So the dragons took this on, gaining the collaboration of those active celestials to stop yaoguai lords and sealing away the stronger ones. Humanity eventually did come and it’s noted that first they came from Azlant – which we’re familiar with – but first they came from Sarusan. I wasn’t aware Tian Xia’s population was said to have primarily traveled to it.

I know very little of Sarusan but that’s most players and GMs I think. It’s the smallest continent south of Tian Xia. I do know of it as the place where those who visit find their memory of it wiped, missing, or taken. The Pathfinder wiki mentions a scattering of details like a land bridge (mentioned in the same Age of Dragons section) that once existed between Sarusan and Tian Xia. The Gods allegedly destroyed an empire there called Taumata but this section clarifies it was lost due to the rising waters of Earthfall. Was it serpentfolk as apparently there were obelisks of that nature visible to those who could remember seeing them there? While Paizo’s great for setting up mysteries for GMs to establish the why (like Aroden’s death/disappearance), I wonder if Sarusan will always stay the partial mystery. Unfortunately the descendants of Sarusan and Azlant who became the people of Tian Xia didn’t get quite the full protection and support of the dragons. Some meddled too deeply and others took outright rulership of empires. The land was changing quickly as these powerful dragons perished, becoming mountains, volcanoes, huge swaths of forest, or even precious metals like gold or fast moving waterways. Thus humanity was isolated, struggling.

Starting right at the beginning of the Religion chapter and appearing through the book, we get lovely sidebars with Pronunciation guides. First it’s to nearly pronounce the deities’ names phonetically and at least have those that hear appreciate you’re trying. I appreciate that from a general reader’s standpoint who can’t speak any Asia-Pacific languages. My friend recently visiting can speak Japanese quite well, but he noted it’s far from perfect and he’s been living in Japan for over a decade, speaking it every day. It was truly grand to hear him translating words and lovely to see him have to pause to think of the English word for something. Japanese was now the first thing he went to. He was so thrilled to visit Japan and I’m thrilled he has a wonderful life and family there! But yes, what it reminded me of as I went through the book, is that perfection isn’t required but respecting and trying (take the time to learn) is. Later in the book, we get pronunciation guides for major cities, groups, and prominent individuals. Thank you to all those who took the time to put that together for us.

Also in the Religion chapter, I was fascinated to learn more about the Celestial Court. The section starts noting technically anyone can become a deity or immortal. There’s many ways from alchemy to amassing power to reaching spiritual enlightenment. In this case Shizuru formed this initial organization of divine powers to help bring some order to the chaos, partially to help bring order to the mortal world. Depending on how you reached enlightenment, you likely were granted tasks based on your ascension. The write-up notes it as a meritocracy though it’s noted some rebel and also your activities are tracked. Go too far, act without wisdom in revealing your power, cause destruction and you’ll get the ire of the others. I think that’s fair as even a sliver of divine power could be too much for the common individual working day to day. There’s ample examples of why this could go badly, and I think it also speaks to why major heroes can’t get involved in everything. Why are the former PCs from Sandpoint not swooping in to help even though they’ve got Mythic abilities? Well it would draw unnecessary attention, create religions unintentionally, etc. So it’s the same for the Celestial Court. However, I do find the idea that this court takes highly detailed notes, resulting in a grand record of society, history, politics, science… magic? Is it recorded what happened to Aroden, hm? I sense a great opportunity for an adventure where one might have to get access to or protect these records. There’s also a favor and promise exchange that could lead to hijinx or trouble. There’s one page here on the Celestial Court but it’s all lore and it’s a very valuable read. 

I’ll also mention that many of the deities listed have reference to the forthcoming Divine Mysteries and some to Player Core 2. Domains like change, duty, glyph, plague, repose and spells like animal vision, blanket of stars, feast of ashes, and penumbral shroud. I noticed as I read through each god and the Lady of the North Star further caught my attention. Her name is lost to time and apparently Pharasma’s faithful help scrub her name from history. I guess they are allies because she takes pity on those who are suffering incurable curses and other ailments. Her areas of concern include immortality and I wonder if she was actually mortal long ago. She at least visited as a mortal – stories say – but maybe it’s when she was mortal? She has a nine-part secret, hidden, mysterious ritual that allows one to gain immortality. I’m not sure I’d like that form of immortality though as it requires you to dwell in darkness beyond the stars to the North where it’s so cold even the “wheels of time” are frozen. If Zon-Kuthon taught me anything, it’s not to go venturing beyond the stars. This whole secret goddess with a path to immortality in 9 stages sure reeks of an adventure path to me!

I mentioned Chue Ye, a land dominated by dangerous Oni, in my last article. Obviously it’s more than just a dangerous place. I found the cultural section particularly interesting. It starts with a discussion of the Oni and that they measure their own self-worth through their own accomplishment, caring little for the gods’s opinions who punished them “for failures beyond their control.” You might have heard/read that Oni are no longer considered Fiends after the Remaster. They’re still giant humanoids, yes, but fiends they are not. They are former kami, nature spirits that suffered some great trauma. So many Oni, especially in Chue Ye, are not only spirits in a state of perpetual trauma but also feel abandoned and punished. At least in Chue Ye they’fe started to develop a new social structure and thus decided on rulership over destruction, murder, or “wanton slaughter.” There’s some opportunity there I think, and I love the new positioning. Meanwhile the Human section speaks to the invention of acupuncture in Chue Ye and the study of qi, both originating in this country. While humans are generally suffering and have little, their studies went with those who fled Chue Ye but also were granted to Samsarans so the knowledge would not be lost. That section – Kitsune and Samsarans – speaks to the preservation of culture through the past life knowledge. Meanwhile some Kitsune have begun worshiping Fumeiyoshi – god of envy – and gain the ability to take an Oni form if they slay an Oni who displeased the god. More corruptive and damaging spiritual evidence is clearly visible here. Some kitsune use the ability to help rebel groups but others are fully becoming Oni. Makes me interested in exploring this region even more. I love the diversity this adds to those ancestries, really showing the cultural and societal changes for Oni and Kitsune alike.

I’d heard that Goka was inspired by Hong Kong and reading through, I can see why. It’s perhaps bigger than Absalom, founded by an Abadarite named Xhai Xen Ciao. I also learned from the Paizo Blog article featuring the authors, which went live the day of my last article, that it was Tan Shao Han who wrote the area of Songbai as well as this section. Definitely check out this bsky thread on things they noted, changed from 1E, etc! Goka’s a huge bustling port with many different forms of commerce. Trade might be one of them with ships sailing in and out for/from every continent but there’s fishing, farming, skyscrapers of business, construction, urban growth and renewal, gambling casino, and of course entertainment. You might find a storyteller or singer on the street corner, or perhaps you’re going to an all-male band – boy band inspired clearly – termed beautiful garden. They sing and dance and there’s some groups with fame all across the world. There’s a smaller, more intimate form called goyao, which appears to translate to “go want” (thanks Google, maybe) but also possibly adventurer. Want dinner and a show? Well Gokoa is also known for casual dining and street-side shops. Go to a coffee shop known as kopi-tiams, finding snacks from across Golarion or grab a larger meal and sit street-side with the hustling and bustling mixture of locals and visitors. I’ll note however that apparently sparkle tea (bubble and boba tea) is the rage with jellied fruit, chewy tapioca parts, etc. Of course recent events in Goka include the Fists of the Ruby Phoenix adventure path and the ramifications of Hao Jin’s tournament. Hao Jin is still present and active – unless that’s different from your playthrough – though feeling a little down by the looks of it. I want to meet and learn more of this “sharp-witted, self-assured” comb-spirit named Bao Ting. Yep, a comb spirit that is Hao Jin’s oldest friend.

Meanwhile, things in Lingshen are wild. It’s a nation with a mighty military history, which grew after the former Lung Wa empire fell. But things have been changing, albeit not for great reasons. There’s a state of detente, which I did not know what that even meant. Apparently detente means the eating of hostility or strained relations, usually in context of politics or between different countries. It’s noted because Lingshen continues to heavily train and develop its military, but why? The former King Shixin is dead and his 11 remaining children aren’t so much ruling together, but fighting one another, which the former King had encouraged to encourage strength in them. Well that’s not going to do well for the country as they create friction for their people and no single leader can truly step up. Meanwhile and this may be a spoiler if you’re a player, but… the King had a whole plan to get his mind transferred to a construct using Sun Orchid Elixir. He also set up an impossible task to lift a keystone from a pedestal to prove one was the rightful leader of Lingshen. Well, impossible for any mortal, but a magical construct? Sure! It’s giving automaton vibes though there’s a note the process maybe has corrupted the King’s mental state… And that’s all from the first page, everyone! We get details on all the kids, including the young ones either a struggle to protect or being manipulated by others. I suspect we’ll learn more about Li Mingxian, a scientist whose work has been turned into military innovations so they undermine and work with other nations like Goka and Songbai. This nation’s really in trouble.

If I had to choose anywhere to send characters, it’d be the Forest of Spirits. This area is north of Minkai (considered part of that nation), both feared and honored, filled with mystery kami, those nature spirits. While many consider it haunted and there’s no traditional settlements within, there’s still much life and magic alive in the dense woods. Technically there’s a traveling road with a few small villages along the southwestern coast, abutting the forest. People know better than to threaten nature and anger the spirits; they’ve made agreements with the kami as such. The important part is – like with anyone or anything – to treat it with respect. There’s even an old temple to a fallen samurai who learned this the hard way. Still people will come to learn and explore like some traveling spiritualist, but also those seeking gain. Locals aren’t amused but some are enjoying the new interest financially anyway. Maybe there’s a secret village or two, but I won’t give those away! I’d just want to marvel at the majesty of it all. The art alone (see below) is wonderous. Traveling along the Spirit Road on that southern border you can meet spirits of the things discarded along it or into the forest, an old tradition from past generations resulting in many abandoned items. Further in, maybe I could catch some of the spirits dancing and join in. Maybe I’d witness a bit of divine power to Desna or Sun Wukong. Remember to respect the moths by the way… Insects are part of nature after all! Too far north and you might enter Chinmoku where the restless dead wander. There’s apparently an area on the Aokori Gulf where five massive skulls mark a sacred spot where you can request aid and others celebrate the changing of seasons, even as whatever spirits guard that area watch the sea. A great location to send adventurers seeking special help in their quest!

I really wanted to go into Shenmen, but with the recent Season of Ghosts adventure path, I won’t give anything away except well… it’s based there! The only warning I’ll give is a content warning for spiders! There’s so much more to the Tian Xia World Guide to learn and explore than I can put into words. Thankfully all the authors have done so, with inspiring images by the artists to help. You most certainly should invest in the lore and every detail of this book. What’s your favorite detail? What’s been happening in Tian Xia for a long time that you’re just now learning? What real-world aspect has been brought to life in Golarion that you recognize? Let me know as you learn about Tian Xia!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Tian Xia World Guide cover, Paizo, art by Ekaterina Gordeeva

  1. Sharing Our Stories sidebar, Introduction, Tian Xia World Guide, Paizo
  2. Alley Basher image, Goka, Tian Xia World Guide, Paizo, art by by Sandra Posada
  3. Test of Fate, Tian Xia World Guide, Paizo, art by Maichol Quinto
  4. Chu Ye banner, Tian Xia World Guide, Paizo
  5. Empress Nai Yan Fei, Goka, Tian Xia World Guide, Paizo, art by Vira Linevych
  6. Hao Jin, Tales of Lost Omen: Rebirth blog, Paizo, art by Vladislav Orlowski
  7. Huang Shixin, pretty bad father from Lingshen, Tian Xia World Guide, Paizo
  8. Forest of Spirits banner, Tian Xia World Guide, Paizo

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Investing In: Tian Xia World Guide https://knowdirectionpodcast.com/2024/04/investing-in-tian-xia-world-guide/ Thu, 25 Apr 2024 12:00:27 +0000 http://knowdirectionpodcast.com/?p=27889 Tian Xia is a vast continent of boundless diversity. Its lands range from the lush vegetation of the Valashmai Jungle to the arid steppes of Hongal, from the undersea depths of the Aya-Maru Trench to the sky-piercing peaks of the Wall of Heaven. Its inhabitants include mighty dragons and the humblest awakened house spirits; families who have dwelled here since the ancient dynasties of Taumata, Yixing, or Shu, to Avistani migrants and their children in the modern era—all equal in their Tian identity. Its gifts span beyond those that might immediately spring to mind—teas, silks, spectacular fireworks—including many so commonplace that those from other lands might forget they’re Tian: oranges, goldfish, and paper pages with printed letters.

Tian Xia can’t be summed up in a single book; no land can.1

It’s the truth. Despite the 299 pages (before glossary) of the Tian Xia World Guide, the newest Lost Omens release from Paizo, there’s still clearly so much to this continent of Golarion. Much like the Mwangi Expanse (June 2021), Impossible Lands (November 2022), and High Helm (June 2023), this release shows rather than tells that there’s far more than could ever be summed up in one book. Yes, we learn of the countries, the geographies, the actual lands of Tian Xia, but it’s the history of these peoples and their cultures that are brought to light in vibrant ways. With thanks in mind, I do wish I could cover this entire book, every section but I can’t while doing it justice anyway. Next article will do some deeper lore dive, so let’s take a review of all that’s been created and shared with us.

I’ll note too, we want to remember to be respectful. I’m just a cis white guy over here enjoying the amazing creativity and storytelling (as well as the fab art), and I say that because Tian Xia was made to celebrate cultures and communities I’m not a part of. There’s a learning aspect as we honor what’s being shared with us. Many of these creators are bringing their history, their culture, their traditions to us. Thus, it’s important before we play with that bounty brought to us in this book (or any of the cultural tomes of Lost Omens) that we take a moment to do some research into real-world inspirations. I truly do love and am thankful for the way this is done with Paizo books. For me, I’ve long seen myself in media, fantasy, literature, on TV… Again, white dude. But the moment I started to see gay men and LGBTQIA+ friend groups, especially of diversity (and again, not just white gay dudes), I felt encouraged and excited. Surely, others must feel this way and I hope the Lost Omens line continues to do that for others.

Amazing Authors & Artists

That’s why I’m thrilled to see those involved in the book right there on the Table of Contents contributors sidebar! Michael Sayre and James Case are the designers, with James at the lead. Luis Loza, Landon Winkle, and Eleanor Ferron are the developers with Eleanor at the lead. And take a look at that author list and the artists! Please take some time to go learn of these individuals. I started with the first name. Eren Ahn (they/them) is Korean-American who (and I love how they phrased this) “loves to use science fiction, fantasy, and horror to poorly mask their thoughts on various social issues, including but not limited to colonialism, LGBTQ+ rights, and racial injustice.”2 How can you not be excited to see what they’ve shared with us through the bountiful playground of Golarion? I hope I can learn what they wrote; maybe they’ll see this and let me know. Because of twitter (yeah I’m still on there while the gaming community remains) I’ve caught a few as they were shared by James or Luis. Jeremy Blun – who we’ve had on the podcast before – wrote the nation of Linvarre and more, like turning Desna into Mothra (see tweet) but let’s touch on that later! I don’t know when I first learned of Banana Chan (she/they/he) – Kids on Bikes maybe? – but I grinned seeing them listed. Also on twitter, I found Connie Chang (they/he/she) wrote Quain. The dance martial arts mix really got my attention and so did this PbtA-inspire game they’re working on called Godkiller! Thrilled to see Dana Ebert (she/her) doing more. You may recall me gushing over Material Changes in the Grand Bazaar. Viditya Voleti (he/him) has a number of games up on itch.io; I want to play Apprentice Quest about freshmen wizards at college. Our own John Godek III is in there too. I might have to do another article just on what all these fab people are doing as there’s so many fine authors; I encourage you to invest some time in learning about them too! EDIT: Check out today’s Paizo blog post to hear from some of the authors!

On the art side, Ekaterina Gordeeva has returned for the cover like they’ve done for many of the Lost Omens books. There’s many fine artists for the interior. But did you see this? Gunship Revolution. Specifically Mico Dimagiba, Patsy Lascano, Adelijah Ocampo, Luisa Odulio, Hinchel Or, and Brian Valeza are noted as part of this group. Check out their site; they’ve basically worked with most big names I could think of. Previously I haven’t seen individual attributions for Gunship, so I’m glad that’s done here even if it’s not for the specific art. Eventually I know we can go searching and usually find who did what from artstation and the like; I understand individual attribution of authors and artists would be a ton of work. Certainly as a whole, the art in the Tian Xia World Guide is beautiful and inspiring. I’m so thankful for the continent map too! Do let me know if you are or know who the artist is for any images featured here please!

Learning About Tian Xia

Starting with the Introduction I love this Five Tips for Tian Xia section! It dispels some classic tropes like Celestials aren’t always good. Alignment’s gone y’all and holy doesn’t mean good (have you seen Hazbin Hotel?). Appearances can deceiving should be something we all understand but the call out of shapeshifters like kitsune and the goblin dokkaebi might be tricking you. Spirits are real, vibrant, and able to called by some. There’s a whole philosophy about them Ill note later. Dragons aren’t monsters but people, individuals that have been guardians and rulers. Diplomacy not hostility folks! And last, the dead are never truly gone. They’re with us in my opinion and in Tian Xia too. Your ancestors may have been judged by Pharasma, but they didn’t go on to their final reward. Reincarnation is real. This is another philosophy we’ll see later.

The History section is of course full of lore! The Age of Monsters saw kaiju running over the land while the extremely tall Valashai took over the so-named now jungle area of southern Tian Xia. Qlippoth and celestials warred but eventually came the dragons, literally the Age of Dragons, setting up the society we’d see going forward. Earthfall is known as the Age of Ashes (not to be confused with the so-named adventure path) as sea levels rose, greatly changing the continent. Entire empires fell, draconic or humanoid alike. More recent events go on to be detailed with a full sidebar across the seven pages of historical information. The events of the Jade Regent and Ruby Phoenix Tournament are noted, along with their ramifications. Even Ironfang Legion is detailed as Oprak creates diplomatic relations on the continent. I highly encourage any GM to read carefully through the history in order to know better this region and to understand the journeys of its cultures before running any Tian Xia based game. It’s useful information for any PC with an origin there as well, of course.

Tian Xia calls out that dragons are people, rulers and guardians, and there’s an entire Age of their influence. Thus, it’s no surprise there’s an Imperial Dragons chapter introducing us to the role various types of dragons play and some major names. I’m a little shocked that Valashinaz isn’t called out as an Underworld dragon considering their vault, but maybe that’s just because I want more Purepurin. There is a Pathfinder Society scenario for such called Equal Exchanges – Necessary Introductions for that though! I admit being particularly fascinated with the Forest Dragons, maybe because I’m compelled toward visiting forests, but I like that they are natural guardians who are losing ground and may threaten Tian Xia settlements for the sake of nature. Arindham (above) looks rather threatening, but awesome! Luong Phung the sea dragon sounded so cool that I hoped for art of them. How thrilled was I to see such included in the Xidao and Oceans chapter. This book really gives and gives!

A chapter on Factions tells of various groups active throughout Tian Xia. Love that we get our pirate group the Ante, much like the Shackles. The admiral is a ghost who only appears in a storm, which I find interesting considering the storm off the Shackles used to prove one’s mettle. I guess pirates and storms go well together, or is there some sort of blessing on the Admiral by Gozreh? Curse? I’m also very interested in the Way of the Kirin. Here’s a group that was THE good folks of righteous ijndividuals challenging corruption and unified along many avenues. Now it’s in disarray with varied, occasional squadrons and far less organized. Seems a great opportunity for a PC Champion or someone who had a teacher following the Kirin’s ways. Granted the Veils are also interesting with their hoarding of magic, technology, artifacts, and secrets. They think them too dangerous, but are they? The vaults are in Valashmai and we know that area is ancient in its development thanks to the History section. Some great adventures could be had in that jungle, especially defending a vault or needing something from one desperately! If you’re like “wow there’s so much in this book” then yes, you’re right. We’ve only discussed the first 20 pages!

To Temple & School

Religion starts with a general treatise (one page) of the religious tendancies of all those who dwell in Tian Xia. There’s holidays, a pronunciation guide, and also a reference to the recently announced Pathfinder Lost Omens Divine Mysteries! Apparently Hei Feng, Irori, and a few others will have more details there. I’m excited by that cover and the announcement that Arazni will be in the primary pantheon group. It’s about time. Anyway, back to Tian Xia, there’s some mention too of typical shrines and temples but overall how the people of Tian Xia are very much “polytheistic, but also syncretic and pragmatic.” Syncretic’s a new word for me, meaning characterized or brought about by a combination of different beliefs or practices. There’s a great depth of diversity in Tian Xia, made clear by the numerous deities listed. First, the authors take us through the Creation Myths of the continent starting with one featuring a giant dragon egg made of chaos floating out in the universe. One deity I was excited to see is Daikitsu, Lady of Foxes (above), a good-natured if mercurial being with special veneration in Tian Xia’s pantheon due to her fostering agriculture and craftsmanship, important to a civilized society. “To Daikitsu, a beautiful world is one that flourishes.” I love how broad that is. Not the individual. Not the empire. The world. I’m glad kitsune take inspiration from her; perhaps there’s hope for others yet. Shizuru and Tsukiyo I only learned about recently. The former is the god of the sun while the latter is the god of the moon, who was returned from death by his lover Shizuru. Of course there’s family squabbles even in the deities and it was Tsukiyo’s brother Fumeiyoshi, lord of envy, who killed his younger brother perhaps out of jealousy, perhaps because of Tsukiyo selfishly hoarding Shizuru’s light. If you get a chance to ask them, let me know. There’s many more to speak of but I had to call out that Jeremy Blun (author) did indeed get to make Giant Mothra Desna (below). In Tian Xia, Desna is often associated with the silks harvested from silk-producing moths by temple monks, weaving the silk into garments. Hence she is often depicted as a giant moth! An amazingly cool bit of lore to add for her, thanks Jeremy!

I really was intrigued seeing the Philosophies chapter and love its addition. It follows Religion but it’s not about religion. This section details a number of “ancient schools of thought” that have survived the ages with various peoples across Tian Xia. They’re a mix of beliefs, how to approach the world, and an understanding of how the world works in general. It’s not an organized system, so even certain schools of thought can vary between countries or even individuals. I think this is a great add because some players try to express how their characters feel/interact with the world without it being a religious item. As an example the Teachings of the River is also called Sangpotshi and believes in a mingling of souls in death, flowing along the River of Souls until they are reborn but over time those souls can grow and eventually have reached a point of no longer needing to go through a mortal existence to grow. Meanwhile the Way Spirits focuses on all things having a spiritual representation; they can become sentient and develop their own minds. That seems to mesh well with an Animist’s point of view. I like that it’s a focus on honoring all spirits, giving them respect with a point of nature being a primary representation and how many spirits awaken. I love that philosophy!

A short two pages follows, a chapter titled Tests of Virtue. These are rituals of song, poem, and I think dance as well since Power of the Beasts includes an Athletics check. These are tests of virtue and will that grants benefits to the individual. That Power of the Beasts ritual (level 2) can grant you the Titan Wrestler feat after defeating an enemy two or more sizes larger than you, only one size if you critically succeed at the ritual but then it’s three enemies instead of one. But be warned, the moment you use weapons the benefits end. Perfection of Essence caught my attention (level 10) as it grants immortality or at least, you don’t age anymore. Similar to the Power of the Beasts, is the level 6 ritual called the Unseeing Blade Master (see above). Can you guess what that can grant you? Yep, the Blind-Fight feat. Of course you have to do the ritual, which requires Master Perception and then defeating 20 enemies with your sword, or one enemy that uses a sword if you critically succeed. Roll high my friends!

Many Lands to Visit

What follows are over 200 pages of Tian Xia regional information, covering numerous countries, forests, mountains, the oceans, and more like the Darklands. There’s also more than 20 pages of new Bestiary entries before the Glossary, and yet you still can’t sum all of Tian Xia up in one book. However, I will spotlight a few countries. Chue Ye is the land of the Oni, even if most of the population is human. Acupuncture began here, leading to a growth of culture favoring education, medicine, and kind-hearted individuals. Unfortunately corrupt nature spirits came from the Forest of Spirits to the north, imitated the humanoids living there, took advantage of the kindness, and took over the place. There’s the ruthless Shogan Tsuneni ruling over it and the dazzlingly beautiful (that art below) Inma fighting the Underworld dragon Zhulong, resulting in geographic and monstrous unrest! I feel for those people, but thankfully they’ve got the Mizu Ki Hikari resistance. Hopefully the five leaders can work together and secure that alliance with Zhulong. Sure sounds like an adventure path to me! Quick edit shout out to author Grady Wang of The Gallant Goblin (see tweet) who wrote this section. Thank you for the exciting nation and inspiration!

I did mention the Darklands and I have to mention it considering the connections to both Oprak and the elves traveling through it to Jinin. There’s the area called the Clicking Caverns, sitting on the border of nations Xa Hoi and Nagajor, and occasionally clockwork machinery comes shooting out on occasion. That might not be so bad but they’re haunted by the spirits of whatever civilization once lifted in the moving metropolis below called Pan Majang. Could the Jistka Imperium have gone that deep? Or maybe it’s Azlanti that went into the Darklands? Meanwhile General Azaersi of Oprak is using his Onyx Key artifact to connect his people to those of Kaoling for an alliance. Well turns out beneath there was the hobgoblin nation of Rahk Lo who are far friendlier with all humanoids. They’re focused on survival, so collaboration and diplomacy are far more important than warfare. There’s even non-hobgoblin citizens in Rahk Lo, so it’s likely a great place for adventurers to find camaraderie and help fight the foul denizens of the Darklands!

Then there’s beautiful Hwanggot, the Kingdom of Flowers! Its people favor diplomacy and peace and while briefly part of Lung Wa’s tyranny, they’re now celebrating their independence again. What really grasped my attention are the adorable Dokkaebi (above), magical goblins who live there. They have “raucous celebrations” usually around harvest time. They create beautiful earthen pots called onggi, and people like to use them for fermenting food but also treat them as antiques, passing them down through family members. There’s an elder named Chanhee who is well known for her pottery but also for forging legendary blades that can banish spirit and fight fiends! Need your hero to go on a magical sword quest? Time to send them to Hwanggot, partake in a celebration, and impress Chanhee perhaps by rescuing some Dokkaebi from greedy merchants or thieves!

I mentioned Jinin, the forest homeland of elves who traveled through the Darklands after fleeing Earthfall. Here magic and mystery are preserved, as are a number of plants unseen since before Earthfall as they’re gardens are preserved by the elves who fled from Avistan’s surface, traveled through the darkness following the oracle Jininsiel, and emerged in Tian Xia. They followed a vein of dawnsilver and have since woven it into the stonework, their temples, their monuments, and interlaced with the flora they preserve. Elves may be a rare sight in Tian Xia, but their trade of dawnsilver i snot, funding much of the nation. Half-elves are common on the outskirts, and relatively treated like an equal though also like a human. Some of the depth of music and artistry these elves are known for is not shared as much as it could be. There’s a massive Silver Tree that is the center of their capital, Ayajinbo, and is a holy place, though not related to any particular deity. However, it’s worth noting the roots of the tree lead deep into the Darklands as it’s what led the elves to the location in the first place. Thus it must be heavily guarded and usually is. I can imagine an important diplomatic affair and elegant dance party that is interrupted by an attack!

Minkai is a large peninsula nation of relative peace and prosperity, but undergoing a fair amount of civil change since Empress Amatatsu Ameiko took over. Here we see the ramifications of the Jade Regent path as Ameiko has been on the throne for 10 years! Her desire to reduce samurai favorability and prestige, as well as make all who sought positions of power prove their qualifications through exams, postings of experience, haven’t made her incredibly favorable with the nobility. Indeed, some fled to other countries and now watch for weakness. But this badass bard is an Empress of the people, traveling amongst provinces and checking on her nation with a direct approach. She also has her kitsune allies close by including Miyaro who aided her in reclaiming the throne and her daughter Hisae who is the emissary monitoring internal and external threats to the nation, throne, the people. They’re looking for new candidates to help guide the nation including an investigator who specializes in supernatural occurrences and a kobold sorcerer that knows much of the land’s history, told through oral tradition. Having these popular leaders working together is wise, as those angry families who’ve left could prove a new issue for the Empress!

Finally I’ll bring up Xidao and the Oceans of Tian Xia, though there’s an Oceans chapter right after this one. Xidao is an alliance of over 50 city-states, aquatic ones! They’ve always venerated sea dragons like Luong Phung (see below) but what brought them together was the horde of monsters awakened by Earthfall and an undead army that grew as time passed. I love that the A Year In Xidao section breaks it up by the seasons including the Season of Storms (late summer into autumn), Season of Change (late autumn to spring), and the tranquil Season of Tranquility. There’s a big Festival of Arts, hosted by the Shelyn clergy. While the craftsmanship and performance contests are interesting, there’s also a big diplomatic meeting during that festival called the Convocation of the Grand Council. That also sounds like a perfect event to use in your adventures, or put square in an adventure path. Xidao is the nation of waters west of Minkai, so it’d be easy to tie some things together there!

Explore Tian Xia

I could go on and on because this book is a delight. Maybe you can’t sum any land up in one book, but wow do they try! I heavily encourage you to invest in the Tian Xia World Guide! Also, the news broke for the War of Immortals and the various tie-in products from the Godsrain event. Were you following the Godsrain Prophecies? I have to say, I did not think it would be Gorum that’s due to die, but the ramifications of having no deity holding the portfolio for war seems both a good thing at a meta level but also an exciting one for all those chasing to scoop up some of that power, especially in the wake of the Godsrain. I can’t wait to learn more, and next article will dig into some juicy lore bits from Tian Xia. I love these Lost Omens regional books.

And thus, in closing, I have to ask: Arcadia? Luis? Please?

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Tian Xia World Guide cover, Paizo, art by Ekaterina Gordeeva

  1. Introduction excerpt, Tian Xia World Guide, Paizo
  2. Xa Hoi chapter banner, Tian Xia World Guide, Paizo, art by Luis Salas Lastra
  3. who am I? excerpt, Eren Ahn website
  4. Arindham, The Imperial Dragons chapter, Tian Xia World Guide, Paizo
  5. Daikitsu, Religion chapter, Tian Xia World Guide, Paizo
  6. Desna the Mothra, Religion chapter, Tian Xia World Guide, Paizo
  7. Inma, Chu Ye chapter, Tian Xia World Guide, Paizo
  8. Dokkaebi, Hwanggot chapter, Tian Xia World Guide, Paizo
  9. Minkai chapter banner, Tian Xia World Guide, Paizo, art by Sammy Khalid
  10. Luong Phung, Xidao and the Oceans of Tian Xia chapter, Tian Xia World Guide, Paizo

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Investing In: Seven Dooms for Sandpoint https://knowdirectionpodcast.com/2024/04/investing-in-seven-dooms-for-sandpoint/ Thu, 11 Apr 2024 12:00:19 +0000 http://knowdirectionpodcast.com/?p=27847 Ah Sandpoint! Nestled on the rugged coastline of Varisia, the picturesque town of Sandpoint beckons to travelers with its charming blend of scenic beauty and despite what you may have heard, a rich history. This coastal gem is a haven for tourists and adventurers alike, offering breathtaking views of the Varisian Gulf, pristine beaches, ancient ruins to be explored, and dungeons in desperate need of clearing. Named the Light of the Lost Coast, this vibrant community is renowned for its warm hospitality, making visitors feel like part of the family with their annual Swallowtail Festival, a spectacle of joy and unity. Whether you’re seeking thrilling adventures in the surrounding wilds, a deep dive into the mysteries and residual dangers of the Thassilonian empire, or simply an eventful retreat in a town where dangers linger beneath every street and building, Sandpoint promises an unforgettable experience. Come for the scenic beauty, stay for the heartwarming tales you’ll tell after the harrowing adventure! With the promise of adventure around every corner, Sandpoint is more than a destination; it’s a destination doomed for disaster!

Seven of them, in fact! Seven Dooms for Sandpoint is the latest adventure path from Paizo, bringing us back to those friendly yet dangerous streets we first traveled back in the very first adventure path Rise of the Runelords. In Burnt Offerings – nearly 17 years ago – James Jacobs introduced us to Sandpoint, to Thassilon, to runewells, to Lamashtu, and to the disastrous dangers that continued to befall this quaint town. Well, James is bringing us back because there’s new trouble in store for Mayor Kendra Deverin, Priest of Desna Abstalar Zantus, Brodert Quink, and of course those that gather at the Rusty Dragon. I thought I’d revisit Sandpoint as I reflect on this new adventure, but know there’s not any spoilers that aren’t obvious. As it turns out, there’s a malevolence manipulating events and bringing the tragedies down upon Sandpoint. Now it’s time for new heroes to step in and – hopefully – stop all seven of these dooms all while facing the politics and intrigue of the town that first cemented our love for Golarion and Pathfinder.

I mean it wouldn’t be much of a game if there weren’t dangers, right? We as Storytellers (GMs and Players alike!) want danger, conflict, intrigue in order to make the game fun. But you know, I didn’t realize how troubled Sandpoint was until I read through all that James had collected for the history (mmm Lore) and did a review myself. It’s been a rough time of it for Sandpoint and it’s about to get worse. Case in point note the sign art from the player’s guide above versus that of the path below, found in the first section. The Overview runs through the plot (the dooms!) at high level but again that Lore comes with a glossary and a wonderful timeline from Age of Creation to now. There’s mention of a 1E sourcebook I wasn’t aware of named Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast. Very useful if you’re a GM but possibly mild spoilers for players so best to only pick up if you’re running it. 

The origin of Sandpoint even starts tragically as the Scarnettis chose violence, leading to the Varisian Compact. I of course appreciate the call outs to previous paths like Nualia’s activities in 4707 that preceded the defeat of Karzoug by Rise’s adventurers. 4711 references Ameiko’s birthright from the Jade Regent path. A year later was Shattered Star and then eventually Return of the Runelords sees the rise of New Thassilon in 4718. Rise of the Runelords beckoned back to “The Late Unpleasantness.” That was the series of murders that happened 5 years before Rise and is tied into the events of Burnt Offerings along with Nualia’s activities. All of it comes up again in Seven Dooms, honoring all these published works with great respect and providing wonderful continuity for your players.

You know I love a good sidebar and the player’s guide and the main path both suggest the possibility of having the player characters be the children of the original Rise heroes. Wisely the player’s notes pose the question of where are those high-level characters and to discuss it over with the GM. Here’s a few ideas to help:

  • Not Quite Retired – After their adventures in Rise of the Runelords, the heroes decided to retire. They settled down in Sandpoint to raise their families in peace, wanting their children to have a normal upbringing away from the dangers of adventure. However, as time went on, the world would not forget the heroes and requests would come for assistance. They might have been asked to join a prestigious organization, protect a kingdom like New Thassilon, or undertake a quest of global importance. Their duties take them far away, possibly to another realm, leaving their children behind to carry on their legacy or possibly to keep them there in safety, secrecy.
  • Conflict of Interest – The heroes found themselves at odds with the direction Sandpoint was taking. Whether it was due to political disagreements, conflicting values, or changes they couldn’t abide, they chose to distance themselves from the town. This might have been a gradual process, starting with disagreements over policies and eventually leading to a complete withdrawal from the town’s affairs. 
  • Dangerous Presence – Perhaps it’s possible they’re drawing too many dangers to the city. They feared that their presence would bring harm to those they cared about, including their own children. They left Sandpoint to protect their loved ones, knowing that their absence was the best way to keep them safe.
  • Seeking Answers – New mysteries arose from their adventures including the ramifications of Return of the Runelords, prompting the heroes to embark on a new quest for knowledge or power. They left Sandpoint to explore ancient ruins, consult wise sages, or seek out artifacts that could help them uncover the truth behind their previous exploits. Their children remained in Sandpoint, unaware of the secret quests their parents were undertaking. It’s possible they’re even helping Sorshen with New Thassilon as I suggested above!
  • Mysterious Disappearance – The heroes vanished under mysterious circumstances, leaving no trace behind. Rumors circulated in Sandpoint about what might have happened to them, from being abducted by extraplanar beings to being trapped in a cursed artifact. Their children grew up without knowing the fate of their parents, always wondering and hoping for their return. In a similar vein, the PC could be the secret child and not know their parentage.

The Player’s Guide otherwise gives the typical recommendations on ancestries, classes, archetypes, faiths, languages, skills, and gear. However there are new Backgrounds to use, which I always appreciate. They really help capture lore and ties to a path, often reminding me of the Pathfinder1E trait system. You can be a child of the Sandpoint Cathedral, possibly even a foster of Zantus. That background gives you reputation with the Cathedral, as this path does use the Reputation system to track between influence on various groups. Curious Apprentice has you working for the blacksmiths, a general store, or other trade. You get reputation with the Mercantile League. Both reduce your reputation with the Scarnetti Consortium. Eager Scofflaw makes you a ne’er-do-well of the town with some underworld contacts the Bunyip Club while decreasing your rep with the Town Watch. Lost Coast Local has you from a local family or at least nearby with reputation increases for the Townsfolk, and again the Scarnetti aren’t going to like you. There’s also MIlitia Member, Newcomer, and Runelord Scholar which I’d of course choose. Finally there’s the Scarnetti-Connected so you aren’t from the family but you are connected to them. That might give you a clue as to some of the problems you’ll deal with during the path…

Back to the path there’s a truly amazing, updated Sandpoint gazetteer. The player’s guide has it but not to the extent of the path. Every group is mentioned including the Runewatchers who are interested in learning and trading lore of ancient Thassilon. You get information on earning income, support benefits, and of course a brand new map with details on each location. The Adventure Toolbox has numerous new magical items, some of quite high level despite this path getting characters to a max of 14th level. And there’s something lore-based, something that is extremely exciting to me, hinted at in the past that I so want to talk about but I don’t want to even remotely spoil it. With some more official information I eagerly look forward to bringing these details into my Kingmaker game, as I’m running that as if the other paths have happened. I hope James and Adam Daigle (developer on this with James) are really proud – but not too proud – of the glorious work they’ve done here.

There’s so much more out there to learn about Golarion in the Age of Lost Omens. I highly recommend you invest in this new adventure if you’ve done any of the Sandpoint-based adventures, especially Rise of the Runelords. Even if you don’t intend to run the exact adventure path, it’s filled with useful characters, updated Sandpoint information, stat blocks/crunch, and of course lore that is truly valuable to have for the Age of Lost Omens. If you’re reading through it, hit me up because I need to discuss! Here’s that beautiful Sandpoint art shot to enjoy in parting.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Seven Dooms for Sandpoint cover, Paizo

  1. Sandpoint sign, Seven Dooms for Sandpoint Player’s Guide, Paizo
  2. Sandpoint sign, Seven Dooms for Sandpoint, Paizo
  3. The Sandpoint Devil, Seven Dooms for Sandpoint Player’s Guide, Paizo
  4. Sandpoint Gazetteer, Seven Dooms for Sandpoint Player’s Guide, Paizo

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Investing In: Monster Core https://knowdirectionpodcast.com/2024/03/investing-in-monster-core/ Thu, 28 Mar 2024 12:00:32 +0000 http://knowdirectionpodcast.com/?p=27756 Fight for Glory! Intense battles call for intense monsters! Inside Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons…1

In the ever-evolving world of Pathfinder 2E, I am thrilled to have in hand Paizo’s latest release:  Pathfinder Monster Core.  By the time of this article, you can too peruse its pages and let the creatures therein captivate you with the latest treasure from the illustrious Remaster line.  This tome promises not just an expansion of the creatures that players can encounter but also introduces a slew of improvements and adjustments that refine the Pathfinder2E experience.  There’s brand new art and brand new Lost Omens lore too!  So, grab your dice, and let’s delve into what makes the Monster Core a critical update for adventurers and GMs alike!

More Accessible!

From the moment you crack open the Monster Core, it’s evident that Paizo has taken feedback to heart, implementing style guide changes that catch the eye even on the Introduction page. The immediate standout is right there at the top with the introduction banner sporting a fresh look that sets the tone for the pages to follow.  They’ve brought that Remaster feel here, but it’s more and more evident of stylistic changes that set the tone going forward. Gone is the papyrus-like beige that once served as the background, replaced now by a crisp white canvas that breathes a sense of clarity into every page.  Navigating the book has been made more intuitive, with the table of contents on the right now boasting easier-to-read callouts, ensuring you can quickly find the creature or section you need without the fuss. Another example is the “Reading Creature Statistics” headline, which has undergone a transformation, featuring a different font that eschews the all-caps of its predecessor for a more accessible reading experience.  Accessibility and inclusivity have clearly been prioritized, as seen with the addition of Content Warnings sections. This thoughtful inclusion warns of creatures tied to specific subjects that might be sensitive for some players, covering topics like alcohol/drugs, body horror, gore, and torture. It’s a considerate touch that allows game masters and players to tailor their adventures, ensuring everyone at the table feels comfortable and engaged.

More Monsters!

In terms of content, the Monster Core is hefty, coming in at 357 pages for the creatures, beating out the Pathfinder2E Bestiary of 341.  Total with other monstrous detail and organizational tables Core has 372 pages before backmatter, slightly outpacing the original Pathfinder Bestiary. But it’s not just about quantity; the quality and diversity of creatures have seen a significant enhancement. Among the notable changes are the alterations to dragons, a topic of much discussion across social media and prefaced in various forms over the last few months. Paizo has revisited these majestic creatures, tweaking them in ways that promise to impact gameplay and storytelling by focusing on the lore of them.  Interacting with each is bound to feel quite different from the steadfast Adamantine Dragon who are a form of primal, skymetal dragon focused on their purpose.  Meanwhile the Omen Dragon (above) is one of the occult with mirror-like membranes to their wings that offer a glimpse into the future.  Considering those visions could be shared with anyone – Omen dragons don’t care – there’s a lot of story opportunity!

Of course, Monster Core doesn’t shy away from evolution, as the Remaster line is certainly about leaving the OGL behind and embracing the ORC.  They’ve replaced the golem family in general with various other constructs.  Now the clay golem has become the clay effigy.  They’ve bid farewell to the adamantine golem, replaced with the formidable Aolaz.  I love that there’s a nice lore sidebar about how the Aolaz are from the Jitska Imperium. Gone is the blanket immunity to magic too with a few options the best choice to use.  There’s still hefty resistance to physical and spells, but like in the case of the Clay Effigy that telekinetic strike that couldn’t work before will work (albeit the physical resistance 10) or you should focus on spells of cold, earth, and water to ignore the spells resistance of 10.  The Aolaz?  No resistance to spells but more immunities to things like sonic, spirit, and more.

The crimson worm has transformed into the magma worm, reflecting a shift towards more thematic and visually compelling creatures.  Perhaps the most exciting aspect for new GMs while surprising long-time fans is the inclusion of creatures not found in the original Bestiary. The Norn from Bestiary 2, the Scarecrow from Bestiary 2, the Serpentfolk from Bestiary 2, and the Tooth Fairy from Bestiary 3 (just to name a few) have all found their way into the Monster Core. For those craving something old but new again, there’s the Pipefox (pictured at top) though it was listed as a familiar option in Grand Bazaar.  Meanwhile the Bogwid (above) makes its debut in Pathfinder 2E, adding an extra layer of danger to your swampy adventures.  The whole ravenous young that launch themselves at a target to feed is disturbing and awesome.  Sorry players!

More Updates!

The dev team at Paizo has also made numerous stat adjustments to the creatures within the Monster Core, ensuring that the balance and challenge of encounters remain engaging for players of all levels. These tweaks are a testament to Paizo’s commitment to refining their game, responding to community feedback, and enhancing the Pathfinder 2E experience.  I assume various errata have been woven in.  For example the giant scorpion’s AC has been fixed in a minor but meaningful way.  Obviously languages have been updated and damage types changed to void, vitality, etc.  The Creature 10 Rakshasa, now the Raja-Krodha, has more than a few fixes to its stats.  I also noted that the Creature 5 Dandasuka isn’t in Monster Core, instead it’s the Creature 1 Raktavarna.  Guess we’ll see the Dandasuka updated in Monster Core 2? Which reminds me I wanted to call out the vampire mastermind art changed from a masc, deranged looking vampire to a femme, beautifully gowned vampire.  I’m imagining that’s to accentuate the social manipulator aspect but there’s new art woven all throughout the book, some of it from various books already published.  It’s also possible because Vampire Mastermind became Rare instead of Uncommon.  A number of rarities shifted for creatures too.

More News!

Also in exciting news, the tabletop community has shown its support for creativity and Luck of the Harbor with the new game Warrenguard funding at over 400%! It’s a vibrant reminder of the passion and enthusiasm that players and creators alike bring to the tabletop world. I’ve gotten to playtest it a few times, and eagerly backed it. I can’t wait to see what kind of rider archetype we get from Jay Dragon as well as the additional art and lore!

The Monster Core is a wonderful update.  It’s a gateway to new adventures, teeming with creatures that challenge, terrify, and enchant. Paizo’s dedication to improving accessibility, along with their commitment to expanding and refining the game’s content, is clearly on display in this latest offering. Whether you’re a seasoned game master or a curious newcomer, the Monster Core promises to be an indispensable addition for you to invest in for your Pathfinder 2E collection.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Monster Core cover, Paizo

  1. Backmatter excerpt, Pathfinder Monster Core, Paizo
  2. Pipefox, Pathfinder Monster Core, Paizo
  3. Omen Dragon, Pathfinder Monster Core, Paizo
  4. Bogwid, Pathfinder Monster Core, Paizo
  5. Vampire Mastermind, Pathfinder Monster Core, Paizo
  6. Back cover, Pathfinder Monster Core, Paizo

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Investing In: Kingmaker Adventure Path Ties https://knowdirectionpodcast.com/2024/02/investing-in-kingmaker-adventure-path-ties/ Thu, 29 Feb 2024 13:00:17 +0000 http://knowdirectionpodcast.com/?p=27650 “Have you heard the latest?” – Linzi, probably

“What now?” – Amiri, loudly

“Well it seems Geb has some new Blood Lords…”

First and foremost, a huge congratulations to Luck of the Harbor’s Natalie Pudim and her team for the quick funding of Warrenguard! They met their goal of $5K in only 7 hours and now they’re well beyond even the original stretch goals. Again, like all my articles and investing ins, I’m not getting paid for promotion or anything. This is truly a fun game I’ve very much enjoyed playtesting, let alone I love the found family dragon-riding focus of Warrenguard. I’m sure you will too!

I love the lore of the Age of Lost Omens, and love reflecting the larger world of Golarion. I appreciate how released paths assume certain resolutions to previous paths, especially as we’ve gotten into 2E. As Kingmaker goes on, I want to bring references to other paths, especially where it has an impact on the PCs and where they are from. This takes it out of its normal chronology but you may want to reference at least the paths that originally came out before it. I’m assuming most paths have come before it, changing the political arena and recent events (i.e. the Whispering Tyrant is free!) or will occur during it. There’s great adventure to be had, but all these events shaping Golarion inspires me and my players.

In the past I broke down where Adventure Paths took place, but now I thought I’d share how other Adventure Paths could have influenced your game or come up at some point with a focus on how to incorporate it if you played it. Most players seem to love hearing how their PCs are still shaping the world. Maybe the heroes of that path visit, want to explore, offer diplomacy, or those NPCs who were tied to them do the same! While I haven’t played all these paths, I’ve done some reading up or have heard of others doing so. Here’s some ideas you can use with primary consideration toward Kingmaker as that’s the path I’m running right now. You can have Linzi share news, add items to your Rumor chart rolls, or have the NPC leaders supporting your PCs bring the events up. And of course, perhaps some heroes of these paths simply show up as powerful people are want to do. If I craft any custom events for Kingdom turns, I’ll be sure to share!

Players you should probably avoid, and of course there are spoilers references ahead.

WARNING: SPOILERS AHEAD

Rise of the Runelords

The Heroes of Sandpoint likely are spoken of in taverns, their fame the like of song. It’s possible they helped in Return of the Runelords as well. Of course you could have a featured PC visit, especially if they’ve any interest in diplomacy, aiding Brevoy, or wanting an ally against Ustalav.

Curse of the Crimson Throne

The Queen might be interested in diplomatic or trade ties, or perhaps she sends her friends the heroes as a diplomatic envoy. If not the kindest new Queen, perhaps there’s an interest in getting a stake of land there in the Stolen Lands.

Second Darkness

Those that battled demons and plunged the depths might have interest in finding what’s beneath the Stolen Lands. Perhaps they unearthed some ancient knowledge or hints to artifacts tied to the various civilizations of the area. The elves of Mierani might seek information in the elven ruins in the area or perhaps the cyphermages of Riddleport wish to study some older magic there!

Legacy of Fire

I was having trouble with this one. Perhaps elemental events that occur (especially related to the weather events) get the leaders of the Kingdom to call for assistance. The heroes of the Legacy of Fire or perhaps relations come to investigate and aid.

Council of Thieves

It’s certainly possible the heroes who sought to free Westcrown are interested in keeping free areas free. While many groups that came from these paths might have ties to leadership or influence that could be used for diplomacy, this is also another group that could be spoken of in tavern song. Maybe they also visit wishing to bring some order to what they heard was a chaotic frontier. 

Serpent’s Skull

Having survived the jungles and ancient ruins of the Mwangi Expanse, the heroes of Serpent’s Skull might be eager for new adventures. There’s much uncharted wilderness to be seen. You could tie concerns in the darklands with these heroes to those from Second Darkness as well. 

Carrion Crown

With Ustalav west of the Stolen Lands, I’m taking special inspiration from the paths that happen there. I imagine the heroes of Carrion Crown have taken up arms to help since the release of the Whispering Tyrant in Tyrant’s Grasp. Having a few die because of the undead’s march might be good as well. They may be especially interested in Pharasman ruins in the Stolen Lands.

Jade Regent

The key here might be Ameiko. She’s the leader of Minkai after all. Perhaps she’s funding trade, knows individuals who are in the area, or her allies from Rise of the Runelords or Jade Regent are exploring/informing her. We know she goes to the Radiant Festival during Agents of Edgewatch with trade and diplomacy in mind, so it makes sense here.

Skull & Shackles

Honestly I doubt any pirates, pirate lords, pirate captains, etc. care about the Stolen Lands. The Lake of Mists and Veils, north of Numeria and Brevoy, is said to have its own set of pirates so maybe if there’s a connection to any of the PCs created in Skull & Shackles there could be something. I find this is overall a challenge to tie in.

Shattered Star

These heroes also figure into Return of the Runelords. Maybe they’ve found some additional details, artifacts, or references in Guiltspur tied to extraplanar dangers in the Stolen Lands. Certainly any Runelords studies might reference ruins in the area as well. I’ve a PC in my game who is Varisian. That player also ran Rise of the Runelords for us. So there’s certainly Thassilonian details I’m pulling for usage like related Sihedron artifacts and sin magic.

Reign of Winter

Like Curse of the Crimson Throne, perhaps the new Queen of Irrisen seeks a diplomatic envoy. Amiri is heavily featured in Kingmaker and she’s from the Realm of the Mammoth Lords. You might have undertakings related to her personal quest – which I won’t call out – have come to the attention of the heroes of this path. If your players at higher level go visiting certain nations, this also seems a likely one.

Wrath of the Righteous

The Worldwound is even closer than Irrisen or the Realm of the Mammoth Lords. Perhaps those truly epic heroes are looking for allies to the east of Ustalav while they form a border to the north. Perhaps they’re investigating demonic activity or their allies are doing so. Recall there’s some demonic opportunity tied to the kobolds for example. They might also want to help establish a bastion of light in the region, a beacon of hope in a land of danger. An ally against the next great enemy – the Whispering Tyrant – seems right there as well.

Mummy’s Mask

Mummy’s Mask is another hard path to tie in. Osirion is quite far away, and that level of trade seems difficult. If the heroes of your run through particularly enjoyed exploration of ancient ruins, maybe they might come through the Stolen Lands.

Iron Gods

Numeria is north of the Stolen Lands and that’s where two NPCs are from: Octavia and Regongar. I’m having the outcomes of Iron Gods heavily play into my game, especially with a PC coming from the area. The Technic League has fallen but is not gone with undercover operatives still active. Klarkosh of the Emerald Spire, Furkas Xoud, and Ozmyn Ziadow all have varied interests in the Stolen Lands and the people therein. There’s existing rules for Kingdom diplomatic envoys and Numeria is certainly a possibility.

Giantslayer

To the west of Ustalav is the Hold of Belkzen, so no doubt the leaders there will seek assistance with the war they’re already fighting due to the Tyrant’s Grasp. The heroes of this path seem the perfect NPCs to feature for whatever diplomatic envoy or meeting. A war with the undead could indeed happens, so an alignment of leaders will be required.

Hell’s Rebels

Kintargo’s a ways away, but finding allies amongst the lawless of the Stolen Lands seems plausible. The Firebrands have a presence in Kintargo and a growing one in Numeria, so they’ll of course spread down into the Stolen Lands. It’s possible they want to ensure the new leaders of the area will oppose tyranny and oppression.

Hell’s Vengeance

If the “heroes” of Hell’s Vengeance are staying dedicated to Cheliax and its ideals, it’s possible they venture into the Stolen Lands to give Cheliax a presence or some dominion of an area there. If your leaders in Kingmaker are on the tyrannical or treacherous side, perhaps there could be some links between the two groups. Also you could have any opposed to the PCs flee to the Stolen Lands, creating some PC vs PC challenges that your group can enjoy.

Strange Aeons

My group ran through Strange Aeons, though we halted due to the pandemic. Once we started to resume, Pathfinder2E was available so we moved forward anew with a custom campaign – that I’m drawing from – until Kingmaker 2E was released. I’ve actually had Winter, a cleric of Pharasma, appear and tied one of the NPCs, Dovan, at the Stag Lord Fort’s to the campaign as well. Dovan is from Ustalav. Winter came looking for the statue of Desna from the asylum, which Dovan escaped from. You could also have the Strange Aeons heroes come to investigate some of the cult activity or other mysteries in the Stolen Lands. They could well be looking for allies against the Whispering Tyrant as well.

Ironfang Invasion

One of the PCs for our Kingmaker game was a hobgoblin. I say was as he has died (RIP Zugrum). Ironfang directly influences our Kingmaker due to Zurgrum’s origin there. Use of the Stone Road and the development of the new nation Oprak gives ample opportunity for discussions of trade, diplomacy, or exploration for the Stolen Lands.

Ruins of Azlant

While this adventure path happens far to the west, it’s easy to have Azlanti and more likely Thasilonian ties in the Stolen Lands. We know members of the former Technic League have interest in magic and artifacts in the area based on comments above for Iron Gods. Thus maybe the same heroes come exploring or are introduced through the Pathfinder Society.

War for the Crown

Taldor is to the south of the Stolen Lands, with Galt in between the River Kingdoms and Taldor. That nation comes up often due its historic attempts to settle / take the Stolen Lands. Various individuals have come from Taldor as well. Perhaps the Princess Eutropia is seeking new allies, a competitor has interest in taking the lands, or the heroes that aided the Princess come for diplomacy, trade, northern security, or further exploration.

Return of the Runelords

Rise of the Runelords and Shattered Star heroes play a part in Return of the Runelords. They along with the new heroes could have interest in the Stolen Lands and their new kingdom due to the Whispering Tyrant threat to the west, Thasilonian ruins / magic / artifacts, or because other nefarious threats from certain regions may make a power play there. I’m having the two “returned” runelords Sorshen and Belimarius have vested interests in the area for trade, diplomacy, and reasons related to the previous ruins / magic / artifacts. The heroes of Return might want to build a stronghold to protect the region and perhaps Sorshen wants to help fund it. You could have Belimarius make a deal with certain factions (like in Numeria) so she has easier influence in teh area.

Tyrant’s Grasp

As previously noted, the Whispering Tyrant’s threat to Ustalav and the Stolen Lands western border makes for a lot of opportunity with other paths’ heroes or featured NPCs. There will come a time when the operatives of the Whispering Way infiltrate the kingdom the PCs are building. Perhaps an army of undead will march east and Ustalav will come to aid. Perhaps the Tyrant wants the Stolen Lands for a reason of magic. Of course should your kingdom’s leaders be pro-undead or particularly nasty, maybe allyship is a possibility. You can also have common folk fleeing Ustalav into the Stolen Lands, especially Pitax or areas on the western side. These individuals might encourage the kingdom’s leaders to new vigilance to rebuilding peace in the area. At high levels, a challenge taken direct to the Whispering Tyrant could be powerfully mythic tale of bravery and sacrifice. Any PCs from the area may be seeking redemption, salvation, or revenge as well.

Age of Ashes

After saving Breachhill, Isger, the world, the Heroes from Age of Ashes are likely eager to maintain minimal worship of Dahak and the influence of dangerous dragons. Some of them exist in the Stolen Lands with other dangerous allies, so that could easily draw their attention. The heroes are likely also spoken of in song at taverns and may have become fixtures of a religious movement, especially if there are any Apsu ties.

Extinction Curse

It truly depends how Extinction Curse ends to determine some connections. Do the heroes seek out other links to Azlanti ruins or magic? Do they pursue more Darklands events? Do they stay in the area of Absalom and aid pathfinder activities, diplomacy, or other magical research? Any of those could bring them to the Stolen Lands. Their deeds are legendary to some but overall unrelated to Kingmaker.

Agents of Edgewatch

Similar to Extinction Curse, these heroics are likely best save for news or possible research and diplomacy activities.

Abomination Vaults

Like Agents of Edgewatch, maybe there’s news of such or possibly ties to Absalom’s research or political arenas.

Fists of the Ruby Phoenix

Character interested in martial arts, tournaments, or Tian Xia may have heard of the Ruby Phoenix Tournament and its champions. Otherwise, I would not expect interactions. If there is trade somehow to areas of Tian Xia, this news should travel.

Strength of Thousands

Here I’d recommend having students possibly seen in the path visiting the Stolen Lands to learn more about the primal, arcane, and even occult energies there. The heroes of your game may have interest in studies themselves, especially if they’ve become professors. There’s ancient and strange mysteries and technologies to find in the Stolen Lands. Any with a Numerian interest could possibly visit. They may also wish to preserve the land and its people, its culture. The Mwangi know the pain of “explorers discovering” what they have had for hundreds of years. 

Quest for the Frozen Flame

As Amiri is from the Realm of the Mammoth Lords, you can create some interactions or knowledge with NPCs or the PCs of the path. There may be opportunity for diplomacy or aid in handling Ustalav if you want to feature the undead threat. Well informed religious individuals likely know of events here.

Outlaws of Alkenstar

While a ways away, Alkenstar can have news ramifications that find their way to the Stolen Lands after its further developed. The Firebrands might carry these notes, and you should definitely feature such if you have a Firebrand PC in Kingmaker. There’s a powerful network to leverage with that organization, especially as Brevoy faces rebellious tendencies.

Blood Lords

Geb is also far away. Perhaps diplomacy through Absalom arises if you are considering leveraging the undead threat of Ustalav. The people of Geb predominantly wouldn’t want to be associated with the uncivilized (mindless?) undead and do not wish to be in the crosshairs of a new crusade. Geb might also see the Stolen Lands as a source of ancient magics to handle the rising threat of Nex.

Gatewalkers

This path takes place partially in the Sevenarches within the River Kingdoms, predominantly southwest of the Stolen Lands. Any public news should reach the kingdom’s leadership, especially any druids. Any PCs with ties to Desna could learn of information due to the dreams. The demon or occult activity could attract attention from heroes opposed to such whether PCs of this path or the Worldwound or any of the Ustalav paths (like Strange Aeons). Perhaps a larger organization of the PCs from various paths is forming for greater allyship. If so, I suggest definitely positioning the Whispering Tyrant as a large antagonist. I certainly am.

Stolen Fate

Those active or well tied to Absalom might learn of these events. If you’ve anyone focused on Harrow then you might have them specifically learn or divine some information through their practice. Or the heroes of the path might seek out a PC in Kingmaker who is drawing attention for their Harrowing adventures!

Sky King’s Tomb

Highhelm isn’t terribly far away, being southwest of the River Kingdoms with Kyonin/Galt in between. News of the adventure here should reach the new leadership of the Stolen Lands or already be known. Any dwarves are likely to have particular interest in events there. Any villains who get away perhaps run to the Stolen Lands to try and hide!

Season of Ghosts

Season of Ghosts is just ending but I’d be remiss not to mention it. Willowshore is also in Tian Xia but again, any ties to that country could result in news coming to the Stolen Lands. Occultists might have interest in the activities or learn through the Pathfinder Society of events there.

I hope these snippets and ideas can be of help to you as you consider ramifications of these paths for your Kingmaker or other Golarion-based games. I heavily encourage you to invest in the larger lore and story of the Age of Lost Omens! If you come up with any, or have written in any details for your campaigns based on previous paths, please share with me as I’d love to hear what you’ve crafted. And soon, we shall ready for the wide-reaching implications of the War of Immortals materials and the outcome of The Godrains Prophecies. Set your clocks to learn more on April 16th!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Kingmaker Adventure Path Special Edition section image with title added, Paizo

  1. Pathfinder Adventure Paths logo, Paizo
  2. GM Screen for Beadle & Grimm’s Absalom: City of Lost Omens Gold Edition, Paizo 
  3. The Godsrain Prophecies logo, Paizo Blog, Paizo 

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Investing In: Warrenguard https://knowdirectionpodcast.com/2024/02/investing-in-warrenguard/ Thu, 15 Feb 2024 13:00:04 +0000 http://knowdirectionpodcast.com/?p=27581 “Dragons are not pets, they are partners in a battle against the threads that threaten our very existence.”The Skies of Pern, Anne McCaffrey

Who doesn’t love dragons? They bring my fantasy-loving heart joy. And who doesn’t love McCaffrey’s Dragonriders of Pern? The chance to play one in a game is thrilling. Well with Warrenguard

“You are a Dragonrider. You feel the cold wind rush through your hair as you and your dragon fight the bonds of gravity. Your dragon lifts off from the lofty warrens high above the rest of the world where you make your home.”1

a complex scene of many dragon riders in a cozy hold room in the warren with a fire going and a dragon off to the side as the room is big enough for a dragon to stick their head in. And there's a puppy snuggling up to the dragon's head!

Cozy Hold Room: Can you find the puppy?

It sure looks homey, and magical, and filled with dragons and joy! Warrenguard is the latest game taking flight from Luck of the Harbor and the profoundly creative, modest yet brilliant Natalie Pudim. Warrenguard was my hype-building news ahead of PAX Unplugged and then one of my “must plays” of 2024. Well I got to play a one-shot, am soon to finish a two-shot, and I’ll do another one shot just before backerkit launch! And to be clear, like all the things I write about, there’s no paid promotion here. I’ll be eagerly backing this game the moment the funding goes live on Saturdary, February 24th. Do keep reading, but I’m gonna say right now: I highly encourage you to invest in Warrenguard!

So you probably already picked up on the fact that you’re a dragon rider, have a dragon, and live in a warren above the rest of the people. That’s all true! You grew up in some town or city (a hold), were eventually chosen (or won?) the right to train as a dragon rider when you came of age. You trained, met the dragon that would telepathically bond with you, and then got assigned to a new hold to protect it while living in that airborn warren with a group of other dragonriders. That’s the Warrenguard, the team of riders and dragons. The warrens mystically float above, likely connected to the hold by a massive chain. What’s the hold like? What about the warren itself? You determine all that with your cast of players at set up. But first…

Riders are you ready?

You’ve got to build your Rider! There are 5 archetypes to choose from. The Old-Timer has spent years as a dragonrider, has seen ups and downs of the job, and perhaps has a bit to prove to the new generation. You’ve got the brand new Fresh Face, who just finished their training at the Caldera (where riders learn) and is so excited for the new friends and adventures ahead! The Ace is the hot-shot, the popular one who’s become known for their success and skill. The Caretaker (image below) keeps the Warrenguard together, clean, and well-fed. They’re the heart of the Warren but maybe they need help too once in a while. Finally, there’s the Outsider. Think jaded, angry, brooding, but probably also hot, haunted, and dangerous. Maybe the reputation is deserved, but maybe it’s not! Each rider type at character creation has name suggestions (but you can make your own) as well as some attributes and traits to choose from. 

a dark-skinned woman with long white hair holding a staff and a smaller cat like pink creature on her shoulders, this is the Caretaker rider type

The Caretaker: taking care of you lot is a full time job!

There’s some phrases to choose from as well, catered to the type. Like the Ace has to choose something they’ve moved past – like an embarrassing nickname – while the Old-Timer has that one thing this life has never let them have. Natalie provides many examples to help you choose and build quickly. I was quite impressed by how only 5 to 10 minutes gives everyone enough time to frame up their character and make them feel already real. You finish up by asking someone a question of your choosing while the GM tells you whom else you’ll have to ask a stock question of. I do so love the spicy complexities that are added by these questions. As an example the Outsider has question of “How do I scare you?” Now someone might have a great idea for something truly terrifying, or maybe it’s a reminder of a lost fellow rider, or perhaps the answer is that they don’t. Lots of opportunity for collaborative story building, and some really fun characters!

So Many Dragons

But they’re dragonriders Rob! I know, I hear you. Natalie heard you. You don’t want just the rider, you want the dragon! There are 12 dragon types, indicated by color: Gold, Silver, Bronze, Red, Orange, Yellow, Green, Blue, Purple, Pink, White, and Black. They’ve got your stats for combat – which I’ll get to later – but they’ve got flavorful actions and information as well. Like the White dragons won’t violate their moral code while the Orange dragons are small and sneaky. The Yellow are the fastest in the sky while the Pink are playful, enjoying the fun between protecting their hold. Now I’m not sure if it’s in the rules but I think it is: dragons are determined randomly by drawing lots or rolling a d12. I loved this. Maybe you’ll get a dragon that is very synonymous with your rider’s personality, but maybe you won’t. An Outsider with a Black dragon is reserved, self-centered, tricksy but that same Outsider with a Pink dragon? Well that’s a different story. Does the dragon try to encourage the Outsider to let loose and have fun or maybe the dragon is more a reflection of what the character would be, had that terrible tragic event in the past not happened… If you’ve got a dragon, then it’s time to name them and choose their pronouns just as you did your rider. The GM will typically play those dragons, but you’ll certainly guide the interaction.

an orange dragon, curving its neck in toward its body with a sneaky look upon its face

The troublesome Orange dragon

After you’ve met all the Riders and Dragons, Warrenguard has some questions about your warren and your hold to answer like who is the commander, some details about your Warrenguard (ooo uniforms!), aspects of your warren like does it have a training field or a sitting room, and of course who is the keeper of the facilities. It’s interesting to see the Caretaker and the keeper (an NPC) interact. Designing a Hold is quite fun from what makes it defensible (ancient wall, raging rivers) to how does the Hold support feeding the dragons (fishing? insects?). Your Hold will have some aspects too like fields or mazes of canals, a style of governance, and of course a name. The one-shot I played first with Natalie had a hold called Prism with Game of Thrones style houses based on various jewels. It all felt a mix of Netflix’s She-Ra and How to Train Your Dragon. We had a Hold between raging rivers and there was lots of mist, so most people never saw the terrors our Warrenguard fought. Well, until they did see them.

And that’s it! You’ve got a Hold, a Warren, some NPCs, a bunch of Riders and Dragons all sharing the skies. Again, I was amazed at how quickly a world comes into frame as your group suggests aspects, names, and builds the environment around your PCs and their dragons. I could roleplay all day long, but there are some rules besides character creation. First and foremost: use safety tools like lines and veils. Don’t be afraid to ask for a pause and ask for a change either. And by ask I mean, state you would like that change and the group should support such. It’s not about proving or stating why you need a change, just that you do. I’ll always encourage safety tools because in a collaborative, fantastic game like this there can be elements people don’t want to see included from firearms to spiders to falling great heights. It’s also important to remember the spectrum of characters that should be represented and Natalie has encouraged such with Warrenguard. If you want to play up the glistening abs cis straight dude, go for it. But if you want to be disabled? Trans? Fat? Non-white? Go for it, just do it with respect and be open with your table about your vision.

a gold dragon standing proud

The Gold dragon: leader of the Warrenguard

Rules to Tell Your Story

For playing purposes there’s two sets of rules at play inspired by the Belonging Outside Belonging system created by Avery Alder and Benjamin Rosenbaum. Basically, when in the character driven moments you’ll be working to drive the story or perhaps make change/take action on the world around you. You’ll need Strong Moves to do so, which take a token. How do you get tokens? By choosing to do Weak Moves, which also allow the GM to use GM Moves to influence the story. Every Rider has options listed for both as well as Regular Moves they can do any time. For example, the Fresh Face can get overwhelmed or take action that leaves everyone vulnerable to gain a token. But for a token, they can learn a new skill or win someone over with their positivity. Regular moves tend to exemplify the character type and so the Fresh Face gets to pet their dragon, miss home, or get excited at just about anything. I loved that the Outsider has a Regular Move of “show up unexpectedly.” Use it to come on screen/appear in a scene to get involved and take either a Strong or Weak Move. I definitely enjoyed leveraging it just to make quick remarks like when in a TV shows someone’s walking past an open door with laundry and hears something just at the right time to throw a quick line out. Considering the Outsider gets a token when they scoff at tradition or others, it’s a great opportunity! There’s other ways to use those tokens too, and we’ll get there!

custom fate dice for warrenguard that are red with dragon shield symbols

Oh yes, there’s dice!

Additionally the Fate Core and Fate Accelerated rule systems from Evil Hat are leveraged. Predominantly you’re utilizing the dragon’s stats in battle. They have careful, clever, flashy, forceful, quick, and sneaky. Based upon the approach you state, you’ll roll your fate dice and add the result to the relevant attribute. You might carefully line up a shot, draw the attention with a flashy maneuver, or sneak behind the enemy for example. While you can try to attack or defend, predominantly you want to set up advantages through aspects on the scene or the enemy that you can tag with tokens for a +2 bonus to your roll. Be careful, enemies can set up aspects too. Dragons start with a few aspects already depending on their type like keenest senses for the Blue or the tracking, glowing orbs of the Purple’s breath weapon. Typically the GM is setting a number for you to achieve to create advantages, but with an attack or defend it’s a comparative total.

See it’s important for a Rider to build up those tokens so they can help guide their Dragon to make the best attacks possible! Get attacked for 5 and yet roll 3 for a defend total? Well you’ll take 2 stress out of the 3 your dragon has but you can also take consequences to mitigate part of that damage. You do that with a negative aspect, but be careful because now the GM might leverage them when attacking you next time! Building aspects lets you set the scene and really bring a style, and story, to the combat that’s not purely numbers driven while the attack/defend actions make for quick action resolution and damage tracking. I was impressed to see both game systems woven together for some really entertaining play!

I can’t speak yet to the GM side of the house, other than unlike the traditional Belonging Outside Belonging games, you’ll need one. I’ve gotten a peak at the rules and one of the GM moves is having a dragon get involved in what’s happening, even just to comment like maybe a curt comment from a Red when you do something foolish. I look forward to running a game or two, and hoping I can do so at PAX Unplugged next year if Games On Demand will have me. Of course, if Natalie is running Warreguard at any convention, do try and get in that game. You will not be disappointed!!! I also want to shout out Abbey Kelly, Art Director for Warrenguard. They were great to play with in that one-shot and they’ve been incredibly helpful with getting materials together for this article. You can actually met her, Natalie, AnonymousGob the dragon artist, and the specialty dice maker John at a live Q&A on Monday the 19th at 8 p.m. EST as seen above!

I encourage you to do so, to check out the game, and if you can invest in the backerkit because you and your family, your friends will love this game! I’ll leave you with a bit more art that Abbey shared with me by way of AnonymousGob’s amazing sketches. Can you pick out any of the other dragon colors? What’s your guess? The first mentions gold dragon and I can totally see that in that top head shot with the dragon looking up with the final image above.  A couple in that first one look pretty angry, so maybe Red too, not that Gold can’t get angry? But I guess that’s true for the bottom left in the second, which is giving me Jurassic Park spitting dinosaur flashbacks. Oh! Finally, if you’re looking to see some Warrenguard in action, check out the videos at TotalPartyKiss with the amazing Natalie GMing!

See you on February 24th for the backerkit launch!

sketches of dragons

sketches of dragons

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Warrenguard book, Luck of the Harbor

  1. Quote from Warrenguard backerkit, Luck of the Harbor
  2. Cozy Hold Room, Luck of the Harbor, art by Shan Bennion AKA anonbeadraws
  3. Caretaker, Luck of the Harborb, art by AnonymousGob
  4. Orange Dragon, Luck of the Harbor, art by AnonymousGob
  5. Gold Dragon, Luck of the Harbor, art by AnonymousGob
  6. Custom Fate dice for Warrenguard, Luck of the Harbor, crafted by Dice Dungeons
  7. Sketches of dragons, Luck of the Harbor, art by AnonymousGob

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Investing In: Masks https://knowdirectionpodcast.com/2024/02/investing-in-masks/ Thu, 01 Feb 2024 13:00:29 +0000 http://knowdirectionpodcast.com/?p=27478 “Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.”1

MASKS, Magpie Games

I said last time I wanted to play some Masks, and indeed I have. The sweet creative wonder that is Dan from Order of the Amber Die – who introduced me at my first PAX – was kind enough to say he’d do a two-shot of Masks for a group of us. Well, that two-shot became a three-shot so we could get in all we wanted. We really had a good time, and a big part of that is the characterization as they are the stars, the young superheroes. From the creation process to the forming relationships between characters, this is really a game about exploring growth. Thankfully Dan gave us plenty of challenges to grow against!

Young Superheroes

I touched upon the premise last week, but in short: you’re young superheroes, possibly high school age or possibly young adults. You might be a former villain or more of an antihero. Think of Teen Titans or Young Justice for other media reflective of Masks. Together, you’ve formed a team to help protect your city, which is probably the Magpie created Halcyon City though of course you could make up your own. Each character is trying to figure out who they are, and who they will be. The influence of your team and the rest of the city, primarily the adults, helps shape that image of us as we shift between perceptions and grow. You might have young villains to contend with at school and in the field. Perhaps figuring out who is who in your school is a primary goal for your team. However, there’s everyone else in the city to contend with: adult heroes, adult villains, and of course the general public. The heroes might be mentors or possibly disappointed with your behavior. Young heroes make mistakes of course. Villains might be trying to convince you of their way of thinking unless you’re taking them down just as fast as the adult. The general public may love or hate you, but ultimately you’re here to help save them. You grow through action and interaction, but also by failing and learning. Literally that gives you experience or more precisely potential, but I’ll get into mechanics next!

Part Apocalypse, Part Monsterhearts

Ultimately Masks is a tabletop roleplaying game with cited uses of Apocalypse World and Monsterhearts. There are basic moves taken directly from Urban Shadows, a game they also publish. You’ll have a Skin, a la a class, that represents what kind of hero you are like the tough Bull type or the Doomed, very Raven of Teen Titans in feel. The Legacy is a good one that a friend played in our game; it’s someone who’s descended from a powerful heroic lineage that’s probably very active and well known. You choose various looks, and some are suggested, but those are tied to your storytelling and character rather than mechanics. You also choose your abilities, which again are for the character and not specifically the moves you get to do with them. You could be a Legacy with super strength but maybe instead it’s divine armor and magic weapons! It’s your Labels that’ll you use to do your moves and use abilities: Danger, Freak, Savior, Superior, and Mundane. There’s a spectrum of -2 to +3 and over the course of your game session(s), they will shift! Why? 

Labels are a reflection of how others see you and how you view yourself. That’s where the Influence of others comes in. Influence can help anyone use moves against you, and adults have it pretty easy, but you can take influence away as you challenge societal norms, expectations, or just terrible adults. Your fellow teammates will have Influence on you or vice versa, and building influence means more about shifting perceptions as you try to find who you are. If they’ve already got influence on you, getting more influence means they are starting to impact just how Dangerous or Mundane you might feel. It’s a shifting mechanic to play up that discovery and growth. Considering all moves are based on these Labels, you probably don’t want negatives and so that will frame up how you behave. Fail a move and you get Potential. Those moves include the basics of engaging a threat directly (with Danger) or using special moves reserved for your hero skin. On the flip side, you’ll gain Conditions that impact your use of moves: Afraid, Angry, Guilty, Hopeless, Insecure. If you’re Angry for example, you’ll get a -2 to engage a threat. Check all five and you’re knocked out. You do have the chance for some Team help though, with a mechanic that your friends can give you +1, take from a Team pool, but be careful to use it up and then need it later. You’ll likely add to it each session so it’s not a one and done, thankfully.

Really all these chosen mechanics are to encourage that group storytelling. How do you see your character, how do they see themselves, and how are others influencing that? You’re telling the story of your character growth with more focus than I’ve seen from other TTRPGs. Everything is framed to handling conflicts – not always violent – and the impact to self and team. Adult influence will heavily impact that as well, but every Skin has two Team Moves specifically about how you’re sharing with them, learning about yourself, etc. The Harbinger – someone from the future – gets to confess about differences in the team from what they heard/knew from the future, which adds to that Team pool and then you pose a question if you depict a future they’d want. Say yes, and you get potential, say no and you get a condition. Roleplay then continues to ensue! Masks takes that storytelling a step forward to think of framing scenes as if it were a comic. Dan liked to say they struggled with the visualization aspect of that, but I felt they were excellent about it, not only as they set up scenes but encouraged us to visualize in such a way too. What do you see in the drawn panel? Maybe half a face and a tear or just a single fist with a POW! At one point Dan said it was a whole page image of the city bridge where we were arriving. It really helped put me in that superhero mood!

My Warlock

The character I created was the Scion. That is, my character was the child of a major, true villain. While not all knew, those who do can’t help but think of your parent. They likely don’t trust you, seeing only your parent’s villainy when they look at you. And while you’re out to prove yourself as different, there’s no denying some of that darkness is in you or at least what drove your parent to villainy… Mickey was the child of the vile Spellbinder, who may have started on the right side for championing rights but eventually went so far no one could agree with his actions, including Mickey’s mother. Thankfully Mickey took after both parents, hearing the spirits and drawing on cosmic energies to produce sorcery. Thus I chose the name of Warlock for my hero. All my labels started at 0, save for a 1 in Danger and Savior. Knowing I wanted to Unleash My Powers sometimes, I increased Freak up one. I talk to spirits and seem a little weird, so Freak made sense anyway!

Choosing Moves was difficult, but Dan asked us to start with one extra to make us a bit more developed for this two-shot. I chose a few that I thought would be fun with a limited run. White Lies let’s me comfort people by telling them lies they want to hear, letting me use Savior instead of Mundane and possibly get more influence over them. “No, no, sometimes buildings just get destroyed… Not your fault,” for example. They Don’t Deserve Forgiveness lets you tell a villain they aren’t redeemable. You have to get two conditions, but they lose influence on you and then when you directly engage them, you get to choose an extra option for what happens to them like taking something from or frightening them. Finally I chose Changed Sides so I could pretend to be on someone’s side to get away with something, maybe get into a place I wasn’t supposed to, or learn a weakness or a flaw. What I thought was exciting/fun/spicy was that if you failed your roll, of course you got Potential, but also a cool story thing happened: “On a miss, someone else watching comes to the worst possible conclusions and acts on it.” I love when moves in games like this have story elements you can act upon/respond to!

The Chaperoned Heroes

Our game also included a Bull (that strong, tough type), a Beacon (think well-trained fighter like Hawkeye or sweet no power type), a Legacy (with granddaddy issues), and a Nova, which is sort of the super-extra powered Jean Grey Phoenix type. We called ourselves the Chaperoned Heroes based on our typical need for guidance by the Legacy’s mother. That’s partially due to an accidental destruction of city hall when stopping a previous problem. Well they built a new one, and some angry journalist mocked us but we still went along with other heroes and civilians to see the new hall open. Of course that’s when darkness enveloped the area and someone named the Scavenger climbed up onto stage. We sprang into action though I had Warlock look for the real thread with Assess the Situation, a Superior based roll. I succeeded enough to notice 4 creepy casters on roofs of buildings casting some spell. We took all out but one; using fear, they’d momentarily caused Warlock to pause before they got away. We even stopped a fire from burning up a school! 

But the Mayor’s wife? Oh she wasn’t impressed, and went quick to mocking me after we’d just celebrated saving the day with minimal destruction of property. Why? Well Warlock’s father, the supervillain, had killed her first husband so she didn’t exactly love my character. What I did love – at least OOC – was how quickly other characters sprang to his defense either saying something, or in the Nova’s case losing their temper to throw something at her. The Legacy tried to stop it, failed, and seemed like he’d done it. Granddaddy wasn’t happy and of course, Legacy went off to brood. We’d all used some team moves to celebrate success or share with one another, but it was quickly looking like the Legacy wasn’t growing apart from us, almost embarrassed by us. He went up to that bridge I mentioned while the rest of us reconvened to rest at Warlock’s home. There was flirting between the Nova and the Bull, while the Beacon – who our friend Brian named Treefrog and I absolutely adored the premise – hung out with my Warlock. Treefrog had an adorable pet named Mr. Hop who could help with various moves. 

It didn’t take long to find the Legacy and the spellcaster who got away: both were at the bridge.  Now they were out for maximum damage including destroying the bridge and killing whomever; they were pissed. We nearly lost Treefrog who got thrown off the bridge and Thunder who got knocked down. Warlock got psychically attacked by the physically beaten spellcaster. But thankfully between the Legacy – who took the brunt of 5 shadow tentacles at once! – and Thunder – who used their special Moment of Truth – all survived. The Moment of Truth is a special move that each skin can get where you get full narrative control to do something pretty badass, though there’s implications in each like for the Scion it suggests you do something no hero would do but no villain could even understand. Riding that line I guess! Once you use it, you lose it, though there’s a way to get it again through further growth.

Superhero Landing

We got to end our oops-three-shot of Masks with some sweet musings save for the Legacy still feeling a bit estranged. We left for the ice cream we’d wanted to get before the bridge attack and some heinous flavors were suggested. I said something like pistachio and calamari. Terrifying, right? All in all, I really enjoyed the scenes we put together. We got just enough interaction and intra-conflict for some growth and exploring influence/label shifting. We felt the villainous attacks, the unhappy and supportive adults, and the full impact of problematic public and authority figures. I’d be really interested to see a longer term campaign where the need to work in moves to try them out would be a bit more natural. I think you could tell some amazing character and group stories with these rules. I highly suggest you invest in Masks if you love shows like I mentioned cause it’s easy to put together that Young Justice feel! There’s so many options for characters and with a great GM, you can really explore many topics though as always utilize those safety tools!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Masks: A New Generation cover, Magpie Games

  1. Quote from back cover, Masks: A New Generation, Magpie Games
  2. The Doomed unleashing their powers, Masks: A New Generation, Magpie Games
  3. Scion hero, Masks Unbound playbooks, Magpie Games
  4. Group shot for Chain Reactions section, Masks: A New Generation, Magpie Games
  5. Nova hero, Masks: A New Generation, Magpie Games

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Investing In: Games in 2024 https://knowdirectionpodcast.com/2024/01/investing-in-games-in-2024/ Thu, 18 Jan 2024 13:00:33 +0000 http://knowdirectionpodcast.com/?p=27410 “The debt we owe to the play of imagination is incalculable.” – Carl Jung

I certainly can’t even fathom how much I owe to the play of imagination, to gaming. If I go back far enough it was playing superheroes outside with other kids in the neighborhood. Someone had to be the bad guy, and that was me. Even then I was GMing and didn’t realize it. That was a game. Soon it was HeroQuest, D&D, and all the enjoyable board, video, and tabletop games since. Don’t forget writing or other arts like drawing; the imagination is at play then. After all the times friends could get together, countless fond memories together, or the security of something (anything) to do while sequestered at home during COVID, I owe a lot to gaming.

And I’ll refer to two conversations here because there’s only so much time for games. Sure, there’s sleep, work, exercise and other needs, but really there’s only so much time. A campaign can take years. How many video games do we purchase hoping to find time to play? I haven’t even finished my first playthrough of Baldur’s Gate 3! I know! Back in 2018, Adam of Order of the Amber Die was chatting with me ‘round the fire one night after a long day of gaming. He called out just how many years, how many games we can get through. It’s why the Order’s marathons are so valuable for getting through content, but also building memories. Then as the new year began, our Ryan said to me that perhaps putting together an article of games I wanted to play would be interesting. Honestly, it’s not only interesting but a great idea for me to help plan! So here’s all the games I’m hoping to play (at least try a one shot of) this year! If you know of a one shot I could get in on, let me know! I’m certainly going to be reaching out and searching.

Eldritch Automata is a game currently being kickstarted right now! From my friends at Gehenna Gaming, Nick and Ian have assembled a number of fine writers (including Rue Dickey, Michelle Y. Kim, and more) to produce this part-action, part-horror TTRPG. There are post-apocalyptic and psychological elements as drama builds around your character, a pilot struggling to survive in this world. I want to see some of these angelic horrors called Seraphs while moving my badass Automata to fight for my piece of freedom in this land! Also, since post-apocalyptic survival tends toward the isolationist or independent character, I’m really interested to see interaction with other PCs. Nick notes that “your relationships will ripple through the world around” and I want to see how. Rivalry can be good after all; it’s not just friendship and romance every time. It’s healthy competition like Legolas and Gimli or Fox and Falco. Count how many abominations you can destroy out there in the torn lands!

Warrenguard is coming to backerkit in February. Like Eldritch Automata, I mentioned this in my PAX Unplugged 2023 recap because it was some sweet, sweet gaming news to come out of the convention. I’m not sure on the ruleset exactly, but I know it’s a low roll and primarily roleplay game mixing up Belonging outside Belonging and Fate Accelerated. I’m just excited to have my dragonrider and dragon! That combo seems perfect for some roleplaying scenes, and getting tokens by leaning into some dramatic elements, then using them to propel the story or combat forward. I loved the Dragonriders of Pern books, so that’s right up my alley, but knowing Natalie of Luck of the Harbor, it’ll be able to be much more and truly whatever we make of it! UPDATE: my playtest one-shot is secured! So excited!

Continuing the trend of awesome games I learned about at PAX, 5th Conspiracy is the game framework we all need and the rules/story of the modern gothic we all want! I frequently have set my World of Darkness games building toward something more cross-venue. I want vampires, werewolves, gods, angel, and the like but there’s also aliens, dragons, bigfoot and more. They mix together with intrigue, drama, mystery and less about PVP though I suspect some might still occur… Stephen and 5th Conspiracy gives you all of that, plus that framework I mentioned to get the group unified under premise, plan, schedule, and more. I pretty much begged to get some game time in beyond the one-shot I played at PAX and my dark prayers to the negaverse have been answered. You can expect a full article on this glorious game!

Masks is a game from Magpie that I’ve dabbled in. Young superhero gaming makes my Marvel X-Men fan heart sing. Dan from Order of the Amber Die introduced me at my first PAX – trend much, clearly – and I wanted more. Back in June I played a one-shot and decided I needed more. It was with a skin/class from an expanded set of options that allowed me to bring a sort of haunted, brooding Scion of a villain hero to life. Antihero maybe but only because others might feel a way. I like that the game is about growing through action, but also by learning and experiencing with others. There’s moves to soothe and support, to jump in and help, but also find yourself and you can be rewarded accordingly with XP. Thankfully one of my friend groups is down with an extended series of the game and of course, sweet Dan is running it for us!

The long delay on fulfillment aside, I want to play some Urban Shadows 2E, also by Magpie. The quickstart came out and allegedly we’ll hear this month on when the full PDF will be sent out. For many playing – and I know a group of friends who started such over a year ago – that PDF is enough. It too is a modern gothic game of vampires, werewolves, hunters, and more utilizing the Powered by the Apocalypse ruleset. I played the first edition way back in 2020 as part of Gen Con Online, the first year of the pandemic and it was a welcome escape. There seemed a real element of power corrupting, influencing one another (which Masks has too), and the bargains side of intrigue. I’m eager to see more of that, and it also inspires me to find how to weave that into playing 5th Conspiracy. Honestly I really just want to see some of the other skins they’re making and see what a season of this game can really evoke from a group.

In the same conversation where Ryan gave me the idea of this article, I was asking about an Essence20 game! Honestly, it’s way past due and I’ve been meaning to try and find a way to play some of these Renegade Games. Really I’m a fan of the classic 80’s shows they’re based upon like the licensed Hasbro titles like GI Joe and Transformers. You could be a grizzled commando or an autobot with badass style. I mentioned wanting a Thundercats Essence20 game; please help me manifest it! I feel like if Critical Role played some Essence20 they could make a Thundercats game happen. Matt Merce did Lion-O’s voice in the show back like a decade ago. I’m interested to see how the dice allocation and use of even d2’s works for skill assignment. Everyone loves collecting dice so it’s nice to have more reason to use them.

That brings me to the Critical Role owned Darrington Press. Candela Obscura is out, their short form horror game in an alt Victorian, slight steampunk, Cthulhu-esque campaign world. I’ve enjoyed the short series they’ve had, and a short campaign of 3 or 4 episodes seems perfect for a trial. I won’t be surprised if we start to see more games running over time as this year proceeds into 2025. That’s especially true as their “long form” game Daggerheart premieres. I’ve signed up to help run trials / playtests and was accepted in! As soon as I can I’ll be gathering folks to try it out. Considering Critical Role is made up of these actors, the games always have a story focus with vibrant, character-driven touchpoints. I’ve seen screenshots (see below) with 6 ability scores like Agility, Strength, Precision, Intuition, Presence, and Knowledge. There’s hit points, ancestries (not races), stress and hope. The quick character sheets they showed off at Gen Con had info for leveling for the first few levels like increasing traits and stresses, adding more armor slots, and more.

Finally, I love Pathfinder2E and I want to try Starfinder2E! It shouldn’t be too hard considering the playtest rules are available to download and play with. It’d probably be difficult to take away from our current Kingmaker game for a bit of playtesting, so hopefully I can find a one or two shot with some folks. Maybe No Quest for the Wicked might want to do something alt-group and I’ll at least see such! I want to get that crew into some games; they were even asking about other games to try. But back to Starfinder, the thing that interests me greatly is with it and Pathfinder on the same base system for 2E you can bring rules in from the other. That includes classes! So getting more experience with Starfinder2E will be fun, and also inform my usage for Pathfinder. Heaven knows if I have a PC die and not want to return, the player will be asking so best to get ahead of that!

If you’re investing in any of these games already, let me know, especially if you don’t mind a drop in or are going to do a one shot or small series. I’m really excited to try more games this year all while running Kingmaker 2E. I think I’m an optimistic person, but I’ve high hopes for 2024 and hope you do too. Happy New Year and much love to all!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – a collage of book covers, owners as noted below

  1. IMAGINATION, archanN, Creative Commons Attribution
  2. Eldritch Automata book, Gehenna Gaming
  3. Warrenguard book, Luck of the Harbor
  4. 5th Conspiracy book, AED Publishing, Stephen Koontz
  5. Masks book, Magpie Games
  6. Urban Shadows 2E, Magpie Games
  7. Transformers Essence20 book, Renegade Games
  8. Candela Obscura book promo image, Darrington Press
  9. Daggerheart promo character sheet from Gen Con, Gwenhwyfar
  10. Starfinder2E playtest banner, Paizo

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Investing In: Remaster GM Core https://knowdirectionpodcast.com/2023/12/investing-in-remaster-gm-core/ Thu, 21 Dec 2023 13:00:50 +0000 http://knowdirectionpodcast.com/?p=27269 The focus of every Pathfinder game is the player characters—they’re the stars of the show and appear in every scene that plays out in-game. But what about those scenes? What stories are being told? What old legends are being discovered, and what new ones are being forged? Who are the villains, the allies, the traitors, the lovers, the monsters, and the gods? Who runs the world? When you’re the Game Master, that’s all up to you!1

PAX Unplugged has come and gone. It was an amazing convention, and I hope you can join me there next year. There’s a number of games coming to crowdfunding next year I’ll be sure to remind everyone of. I’m also waiting on a playtest document for 5th Conspiracy so I can run that for some folks. In the meantime, I’m excited for some upcoming holiday relaxation with friends and family. Thankfully we’re also going to get some Pathfinder in! As I ready for our next Kingmaker session, I thought I’d highlight some parts of the new Remaster GM Core!

An Introduction

GM Core starts off at about the original Core’s chapter 10, which was titled Game Mastering. The introduction’s very first subsection is “The Game Master” so that feels appropriate too. It’s basically what you’re signing up for with a reminder you don’t have to have mastery over the rules, nor should you be the absolute voice at the table. Pathfinder is indeed collaborative, as any good game and table should be. A lovely sidebar reminds the first rule is that the game is yours. Do with it what you will. Change rules. Change the world. I like the reminder that there’s no right or wrong way to GM, just have fun together and it’s important the GM has fun too! I always feel bad when Stephen over at Roll for Combat doesn’t get to leverage some cool monster or enemy ability. Imagine reading and planning for weeks (maybe months) and then boom, fight’s over in one round and you got no chance to use that cool ability. You can weave it in somewhere, but it’s not fun if the characters always trounce the enemy or more importantly they make it seem adversarial out of the game. It’s not players versus GM, it’s players and GM alike making a story with challenges and celebrations.

Running the Game

And of course to help guide the comfort, communication, and consent in that game we get now a more prominently placed safety tools sidebar right in Chapter 1: Running the Game. It was in the original core book but nestled within chapter 10. I like splitting out GM details for treasure, monster creation, etc. but even more so that chapter 1 is about the base of what’s acceptable or not (Pathfinder Baseline), those safety tools, handling objectionable content, and the impacts to real life. Bleed from characters happens and so the Social Spillover section is a good one to review. This chapter is honestly a good one to review as a whole table in your Session 0. Always have your Session 0! Get everyone on the same page about tools, themes, etc. I’ll point over to that premise document from 5th Conspiracy that I mentioned last time; it’s useful for any game! We get a review of choosing campaigns, adventure paths, Pathfinder Society, building your own adventures, and of course making characters that again should be part of Session 0.

I’m also doing some due diligence for myself and our Kingmaker game around pacing, enjoyment of the process, etc. We had a great discussion last time on hesitancy in-character and other impacts to the overall speed of the game. I want to encourage roleplaying (we’re a very RP based group) but cool combats and getting through the story is important too. One thing asked of me was handling some of the exploration challenges with more or less better expediency. While I tried to highlight some of the challenges with swimming across a deep lake the first time, once they managed to find a way to handle it I tried to speed through it faster the next and barely do so the future times. I think that’s helping. However, reminding myself of some key follow through as GM would help too. The section on Special Considerations helps there with “Yes, But…” or as those sale-trained would tell you, it’s “Yes, And…” lessons. You can try anything, but/and here’s what you have to roll or here’s what happens. It’s once we get to Running Encounters that I saw some sidebars I hadn’t seen before entitled GM Priorities. And I think they’re good ones to keep in mind.

For example, when running encounters GM’s should keep in mind the following:

  • Create a fun experience for all including yourself
  • Answer questions quickly and decisively when possible
  • Build anticipation for what’s next
  • Emphasize thrilling action and setting a rapid pace
  • Remind players it’s their turn or on deck
  • Show the immediate consequences of their actions

I leverage Herolab for characters and initiative, and we all encourage one another to describe our actions. I don’t go into too much detail for enemies, unless it’s some special move or ability. Critical hits should always get a bit more flair too.

When running exploration mode:

  • Make it fun, but keep it a smooth experience
  • Utilize vivid sensory detail to explain the area (what do you smell, hear, see…)
  • Shift time to emphasize tension and uncertainty
  • Speed past the uneventful
  • Get players to add details; ask for their reactions (I’ve noted some GMs ask what characters are thinking about at times)
  • Offer small-scale mysteries to build intrigue and get investigation into what you want them to look into
  • Rolls will happen. Find ways to keep things moving or utilize failure to add interest. (Failing doesn’t usually mean game over. Just more opportunity)
  • Plan transitions into encounters.

The highlight of sensory detail is wise. I’ve been trying to do that more in games where I’m primarily utilizing a path. I used to write very detailed descriptions – and I still do sometimes – but in growing to trust my improv of such, I’ve also been less purposeful in doing so. There’s also a subsection on Investigations and roleplaying, like encouraging players to talk through their thought processes and see how they get to certain conclusions. It can be their inner monologue, and that’s okay. Maybe some things are secret IC but not OOC. Many Powered by the Apocalypse games encourage that open exchange OOC so characters and/or the GM can find ways to bring things up. I do want to be careful of time with Kingmaker too. I’m usually talking in an hour or multiple hour segments, painting what’s happening, but certain areas are getting repetitive now. I also want to flow/transition into encounters better when running into things, especially as the players don’t always fight everything they find. Indeed, I’ve been pleased that the players have chosen an “all are welcome” community and no creature is just evil because of what it is. Helps that alignment is gone too.

Finally, when running downtime, a GM should consider:

  • Just because it’s not fighting a villain or exploring an ancient ruin, doesn’t mean it can’t be interesting or important to the story. (it helps that Kingmaker has a lot of NPCs and kingdom related activities to help encourage such)
  • Demonstrate changes to the settings based on the PCs’ achievements (some are obvious in Kingmaker, but others need to be improvised and/or decided upon)
  • Emphasize PC planning and “the fruit it bears” (i.e. what did their planning get them/the community)
  • Avoid bogging the game down, even with a lot of time passing. Minimize how many rolls are needed (which our player helping handle Kingdom turns really helped with last time)
  • Bring back compelling NPCs or plot thread (which I very much enjoy doing)
  • Interject events and scenes that may be interesting and help the world grow/feel alive (again Kingmaker has good ideas here, but I’m adding more)
  • Finally it’s noted to switch to encounter/exploration mode as necessary. I want to plan that better as I noted above.

Building Games

A lot of very useful, important advice and that’s only through the first 45 pages! And there’s way more than I’m highlighting here. Honestly, it’s a separate book for GMs but it’s well worth everyone reading through Chapter 1 in my opinion. Chapter 2 turns to building your game like will you run an adventure or build your own, how do you incorporate player goals, make interesting recurring villains, or determine themes that fit with your group. Beyond that is actually creating adventures and encounters. I quickly appreciated the updated environment/climate detail like on page 95 with a temperature effects table. All will be useful for the various exploration of the Stolen Lands in Kingmaker. High level encounters tend to really leverage the environment, and I do always appreciate seeing how talented GMs like Matt Mercer weave that into their custom games. 

There’s a new section on Dynamic Encounters and building in elements that will be helpful. Examples include hazards enemies may be aware of but not always like pipes that spew fire/acid/scalding water or maybe certain traps. Evolving Battlefields isn’t something I’d often considered like floating platforms on a river, teleporting between locations/rooms, or even a third party stumbling in on the event. Examples are given of a rampaging monster (owlbear!) or a restless spirit, but certainly there’s none of those in Kingmaker… The more obvious examples reminded me of big villain fights like stopping a cult from a ritual that was empowering/protecting the leader. Other ways to make your encounters dynamic include combining or splitting out what you had planned encounter wise, offering a time pressure like due to a collapse or the rise of some great evil, weaving in another objective or two like saving prisoners. There’s more to cover like Opponent Synergy, Misdirection, and setting up a good Recurring Villain but you’ll have to read that over for yourself! A nice sidebar on Social Encounter examples is worth mentioning, so it’s not all combat. My group is very good handling social encounters – and they love their diplomacy – but I can tell a few are itchy for more combat.

The Age of Lost Omens

Chapter 3 details our Age of Lost Omens including timeline/history, the lands, the people, the cultures, and of course religion. The Eye of Dread got a nice update what with the Whispering Tyrant’s domain from the Isle of Terror and that influence upon neighboring lands like Ustalav, Oprak, and of course Lastwall. A beautiful shot of the Mwangi (see below) is given with detail of the long-existing civilizations present there. There’s an excellent summary of adventure opportunities from pirates in Bloodcove or Sargava, to the Gorilla Kings in Usaro. I do want more information on the Kholo, the gnolls of the Mwangi. One of my players in Kingmaker is utilizing the ancestry and that Mwangi origin, which really sets up a tonal difference from the gnolls of other regions. Thankfully the Kholo are mentioned explicitly as such in the ancestries area, with an adorable bust photo much like the others. There’s no mention of the word Gnoll in fact, which may be an OGL to ORC differentiation! I’m all for the Kholo and their focus on storytelling and ancestral knowledge! Jumping to the last section of the chapter, we get that featured detail on the Planes we saw in Rage of Elements, fully updated so a GM doesn’t require that book to understand the Inner and Outer Sphere or what the Void is. Interesting how the main deities of The Universe are Gozreh and the Dominion of the Black, i.e. those divinities and gods that exist between the stars within the Dark Tapestry. Zon-Kuthon has met them; it didn’t go well.

All the Subsystems

Chapter 4 is all the lovely Subsystems you can use, from Pathfinder Society’s commonly used Victory Points to my love of Influence and Hexploration, which is very much utilized and grown upon for Kingmaker. Oh I should mention also that Foundry’s Kingmaker package is now complete! I love it, and hope to see the hexploration features they put in made generally available. The artwork is also stunning. Anyway, back to Subsystems. These are all from the Gamemastery Guide though why I’ve never seen/read through the Infiltration system is beyond me. This is the system and guidance for when your players want to get their characters into a place or group without combat. Think Assassin’s Creed unless you go hard at fighting everyone like some people… The Awareness Points systems help you determine the enemies awareness with complications and events happening as you grow in points. At 20, the infiltration fails and probably there’s some major combat to be had or perhaps arrest, even social bargaining! There’s some places this could come in handy in Kingmaker, depending what the players choose to do so I’m glad to have reviewed this.

Treasure!

Finally, Chapter 5 is all things treasure starting on page 219. Players don’t care about treasure though so you can ignore all of it. The real reward is helping people and the friendships we make along the way. I mean, that’s true, but who doesn’t enjoy some treasure. We get all the quintessential details for treasure like crafting and investing. One particular note I saw is that now you only need the formula for uncommon or rarer items. I guess if you’ve the right feat, it’s presumed you can make the common? And while we haven’t gotten the updated Alchemist yet, we do have a whole slew of alchemical equipment before digging into the various materials available in Pathfinder. Well, most anyway. Orichalcum is listed but Noqual is not, and for various reasons that’s important to my overall Pathfinder series of campaigns. It’s part of Grand Bazaar so maybe we’ll see all that updated in a future book.

Many magical item names have been changed but there’s many fine additions too, even if they appear similar to something from say other games… Frozen Lava are captured bits of elemental light, fire, and lava from a volcanic eruption that explode like fireballs. Apex magic items – those 17th level powerful items many players will dream of – got updated names to be free of the OGL. They along with Talismans and Staves saw changes to incorporate errata, as this was the definitive right time to do so. Frozen Lava has a held, reusable version called Eternal Eruption where the Frozen Lava reforms within 2d4 hours. We’ve got a few artifacts listed as well including Iomedae’s updated sword Serithtial. Relics got updated gifts, which I’m sure will please my brother who is leveraging them for his game. It doesn’t appear any are brand new but correct me if I’m wrong. And before the close out the chapter, there are treasure tables for each level including cost and page to view. These aren’t rollable tables but if you need them to be then you easily could work your way down. 

It’s been over a month, but I’m still reading through Player and GM Core. I’ll spend days reading through to find all variations and additions. I’ll certainly do more reading over my upcoming vacation. But I hope you’re investing in some gaming over the holidays too, especially new games and of course Pathfinder2E! I’m excited to get another Kingmaker session in before the New Year.

Want to try Dropout.tv?

I also want to do something different as part of my last article for the year, and with it being the holidays… I want to give a special shout out to Dropout.tv (2024’s preview video below) and its programming, which has brought me a lot of joy over the last year. Their shows like Dungeons and Drag Queens, Dirty Laundry (my fav), Game Changer, Um Actually, the new Very Important People, and the adorable Burrow’s End have been magical and hilarious. You can get a year of it right now for 20% off at 47.99. But I’ll tell you what. If you’re not sure you want to commit to such, because I love y’all and want you to get the love and laughter from it that I have, I will buy you a 1 month subscription if you message me your email address so I can send you that gift. Maybe the first 100 people, if even that many read this and want it? That way you can check it out over the holidays, binge some great shows, and then make the decision to invest in it long term. You can email me here or a DM on instagram. Reminder to give me your email address as it’s required for their gift subscription form. Thank you all for sharing 2023 with me and bringing all that you do to this community!

Happy Holidays! Merry Christmas! Happy Yule! Happy New Year!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder GM Core cover, Paizo, art by Wayne Reynolds

  1. Introduction excerpt, Introduction, Pathfinder GM Core, Paizo
  2. Introduction banner, Introduction, Pathfinder GM Core, Paizo
  3. Exploration Activities banner, Chapter 1: Running the Game, Pathfinder GM Core, Paizo
  4. Armageddon Orb, Chapter 2: Building Games, Pathfinder GM Core, Paizo
  5. Mwangi Expanse banner, Chapter 3: Age of Lost Omens, Pathfinder GM Core, Paizo
  6. Victory Points banner, Chapter 4: Subsystems, Pathfinder GM Core, Paizo

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Investing In: PAX Unplugged 2023 https://knowdirectionpodcast.com/2023/12/investing-in-pax-unplugged-2023/ Thu, 07 Dec 2023 13:00:15 +0000 http://knowdirectionpodcast.com/?p=27164 The more people who come forward and talk about how much they love gaming, how much they talk about individuality and diversity, the more gamers of color that come out and gay gamers that come out and everybody talking about what they love – that’s what the community has in common: a love of gaming.” – Aisha Tyler1

Every PAX Unplugged goes by way too fast. I make sure to arrive Thursday and before I know it, it’s Sunday and the convention center staff are reminding you it’s nearly 6 p.m. so it’s time to go. I didn’t even go by the Reading Terminal for shopping or a meal. There was just too much to do and see, let alone people to find time with. While I try to let PAX Unplugged be more relaxed and social, there’s still new games that need playing, actual plays that need seeing, and new friends to be made! Much as Ms. Tyler above says, there’s something tremendously powerful about celebrating the diversity and cultures who all share that love of gaming. Also, a quick reminder that I’m directing to non-twitter, non-X (whatever it’s called now) social accounts, typically bluesky or instagram. It’s hard to get away from the great gaming community on twitter, but the sooner we all unify elsewhere the better!

Warrenguard

Before the con had even started Luck of the Harbor released a sneak peak and link to the forthcoming crowdfunding for their new game Warrenguard. Created by the brilliant Natalie Pudim – who also created Sapphic Space Pirates – Warrenguard is a game of dragonriders in a fantastic world of floating islands and magic. How do you survive in such a dangerous world? What comforts can you muster with your found family? The ruleset comparison is to that of Wanderhome or the Fate Accelerated system by Evil Hat. I love that you have 5 archetypes to choose from but then 12 different dragon species, giving you unique combinations of traits and abilities. I’m really excited for it! I did also get to try out a new Snake skin in the now annual Mega Monsterhearts 2 game. Natalie made it with inspiration from Taylor Swift’s constant reinvention of herself but with themes around personality disorders or living in the wake of others’ perceptions of you. I had a tremendously good time with the skin and you can get it now from Luck of the Harbor’s site!

Eldritch Automata

Warrenguard isn’t the only hot game coming soon to your shelves. Our friends at Gehenna Gaming announced Eldritch Automata! This is going to be an action horror TTRPG with psychological elements and your own mecha! The kickstarter page notes inspiration from Evangelion, Pacific Rim, and the Cosmic Horror genre! The creator is Nick Francia, a lovely and creative gentleman who is extremely excited to share this with everyone. The kickstarter launches January 2nd! I’d also been tipped off to a kickstarter for a game that was identified as part of the PAX Rising Showcase for PAX Unplugged 2023.

Apistocracy

Apistocracy comes from the mind and artistry of Heather Dixon. If you like Bridgerton or socialite status and intrigue, then this game is for you. There’s numerous ways to win your influence as you navigate balls and events in order to be named the season’s favorite. Of course, do right by and don’t embarrass your host as they’re the ones putting you forward to the rest of court and high society. I was especially tempted to have my character head to the Tea Room and gossip, but you might go to the Ballroom to show off and gain influence or perhaps you need a safer, stable place to do so at Home. There’s many ways to win, and I should mention a great visual system guide live on the site. You can go there to sign up for news, a chance to playtest, and more as well! Join soon lest you become another forgotten face!

Eyes on the Prize

It wasn’t on purpose but I went exploring more social status and court shenanigans. A friend and I decided to find a game together at the Games on Demand area. Aren’t sure what you want to play? Looking for someone who likes to run Indie Games? Couldn’t get into the game you wanted? Head on over to Games on Demand! My friend Brian mentioned there was a “marriage game” that looked promising and so sit down we did. Another two strangers joined us as 4 could play the game, each couple with their Eyes on the Prize. In this game from Ira Prince, you and another are troublemakers trying to get some ultimate goal through a false marriage. Maybe you both know and agree, maybe you don’t. You create your characters together OOC and possibly, if 4 are playing, at slight odds. We chose a fae court setting, much in the way of a Court of Fey and Flowers from Dimension20. This way we immediately put aside the social issues of Victorian Era in the real world. Also, we wanted magic! Neither couple were a couple in real life, but we had a tremendously good time navigating boisterous exes spilling the details about money, business overtures that distracted us, or courtly dances to prove our affection. You track attraction points for how much you actually come to like one another, plot points for how close you get to your goal, and suspicion points for the public’s ability to recognize this whole thing is a sham! Well as it so happened both couples fell for one another in a fun, sweet series of events. Pick it up on itch.io for just $7 and you’ve got yourself an easy game for 2 to 4 players!

Order of the Amber Die / Roll for Combat

There’s another new game I want to get to, but first let’s talk those live people connections and actual plays for Pathfinder, Starfinder, and D&D! I started my con off right with gatherings of friends from playing Monsterhearts 2 oh so long ago during the stay-at-home times of 2020. The night culminated with getting to see Adam Smith – the magnificent map artist and GM – of Order of the Amber Die as well as the busy Battlezoo badass Stephen Glicker of Roll for Combat. The night was alive with lights as the Christmas Village at city hall was our backdrop. I could chat with these two forever, especially on upcoming projects and news in the gaming space. Make sure to watch Roll for Combat’s youtube channel for all the news updates and of course the Paizo blog for Order updates to the Abomination Arsenal playthrough! 

Starfinder

Friday’s actual play was the Starfinder Scenario: Gifts Ungiven! Our GM was Jenny Jarzabski and she led a crew of Pathfinders through the trash to find who was pulling pranks at the society gathering. The cast included Andrew River as Obozaya, Matthew Ekberg as Altronus, Noordin Ali Kadir a.k.a WerewolfFeels as Raia, and two gents from the No Quest for the Wicked Starfinder podcast: Dain Miller as Zemir and Niall Spain as Navasi. I got to see Noordin just before the actual play at the We Were Already Here seminar stressing the problems with colonialism and the need to change how we handle exploration – not conquering – games, avoiding topics like slavery and similar religious doctrines. It was great to see him step from a very serious topic to a jovial Starfinder game, where he often had to be a voice of serious direction with the sweet technomancer Raia. I’ll tell ya I kept running into Dain and Niall throughout the rest of the weekend. Dain’s witchwarper had a penchant for licking things to identify them, which the culprits of the pranks in the scenario didn’t quite a chance to exploit. I really appreciate how the scenario ended but I won’t spoil it for you should you wish to watch on PAX 3’s twitch. Definitely check out the cast’s socials and the No Quest for the Wicked podcast.

Pathfinder

On Saturday it was time for Pathfinder! The amazing Rue Dickey served as the GM of our iconics moving through the Winter Queen’s Dollhouse, that is the former Queen of Irrisen’s dollhouse. Thing is – it’s enchanted. Thing is – as becomes quickly clear – it’s a prison and Queen Anastasia had no idea. Thankfully we’ve a few Pathfinders to help! Alex Speidel played Merisiel, Erin Roberts played Lini, our own Jessica Redekop played Feiya, and of course Valeros played by Creative Director Luis Loza! They got turned into poppets, had to meet a whole house of characters, and got into a bit of a scrape all while ensuring a cake didn’t get smooshed. Of course, the way you play it may be different, but those images were so adorable. The Starfinder actual play’s images were extremely cute too. You almost feel bad rolling initiative or at least bringing a weapon down. It was great to see Remaster rules coming out, all benefit to the ORC and those who worked toward these changes. Thank you for that! But even more so, everyone leaned into their characters, made for a hilarious good time, and even rats were spared by Erin’s careful diplomacy. Check it out on PAX 3’s twitch. I hope they do more at PAX Unplugged next year.

Oops More Himbos

Which brings me to the only 5E live play I saw, that run by Jay Foster a.k.a. Swole Initiative with the return of Oops More Himbos! All genders were represented and to much hilarity I might add. The hype opening was a great addition to as we were serenaded with Taylor Swift music by Anya Combs and her partner (EDIT: not husband!) who’s named Matt (according to a post by Johnny Stanton) as shown below. They were excellent, got the crowd excited, and it really set the tone especially once we learned Johnny Stanton’s character was a football himbo named Kelcer with a lady that he was totally, truly dating name Taylora… We also had the fairy DILF himbo “2 days from retirement” from Kyle Shire of Critical Role and Queen by Midnight. He and Danny Quach – of Digital Thiccness – sure enjoyed a few clever gay metaphors/jokes. Danny and Banana Chan’s characters were dating, not siblings, even though they looked EXACTLY alike and used the same character sheet. I think we’ve all met those gym-bos who are in a relationship and seemingly are the same person. Finally, the group was rounded out with the half-orc barbarian, booty-shaking, kill-ya-if-ya-lose but biased toward friends character Beryl played by the always entertaining Jasmine Bhullar. I couldn’t even keep track of how many gnomes she killed, but it was a lot. They replicated quickly, or 87 years passed. It’s hard to say. Of course, my favorite line was in response to Jay’s question of how Beryl defeats toxic masculinity: “Here’s what’s important, I don’t do it alone.” Yes this was comedic and satirical, but all the players did well in a bit of social commentary and fighting these dangerous behaviors from their enemies. Might I just recommend that before entering a contest where Beryl is nearby, you become her friend first lest you lose the bar contest. You can check out Oops All Himbos also on PAX 3’s twitch

5th Conspiracy

I close my reminiscing of PAX Unplugged with a game I’m very, very eager to play again. My friend Kae convinced me to join her in a 4-hour one shot of 5th Conspiracy. You need to play as well. I got to meet the creator and Director (not GM, avoiding Master, which I loved) Stephen Koontz as well as their friend and operational , also Director Michael Parra. 5th Conspiracy is a game of urban fantasy, in modern times with vampires, witches, werewolves, gods, and more. I got to play a fae in a game we chose. You see, not only did Stephen seek to understand the kind of game we wanted to focus upon (action, mystery, thriller, intrigue, etc.) but he also wove such querying into the very game. Years ago now I praised Gehenna Gaming for their safety tools document, and now I’m thrilled to point to 5th Conspiracy’s premise document, which you can find on their site’s resources. Oh and here’s the cover of their book!

We players agreed on a mystery/intrigue game – and Stephen had a basic plot ready for such – but more so he sought to get buy into other facets of the game. We all can agree a True Blood urban fantasy is different from a Buffy the Vampire slayer urban fantasy. Stephen encouraged us to agree on 2 or 3 inspirations to serve as the Spirit of the game. We chose Harry Potter with depth of magic, Game of Thrones for intrigue, and Knives Out/Glass Onion for the element of mystery. As you can see on the Premise Document that’s just one item to note. We also discussed the hook’s inciting incident of the story: that the leader of the city (a child of Hades) called a gala. You’ll see that Commitment is listed and of course Safety Tools as well. These are all items to cover in a session 0, to set up a game all players are bought into and agree on the commitment. The why? Prevent how most games fall apart. Stephen wisely uses an example of a player unaware a game is every week for 20 weeks and then on session 3 when they find out, they quit. Or what about the classic d20 D&D player who wants to be a powerful hero and then dies in the thriller/horror game during session 1? Best to get everyone on the same page so either the story is prepared with the players in mind or that player recognizes that the game isn’t for them. In the same vein, understanding the character’s motivations, history, goals lets the Director weave the narrative around the character rather than having 0 plot planned or plot completely independent of character depth. We did go over Safety Tools and story elements before digging in, leading to a really unified set of player goals rather than characters having to agree on goals/get along.

Again, I won’t spoil the plot as you should really try to get involved in a test game. I’ll note I got to chat up an heir to the throne, parley with a fae leader, do some spiritualism to talk to the recently departed, and put my character in the ill graces of the city’s leadership by choosing the middle ground. But you know, Ash is an opportunist and a fixer and fae! What more advantageous a position to be then to be riding that shadowy middle ground? Ash was a pleasure to play, and I do love the idea of leveraging an Attribute and an Identity when rolling for success. Of course, Stephen also had us roll before we learned if we failed. Why? So we could describe the failure. Rather than simply being bad at what we should be good to do, we could merely add an element that caused the failure. Our Director’s example when explaining this plan was simple: if a talented assassin wanted to sneak by two people and rolled a failure, does that suddenly mean they’re a poor assassin? No, maybe someone else suddenly came into the hall or a lightbulb burst drawing attention. Sometimes it’s bad luck that’s not something you could plan for. Failure can really add to the story after all. I suggest you go explore AED Publishing’s site and utilize the premise document for any game you run. You can also find both Stephen and Michael on their Discord.

New Friends, Thanks!

Come Sunday night hang time with friends, it was serendipity to spend a beer and conversation with both Stephen and Michael from 5th Conspiracy and Dain and Niall from No Quest for the Wicked. Was interesting to hear Dain (as GM) won a CRIT Award this year for best villain (see below) and see all four speak to the complications of unifying player expectations for game as well as the variations of games between d20 systems and other systems that may be better for storytelling, like say 5th Conspiracy. That’s the kind of interaction that keeps me Investing In PAX Unplugged! Great people, great games, and great fun! I hope you find some excitement in the cool games I tried or the actual plays I got to see. Thanks to all I saw for such a terrific weekend! Much love to ya!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – PAX Unplugged 2023 Program Guide cover, PAX, art by Gabe

  1. Aisha Tyler on gaming culture, Vox
  2. Warrenguard promotional image, Luck of the Harbor
  3. Eldritch Automata promotional image, Gehenna Gaming
  4. Apistocracy game logo image, Heather Dixon
  5. Eyes on the Prize main image, game by Ira Prince
  6. Oops More Himbos promo image, Jay Foster / Swole Initiative
  7. 5th Conspiracy – book cover, AED Publishing, art by MikeLuard
  8. Crit Awards Best Villain 2023, CRIT Awards

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Investing In: Remaster Player Core https://knowdirectionpodcast.com/2023/11/investing-in-remaster-player-core/ Thu, 23 Nov 2023 13:00:59 +0000 http://knowdirectionpodcast.com/?p=27086 “For most of Golarion’s existence, arcane prophecy and divine visions foretold of major events and great heroes. In 4606 ar, prophecy decreed that the God of Humanity, Aroden, would return to Golarion and usher in a new age of glory. Instead, Aroden died, destroying the reliability of prophecy with him. Unbound and unguided by fate, he people of Golarion are now free to carve out their own destinies in the current era, the Age of Lost Omens.”1

As I dove into Player Core last time I started with the Witch because I knew to really immerse myself I needed a starting point besides the regular read cover to cover. It was a fun first run in to just go see all the updates for my favorite witch Ateran. Of course we picked up on some other items like being able to repeat Refocusing to get all those focus points back. Those cool things you get to do? Well now you get to do them more often! And of course, now everything OGL is removed and based on thel ORC, so the future for RPGs based on such rules (and of course the business health of companies using it) is free and strong! Definitely check out the Polygon article on the topic if you haven’t already. However, there’s still more to see changed in Player and GM Core so of course I have to hype them up!

Lost Omens Intro

We get a wonderful Introduction now, digging in the basics of an RPG, character creation, and leveling just like the original core rulebook but now we get some of that rich Golarion and Lost Omens lore that I love. First, I’ll call out that Alignment is gone. Donezo. Vanished. Now we have Edicts and Anathema! What does your personal philosophy encourage you to do or a code that you choose to follow? That’s the Edict. Anathema is what you’d never do, what’s contrary to your code or philosophy. They encourage looking at your religion or class to see if there’s guidelines to consider or to add. I love this for story development. Even more for that wonderful story-based development is the entire section on the Inner Sea, Age of Lost Omens history, various regions, and of course some great sidebars about the setting and how you might tweak it for your table. Then the Religion section goes through the deities, referencing anathema, areas of import, and a bit of history. I really appreciate that as anyone new to the game gets this bit of inspiration, a bit of the world and hopefully – maybe – a character concept long before they’re choosing to be an elven wizard of a leshy druid or an orc fighter. I always encourage having a two or three word concept before you build a character, and this background will help players be able to do that. That inspiration is important!

Ancestries

While I’ll admit I’m a little surprised we didn’t see the attribute flaws removed, there’s plenty to love with the Ancestry changes. I’m a big fan of the Gnome Obsession feat change. Now instead of being focused on a lore you picked up from a background – which isn’t always the case – you get the Additional Lore and Assurance feats for a lore you get to choose! You can even change it with a day of downtime. I think this is great to let a gnome’s flighty nature and absolutely love of something be reflected within the ruleset. Similarly the Dwarven Lore feat changed to give you Additional Lore in Dwarf Lore instead of simply training it. And look Elven Lore changed the same way! I do like a consistent pattern that rewards investment in a lore feat where you should be excelling!

Another exciting change is that the Leshy is now a core ancestry! Yes their lore feat changed like the others. I’m really glad that players new to the game will pick up Player Core and find the Leshy smiling back at them. Wait til they learn you could play a Shoony or Catfolk! Of course the Versatile Heritages have really change it up, especially the Nephilim, our former Aasimar and Tieflings. I do like the Unlimited Possibilities subsection early on, however, noting anything is possible and just because you don’t have the Ancestry feats for such, doesn’t mean you can’t have fey heritage and maybe pick that up through the Sorcerer class or from a patron/muse. It’s really all about crafting the story you want, meanwhile the rules are here to help guide some combat/skill challenge balance. The Changeling gives us a hint of hag changes as we see sweet hag noted as being the parent of a callow and a cuckoo hag being the part of a dream may, i.e. green hag and night hag are terms of the past! But yes, those Nephilim are one versatile heritage, allowing you to pick up a touch of hell, the abyss, or some celestial plane. It’s now easier to be born of both actually with this design. The 17th level Divine Declaration is the ultimate expression of this, letting you cast Divine Decree as you see fit, holy or unholy!

Classes

Besides the Witch, many classes have seen some very positive change. We’ll get more with Player Core 2 in the summer next year. Quick paging through I immediately saw the Divine Font changed so that it’s no longer based on Charisma. You get 4 additional spells for heal or harm, then 5 at 5th level, and then 6 at 15th level. Now you can be an incredibly rude, unfriendly, but still great at healing cleric! Or you know, cruel and good at harm, as you will. There’s even 2nd level feat to have a versatile font and you can choose harm and heal as you wish, provided your deity is cool with that of course. I’m also glad Communal Healing changed so that you can choose someone other than yourself to heal! Turn Undead is now Panic the Dead (see below) and it looks glorious. Big change to Druids of course is the aforementioned change to anathema: metal armor and shields are a-okay. And that makes sense considering we now have a plane of metal. Toph would be pleased. I do want to see some killer Druid/Kineticist builds with metal now. A number of feats changed their name to move away from the OGL – like Anthropomorphic Shape – and we got that updated 12th level Primal Focus to refocus and gain all our focus points back at once. However we got some new ones like Primal Howl, allowing your familiar/companion to let out a howl that does sonic damage and frightens. There’s also Garland Spell at 12th level to create difficult terrain and hazardous terrain in range of the plant spell you cast. It does damage but yet you and your companion are immune to it. 

Every time I look at the Rogue I’m reminded I’ve only ever NPCed rogues. All those feats and skills makes them so enticing, especially with their different rackets. Ruffian specifically got the ability to do sneak attack with advanced weapons, but they did put in some protective information restricting the use of sneak attack if the simple weapon has a damage die greater than d8 or advanced greater than d6. I.e. if it’s really big or blows up a lot at once, ya probably can’t be too precise with it. Eldritch Tricksters isn’t noted but I’m wondering if we’ll see it in Player Core 2 as we’ll get Sorcerer updated in that book. Meanwhile the Wizard changed quite a bit, to the point I really need to build some witches and wizards and compare. I love the school concept rather than specialty, and you get some good options with those schools as every school list has good spell options to choose from with those extra spells and now there’s no need to worry about not casting certain ones. There’s still that Unified Magical Theory school though if you want to generalize your studies, getting an extra 1st level class feat, drain bonded item once for each rank (not level now!) of spells you can cast. Of course there’s the couple school spells (focus powers) too: hand of the apprentice doesn’t have to be taken as a separate feat now! The other is interdisciplinary incantation. It’s actually a bit of blue magic, letting you react and cast a spell that someone else cast provided you have spells of the same rank so not as useful fighting stronger spellcaster.

Recall Knowledge

Skills are of course reprinted but the major update I saw was for Recall Knowledge. It’s all about a conversation with your GM in relation to the question you ask. There’s many wonderful examples in the sidebars about what you might use related to specific knowledge like religion for obscure myths or crafting for unusual materials. However the other sample questions side is even more helpful for skill challenges. It’s not just creatures and places, but looking over magic and how long it will last or knowing the vices of an individual. As now stated in Recall Knowledge the player will collaborate with the GM and may even decide not to Recall Knowledge if they don’t like the options they have for such a check. I want to encourage players to then wait and see what that player’s character says in-character before asking for a related roll. It’s a really good opportunity for some player character interaction if one PC has a good idea, realizes they don’t like their options to figure it out, but then can raise it up in-character for another to figure out. This can really build a skill challenge up to create interesting situations outside of combat. I also love that it encourages the GM to share options OOC and then let the story resume IC rather than leaving the players to guess at what they might want to roll or how to see what they know in-character.

Read The Errata

In my last article I did call out a bit of errata around the spellcasting archetype feats referencing spellcasting tradition. Well the official errata has fixed that! It goes a bit farther too. There’s information to help you with items from the old Core, the Advanced Player’s Guide, the Dark Archive, and Secrets of Magic. Want to play a Chapmion or Magus right now with the Remaster rules until the official updated class comes out? Well, you can! Read up in the FAQ to learn more than just some spell name changes. Arcane Cascade was updated and that’s important considering no more spell schools. Alignment’s gone so Champion and so many spells need help. If you read through the errata you’ll see that quickly. You’ll find a swath of updates for the Psychic, especially as various cantrip changes will affect their conscious mind choices, especially the Oscillating Wave. Now you gain frostbite and ignition as ray of frost and produce flame went away. Also as the spellcasting modifier add to damage went away, many of the unique psychic cantrips got damage adjustments you’ll find noted.

All Can Fly

I covered some spells in my previous article, and I’m very excited for void warp. However, I did want to call out a spell related to the typical magus build that is 100% gone. Shout out to my buddy Greer for informing me of this. It’s shocking grasp. It’s been replaced with Thunderstrike, which has a reflex save instead of being a spell attack roll. It’s not just a Magus either that typically takes it, but many wizards too. Avatar got updated with many deities listed. Figment – the former Ghost Sound – now can create a visual element. Fireball, on the other hand, remains unchanged and I do so love the image they presented for such (seen below). Fly used to be on every tradition’s list except divine, but now it’s there as well! That’s a lot of F spells, so let’s jump down a bit to all the summon spells. Summon Animal, Celestial, Construct, Dragon, Elemental, Entity (that’s aberration), Fey, Fiend, Giant, Instrument, Monitor, Plant or Fungus, or Undead. That’s a lot of summon options though the’re spread across the various traditions. All refer to the Summon trait detailed sidebar which specifies the creature level which mirrors what we expect of the originals: -1 at 1st level up to 15th at 10th level.

More Wounds

An important rules update that I missed originally but again, thanks to Greer, I see now. The Recovery check has been modified so that when you fail or critically fail, your wounded value increases. This means you could fail a few times, or already have the wounded condition, and it will gradually increase. You still gain or increase the wounded condition when you lose the dying condition. Someone using treat wounds or healing you up to full is going to become even more important if you stop dying but now you’re wounded 3. One failure or a critical hit and you’re dead dead. Wounded 4? Drop below 0 hit points and you’re already dead-dead. Bare that in mind, especially you healers out there. Stabilize or a quick heal/soothe will not be enough. Use that out of combat time to treat those wounds!

I hope you’re investing in the Remaster Core books! I’m looking forward to the next article and expanding on the isolated GM material in GM Core. Unrelated, I wanted to point you to the massive video Nonat put out on the kineticist. That’s a lot of hard work to prep, then film, then edit, so go give it a watch and share some thanks for all that research. I always take this time of year to share my thanks for this community and it’s no different now.

Thank You

Thanks to my Know Direction family for giving me space to share my hype! Thanks to Roll for Combat for driving tough conversations and letting me play my favorite witch ever! Thanks to Order of the Amber Die for incredible maps and amazing insights into modules. Thanks to Paizo for their work this year, especially those artists, writers, editors who help make it all possible and share their creative brilliance with us. I can’t wait for PAX Unplugged and to see so many of you! Give me a shout if you see me!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Player Core cover, Paizo, art by Wayne Reynolds

  1. The Age of Lost Omens excerpt, Chapter 1: Introduction, Pathfinder Player Core, Paizo
  2. Character Creation banner image, Pathfinder Player Core, Paizo
  3. Leshy, Pathfinder Player Core, Paizo
  4. Nephilim, Pathfinder Player Core, Paizo
  5. Panic the Dead feat, Cleric, Chapter 3: Classes, Pathfinder Player Core, Paizo
  6. Hero Points banner image, Pathfinder Player Core, Paizo
  7. Fireball spell, Pathfinder Player Core, Paizo

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Investing In: Player Core Witch https://knowdirectionpodcast.com/2023/11/investing-in-player-core-witch/ Thu, 09 Nov 2023 13:00:35 +0000 http://knowdirectionpodcast.com/?p=26989 You command powerful magic, not through study or devotion, but as an agent for an otherworldly patron that even you don’t entirely understand. This entity might be a covert divinity, a powerful fey, an ancient spirit, or any other mighty supernatural being—but its nature is likely as much a mystery to you as it is to others. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you’re never certain if you’re merely serving your patron’s larger plan.1

Oh you think Halloween’s just over and so now I’m going to forget all about that spinner of fates, that dealer of deals, that creepy crafter, the bad-cast witch? Oh no, the season of the witch just started. On November 15th, Pathfinder Player Core becomes available and it’s got that sweet, sweet remaster Witch ready to enchant, hex, and delight! Well, actually I’ve been lucky enough to have the book for a couple weeks and I am loving the changes. You’ve no doubt seen some lovely things to come from NoNat and Stephen & Mark over at Roll For Combat. I’m eager to break down all that I love from Core, but I really had to give the witch my love and focus. And I thought to myself how best could I do so other than by updating my lovely witch Ateran for Roll for Combat’s Three Ring Adventure!  And well, can’t help but dig into some other updates too!

But first let’s look at the changes from a general lens! It’s important to note that Witch wasn’t included in the core rulebook. We didn’t see the witch until a year later with the Advanced Player’s Guide. However, it’s now part of the core class offerings with this Player Core 1 release. Player Core 2 will contain the rest of the classes like Champion and Alchemist. Anyway, we’re still getting 6 hit points per level, still using a key attribute of intelligence. We’re still trained in perception, fortitude, and reflex while an expert of mental will. We still get training in 3 + intelligence skills and one determined by our patron. We get training in simple weapons, unarmed attacks, unarmored defense but as discussed on the Paizo blog spellcasting has changed. Now we start trained in spell attack modifier and spell DC, as well as the witch class DC. It’s really in the spellcasting, where you use your familiar as a conduit to your patron, where things have changed.

Your Patron, Your Familiar

Ateran’s original patron was that of Curse, granting them the occult spell list, training in occultism, the powerful Evil Eye, and the spell ray of enfeeblement. As I think about it, I don’t know that Ateran ever cast it. The related patron for Remaster is that of Resentment. In hindsight I’m not quite sure that fits the patron’s identity that was eventually revealed – and I won’t spoil it in case you’re watching – but it does mention that a patron of Resentment “is likely far from the upper echelons of its kind” so perhaps it is fitting. Ateran would still gain the occult spell list, training in Occultism, and the evil eye hex while the spell gained is enfeeble, the changed spell name for ray of enfeeblement. However, now when you choose your patron your familiar also gains an ability. This is in addition to the extra familiar ability you gain at first level in the APG, along with more abilities at 6th, 121th, and 18th level. Apparently a familiar of Resentment is one of ongoing misery, seeming hostile to others. That fits Csillagos well. Now whenever Ateran casts or sustains a hex, Csillagos will be able to curse a creature within 15 feet, prolonging the duration of any negative conditions affecting that creature by 1 round!

Perhaps it’s the right time to note that familiars have changed for the better, an extension of the new Pet feat. There’s a more diverse selection of abilities available, including options to change the familiar’s creature trait. You’re only limited to one but you can choose construct, dragon, elemental, fungus, or plant. You can also choose abilities from that new 1st level general Pet feat like amphibious, darkvision, flier, scent… A few of them are familiar to 2E originally but Remaster is really growing the options and customization while maintaining balance. That Pet feat basically let’s anyone pick up a tiny animal with the minion trait. I’m interested to see if specific familiar types are replaced altogether because now you can really build up the pet, or familiar, you want just like crafting up your character.

Hexes For Good, Or Ill

Hexes have seen changes as well. You start with either Patron’s Puppet or Phase Familiar. Patron’s Puppet is a free action, a literal unspoken Command as you please for your patron to take over your familiar and take its two actions however they see fit. As a GM, I want my players to do this! You can also take Phase Familiar, a reaction to shift your familiar into a ghostly state and protect them from harm. I’d like both for Csillagos. Looking at Evil Eye, that hex cantrip has improved in my opinion. It’s still a 1 action, single target curse that has a 30 foot range and can be sustained for a minute. However now instead of inflicting frightened, it inflicts sickened. It’s nice that it’s no longer a fear effect or have the mental trait, let alone it’ll stack with those demoralizing to cause frightened. It penalizes in the same way to all checks and DCs, but a nice extra detail is the target won’t be able to ingest anything like elixir or potions. At best they’ll stay sickened 1 while you sustain the spell, even if they try to use an action to wretch and get rid of the condition. Also, there’s no more text about someone becoming immune for 1 minute. This is in line with the blog post where it mentioned quality of life changes for the witch. So very thankful for that! Life boost is still one action and still grants a creature fast healing of the same amount, but the formatting now fits the formatting of other spells with the heightened effect (fast healing increases by 2) clearly called out. Ateran uses this in almost all combat encounters, so I’m glad to see it will stay a staple. Then there’s Malicious Shadow (see below), which still does the same 1d10 plus spellcasting modifier damage as it’s not a cantrip. It did gain the Concentrate and Manipulate traits, thus it will be a bit more difficult to use in a tough situation like being grappled. There’s a clear call out about contributing to your multiple attack penalty now, so really if anything this was a good opportunity to do some errata updating.

Feats Of Wonder

Looking to feats you might choose, Ateran has Cauldron though has used it less as potions became easier to find or afford. Well now during your daily preparations Ateran will be able to creation one free temporary oil or potion each day using any formula you know! I love the image of the witch brewing up the day’s concoction. And if you’re a master in spell DC you get to create two, and three at legendary! This is a truly valuable change to the Cauldron feat. Not a feat that Ateran has, but maybe now would want, is the 1st level Witch’s Armaments. Eldritch Nails that deal 1d6 slashing! Iron Teeth that does 1d8 piercing! Or maybe you having living hair that you can grow from your head, beard, mustache to trip, disarm, or do 1d4 bludgeoning! Living Hair was level 2 before and Eldritch Nails level 4, so these options are available far sooner. Also, you can take the Armaments multiple times. Collect them all! The 6th level Witch’s Charge didn’t change, but there is now a 4th level opposite called Sympathetic Strike, allowing you to create a connection with a target you Strike using your Witch’s Armaments. They get a circumstance penalty against your hex saves, setting up a great combination of attacks. Double, Double at level 10 doubles how many items you can make with Cauldron, up to 6 at legendary. However, Ateran will still want Witch’s Communion to protect all their friends as part of Witch’s Charge. Casting touch range spells at 30’ without an extra action is incredibly useful for buffs like Heroism! I absolutely adore they’ve created Coven Spell for level 12, allowing you to use a reaction to empower their spell. The Witch definitely needed things like this to build atop that coven, communal casting idea. Oops All Witches sounds like a fun game to me! Just try to balance that around taking Witch’s Broom at level 12 so you can fly upon it whenever you want. Finally I’ll call out Patron’s Claim, an 18th level feat that Ateran isn’t ready for, but will want. Once per hour you can use two actions to call upon your patron’s power. Ghostly limbs reach out from your familiar’s mouth and attack for 10d10 spirit damage, possibly inflicting drain and getting you a Focus point back! You patron snacks on the victim’s life energy and you gain more power. Equivalent exchange I’d say!

Making Magic

Spellcasting where it’s at and aside from hexes, Ateran loves the occult. Telekinetic Projectile is their cantrip of choice. I can usually chant it on screen and everyone knows what I’m casting. Well as discussed, we won’t be adding spellcasting modifiers to damage anymore and I can see that immediately with this spell. But that doesn’t mean it is staying at 1d6, nope! Telekinetic Projectile will now do 2d6 base instead of the 1d6 + attribute modifier. While it could be less damage sometimes, it’ll average out expectantly and could actually do more damage on occasion. I’m all for standardization to keep things moving smoothly, quickly at the table. Daze changed similarly starting at 1d6 damage instead of spellcasting modifier damage. Grim tendrils? The same except for the previously announced void instead of negative damage. Speaking of void, there’s a new cantrip I think many will want to use: Void Warp. 30 feet of range, targeting a living creature, and doing 2d4 void damage and can enfeeble 1. Haste? Same. Feeblemind? The same, but well Never Mind. Not spells Ateran normally casts but Magic Fang and Magic Weapon are now Runic Body and Runice Weapon, and they have 6th and 9th level heightened versions so instead of +1 striking, they jump to +2 greater or +3 major striking! Also Runic Body affects all of the creature’s unarmed attacks, not just one. Upgrade!

Benefits For All!

I think an overall large change for every class is that now you can Refocus as much as you want to regain up to your pools maximum in focus points without high level feats allowing you to gain more than one point. This is great for when you use more focus powers in a combat, though it does mean you’ll spend more time refocusing, possibly up to 30 minutes. Yet even that has a 12th level feat option in so far as that with one Refocus activity you refill your focus pool. For witches, that feat is Hex Focus, which used to allow you to regain 2. For Bards, it’s Inspirational Focus, Cleric’s get Domain Focus, and so on. There’s also the multiclass benefit of training in spell attacks and spell DCs. You might see – as I did – the call out to improvements by magical tradition in the Spellcasting Archetypes section, but I have it on very good authority that this is in error and will be errarated. Probably wise of me to also call the known change to all spells in that spellschool will no longer be used as a trait, except for Illusion as that has rules implications like Summoned or Polymorph. I really dig the Subtle trait – found on spells like Charm and Invisibility – which are noted as being able to being cast “without incantations” and don’t have obvious manifestations. Far more useful for those tricksy characters! There’s also the Spellshape trait though I only noted that on two Bard compositions, basically allowing you to modify a spell you cast afterward. Wizards have many feats that can do this, but a good example of a Witch feat is that Coven Spell reaction I mentioned above. I love the trait to rules methodology, though I’ll admit I’m biased in loving an object-oriented standardized rules system as I’ve a programming background. Still, as I noted above, unifying abilities, feats, spells to work the same way under a standard architecture just makes the good faster to play, and easier for all to enjoy while still presenting many options.

There’s a ton more options to dig through too! I’ll be investing time in the Remaster for quite a while. I’m pleased we’re getting things under the ORC (referenced on page 463!) and using this time of change to update the rules based on all we’ve learned in the last four years. Let me know what you’re most excited about as you read through the Player Core! The hardest part of the next few weeks is whether to next discuss more Player or get into that GM Core! Happy gaming! Oh and if you’re going to PAX Unplugged, be sure to let me know! I’ll be there with utter excitement.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Witch main image with added title, Paizo, art by Wayne Reynolds

  1. Witch description, Pathfinder Player Core, Paizo
  2. Witch feats banner, Witch Feats, Pathfinder Player Core, Paizo
  3. Winged cat image, Familiars, Pathfinder Player Core, Paizo
  4. Malicious Shadow, Witch Hex Spells, Pathfinder Player Core, Paizo
  5. Feiya the iconic witch and her familiar Daji, Pathfinder Player Core, art by Wayne Reynolds

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Investing In: Halloween https://knowdirectionpodcast.com/2023/10/investing-in-halloween/ Thu, 26 Oct 2023 12:00:24 +0000 http://knowdirectionpodcast.com/?p=26889 Halloween wraps fear in innocence, as though it were a slightly sour sweet. Let terror, then, be turned into a treat…” – Nicholas Gordon

I love Halloween. Spooky movies are always first on my mind. I watch Hocus Pocus, Practical Magic, Nightmare Before Christmas, and really constantly just keep 31 Days of Halloween on TV. I decorate my home, and read up on things like witches and hags. Last year I didn’t do nearly enough of it, though I did create a serious amount of goodies for a Halloween party as you can see in the instagram post from last year. Really it got me thinking of how to celebrate in Pathfinder, and I recalled the small Allbirth event I brought into our last game. It was more focused on figuring out if the hobgoblin who’d come into town was actually a barghest in disguise, but the festivities were still useful and fun as a backdrop. I’d like to do more in general for holidays, but Halloween always has a special place in my heart. I’ll want to do it right for our Kingmaker game, so I wanted to prep ahead of time and when better to be reading up on it but now. But where to get more information on Allbirth?

Well have you grabbed a copy of the Travel Guide? It’s one of my favorite books from last year with so much creativity contained within, especially on cuisine, couture, and culture! I mention it briefly but there’s an entire section on the holiday of Allbirth. While it was a Lamashtu day of sacrifice that I won’t go into further, we learn that it’s become more to many. Apparently what started with half-orc and goblin youth in Katapesh is spreading across the continent as a holiday of joyful day of tempting tricks, treats, libations, dancing, and of course masquerade. Sounds like Halloween doesn’t it? Well wouldn’t you know, Allbirth is celebrated on the 30th of Lamashan, the 10th month of the calendar. While it’s partially serious, there’s still frivolity as many who consider Lamashtu an ancestor, a mother of monsters. Soon we’ll see alignment disappear and while anyone who has played Rise of the Runelords knows there are those who would do wicked things in Lamashtu’s name, maybe the goddess is changing as views of her peoples change. Nocticula found redemption and maybe other divinities will too, even if one is set to meet an untimely end here soon.

I love that the scene they decided to include shows the party happening at a ruin out in the forest. What a party to be had, or well maybe a horror movie. Still as I mentioned there’s all sort of fun to be had at an Allbirth celebration. Performers play various instruments to fill the night with music. There’s poets reading and plays being performed while fine foods are eaten, especially those hearty and savory stews. Of course there’s sweets and drinks that are syrupy or candied. Apparently the desserts are usually saved for last, to be grabbed as you run out after a typical combat. The combat is sort of an honorary one of Lamashtu and Pazuzu, who were once together until Pazuzu betrayed the mother of monsters. Who fights? Well there’s much dancing to the music, but there’s a competition called the Dance of Beasts. An individual will change one person in a couple, and whoever isn’t chosen gets to choose which of the two they will continue dancing with. Eventually you’ll want to escape the dance floor with your chosen partner. Meanwhile there’s various masks and other decorations, typical sculptures of monsters and demons. Decorations can flow in that vein but also entrails and blood might be on hand for fortune telling rituals. The guide notes these rites are sacred, respected and often performed by an orc or half-orc ritualist. To give those seeking information or those partners eager for privacy off the dance floor sometimes curtains are made of vines and sprigs of box elders. A ruin could be quite the scene for such a party! But ultimately before the desserts can come out, the best dancer and best sculptor are chosen for that Abyssal Heartbreak fight.

The Travel Guide continues with a fashion example, basically a combination of the fashionable and a Halloween costume. I like the particular note that “[t]hough Allbirth began as a holiday for the descendants of Lamashtu, many other ancestries are frequently invited to Allbirth parties (usually wearing costumes that draw from their own culture’s legends).” That is to say, don’t dress up as a goblin because those are real in this world. Technically demons and devils are too, but to most people in the world of Golarion they’re still otherworldly spirits they might never meet. It’s very different if you come dressed up as another mortal culture from your world. Some designers will even loan out their outfits and clothing makers might hold some in reserve so everyone gets to look amazing. This reminds me of pre-colonial and renaissance times where it was common to see nobility hosting parties for their neighborhoods, vassals, etc. and they’d supply food, drink, and costumes. It was good to share the bounty as it were, especially in the face of otherworldly dangers.

Wearing attire like armor or weapons is okay, especially if they’ve seen true combat as that can be eye-catching. There’s also masks meant to hide your true person, often-times a jackal because of Lamashtu so other masks are considered fancier and cool. Notice how this mask has horns? It’s apparently a mask of Vavakia. Vavakia horns are a reminder of the punishment that awaits those who would enslave others, as those mortals are transformed into vavakia. Thus the attire can even be a statement piece. Firebrand Allbirth celebration sounds really interesting… There’s also a highlight on the bottom of the dress/robe as having Belkzen Imagery. There’s some national, personal pride here and Allbirth can be a bit of celebration of history, family legends, and developmental stories that won’t face fear or judgment like one might see with other peoples. Basically what it comes down to is a celebratory expression for these often prejudiced people who have made the holiday their own. I find that incredibly inspirational. Hopefully humans who get invited to such a celebration learn the history and cultural significance. 

However, that is just an example from Katapesh. I’d love to see such in other areas, and I hope to do so in my own game although in Kingmaker right now it’s early summer. We’ll get there eventually. Considering the players have chosen to make their kingdom one of openness and acceptance, any may find a home there. Heck, one PC is a gnoll and the other is a hobgoblin. And while Nok-Nok (NPC I won’t spoil here) may be listening to their heroics, who wouldn’t like to celebrate a bit of Allbirth in their own way? It all seems quite fitting of the quote I started the article with. Should you wish to bring an eventful adventure to your Pathfinder game, I fashioned up a few scenarios tailored for an Allbirth party with classic Halloween flavor:

Curse of the Haunted Masquerade

The city of Magnimar has quickly become famous for its extravagant Allbirth masquerade ball. However, this year, the attendees are turning into their costume characters, and the curse is spreading. The partygoers need the help of intrepid adventurers to uncover the curse’s source, hidden deep within the haunted Harrowvale Manor. Along the way, they’ll confront spectral masks, sentient costumes, and haunted mirrors. Can the party guests break the curse before they become permanent residents of this eerie masquerade?

The Ghost Ship Regatta

During the Allbirth festivities in the coastal town of Sandpoint, a ghostly regatta suddenly emerges from the mists, crewed by vengeful apparitions. The adventurers must board spectral vessels and engage in a thrilling race across the haunted waters to determine the fate of the town’s Allbirth celebrations. As they navigate through treacherous spectral storms and contend with ghostly competitors, they’ll need to discover the truth behind the cursed regatta before Sandpoint becomes the ghost ship’s permanent destination.

The Pumpkin King’s Revenge

In the village of Roderic’s Grove, the annual tradition of carving enchanted pumpkins has gone terribly wrong. The pumpkins have grown monstrous and hostile, and a wicked being known as the Pumpkin King has risen from the fields, vowing vengeance on the villagers. The adventurers are tasked with delving into the pumpkin-infested labyrinth beneath the village to confront the Pumpkin King, break the curse, and save Allbirth for Roderic’s Grove.

The Phantom Carnival

The mysterious Carnival of Shadows only appears on Allbirth, and it’s known for its otherworldly wonders. This year, however, the carnival has vanished, and the surrounding town of Restov is now trapped in a never-ending Allbirth night. The adventurers must enter the realm of the Carnival of Shadows, where they’ll encounter bizarre creatures, face twisted games and puzzles, and ultimately discover the carnival’s secret and its connection to the perpetual Allbirth night.

The Cursed Costume Contest

The town of Oregent is renowned for its grand Allbirth costume contest, where the winner receives a legendary prize. However, this year’s contest has attracted a cursed artifact, turning the contestants into their costumes, each with unique, dangerous abilities. The adventurers must infiltrate the contest as participants and use their newfound powers to solve riddles, navigate enchanted obstacle courses, and defeat other cursed contestants. Can they uncover the artifact’s location and save the contestants before Allbirth ends, sealing their fates?

I hope you have some amazing Halloween plans! While I’ve a party to go this weekend – and I’m bringing the cookies shown below – the actual day of Halloween will likely be a night in with treats and reading up on some early release material that may be relevant to Pathfinder… Oh, here’s the cookie recipe! Make some and share at an Allbirth adventure as you invest in with your group!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Carved Pumpkins, Reaping What We Sow cover, Paizo, art by Marko Horvatin

  1. Jack-O-Lantern Spectacular 2014, Roger Williams Zoo, photo taken by me
  2. Halloween 2022 treats, photo taken by me
  3. Allbirth, full spread images, Travel Guide, Paizo
  4. Allbirth Fashion, Travel Guide, Paizo
  5. Season Witch (autumn), Ultimate Wilderness, Paizo, art by Alexandre Chaudret
  6. Reese’s Cookies, photo taken by me

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Investing In: Foundry’s Kingmaker https://knowdirectionpodcast.com/2023/10/investing-in-foundrys-kingmaker/ Thu, 12 Oct 2023 12:00:00 +0000 http://knowdirectionpodcast.com/?p=26799 Who rules the Stolen Lands?

The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become one of the greatest new nations in the world?1

It’s been nearly a year since my Kingmaker Planning started. My game is now underway and I’ve thoroughly enjoying my players exploring the Stolen Lands. Indeed, they now rule their own growing kingdom. I’ve made some low level additions and taken inspiration from Zelda: Tears of the Kingdom for both expanded foraging and cooking rules as well as creating a fiend inspired by Ganondorf (though I made it before getting to the boss fight so no spoilers there). I also provided some updated Pathfinder2E build rules for a few NPCs, but I suggest you save that link for your GM. It’s been an incredible journey thus far, but I’m quite excited for some additional content and tools…

FoundryVTT has released their Kingmaker module in partnership with Paizo! I’ve been eager to get it since they announced it last year. I didn’t want to wait for its release – and my group does play in person – but I knew it would come with useful features for the entire table, for me as the GM, and for the players too. It’s been released as a two-parter with the second part coming later, which is a-ok with me especially as I’d rather not wait for it all to be done. I’m excited to start using it now! Why, you ask? Well let me tell you! And for the record, this isn’t paid content. I’m just thrilled and thought you might want to know why in case you’re thinking of running Kingmaker too!

Digital Conveniences

Clearly there’s the obvious digital convenience of Foundry. It doesn’t matter where you are, people can join in. I was close to picking it up for general use back during lockdown. And honestly, that’s partly why I want it now. If we have to be separated due to sickness, bad weather, travel… I’ll have Foundry to keep our game going. I’ve been slowly picking up bits and pieces as I downloaded it and then got to play some using it through PaizoCon because the amazing Vanessa ran her game for us through it. That’s the game where we got to explore Iomedae’s group challenging the Whispering Tyrant’s forces. I also got to meet Harry Bigle (check out his patreon) as he played the classic heroine with style. I got to enjoy a bit of a short term campaign he was running, learn more about Foundry, and meet his amazing team last summer. He’s crafting some great homebrew content so check out that patreon link. And thanks to Vanessa and Harry for teaching me so much.


Feat 10: Major Lesson – Hex Editing

 

Foundry offers features like dynamic maps that reflect the seasons or animations for wind, fog, and other weather effects. The dynamic lighting is beautiful for visual effects but also to reflect a character’s vision-based abilities. The digital character sheets can be modified pretty easily with features imported in, and I’m hoping some community tools for Herolab make it even easier. The automation for attacks, saves, and various effects is a huge time saver. For a GM we have all that plus PDF imports, hidden elements, fog of war on maps, various journal entries, scenes set up to emerse your players in the world, and encounters set up for combat! I also find the rollable tables useful and of course, the digital dice. Player aids like journal entries you can share out or let the players make is vastly important. Let them see the details or document their own. I’ve a very roleplaying, story-focused bunch so this is key! 

Kingmaker Specific Features

Then we get to the features Kingmaker has added! Foundry hired Damien Mammoliti (who has done a lot of Paizo art over the years) to create a new map of the Stolen Lands. It’s absolutely lovely, but then the dev team and I’m sure a DXP (digital experience) team went to work. You see – and this isn’t really spoilers – Kingmaker can be very much a sandbox of hexploration searching. There’s an incredible amount of things to be found, people to meet, challenges to face, and adversaries to fight! There’s plenty of events and numerous plots afoot, as well as some overarching stories that impact much of the adventure. So that map of the Stolen Lands is there for you to explore. The team at Foundry created a hexploration system with fog of war, ways to note the hexes were reconnoitered or mapped, and linked to relevant journal entries. You can modify the map icons, move them, and add more entries to the journal and tag them. I’m loving the hex controls and I know my players will too. We’ve been updating a paper map, using some google docs, and while helpful a unified UI to do so will be vastly superior. And yes, that’s even though we’ll be playing in person. I’m lucky and thankful for that. I mean I won’t need the starting scene again, but take a peak at just how breathtaking below! Yes, minor spoilers, but this is where you start so not really!

Gorgeous maps! And the music too!


There’s also the Kingdom rules. Why explore and take over a land if you aren’t going to start your own Kingdom? Or collection of Freeholds? The KIngdrom rules can be found on
Nethys, and they’re provided in detail in both the path book for me as the GM and the player’s guide for player use. It is a learning experience to get started, but I’m already seeing the rewarding aspects of changing the lands, choosing NPCs to help the PCs lead, and the overall story implications. We’re using a google doc to help us but it’s still a lot of flipping through pages. Well, Foundry expanded the Party features (where the players characters are grouped in the app) so that the party can start their kingdom and track their Kingdom Character Sheet. All the skills of the kingdom are listed with details, but more important are the Kingdom Activities with filter tags to make it easier to look up and act. I know this will be a boon for all of us, easy to reference and integrated where we’ll do a lot of our other bookkeeping.

There’s also the Kingmaker music provided. Various sounds and sound effects have been combined to create numerous lists. I did start to recognize a few sounds and checked the listing page again. Sure enough, Owlcat Games, who produced the Kingmaker game, has shared audio with Foundry! There’s expanded art, tokens, configured scenes and maps, and more. While I still very much want to do some creative drawing, utilize flip maps, and build up some epic Dwarvenforge sets it’ll be very useful to have maps at the ready since it is an exploration path and the players could go anywhere. Also, there’s some maps later on in the path that are very large. I’d spend far too many days drawing them and they wouldn’t have the beauty that I know Foundry can add. I also want to focus on adding content like all the Gremlin Brothers content I’ve mentioned a couple times. Maybe I’ll share that out once I package it up? It’s pretty easy to do, because…

Thank you for the Kingdom rules!

Community Support

Foundry has truly wide and powerful community support. Again, I’ll mention Harry as he showed me a number of useful things. You do host it on your own system/computer/local server when you’re the GM. However, you don’t have to. Harry showed me that you are able to get your Foundry server hosted through the Forge, a cloud hosting solution, so I don’t need to run Foundry on my own PC. This lets me log into and run my server from anywhere, so I can be working on it on my PC, laptop, or when traveling with relative ease. All the community modules and packages can be loaded into it too. He also clued me in to some great Foundry community extensions to use like Pf2e Workbench, Dorado UI or Pathfinder UI, Pf2e tooltips, and Dice so Nice! Highly recommend them! Roll for Combat has a number of packages that I know Stephen and team have produced for all things Battlezoo. You can now purchase the World of Battlezoo Indigo Isles for Foundry actually! Kobold DM has been creating some great maps and they’ve got a great youtube channel too. Of note, take a look at their 8 essential modules for Pathfinder 2E. You’ve also got Foundry on Reddit and Discord! Heck, even the Pathfinder2E module is community based and contributed to by volunteers. With my development background, I have to tell you that a development system that opens its door to a faithful community is a great way to drive growth, build loyalty, and keep innovation strong! Of course Foundry releases their own videos to go over features (like what’s new this year and in v11) but there’s plenty more where that came from.

If you’re ready to invest in Kingmaker on Foundry Virtual Tabletop, please note it’s currently discounted by $20. If you already own the PDFs for the game, it’s $50 instead of $70. Again, it’s being released in two parts so if you go looking for end game content it’ll be in part 2. They’ve noted all will be released by end of year. I’m really excited to see additional content come into it, let alone see what the community produces for it. I know if nothing else it’ll help me tremendously with map management and help the players with the maps/location tracking as well as the kingdom needs. I hope you found this info useful whether playing Kingmaker or wanting to use Foundry for another game!

Check out Foundry’s release trailer for Kingmaker below!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Beyond the Campaign banner, Kingmaker Adventure Path, Pathfinder2E, added title text, Paizo

  1. Kingmaker Foundry Virtual Tabletop logo, Foundry
  2. Back cover excerpt, Kingmaker Adventure Path, Pathfinder2E, Paizo
  3. Hex Editing Features, Foundry
  4. Starting Scene screenshot, Foundry and Paizo
  5. Build a Kingdom and Rule with Pride, Foundry

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Investing In: Hags & Witches https://knowdirectionpodcast.com/2023/09/investing-in-hags-witches/ Thu, 28 Sep 2023 12:00:25 +0000 http://knowdirectionpodcast.com/?p=26711 “Hag: noun; a witch, especially one in the form of an ugly old woman” – Oxford Languages

I’ve had hags on my mind for Kingmaker. I can’t say exactly why, as it might be spoilers for those new to it, but it might come up. Hopefully that’s not shocking or spoilery considering it’s a wilderness campaign with fey and other creatures. Granted, hags aren’t always fey but we’ll talk about that later. Also shout out to Foundry for the Kingmaker announcement as it launched yesterday, September 27th! But it’s not just for Kingmaker, I tend to weave hags and witchy folk into all my games. They’ve been a staple of myth and folklore for centuries, appearing in various cultures and stories as malevolent, supernatural beings with a penchant for causing harm and chaos. They’re usually enigmatic, often grotesque, and they’re found in nearly every fantasy role-playing game. I thought for my own understanding as well as Kingmaker use I’d delve a bit deeper for an intriguing comparison between the folklore and the gaming. It also felt right as Spooky Season is here!

In Media / Literature

Now I don’t simply think of hags as old, ugly women with foul plots. Honestly, it all comes off as a bit sexist: stories created to demean wise women, possibly those of power. That’s why classic fairy tales tend to paint witches as old and ugly. Were they hags? Probably not, but we are taking a look at the stories and then gaming use of such. So, well I tend to think of them collectively. I think of the Wyrd Sisters from Macbeth (and the Gargoyles cartoon). The Norn from norse myth (and God of War). And I’ve long been fascinated by the Witches of Dathomir too. That’s a Star Wars reference that I won’t go into any further. For reasons… 5E makes their hags fey, though there are many types. Night Hags are fiends however. That’s true in Pathfinder as well, although otherwise hags are forms of humanoids. I did so love the hags running things in Eberron’s Droaam. They were wise, enterprising, and I featured them in a game I ran, manipulating fate in the way that helped the heroes but suited their needs as well. I’m a fan of the witchy sisterhood three of the characters have formed in Campaign 3 of Critical Role. It might be a druid, a sorceress, and a warlock but it works well. Matt’s even let them combine their powers for a coven-like feel. I have to assume the idea of power through sisterhood is what got them in that line of thought, though Laudna’s spooky undead vibes probably helped as she’s a very witchy warlock but more on that later.

Origins and Influences

But where do all these inspirations come from? Where’d Shakespeare pluck his ideas? Which cultures and religions influenced these future tales and uses? Witches are common in European folklore, and hags are often synonymous there. It’s all curses, spells, rituals, and everything we’ve seen from classic fairy tales and made less dark for Disney. Most know of Baba Yaga – who also appears in Golarion – as an Eastern European or Russian hag-like woman of dangerous power who lives in a hut on chicken legs. Still, sometimes she’s helpful, exchanging wisdom for some bargain. That feels very fey to me. Western and Northern Europe has a lot of similar tales with witches and old, ugly women living in secluded places. Again, sexist because apparently old men living in the woods are hermits but heaven forbid a woman in the wilds learns the best herbs to treat your ailments. If we look at Greek Mythology then perhaps the Graeae are an example and perhaps the inspiration for the Wyrd Sisters of Shakespearean writing? They were three sisters that shared an eye, lending to tales of the fates and well, Disney’s Hercules. It seems so many of these tales have the hags/witches hating humans, and so I wonder how much it’s malevolence versus the constant stream of guys showing up wanting answers and free magical artifacts.

I learned about Boo Hags that are witches that sold their souls for power and are similar to vampires. Apparently they are found in the Gullah culture, which I didn’t know about until doing some internet research. The Gullah are an African American ethnic group from the southeast US, with stories told from across parts of Africa that came along with them when forcefully brought to America. Again, using any inspirations from other cultures be sure to know, understand, and discuss with your table. Some hags in African religions are more like malevolent spirits that cause sickness. I went searching on Native American hags but didn’t find much that didn’t refer to dangerous spirits that used foul magic. On the Asian side I learned of the Filipino folklore around the Aswang, a sort of witch / vampire / werecreature that was cannibalistic. How much this story is truly Filipino versus the work of Spanish visitors and then it propagates through oral tradition is tough to say. I wonder again if this is more of talented or isolated women getting a bad wrap from a man who wanted something. Yes, I certainly started looking into some feminist writings and seeing where these stories might have come from.

Which Witch or Warlock?

Hags and witches have long been featured in our roleplaying games. I remember D&D 3rd Edition had a suggestion of what a witch’s spell list might be like. But otherwise, witches and hags were antagonists or at best, mysterious NPCs for you to encounter. I’d say the Warlock in 3.5 changed that. Some might say “oh that’s a male witch.” And maybe that’s a perception now, of some masc presenting practitioner of the occult arts. However, originally warlock is said to be derived from waerloga, an Old English word meaning oath breaker. Thus witches who broke their oaths to their covens were warlocks. You see, anyone can be a witch or a warlock no matter what their gender. And isn’t it interesting then that a witch had their coven of fellow witches they were likely bound to and a warlock did what? Why worked with nefarious sources of power like devils and evil spirits, hence the pacts that we came to see for Warlocks in 3.5. Now Witches in Pathfinder2E have patrons, but they can be in a nefarious or positive light depending what you might desire. They’re not just occult casters either, considering they could be divine or primal. And even then, the Remaster project is about to change that. Not sure how all that’s going to work yet, but stay tuned. What I’m basically getting down to is that witches aren’t the baddies, technically if anything Warlocks are. But say the witch coven was doing bad things, then isn’t a warlock a good thing? And isn’t it interesting we saw Warlocks before we saw Witches as PCs? But I digress… It all depends on your game and how your hags, covens, witches, warlocks and the like are presented. And even then your players may want to change it up, make spicy decisions.

Appearances Can Be Deceiving

Previously I was accustomed to hags being predominantly considered humanoid-looking fey of various appearance. D&D introduced a few different types from annis, green, sea, and of course night. Night Hags are fiends both in D&D and Pathfinder, but they aren’t fey in Pathfinder. They’re just a form of people, perhaps even changed people. Changelings as an ancestry might find themselves drawn to a hag or witch parent. They were first written to “only be women” though my brother played an Assigned-Male-At-Birth changeling back in 1E. Again, up to your game. Not all changelings or witches are women. So not all hags are either. Not all hags are ugly after all though maybe Bloog Hags aren’t the best example, as they wear the skin of others. Annis hags are large, brutish. Green hags are a bit closer to classic lore. Certainly Night Hags are nightmarish. My nonbinary witch Ateran is certainly frustrated with the nightmarish ways of at least one Night Hag. I didn’t even know Pathfinder had a Grave Hag, rotted like the grave but still humanoid, not undead.

What Sort of Power

Some hags, like the Annis, are powerfully strong. Others have tricks up their sleeves, but classically all have a bit of magic. Our witches learn hexes and curses are easy to acquire whether through the Occult spell list or choice on the arcane list. Maybe you choose a Changeling Sorcerer with the Hag bloodline! You’ll get a few curses, and again use the Occult spell list. But there are those witches tied to nature like those with the Wild or Winter patron themes. Some have rare, unique abilities as well like the Moon Hag’s Dreadful Prediction or the Night Hag’s Dream Haunting. Singularly they can be dangerous, but together hags are very dangerous. That’s where Covens come in. I find it remiss that there isn’t a Coven feat for the Witch class but every hag contributes certain spells to a Coven they join. The Coven ability specifically makes all hags that are members their Elite versions. They can sense one another’s locations and they get additional spells to use but must be cast as joint activities. I’d forgotten all the spells they get automatically when forming a coven like baleful polymorph, charm, and prying eye. They get to use the Control Weather ritual as well. In a way a witch is more powerful than any hag, but not necessarily a coven unless that witch is particularly talented (or has a high level). I do sort of like the idea that a corrupted witch (again, any gender) could become a hag. I don’t think I’ve seen any masc-presenting hag art but it’s your game, your world. Do what you will.

It’s Tradition, Maybe

Covens got me thinking on the cultures hags form. Their society isn’t so much a community as a loose forming of traditions based on what empowers them. However, there has to be a bit more than that based on what hags might teach a young changeling. Religion usually plays a part in teaching such traditions. We know there’s a goddess of hags called Gyronna. She’s evil, she hates forgiveness, and expects you to expose hypocrisy in others. There is mention that her worshippers include fallen women, so maybe she’d not favor a wronged man much. Her possible origin is that she was once fey and angered a rival like Baba Yaga. Could it be that cursed witches become hags? I like that idea as an origin for some hags; it doesn’t have to be all. Gyronna apparently lives in the Abyssal realms and hangs with Night hags. None of that surprises me, but I can’t imagine if she’s so vile, focused upon angry women getting revenge, that much can exist in a way of an organized church. However, we know from Kingmaker – and I won’t give away the spoilers of where – that at least one such abbey existed for Gyronna with men living there. So she did have her male worshippers and presumably a priest or two with divine power. With hatred and spite as part of her areas of concern, it fits hags who are often depicted as hating humanity or getting revenge – or trying to eat – those living nearby. Again, I don’t see that promoting much in the way of culture but between other monstrous influences, Lamashtu, and a strong enough Coven you could have a very dangerous society living in secret within a town or out in the wilds. Perhaps a Coven of 20 or more takes in angered women to use as pawns, teaches some of these humanoids and changelings specifically the ways of witchcraft to enact revenge, and encourages a power-hungry, manipulative power structure. I’d likely enact some sort of Coven law that those within the Coven are not to be challenged but supported. You could quickly turn the script from just catty, ugly hags to a society of women supporting one another and getting justice on those who wronged them.

In Your Game

I thought I’d highlight a few ways to use Hags in your games besides what I’ve called out in all my research reflection musings. There are a few keys themes to work with. Hags in folklore often represent the fear of the unknown and the dark mysteries of the natural world. They embody the idea that hidden forces can disrupt our lives and bring chaos and misfortune. Thus in your game they might be symbols of hidden dangers lurking beneath a town or a full on city. Maybe they’re manipulating the people above while their coven grows in the sewers. Players and their characters must navigate their treacherous schemes and uncover the secrets behind their malevolent actions like what a seemingly good, respected member of the royalty did to cause the hatred of the Grand High Witch. Hags in that way can also be a reflection of society. I’ve mentioned at length how I felt I had to do some feminist readings as I read up on witches and hags. They reflect societal anxieties about aging, female power, and the consequences of breaking societal norms. They are cautionary tales about the consequences of straying from the expected path. And it’s frankly, bull. No one has to conform to societal norms of gender or what a ‘woman’ should do or look like. But of course, some backwoods townspeople might not trust that old woman in the woods. That’s up for you to decide, and again remember to check on veils and lines with your players as this might not be something someone wants to see reflected in their game. But if it’s okay, you can have these Hags be a reflection of the darker aspects of a particular society or country. Perhaps as people are corrupted they become Hags, so it’s actually those spreading vile hate are becoming the hags. Maybe it’s those studying dark magic, or just using magic for vile purposes. Imagine if greedy CEOs and those with unchecked ambition were twisted in vengeful, power-obsessed hags!

I hope my little essay here on hags and witches gives you some thoughts about how we view others and unconscious bias we might have. It’s important to think of why the stories we read and grew up with might influence us and where their origins truly came from. But also, it’s okay to have some fun with dangerous magic and monstrous hags too. Just remember to invest in the cultures and backgrounds of all you utilize in your games, talk with your table, and have some fun. Maybe it’s spooky and vile like a certain hag in Baldur’s Gate 3, but maybe there’s a greater plot afoot and that hag isn’t as evil as you thought!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Blood of the Coven cover image, text added, Paizo, image by Lie Setiawan

  1. Baba Yaga Fighting, Paizo, image by KateMaxpaint
  2. Great Dathomiri Witches, Creative Commons Attribution, hafaadairebels
  3. Macbeth’s Weird Sisters, John Gilbert
  4. Witches blues, Creative Commons Attribution, anndr

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Investing In: Are We The Baddies? https://knowdirectionpodcast.com/2023/09/investing-in-are-we-the-baddies/ Thu, 14 Sep 2023 12:00:00 +0000 http://knowdirectionpodcast.com/?p=26637 Knowing your own darkness is the best method for dealing with the darknesses of other people.” – Carl Jung

Have you ever played an evil character? How did the other characters treat you? Heck, how did the other players react upon finding out? What was the reason for the character’s morality? What were your motivations? Did your character grow more evil, become reviled or perhaps they had a change of heart? Maybe you played a whole campaign of evil or “not good” characters like Hell’s Vengeance or Blood Lords? Did the group trust one another? Did it fall apart?  Whether it was a group of nasties or you alone in your vileness was it ever asked: are we baddies?

While the above meme is in reference to Avatar: the Last Airbender, the original “Are We the Baddies?” meme came from the show That Mitchell and Webb Look, which I only learned about as I prepped this article. The premiere episode of this British sketch comedy was over 15 years ago and in that first episode two Nazis reflect on their helmets, the perceptions of others, and one posits: Are We the Baddies? Oh yeah; they were and make no mistake that they still are. The pop culture masses quickly took that saying for those who reflect on their actions that they might have thought – or were told – were the right actions to take but now they’re not as certain. I’d advise always being mindful of your actions in real life and the same goes for gaming. While alignment is set to disappear with Remaster, we’ll get edicts and anathema. People might still play shifty character, ne’er-do-wells, and other tropes but evil sometimes finds its place. So as we head into spooky season and see the launch of Remaster in a couple months, I found myself reflecting on those baddie characters.

The Why

Let’s consider the purpose, the appeal, and how to make these characters work in your game. And why do so many people seem to become rabid fans for these characters? I couldn’t help but think of my favorite iconic: Seltyiel. Games with non-good, especially what we consider evil, characters tend toward the Mature. I quickly thought of the World of Darkness games that include the undead. Vampires often are depicted as dangerous, dark, foreboding but it’s not their fault some might say. A tortured, sad soul perhaps never knew any better growing up on the streets and turning to crime. Perhaps it’s the government and the rulers around them shaping a system that encourages lower moral standards as you might see from Hell’s Vengeance. Ultimately it comes down to the journey we want to see for the character and there’s no denying there’s an allure to danger. But it shouldn’t be evil, violence, hatred for sake of being such. It’s why these characters or games with these themes require buy in from your table, your group. Holding a Session 0 and using safety tools become only more important! The lines and veils can help make it clear what the group is comfortable with. Open discussion and trusting one another to have that discussion is a good thing. Don’t be a villain in the growth of safe gaming spaces.

The Eventually Good

Some choose those characters that start evil but grow beyond such. We might see Pathfinder characters with edicts and anathema counter to what we might view as good, moral, or ethical. Perhaps they support Cheliax. Maybe they view Sarenrae worshippers as fiery arsonists. What if they’re from Ancient Thassilon and some aspiring runic mage saved a family member? They’re likely supportive of them. But sometimes it’s a bit clearer to define. Maybe they’re willing to steal for what they want or even kill. Rarely are those characters members of happy families, perhaps with deceased parents and no siblings. Suddenly found family in the part starts to influence and change them. Environment plays a part in our development after all, and I would encourage anyone choosing to roleplay an aspect that we can find in society to do their research. Just like we should understand the cultural influences, maybe understand the religious, nationalist, socialist, or even traumatic upbringing some have had. I really appreciated that Krynn – the prime material plane in Dragonlance – had a Cataclysm because one church started to say no god was Good enough. Zealotry and hubris brought that church down. 

And see, that’s another important facet to consider that Edicts and Anathema will help us represent. Even good can become evil or be seen as evil by others. I recommend deciding a few points that might make a non-good character take pause, reflect on what’s happening around them. That’s good character growth and a GM will reward such. Maybe it’s a child gets harmed. Maybe the sick are robbed. Robin Hood only stole from the rich, so he wasn’t evil, right? Well the child of a noble on a stage coach as the guards are attacked and their money stolen probably though the Hood was an evil person. Perspective matters and a point of character growth for an evil character can be gaining some perspective of their own. I’m actually playing a Monsterhearts character of this fashion named Callahan, even doing a bit of research to portray psychopathic tendencies like manipulation and exploitation of others. I’d chosen their love and appreciation for animals, but a hatred for humanity. They’re a dragon truthfully so they haven’t exactly appreciated the history of humanity’s hunt of dragonkind, let alone how humanity is handling the earth. Hard to disagree there, right? I’m interested to see how the mortals and other monsters continue to interact with that character.

The Not-So Bad

Maybe instead your character is already seen as a hero or at least willing to participate in the questing, adventuring, and other helpful activities heroes are often expected to do. The hero of one town or country may not necessarily be a hero to another country, especially if we look at history, but for sake of this section let’s consider the more common antihero trope. Some popular examples include Deadpool, Catwoman, Harley Quinn, Magneto, Lestat from the Vampire Chronicles, Damon from the Vampire Diaries, or even Wednesday Addams. An antihero is a protagonist or part of a supporting cast of protagonists. But they’re imperfect, typically selfish or cynical. They may rude, generally not courageous, and can be prone to violence, greed, and other typical amoral behaviors. I listed two vampires for a reason in reference to my earlier discussion above. They feed on blood, hurt people, but maybe they try to do the right thing generally especially if people they care about are in danger. The line toward “goodness” becomes when they start taking action even for strangers. Or perhaps they are willing to put their allies at risk for their own fame or infamy! They might not even care about their reputation because of a cause that’s more important to them.

Magneto suffered incredibly racist crimes, losing his parents due to Nazism. And then he grew to persecute an entire group of people because of what they’d done. He holds himself apart from humanity, but ultimately he saves mutants and even grows to be kinder in later years. I’ll admit Magneto has influenced that Monsterhearts character I mentioned. I might argue Deadpool is less antihero and more child of chaos, but I suppose it depends who’s writing him at the time. Catwoman and Harley Quinn are willing to steal, kill but for what they think is right. Over time DC Comics has shifted Harley’s story from what of mental illness to one of abuse at the hands of the Joker. Elements like mental illness and abuse may not be suitable for all games or players, so again use that Session 0. And also, remember, some sessions someone may want to X a topic because of a fresh event. Be open to that need if you want to explore a character journey that includes such topics and your group has trusted you to do so. Antiheros can be incredibly dramatic, powerful characters and truly some very popular names are listed amongst them. I encourage you to understand antiheroes by researching these common elements and fashioning out the history, the cultures, the growth that got them to this point already. Pathfinder1E had rules for antiheroes in that you didn’t get hero points but they got a free feat. Perhaps you could use such for Pathfinder2E as well!

Mechitar

The Ugly or Just Really Bad

What if your PC Is downright vile? I made a joke of the good, the bad, and the ugly for my section titles but it is true in classic folklore that many villains are ugly. They can be devastatingly beautiful too so let’s not focus on that. Appearance doesn’t mean you’re a good or bad person after all, though I suppose we could get into the philosophy of using your looks too… No, no another time. Hell’s Vengeance encouraged some rather evil behavior and specified non-good characters serving Cheliax. Blood Lords has you playing the undead, or at least those who sympathize and regularly work with the undead in that wonderful nation we know of as Geb. You’re not even allowed to use positive magic there without being arrested! I’ve yet to see a campaign with a truly evil character, not planning to aid in any heroics, unless it was a premise for the game. I ran a Dragonlance game of all Wizards of High Sorcery, so we had two Black-Robed Wizards of Nuitari. They were evil: manipulative, willing to kill, etc. But even they performed many heroic actions, saved numerous strangers… Of course, they were bound to magic first and foremost above all else as is the ways of the Wizards of High Sorcery. While I think choosing a concept and preparing a backstory is important for any character, it’s even more important for these purely evil folks. In order for them to have some depth you’ll need to know what they stand for, what their motivations truly are. I’ve great respect for the writing of the characters that are “truly vile” in Baldur’s Gate 3 as I’ve learned why they did what they did. I won’t spoil of course. There’s revenge though I’ll say the Punisher is an antihero, not a villainous main character. If you are making evil characters / an evil campaign, look to the new Edict and Anathema system for Pathfinder2E for inspiration even if you aren’t playing Pathfinder.

There’s the villains our GMs have to play too. How many adventure paths have I seen played where the players will never quite know the true motivations of most of the villains? Ultimately the lead, big bad becomes known for their nefarious actions. Sometimes for a reason, but sometimes that reason is just power or world domination. Not all stories are complex enough, not all games need to be, for the villains to have the depth of characters. They’re meant to be villains. But I’ll say, good characters that go bad? Those can make for some great narrative surprises for the players and some truly wonderful stories. The Fallen Angel? Hello Diablo. The broken Paladin? Whatever’s going to happen with Critical Role Campaign 3… Yet again, even if a Runelord or the Queen of Cheliax is evil there are bound to be many who don’t see them that way. Allegiances (like Edicts) matter here. What can get an NPC to change their mind? Possibly betrayal, or helping them with something at the root of their misery, or it might just be proving to them how what they are doing is actually Anathema to them.

If you’re planning spooky games this October, creating a not-so good character for a campaign, or planning a whole host of evil characters, then I hope you’ll invest in the reasoning of why, the depth of a developed character, and certainly the session 0 and safety tools to make sure it’s a good experience for you and your entire table. There are great stories to be told from despair and triumph, but don’t let yourself revel in the darkness. It is as Carl Jung’s quote tells us a way to see and better understand that darkness in others. Maybe we need to talk about therapy through gaming too…

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Antihero Handbook cover image, text added, Paizo, image by Chris Seaman

  1. Avatar Memes – Are we the baddies?, image by kkachi95, Creative Commons Attribution
  2. Signing of the Contract, Hell’s Vengeance path image, Paizo, image by Bryan Sola
  3. Magneto, image by tendercoal, Creative Commons Attribution
  4. Mechitar, Geb, Pathfinder Lost Omens: Impossible Lands, Paizo

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Investing In: Aberration Powers https://knowdirectionpodcast.com/2023/08/investing-in-aberration-powers/ Thu, 31 Aug 2023 12:00:12 +0000 http://knowdirectionpodcast.com/?p=26534 Look at you. So confused, brimming with power. Yet still a shadow of what you will become.” – the Dream character1

I – along with almost everyone I know – is absolutely loving Baldur’s Gate 3. Kudos to Hasbro for finding an amazing group to trust with their trademark/ruleset in Larian Studios. The characterization, the story, the dialogue, the fun combats… I’ll start off by saying very light spoilers. If you’ve watched the trailer or played any of the game you know what I’m about to discuss. Any social media whatsoever usually reveals some of the primary antagonists as the trailer made clear. That’s as far as we go. And why is that important? Well I was inspired to make something for Pathfinder2E.

So scroll down for some minor spoilers but some hopefully exciting rules to try out!

The illithid powers are quite tempting. I’m currently taking them with my main character but I may try a run through without them at a later date. As with any game I’m playing I think how I might use them for my Kingmaker game or at least Pathfinder in general. Well I decided the powers could be reflected with some feats and I thought what better than a set of Deviant Abilities! The thought of course is to use these to flavor any aberrant influence that your character might desire. I was of course inspired by Baldur’s Gate 3 but also the Fleshwarp ancestry. I struggled a bit on the backlash, finding inspiration from the existing Deviant options. I made the moderate backlash a little harder to remove while the severe possibly easier to avoid or resist as you’ll see below.

I also made a small rules addition. There are some Awakening options that have a number. That means in order to take Awakening 2 you must first take Awakening 1. Now a GM may wish to tweak these and that’s their choice. I am no rules publisher and impostor syndrome aside, I’ve not fully playtested these so don’t come at me about balance too hard. Do of course come at me with how you’re using them, tweaking them, or think they need balancing. I certainly tried while reviewing what would be available at what level or the investment you’d need to take to get to a certain Awakening. Also of course, there’s the backlash to think (worry?) about.

Deviant Abilities – Aberration

The Dark Tapestry is filled with maddening things, and their occult energies permeate the universe. Whether you were exposed to the unknowable or you’ve had frequent encounters with an aberration, your body and mind change with these deviant abilities.

Backlash: Corrupting Influence

Aberrations are not of this world and over time, you are less and less of this world yourself. Their influence changes you in one or many ways. The way you view others is never the same.
Mild Backlash: A physical manifestation of the corrupting influence becomes clear. Maybe you drip odd liquid, your tentacle thrashes about, or dark veins spread across your face. This imposes a -2 circumstance penalty to charisma-based skills until you next make your daily preparations. This penalty does not apply to aberrations unless they are hostile toward you as they’re amused by your changes. It is recommended to tailor the physical manifestation based upon your quirks or the type of aberrant influence
Moderate Backlash: Your body craves a nourishment outside of mundane norms. You are enfeebled 1, clumsy 1, and fatigued 1 until you consume a sentient creature’s flesh, typically their brain. It is recommended to tailor this based on the type of aberrant influence.
Severe Backlash: Psychic power from the Dark Tapestry or beyond rushes out from you in an uncontrolled burst. You deal 1d6 mental damage per level to all creatures with a mind in a 30-foot emanation with a basic Fortitude save. You automatically take full damage without attempting a save. This is a mind-affecting effect.

Related Feats

Aberrant Physiology
Feat 2
Traits: Rare, Deviant
You’ve developed a physical characteristic that you can use as a weapon. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the versatile S trait; or a tentacle unarmed attack that deals 1d4 bludgeoning damage and has the finesse and reach traits. Each of these unarmed attacks is in the brawling weapon group. Your features are mutable; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.
Awakening: Gain an additional attack from the options above.
Awakening: Choose one attack form. Small sacs and pores or grooves produce a venom. This attack form deals 1d4 persistent poison damage, which increases to 2d4 at 10th level and 3d4 at 18th level.

Aberrant Spellcasting
Feat 2
Traits: Rare, Deviant, Magical
You gain an innate ability to produce psychic effects. This spellcasting comes naturally and instinctively to you, rather than from training. Choose two cantrips from the occult list. You gain access to the Cast a Spell activity and can cast these spells as occult innate spells. You’re trained in occult spell attack rolls and spell DCs. If you have a hand free, you can usually replace material components with somatic components, so you don’t need to use a spell component pouch. Your key spellcasting ability for these spells is Charisma.
Awakening 1: If you used the Awaken Power feat or this is your first time Awakening this deviant feat, you gain the Basic Spellcasting benefits as per Basic Captivator Spellcasting but the spells must be enchantment or mind-affecting.
Awakening 2: If you already have the previous Awakening ability, and used the Greater Awakened Power or are at least 10th level, you gain the Expert Spellcasting benefits as per Expert Captivator Spellcasting but the spells must be enchantment or mind-affecting.

Tentacle Grasp
Feat 4
Traits: Rare, Deviant
Prerequisites: Aberrant Physiology
You gain greater control of your tentacle(s). You gain a new option when attacking. You can use Grab as a free action triggered by a hit with the tentacle’s attack. You still have to spend an action to extend the duration for creatures you have already grabbed.
Awakening: You can use your Tentacle Grasp to deflect ranged attacks, granting you a +1 circumstance bonus to AC unless you are grabbing someone or have used it to attack this round.
Awakening: You no longer have to spend an action to extend the duration of creatures already grabbed.

Mind Shielding
Feat 4
Traits: Rare, Deviant
Prerequisites: Aberrant Physiology or Aberrant Spellcasting
Whether through increased mental fortitude or fundamental changes to your brain, something protects your mind from intrusion. You gain a +2 circumstances bonus to saving throws against mind-affecting effects.
Awakening 1: The bonus increases to +3.
Awakening 2: Should you pass the effect, you may choose to turn the effect back on the originator of it as a reaction.

Psychic Devourer
Feat 6
Traits: Rare, Deviant, Magical
Prerequisites: Aberrant Physiology
Your body’s transformation is twisting in dangerous ways. When you critically hit with your Aberrant Physiology attack, you can attempt to devour the target’s mental energy. The target must succeed at a Will saving throw. This is an occult innate spell.
Critical Success: the target is unaffected
Success: As failure but half damage and the target is not confused.
Failure: The target takes extra damage equal to your level and becomes confused for 1 round.
Critical Failure: The target takes damage as a Failure and instead becomes paralyzed for 1 round. This effect has the Incapacitation trait.
Awakening: Terrible power courses through you. On a success the target is stunned 1.
Awakening: Small teeth, hooks, or a serrated edge cause 1d4 bleed on a failure or 1 bleed on a success. The 1d4 bleed is the same for a critical failure.

A Taste of Oblivion
Feat 6
Traits: Rare, Deviant, Magical
Prerequisites: Aberrant Spellcasting
Your occult spells are tinged by the energies of the Dark Tapestry and the creatures from the space between the stars. When you deal damage with a mind-affecting spell, you can expend a Focus Point to weaken the target’s mental defenses as a free action. The target takes a -2 circumstance penalty to Will saving throws for 1 round. This is an occult innate spell.
Awakening: The occult energies grow stronger, increasing the penalty to -3.
Awakening: If the target fails or critically fails the spell save, they also take 1d4 persistent mental damage as their mind erodes from your assault.

Eater of Dreams
Feat 8
Traits: Rare, Deviant, Magical
Prerequisites: Psychic Devourer
You develop a psychic hunger. When you successfully devour a creature’s mental energy with Psychic Devourer, you regain hit points equal to the extra damage dealt.
Awakening 1: If you are already fully healed, you gain temporary hit points equal to the extra damage dealt instead.
Awakening 2: If the target failed or critically failed against the Psychic Devourer effect, the next mind-affecting effect against the target counts as a success one degree higher.

Thought Sever
Feat 8
Traits: Rare, Deviant, Magical
Prerequisites: Tentacle Grasp
Your mastery over mental energy allows you to sever thoughts and memories. While you successfully have a target grabbed with Tentacle Grasp, you can spend an additional action to inflict the Confused condition on the target for 1 round. The target makes a basic Will save. This is an occult innate spell.
Awakening 1: The target is also stunned 1.
Awakening 2: Instead of the Confused condition for 1 round, the target is subjected to the Confusion spell.

Cerebral Feedback
Feat 8
Traits: Rare, Deviant, Magical
Prerequisites: Aberrant Spellcasting
Your mind has evolved to a complex state or churns with unknowable secrets. When you succeed at a saving throw against a mind-affecting effect or spell, you may use a reaction to have the originator take mental damage equal to your level. Additionally, you can expend a Focus Point to reroll a failed saving throw against a mind-affecting effect. You must use the new result.
Awakening 1: You may choose which result to use.
Awakening 2: You do not have to use a reaction to trigger this effect.

Along The Surface
Feat 10
Traits: Rare, Deviant
Prerequisite: Aberrant Physiology
Your body grows small cilia or suction-like cups that allow you to cling to surfaces with ease. You gain a Climb Speed of 15 feet.
Awakening 1: Your Climb Speed increases to your base speed.
Awakening 2: You ignore difficult terrain whenever you Stride.

Flay the Mind
Feat 10
Traits: Rare, Deviant, Magical
Prerequisites: Aberrant Spellcasting
You have found it increasingly easy to affect weaker minds. When you cast a mind-affecting spell that targets a single creature, as an additional action you can expend a Focus Point to deal additional mental damage equal to your spellcasting ability modifier and trigger a Paralyze effect as the spell on the target. This is an occult innate spell.
Awakening 1: Two minds can not compare to your mental might. You can affect up to two targets as part of a spell that affects more than one creature or an area.
Awakening 2: Multiple minds are no matter. You can affect up to five targets.

Aberrant Domination
Feat 10
Traits: Rare, Deviant, Magical
Prerequisites: Aberrant Spellcasting
Your mastery over lesser minds allows you to dominate them with ease. Once per day as an action, you can attempt to Dominate (as per the spell) a creature you have affected with a mind-affecting spell that round. This is an occult innate spell.
Awakening 1: You may use this ability once per day and then more that day by spending a Focus Point.
Awakening 2: The Dominate effect loses the Incapacitation trait.

Psychic Convergence
Feat 12
Traits: Rare, Deviant, Magical
Prerequisites: Flay the Mind, Aberrant Domination
Your psychic powers converge, allowing you to overwhelm a single target. Once per day as a free action, when you successfully dominate a target with Aberrant Domination, you can immediately cast a mind-affecting spell on that target. This spell must be two actions or less to cast normally and not from your highest level of non-cantrip Deviant spells.
Awakening 1: You may use this ability once per day and then more that day by spending a Focus Point.
Awakening 2: The spell may be one of your highest level spells or a cantrip.

I hope you’re investing in the fun of Baldur’s Gate 3, but if not then I hope you’ll enjoy a taste of aberrant power with these feats.  Truly interested to hear your thoughts on them or how you’re using them.  I really liked the Corruption rules of Pathfinder1E and I think Deviant feats are a way to capture that.  We need more!  And, should I make any more in this line especially to capture all the kinds of powers you can get with the illithid powers track then I’ll be sure to update here.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Gen Con 2023 program book cover, Gen Con, image by Lauren Brown

  1. A quote from the Dream character, Baldur’s Gate 3, Larian Studios
  2. Lost Soul, Creative Commons Attribution, Ethan Harris

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Investing In: Gen Con 2023 News https://knowdirectionpodcast.com/2023/08/investing-in-gen-con-2023-news/ Thu, 17 Aug 2023 12:00:05 +0000 http://knowdirectionpodcast.com/?p=26436 Merriam Webster defines FOMO as a noun. It is the “fear of missing out; fear of not being included in something (such as an interesting or enjoyable activity) that others are experiencing.”1 And frankly, I experienced major FOMO at the beginning of the month. Why? Gen Con 2023! There was so much going on, coming out, let alone the people I wanted (still want) to see that I knew it was going to be tough not to be there. Thankfully between Twitch streams and other benefits of the Internet, I still got a taste even if it was after the fact. There’s a lot to be excited about!

Paizo Keynote

First and foremost, that Paizo keynote with Erik Mona and more! I was live in the sky as I watched! Okay, yes, and Twitter too or X or whatever it is now, but you won’t see me linking to it anymore unless I’ve no other option. I can’t quite let go of it from a community connectedness standpoint (yet) but honestly I believe that once they’re your X, they stay your X and you don’t get back, so… I was thrilled at the announcements and I loved Erik weaving in the team with Logan Bonner, Luis Loza, Alex Speidel, and more! Rage of Elements was announced last year with Yoon bringing the fire back, and now it’s available! I’m envious of the special Rage of Elements dice pack you could get at the booth but hopefully they’ll show up online. I also want that new Campaign Coins Pathfinder Metal Compass (see below). We got a reminder to check out the Remaster preview as Rage does reference parts of the remaster rules. I’m really excited to check them out and bring them to my groups. Logan and Luis were teasing the Remaster presentation later in the weekend that I’ve still go to watch in totality.

Then Alex and Linda Zayas-Palmer about all things Pathfinder and Starfinder Society. We learned – I learned – the candidates for First Speaker were PCs submitted to be chosen! As I and Ateran can tell you, any adventure with a Night Hag involved is sure to be dangerous. I was glad to hear that Society releases will now get full Foundry treatments, the package updated over the course of the year as new ones come out. Bravo team! Oh and I might have buried it but a new playtest starts September 1st with two new classes and two new iconics from the minds of Michael Sayre and James Case! There’s a connected adventure path, novel, multimedia omnichannel war about to hit that spans multiple realms. A core deity will die! Is it because of one of those new iconics? Who knows! Honestly they did hint to us that those new classes are quite literally born from the inspirations and experiences of Michael and James. I’m psyched to learn more. Any ideas what they will be? Which core deity might get offed? Does Pharasma even know? Is it Pharasma?

Starfinder2E Playtest

And then Thurston Hillman took over with a mighty crew to roam the stars, well more like bring the stars to us. Starfinder2E is coming! Ryan even said it this week how it seemed like there wouldn’t be a lot of Starfinder based on the schedule, but oh what a surprise! Putting aside all those Zon-Shelyns we kept hearing… Yeah, terrifying is right. It’s going to be an amazing step for Starfinder to not only have a second edition, but be fully compatible with the Remaster rules and Pathfinder2E. Jenny Jarzabski, Dustin Knight, Jessica Catalan, and Thurston took turns giving us hints of the “most open playtest” Paizo (any company ever?) has planned. Make sure you check out starfinderplaytest.com. You might’ve missed that detail watching the keynote, but be sure to check it out. That’s starfinderplaytest.com. 

Chk Chk’s grown up and will be the new iconic mystic! The field test as it were will feature a number of classes like the mystic, but also soldier, envoy, and solarian. That solarian iconic is the Pahtra ancestry! Go check ‘em out on the Paizo blog. The idea of blending Pathfinder2E and Starfinder2E is really exciting to me. Crashed space ship? Time traveling? I’d say the stars are the limit but we can go beyond the stars. Maybe that’s how we’re getting Zon-Shelyn actually, so be careful going beyond the stars. Could one of them be dying in that Pathfinder grand plot and they must unite to survive or is this just unrelated? I’m leaning toward Zon-Shelyn being a red herring and another will face Pharasma. Back to the classes, I did come to love the Witchwarper so I’m intrigued to see if that remains and what changes along with it. Finally, lest I forget, I’m thrilled to hear Paizo will be at PAX Unplugged! I will be there in December and I’m excited for a strong Paizo presence!

Unrelated to Gen Con, they just announced Pathfinder Lore Masters: a new mobile game that will test your knowledge of Pathfinder rules and lore! If you’re a regular reader you know I’m a lore fiend, and I love how this helps teach on the amazing lore the contributors to this game have produced. Yet you can also improve your knowledge of the ruleset. I’m hoping the Remaster rules will be reflected. Considering the growing and awesome content in the comics and novels, I hope we can see that too. Clearly we’ll need a lore off at the next Gen Con!

Critical Role’s Making Games!

Besides all that I love that is Pathfinder and Starfinder, I had two Darrington Press (Critical Role’s publishing company) games that I wanted to check out. The first is a board game created by Kyle Shire (see the Himbos below!). Queen by Midnight is a deck-building game and I enjoy those from a strategic perspective, like Dominion. It’ll be available next week so if you find the reviews thus far interesting, be sure to pick it up quickly. They ran out every morning at the con! Considering many likened it to a more robust, tactical, alliance-forming Dominion, I’m excited to invest some time with it.

The second of course is Daggerheart, Critical Role’s “long form game” for rich narrative storytelling, gaming, and character development. The big question everyone’s asking – if they’re a Critical Role fan anyway – is if this means they’ll stop playing D&D. After all the licensing, OGL nonsense it makes sense they’d want to get their success to be wholly owned. They already remove copyrighted references from their Amazon show and increasingly change up names during live games. If you’re interested to learn more, there’s plenty who got a taste of it that you can find on youtube or social media, but I’ll recommend Bob World Builder’s here. I of course am a big Pathfinder fan – no doubt there – but I do enjoy many other games who have more open form character abilities or storytelling mechanics like the various Powered by the Apocalypse games. Daggerheart seems close to D&D inspirations, but it’s a 2d12 system. Ultimately I believe people will play it if only because Critical Role does, and that’s telling.

The Himbos

One live game I was sad to miss but eager to watch is the Oops All Himbos that Norse Foundry and Swole Initiative put together. Luis Carazo, Danny Quach, Kyle Shire, Omega Jones a.k.a. Critical Bard, and Jesse Jerdak were all brought together under the GMing of Jay Foster of Swole. You can also tune in by watching this video, starting at the 1 hour mark. Thank you to the amazing Laura (Critical_Mrs) for linking that out after the Con! It’s only the first hour, so I need to find the rest. If you know where it’s at, let me know, but Jay Foster said he’d share it once available. What a hilarious, good-hearted group. I’m a big fan of the live play energy and I’m wondering if Johnny Stanton did manage to show up. He was adorably hilarious, and seemed very much the fan getting to play with awe in the Dragonlance game Jasmine Bhullar ran with Erika Ishii and Anjali Bhimani.

Lastly I’ll note that yes I’m playing Baldur’s Gate 3, but that is content best saved for another time!  Instead I’ll encourage everyone to invest in the joy and love I’ve seen at Gen Con. However, I did have some concerns with Gen Con this year. Of course health reasons and the decision not to enforce mask wearing, but definitely glad they pushed support for anyone to wear a mask should they wish to do so. Moreover my larger issue was investing in a state that would pass anti-abortion laws like those passed in Indiana literally while we are at Gen Con last year. Now I’ll say surveys show that overall this legislation is not supported by Indianapolis but rather than debate a topic that shouldn’t be up for debate… How to support the Con and the game-makers while supporting what we think is right? I think it’s important we remember who and what we support when we make the decision to get involved with events, companies, etc. We’re hopefully too informed a world to forget that and thus I encourage you to donate to Planned Parenthood of Indiana and Kentucky

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Gen Con 2023 program book cover, Gen Con, image by Lauren Brown

  1. Definition of FOMO, Merriam Webster
  2. Starfinder booth, Paizo twitter
  3. Pahtfinder Metal Compas, Campaign Coins twitter
  4. Chk Chk the Mystic concept sketch, Paizo Blog, Paizo, sketch by Kent Hamilton
  5. Queen by Midnight, Darrington Press
  6. Planned Parenthood giving

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Investing In: Kingmaker Kineticists UPDATED https://knowdirectionpodcast.com/2023/08/investing-in-kingmaker-kineticists-updated/ Thu, 03 Aug 2023 12:00:29 +0000 http://knowdirectionpodcast.com/?p=26345 What’s to come from our kineticist friends? I’m eager to see. May they all flourish, and may they find one another. Those of us who study the elements can help them, but we must understand… they have much more to teach us than what we can teach them.” – Aziza Amani al-Fasih1

Oh, I could tell you a lot about it…” – Kalikke2

Wise words. If only there were more in this world who think as you do…” – Kanerah3

Aziza raises a good question as she shares well-wishes. I am rather curious what will come next, what we’re bound to learn at Gen Con. I’m not going this year – I’ll miss you all – but I’ve heard [REDACTED] will get announced and [REDACTED] will be amazing. Thanks Luis. But we at least know Rage of Elements is being released! Perhaps we will learn more character options for kineticists coming in the next year? They’re tied to an elemental gate, sure, but what about those tied to a different planar gate? Shadowdancers do draw on the Netherworld after all… Could we get divine, occult, and other source shapers of other planar energies? Hellfire binder? Heaven’s light wielder?

I could conjecture all day but I thought in part as I work endlessly for the amazing Kingmaker game I’m running and also because I promised back last fall, it’s time to update the kineticists for Kingmaker’s Pathfinder2E Anniversary edition! I couldn’t help but think of some of their clever witticisms with your protagonist in the Owlcat Kingmaker video game as I worked, hence the references above.

Kineticists NPCs for Kingmaker

 

 

SPOILERS WITHIN for story details, here be the warning! SPOILERS WITHIN

We know Kalikke should have water and Kanerah should have fire. All the NPCs in the Companion Guide are built with PC rules so I’ll be doing the same. The influence rules provided for them (like all the influence guidance) note alignment, gender, ancestry and heritage and include perception and will modifiers, so I’ll be targeting the same.

 

 

Kalikke Creature 1
FEMALE TIEFLING HUMAN KINETICIST
Female tiefling human kineticist (Criminal (Subtle Theft) background)
Perception +5 (trained); low-light vision
Languages Common, Undercommon, another relevant to a PC in the party
Skills Acrobatics +5 (trained), Medicine +5 (trained), Nature +5 (trained), Society +4 (trained), Stealth +5 (trained), Thievery +5 (trained), Underworld Lore +4 (trained)
Str +0, Dex +2, Con +4, Int +1, Wis +2, Cha +0
Items backpack, leather armor, explorer’s clothing, flint and steel, minor healing potion, 3 torches, waterskin
AC 16; Fort +9, Ref +7, Will +7
HP 20;
Speed 25 feet
Melee [one-action] fist +5, Damage 1d4 bludgeoning; [one or two-action] elemental blast +5 Damage 1d8 bludgeoning or cold, +4 status if two-action
Ranged [one or two-action] elemental blast +5 (range 30 feet), Damage 1d8 bludgeoning or cold, +4 status if two-action


Ancestry Feats General Training
Class Feats Extended Kinesis
Impulse Feats Deflecting Wave, Elemental Blast, Base Kinesis, Ocean’s Balm
General Feats Canny Acumen (Will)
Skill Feats Subtle Theft
Class Abilities Kinetic Gate (water), Kinetic Aura, Impulses, Gate Junctions (Single Gate impulse junction (water))

Channel Elements [one-action] You tap into your kinetic gate to make elements flow around you. Your kinetic aura activates, and as a part of this action, you can use a 1-action Elemental Blast or a 1-action stance impulse. Your kinetic aura is a 10-foot emanation where pieces of your kinetic element (or all your kinetic elements, if you can channel more than one) flow around you. The kinetic aura can’t damage anything or affect the environment around you unless another ability allows it to. Channel Elements has the traits of all your kinetic elements. Your kinetic aura automatically deactivates if you’re knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can’t use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates.
Deflecting Wave [reaction] Trigger: You would take acid, bludgeoning, fire, or slashing damage from an enemy’s attack, spell, or other hostile effect. Requirements: You’re aware of the hostile effect, and you aren’t off-guard against it. A cascade of water blunts or disperses the incoming attack. You gain resistance to damage from the triggering effect equal to your level if it’s bludgeoning or slashing, or double your level if it’s acid or fire damage. If the effect deals more than one applicable type of damage, apply the highest resistance, but apply it only once.
Gate Junctions: Single Gate impulse junction (water) after the impulse’s other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it’s in a body of water. This can’t move the creature into the air. You can choose only a creature that’s willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.
Ocean’s Balm [one-action] A blessing of the living sea salves wounds and douses flames. Touch a willing living creature. It regains 1d8 Hit Points and gains resistance 2 to fire for 1 minute. If it has persistent fire damage, it can attempt a flat check to remove it with especially appropriate help. The target is temporarily immune to healing from Ocean’s Balm for 10 minutes. Level (+2) The healing increases by 1d8, and the resistance increases by 1.

Kanerah Creature 1
FEMALE TIEFLING HUMAN KINETICIST
Female tiefling human kineticist (Criminal background)
Perception +4 (trained); low-light vision
Languages Common, Undercommon
Skills Deception +5 (trained), Intimidation +5 (trained), Nature +4 (trained), Stealth +5 (trained), Thievery +5 (trained), Underworld Lore +4 (trained)
Str +0, Dex +2, Con +4, Int +0, Wis +1, Cha +2
Items backpack, leather armor, explorer’s clothing, flint and steel, minor healing potion, 3 torches, waterskin
AC 16; Fort +9, Ref +7, Will +6
HP 20;
Speed 25 feet
Melee [one-action] fist +5, Damage 1d4 bludgeoning; [one or two-action] elemental blast +5 Damage 1d6* fire, +4 status if two-action
Ranged [one or two-action] elemental blast +5 (range 60 feet), Damage 1d6* fire, +4 status if two-action
*damage die can increase one size to 1d8 with the Gate Junction below


Ancestry Feats General Training
Class Feats Extended Kinesis
Impulse Feats Elemental Blast, Base Kinesis, Flying Flame, Scorching Column
General Feats Canny Acumen (Will)
Skill Feats Experienced Smuggler
Class Abilities Kinetic Gate (fire), Kinetic Aura, Impulses, Gate Junctions (Single Gate impulse junction (fire))

Channel Elements [one-action] You tap into your kinetic gate to make elements flow around you. Your kinetic aura activates, and as a part of this action, you can use a 1-action Elemental Blast or a 1-action stance impulse. Your kinetic aura is a 10-foot emanation where pieces of your kinetic element (or all your kinetic elements, if you can channel more than one) flow around you. The kinetic aura can’t damage anything or affect the environment around you unless another ability allows it to. Channel Elements has the traits of all your kinetic elements. Your kinetic aura automatically deactivates if you’re knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can’t use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates.
Flying Flame [two-action] A Tiny shape of flame appears, taking a form of your choice – such as a bird, an arrow, or a simple sphere. It Flies from you up to 30 feet in a path you choose. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. A creature attempts only one save, even if the flame passes through it multiple times. Level (+2) The damage increases by 1d6.
Gate Junctions: Single Gate impulse junction (fire) Increase the damage die size of fire damage dealt by the impulse by one step.
Scorching Column [three-actions] With an upward gesture, you shape a vertical column of extreme heat. The cylinder is 10 feet in diameter and 30 feet high, and the bottom must be within 60 feet of you. Each creature in the area takes 1d6 fire damage with a basic Reflex save against your class DC. The flame remains briefly, making all squares in the column hazardous terrain until the end of your next turn, and you can Sustain the impulse up to 1 minute. A creature takes 1 fire damage each time it moves into one of these squares. Level (+3) The initial damage increases by 1d6, and the hazardous terrain damage increases by 2.

It was good to come back to these and see the difference from the playtest. I’m not sure what details might get explicitly listed as class abilities or separate line items like the Gate Junctions, but I felt it important to note them. Gate Junctions are something you only start with if you only have a single Kinetic Gate. Otherwise, the changes make it feel like you get a bit less at level 1. However, it’s streamlined and the Base Kinesis can do quite a bit for roleplaying or clever combat uses. Extended Kinesis quite adds to that! The class feat at 1st level helps due to the ability to choose an impulse feat. 

Let’s get to the choices for the twins. Now that you can make an elemental blast as a melee attack, I could change Kanerah up and make her a wee bit more charismatic. She has high intelligence and dexterity in the video game but as the Dark Elementalist archetype doesn’t yet exist – maybe in time – it seemed right to have her be more charming instead. I increased her dexterity to match her sister’s effectively. As for the class feat, I had both take an impulse feat for their element. I had Kalikke lean into her healing role. She had Kinetic Healer in the video game and thus I had her take Ocean’s Balm. Deflecting Wave gives her a nice defensive move Kanerah on the other hand is all offense. She had a few abilities that I couldn’t find a 1st-level equivalent for. Fan of Flames and Foxfire were more befitting the 4th-level feats of Blazing Wave and Thermal Nimbus. So considering her darker nature, I gave Kanerah the Scorching Column feat. I thought it evoked the tiefling, hellish fires rising up and that could easily give that Dark Elementalist feel. Flying Flame gives her another supplementary fire attack and builds on her  – well, obviously – fiery nature.

 

 

I hope these updates give you a taste of what’s possible for a 1st level Kineticist. Of course if you’re investing in Kingmaker this will help even more! Considering various feat options and combinations, especially with ancestry choices, no two Kineticists will be the same even if they are twins. I’m sure we’ll be learning a lot more over the course of Gen Con, so be sure to check out their schedule. The keynote is on Thursday at 10 a.m. EST at twitch.tv/officialpaizo so be sure not to miss the amazing announcements for [REDACTED] and [REDACTED]!

Whether you’re playing at home this weekend (Baldur’s Gate 3 maybe) or celebrating Rage of Elements at Gen Con (I’m jealous), have a great 3 days of gaming!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Cover from Rage of Elements and Kalikke, Kanerah from Kingmaker Adventure Path Companion Guide, Paizo

  1. Elemental Characters excerpt, Rage of Elements, Paizo
  2. Kalikke dialogue, Pathfinder: Kingmaker game by Owlcat Games, Paizo
  3. Kanerah dialogue, Pathfinder: Kingmaker game by Owlcat Games, Paizo
  4. Ifrit Court, Fire, Rage of Elements, Paizo
  5. Kalikke, Kingmaker Adventure Path Companion Guide, Paizo
  6. Kanerah, Kingmaker Adventure Path Companion Guide, Paizo

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Investing In: Rage of Elements https://knowdirectionpodcast.com/2023/07/investing-in-rage-of-elements/ Thu, 20 Jul 2023 12:00:40 +0000 http://knowdirectionpodcast.com/?p=26251 “Close your eyes and imagine a magician drawing upon ancient forces and casting a spell, bringing magic into the world. What spell do they cast? When you think of magic, what do you see? Conjured torrents, exploding fireballs, pillars of stone—these spells, by my estimation, are precisely the sort that never stray far from our minds. The elements are quite inseparable from magic and, indeed, from all life. Our reality could never exist without them; there would be no water in the creeks, no forests of trees, no sun shining in the sky if the elements had not been shaped into being at the dawn of creation.”1

We play these games for many reasons. We want to spend time with friends. We want to make new friends. We enjoy the tactical positioning and battles. We enjoy the roleplaying and story’s journey. Some love playing mighty warriors, expert archers while others prefer spellcasters healing their allies or summoning mighty arcane blasts. We create Druids calling lightning, Sorcerers of various dragonkin, Wizards of evocation but those warriors might embrace the elements too. I know a monk rooted to the mountain and an archer might add lightning to their arrows. Fire is an especially common a theme for it scares and inspires with its passion and heat. I truly love this excerpt above because the elements are often key to our fantastic realities and their characters, but also something hermetic and philosophical with cultures the world over.

It’s no surprise then that Rage of Elements is inspiring and exciting. Since its announcement last year – and I heard the cheers and saw the glee at Gen Con – everyone’s been talking of the various elements, the kineticist, and the planes-hopping that is to be had. Logan Bonner, Sen H.H.S., and Jessica Redekop have delivered an incredible book along with a number of other contributors like Jason Bulmahn, James Case, and Michael Sayre. There’s of course many more and I highly encourage you to check that Table of Contents page so you can review all the amazing people who produced pieces and art for this. Even the shifting banner art is amazing! Truly art in both literary and imagery! And since I’ve this masterpiece, I have to of course share why I’m so excited and investing all my time reading through it!

First of all, in the very Table of Contents we get a nice sidebar (I’m a sucker for a sidebar) that gives us some of the Updated Rules we’ll be seeing soon. While I’d heard individuals would now be off-guard instead of flat-footed, I hadn’t known the languages of some planes would change. Those of windy realms will speak Susrran with a breathy voice. Deep, earthy places will speak Petran. If you burn with a passion from the plane of fire you’ll speak Pyric, while those cool, go with the flow water plane types will speak Thalassic. I love – and am already using – the words vitality and void instead of positive and negative. I do need to better understand how spell schools are not going to be used in game, though as noted illusions will have special rules. I appreciate these previews we’re getting in stream and in book, though I’ll note the OGL is still referenced at the end.

Aziza’s Introduction

Elementary Truths is the first major section, our introduction. You maybe see these sections as chapters but they aren’t listed as such. Instead they are grouped first for Elemental Characters, then that of Air, Earth, Fire, Metal, Water, Wood, and the Churn of Elements. And as previous releases have done, this tome is the work of a certain individual in the larger universe, namely Aziza Amani al-Fasih a jann traveler who’s kind enough to share her “understanding of the elements and Elemental Planes” with us. You can find more from her on Paizo’s blog as well. She uses this introductory section to detail the Fundamentals including the six foundational elements of her universe. Some of us – myself included – had likely grown hearing of the four classic elements drawn from Greek philosophy but metal and wood can be found in many cultures. Some use a combination, but for Golarion and the universe that it’s a part of there are indeed six as depicted in the above updated cosmology. I love this update as we heard last year, and I know many had hoped the playtest would share a bit more but now we’ve got them all! This is explained through a bit of a historical primer on how all Elemental Lords have been freed and the Planes of Metal and Wood returned. A quick run down is given of each plane – and they have whole sections later – but again a sidebar draws my attention. Elements of Aether and Void are discussed. I wonder if that means some rules to support them might appear, but otherwise Aether is suggested as a spiritual base of telekinetic manifestations or that of force while Void is an emptiness or destruction. Could we get a sort of kineticist with Vitality and Void abilities?

The introduction thus moves on to the Elemental Cycle and the focus on the flow between them feeding and countering. The image above shows this. Air is presented as having a special place within the cycle: always feeding and being fed. I read up on Wu Xing and Taoism to gain a better understanding (a reminder to explore and learn based on the cultural influences of our games) of how metal feeds water. While earth feeds metal as metal has to be drawn from the earth, it is said that metal feeds water as moisture in the air – surrounding all elements to feed and be fed – condenses and produces water droplets. Fire counters metal as it’s the only thing that will melt it, and possibly moisture is produced then too. Other philosophies are discussed like the Inner Sea’s classic four I mentioned above as well as that of Minkai, the Vudra, and the Shory Empire. The world building of our authors certainly gives much for our author Aziza much to reflect upon for Golarion.

The Kineticist

She exclaims in the very next section how much she wants to be a kineticist. Elemental Characters has all the goodies the PCs want: the new class, feats, impulses (manifested uses of your elements), allies, new backgrounds, the geniekin, and even details for other classes. Before I get to those I have to say Yoon, the iconic kineticist, holds a special place in my heart. I love a badass female protagonist and as a child struggling at the loss of her family with the need to keep going, her story resonated with me some eight years ago. Now she’s still got Gom-Gom but she’s persevered through adolescence and her own travels, culminating in a journey that burns for more adventure! I also got to play Yoon as an iconic when I first met up with Order of the Amber Die. I was low level, but quickly made a mark and it was an honor to play her in their home Rise of the Runelords game. As James said in the blog post: “the heart is a gate.” Yoon certainly has unlocked it.

On that note, your Kinetic Gate is what actually connects your kineticist supernaturally to the elements. While in the playtest you could be tied to all four, now you will choose to either start with one or two. The difference now is that if you select only one element you get a special impulse junction (minor effect) right from the beginning. All kineticists can gain junctions later on but right from the start the Kineticist with a Single Gate might be able to stride half their speed as part of a 2-action air elemental blast. Or maybe their fire damage is enhanced by a die! Or their flesh gains an oaken protection of temporary hit points. I like this deeper connection made manifest. Of course, I also level roleplaying opportunities presented by mechanics and the fact Channel Elements creates that 10’ aura of your element can provide some cool visuals for you to describe when your character gets angry or is making a statement as they stride through a town. Yet when attacking your Elemental Blast can be a 1 or 2 action melee or ranged attack. If you do 2 actions you get a bonus to your damage equal to your constitution modifier. Have I mentioned Kineticist sometimes makes me think of the spellfire in Forgotten Realms? They were Constitution based too I think. We get different damage dice, types and range based on element. Of particular note the Wood type can do the vitality energy type, i.e. what we have called positive. So the special Wood impulse gives temp hit points and the blast does healing. Vampires are really going to hate Wood kineticists…

Kineticist Feats

The class feats you can take include what you might expect: Elemental Familiar, Weapon Infusion, or Effortless Impulse for a free Sustain of an active impulse, a slight tweak from the playtest. But there’s also ones I didn’t like Elemental Overlap to pick up a composite (combination of elements) impulse where you only have the ability to use one of its elements. At 20th level you can be quickened all the time with Kinetic Pinnacle, though that extra action is just for Channel Elements, a 1-action Elemental Blast, or a single action stance impulse. Oh yes, there’s stances! Also as the playtest you don’t have to take class feats when you get one every even level. Instead you can take impulse feats tied to your element. Each element has two pages of impulse feats, and yes some are stances. Eternal Torch (fire) is now only a single action. Flame Eruption became Scorching Column (better name!) and it takes 3 actions now. However now it’s 10’ in diameter and can be 60’ away, and you can sustain it! Wood can create Fresh Produce (1st level) to feed and heal a creature who eats it! Cabbage Guy would be happy, though I guess maybe there’s no Cabbage Corp in that future. You do become full and immune to it for 10 minutes, so it’s not going to break the game. The 12th level Witchwood Seed is a 2-action attack. A seed takes root in the target’s body and erupts to cause piercing damage, possibly becoming clumsy or immozbilized too. I can’t tell if the Druids will be happy or disturbed. I guess it depends if they’re Green Faith or Gozrehian, am I right?

All the elements have impulses like I said but the Composite Impulses are the blend of two elements. Does that mean we might see a blend of more in the future? I hope so. There’s two pages of these feats at either level 4 or 6, so certainly attainable early on – if you have the right elements anyway. Or, well, you take that Elemental Overlap I Mentioned! I want to make a Dwarf of Highhelm with fire and metal. They can pick up Molten Wire, a two-action impulse that wraps the target in a spinning vortex of molten iron! Sounds painful! Tree of Duality makes me think of Lifeweaver from Overwatch, summoning a tree that heals allies and dazzles enemies with hallucinogenic spores. Oh and you can make a Rising Hurricane with air and water. It’s a 30’ diameter and bludgeons all within it, and if they fail a save you get to lift them as high 40’ and drop them too. A hurricane! I need to ensure my players in my Kingmaker game live so they can’t summon a hurricane with a new character.

Friends From All Over

Elemental Allies provides details for the various partners in adventuring various classes can acquire. We now have Elemental Eidolons with a base type and then variances for each element. The Water Eidolon is amphibious while the Metal one can fashion an unarmed attack into one weaponlike form, gaining the versatile damage trait of one type along with its other type. The Wood Eidolon regains hit points when you refocus, which is pretty efficient time wise between combats. Druids can now gain elementals as companions. The Fire Elemental lion is adorable, and ferocious… We get 5 new elemental familiars. Gennayn are minor genies who have a Little Wish reaction, once a day to allow a creature to reroll a saving throw or skill check. The Elemental Scamps are Scamps (formerly mephits) born of the elemental planes complete with a breath weapon!

More Character Options

Ten new backgrounds including 2 uncommon and 2 rare. Maybe you’re a Crystal Healer, trained to use crystals for natural healing and natural medicine (as per the feat!). Both uncommon backgrounds center around the Concordance: Research and Scout. I like that both can vary based upon the elements you wish to focus upon. Elementally Infused is the rare background sure to get a few players asking for permission. You were exposed to elemental essences somehow and that grants you a particle cantrip based upon the related element. We also get two new geniekin heritages: Ardande and Talos. Ardande are born of the Plane of Wood or possibly the First World. Talos on the other hand are tied to the Plane of Metal. You can very easily theme a party now with a plant focus maybe with an Ardande, a Leshy, a Druid, and a Kineticist tied to wood. The Talos are good at finding metal with the new detect metal cantrip while the Ardande can better see in low light or possibly darkvision. I like the Talos Gildedsoul 1st level ancestry feat as polished or precious metal like silver or gold manifest in your body. You might even have skymetals like adamantine or orichalcum! I guess you could have a metal themed party too! An automaton, an android, a transmuter Wizard, and a metal Kineticist!

There’s of course a multiclass Kineticist archetype! Got Constitution modifier of +2? Then you’re ready to rock. It’s recommended as something good for Champions, Barbarians, or Druids though I think almost any class might enjoy, Monks especially. One of things I think people will be pleased about is getting that Channel Elements action, even if it’s not as good as the full one (you don’t get to do a blast or stance with it). There’s 7 feats over one page, with the final listed feat at Level 12 to become an expert. Thus I expect we’ll get some more in time, or at least an 18th level feat to become a master. There’s also updates for the Elementalist archetype, basically updating to choose an Elemental Philosophy and expanding the feats available over 4 pages. We get metal and Wood focus spells for the elementalist or those who might grant them. Repel Metal is a Level 4 reaction that lets you summon a repelling field to get a circumstance bonus to AC when struck. You can use it on yourself or someone within 60’ so that’s pretty useful for a party, provided the item striking the target is made of metal anyway. Meanwhile the 4th level focus power for Wood is like spider climb meets plant shaping. You can walk right up a tree, summon vines to form a ladder traveling at your speed in any direction, along any surface provided plants are involved. You aren’t protected from hazardous terrain but it might help you get around where it’s difficult. Any spellcaster can become an elementalist now!

Oh The Planes We’ll Go!

Wow, a jam-packed book right? Well that’s just the Elemental Characters section! What follows are six sections highlighting each of the elements presented. Rather than go deep into each, I’ll note the base structure you’ll find and then highlight some things that got me excited. I’m not positive but most – if not all – of these sections starts with a full page piece of art by Matsya Das (who also did the new cosmology art above). We all love the crunch of mechanics and the weaving of the Lost Omens story, but the art is always an inspiration too. There’s then a beautifully produced narrative piece on that plane with an extension of that art. We learn about the author of that section, some denizen of the plane, and then some importance areas you might find when visiting. Shanaria, an air elemental, tells us of Hauntasia and the scamp King Eshakhar II of ice. Meanwhile the Plane of Metal is discussed by the elementalist Talamandair who’s had quite the series of titles. There’s apparently a Scouring Tempest on the plane where a storm of electromagnetic energy that rages over a hundred miles. The ring of every metal within, spinning in a pattern that repeats seems like material rife for an adventure! Each plane has a nice sidebar on the primary language spoken, a great way to reintroduce them. Muan, the language of wood elementals, is percussive and sounds like a mix of marimbas and pan flutes. Sounds lovely!

Some key individuals of the plane are noted before the official detail for it: category, divinations, native inhabitants and a short description. Then we get to the local Elemental Lord and an important deity found there. It’s interesting not to see any alignment information provided as Pathfinder2E moves away from that, but clear edicts and anathema are given as well as the divine attribute, what sort of fonts are allowed, and of course domains. Atreia the Lambent King is a fiery, three-headed ibis lords over fire while a terrifying shark-sea-dragon (brine dragon perhaps) in the form of Kelizandri rules the waters. With a nickname of Brackish Emperor, I don’t exactly expect much diplomacy to be had, at least easily. Thus effectively we get 12 new divinities, two for each element with one being the elemental lord. We learn of Ferrumnestra, the Lady of Rust, for the Plane of Metal and Shumunue, the Carved Lady of Mimicry. I’m really excited to see an elementally-focused campaign or adventure path to explore these places and the related cultures.

Elemental Offerings

Each of these sections also features new spells, items, and creatures. I was immediately drawn to the Fire Dancer spell, level 5, because it reminded me of Loren’s Hap from our Three Ring Adventure game for Roll for Combat. It can be used on others or yourself, granting them 2d6 fire damage to their Strikes, persistent of 2d4 to critical hits, and you get to use Performance instead of Intimidation to Demoralize. I’ll probably have Ateran pick it up just to cast it on her. In Highhelm we got Forge relics, and now we’ve got Metal relics too! I like the Rail Dash major gift. Two actions to Stride three times in a straight line and hopefully bludgeon a target where you end for 1d12 points of damage for every 2 levels of the relic (basic Reflex). And hey, another sidebar noting how runes can be used as gifts, which will be detailed in GM Core. Examples include shifting as minor gift for metal or extending as a major. In the Wood section, we meet the Nightwood Guardians (see below), which gave me Where the Wild Things Are vibes. Even the sidebar notes that while interacting with them usually results in violence, there are many tales of these giants escorting lost children safely through the woods. They might have a weakness to fire, but they’re enraged by it. I like the visual too of how damage to them slowly turns them into solid wood and their regeneration activates, unless of course they’re wounded by fire. And now unfortunately I have to call out the big miss.

And saving my favorite for last, the 18th level Anemos. The anemoi are genderless and even formless, taking on humanoid guises to walk amongst mortals and experimenting with the gender expressions they take interest in. These elementals “guard the skies and shepherd the winds of every world.” They can Command the Breeze to have the winds around them help them finish a ritual without the need of any other. They Redirect Weather as a reaction, redetermining all the targets and effects of an air or electricity spell. And they can even Collect Thunder, either as a free or single action. They gather latent energy in the winds around them, summoning a thunderbolt in an open hand. The single action version makes it manifest and strike their hand immediately, deafening those around them. So it’s a bit of Collect Thunder or Lightning and either way it’s awesome. A sidebar informs us of additional spells the Anemoi of different cardinals winds of Golarion might have. An exciting creature to use in any campaign, maybe even a Kingmaker game… 

This Is What It’s Like When Elements Collide

Finally we have the Churns of Elements, the section where Aziza returns to discuss the various approaches of elementalists including discrete and churn elementalism. She focuses in on churn elementalism as while some elementalists treat each element as individual components, others practice with the manipulation of transitioning, transforming, colliding elements. They pull power from border realms, though that’s not the only place churn occurs. We learn of a few of those areas before we learn some Hybrid Element Spells. Elemental Breath is a random roll as to which element you breath. Wood breath is just a ton of branches shooting out in a 60’ cone. I find that terrifying. A few items and a detail of the Genies that stride between planes – including Jann – follows. Indeed, Jann have every elemental trait including Elemental and Genie. We do also get a new ritual, Elemental Servitor, at level 8. You’re calling an elemental lord to send you a servitor of theirs. The success is good, gaining you a servitor that you’ll have to pay in some way and the critical success means you have to pay less. However, the critical failure means the lord is displeased and you’re likely to still get an elemental visitor but they’re not coming to help you. Call on the elements carefully y’all.

This incredible book of some 240 pages does have a codified spell list last (well before the appendix anyway). If you’re like me you’ll want to invest much of your time reading through Rage of Elements, and then you’ll re-read all the spells carefully too. I’m excited both from a player and GM aspect. You’ll find yourself imagining those universal energies at your fingertips, eager to explore the realities these planes present, especially the recently returned Metal and Wood. Oh, now I can update the kineticists for Kingmaker too. I’m excited to see the various kineticists others put together and the adventures beyond Golarion ahead! If the elements are raging anywhere, it’s within those willing to tap them.

And I do love, Gom-Gom!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Rage of Elements cover with background, Paizo / Paizo marketing team, cover art by Wayne Reynolds

  1. Elementary Truths excerpt, Rage of Elements, Paizo
  2. Cosmology, Elementary Truths, Rage of Elements, Paizo, art by Matsya Das
  3. Elemental Cycle depiction, Elementary Truths, Rage of Elements, Paizo
  4. Yoon, iconic Kineticist, then Occult Adventures and now Rage of Elements, Paizo, both by Wayne Reynolds
  5. Fire Elemental companion, Elemental Allies, Rage of Elements, Paizo
  6. Kelizandri, Water, Rage of Elements, Paizo
  7. Nightwood Guardian, Wood, Rage of Elements, Paizo
  8. Rob hugging Gom-Gom with Order of the Amber Die

 

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Investing In: Highhelm https://knowdirectionpodcast.com/2023/07/investing-in-highhelm/ Thu, 06 Jul 2023 12:00:23 +0000 http://knowdirectionpodcast.com/?p=26166 “While Highhelm wasn’t the first Sky Citadel, it has proven itself arguably the most important and certainly the most influential. The undisputed center of dwarven culture today, Highhelm has a depth, complexity, and richness in its fabled halls that place it among Golarion’s finest cities. Dwarves of all kinds, be they holtaksen, ergasken, or grondasken, call the Sky Citadel their home, and the city even houses large populations of other ancestries. This mixing of ancestral cultures and traditions, combined with influence from Highhelm’s neighbors, makes the city unique among the active Sky Citadels. It’s simultaneously a city that’s undeniably dwarven in its nature, but also one that draws from non-dwarven traditions to create a culture unlike anywhere else.”1

The Quest for Sky led the dwarves to create many Sky Citadels, but it’s the latest Lost Omens release, Highhelm, that details the one that as noted above has become the most important. A number of talented individuals contributed to this including Development Leads Eleanor Ferron and Luis Loza, who was also Narrative Lead. Logan Bonner and Michael Sayre are the Design Leads while a number of other authors contributed including Dana Ebert, Owen K.C. Stephens, and Shan Wolf. I believe this is Shan’s first sourcebook contribution actually. Of course there’s many more amazing contributors like Avi Kool as Editing Lead and Covert Artist Ekaterina Gordeeva. You may recall that Ekaterina did the beautiful cover art for the Lost Omens Travel Guide. A big thank you to the artist, authors, leaders, and more honing their creative energy for this brilliant book. It’s exciting to see another piece of history detailed while presenting an extremely relevant, multicultural hub to expand on the world and lives of those in Golarion.

While next article will dive into some of the lore revealed in this Lost Omens source, I wanted to first peruse it at a high level and call out some of the character options presented as well. We open Chapter 1 with the King’s Wish and a not-available-to-the-public letter from the late King Taargick who led the Quest for the Sky. Now I know I just said I’d wait to dig into the lore until next time, but this letter is the one referenced in Legends that we knew High King Anong Arunak found. Now we get to see it. Indeed there’s an apology here, not publicized but recognized. That won’t fix what was done but it follows a trend of certain explorers and founders of nations who went too far in their questing. I’m looking at you, shade of Aroden! I think this is a great tonal opening for the Introduction chapter. We then get a wonderful map of Highhelm you’ve likely seen already, including the relevant blog article. Settlement information is always helpful, and a nice sidebar gives us that as geography is discussed, which is primarily the Emperor’s Peak.

The timeline starts at Founding, the implications of Earthwall (Taargick was born on Earthfall by the way), and to the present where Aroden’s death has warned of missteps but earthquakes reveal new opportunity. There’s a respectful amount of learning from the past while keeping tradition, and forging ahead with wisdom their city has developed. Dwarves always have some rich, exciting culture and the discussion of their engineering, trade, and clan framework is extremely valuable whether you are a GM or a PC. It’d be easy to adapt for any game, but of course for Golarion it’s only added to the tapestry of detail. Apparently Highhelm’s druids stay active creating breatherwalls in the tunnels with various lichen. Meanwhile ranchers raise massive grubs to handle waste but also make candles, soaps, and lubricants. Aren’t they just adorable as seen below? We do get bust art and information for the various clan leaders, helpful for anyone visiting or starting a campaign in Highhelm. A city only campaign can be a true delight.

Chapter 2 is the Gazetteer and starts with some useful mechanics, namely how to build up the right character background, find the right item based upon location, earn income based on that area, or get useful information from NPCs you’ve met. Because the chapter goes on to give maps and location details for each part of the city, there’s first a breakdown of the types of traits you might find. I believe this was first done in Absalom, City of Lost Omens. Each area has a bit of the local fauna, flora, demographics, and current events before going into a number of highlighted locations that are marked on the map. The amount of maps is really pivotal to playing out these area, useful however you blend it into your campaign, but more importantly if you want to do that city-focused game you’ve got more than enough here. Oops All Dwarves or Oops All Residents of Highhelm would be easy to do!

There’s a highlight of some crunchy mechanics for you too. The Depths and Five Kings Mountain overall geography sections don’t have them, but the other 3 do: King’s Crown, King’s Heart, and Stonebreach. Each has an applicable background to the area and then between the three there’s some feats and new items. The Furnace of Endings, a magical item used to smuggle documents, recreates the last item immolated within it. So I guess it doesn’t end with burning the message! And we get another magical tattoo with the Words of Wisdom, used to embolden you with words of affirmation. They always benefit Diplomacy but then either intimidation, deception, or performance. The idea of empowering oneself through magical affirmation, reflected in the tattoo upon your body seems to align perfectly with the idea many have when getting a tattoo.

Once we get to Chapter 3, however, it’s all Highhelm Options. A sidebar quickly calls out that while these options are focused on dwarves some can be for other ancestries, or maybe for those raised in the city. I was very excited to see expanded Ancestry options including the Rivethun feats. You might be aware of the Rivethun Adherent background. Well there’s a disciple feat for 1st level now that simulates the trait for 1st edition, granting a circumstance bonus to a few mental skills when you have physical-based conditions, or a few physical skills when you have some mental-based conditions. The 9th level spiritual attunement feat lets you gain spiritsense for a time and even the presence of spirits as if you had soulsight. The new heirtage is a blessing from the deity your family venerates, and who doesn’t like an innate divine 1st level spell even if it is only once a week? The new archetype is the Stalwart Defender is a very tanky archetype with 11 feats, first available through a 2nd level dedication feat. There’s 3 additional feats previously published that you can choose from besides the 11 new ones. I love the 8th level Rupture Stomp, a two-action attack to crack upon the ground and cause difficult terrain around you, possibly greater difficult terrain. The 16th level Stone Body grants you resistance 10 to all damage for a round and it’s usable once per hour. Truly a tank, ready to fight, and unable to face down the danger.

Some equipment is given including the Keep Stone Shield, a 17th level shield, and the Keep Stone Weapon, 18th level, using the new material Keep Stone. It’s metallurgically perfected alloy that, while weaker than adamantine alone, is disruptive to magic. The relics and legendary items are quite befitting the dwarves of Highhelm. Both minor and major gifts are given for the relics in the new aspect of Forge. These gifts focus on creation with a reference to the will of Torag. They don’t have to be for dwarves should you wish to use them for a character maybe with a blacksmith background or a crafter build. The Living Forge gift is a grand gift and lets you turn into a steel elemental! This new elemental form can reshape their limbs to do different forms of physical damage. Are you ready to go T-1000 and liquid metal attack your enemies? I hope this gets abstracted for future use in a spell, though I supposed that a custom rule you could easily make. One of the legendary items is the Blade of Fallen Stars, a gun sword of considerable power. I’ll leave the lore to next time! I’ll also leave the godly pantheon details to next time, but will note a few animals and other creatures are presented. I’m concerned by the Bloodstorm, a swarm of leeches, mosquitos, and various parasites. It’s level 14 and nothing I ever want to encounter. Apparently it’s due to the death of a demon that the local creatures devoured and were corrupted by its blood. I might bring it into our Kingmaker game actually… The pangulin are adorable, large-sized animals. They’re lizards that actually exist in the Five Kings Mountains. Oh there’s also the Riding Goats as seen below. They’re a possible animal companion for your characters!

There’s so much more detail in Highhelm that I can’t wait to break down the lore presented next time. Until then I suggest you invest in the numerous dwarf and other ancestry options, as well as general offerings, for your game whether based in Highhelm, Golarion, or any campaign setting! Fine maps, evocative images, and inventive creations are all the province of this sourcebook. You’ll be on your own Quest for the Sky after reading!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Highhelm cover, Paizo, cover art by Ekaterina Gordeeva

  1. Using This Book excerpt, Chapter 1: Introduction, Highhelm, Paizo
  2. A King’s Wish banner, Chapter 1: Introduction, Highhelm, Paizo
  3. Grindlegrub Rancher, Chapter 1: Introduction, Highhelm, Paizo
  4. King’s Heart, Chapter 2: Gazetteer, Highhelm, Paizo
  5. Rivethun Dwarf, Chapter 3: Highhelm Options, Highhelm, Paizo
  6. Riding Goat, Chapter 3: Highhelm Options, Highhelm, Paizo

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Investing In: Zelda Inspired Expanded Cooking Rules https://knowdirectionpodcast.com/2023/06/investing-in-zelda-inspired-expanded-cooking-rules/ Thu, 22 Jun 2023 12:00:30 +0000 http://knowdirectionpodcast.com/?p=26044 “Yes, the spikes were incredibly painful! But once I was able to transcend the pain, there was magic awaiting me…” – Cleff the Zora

Can you cook? I can. I can bake too. I enjoy sushi too, though I’ve never made any personally. So I’m all for fresh seafood, but eating a whole crab shell and all? Does Cleff worship Zon-Kuthon? I know the Zora were desperately hungry but… Okay I won’t spoil anymore there. If you know, you know. At some point, someone was hungry enough to try eating something whether they cooked it or not. I had that conversation about lobster just a couple weeks ago. Who picked that up and went ‘oh maybe this will taste good.’ Spoilers on that: it is, though I know not everyone enjoys it.

Traveling around The Legend of Zelda: Tears of the Kingdom you’ll find a lot of fruits, veggies, monster parts, and other random what you might call ingredients to try putting into your cooking. And let’s be frank, some of it is downright alchemy, especially where the monsters parts and other random stuff comes in. Meanwhile in Kingmaker there’s a hint of that, more than a hint if you utilize the Cooking activity that’s part of the Camping Activities introduced in the Kingmaker Companion Guide. My group is, and they get a little kick out of how much haggis they’re eating right now. But the basic and special ingredients kept in a bag of holding can get a little… bland. And like I said, there’s a hint of the cooking (ahem alchemy) in the main path. It’s so early on and relatively minor that I wouldn’t call it a spoiler, but suffice to say there’s a chance to find some moon radishes and one of the NPCs will cook you Moon Radish Soup. Only problem is, it’s not really just cooking. Or it is, but mechanically it’s alchemy and thus the Craft Alchemy feat is required.

Later on there’s special meals that are rare and are practically you cooking monster parts. Hearty Purple Soup is cooked purple worm meat! Technically though it doesn’t require purple worm meat, but 6 basic and 3 special ingredients you pick up from foraging during other camping activities. A single serving of haggis is 2 basic ingredients, so you’re really chopping up that purple worm (and adding carrots it looks like?) to make that hearty soup. Cooking a basic or special meal requires Survival or Cooking Lore (not Crafting like Alchemy) and I’m sitting here in Zelda thinking Link got way more than the benefits of Free Archetype. How many skill feats? I’m going to have to make his stats too…

Anyway, I’ve since decided on a few special rules for our Kingmaker game.

Cooking Rule Variant 1: You can use Crafting or Cooking Lore to produce alchemical recipes like Moon Radish Soup.

It felt right to allow it to be Crafting or Cooking Lore for the more alchemically beneficial meals, though I’ll note the success, critical success, and favorite meal benefits of those recipes can feel like alchemy.

Additionally I wanted to expand some of what the heroes might pick up. It’s noted in the Ingredients section of Camping Activities that a GM can allow the PCs to harvest special ingredients after encounters with appropriate creatures. However, 1 special ingredient for a success and 2 for a critical seems too little. A Purple Worm is gargantuan. You’re telling me you can only get 1, maybe 2 special ingredients if you’re lucky or well-skilled? Nah.

Cooking Rule Variant 2: When harvesting ingredients you get special ingredients on a successful check based on its size or double that if a critical success. Medium 1; Large 2; Huge 4; Gargantuan 8. 

Remember it takes 3 special ingredients to make Hearty Purple Soup. So a successful check harvesting from it will only net you the ability to make 2 servings. Guess you better critical if you want to feed the whole party, or find more purple worms. I am not responsible for the farm/food industry that develops in your Kingmaker games but when the heroes start worrying about how to feed their growing Kingdom well… You’ve been warned. Of course you might also want to leverage something like the Monster Parts system from Battlezoo Bestiary. I’d suggest a 1 to 1 for special ingredients.

I also wanted to provide more herbs, plants, fruits, veggies, etc. to be found and harvested for alchemical or other uses. The Gremlin Brothers I mentioned in my Low Level Additions blog post first made me think to do this with their Restov Hinterlands & the Greenbelt offering. They now have five expansions to buy for Kingmaker including the Narlmarches and Selen Hills. More encounters, more hex-grid options to find, updates maps. No sponsor here; I just bought them and love the additional and great work they’re doing. I def encourage Investing In there! My players were rather excited to find the bright blooming flower Dordoran’s Fire and know they could brew it into tea. They haven’t yet (Stag Lord first) but soon enough. You might recall Pathfinder 1E had introduced herbs in Ultimate Wilderness. I wove a few into our Strange Aeons game because the Life Oracle was an Herbalist. Thus I wanted more of that! Things to find, collect, cook or brew into alchemy/recipes…

Cooking Rule Variant 3: All the following ingredients are considered Level 2 alchemical items once created and the denoted effects last for 10 minutes unless otherwise listed.  Once you eat/consume a serving, you gain temporary immunity to its effects for 24 hours.  For ingredients that can be used in other magical or alchemical item creation, they are considered to be 20% of the item’s crafting cost.

Herbs and Spices:

  1. Moonbloom: A luminescent flower that grants a +1 item bonus to Perception checks and darkvision.
  2. Serpentleaf: A rare herb that provides a +1 item bonus to resistance against poison and toxins.
  3. Kelpweed: A nutritious seaweed that grants a swimming speed equal to your base speed and grants resistance to cold 5.
  4. Honeycomb: Sweet honeycomb that provides a +1 item bonus to charisma-based skill checks and saves against effects that have the Emotion trait.

Animal Meats:

  1. Manta Ray Fin: The fin of a manta ray that, when consumed, provides a +1 item bonus to Reflex saves and grants a swim speed equal to your base speed.
  2. Stag Venison: A lean and nutritious meat that provides 2 temporary hp / character level or can be used for healing potions.
  3. Dire Boar Bacon: Thick, savory bacon that grants a +1 item bonus to strength-based skill checks and strength-based damage rolls.
  4. Owlbear Drumstick: A large, flavorful drumstick that enhances dexterity-based skill checks with a +1 item bonus and increases base movement speed by 5 feet.
  5. River Shrimp: Freshwater shrimp that can be used to create a potion that grants water breathing or a swim speed.

Rare Mushrooms:

  1. Shimmercap: A bioluminescent mushroom that grants invisibility for 1 minute and a +1 item bonus to Stealth checks in dark environments.
  2. Bloodcap: A crimson-colored mushroom that enhances combat prowess, providing a +1 status bonus to attack rolls and damage.
  3. Dreamspore: A hallucinogenic mushroom that induces vivid dreams, granting a +1 item bonus to Will saves or the results of one augury if taken right before sleep.
  4. Feywild Mushroom: A rare mushroom with transformative properties, allowing characters to assume an Animal Form at 2nd level for 1 minute as per the spell.

Exotic Fruits:

  1. Spiceberry: A pungent berry that enhances the flavor of cooked meals, increasing the level of the item to 4 and duration of their effects to one hour.
  2. Forest Berries: A mix of vibrant berries that grant a temporary increase of 1 hp / character level to the character’s maximum Hit Points. The maximum remains over the 10 minutes, so if lost from damage they can be healed.
  3. Sunfruit: A rare fruit that can be used for magic items that grant resistance to fire damage, or cooked for a +1 item bonus to fire and heat-based effects.
  4. Starberry: A small, glowing fruit that enhances magical abilities and grants a +1 item bonus to spell attack rolls.
  5. Thundermelon: A large melon that, when eaten, grants a +1 item bonus to strength-based skill checks and lightning resistance 5.

Monster Parts:

  1. Wyvern Scale: A tough scale that can be used to craft armor or potions that grant resistance to acid damage.
  2. Troll Heart: A pulsating organ that, when consumed, grants fast healing equal to character level for 1 minute.
  3. Basilisk Gland: The gland of a basilisk that can be used to create a potion that grants temporary petrification immunity, or cooked for a +2 item bonus to any effect that has the transmutation trait and causes the slowed or petrified condition.
  4. Siren’s Scale: A shimmering scale from a siren that can be used to create a potion that grants water breathing. When cooked into a recipe, it grants a +2 item bonus to Performance checks.
  5. Pixie Dust: A shimmering powder that can be used to create potions of levitation or temporary flight.

Alchemical Ingredients:

  1. Essence of Nightshade: A potent extract that can be added to meals to grant darkvision, bonuses to Stealth checks, or invisibility. The meal’s effects double in duration.
  2. Elixir of Elemental Resistance: A vial of alchemical concoction that, when added to meals, grants resistance to one specific energy type for the meal’s normal duration.
  3. Draught of Focus: Used for alchemical items or potions that enhance mental acuity or grant bonuses to Intelligence-based skill checks.

Elemental Residues:

  1. Elemental Essence: After cooking into a syrup or inhaled vapor, this vial of elemental essence grants resistance 5 to a specific energy type.
  2. Ember Shard: A fragment infused with fire energy that, when added to meals, grants fire resistance 5 and a +1 item bonus to damage equal to the spell’s level for spells with the fire trait. If eaten after cooking it lasts 1 minute. If eaten as part of another meal, the 1 minute duration begins at the player’s discretion with a bit of heartburn.
  3. Frost Essence: A crystalline substance imbued with cold energy, granting cold resistance 5 and +1 item bonus to damage equal to the spell’s level for spells with the cold trait. If eaten after cooking it lasts 1 minute. If eaten as part of another meal, the 1 minute duration begins at the player’s discretion with a sudden chill and goosebumps.
  4. Gale Feather: A feather infused with the essence of wind that, when used in cooking, increases movement speed by 5 feet and grants the ability to cast the Feather Fall spell once.

Presently there are 30 and while grouped, I listed them numerically in case I want to do a random roll for what might be found in an area/hex/treasure listing. I’ve not yet gotten to the next stage of formally listing what happens with certain ingredient mixes. My plan is to consider what might happen and go through the experimental “cooking” that the players do. I’ll document it and assign a related level/duration with the effect. Predominantly I suggest comparing against other Alchemical items. For example, combining Stag Venison and Moonbloom may create a meal that grants temporary hit points, Perception, and darkvision as well as the ability to get a sense of others health when you look at them like a Status effect?

I hope you’re enjoying my continued inspirations from The Legend of Zelda: Tears of the Kingdom for Kingmaker. Obviously you can use these in any campaign, not only Kingmaker. All the camping activities can be used in any campaign after all! Until then, I’ll be investing more time in Zelda and my Kingmaker game. Again, Happy Pride and if you’ve any custom rules you’re creating for your game I want to know about them! And remember a lot of great cultural traditions or means of connecting people stems from cooking, so be sure to invite your fellow koroks for a fine meal but maybe best to save the experimenting with ingredients for another time.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – The Legend of Zelda: Tears of the Kingdom, Link cooking, Nintendo

  1. Cooking A Meal, Pathfinder Kingmaker Companion Guide, Paizo
  2. Hearty Purple Soup, Pathfinder Kingmaker Companion Guide, Paizo
  3. Link & some koroks cooking, Creative Commons Attribution, miyabau

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Investing In: PRIDE 2023 https://knowdirectionpodcast.com/2023/06/investing-in-pride-2023/ Thu, 08 Jun 2023 12:00:24 +0000 http://knowdirectionpodcast.com/?p=25965 Happy Pride everyone!

I was asked by our LGBTQIA+ organization at my workplace (yay Slalom!) what Pride means to me. I said Pride is a joyous celebration of the authentic self, and sometimes that means still learning about who you are. Thankfully PRIDE month continues that celebration with education and visibility. We honor what many have worked hard to attain that we enjoy now, such as the right to celebrate, parade, and march. However, the need for this work isn’t over as many are still under attack and can’t live openly, equally across our country. Lately even it feels like we’ve taken one step forward in recent decades, but two steps back. It’s at the point that even the Human Rights Campaign has declared a national state of emergency for the LGBTQ community.

So we should be fighting, right? Time to roll initiative, stand up for what we believe in, protect our friends, families, and way of life. Yes. People ask why there is a need for parades, walks, floats, and parties? For visibility. For celebration. You can’t be quiet; we can’t be quiet. We have to take some time to celebrate one another as we seek to bring respect, equality, even safety to nonbinary individuals, gay men who want to wear a Pride shirt to the store without getting mocked, to lesbian women who don’t want to be harassed, to bisexual individuals who want to be respected, queer individuals to live without definition, and especially for trans individuals who are a part of our country, family, and friends for they deserve all the respect, joy, and life that all others do. Our LGBTQ youth especially need us to make our voices heard.

Pride. PRIDE.

I came to realize prepping for this article why I love Paizo’s Firebrands! Adventurous, willing to explore and put themselves out there. Beautiful, bright souls celebrating and parading down your streets. Fighters, seeking rebellion and change against the unjust. Our own community has many Firebrands sharing, fighting, exploring and I wanted to share some of what they’re doing this PRIDE in celebration of community and gaming while I plot up my future fashionista firebrand. Perhaps something inspired by the now and future battles of Disney and the sad State of Florida… But I digress!

If you follow me, you’ll have seen my enjoyment of Luboffin and the amazing community she has created. What started with Critical Recap theories and recaps has grown into actual plays, discussions on other shows, community gaming, and more. It’s thrilling to see she’s being featured in TwitchANZPride and raising money for the Pride foundation. Indeed, Twitch is doing a focused community viewing for LGBTQ creators and streamers for Aussie Pride. I don’t play D&D, but I do watch Critical Role. However, even if I did not, the positive and supportive community Luboffin has fostered is one I’d be happy to be a part of. Maybe one day I can convince her to try some Pathfinder or Starfinder…

https://twitter.com/luboffin/status/1660915032946008065

Ah but Australia isn’t the only country getting a featured Pride channel. As announced at the beginning of the month, Twitch is featuring and celebrating all those celebrating and advocating for the LGBTQIA+ community. It’s actually how I learned of Drag Trashly, otherwise known as Trashly. Watching them play Dead by Daylight in full drag, commenting on every move of the poor players as she hunted them down. Absolutely brilliant. They started doing drag while playing games live after seeing another performer, Miss Coco Peru playing GTA V. They had a day job and wanted to do some drag and needed a venue. They brought their game playing and desire to do this performant art together. Drag is a short-form art, rooted in the LGBTQ space perhaps originating from Shakespearan plays where men had to take on femme roles. However, the art is often attributed to drag balls from Harlem in the late 1800s. It was about performance, a safe space, and often comedy. Seeing that brought to gaming by the award-winning Trashly and others feels both a growth in the community as well as just an additional fun element I didn’t know I needed. In a world where Drag Queen Story Time is challenged, I invite you to support those events as well as other Drag media. Check out Trashly’s inspired stream schedule below!

I’m also looking forward to seeing Paizo’s annual PRIDE post on their blog. I always appreciate their staff, creators, freelancers sharing their stories. Paizo’s support of the community in materials in a non-exploitative way has always been truly appreciated. Since the very first module of Rise of the Runelords we’ve had representation with Sandpoint’s former adventuring paladin and local bard’s relationship. It’s continued in a very positive, representative way. I did find this list of 50 LGBTQ characters in Pathfinder materials. I mentioned the Firebrands earlier, and I think it’s true that they remind me of the community. Thankfully Golarion and Paizo overall are moving away from unnecessary tropes like slavery, bigotry, racism, homophobia. How much of that exists in your game is up to you, but as always have those conversations with your group and remember to use safety tools. In the meantime, you can leverage those Firebrands to create tremendous rebellion against oppressive groups or nations. If you ever see me at a convention, let me know if you’d like a free Paizo PRIDE pin, which you can also buy online! I’ve many to share in celebration of both the community and Paizo’s representation.

 

Another reminder to our allies to continue to support the community by learning, ask members of the community what you are looking to learn and know. Keep in mind how those around you are speaking and acting whether within the family, friends, or at the workplace. We can all support one another better, and sometimes too that’s asking provoking questions in roleplay if the player is wanting to explore a topic. I can say from my own perspective I often not sure if anyone is going to play LGBTQ in my games. Of course I’m thrilled to play the nonbinary Ateran in Roll for Combat’s Three Ring Adventure. And if we’re lucky, we’ll soon see Alhara – his girlfriend – again! Vanessa made Alhara as seeking to have their body reflect their soul and hopefully that will happen as part of the campaign too.

In the interest of allies doing good work, not that I necessarily know how the core cast falls into the community, but the Critical Role team is doing a fine job every year using PRIDE to sell cool merch that benefits a charity. This year, the shirt is We Never Give Up On the Fight, building on the popular saying of their opening song for this current campaign. Partial proceeds are going to OutRight International. Obviously this is retail, but I truly feel and trust their intent like I do with Paizo.

Next time I’ve got more Kingmaker ideas inspired by Zelda Tears of the Kingdom. Until then, this June and all year long, I suggest you invest in Pride, LGBTQIA+, and individual affirmations and celebrations! Showing your support for others enriches us all, let alone spreads that joy for others especially those creators out & proud this month. Happy Pride!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – PRIDE Inclusive flag

  1. Vaunter’s Carnival section image, Chapter 4, Pathfinder Lost Omens Firebrands, Paizo, art by Jen Santos
  2. Pride Pin – Paizo Golem, Paizo
  3. We Never Give Up On The Fight t-shirt, Critical Role, art by Aaron Monroy

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Investing In: Legend of Zelda and Kingmaker Inspirations https://knowdirectionpodcast.com/2023/05/investing-in-legend-of-zelda-and-kingmaker-inspirations/ Thu, 25 May 2023 12:00:04 +0000 http://knowdirectionpodcast.com/?p=25913 Link, this is a huge discovery!” – Zelda

Rob made a huge discovery, well a realization anyway. I realized why Kingmaker appeals to me besides being a sandbox with a grand story that I’m sure my friends will talk about for years to come. It’s not just the many ways I can weave in character details personal to them either. It’s got so much going for it including exploration, ancient discoveries, spirits, old magic, politics, dangerous ancient evils hidden below, camping, cooking… It’s like Zelda Breath of the Wild or Tears of the Kingdom, which I’ve been playing since it came out.

Now you might say: Rob, are you sure Breath of the Wild isn’t like Kingmaker since technically Kingmaker came out in 2010 and Breath of the Wild came out in 2017. Well Kingmaker for Pathfinder2E came out last year. Is Tears of the Kingdom, the 2E version of Breath of the Wild? Well, yeah, maybe. It is a sequential follow up with new abilities, new mechanics, but like the additions to the new Kingmaker there’s more story. Anyway, we’re getting away from the point that I love rich NPCs, grand stories, a world to explore… This is why I love RPGs. These latest Legend of Zelda releases mirror that and Kingmaker is the ultimate exploration, grand story, amazing NPCs path!

Thus, I figured I needed to weave in some inspirations from the Legend of Zelda into my Kingmaker game. There’s already a cooking system added into the Kingmaker Companion Guide and of course we’re exploring the hex grid. So my mind turned to a combination of the story and NPCs. You might recall Luis Loza did make a Ganon for Monstrous Physique back after Breath of the Wild came out and so I felt compelled to follow in his large, amazing, talented footsteps! Yep, first thing I did was make a new Pathfinder2E Ganondorf. I don’t have 90 hours in yet, but I did feel I could produce a capable villain! 

Ganondorf
Creature 20
NE Large Humanoid Demon Fiend
Perception +34; darkvision
Languages Common, Abyssal, Gerudo, Hylian
Skills Acrobatics +32, Arcana +32, Athletics +34, Intimidation +41, Religion +41, Stealth +34
Str +11, Dex +7, Con +8, Int +10, Wis +7, Cha +11
Items Sword of Darkness (see below)


AC 48; Fort +36, Ref +33, Will +40; +2 circumstance bonus to saves against divine magic.
HP 580; Resistance 20 to physical damage; Weakness good / light 20
Dark Aura (see below)
Attack of Opportunity [reaction]


Speed 30 feet
Melee sword of darkness +40 (deadly 2d12, evil, forceful, magical, versatile P), Damage 4d12+20 slashing; critical hit see Corrupting Gloom
Ranged gloom blast +36 (evil, magical), Damage 4d10+20 evil (can’t be healed unless individual bathed in light)
Dark Lord’s Power [free] Ganondorf is a being of immense dark power. He has a pool of 5 dark focus points, which he can use to enhance his abilities. He can spend 1 dark focus point to gain a +2 circumstance bonus to attack rolls, saving throws, or skill checks for 1 round.
Mortal Binding Ganondorf is bound to his physical form and cannot be permanently destroyed unless specific conditions are met. Those conditions should be based on the story of your campaign’s characters.
Sword of Darkness Ganondorf wields a legendary weapon known as the Sword of Darkness. The sword is a +3 major striking bastard sword with the Cursed Blade ability.
Cursed Blade When a creature is slain by the Sword of Darkness, its soul is trapped within the sword, and Ganondorf gains temporary hit points equal to the slain creature’s Hit Dice. These temporary hit points last for 24 hours or until depleted.
Dark Energy [one] Once per day, Ganondorf can channel dark energy into his melee or ranged attacks, causing them to deal an additional 5d6 negative damage with each successful attack for 1 minute.
Corrupting Gloom When Ganondorf successfully critically hits with a melee attack, he can choose to activate the Corrupting Gloom. The target must succeed at a DC 42 Fortitude save or have its soul partially corrupted. The target takes 10d8 negative damage and becomes drained 3. Ganondorf gains half of the damage dealt as temporary hit points, rounded down.
Deific Sealing When Ganondorf is reduced to 0 hit points, the secret stone upon his head shatters and releases a burst of dark energy. All creatures within a 60-foot radius must succeed at a DC 40 Will save or be banished to another plane of existence.
Dark Resurgence [two actions] Once per day, Ganondorf can tap into his dark powers and restore himself. He regains up to 290 hit points (not beyond his maximum) and gains a +4 status bonus to all attack rolls, saving throws, and skill checks for 1 minute. You should describe a transformed, bulkier, scarier appearance.
Dark Aura Ganondorf exudes an aura of darkness/gloom within a 30-foot radius that is effectively a 9th level effect with a Will DC of 44. Enemies within this aura must make a Will save DC 44 when they first enter it. They are then immune for 10 minutes.
Critical Success: As success but ignores all penalties.
Success: As failure but halves the penalty to -1 and reduces the enfeebled to 1 while also removing the reducing healing.
Failure: The enemy takes a -2 status penalty to saving throws against Ganondorf’s abilities and are enfeebled 2. Additionally, any healing effects on enemies within the aura are reduced by half.
Critical Failure: As failure but also drained 2, doomed 2, and blinded.

 

Now I’ll mention obviously I’ve used good and evil between weaknesses and the attacks, though we know the alignment traits are changing with the Remaster project. Gloom is the enemy; light is the ally. I’ll also have to tweak once I finally get to fight him in the game. Thus far I haven’t seen mention of the triforce, and while we all know Ganon typically has that of Power, I chose to focus on the secret stone (form of Triforce maybe?) and the gloom attacks. As to how I actually plan to use this Ganondorf build? I’m going to tweak it I think based on how the characters in the game progress and what interests they have, but considering some of the other ancient evils and dangers in the Stolen Lands, another one making a ploy of influence over the people to keep them separated and prevent a kingdom from flourishing will make sense.  You can have him sealed away, released by activities with the Sootscale or foolish machinations of Pitax.  Perhaps he’s always been operating and that’s why the Stolen Lands are struggling to find unity.

I’m going to produce another article with some other Breath of the Wild / Tears of the Kingdom items woven in but you’ll see a PRIDE 2023 article next! Until then, I hope you’re investing in some Legend of Zelda game playing because it’s a ton of fun and I hope it inspires your games, especially if you’re running or playing in Kingmaker like my group and I! Want to run Kingmaker in the future? Well, you may want to check out Alchemy, the new VTT, whose kickstarter will be ending when this article comes out. It unlocked Kingmaker materials as a stretch goal!

Update: I had to add this amazing image that Ryan created. Thanks Ryan!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – The Legend of Zelda: Tears of the Kingdom art, Nintendo

  1. Ganondorf, Nintendo
  2. Kingmaker cover image with Ganondorf edit, Kingmaker is a property of Paizo while Ganondorf is a property of Nintendo

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Investing In: PaizoCon 2023 https://knowdirectionpodcast.com/2023/05/investing-in-paizocon-2023/ Thu, 11 May 2023 12:00:10 +0000 http://knowdirectionpodcast.com/?p=25839 PaizoCon Online returns May 26th!

PaizoCon started in 2008 as a fan event, but it’s grown tremendously since then and has come to be a beloved, favorite convention for many. I’ve never made it to an in person PaizoCon. For a while I didn’t know about it, and then by the time I’d made plans to get there, well it was 2020. Thankfully they’ve made the convention increasingly accessible and affordable by leveraging the growing medium of digital and online play. PaizoCon Online is here to stay, and I’m ever so thankful for it. I figured I’d share in typical fashion what I’m excited for based on what we might see and hear!

The past six months have seen some tumultuous topics in the TTRPG space, resulting in a number of new players and GMs for Pathfinder. Record sales of the core rulebook, a flood of new content from creators, videos explaining the rules, and of course record high Pathfinder Society game numbers too! Well, I think we can expect to see many new faces at PaizoCon Online. Let’s be sure to greet them with open minds and warm hearts. This game is about adventure for everyone and this year’s one of unfettered exploration after all! Hopefully these details can help those new and experienced with the game.

The streaming schedule was announced last week. If you missed it, check out the blog but I’ve brought some details here for you! First and foremost is that keynote with Erik Mona at 10 a.m. Pacific / 1 p.m. EST! That’s the place to learn of new content coming like new books for Pathfinder and Starfinder. Of course, I expect we’ll hear about the record breaking sales, the welcome to new players, and efforts with the United Paizo Workers union.

There’s so much news though too! We’ve got more coming out with virtual tabletops like Roll20, Foundry, and the new Alchemy system! We’ll definitely get updates on ORC (Open RPG Creative) after the first draft came out last month. The releases coming for Tian Xia will certainly get some time; I definitely want more preview into that Character Guide but the World Guide will have the lore I crave. The adventure path Season of Ghosts starts in October too. I’d be shocked if we don’t get a little more about the Remaster project. Witch updates you say? Can you imagine what’s going on that we haven’t even heard about yet? 

It’s a new year for the Pathfinder Society, hence the Unfettered Exploration reference above and the year of Fortune’s Fall for Starfinder Society. The “News from Organized Play” will certainly cover such on Friday. Also on Friday is a focus “Introduction to Foundry,” which I could benefit from especially as I’ll be playing a game or two on Foundry during PaizoCon Online. I’m glad Fantasy Grounds gets an hour on Friday and Roll20 gets one on Saturday.

Also on Saturday there’s “Primal Previews,” which I think might give us some Rage of Elements that’s releasing later this summer at Gen Con! The Lost Omens lore lover in me always looks forward to Secrets of Golarion. There’s also a seminar for writing for Pathfinder Infinite. Bkom Studios has the Abomination Vaults hack and slash games kickstarter and a livestream on Saturday too. You can sign up for the kickstarter notification here and I suggest doing so. They started showcasing some of the iconics you can play, like my main man, the mighty mage Ezren! I and Order of the Amber Die as discussed last week are increasingly watching for Abomination Vaults content like many others. I love Diablo so something in that style but for Pathfinder is so exciting! I can’t wait to see how they weave in different abilities.

Now Sunday I’m likely to be busy with some local social activities but “Into the Darklands” intrigues me. Is this because we’re hearing of a focused path during the Pathfinder Adventures on Saturday? Or maybe there’s some other books featuring that area? There’s a lot of mystery here and woven into recent adventure paths, which is why a seminar for such “Mysteries in RPGs” makes sense. I plan to play at least one game that evening so I can probably catch Mysteris and maybe “Ask the Paizo GMs” too. Jason Bulman always has new information to share and I hope Luis Loza is there too!

Of course it’s not just seminars. Games will be held via Discord and a few mediums like Fantasy Grounds, Foundry, and Roll20. You can sign up for them at Warhorn once you have your event ticket. Want to try the new Elemental Stones (product link here)? I’m excited for more short-term games for a quick pick up or something to do while chatting. Want to flex those Beginner GM skills with Alex? Of course there’s Pathfinder and Starfinder Society play galore. Abducted in Aether sure looks interesting. There’s non-society games too like The Beast That Came to Bresham. And don’t worry, if it’s not society play then pre-generated characters are provided. 

I hope you have a great PaizoCon Online and remember to invest in friends (old and new) and fun while doing so! Remember to share consideration of pronouns or safety tools with your group, and respect those of others. As I mentioned earlier you could be meeting many people new to Pathfinder who will ask questions in context to D&D. We need to embrace the fun and be welcoming. I’m actually enjoying watching the Activity on Warhorn as people choose characters and the like for their games. I’m glad to see the hype. If you’re looking to discuss PaizoCon further, there’s the PaizoCon forums as well as the Discord space with us here or Paizo’s. 

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – PaizoCon Online 2023 logo and stylized background, Paizo

  1. PaizoCon Online 2023 banner, Paizo
  2. PaizoCon Online 2023 streaming schedule, Paizo
  3. Pathfinder Society season 6 banner, Paizo, illustration by Justin Usher
  4. Starfinder Society season 6 banner, Paizo, illustration by Samuel Jr.
  5. Pathfinder Abomination Vaults game banner, BKOM Studios
  6. Warhorn logo, Warhorn

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Investing In: Order of the Amber Die’s Abomination Arsenal https://knowdirectionpodcast.com/2023/04/investing-in-order-of-the-amber-dies-abomination-arsenal/ Thu, 27 Apr 2023 12:00:45 +0000 http://knowdirectionpodcast.com/?p=25764 “The essence of a roleplaying game is that it is a group, cooperative experience.” – Gary Gygax

And what a group, what an experience Order of the Amber Die is!

First a content warning: Abomination Arsenal does feature all gunslingers so guns will be a topic of discussion. While I can’t change firearm policy, I can note we approach the topic with respect as does Order of the Amber Die. A theme in a fantasy ttrpg should not be taken into the real world but sometimes it does help to bring a modern issue into the fantasy world. Of course, we encourage a session 0 and safety tools with your group!

You may recall, you may know that I’m a member of Order of the Amber Die! Yes, way back in the innocent days of 2019 I guessed blogged about the honor I had visiting and then joining Order of the Amber Die! Let me tell you, I’ve got Gom Gom ready to go with the release of the kineticist this year! I’m quite excited that Yoon’s back as she was the iconic I got to play during a bit of fun when I met Order folks. Right now, however, the Order’s been busy with The Abomination Arsenal, their playthrough of the Abomination Vaults! I had wanted to get some details from those playing – as I’m but a spectator for this marathon – back at the new year but personal events kept that from happening. 

Well today I’ve got more information, more news hot off part 2’s release on the Paizo blog and their playthrough of part 3 during the weekend of April 14th! If you aren’t watching twitter for those hot maps then you’re missing out like the one above! Order members were kind enough to answer my questions so we could get more details on why all gunslingers, background of their characters, and info from some of the newer members (so amazing!). You’ll find some hints of things to come as well as details not yet revealed!

“This game is a lifestyle for us.” – Adam, GM

Rob: Adam, let’s start with the most obvious: what made you want to do an all gunslinger game?

Adam: Ok Rob, you wanted to ask the big question, so it’s got a long answer! After thirty-six years and over 150 published adventures now, we’ve seen a lot, and certainly enough to have learned many times over what has become an OAD mantra: There are few absolutes in this game. What can sometimes be frustrating for us, is when we are vetting a new member or when we sit down at a table at a gaming convention and we hear, “We need a cleric.” There is always my personal favorite, “We need a balanced party.” No, actually, you don’t need any one class or a balanced party to be successful, and we’ve experienced plenty of evidence to prove it. In fact, it would be a weak game if either of those things were true. One of the main reasons we made an all-gunslingers party was to leave behind a record of evidence for the community, proving that any party can be successful. We knew that attempting this would put a ton of pressure on us, because balanced or not, any party can fail and we have. Rob, you know we love pressure as much as we love to push the envelope; sometimes that means going on location, playing insane hours, or even assembling a grossly unbalanced party.

Rob: Pushing the limits indeed.

Adam: The funny thing is, no one was allowed to play a gunslinger in those thirty-six years, and we’ve never had a single gun in any campaign — until now. In fact, in all our previous projects with Paizo we’ve played the iconic characters at every opportunity. Now we had OAD making its own characters for the first time in a Paizo project, so you knew we were gonna get crazy. Besides, we like to offer something new with our projects, and since so many groups have already publicly delved the Abomination Vaults, this would offer a fresh approach for the community. We actually chose the Vaults in particular, because a dungeon is a fairly standard unit of adventure for a game with too many variables to attempt a completely accurate experiment. Additionally, with so many groups having played Abomination Vaults already, playing an all-gunslinger party would allow for even more of a party-by-party comparison than some of the less popular Adventure Paths.

Adam: As for the elephant in the room, playing an all-gunslinger party at a time when guns are in the news every day? I could say that we’ve had this project on the docket for years, but simply put, this game is a lifestyle for us. We’ve never shied away from using the game to help us interpret our world. Heck, we played The Slithering during the height of the pandemic with some critical care nurses at our table. So, if the classroom teachers in OAD who’ve seen their share are finding something cathartic through the fantasy use of firearms from Pathfinder’s Guns & Gears, then maybe we really are playing the greatest game in the world.

Rob: Thanks Adam. I think that’s important to note and I’ll be certain to put a content warning for those in need. I know we discussed possibly doing the all Gunslinger for Return of the Runelords. Thoughts on if they ever release it with 2E rules?  What other path are you eager to play, especially if they release a 2E version of it?

Adam: That’s right, as far back as 2019 we had the idea for trying an all-gunslinger party to go shoot up some Runelords. We don’t like to repeat themes too much with our projects, so I can safely say that we don’t have any plans to assemble an all-gunslinger party for any version of Return of the Runelords in the future. However, I still want to play that AP – and about a dozen others. If it comes around for 2E, we’ll have our eye on it. As for other paths that we’re eager to play, especially 1E, I’d have to put Mummy’s Mask or Legacy of Fire among the top. We’re still sharp as ever with 1E, and if people want to see us carry the torch and showcase an old AP in 1E rules, we’d be down. 

Rob: I’ve played both Mummy’s and Legacy and enjoyed both! Let me ask then what other “Oops all <class>” or perhaps archetype have you desired to see played?

Adam: Around the fire pit after a long marathon, you’ll hear the stories of some of our previous adventuring parties. Our group of all-fighters, named Legion Mettle, was the first party in OAD history to plant the flag of epic level 21st. Our party of all bards, a band with different instruments, had its shortcomings but we absolutely trashed certain encounters we came across. I’m not as interested in seeing any more parties of the same class right now, instead I think I’m more interested in seeing a party with the same ancestry instead. Did I just give away our next project?

Rob: Oh there’s a lot of opportunity there and so many ancestries to choose from! Undead? Automaton? Anadi? Maybe a versatile heritage like dhampir! I do appreciate the characterization no matter what the class or ancestry and the Abomination Arsenal has plenty too. You noted the Black Powder Cadre’s symbol is the harmona bird and how each character wears blue to represent it.  But which character is the most fabulous and fashionable?

Adam: Props to Matt, our Player Captain, for the deep dive into Pathfinder lore to find the harmona bird. Next, props to the whole team for bringing these characters to life and embracing not only the theme – different shades of blue and the bird – but also taking it to the next level. This group of players worked harder than usual to make their characters stand out because they were all playing the same class, and it shows at the table. As for your question, I’m going to take the teacher answer here and say that ALL the characters of the Black Powder Cadre are fashionable and fabulous. Around the table you’ll see: Vlai smoking his cigar, Breen’s fancy pistols, Mazatl’s dungeon ghillie suit, Maloika in a full goblin mask, Zoric with his hand-painted harmona gun, Lady Sniper’s sleek outfit, and Tess’s pirate hat from the Shackles. It’s a great-looking group!

Rob: I think that’s a very fine answer. Fashion is always changing and truly there’s a lot to enjoy with such a group! But if I can turn the attention back to you, those maps are always ridiculous! You put such care and style into them, let alone the reaction from players. Your maps draw attention from all! Which has been your favorite thus far?

Adam: Thanks Rob! There’s just something about drawing a map by hand that gets me really inspired to GM, it can even be a map that actually leads me to run a certain module. When it comes to my favorites over the years, dungeons often rank high. I just like walking the halls for days before my players ever set foot in it. Once you hand-draw a map, you’ll know it like your own home! Speaking of dungeons, I just drew a dungeon level that is now one of my favorites. It’s level five of the Vaults: Arena. I’ll toss you a pic from our next Paizo blog report, so I guess that makes this an official teaser, enjoy! Oh, and the one that resides at Paizo HQ – an asylum – is up among my favorites too. 

Rob: Oh yeah, mine as well! You inspired me to draw up the entirety of the asylum for Strange Aeons after all. Thanks for all the guidance! Now Karee, welcome to the Order after reaching your 100 hours during the first part of the Arsenal! Can’t wait to join you at the table as a fellow Order member! You partook of The Slithering Salve as the pandemic challenged how we play. From then to now, what’s different for you at the table?

“I was convinced Breen was dead and it would have been my first character death…” – Karee

Karee: Hi, Rob. I look forward to gaming with you at OAD as well. Things have changed dramatically since playing in The Slithering Salve. With the pandemic in full force, we were all very cautious as we made our way to Fort Rannick in NJ and played masked to keep each other safe. In addition, it was my first time playing with OAD. I walked in as an avid fan. I was in awe of the complicated sets and immersive play experience. I tried my best to help in any way I could and felt privileged to be able to game in such a great environment. Since that time, I’ve become a full member of the Order, having played in 5 marathons to date. While I still feel lucky to be able to game in such a great environment, I’ve grown comfortable with the people and the culture of OAD. I’ve become the official scribe and treasurer for our group and take turns running the initiative board with Erick. I provide backup to Sean in the kitchen as well as keeping the group supplied with cookies.

Rob: Let’s be honest, you’ve long supplied this group with sustenance and those cookies are always amazing. Critical Hit Cookies is a nat 20 every time. The Amber Die is jealous it doesn’t get to eat them. I’m sure! And I’m so thrilled you’re loving every minute of it. What’s been your favorite moment thus far after being a dedicated fan and supporter to a member now? And thank you for all those rations, er cookies! I don’t know how we’d get through a marathon without you!

Karee: Being an Order member has been a great ride to date and I expect it to continue to be so. My favorite moment out of game was when I finished my 100 hours to become a full Order member. My favorite moment in game was during the last marathon when we fought a Bearded Devil and I was dropped by him. I was convinced Breen was dead and it would have been my first character death, but the group rallied and beat him and I made my saving throw to avoid dying at the literal last possible moment.

Rob: The more I hear about this bearded devil, the more worried I am of what the next level of the vault has in store. Or maybe I need to introduce my party to a bearded devil. Hmm. Can you tell us more about Breen than we’ve gotten thus far in the updates?

Karee: Breen Danaan grew up in Alkenstar with a gunslinger mother and a doctor father. Her father disappeared and is presumed dead, with rumors surfacing that he had fallen victim to fleshwarping. In an attempt to be closer to him, Breen vigorously studied her father’s books and taught herself medicine. After her mother passed, Breen tried to make a living using her mom’s guns and met up with V’lai, leader of the Black Powder Cadre. She adopted the group as her new family and those doctoring skills have come in handy now as she struggles to keep her new family alive as they deal with the horrors of the Gauntlight. It seems like she spends half of her time healing people and the other half shooting creatures. She’s a friendly redhead but can be fiery at times while wielding her silver handed pistols. Breen tends to be the levelheaded member of the group and is considered trustworthy enough to be trusted with the group’s funds. In a group of thieves and miscreants, that’s a useful quality.

Rob: I’d say so! Who else can you trust your treasure and loot with than the one you also trust your life with? It’s not easy keeping these PCs alive. Thanks Karee, really appreciate the background. Matt, I’d love more insight. What’s different about being a Player Captain to an all Gunslinger game?

“…you have to have a completely unselfish group of players or it won’t work.” – Matt, Player Captain

Matt: Being Player Captain is actually – at least theoretically – fantastic, in terms of oversight. Everyone playing the same class means I can simply laser focus right down on one class, and one class only primarily. It was really fun to dig deep into all the different gunslinger ways, all the different gunslinger archetypes, and all the different guns themselves. We wanted to use as many of all of the above as possible. That’s not to say it hasn’t been difficult or challenging.

Rob: How so, what’s been the greatest challenge of planning to survive the Vaults?

Matt: As Player Captain—and also just from my many decades of gaming and due to my personality too—I am always trying to think of contingencies and unorthodox or unusual encounters. I’m not so much worried about your standard 80% of encounters; those will come and go, for the most part. I’m worried about the 10-20% of encounters that can really trip you up, or give you trouble. Playing an entire party – sometimes 7-8 PCs at a time! – of all gunslingers is an extreme. And when you play an extreme party like that, you will get some extreme results. For example, in the Abomination Vaults, the Black Powder Cadre has had plenty of encounters that were of a routine, or average, difficulty—like you would expect with any group. We’ve also had far more than I’d like of encounters that kicked our teeth in! Fewer in number, but extremely memorable, were the encounters that we absolutely decimated. The graveyard mowing down zombies and skeletons at range across a no man’s land, where the enemy never even got to hit us, is something I will always remember.

Matt: I’m always on the lookout for the curveballs though. What’s it going to be that really trips up a party of all gunslingers? Is it incorporeal? Oozes? Devils? What else? So far, we have definitely struggled the most with incorporeal undead and devils in Abomination Vaults. 

Rob: Never trust a devil, let alone one with a beard I say! Action economy with reloading is pretty key for gunslingers as is the cost of alchemical needs. What advice would you give other players of gunslingers?

Matt: Cost and money was an issue right away. At times in the past in OAD, we have implemented a treasure pooling system, where we pool all our money, and spend it on the best item available that we can afford. This is an absolutely fantastic system – we’ve done every method you can imagine of treasure distribution amongst PCs, and this is by far the most deliberate and effective, but you have to have a completely unselfish group of players or it won’t work. People have to be ok with waiting their turn to get items and enhancements.

Rob: That’s difficult in any party, let alone one where it’s tied to their ability to fight!

Matt: We actually had to pool money right away to make sure everyone could even have a firearm and some ammo! We were dead broke for a long while, and almost every gold piece would go back into ammo or healing potions. Not much healing magic going on in a group of gunslingers obviously.

Rob: And Karee, I mean Breen can’t fix them all I’m sure.

Matt: Another thing we did was have every single player take the Munitions Crafter feat at 1st level or as soon as possible thereafter. Was that overkill? Maybe. But we wouldn’t know for sure until we actually played, and I’ll be damned if I was going to let the party TPK because we ran out of ammo. I wanted to eliminate that possibility as best we could.

Matt: As for action economy? I could go on and on about how absolutely, horrifically brutal that is for gunslingers. But words can’t do it justice. When you only get one attack on round 2, and you shoot and miss, or you see another PC shoot and miss? It is beyond devastating. Risky Reload has been crucial, and really the only thing that has allowed us to semi-reliably sneak in some extra attacks. Running Reload has also been a nice recent addition in terms of gaining actions too though not attacks. I have said over and over to everyone at the table: I’ve never seen a group more in need of haste than the Black Powder Cadre!

Rob: That’s a great point. You feel that miss even more and who better to understand than a whole group of gunslingers. I see a lot of negative things over Pathfinder2E haste but I feel it’s still a game changer for any melee or ranged combatant! Some of those fights are pivotal after all. We just heard about the dangerous wood golem the cadre fought! What did you learn and what’s the plan to handle it now?

Matt: We learned that a wood golem can kick the Cadre’s ass! Seriously, we learned that we had a hard time dealing damage to it, as well as even hitting it. Simultaneously, the wooden beast seemed to have no problem hitting us, and dealing prodigious damage to boot.  What’s the plan now? Leveling up doesn’t hurt! We were 3rd level when he had to tuck tail and run. Now, most of us are 5th level, which was a huge boost: gaining a level and master proficiency was like adding +3 to our BAB for the old school players. Also, obviously, fire—alchemist’s fire and anything else we can get our hands on.

Rob: Flaming bullets, flaming guns, flaming anything. Yeah agreed there! Hope that wood golem has enjoyed its time.  Plans to find it or leave it alone?

Matt: Oh, we’ll pay a visit to Mr. Wood-Face again. You can count on it. Vlai is looking forward to splintering his wooden body to pieces with his dwarven scattergun, burning it, and dancing on the ashes. Which reminds me, there’s a shadow on level two we owe some payback to…

Rob: Oh no, I’m afraid to ask so I’ll leave it as a tease for next time! Thanks Matt, and now I want to make sure to welcome Theodora to the Order! Tell us more about you if you would be so kind.

“Should I mention that her flirting usually occurs when she’s covered in blood after returning from the Abomination Vaults?” – Theodora

Theodora: Hey, Rob! So I started floating around the OAD studio about two years ago, and Adam introduced the group to me. I was already a pretty serious completionist gamer – platinum in God of War, thank you – and they gave me a chance to be there for The Slithering Salve. It has been far from what I expected – there’s gamers, then there’s professional gamers – but I can’t get enough of how fun and immersive it’s been. These marathons are absolutely ridiculous!

Rob: That’s truly great to hear considering we read about your career. I’m very thankful for that as I’m sure many are.

Theodora: Back in reality, I am a night shift ICU nurse. Talk about the vampire life! I worked full time and traveled during the pandemic and can safely say that I’ve cared for thousands of Covid patients at this point. I actually met our GM about ten minutes after receiving my second Covid vaccine. Maybe it was the required fifteen minutes but who’s counting? I also have a seven-year-old daughter who makes appearances behind the GM screen to roll the Amber Die, and feeds too many treats to the OAD mascot, Gambit. Her name is also Theodora, and outside of the game we’re usually fighting over space in the kitchen to cook up a Greek dish for Adam and the Order. Apple didn’t fall far from the tree there!

Rob: Ah so the Amber Die has found another I see! It’s power is legendary. Well I’m glad Sean’s getting so much help in the kitchen now. This is great, and again thank you. As you said you started playing with the Order during The Slithering Salve, while the pandemic impacted many lives as it still does today.  What did playing with the group mean to you?

Theodora: True, I joined in as the group was navigating how to pull off in-person play during the second year of a pandemic. If you’re familiar with The Slithering, it has plenty of things like quarantine and social distancing that we were going through in the outside world. Everyone there wanted to have fun, create a great product, but be safe. I can appreciate how the Order incorporated – albeit sometimes not planned – the unpredictability and unsettling vibes of current events into the gameplay. Adam makes it look easy for sure!

Rob: That he does! I was impressed and envious and loved reading of your adventures. Now you’re spotlighting the NPC Tess during the Abomination Vaults.  Tell us more about her and how you chose to portray her, though let’s be careful of spoilers though certainly teases are happening!

Theodora: Oh, Tess. I think if Matt was going to help create a character build that was closest to her actual player, he hit the nail on the head with Tess! She’s as undiplomatic as a doorknob and often resorts to flirting or yelling to get her way. Should I mention that her flirting usually occurs when she’s covered in blood after returning from the Abomination Vaults? Her aggressiveness often has her prematurely kicking in doors and firing shots. With that she’s often – at times naively – trusting of her companions to be right behind her to help add to the lead storm cloud. Despite her bullish nature, she’s made friends with the mayor and worked hard to mend ties she’s broken with some offensive statements she’s made in the early parts of the game. Tess is also a big fan of maps and lore, which has proven to be profitable to the cadre during her appearances in the path. 

Rob: <laughing> That is amazing. I enjoy that kind of character and it sounds like a ton of fun to play. Nice to see the growth she’s experienced as well and I bet the lore does come in handy. Those later levels are sure to benefit from Tess’ knowledge! Thanks Theodora. There’s another member I know was working on their schooling in the same field and I’ve some questions for you, Erick! Congratulations on all your career aspirations and thank you for working in healthcare during this pandemic!  We are so lucky to have your aid.  How did Pathfinder and the Order impact you during this time?

“With the d20 though, I’ll make any character look good…” – Erick

Erick: For the most part, Covid and my job working in the ICU did not affect my play in the Order up until the most recent marathons. I had a few struggles switching from night shift to day shift in order to play during the day with everyone else. Just switching from nights to days is usually hard enough, and consists of taking short naps to transition back. To make matters worse, I would usually come in just before a session or during nighttime pre-marathon preparations, which would keep us up until a few hours before the start of a long marathon. While others are naturally day shift and come into a marathon full sleep, I’m usually the worst off with a combination of low sleep plus the transition from night to day. The first day is always rough!

Rob: That it is but with what I’ve seen of your real life work ethic and your amazing characterization there’s no doubt you pulled it off. I was sad to see during part 1 we lost Rome and then worse yet, the party had to fight his zombie form in the graveyard.  How did you feel during this encounter?  Were you playing an NPC during that time?

Erick: Losing Rome sucked! I had invested a lot into a detailed backstory, with a great accent and attitude that really made Rome a fun character to play. On top of that, losing him in the manner I did – seemingly a dozen rounds of stabilization checks – was a slow, painful death. Seeing the party then shoot up his corpse afterwards was a light slap in the face, but I don’t blame them. Hell, at that point I was playing Mazatl and put a couple of holes in my former character too. Character death is something we all go through at one point, but I can say that this was a unique way to say goodbye to a character!

Rob: I bet! What do you think Rome feels of the group’s progress thus far?

Erick: Rome was all about creating competition for Alkenstar when it came to firearms on Golarion, even if he had to eventually work as an arms dealer. The fact that we’re embedding ourselves into Otari and setting up shop is a great way to do that. I think Rome would be proud. 

Rob: Ah that’s cool and good to hear. You certainly get to see things to fruition still. Now that the spellshot Mazatl has joined, tells us more about them!  Sounds like it was an epic shot on that dang bearded devil!

Erick: Yeah, it was a pretty epic shot! We wanted to see what we could do with various types of gunslingers, so at least this was an opportunity to see Way of the Spellshot. Mazatl has not been one of my strongest characters statwise, but part of what makes him decent is the persistent elemental damage. This would be better if his enemies had a weakness he could exploit with his elemental ammunition, but so far it hasn’t often been the case in the Vaults. This makes Mazatl’s damage somewhat weaker compared to other classes, especially when melee characters rely on strength damage to increase average dps. Unfortunately, that’s not the case with a firearm, so it’s up to the dice to really put the damage out. Honestly, I just feel better with a d8 rather than a d10, and my rolls have been average or slightly less so with the d10. With the d20 though, I’ll make any character look good, as the devil found out. I’m hoping Mazatl pans out more at higher levels, and in the meantime I’m doing what I can!

Rob: Yeah and sounds like you really saved the day too. I’m sure over time you’ll see those plans pay off as elemental and other weaknesses come up more at higher level. Thanks Erick, you take care of Mazatl! And Sean, our dear and hard-working castellan, providing both set decoration and hearty meals, you bring it OOC and IC! Tell us more about Maloika the Miserable!

“A small sign outside will welcome visitors: Home of the Blue Coat Adventurers.” – Sean, Castellan

Sean: Maloika carries the moniker “miserable,” but in truth he is quite a likable and loved little fellow! He is always there to lend a hand or ear to all. Maloika truly is by far the luckiest and smartest in this town of longshanks. He’s also garnered an excellent reputation in the area: Hero of Otari, Royal Babysitter, Slayer of the Damned, Gifted Entrepreneur, Champion of the People, Relic Hunter, and Paragon of Virtue. Lastly, Maloika is known for carrying great stories, books, and treasures from bygone millennia. Not bad for a goblin making his way in the world, eh? 

Rob: Not bad at all! That sounds like an epic set of titles! I’m sure he’ll have stories recorded of him then! What made you choose a goblin and the way of the sniper?  Were you eager to wear the goblin mask?

Sean: In our past projects, I’ve played unconventional roles such as a locathah and even a lizardfolk. When we assembled this party of gunslingers, I was offered the opportunity to play a special role as the smallest character with the largest gun. All Matt had to say was there was a goblin involved! Erick and I decided to play the size thing up even more when the 6ft 7in, 330lb Rome was teamed up with the 38-in, 35lb Maloika for the Sniping Duo archetype.

Rob: Classic big small combo, love it!

Sean: The goblin mask is awesome! I’m all about immersion, so after the fish mask from The Azlant Odyssey and the lizard mask from The Slithering Salve, I couldn’t wait to get my hands on another one. The goblin mask is way better quality than the others, so sometimes I wear that thing even when we’re just hanging outside on the patio.

Rob: I’ll have to showcase that (see below). Gotta love the post-game destress fires outside! I did want to ask before we finish up our questions, Maloika’s Mercantile has a nice ring to it.  Legitimate business or working cover front?  Both?

Sean: Really, I get to spill Maloika’s business plan!? 

Rob: Really really!

Sean: First, the mayor, as special thanks for our support, granted Maloika land on which to do what he may. Originally, this property was known as the ruins of the Thirsty Alpaca seen on old maps of Otari. Maloika gave it some thought, and a world-class store and museum was born! Then something else occurred with the current market owner, Keleeno Lathenar, also Maloika’s best friend. The owner was so incredibly grateful for the goblin’s efforts to avenge Keleeno’s murdered wife, that as he prepared to take his leave of the town forever, he gave Maloika the Otari market and all associated chattel effectively 20% off items in game for now. As a teaser for the next report, the goblin has since decided to name the establishment Ayla’s Oddities and Collectibles – an homage to Keleeno’s wife. Inside the new store will be a subsidiary, Maloika’s Membrane Modifications, where he will personally offer exquisite body art and even magical tattoos. A small sign outside will welcome visitors: Home of the Blue Coat Adventurers. Merchants, tourists, even nobility will come far and wide to discover wonders and dark secrets that have been brought to the light! Whaddya think?

Rob: That’s amazing! I love the homage to Ayla and how Maloika is developing a true business as their adventures develop. The small sign outside is sweet. You’ve basically set up the final shot if this was a movie. I really appreciate getting details like this as I know so much roleplaying happens at these sessions. Truly, thank you all for answering these questions and sharing with the Know Direction readers.

I am so truly thankful the team took time for me and the article here. Order of the Amber Die helped me have an amazing Strange Aeons game and then truly opened up my world in 2019, helping me have the best Gen Con ever! From there I got involved with Know Direction and Roll for Combat, and more. These amazing folks have such great stories to share.

A big thanks to everyone for their time and giving us a deeper look at these wondrous marathons and characters! Adam, Karee, Matt, Theodora, Erick, and Sean: thank you! Adam and I were talking once ahead of a marathon and he brought up the fact that with planning around life events, the length of campaigns, and the options of adventures/adventure paths there’s only so many you can get in if it takes a few years to finish. Marathons help but not everyone can do what Order of the Amber Die does. So I encourage you to invest in the games you’ll enjoy and the people you’re with for the best group, cooperative experience. And of course, take some time and invest in Order of the Amber Die!

Order of the Amber Die can found at:

Twitter
Patreon
Instagram
Facebook
Youtube

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder Abomination Vaults hardcover altered with Order of the Amber Die logo, Pathfinder Adventure Path: Abomination Vaults, Paizo

  1. Gauntlight Group Shot, Order of the Amber Die
  2. Preview Map Dressed with CRB v2, Order of the Amber Die
  3. The Slithering Group Shot, Order of the Amber Die
  4. The Amber Die, Order of the Amber Die
  5. The Goblin Mask, Order of the Amber Die
  6. The Firepit, Order of the Amber Die

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Press Release: Alchemy RPG announces Version One release, industry partnerships, and upcoming Kickstarter Campaign https://knowdirectionpodcast.com/2023/04/press-release-alchemy-rpg-announces-version-one-release/ Thu, 20 Apr 2023 22:05:25 +0000 http://knowdirectionpodcast.com/?p=25746 Press Release

Alchemy RPG announces Version One release, industry partnerships, and upcoming Kickstarter Campaign

alchemy logo

Thursday, April 20, 2023

Cinematic Virtual Tabletop (VTT) Alchemy RPG is collaborating with gaming industry giants Free League Publishing, Paizo, Chaosium, and more to announce Alchemy Version One and Alchemy Enhanced—the most immersive way to experience tabletop role-playing games online—live on Kickstarter on Tuesday, April 25th, 2023.

Alchemy’s Version One Kickstarter campaign breathes new life into digital adaptations of Free League titles by creating exclusive “Enhanced” versions of  Mörk Borg, Tales From the Loop, Coriolis, Forbidden Lands, Dragonbane, and more. Each Alchemy Enhanced title—represented as the face card in five physical thematic Content Decks—includes a custom themed Alchemy interface, original score, ten looping ambient soundscapes, ten motion overlays, and an animated title screen. Content Decks will include campaign settings, adventures, supplements, and storytelling assets from some of the industry’s most loved creators.

“Alchemy brings our titles to players and Gamemasters in a new way. This digital tool creates an atmosphere that adds to the cinematic quality of our IPs. Free League is excited to be a part of the Alchemy Kickstarter campaign, and we’re looking forward to bringing even more titles to the platform later this year.”

—Tomas Härenstam (CEO, Free League Publishing)

Four thematic Content Decks (Fantasy, Futures, Horror, and Modern), each containing ten cards, are being offered as reward tiers on the campaign, with a fifth deck exclusively offered in a box set collection including all 50 content cards. Each deck will have campaign settings, adventures, and supplements from creators like Paizo (Pathfinder), World of Darkness (Vampire: The Masquerade), Modiphius (Fallout RPG), Magpie Games (MASKS, Cartel), Kobold Press (Scarlet Citadel), Hunters Entertainment (Kids on Bikes), and Chaosium (Call of Cthulhu). With an MSRP of $120, backers will have the opportunity to get decks at more than half off the retail price.

Kickstarter Backers will also receive exclusive Kickstarter benefits, like “Backer Account” status, enabling access to special offers, advanced access to new features, and Alchemy Version One before the general public. Each physical tier will also receive access to Alchemy Unlimited, with an option to purchase a lifetime license to Alchemy’s premium subscription at the campaign’s highest tier.

Alchemy Version One promises more than Enhanced content experiences, title availability, and a wide array of game system support. The team is also opening up its feature set to include tactical improvements like fog of war, grid customization, video chat, and Streamer Mode, making Alchemy RPG the only tool you’ll need to tell an incredible story.

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Investing In: Low Level Additions https://knowdirectionpodcast.com/2023/04/investing-in-low-level-additions/ Thu, 13 Apr 2023 12:00:42 +0000 http://knowdirectionpodcast.com/?p=25700 For generations, the Stolen Lands have spanned the southern border of Brevoy. Many attempts have been made to settle them, but to date, none have succeeded, making these 35,000 square miles of wilderness the largest swath of unclaimed land in the entire River Kingdoms.1

Are you playing Kingmaker? Are you thinking about it? I think you should, at least, think about it. Our game is proving incredibly fun as I feel this path is truly a memory maker for you and your friends. Granted, it’s epic in scope so I’ve done a couple other Kingmaker articles here for planning and here for kineticists to help support those running it. However, I wanted to highlight some other news and additions that have come out!

The most recent news is that Alchemy RPG is creating a Virtual Tabletop (VTT), character hoster, immersive digital experience for Kingmaker. You can actually sign up for their pending kickstarter here. The screenshots and mocks look great as seen in the tweet below. What’s more, however, is you can sign up and begin some playtesting with their early access app. You can tell that there’s a dedicated team of product and project managers, web developers, and experience design (designers, strategists, usability) at work here. I’m excited to see what their kickstarter offers and what their timeline is. Considering the early access app is available with some sample games both from player and GM perspective, I’m hoping not too long and they’ve already gotten the partner announcement from Paizo.

Maybe you’re eager to get out exploring however. As your characters venture out of Restov and into the Stolen Lands there’s quite a bit of lore, hex encounters, monsters, and NPCs to meet as detailed in the path. But what if you want more? I did, and while I’ve made some I was curious to see what others have created. Cue the Gremlin Brothers (twitter) or on patreon! You can find quite a few pieces from them on Pathfinder Infinite including expansions for Kingmaker! I had already bought the Rostov and Greenbelt package, which includes expanded maps, new digital renders, encounter sites, and NPCs. However, they’ve since come out with the Kamelands and the Tuskwater offerings as well. I haven’t yet but I’m considering building an updated map for where I plug in additional details from these or my own work. My favorite addition from the Rostov and Greenbelt release is the Druid’s Grove. The location is beautiful and the NPC is a wonderful woman that doesn’t come off as just some NPC addition. She has a more complex personality and background that truly helps an interaction feel real.

I also wanted a shadowy spirit to greet my players and be watching them in the southern part of the Greenbelt and into the Narlmarches. Thus, I created the following creature while also having it behave as a more curiously, alien-minded entity. I used the Shae as inspiration and made it largely unaware of typical mortal behaviors. It noted attacking some bandits from a nearby camp, but it wasn’t quite sure which people were good and bad. Thankfully the heroes gave a little clarity to that!

Shadow Spirit
Creature 8
N Medium Fey Shadow
Perception +16; darkvision
Languages Sylvan, Shadowtongue
Skills Acrobatics +21, Deception +20, Stealth +22
Str +1 Dex +6 Con +2 Int +3 Wis +4 Cha +5
AC 28; Fort +16, Ref +21, Will +19
HP 115; Immunities precision, unconscious; Weaknesses cold iron 5, light vulnerability
Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow spirit.
Speed 40 feet, climb 20 feet
Melee shadowy touch +19 (agile, finesse, magical), Damage 3d6+8 negative plus 1d6 persistent negative
Ranged shadowy bolt +20 (magical), Damage 4d6 negative
Occult Innate Spells (DC 26) 6th dimension door (at will), 4th darkness (at will), 3rd illusory creature (×3)
Shapechange [single-action] (concentrate, transmutation) The shadow spirit can shift between a humanoid form and a shadowy form as a single action. While in humanoid form, the shadow spirit gains resistance 5 to all damage. While in shadowy form, the shadow spirit gains resistance 15 to all damage and can move through solid objects as if they were difficult terrain.
Shadow Form The shadow spirit is immune to precision damage, unconsciousness, and any effects that rely on a corporeal form (such as grabbing or tripping). The shadow spirit is not invisible, but its shadowy form makes it difficult to pinpoint. Any creature attempting to target the shadow spirit with an attack or spell must make a DC 10 flat check or the attack misses.
Shadowy Escape [single-action] The shadow spirit can Disappear into shadows or dim light within 60 feet as a single action, becoming hidden.

Hopefully my fey spirit can be of use to you whether a curious creature watching the adventurers as they travel into the forest, or perhaps confrontationally if the heroes are quick to attack rather than parley. I know I said low level additions and this is Creature 8, but you can have it run or monitoring the group for some time before truly creating an encounter. A dangerous entity talking to the heroes in the dead of night makes for a lovely bit of drama too.  Also, here’s an inspirational image below from an artist I found on Deviantart. The eerie yellow eyes and humanoid shape are sure to frighten would-be explorers. They should remember – and a GM should remind them – they’re new to this area and many things have lived here long before them…

I want to continue to bring additional Kingmaker aids I find and build to you, perhaps even some NPC statistics! Watch for more from the Gremlin Brothers, Alchemy RPG, and more as you invest in Kingmaker! If you’ve anything you’ve found, heard, or build make sure to share with me or find us over on discord! Next week we’ll check in with my friends over at Order of the Amber Die after their latest run into the Abomination Vaults!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder Kingmaker altered, Pathfinder Kingmaker Adventure Path, Paizo

  1. Into the Stolen Lands excerpt, Pathfinder Kingmaker Adventure Path, Paizo
  2. The Swordlord’s Feast banner, Pathfinder Kingmaker Adventure Path, Paizo
  3. Gremlin Brothers logo, Gremlin Brothers
  4. Drakir Forest Smoke Spirit, Creative Commons Attribution, KD-LoseAider

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Investing In: Firebrands for Your Game https://knowdirectionpodcast.com/2023/03/investing-in-firebrands-for-your-game/ Thu, 30 Mar 2023 12:00:18 +0000 http://knowdirectionpodcast.com/?p=25636 My Queen, despite our best efforts, our redactors and cleaners have been unable to keep up with the removal of Firebrand propaganda from city streets. I thought it best you see exactly what these wretches are using as recruitment material to better counteract their efforts. 

—Ever your humble servant and eternally loyal to House Thrune, Kaivus of House Roverrint1

Passenger with their crew, and Scrapheap over on the right!

 

I told you there were more reports from the sniveling Kaivus that gave House Thrune good reason to be concerned. Firebrands are on the move. Firebrands are loose! Feel the heat, hear the parties! Firebrands are loose! (That’s some Thundercats nostalgia for some.) It’s true though, the Firebrands are out recruiting with parades and parties, while others are fighting on land and sea, or making a name for themselves with their rebel cries. By the time this article is live, Firebrands is now available for all! It’s not just in our major cities either, but nearly all lands and oceans. While we dig into a bit of that wondrous Lost Omens lore the creative team has given us, and of course the breathtaking art, we can look at how Firebrands can fit into your campaign!

Chapter 4 as I mentioned last time is entitled Firebrand Efforts because it not only gives us how to address a campaign featuring the Firebrands, but how to add them to any campaign. Of course the various mechanics gives players something to build with, but the GMs may want to feature a bit more to support that player or simply to entertain either their own or the overall group’s interests. There’s details of the Firebrand activities across many regions and between all we’ve already gotten in the Intro, Among the Firebrands, and Firebrand Options chapters you can easily work such into your custom campaigns whether in Golarion or beyond.  We start with a few in-context, in-world items that perhaps Kaivus found including a Gazetteer piece of propaganda and some highlights of areas you’ll travel to if you’re a member like the Mwangi Expanse or Katapesh. It’s really stressed that Firebrands aren’t here to take over, rule the Inner Sea, etc. They are part of our communities and nations, sparking rebellion or looking to undertake exciting, often dangerous, missions. They can be found anywhere, but a party is sure to follow! The sidebar about Firebrand Parties isn’t about festivities but a party of PCs with a Firebrand theme can vary from daredevil to angry rebel, but ultimately they should be united by a cause. GMs can find plenty of support for such games in the pages thereafter…

Marishi, the Festival Queen

 

Vaunter’s Carnival details an annual event that the Firebrands throw in a port town, changing its location up every year. It’s meant not to overwhelm the city, so a port city is good for that duty to trade but well it’s also easier to visit.  The history of the event is detailed and I love how we get quick snippets of NPCs like a tengu pirate named Kekcho but also references to information detailed elsewhere in the book like Tilri Venler, the cleric of Marishi, the Festival Queen azata empyreal lord. Note the vibrant art above. Actually the art is great about including other elements from the book too like the banner earlier where you can see my favorite android Passenger. I’m pretty sure that’s their robot Scrapheap on the right side. As it turns out Tilri (see below) is a fourth-mark Firebrand (super well known that is) and is in charge of organizing the carnival. You could easily run a short chapter around protecting Tilri’s committee and/or joining them in a fight when Hellknights or the like try to interrupt choosing the next location. 

I love that later on it’s mentioned the second carnival was held in Kintargo in part to celebrate Ravounel’s succession from Cheliax but also to encourage the Silver Ravens in. The third event? Absalom, giving some the chance to come but be covered by the city’s vast populace should they need some anonymity. Interestingly Runelord Sorshen is offering Xin-Shalast as a location and even providing magical aid to create a waterway to connect the city to the Steaming Sea. Gee, I wonder if that’s because she wants to help any group that would undermine Runelord Belimarius… But we’ll get to New Thassilon. The carnival has all sorts of activities as detailed in the book including storytelling contests, public dare contests, urban parkour races, wrestling, fencing, fashions shows, puzzle rooms, and more… Sounds wonderful to me. Oh, don’t miss out on another wonderful sidebar detailing other Firebrand famous events including Surlo’s Fashion Spectacular, led by Absalom’s most fashionable shoony.

Tilri Venler

 

The section on the Mwangi Expanse thankfully attends to a matter I’ve been concerned about since I learned of Mzali: Walkena the dangerous child mummy god. Thankfully the old tombs of sun gods Walkena wants forgotten offer refuge for what few rebels dare to dream of freeing their people. You could craft quite the adventure around a group of vigilante or secret heroes that plot their missions within musty tombs. Perhaps one is a cleric drawing on the last remnants of power from one of the gods? Bloodcove’s pirates get some attention as Firebrands counter the Aspis Consortium. Usaro has lost its Gorilla King so chaos is a rife playground. Vidrian is the center of counter-colonial rebellion and so could be a seat of Firebrand operations, especially for work in other parts of the Mwangi. But let’s not be disrespectful of the culture and history of the Mwangi. A very poignant sidebar calls out the need for respectful exploration. Be a daring explorer but don’t steal for plunder, either enjoy the adventure of documenting what you learn or possibly keep items out of the hands of the Aspis and ensure in the Magaambya’s safekeeping.

Oh look. Cheliax. A whole section on Old Cheliax and the actual nation of Cheliax. But what’s this? Queen Abrogail issued an Emancipation Edict in 4722 A.R. to free the enslaved population of the nation. It’s clear this is both for the development of real world sentiments that slavery doesn’t have to be a narrative story element but also so Thrune doesn’t have to worry about growing influence from Ravounel or Andoran. I myself have had characters carrying anger against Cheliax for their practices including slavery, but I admit clear ignorance over having to deal with those real-world impacts or old prejudices. Like many elements of the real world that can, but don’t have to be, part of our games, make sure to discuss such with your tables and utilize safety tools like lines and veils. There’s plenty to hate the devil-worshiping, murderous Chelish for without other plot elements being woven in. I’m glad to see Paizo craft this into game canon.

It’s nice to see a sidebar recounting those the Chelish have labeled enemies of the state for their actions like Hrothar Sea-Wiles the Ulfen raider. Another details about the legal loophole that saved Ravounel and hopefully others can be found with other national or individual contracts. This could help you make a Pathfinder2E sequel to Hell’s Rebels if your players loved that game and want another in a similar vein! Ravounel does have a bit of information, mostly on external politics, including that of trade partner who is keeping most trade to exports rather than imports to prevent spies. But Nidal has its own problems with Firebrands active with Desna-worshiping occultists called Dreamtenders. I admit this warms my heart because the Atteran Ranches are focused upon and that’s where my nonbinary witch Ateran from Roll for Combat’s Three Ring Adventure draws their name, because they were saved and helped by farmers there. I had no idea Firebrands were active there but maybe that’s a future allied group for Ateran! No agents in the Uskwood? Well maybe that needs to change! I’d love to see a game or path focus on Nidal, and you and your group have a lot of material to work with here and elsewhere. Danger, politics, religious concerns… It’d likely tend toward a mature game but Impossible Lands shows us how great a game that can be.

Vaunter’s Carnival

 

We couldn’t not visit the Shackles. While it’s called out Tessa Fairwind has been an ally in the past – and she’s quietly corresponding with the Sapphire Butterfly of Ravounel – that she also doesn’t really appreciate the Firebrands causing trouble for her specifically. The good and the bad of free thinking and questioning folks can lead to trouble, but also, well… Pirate. If you want your group traveling to numerous ports the weaving of these NPCs knowing one another can create reasons to move between the Shackles and Kintargo, possibly also Riddleport. There’s also the Vaunter’s Carnival which is in different port cities so place it wherever works for you. Maybe it’s time to have it in the Shackles? It’s encouraged not to dare to test the Red Mantis as they will send dead Firebrands back as a message, but participating in the Second Wind trial could be a good daring feat. Quick snippets are giving for various isles in the Shackles should your group wish to sail through. There’s also a sidebar on the Ruins of Azlant, which I feel gives any sea-faring exploration group more material than you could ever dream of. A few locations and strange artifacts are offered up including the Aeon Gear which came out of a strange clockwork creature and now floats like an aeon stone when held. You can draw from the Ruins of Azlant path or if your players played in it, reference it in a new campaign where their choices and actions have created an area for exploration and Firebrand activity. Perhaps the old god Amaznen had something to do with that clockwork creature…

Want to have Firebrands daring the hordes of undead serving the Whispering tyrant? Go to the Eye of Dread and face the fields and hills of the Gravelands. Meanwhile in Numeria your game could focus on serving the new rule Kevoth-Kul in tracking down the remains of the Technic League. They’re still out there and the Circuit Breakers would be happy to have your help in tracking them down in return for some rare skymetals. Running Kingmaker like me? Well there’s info for the River Kingdoms too! There’s a pirate lord called the Black Marquis controlling a 30-mile swath of the Sellen River. Perhaps your young nation is called on for help in ridding the river of this scaliwag. Don’t forget too Brevoy has a number of rebellious folks, especially in the southern starting city where the heroes first begun their Kingmaker adventure: Restov. Perhaps Lady Aldori, whom we know favors Milani based on the statues in her estate, works with or is actually a Firebrand!

I had to leave some space just for New Thassilon. I’m very interested in a game based there or having adventurers visit New Thassilon. My last game had the heroes skirting the edge as they traveled north of Riddleport and if any of my players are reading this, well… You can be sure ramifications of that game will surely influence our Kingmaker game. The Return of the Runelords path brought two back to Golarion after so many years. While one has changed her ways – at least a little – and become Queen Sorshen of Eurythnia from Xin-Shalast, the other has not and Runelord Belimarius still runs Xin-Edesseril with a tyrannical approach. It tickled me that Sorshen is trying to get the Vaunter’s Carnival to come to Xin-Shalast as noted above. I’m sure it’s to find allies in undermining Belimarius, though she’ll have to be careful not to let it become more of the Runelord v. Runelord of the past. I mean, it can’t hurt to have her support. As noted New Thassilon has some Firebrands already active in the region. The Epoch Hunters are led by a chronomancer to fight the sinspawn, time dimensionals (would love to see a 2E version of these!), and rune-based beasts that are creating a rather unsafe environment for the people of the area. Meanwhile Hesteric Grimgleam (below) is using perfumes and colognes to send coded messages between a secret society intent to bring down Belimarius. And would you look at that! He’s got a favorite customer and connoisseur of fragrance in Queen Sorshen. Smells like trouble for the cruel Runelord!

Hesteric Grimgleam

 

There’s information and NPCs and tie-backs galore far more than I’ve called out, including details on Galt, Osirion, Taldor, and more. You could easily adapt these amazing NPCs to be a part of your campaign whether in Golarion or another world. Change the town name if you’re the GM or ask your GM how you can adapt the Firebrands to be a rebellious group within the local society. There’s incredible roleplaying opportunity in playing a group of not-so-like minded individuals who are dedicated to the same purpose as the Firebrands. One might be more risk taking daredevil, another more dedicated to a cause of freedom, and still another interested in exploration but all can agree to the ideals of personal and true freedom. If you’re ready to bring daring-do, flamboyant flash, and rebellion to your game then be sure to invest in Pathfinder Lost Omens Firebrands!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens Firebrands cover with title, Paizo

  1. Campaigns excerpt, Pathfinder Lost Omens Firebrands, Paizo
  2. Chapter 4: Firebrand Efforts banner image, Pathfinder Lost Omens Firebrands, Paizo
  3. Marishi, Faith section, Chapter 2, Pathfinder Lost Omens Firebrands, Paizo
  4. Tilri Velner, Chapter 4, Pathfinder Lost Omens Firebrands, Paizo
  5. Vaunter’s Carnival section image, Chapter 4, Pathfinder Lost Omens Firebrands, Paizo
  6. Hesteric Grimgleam, Chapter 4, Pathfinder Lost Omens Firebrands, Paizo

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Investing In: Firebrands https://knowdirectionpodcast.com/2023/03/investing-in-firebrands/ Thu, 16 Mar 2023 12:00:46 +0000 http://knowdirectionpodcast.com/?p=25594 “I looked into the organization as you requested, my Queen. While my full writings remain in progress, I’ve enclosed a few snippets of Firebrand propaganda to provide insight into the miscreants and their motivations. My detailed report will follow soon. 

—Ever your humble servant and eternally loyal to House Thrune, Kaivus of House Roverrint”1

Shensen and the Silver Ravens will see you out.

 

Ugh. Those Chelish. I mean, I know not all Chelish are bad but like a lot of them. I don’t know Kaivus but their groveling to Abrogail is gross. Yes, I know it’s an affectation but it’s sniveling. Part of me is insulted for her at the empty platitudes and she’s running around with Asmodeus goons for advisors. But you know they’re right to be concerned about the Firebrands. A few more reports from Kaivus found in the newest release for the Lost Omens line proves that. Collect all you can while you can because the Firebrands are here!

“To be a Firebrand is to live life on your own terms, beholden to no external law or authority. Firebrands make their own choices and uplift the causes they feel are worthy. Yet being independent doesn’t mean being alone.”2

I don’t normally do two quoted pieces but there’s a lot of wonderful writing to quote here. The first chapter is modestly titled Introduction and, besides the snippets from Senior Correspondent Grovelist Kaivus mentioned above, there are sections giving players old and new a background of the Firebrands. The first section specifically has a number of narrative, in-character pieces that are quotes from numerous individuals across the Inner Sea detailing their run-ins with the organization or those from it. It ends with how to use this book but the sidebar right there is about how to join the revolution both in character and out of character. Later on this book does what I love for new setting material, giving you detail on how to use the Firebrands in various campaigns or geographies of Golarion. But I’ll save that for next time!

The Introduction also breaks down the historic origins of the Firebrands including the presence of the Silver Ravens from the Hell’s Rebels path! The Life as a Firebrand will really aid those looking to roleplay a character, providing those background details on how to become one, their training, slang they used (yay sidebars), and even their fashion (see below). What is either a new feature in the lore, or I wasn’t aware, are the Marks. That’s how Firebrand’s standing of reputation and popularity is measured. One mark is a new, unknown individual. Those with four marks are famous in their region. Thus I guess five marks makes you world famous, however a few four marks are known across various continents especially if they’re part of certain groups. The final section of this chapter calls out the relationships many Firebrands have, specific to certain groups anyway. That includes Foes. Like Cheliax. And Hellknights. Now I need a comic that shows Firebrands playing pranks on neutral Hellknights and taking down the evil ones! Also boo Cheliax.

Fashionista. We need cosplay of this.

 

In Among the Firebrands we get into the factions, known figures, and faiths related to the rebellious, risk-taking group! I already mentioned the Silver Ravens of Kintargo, made famous in Hell’s Rebels. It’s the path I most want to play but have not. Anyway, glad to see various NPC members for it and the other groups. Fire’s Finest has those daredevils and thrillseekers. Passenger is a known member and the nonbinary android’s art is gorgeous (see below)! The Nightwaves are pirates while the Salt Breakers are some mix of pirate corsairs and revolutionists. We get a few more groups of smaller renown, useful for those varied campaigns in numerous locations. I want to visit the Mithral Chef in Absalom’s Docks district! Secret restaurant of Firebrands sounds like a cool campaign!

Passenger is one of the many notable figures as is Shensen (further down) of the Silver Ravens. There are a number of figures here I hadn’t heard of with the Mockingbird being a great idea. It’s two individuals, two thieves who ran into one another, fell in love, and decided to share this disguise and notoriety in all their escapades. Passenger is from Numeria but it’s that art that grabbed my attention first. That hair, the lips, the eyes! Love how the clothes look like they have circuitry built in. I certainly intend to weave them and their robot Scrapheap into visiting our Kingmaker game. I love that their reason for joining the Firebrand was exploration not for plunder’s sake but learning the unknown! We’ve got a sprite that cannot yet fly named Wingless, fighting for revolution. The Sapphire Butterfly is a vigilante from behind the scenes of the Kintargo efforts. They don’t worship Desna that we can tell, but it is possible. Many do as detailed in Faith. Milani, Nivi Rombodazzle, Calistria, and more are detailed as well.

Passenger

 

With Chapter 3 we get Firebrand Options. Backgrounds, feats both general and for various archetypes, equipment including magic items, spells, and then there’s services too. Here’s the character mechanics for PCs and useful things for NPCs too. I really like the Free Spirit background for mentioning the leaf in the wind, journey-taking nature of some. There’s two rare backgrounds too: Beast Blessed and Dauntless. Beast Blessed is about a creature you freed maybe like a unicorn or a griffin. Seems useful for an Impossible Lands campaign. In the feats I am thrilled to say Dazzling Display is now in Pathfinder2E. I loved this feat in first edition, having a bard with it while we played in a Ravenloft game. Fighters, rangers, rogues, and swashbucklers can take it at level 10. A reminder Barbarian’s have Terrifying Howl at level 10 already. That there’s a number of eats intended as options for various archetypes that already exist from acrobat to assassin to celebrity to pirate to vigilante is great. I’m glad it’s less about new archetypes to choose from and instead more options for existing archetypes that could be good Firebrands.

In the equipment we get some useful spy-like items like the poison ring or the quick-change outfit. The armored cloak has been added after the armored coat was added in Knights of Lastwall. It’s got a max Dex of +3 but it is flexible, so the check penalty of -1 won’t apply to athletics or acrobatics. I think it’s fair to say we all deserve a Stone of Encouragement that will telepathically whisper to us encouraging words like “You can do it!” or “Look at you go!” The once a day benefit to skill checks is great but encouraging affirmations are good for all of us. I also want to see a cape of grand entrances at play as it flows and rustles magically, granting a bonus to performance checks of +2 but also allowing you to enthrall once per day with a sweeping gesture. I did mention services earlier too and those meant for activities Firebrands can expect or others might find from them like running propaganda, safe houses when facing heat, or smuggling. A nice table is presented for the cost of these various services too.

Shensen is stylish in this blue ensemble.

 

Chapter 4 details the various Firebrand Efforts inclusive of use in different campaigns and activities across the world. We’ll save that for next time as we review the lore contained within and future implications. It’s important to think of the future after all as Firebrands seek justice or simply to experience more! Whether you risk the daredevil’s challenge or want to play up the rebels fighting injustice, I encourage you to invest in Firebrands

We should also cheer for those out in our community doing the same. I’m so glad for those dedicated to celebrating the community, fighting for change, and supporting those in need. WatchTableTop is bringing gaming news to us. Gaming news by gamers including Michaelle Nguyen Bradley and Xander Jeanneret! Be sure to check out their Kickstarter! Due to the unfortunate and outright terrible policies and other political measures being actioned in Florida, a charity bundle TTRPGS for Trans Rights in Florida has been organized to raise funds for Zebra Youth and Transinclusive Group. It was started by Rue Dickey who helped organize the TTRPGS for Trans Rights in Texas bundle last year. It’s already gained over $100K and growing. There’s great games in the bundle including Wanderhome, which I got to play and loved back in 2021. Check out the bundle and consider buying in at only $5 for all 505 items!

https://twitter.com/IlanaNight13/status/1635338979255148547

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens Firebrands cover, Paizo

  1. Beacons Across the Inner Sea excerpt, Pathfinder Lost Omens Firebrands, Paizo
  2. Life As A Firebrand excerpt, Pathfinder Lost Omens Firebrands, Paizo
  3. Chapter 2: Among the Firebrands banner image, Pathfinder Lost Omens Firebrands, Paizo
  4. Passenger, Notable Figures of Chapter 2, Pathfinder Lost Omens Firebrands, Paizo
  5. Shensen, Notable Figures of Chapter 2, Pathfinder Lost Omens Firebrands, Paizo

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Investing In: Treasure Vault Lore https://knowdirectionpodcast.com/2023/03/investing-in-treasure-vault-lore/ Thu, 02 Mar 2023 13:00:31 +0000 http://knowdirectionpodcast.com/?p=25550 Welcome to the Treasure Vault! Within the pages of this mighty tome you’ll receive a guided tour through the vaults of the mighty underworld dragon Valashinaz, Mistress of the Vault. Deep beneath the surface of the eastern continent of Tian Xia, Valashinaz curates a thousand-chambered series of vaults packed with treasures collected from across the length and breadth of Golarion, as well as planes beyond.1

I mean you didn’t really think we’d be able to get out of the Treasure Vault in just one go, right? Last time I highlighted what the various chapters had to offer, but there’s some juicy in-story details woven in as well! Of course I love the art that can inspire PCs when they see what they just found or the stories told in some of the images. Looks like Fumbus got a little excited (see above) as he started exploring for example. But it’s the lore, the Age of Lost Omens, and the great story unfolding within Golarion that always excites me as a storyteller. One of the best ways to make the world feel alive around your players’ characters is to be able to punctuate what is happening around them. Also, while I do value the improv, including some consistent narrative details is exciting. And dang it, some of these mysteries are too juicy to ignore!

Rage Of… Dragons?

As I said before I love how this book is framed narratively with Valashinaz, a collector of all things treasure who just happens to be an ancient underwolf dragon, and Purepurin their seneschal and curator, as well as steward kobold from one of many tribes of kobolds who have longed served Valashinaz. This isn’t merely a bit of fun in the Vault, though if it had been that would’ve been fine. Nope. Besides starting every chapter with a perspective from one of the two, we also get sidebars (yes, love those sidebars) and other perspective details from the two. They even start with a two page detail of the Vault’s owner and curator giving us backgrounds on the two. Considering Rage of Elements and the ever-unfolding tales of the Age of Lost Omens (i.e. adventures and adventure paths), I would be shocked if we don’t see the two again. The dragon’s first paragraph paints some tales of her having an elven companion and fighting a kraken while another warns not to deal with her in bad faith. The former shows promise for heroics and the latter is a neutral, fair story. Perhaps one day our heroes will need something from Valashinaz’s Vault… EDIT: I’ll add that a recent blog post sees many of the contributors referencing working on Rage of Elements. Coincidence? I think not!

Valashinaz shows both self-actualized hubris (she is a dragon after all) but a bit of humility that belies perhaps some faith in the inevitably of things like Groetus. In speaking to the Armor & Armaments of that chapter, Valashinaz speaks to the varied items of those who come to fight the dragon. Yet she speaks of the day when some party will be her downfall. More foreshadowing? Maybe, but what I like of this chapter is the variety of individuals who have presumably come and gone adventuring in the vault. Many cultures and groups are represented and that is also good for the world-building of Golarion. There’s Mantis Shell armor for those Red Mantis Assassins as well as Hellknight Half Plate and the O-Yoroi armor that is clearly modeled after the armor of Samurai from Japan. It’s not just armor as there are shields for a Helmsman or the Starfall Shield made of adamantine. There are other items from historically asian cultures including weapons like the meteor hammer, three-section naginata, and hook swords. As Golarion has various lands and cultures that are meant to accentuate and celebrate the diversity in our own world, I’ll remind all to research the history of these items and weave them into your tales. Don’t play an adventure in Tian Xia without considering the empires of China like we need to consider South American history for Arcadia.

BREAKING NEWS: Get ready for far more adventures in Tian Xia with the announcement today from Paizo including an adventure path and not one, but two books on the lands and people!

Of People and Places

We get more cultural inspiration for Golarion in the Alchemical Foods with a few world references like Warding Punch being a Thassilonian recipe or Witch’s Finger being an invention of Irriseni witches… Maybe it is. Only way to know for sure is to get the Treasure Vault. It’s definitely not something an ice cream shop invented to sell kids. Of course, in your story maybe that ice cream shop owner from New Stetven met an Irriseni witch. That sort of detail is always up to you. We get more Fulus as well, which were first introduced in Secrets of Magic and I pointed out in the last article have cultural significance you should be familiar with if you use them. We get Spellgun ammunition and while not called out, the Beast Gunner archetype is from a practice developed in Arcadia while guns are a product of Alkenstar and certainly some blend magic with it, perhaps in Nex to the north. There’s also many items from armor, weapons, potions, talismans for draconic reference. This doesn’t mean anything from a lore perspective that I can easily conclude other than the obvious owner of this Vault and perhaps the idea we’ll see more dragons popping up. The Dragon Handwraps, an Apex Item, is another example. They’re silk and not scales, but a red dragon is featured for the flaming nature. Maybe a thematic item we’ll see in an adventure path. Again, Rage of Elements seems likely considering dragons typically have that elemental connection.

 

The Treasure Vault keeps plenty of items agnostic of Golarion materials but as we get deeper into the book, more tied to the world pop up. Harrow Spellcards are definitely a Golarion item, and we know a Harrow-based adventure path is coming. I like that Stolen Fate starts at level 11 as a quick aside. There’s a Varisian Emblem tattoo born the Varisian tattoos that they themselves can from the Thassilonian magic before them. Varisian nomads and people have a strong Romani feel, and I love that inheritor of magic especially with our iconic sorcerer Seoni. The Varisian Emblems let you know the language of Varisia or get a bonus to diplomacy on top of the spells they let you cast. Since it’s considered a level 3 magic tattoo I expect we’ll see more of them in adventures. Meanwhile the Lyrakien Staff is not attributed to a people but a religion as they were first made by Desnans after the lyrakien azatas. If you’ve got a Thaumaturge in your party then they will be thrilled with all the new things, or cultural information, to associate with them whether magical or not. You’ve also got the Bellflower Toolbelt meant for those in the Bellflower Network to hide their contraband amongst alleged tools of the trade. The weaving in of locations, peoples, religions, and organizations presents a healthy representation with these Vault items.

These Are The Arti-facts, Sir

But okay, let me just go next to artifacts. Cayden’s Tankard is presented in its level 25 glory! Apparently “the accidental god wasn’t the only one who achieved apotheosis over his 3-day test” so sayeth the Treasure Vault right there under the entry. The tankard is effectively a weapon (a light hammer) and we learn its imbued with Cayden’s courage. I had a pirate inquisitor who’d have loved to have this! I appreciate one ability is to swiggle the beverage within to counter fear for those around you. What’s interesting to me (well more interesting) is the destruction of it requires a lawful evil creature to bring the tankard into Starstone Cathedral, drink from it, and return outside, which will shatter the tankard. That really makes me wonder if a certain Lawful Evil entity (Asmodeus) or some associated devil helped Cayden get to where he is.

There’s many other cool artifacts, and you should definitely check out the relics and archetype artifacts like I mentioned last article, but we also get the Whisperer of Souls. It’s the glaive that Shelyn gave to her half-brother Dou-Bral. Who’s Dou-Bral? Oh sorry, you know him as Zon-Kuthon, patron of Nidal. The entry says Shelyn took it back from Zon-Kuthon fear it had aided in his corruption. Well the ability it has to allow an occultism check to act as a Legend Lore might be part of it. That critical failure that turns you toward evil and fills you with forbidden knowledge and wicked secrets sure seems like it might have. Basically, Zon-Kuthon knows about all the dark evils and unknowable terrors in the vast darkness between the stars because of this glaive. Whispers of danger and dread glaive is more like it. It drinks the souls of your enemies after all. I’m sorry Shelyn, but where did you get this? Why would you give this to your brother? I can’t really blame a deity for going a bit mad and consumed with darkness after his sister “gifts” him with such a blade. I blame Shelyn y’all. If Ateran over at Roll for Combat ever finds out, they might too. Maybe Nocticula can help redeem the knower of terrors.

Dark & Foreshadowing

The Blighted Boons have some story-long implications. They’re great for a full game or a long arc for a character. The Void Fragment refers to a crystalline wisp who wanted to master all of mind and space. It feels like a psychic danger to me, and a reminder of the Dark Archive’s secret mystery hunt for lost pages. I loved participating in that and I highly recommend you check it out! Ultimately you have to slay a chaotic evil aberration to put off the void fragment and its strange magics. You can easily weave a tale about Ustalav, Nidal, Lastwall now, or some other dangerous location as to where to find a Void Fragment. I’m wondering if the Gatewalkers or some other path will feature one. Golarion is plumbing the depths of history, magic, and multiple cultures more and more and I thank Paizo for that. The future is in the path, and we’re even seeing Chronomancy pop up in books. Granted, this fragment also made me think of Critical Role Campaign 3 and the red moon Ruidus’ effect on people. This fragment does give you tongue, telepathy, the ability to quickly teleport, protection from mental effects. Could there be a psychic danger in Golarion’s future? Well, there already is clearly. Some of the darker, less obvious, and more noir dangers are starting to arise for Golarion. I think Paizo is positioning for some secret wars or hidden villains adventure paths or larger plot threads. You didn’t really think that Dark Archive mystery hunt was a one time marketing ploy did you?

I think it’s pretty clear you should invest in the Treasure Vault. Do it for you. Do it for your players. Do it for Valashinaz and Purepurin. Do it for the love of adventure and treasure. The options grow but with story-minded intention and really, the fun use of treasure we didn’t see as much in Pathfinder 1E because of all the “math-necessary” stat items. Now you can get the various items and enjoy all the cool abilities or rich flavor, like collecting the set items of Pharasma’s Command a relic item set with life and time abilities! Now if someone could come help me, I don’t think Valashinaz is going to let me leave and I don’t want to get stuck down here like Professor Zei in Wan Shi Tong’s library…

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Treasure Vault cover edit,  Paizo

  1. Into The Vault excerpt, Pathfinder Treasure Vault, Paizo
  2. Potions banner image, Pathfinder Treasure Vault, Paizo
  3. Crackling Bubble Gum image, Alchemical Foods, Pathfinder Treasure Vault, Paizo
  4. Magical Tattoos banner, Pathfinder Treasure Vault, Paizo
  5. Trappings of Power banner, Pathfinder Treasure Vault, Paizo
  6. Armor & Armaments banner, Pathfinder Treasure Vault, Paizo

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Investing In: Pathfinder Treasure Vault https://knowdirectionpodcast.com/2023/02/investing-in-pathfinder-treasure-vault/ Thu, 16 Feb 2023 13:00:05 +0000 http://knowdirectionpodcast.com/?p=25521 Golarion is a world of magic, mystery, and ancient treasures. Perhaps no mortal or immortal creature collects these three elements together quite as often or magnificently as Golarion’s mighty dragons. Incredibly long-lived, physically and magically powerful, and inherently compelled to compile great treasure hoards, dragons are often seen as the pinnacle of challenges an adventurer can face. Many an adventurer retires from their life of danger after slaying a dragon and claiming their treasures for themselves, while others use the wealth and magic they claim to progress to extraplanar challenges beyond the mortal realms.1

The Treasure Vault is in my hands and I’m about ready to travel to Tian Xia and find this Valashinaz, so I can get my hands on all these amazing items. We’ve three authors to thank for this including Mark Seifter, Kendra Leigh Speedling, and Michael Sayre, who is also the Design Lead! Logan Bonner, Jason Bulmahn, and James Case are contributing designers with numerous additional writers, editors, artists, and more working as a team to deliver this treasure trove.

The frame up of this book has a wonderful narrative approach much like Secrets of Magic, Book of the Dead, and Dark Archive before it. This time we get to explore the vast vault of one underworld dragon, Valashinaz, and her leading steward, the kobold Purepurin. As you might have guesses, Valashinaz’s vault is beneath Tian Xia with a thousand or more chambers to house their treasures. There’s common treasure but a number of greater secreted items like artifacts. It’s noted too that the dragon favors various inventions and alchemy. It’s a perfect narrative to tell and use for each chapter start with the wise Purepurin having some forewords as well.

The first chapter details Armor & Armaments. We get new armor and weapons including new traits for both along with various runes and specifically enchanted armor, shields, and weapons. One thing I appreciate is the inclusive nature of the Treasure Vault. If it’s previously published you can find it all here in the Treasure Vault, immediately clear in this first chapter. Granted we have the Archives of Nethys (thank you) to always reference, it helps to find all things treasure in one book. The 5th level assisting armor property rune is a nice addition to support those who need splints or prostheses while also allowing you to carry more bulk. The vampire-fang morningstar on the other hand made me think of a certain animated fantasy show that recently concluded its second season. The fact it heals instead of granting temporary hit points and the ability is usable once per minute makes it a great weapon in my opinion.

Alchemy Unleashed isn’t just alchemical ammunition and bombs. There’s foods to eat, tools to use, various elixir and poisons as well as items to support. The Bottled Monstrosities feels very Pokemon. The very first one is the Bottled Roc. Can you imagine unleashing a Roc for two actions? I appreciate it’s more attack action than summoned creature, as this example has the Roc grabbing two creatures then dropping them from 90’ up. But it’s not hard to imagine the possibilities. Maybe we can blend this with Battlezoo Eldamon? Then there’s the Permanent Alchemical items, which are more like armaments that utilize alchemy. I’ve heard concerns already the Alchemical Gauntlet might become too standard due to the placement of a bomb within so you can do some extra energy damage when you strike with the gauntlet. What alchemist wouldn’t like that in melee?

The next chapter details Momentary Magic! Catalysts, Fulus, Magical Ammunition, Missives, Oils, Potions, Talismans, and Wondrous Consumables! There’s a lot to review here but the catalysts have special interest to me. I enjoy playing spellcaster and like the idea of weaving in special components. I encourage component mention now, even if many spells rely primarily on verbal and somatic as two action spells. The Euphoric Loops is only 5gp, yet when you weave it into a charm, the target experiences a euphoric bliss. Yet it’s when the spell ends that the target has to make another Will save. This can stun or cause confusion! I love how this sets up turning a hostile NPC into a momentary friend and then hopefully an easy way to cause a bit of chaos or chance to get away if the spell ends. I haven’t used a Fulu yet but I love how they represent such powerful written intention as is true to their cultural significance. The Kaiju Fulu got me excited, but it doesn’t summon one. It’s more that it protects your building from being damaged by them, or anything really. Could really use more of those in a town before a big fight breaks out with major enemies, let alone a Kaiju.

The Trappings of Power chapter starts with two good sidebars. One is on assistive items and how “fantasy gaming is for everyone.” I agree completely. They remind how all should be able to see themselves reflected in their gaming. “Representation in gaming is essential to creating open and welcoming communities, so respectful use of assistance items has a place in all games and stories.” Use assistive items you find in the Vault or in previous books like Guns & Gears or Grand Bazaar, but do so with understanding and respect. There’s also an informative sidebar on music instrument use and that if benefits come from playing that item, spending an action each round to play or perform activates those abilities. Assistive Items and musical instruments can be found in this chapter as well as the expected grimoires, magical tattoos, spellhearts, staves, wands, worn items, and other held items. Apex Items – that I clearly didn’t have a good understanding of – have a section here too. They truly are Apex-level items considering they’re all level 17 and either add +2 to an ability score or raise one to 18. They feel like artifacts without having that level of power. I heavily suggest reviewing them for use in your high level games. It’s the spellhearts I went to first though. I believe it was Avi Kool who first alerted me to their exciting nature and inclusion to Secrets of Magic. Talismans are fun, but some more powerful ones that stick around granting a bit of magic but usable in different ways is both useful while flavorful. I’m very likely to bring the Enigma Mirror into my Kingmaker game considering the Thaumaturge that one friend is playing. It grants mirror image but lets you give an ally an image if connected to your armor or a thicket of knives effect if on your weapon. I imagine it’s like mirror shards anyway.

Many have been seeking new crafting rules. We have them now. Secrets Of Crafting, funny enough, is the chapter for you! The first section is that alternate set of rules you’ve heard from others on. Now you’ll be able to adjust the days it takes based upon your expertise and the level of the item. Consumables are even faster than permanent items, which is the right way to go in my humble opinion. Even so you can spend additional time beyond that set up to finish the item, reducing the cost. The more you’d normally make earning income with such a crafting check, the less you can spend crafting the item in materials. I think we’re going to see more people wanting to craft treasure now that they find value in the feats aside from the ability to make whatever they want. We get some cool downtime events for GMs like me who want to pepper some RP into long weeks of downtime. I can use these ideas of Kingmaker too like the mutation, which can actually result in a beneficial item of greater power for the crafter. The spirit magnet event also calls to me with spirits or vitae (spirits of nature) getting attracted to the process. Nature Crafting seems to help support this with rules about growing items like an elf wood-crafting their home in the trees or Darklands creatures enchanting mushrooms. The ability to make gardens for alchemists harvesting rare ingredients is a fun idea, and you can set up your own garden of betrayal for social encounters. Various lores are encouraged to be used besides Nature and the typical Crafting, which I think can lead to cool character builds.

The last section of the Secrets of Crafting detail narrative magic item creation or Story-based Crafting. I saw that header section and wondered just what crafting you’re doing in-character with stories, maybe as a bard. And while that could be true, it’s meant to express the ability to go on a quest or explore a narrative story and build up a magic item. I love TTRPGs for telling a cooperative story with friends, enjoying the improv, and developing characters and a world together. There’s a section to help you with this around items: Building a Narrative. Think of this as that quest to restore a legendary weapon to help you stop a beast. This could be very helpful in a lower magic game or to tie a specific magic item to a need. One example is creating a holy avenger for a paladin. It’s not a campaign wide story but a good series of encounters for a level 14 party. I want to try this for some low level and higher level items to help make treasure, specifically magic items, feel interesting and special even in a higher magic world. I highly recommend reading through all of the Secrets of Crafting chapter in detail.

The final chapter before we’re presented with some excellent treasure tables is the one entitled Game Master’s Trove. It’s got artifacts, cursed, and intelligent items like you might expect. There’s also more relics (and relic sets!) as well as two new special items: archetype artifacts and blighted boons. Now I want to heavily discuss some of the artifacts, primarily the Whisperer of Souls (Shelyn’s gift to her brother Dou-Bral who became Zon-Kuthon!), but I have to say that for lore discussion in my next article. I’m of course thrilled to see rules for Cayden’s Tankard too! But the blighted boons? They remind me of the 1E corruption rules. The Elder Seed that slowly turns you into a tree or the fragment of the beyond that will not only kill you but turn you into some terribly evil aberration from beyond the stars. Between that and the Whisperer of Souls I’m picking up some- No, wait for next time Rob. Back to the Archetype Artifacts! They are specifically intended “to be used in conjunction with the free archetype variant rules…” There’s only two examples but the quick and short of it is that you need the Archetype Artifact so you can take its feat with your free archetype feats. While the example they give is of a simple baker or commoner becoming a hero once they find such an item, you could weave the same theme into your core character build by making them a focused non-spellcaster individual who is gifted magic. Or perhaps they’re a spellcaster but now they are the champion of a spirit who gifts their chosen a specific item. This again is making me think of the Legend of Vox Machina Season 2 but their items were more like artifacts and relics.

We all love treasure, whether to give us more abilities or rewards after that epic dragon fight! Well borrow from one dragon’s hoard by investing in the Pathfinder Treasure Vault! Next time we’ll dig into the lore woven into this wonderful tome. We’ll see what Valashinaz is willing to give up!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Treasure Vault, Paizo

  1. Into The Vault excerpt, Pathfinder Treasure Vault, Paizo
  2. Purepurin and Valashinaz, Pathfinder Treasure Vault, Paizo
  3. Alchemical Foods banner, Pathfinder Treasure Vault, Paizo
  4. Elixirs banner, Pathfinder Treasure Vault, Paizo
  5. Staves banner, Pathfinder Treasure Vault, Paizo
  6. Archetype Artifacts banner, Pathfinder Treasure Vault, Paizo
  7. Permanent Alchemical Items banner, Pathfinder Treasure Vault, Paizo

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Investing In: Waterdeep with Pathfinder2E https://knowdirectionpodcast.com/2023/02/investing-in-waterdeep-with-pathfinder2e/ Thu, 02 Feb 2023 13:00:58 +0000 http://knowdirectionpodcast.com/?p=25481 “The essence of a role-playing game is that it is a group, cooperative experience.” – Gary Gygax

I hope everyone takes that to heart no matter what game they are playing. Maybe you enjoy the tactical side more than the roleplaying. Maybe you want the story more than the battles. No matter what, you’re doing something together as a group and experiencing something relatively unscripted even if maybe some lines of dialogue or next events are planned like in an Adventure Path. It likely comes as no surprise that I favor the roleplaying and the story elements. It’s why what matters to me is a truly great set of characters to meet and learn about and a world to explore. It’s why I love Golarion and the Age of Lost Omens and the line of books coming out as part of Pathfinder2E so much. But what about those other worlds, some custom but also those framed for another ruleset?

Well before I decided to try D&D 5E, my brother Corey was talking about running a Waterdeep-focused game. My group had never played in a game that stayed primarily in one area, especially a specific city. We’d been tempted to play Hell’s Rebels – an amazing path – and focus on Kintargo, but ultimately we chose to play through Strange Aeons. My brother’s first campaign that ended years ago now was focused on what could have been for Mystra and the other gods if the timeline 4E created had gone a bit differently; of course we didn’t know that at first but soon discovered we were within the Forgotten Realms or at least a pocket dimension bordering it. It’d been a Pathfinder1E game without much specific Forgotten Realms mechanics, NPCs, etc. except the gods. Thus I was now wondering if he was intending to bring us into Waterdeep: Dragon Heist or some 5E derivative.

The City of Splendors

Pathfinder he told us, not 5E. It was the campaign, the stories he loved, he wanted to explore and adventure in together like Gary Gygax said. I was excited and he wanted to start in 2020 with concerns of jumping to Pathfinder2E as the launch had just happened the previous summer. He wanted to see more options first and thought it may take too long. Well, we all know COVID shut down much of the world and changed how we worked, lived, and certainly played games. Waterdeep went on hold but this past summer, it was back on! Some of the limited magic compared to earlier editions (like flight) was a concern, but the value in the 3 action economy and other changes were too good to ignore with more and more options available at every turn. What I appreciate and respect is that my brother has chosen not to try and tackle turning everything into Pathfinder2E rules, only what he needs at the moment and letting that library grow.

For example, I had originally thought about playing a Pathfinder1E Spiritualist and while 2E’s summoner had the possibility of a ghostly or spirit-like summon, I didn’t want that. My point had been to play a spiritualist that called on the city of Waterdeep. Thus Cleric seemed right, especially with some added psychic free archetype that I flavored as my connection to the city. Rather than build out details for every Forgotten Realms deity with Pathfinder2E’s write-ups on domains, weapons, etc. my brother merely focused on what was needed to answer my and the other players’ questions. I needed to know what domains I could take and he answered with cities, magic, and protection. What about favored weapon? Oh that’s the Battleaxe. Easy to answer. We have an elf in our party and I’m intrigued to discover if he’s a moon elf, sun elf, or perhaps another. Considering all the elven heritages like Ancient Elf or Woodland Elf, it’s less about the ancestry line you came from and a bit more about your background but still all are possible. Ancient Elf seems right for Sun Elf after all.

Maybe in time he’ll prep them all, but right now he just wanted to ensure our group could tell their stories as well as have the details he needed to run the story he had in mind, or at least the tales and adventures that would add up to such. Cue countless novels, Forgotten Realms campaign and rule books, as well as an expedia-like amount of information on various wikis. It’s not so much about the 5E (or even 4E or 3E) rules translating into Pathfinder2E, but about capturing the right flavor and using the detailed material of Toril to create the City of Splendors. 

Fancy A Game?

While I haven’t seen them, I know he’s created Pathfinder2E statistics for monsters like the Beholder, the Mindflayer, the Malaugrym, and the Ghaunadan. He’s got Elminster, Khelben, Danilo Thann (we met!), PIergeiron Paladinson, Drizzt Do’Urden (of course), and then there’s the one I was hoping to meet. Elaith Craulnober, and it didn’t take too long. My brother crafted up a bit of adventure at the straight from the lore Tymora’s Fancy, the gambling hall owned by Elaith. While we had a run in with him and a few other NPCs while exploring the hall, it was the rules he crafted for the games that he’s given me to share. You could of course use these at any gambling hall or casino like the Gold Goblin in Riddleport! And if you want to ask him for stats that I can’t see, you can reach my brother here.


Asmodeus

The name itself is seductive, but it’s merely a card game… unless he’s watching?

How to Play

  1. All players contribute 1 Silver Shard to the pot
  2. Dealer – public d20 | Others – secret d20, then bets/bluffs/folds
  3. Dealer – public d10| Others – secret d10, then bets/bluffs/folds
  4. Dealer – secret d6| Others – secret d6, then bets/bluffs/folds
  5. Everyone reveals their dice

How to Win

Objective is for a player’s dice to be closest to the dealer’s, however, if three rolls of the number 6 are present in the game, the Fancy wins.

In the event of a tie, players may do one of the following:

  1. Agree to split the winnings evenly with the Fancy.
  2. Reroll, where each player publicly identifies the die they’re rerolling.

Rainbow Race

This game is not named, but is briefly described as “gem-colored lizards who race” so I named it and made a version of horse-racing suited for a fantasy campaign.


Clockwork Castle

This game is mentioned in various texts, but few details exist outside of a short description. I took the foundation provided and ran with it.

Overseen by a Cleric of Gond, two Clockwork Knights fight “to the death” using different weapons every round. It has the violence of true dueling, but through machinery and a bit of magic no one gets hurt.


Die-spectives

Cost to Play

2 Golden Dragons, with the option to pay an additional Golden Dragon for a single “pass”.

How to Play

Requires at least 5 people to play a round. Roll a die and follow the directions below:

  • 1 – remove a piece of clothing
  • 2 – ask a truth of a member of the game
  • 3 – take a drink, rolled at random
  • 4 – reveal something personal about yourself
  • 5 – give a drink to a member of the game
  • 6 – flip a coin and guess correctly to ask a question of Elaith
  • 7 – direct a member of the game to remove a piece of clothing
  • 8 – wild

How to Win

Successfully complete all 7 die rolls, plus 1 additional.

How to Lose

Any of the following will eject you from the game:

  1. No longer wearing any clothing
  2. Too drunk to continue
  3. Refuse to do part of the game

We actually played Die-spectives with Elaith to learn a bit of information about the city and a recent attack at a wedding…

More To Explore

You see, Tymora’s Fancy was not the only location he brought to life for us.  There’s been incredible immersion in the city and experiencing life. Using Dwarven Forge and some other accessories, our initial session started at a wedding in the City of the Dead. He created handouts on language and the calendar so we could quickly get into character as we sought out our way to be present at this wedding. I got myself invited in by way of working for two different guilds, but eventually I was just officiating. The Church of Oghma didn’t show up. Tsk tsk. A priest later told me it was on purpose because of some sign from Oghma but I’m not so sure about that. It was a tremendous first session and you can check out a glimpse of that below.

This development of campaign worlds to other rule sets – using the worlds you love to tell the stories you want – is entirely possible. I ran Dragonlance with 3.5 and then Pathfinder1E, and it wouldn’t be hard with 2E either. You could run kender as halflings for example. You want to play Eberron? There’s Automatons if you want to play a Warforged. Book of the Dead makes it easy to play monsterous and horror like Curse of Strahd. If you’re looking for a magical college like Strixhaven, then you have to attend the Magaambya. The Strength of Thousands adventure path and the Mwangi Expanse setting book are all ya need to explore a rich tutelage of magic. Of course there’s so many ways to build a character, I know I could run another all Wizards of High Sorcery Dragonlance game with 2E. It can honestly go the other way too. The diverse, rich, and exciting cultures and history of Golarion make for an amazing campaign setting. You could easily utilize it for a 5E game, a Powered by the Apocalypse game, FATE, or more.

I want you to have the best group, cooperative gaming experiences possible. Invest in the games and rulesets that help you have fun with your friends and family. You can find all manner of possibilities at your fingertips with Pathfinder2E as you seek to bring your world and campaign to life away from Dungeons & Dragons. If you’ve translated your game to Pathfinder2E or another rule set, join us on Discord and let us know! Maybe Dark Sun’s Athas should be next.  If you’ve any concept you need help translating for ancestry, class, and archetype, then I bet Vanessa could help you as she recently offered on twitter!

https://twitter.com/NinjaCatVanessa/status/1613966918418931712

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – City of Splendors: Waterdeep, Wizards of the Coast, Hasbro

  1. Waterdeep Nights, Creative Commons Attribution, Deusuum
  2. City of the Dead area, Dwarven Forge build, Corey Pontious designed

 

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Investing In: Trying 5E! https://knowdirectionpodcast.com/2023/01/investing-in-trying-5e/ Thu, 19 Jan 2023 13:00:56 +0000 http://knowdirectionpodcast.com/?p=25439 What a slow couple of weeks, right? Hardly any roleplaying, tabletop, or gaming company news to talk about… I truly appreciate all those who’ve shared what they’ve found, shared their perspectives, done research on the topics of the OGL discussions, shared what they love about various games, and more. You don’t need me to break it all down again, especially as the conversation continues (as it should) or further news continues to break. I did however want to share how I invested some time in playing 5E over the last year and half, and my perspective comparison with Pathfinder2E!

Before I dig into that I will remind everyone we need to be welcoming to those who respectfully want to try the games we do love (like Pathfinder) as well as respect those still playing 5E, making campaigns/modules/content for it like various companies or content creators, or express interest in other games. I really appreciate Ginny Di’s recent video considering her connection to the game. I’m certain the community will continue to invest in her efforts because of her amazing creativity and passion.

Characters

One thing I appreciate is Pathfinder2E’s extensive list of classes, archetypes, and even options within them due to feats. The same can be said of ancestries, although 5E does have a number of races. 5th Edition is focused on the simpler, more streamlined. When I built a character for it I chose the warlock, my favorite class developed as part of 3rd Edition, and a Hexblood race, which in of itself allows for some customization with a hag or relative fey heritage. It worked perfectly for my child born of a Shadow/Lich ruler of an undead nation and a powerful fey, producing an ambassador for the well-intentioned nation who channeled some of their parent’s power as an undead warlock as the new version had just come out. While it’s relatively easy to produce your desired concept in 5E, the rest of the character and certainly the growth then felt limited. You only had a few abilities, very few spells, and there was little acquired during progress (i.e. while you leveled). It’s certainly easier to manage and maintain so while ultimately I could RP in either system to my heart’s content, I quickly was missing Pathfinder’s character options. However, with the agreement between your fellow players and GM/DM you can choose to make a feature different provided the mechanics still work the same. I don’t think many groups get to that point, rather seeking new abilities and options instead. Check out NoNat1’s video on some of the major differences where classes/ancestries are highlighted!

Combat

D&D 5th Edition has a simpler combat system then Pathfinder Second. I’d maybe curse a target, shoot eldritch blasts, and be done. I’d move here and there, throwing out a fun quip or two. Pathfinder2E is far tactical in positioning and strategic use of abilities. Indeed, its complexity is based on a growing number of abilities your character is capable of with some getting stronger purely from the advancement, which 5th Edition doesn’t see much of. Pushing, shoving, strategic placement, and wise use of that third action makes Pathfinder2E more lively. 5E still has frequent attacks of opportunity so I saw far less movement. I didn’t often see bonus actions used either; I of course used mine pretty frequently as a warlock however. Again, 5E would win for a simpler combat system overall but only because of stricter advancement and less options. That’s great for getting into the hobby or a very rules-light focus, but I was having a hard time selling myself on combat. This is especially true when the basics of roll a d20, add a modifier, and compare against armor class or the target rolls a saving throw are the same in either system. The numbers stay lower in 5E, which makes for easier math, but on the flip side combat can feel more random or harder to balance when the guarantee to hit or miss has a larger range. Pathfinder2E on the flip side can sometimes feel like you aren’t quite improving as much as you expected, but that’s because the challenges you’re encountering are meant to stay challenging. Fight some lowly bandits on the road at high level and you’ll feel quite powerful. I still had fun with 5E combat, but I felt that had a lot to do with the DM and the other players.

Magic

Ah yes, the magic. At face value, magic is magic and both systems are pretty clear in that based on your class you get access to specific spells. 5E favors a tag system where spells have the classes listed that get them, though various class options or even a race can get you some. In that way it can be more complex as every class is a little different, but that’s fun for differentiation. I adore the Pathfinder2E approach of having 4 spell lists and not going to lie, seeing OneD&D move in that direction was appreciated. I think it’s the right organizational step. The complex options get involved in Pathfinder based upon your focus abilities, all tied to the archetype or option within your class you’ve taken. Both systems have rituals and I enjoy that, probably moreso in 5E because I could cast ritualized spells for flavor and not impact my ability to help in combat. Of course, I wasn’t casting much variety in combat as a warlock. It was basically Hex every so often and Eldritch Curse all the time.  I love writing my spell incantations but how often was I going to cast another spell? Now granted, if I’d played a druid, wizard, or sorcerer I’d have far more diversity and that’s still true. Wizard is certainly more complicated to play in 5E than Warlock for that reason, so even in 5E you can go for more complicated builds and you usually get versatility and flavor out of such. With either system it’s up to you the flavor you bring to ability use, including spellcasting. 

Magic Items

That leads me to equipment and magic items. Magic items are certainly more rare in 5th Edition and I found the limited details, especially around cost, a challenge for both players and DMs. This makes a low magic campaign easier to manage, but I think part of the joy comes from the treasure discovery or magical item crafting. It was simply frustrating out of character to know what was even possible, what I should be able to afford. Many have spoken of the tighter math for Pathfinder2E, which makes sense considering its basically a mathematically composed programming language. Yeah, I know. I’m a nerd. Still, with the variety of categories in 5E from common to legendary, you can have some amazing and fun finds. Magic items feel more important that way. Pathfinder on the other hand, you know how much it costs and it’s easy to find the details especially if you quickly check Archives of Nethys. The guidelines on level, cost make it easy to balance availability but a plethora of magic items can make it difficult for players to remember all they have and GMs may forget as well, throwing off an encounter. I’ll say the balance of magic items in Pathfinder2E is far superior to Pathfinder1E, especially around the magic items you “had to have” for mathematical purposes. You’re still likely to pick up some magical weapons and armor, but in either system you’ll be looking to do so.

Storytelling

Ultimately you’re either playing a game for a bit of a challenge tactically, strategically or looking for fun with friends. Rule system aside, find out what you want from a game and what those you’re playing with are looking for. I could roleplay with either system. There’s grand stories to tell with either system. Having open conversations about retooling features or flavor of spells with your table makes it possible to achieve almost anything. What I think it can come down to, however, is that D&D 5th Edition makes it easier to initially understand and get into the game. I think we all can agree that’s important for new people to feel welcome and that they have a grasp of what’s going on. Maybe they don’t need all the options and more complex system of Pathfinder2E, and that’s okay. Tell your story however you want and can. However, I feel Pathfinder2E ultimately gives you a richer framework to work with that will likely make it easier on the DM. Wizards of the Coast owns the rights to many campaign worlds, including that of Krynn from Dragonlance, which will always hold a strong place in my heart. Many enjoy the Forgotten Realms or Eberron, but you can use those world with Pathfinder2E rules. My brother is for a game based entirely in Waterdeep. I absolutely adore Golarion and its Lost Omens lore. Can you play 5E with it? Yes. Paizo’s already giving you the ability to do that with Abomination Vaults for 5E. Thus, frankly it’s not about the rules system. It’s about you and your friends having a good time that controls the story you make and tell.

Well I said a lot maybe without saying enough, or maybe too much, or what you’ve already read. I’d suggest you try many other systems too like 5E, like Wanderhome, like Avatar the Last Airbender’s new rpg, like Ace Adventure, like Bite Marks, Monster of the Week, Urban Shadows, and other Powered by the Apocalypse games, like World of Darkness. And yeah I’m linking my old articles, but I’m hoping they’re helpful. There’s many great games out there! Maybe try some Essence20 eh? I know a guy (it’s Ryan). I gotta try some myself this year! Support the companies you like and that support the community. Do not condemn those that are working with the frameworks that support their people, let alone we should not come down on every Hasbro or WotC employee just because of OGL conversations. I love Paizo and Pathfinder, but I also live in RI and know many fine people at Hasbro. 

I’m inspired by the OpenRPG plans and I love my Pathfinder2E games. Thus, I do suggest you invest in Pathfinder2E. I hope however that some of my experience gives you guidance on why you might want to try Pathfinder Second Edition! The beginner box is a great way to start and you can learn about it from the unboxing video linked above! And if you’re looking to move your character over to Pathfinder2E from 5th Edition, submit your build to Loren so she can help you with the return of Legend Lore! See the tweet below!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner 5th Edition Player’s Handbook, Wizards of the Coast, Hasbro

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Investing In: Dread https://knowdirectionpodcast.com/2022/12/dread/ Thu, 22 Dec 2022 13:00:58 +0000 http://knowdirectionpodcast.com/?p=25318 “I remember watching the mugs as I gingerly attempted to carry the coffee to the bereaved, without spilling it on their immaculate living room carpet. Within a breath, the steam disappeared and the dark fluid frosted over. A chill crept across my neck and I looked up to see poor, little Lucy standing just outside the window. For a moment it all seemed a horrible mistake. It was not her body the police found alongside that hateful highway. She had simply been lost, as we first suspected, and just now found her way home.

I was about to relay the good news to the Kohlmans and the reverend when I saw their faces blanch as they stared at me … rather, just beyond me. That was when I realized that it wasn’t Lucy outside, but her reflection against the darkened window. Soon I would learn that both the police and I were correct. That was Lucy’s body in the ditch, and she did indeed find her way home.”1

Merry Krampus digital image by Steven Austin

Happy Holidays all! Not the cheery yuletide introduction you might have hoped for, eh? I do wish you, your family, and friends well and I think while you’re spending time together how better to do so then with a game that drives excitement and improv than Dread! I don’t mean to confuse this article with the one I did on creating dread with horror rpgs, although this is a horror rpg! I actually got to play for the first time at PAX Unplugged 2022, though I learned of it last year watching a game by the same Host (as Dread refers to its GM/DM/Storyteller). I wanted to go into detail a bit more than in the convention summary article, and get some details from the Host herself!

Dread is a horror game, which you can get on DriveThruRPG. The Host crafts a narrative to take a group of players through and utilize a Jenga game to help with the mechanics of success or failure. They may ask you to pull one block or maybe they’ll ask for 3! Players craft characters with the Host by way of a conversation, made of only words and ideas. Your concept will likely fit the frame up by the Host. In the case of our game we either had to be a person from present day or the 1920’s. I, of course, chose a 1920’s flapper. We also had to choose a tarot card from a few our host, Sarah Hood, had prepared. I chose Death. Sarah then asked us to privately whisper a secret to them. Well, my dear flapper was a bit of a black widow. I was really wanting to channel some Debbie from Adams Family Values.

Thus began two groups of individual enjoying a house party with a delayed guest. One group was partying away at a housewarming during a stormy night in the 1920’s while the other was at a Halloween party in 2022. Soon we realized that our actions that had us drawing from the Jenga tower were sometimes giving glimpses of us to the other time period. A glance of someone in a mirror, a whiff of perfume or cologne, a voice for a person who isn’t there. It was easy to ignore in the 1920’s where our characters were mostly drinking and partying away in the age of prohibition. The present-day group on the other hand started investigating; it was a Halloween party and the idea of ghosts was a real joy.

flapper with dangerous look

Well eventually the groups came together as it turns out the house was wired much like a faraday cage. Someone died, there was lightning and electricity, and suddenly we were all together. Many of us thought the future group strange European spies while they just called us ghosts. However, we also wanted answers and that’s where Jenga comes in. You have to play to resolve an action. We were some amazing Jenga players, let me tell you. It wobbled, it climbed on single struts, but even though Sarah had put the tower on a plastic coffee cup lid to add instability we got to start searching for clues and hunting down the solution. Eventually we realized that putting current through the copper in the floor and turning the electricity back on was key, but that’s when people started dying. In Dread when you knock the tower over, and let me tell you it took a very long time for the tower to fall over, you traditionally die. You might have something else happen to you though, as is the whim of the Host. I won’t spoil the story – or how quickly some of us (me) turned to violence – but we did end up at a rather remarkable resolution. Let’s just say a black widow turned all her holdings into a fine school that the future group attended.

I’m eager to play again, and maybe frame up a story to run a group through as well. As I noted it’s a great game for improv as you try to run with what the characters are doing or find your voice in the character. It’s a great game, but as I discovered older than I realized: 2005. I reached out to Sarah for more of her thoughts on the game.

Rob: Thanks again for chatting with me, Sarah. I’m so glad we got to play and I got to participate. Can you tell me how you learned about Dread?

Sarah: I learned about Dread from Kevin Kulp at an NC Gameday well over a decade ago. Probably around the same time when it won an ENnie. So, 2006? It’s been in my back pocket for pickup games ever since.

R: I loved watching the game you played last year. I knew I had to play this time. What do you like most about Dread?

S: The setup. The ‘character sheets’ are just simple questions usually tied to the character’s role in the scenario or to their personality. I like to use a default set of questions that set up some interpersonal conflicts with characters to encourage a quick start to the player’s roleplaying. This makes for a game that can be a great first game for players who are completely new to the concept of roleplaying (like my in-laws) and works extremely well with my personal style of running which relies heavily on improvisation.

R: I do love the improv element. I also like exploring whatever you’ve crafted for a base story too. What inspired your story that we played at PAX Unplugged 2022?

S: I’m a history nerd and that comes out in most of my TTRPG writing. Probably the strongest influences for this adventure in particular were Doctor Who and Monte Cook’s Darkest House. I knew a few of my potential players had interests in both of those. And since I was expecting a very large crowd, the time travel element would let me collect the players into smaller groups for easier play.

R: I really enjoyed that, actually even if the crowd was smaller than you initially expected. Let’s talk about Jenga. What were your thoughts about the Jenga tower resolution at our game?

S: I need to get meaner about the tower or you all need to get worse at playing Jenga. 

R: <laughing>

S: No, seriously, if I run Dread again for this group I will probably adjust the size of the tower by the size of my player group instead of just using the whole tower. That way I can make sure there’s enough tension and risk in the game if my players turn out to be really really really good at Jenga. While the Dread book advises essentially heckling players when they pull blocks to make things more difficult, I would rather the players focus their irritation at the tower than at me.

In most Dread games, when the tower drops the character dies but I prefer to make sure there’s some sort of arrangement for the player to stay engaged in the game after death. In a previous game, ‘death’ reflected joining the bad guys. In this one I kept the characters around as ghosts with influence on player outcomes which is something I picked up from Carolina Death Crawl.

bloody jenga tower fallen over

R: Yeah I had a feeling they weren’t truly dead. I was reminded of the Next Generation episode where some characters were out of phase. Okay, so what do you feel makes the best Dread game?

S: A Dread game should try to keep players on edge but not slaughter the characters too early without giving them a way to stay involved. You’ll know you have a good game when all the players at the table are out of their chairs and standing a few feet from the table to avoid knocking the tower down by accident.

R: Thanks Sarah. Really appreciate your thoughts and again, the game. Anything else you want to share?

S: Dread is a game that automatically creates tension for you.

R: Oh yeah, the anxiousness of Jenga helps a lot!

S: I specialize in horror as a GM and I’ve found the tower mechanic is the easiest way to get player reactions that are faster and stronger with less effort than any description or atmospheric tricks I’ve used before. But the tower mechanic relies on an innately physical adrenaline driven reaction to what you’re doing as a player when you pull blocks.

So sadly I’ve found that Dread is one of those games that doesn’t translate well to online play or other more easily found supplies (cards or dice). It is also not a game that is friendly to disabilities around sight or hand control. It’s always worth asking players first if they’re comfortable with the mechanic before play. If they aren’t, you probably want a different system.

But if anyone has a good alternative to create that physical response – please let me know!

R: I’ve seen some online Jenga but it’s hard to get the physics right. Thank you again Sarah!

Here again is Sarah’s page on DriveThruRPG. You’ll love their writing! I also think you’ll love investing in a game of Dread this holiday season! Why not forgo the charades and terrify your friends and family! You’ll all be taunting and teasing one another as you pull from the Jenga tower with some roleplaying improv. If you’ve ever played or end up playing this holiday season, be sure to share with me how that tower falls! Oh and if you’re looking for an example run through, check out this Geek & Sundry playthrough with Laura Bailey. Next time we’ll hear from some of my fellow Order of the Amber Die members!

Happy Holidays and Happy New Year all!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Dread cover, The Impossible Dream

  1. Introduction narrative, Chapter 1: To Begin With, Dread, The Impossible Dream
  2. Merry Krampus, Creative Commons attribution, Steven Austin
  3. 1920’s flapper, Inna-Vjuzhanina
  4. Jenga for Tower of Dread scenario, About Page, Dread Tower

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Investing In: PAX Unplugged 2022 https://knowdirectionpodcast.com/2022/12/paxunplugged2022/ Thu, 08 Dec 2022 13:00:27 +0000 http://knowdirectionpodcast.com/?p=25270 PAX Unplugged has come and gone, with a return to Philadelphia with what felt like numbers nearly that of my visit in 2019. Last year was a great trip too, especially getting to see people after so long and playing Leverage, but it was nice to get that little bit closer to the first PAX I experienced. Vaccinations and masks were still required, but that didn’t stop everyone from exploring new games, playing ones they love dear, and meeting new people while visiting with friends far and wide! Philadelphia is a beautiful city and sometimes exploring its streets will make you feel like you’ve entered a bit of a fantasy with its marvelous architecture or perhaps something more thrilling…

a shot of an alley in Philadelphia with statues coming out of the walls

Not So Final

I had heard about Final Girl the board game and The Final Girl the tabletop rpg last PAX, while seeing some marketing over the last year for both. It was my aim to make sure I got a better understanding of the differences. The board game let’s you play through a specific horror flick while The Final Girl lets you improv a horror movie of your own design. While both sound found it was the latter I wanted to try, and as luck would have it friends I was eager to see wanted to play with Games On Demand. I remind all to check out Games On Demand when at a PAX event; I especially appreciate their use of Safety Tools. It’s easy to get into a game, especially when registering for your group proves difficult. Just get in line and when time comes, declare your desire. That’s what we did!

When you play The Final Girl ttrpg you’re improving a scenario and playing through the main characters of that horror/slasher movie. You can read more here, but quickly it’s a situation you decide upon or roll randomly like we did: the antichrist has risen. We checked with everyone and all were okay with it from a safety tool perspective. We created a number of typical trope characters and slowly they were killed off. Our friend Chris established a young woman was having a quinceanera and no one came. Thus her rage and power came alive! The old man Gus who hung out in his chair at the gas station survived quite long while the jaded waitress Tanya (my vote for Final Girl) died quickly. However, it was the gloomy cheerleader who lived long enough to become the first disciple of this slasher villain! I laughed so hard it was difficult to breathe at times. If you like quick pick up games or doing some improv, I highly suggest you check it out. Now I need to try the board game!

Arkenforge: Craft Your Own World

In the expo hall I visited Arkenforge! Unfortunately due to another convention being held (for Social Studies teachers) the access into the expo hall wasn’t as easy as normal. Not every set of doors could be entered through. That’s okay, but I feel like it inhibited some booths getting as much traffic. Arkenforge was one of them, farther afield than those front door booths. It’s a real shame because their map making software is phenomenal, including making animated maps to import into your virtual tabletops like Foundry! 

Mike and Nick met me at the booth, showing me how easy the software was to use and live updates happening on screen. There were print outs of maps they’d made as well. They’ve got fantasy and sci-fi! Trees that dance in the wind and fire that dances in the fireplace! You can tie in audio and even have it react to touch screen input! There’s a free trial on their site and if you decide to purchase you can decide to get the application and then what content you want. Someone excitedly came up and bought in fully to all content while I was there. He was excited and you will be too, whether your games are in person or virtual!

Horror and Humor with Gehenna Gaming

You all know I love me some Gehenna Gaming, where we played our MonsterHearts 2 seriesof Gehenna Valley back in 2020 and into 2021 on their twitch. I was excited to play more Vampire there and met a whole new set of gamers including Clay aka VampireHimbo. He had tremendous energy for being new to RPGs. Really our entire group vastly enjoyed playing with our GM Henry, who introduced a few new fledglings to the nights of Los Angeles. The improv was great, hilarious, and dreadfully dangerous. I played a Malkavian! I never have before. Jay, who quickly decided Rainbow Brite was a better name, really enjoyed speaking their mind. While sometimes it was to their detriment, at least you know how they felt about things and also possibly learned something beyond mundane perceptions. The improv back and forth with Clay was great and I’m glad to see he’s digging deeper into V5 and the World of Darkness. It was at PAX Unplugged in 2019 I first played V5 and got to witness a Setite (I mean Ministry) vampire putting drugs into pancake batter for a group of monks and watching chaos unfold. It’s just always a great time with Gehenna Gaming!

Ask Me About Jesse Jerdak

https://twitter.com/JesseJerdak/status/1599580235636576256

Going by Camp Gehenna I picked up my Jesse Jerdak pin (see above). You may remember him from my PRIDE article. While he’s a straight cis dude, he’s not narrow. And while a tall, strong, incredibly friendly guy you could tell he was sad not being able to join all the fun at PAX Unplugged. Now, I don’t know all the details going on in Jesse’s life and I don’t need to, but I’ll say this. As a big guy myself sometimes I find people just assume – and yes I acknowledge my privileged position with my upbringing and career – things are fine. There’s not as much checking in as some might do for the others. And that’s okay but sometimes there’s other things going on and knowing others are thinking of you is a powerful thing. It’s all in perspective, let alone FOMO is real. Others turning the idea of t-shirts or pin merch like you’re a cult from a joke into reality? Yeah, that’s priceless. That’s what Ravnos and Ellie did over at Gehenna gaming. Why? Cause Jesse’s a cool guy, supporting good people, and a great personality he brings online and I hope we continue to applaud and support such folks. The way people go at him or his wife for defending safety tools or forward-thinking rpg philosophy is baffling to me. The pins are no joke though. I mean, it’s funny as heck but tremendously heartwarming. Next year we’ll need bomber jackets. Check out the Brieholder instructional video he put together!

Dragonlance Live

If you follow me on twitter, then you saw I attended Dragonlance Live with Jasmine Bhullar leading a group of would-be heroes that include a delightful kender played by Erika Ishii, dwarven friends (practically siblings) played by Johnny Stanton as a sorcerer and Anjali Bhimani as a cleric of a pufferfish (Habbakuk), Gabe Hicks as a devoted knightly elven father, and brand new to D&D Maggie Robertson as a catfolk meemaw. Yes, she had a class but you’ll have to watch to find out what it was! You may be familiar with Maggie as the voice of Lady Dimitrescu from Resident Evil: Village. Everyone was amazing. The raw power of Erika Ishii as a kender was joyous. Dragonlance is near and dear to my heart, so I knew I couldn’t miss it let alone the star power with Jasmine and this cast. The set up in the main theatre was really nice. I appreciate all the lore woven in. While yes, catfolk weren’t part of the War of the Lance I’m all for gaming groups making changes and allowing in those special details that help make their game the imaginative fun they want. Anjali’s voice for her dwarf was absolutely hilarious, and the strategy Johnny brought to the board game they also showcased was entertaining. The chemistry was great and I’m excited to get my copy of Dragonlance: Shadow of the Dragon Queen. I need to watch Jasmine GM more!

MEGA MonsterHearts

PAX Unplugged was thrilling for many reasons, but how we ended was tremendously entertaining. I mentioned Games on Demand earlier. Well, they put together a Mega MonsterHearts 2 game! 12 teenaged monsters all at one school, trapped during a blizzard. Okay, well it was 13 monsters with 1 mortal but she was a bit of a monster herself, which is the point. She’d flirt and then be so cold! Yes, she Katy Perry’d a lot. Anyway, the amazing talents of Natalie, Zoe, and Glitch came together as 3 MCs with the advisement of Brian Liberge to give us 3 classrooms to move between for homeroom and then some classes. We wanted to get to lunch but in true MonsterHearts style, we didn’t get there. We were too busy fighting frost giants and sealing a magical portal in one of the characters, like you do. Running a game for 5 PCs can be chaotic, but they pulled it off with tremendous applause. We did backstories all together. We used note paper to pass texts between tables. We took a couple small breaks so the MCs could confer. It was wonderful and I really hope they do it again! Trust me, you want to play for all that CW, supernatural-high-school goodness. I was definitely feeling the Wednesday show so I played an Infernal who drew power from a dark patron named Lilith, mother of magic and monsters! She da best!

 

I’m so very thankful for the organizers, enforcers, vendors, guest speakers, and many gamers of PAX Unplugged. I look forward to next year already and hope to see it continue to grow with care and love for the “found family” that we often seek. The LGBTQIA+ representation is astounding and well supported. Philadelphia is a wonderful host city with beautiful architecture, great people, and more than a few nice restaurants to hit too! If you’ve any questions about it, you can find a plethora of information on their site or reddit but feel free to ask me too! Check out The Final Girl, Games on Demand, Gehenna Gaming, and all the cool people mentioned herein as I’m sure you’ll enjoy the awesome they bring to this community!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – PAX Unplugged logo, PAX Unplugged and RX Global

  1. A shot I took on the streets of Philly
  2. The Final Girl book cover, Gas Mask Games
  3. Arkenforge logo, Arkenforge
  4. Mike and Nick at the Arkenforge booth, PAX Unplugged 2022, Arkenforge

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Investing In: the Lore of Impossible Lands https://knowdirectionpodcast.com/2022/11/investing-in-the-lore-of-impossible-lands/ Thu, 24 Nov 2022 13:00:56 +0000 http://knowdirectionpodcast.com/?p=25207 “The modern nations of the Impossible Lands are inextricably defined by the legacy of their pasts and the monuments to progress they’ve made in the face of uncertain futures. Though independent from one another and often in competition or conflict, the nations of the Impossible Lands all share a common origin as sites of colonial conquest and cultural diasporas…”1

Presumably a Psychic of Nex talking to a cat creature

Impossible Lands is rich with the lore and culture of nations and their people. Numerous writers and artists, along with many supporting editors and designers have come together for this fine tome including Eleanor Ferron, Logan Bonner, Michael Sayre, Ekaterina Gordeeva, and the new Creative Director: Luis Loza. You can learn more about the authors on this excellent Paizo blog article too! Impossible Lands is part of the Lost Omens line and while we see a number of new mechanics, it’s primarily detailing the history and modern days of Alkenstar, Bhopan, Geb, Jalmeray, the Mana Wastes, and Nex as well as their numerous peoples. There’s a reason it’s a must-have and a must-invest-in, and not just because the NPCs are so hot as Nonat said recently though I do agree it is very much S-tier. This book brings life (and undeath) to some of the oldest nations who have faced incredible adversity through the conquests, colonialism, and abuses of power of the few and powerful. These again, as I mentioned in my review, are mature themes that are handled with respect to create a narrative for incredibly inspiring gaming. The team involved as well as those that have created these places originally truly invest care and passion into telling this story. Ultimately, it’s telling a story that is central to our tabletop roleplaying games.

The central story here is the exile of the necromancer Geb from Osirion, who conquered and rose – from the dead – the nation to bear his name as well as the archmage Nex from Quantium, who also conquered and created – using flesh in a different way – to forge another self-proclaimed nation. Their war has cost the lives, freedoms of many as well as tore up the area that would become the Mana Wastes with Alkenstar growing from within that ruin. Jalmeray was pulled into the war as part of Nex. Bhopan has existed somewhat in isolation off Nex’s coast but members of the Pathfinder Society have contributed to chaos and theft there, before ultimately setting up a Lodge in Nex. As we saw in the last article there’s a lich who fled Geb and dwells in the Wastes. I think it’s safe to presume at least one person from Nex likely lives there in exile as well.

Archmage Geb

Before we get into the region’s History, the Introduction provides an overview of each area and how they interact. I appreciate these details like how to put adventures here or what current events I should consider. I knew of Geb and Nex, have seen a little of Jalmeray, and certainly have more exposure to Alkenstar in recent months. Understanding how these lands came to be and the hubris of magic and power that has led to them – reminding me of World of Darkness, especially the Mage related games – is extremely valuable as a GM but also simply interesting. Current Affairs gives some good expectations for the day to day of the Impossible Lands: peace has benefitted some and the threat of the rulers returning, bringing back their war, is on everyone’s mind. 4,000 years of growth, international diplomacy, trade… There’s a lot of politics, economy, and day to day life that has simply moved on. Problem is, Nex and Geb seemingly haven’t.

You can – and should – read the historical details presented in the History chapter. I do truly feel that the Queen of Ebon Feathers is a devotee of Urgathoa. It may be too she reminds me of Jaethal as we play through Kingmaker. A detail that’s called out that I’d either not seen before or simply forgotten is about Nex’s attempt at godhood in Absalom. He made his spire, sieged the city, wanted to take the Starstone for himself. But yet no one knows why it ended? Why did he stop? Why did he turn back? The call out is that he was unwilling to pay the final price to ascend to godhood or at least that’s the legend. Considering the other ascended mortals, what would that final price even be? Considering power would grow and hatred can remain, the only thing I can imagine would be a promise that in the future you would lose it all and/or die. Is that a price Aroden paid for his time as a god? There’s also all the horrible things Geb has done in response to Nex but also how vengeful he can be in general like when the Knights of Ozem attacked. He is the one that took Arazni and raised her as a lich. Now she’s a goddess and she ain’t happy. I really hope to see more of her in published materials. There’s that unwilling vampire Ileana in Knights of Lastwall if you recall who seems to have a patron in Arazni.

Spring Festival in Dongun Hold

Each chapter has those sidebars of tasty lore and additional detail. In People we get a number of them, like details for the Mana Wastes and Fleshforges within the Fleshwarp section. Nex is basically 3D printing flesh and creatures. Now I’ll say the idea of being able to print up limbs to help those who’ve lost them is great. Need a kidney transplant? Done. There’s already ways to replicate your skin cells and basically spray paint your own skin back onto you, a very amazing invention to help those who’ve suffered terrible burns. That’s the sort of technology and magic I want to see from our society. The problem is Nex takes it too far. From the sound of things in the Alkenstar chapter their investment in technology is primarily for the military, and a superweapon to defend themselves from being scooped up by either nation seems likely. Alkenstar is still a thriving city state aside from such war-foreplanning. The Alkenstar Ice Wine side bar refers to Geb’s interest in it due to the positive energy in the wine from a wellspring surge that makes undead susceptible to the inebriation of the alcohol. We also see a great deal of art and references to mask wearing, feeling quite personal to our COVID days, to avoid airborne maladies. It’s not just the art of the people, but all these beautiful maps and city views are gorgeous too.

Barphon. I could write a whole article just on this nation. I might actually. Secret nation once terrorized by an archfey whose power was focused in a demiplane of magic and then a crown? No wonder for many people in Golarion it’s a place of myth and fairy tales. I’m a big fan of all things fey and love the influences like the Dance Unending. A seasonal dance called the Eternal Bloom is giving me strong A Court of Fey & Flowers vibes from Dropout. I highly suggest you watch that by the way. Intrigue, magic, and Pride & Prejudice influences. It’s a marvelous way to run a fey game. It’s interesting now that Barphon for all its negative past with the fey now has so many fey influences. Unfortunately that’s common for conquesting warlords. Have your warriors become part of the local culture. Change traditions, holidays… Still the Dance is one of tradition and magic that persists with numerous Beastkin thriving there, especially if they’ve avian abilities. I’m reminded of A Midsummer Night’s Dream with the sidebar on dancing mishaps. Flub the dance moves and you could wind up with a donkey’s head! We’ve got Blood Lords going right now for Geb. Here’s hoping we have a Barphon adventure path one day too!

Mechitar

As we’re seeing in Blood Lords, Geb has an economy focused on producing food for the rest of Avistan. The Quick – that’s living – sometimes try to savor what little of life they can and can be treated as livestock for the undead. It’s why worship of Urgathoa is apparently becoming more common. It’s entertaining to see there’s a Quick-Dead Coalition that is pushing for more rights for the Quick as a learned, organized society in Geb is seeing a growing mindset of equal rights, but of course the Blood Lords won’t necessarily appreciate such liberal values. Geb returning in general is a threat to their comfortable, capitalistic society too. Their nation is literally built on the backs of the living, who don’t even get to rest in death. The details of Mechitar (see the image above), the capital city, break down the hierarchy and the Quick are at the bottom. Even the leader of Urgathoa’s church doesn’t have enough influence to counter more influence undead lords like vampires and mummies. I’ll have to read through Blood Lords and see if there’s more detail on this high priestess Rinnella Brenon. She’s a Child of Urgathoa and as Geb noted in Book of the Dead, he prefers those who didn’t die and need a second chance but became undead of their own volition.

prada hanam

Meanwhile in Jalmeray you have power struggles between those who’ve gone and returned and those who took. The Vudrani and the Arclords displaced and then destroyed the native Sunghari, leveraging Nexian magic and the elemental power of the genies. There is a constant focus on perfection, both perfecting the self and presenting a perfection front. It is front however. An appointed leader – the Thakur – must constantly contend with the wants and needs of varying cultures and beliefs amongst rulers of their own sort while numerous peoples dwell and make up this island. Even Rakshasas find a place depending on their behavior like Jagabattuk, a mercenary. There’s geniekin of many sorts along with people and nagas. While every nation has their power struggles, this one is seated a bit differently as the politics are firmly rooted in ancient beliefs, numerous varying cultures, and the impact of past struggles and atrocities. I’ve seen a lot of common threads with the people of Nex – frequently arclords or some influential sort – having a negative impact like in Bhopan or the Mana Wastes. Am I sympathizing with Geb? That’s not good.

The Mana Wastes are far more lively than you’d imagine with life finding a way. Well, exiled undead too as we’ve said. There’s mage gangs. There’s dead magic. There’s wellspring surges. There’s gnolls and hill giants who have tribes here while lizardfolk have fled from the caverns beneath. Tehre’s a Theurgists’ Commune intent on harnessing the forces of the Wastes and another would-be town built around healing the land at the Samsara Oasis. Of course, Alkenstar is also within the Wastes and there are dwarven peoples beneath the land here, Geb, and beyond. They, like some of the sages and hermits, are responding and studying – if not using the land. In the Mana Wastes we see many settlements growing around mana springs as energies gather deep below and shoot up to create storms and aid to the wild miasma. You have to be prepared for uncertainty in the Mana Wastes and whereas most rely on magic acting normally in most campaigns that will not be true for adventures here. Perhaps that’s why the muscle wizard (it’s right there in the text!) Velasco Cueto came here. There’s a delicate balance in the physical and magical, just as magic can create or destroy. It’s why Nethys has two sides after all.

Quantium

Of note, not all creation is good and not all destruction is bad. Nex is creating flesh for the use of war, making monsters. Destruction can be a natural part of the cycle as trees are destroyed by volcano, wildfire, storm… New life grows. Remember bacteria help us digest food; they’re not just making us sick. Nex has lost sight of that balance. They don’t stop to ask if they should there. The Miasmere is beautiful, but polluted. The city of Ecanus, where the fleshforges work as the military heart of the nation, is fouled by the stench of viscera growing and stretching from an explosion at one of the factories. The chapter notes how it’s been 14 years and it’s still happening? All these archmages can’t fix this? Or won’t? Unknown horrors are coming out without being programmed to do so. I love this take on wild creation, dangerous and threatening. I made the Jurassic Park reference earlier and it’s very true here: life finds a way. No one quite knows why the explosion happened and I think that’s just one facet of what people don’t truly know.

There’s such arrogance in their intelligence and power that they assume all is well, safe… People would rather save face politically when they talk risk, problems. That’s a festering rot from within that needs fixing but with pretty floating towers, magical lights, and pretty crafted appearances, who will be willing to raise the ugly truth? They call this spreading sore the Awful, and I feel it’s an enemy all its own even if it’s not a willful villain it’s certainly an antagonist. It may be the work of a group like Haagenti’s Mask, started by Dulin Tro a drow in service to a powerful demon. Here is evil wearing another face and using the hubris of Nex against itself. It’s only going to get worse, clearly. We need an adventure path for Nex to explore what’s truly happening here.

Impossible Lands is rich with story and possibility beyond the already amazing books of the Lost Omens line. Not only are there evils to rise up against, but lesser evil with pretty faces and excused histories all in the name of conquest and progress. I’ve read through once already and have started my second. I highly suggest you invest in Impossible Lands too as you’ll gain a perspective of the dangers of making the possible a reality. I’ll end also with a thank you as well to all our readers, community members, gamers, fans, friends, and family! Thanksgiving has colonial origins not to be celebrated, however I do like the idea of giving thanks for all I have and for sharing this community with all of you. Thank you!

Nex

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens: Impossible Lands release date image, Paizo tweet, Paizo

  1. Impossible Nations excerpt, Introduction, Pathfinder Lost Omens: Impossible Lands, Paizo
  2. Nex banner, Pathfinder Lost Omens: Impossible Lands, Paizo
  3. Geb, Introduction, Pathfinder Lost Omens: Impossible Lands, Paizo
  4. Spring Festival image, Alkenstar, Pathfinder Lost Omens: Impossible Lands, Paizo
  5. Mechitar, Geb, Pathfinder Lost Omens: Impossible Lands, Paizo
  6. Prada Hanam, Jalmeary, Pathfinder Lost Omens: Impossible Lands, Paizo
  7. Quantium, Nex, Pathfinder Lost Omens: Impossible Lands, Paizo
  8. Nex, Introduction, Pathfinder Lost Omens: Impossible Lands, Paizo

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Investing In: Impossible Lands https://knowdirectionpodcast.com/2022/11/investing-in-impossible-lands/ Thu, 10 Nov 2022 13:00:11 +0000 http://knowdirectionpodcast.com/?p=25133 “There’s a land where the dead toil in the fields…”

“There’s a land where wizards build things of steel and sinew and spell…”

“There’s a land where one can learn to speak with the moon and the stars…”

“There’s a broken land where magic runs wild and rampant, or else dead and stagnant…”

“There’s a city where artisans make weapons that can kill gods and demons…”

“The Impossible Lands aren’t. But they might seem so to outsiders.”1

The latest of the Lost Omens line is here. Impossible Lands is breathtaking and exhilarating. I’m just grabbing snippets of opening paragraphs to this tremendously inspirational introduction – shout out to Mikhail Rekun and Brian Yaksha – and there’s simply so much more. Impossible Lands gives us haunting Geb, inventive Alkenstar, enchanting Bhopan, the ever-changing Mana Wastes, perfecting Jalmeray, and the amazing feats of Nex. The history of these war-torn lands, forever changed by ambition and hubris, is presented along with the rich cultures of the peoples who dwell here. Here all things of incredible wonder we thought could be are made possible, but in your reading you will certainly also wonder should they be.

I can’t put this book down and neither will you. I love the lore, the narrative, the world-building of Golarion inclusive of Absalom, the Mwangi Expanse, and areas beyond (thank you Travel Guide). The art is breathtaking, evocative and inspirational, and while I’d have marveled at the lore alone we are gifted with varied mechanics to supplement our exemplification of these impossible lands and all those thriving within them. It’s not all beauty and joy, however. I mentioned that wonderful Introduction and within it is a sidebar on Setting Expectations and Checking In with your group. There’s tragedy in the history of these lands and the setting has mature themes that while I suggest we not ignore – discussion is good for our growth – when you’re planning a game this might not be the kind of game your group wants. These nations grew from genocide and greed and worse, creating a dark setting for more mature gaming material. Discuss that X Card as our authors and developers have called out. Talk those lines/veils and then, let your heroes venture forth!

Nearly 13 pages are dedicated to the history of the Impossible Lands with highlights of the war between Geb and Nex as well as sidebars for timelines and further reading for those who simply need more lore! The current Blood Lords adventure path is mentioned for example. I’m really interested to learn more about the Queen of Ebon Feathers. She’s noted as a leader of one of the few kingdoms that persisted in causing a challenge during Osirion’s First Age. It sounds like they couldn’t quite stop her and she might be found in the Mana Wastes. Eternal Queen? Foul magic tied to death? Palace of depravity and debauchery? Well I can’t imagine what sort of divinity might bless such a leader who would wield a golden scythe… 

Rich Culture

The People of the Impossible Lands boasts forty-some pages of details on various groups of people and their cultures that collide here due to the history of Geb and Nex’s machinations. Existing ancestries while providing new options for those published before. We get new options for the Fleshwarp and Geniekin from the Ancestry Guide while Tiefling gets some love as well due to a connection with Rakshasas and Asuras. All those mentioned or covered have a nice sidebar directing readers to the books where they were first presented. Thank you editors! Another sidebar reflects on the rarity of ancestries in the Impossible Lands, noting in particular that “almost any PC ancestry or heritage” is possible. As that introduction said, the Impossible Lands aren’t.

We learn of a few new ancestries as well. The Ghoran were born in Nex, created by a renegade druid named Ghorus. You may recall them from 1E’s Inner Sea Bestiary. They’re back and ready for you to explore a plant-like life that re-germinates every 20 years or so into a new person. Their numbers are shrinking, not growing even after finding citizenship in Nex. I hope to see a Ghoran and Leshy meet in a game one day. The preternatural primal abilities and ancestry feats that support such like Flower Magic to cast barkskin and tree shape make sense. I really like the 13th level Look But Don’t Touch. Get permission and consent folks. Else you’ll take 3d6 poison damage and you deserve it. The Kashrishi on the other have been mentioned before but I’ve not seen ancestry rules for them. They’re naturally psychic with influence over their own physical forms and an inborn empathic sense. The heritages reflect the physical like Athamasi who have secondary arms or the Xyloshi who can use their facial horn (which reacts to occult magic with a glow) as a weapon. Natives of Jalmeray, they seem a great option for a psychic with a good heart or someone wishing to play a hero without a predilection for a particular religion.

The last three all had their place in Pathfinder before 2nd Edition and certainly in Golarion. The Nagaji are truly born of an idea by the goddess Nalinivati as they are both human and naga like. I’m concerned some might get thought to be Lamia’s (see the Sacred Nagaji above) but there might also be some concerns of Rakshasas. They’re naturally strong with PCs getting a free boost to Strength with dangerous fangs and ancestry feats that support venomous strikes, coiled slams, or even influencing other snakes. The Vanara on the other hand were created by the monkey god Ragdya, who reminds me of Hanuman. These people are balancing improving and expressing themselves with a historical purpose of valor and bravery. History did divide them, evident in heritages tied to servitude to dark entities and Rakshasas or struggling to spread the message of their created Ragdya. I like that the ancestry feats build on the use of the tail (Tail Snatch) or some of the symbolic power of the Vanara. Ragdya’s Dance let’s you mirthfully switch places with your attacker while the 17th level Unfettering Prankster lets you cast unfettered pack once a day by committing some grand divine prank!

The Vishkanya are a Rare option, survivors with potent venom and ancestry feats to make it increasingly so. I remember being fascinated with their lore when they first appeared in 1E materials. It’s not exactly clear what their history is as they’re certainly not Nagaji. There’s a theory Ravithra – mother to Nalinivati – created them but that’s a theory. Later in the Religion chapter we do have details on Ravithra but not Nalinivati. If interested in exploring that history, do some reading over at the Pathfinder wiki. Much is tied to their venom as a I mentioned, but they have a strong passion for artistic and creative expression. I’m glad they’ve some ways to express that, like the Vishkanya Lore feat granting proficiency in Performance and Stealth or the 9th level Alluring Performance to achieve something truly fascinating. Creating this book was certainly a work that’s proven truly fascinating.

We’ll dig deeper into the lore next time, but I wanted to highlight the geography explored since it is the Impossible Lands after all. Each covered area (Alkenstar, Bhopan, Geb, Jalmeray, the Mana Wastes, and Nex) gives us the Nation breakdown we’ve seen in other works like the Mwangi Expanse including a crest, typical ancestries found for the Peoples, relevant Factions and Languages, as well as Religions and Resources you’ll find adjoining a map of the region. A very useful summary of the past and present with a highlight of notable NPCs before moving into relevant geography. Important locations, like major cities, are detailed and we get settlement info accordingly. I like the “A Day in…” sections so we get a glimpse of what life is like for the peoples in those areas. It can be vastly different for those in Geb versus the Mana Wastes for example. Each chapter also ends with an “Adventuring in…” section with mechanics to support our NPCs and PCs.

Inventive Alkenstar

Alkenstar gives us both the city of the name and the Citadel of the Skyflame, Dongun Hold. It’s certainly interesting to see the prevalence of masks in this art, now evoking thoughts of what people will think of the art of our time. I do appreciate art imitating life to a degree. It gives another hint as to what we might expect in those areas when our characters visit, but also how we might frame up a PC we play from that area. If you’re doing a campaign in a very focused region, it’s even more important. The art will always tell a story, and when I first get my PDF much of it caught my eye. The Way of Triggerbrand certainly did so, providing that new Way for Gunslingers. I like Spring the Trap for the Initial Deed, allowing you to switch between melee or ranged and you might even get a ranged shot off without triggering any reactions. The Shieldmarshal is an uncommon archetype that’s included that combine elements of clockwork – at least so far as the lore of the feats – but what they really do is give you specialized options for defense, vigilance, or attack. The Consolidated Overlay Panopticon grants you a bonus to Perception, low-light vision, and darkvision! It may only be for a minute once every hour, but that is a number of useful bonuses to have with but a single action. We get some new equipment like Alkenstar Ice Wine, a plated duster, and a pocket watch too.

Enchanting Bhopan

The story of Bhopan as a mythical place of fey design excites me. I can’t recall ever seeing detail of it before. The art evokes fairy tales and fables with anthropomorphic teachers. I’ve a friend who is interested in one day doing an Impossible Lands campaign and I hope we get to visit this island. I’ll have to feign ignorance of the Dance Unending and some of the fey dangers… There are dance feats – drawn from the idea of the complex ballroom dances of Bhopan – could be great for any bard or swashbuckler with talented feet. However, it’s the Fey ancestry feats that grabbed my attention. It might be all the work I’m doing for my Kingmaker game, but I’ve always adored Fey in stories or utilizing fey magic in games. Fey Influence let’s you take on fey-like traits. Any ancestry could take it or the others presented like Drain Emotion, Fey Ascension, Glamour, or the 17th level Fey Transcendence. I do love that feats like this or those for Undead are giving us archetypes for ancestry beyond what heritages might do. There are also feats for the Greenwatch, a sort of elite group of scouts that protect Bhopan. They’re tied more to challenging fey dangers. Again, might be useful if you’ve got Unseelie troubles!

Haunting Geb

Geb is breathtaking in its darkness, though not to be confused with Nidal of course. FYI, I’m really excited for a book about Nidal one day… I’ve used the idea of the land of Undead in numerous campaigns and we’ve seen such too. I’ve thought of Karnath in Eberron before. Basically, undead to help your war and that’s what Geb did. A large section details Mechitar the capital and we get a lot of beautiful NPC art. I’m trying to think what the ornate headdresses and the like remind me of, but in short it’s exciting to see some similar styles as we saw in the Book of the Dead since Geb influences much undeath in Golarion. I wonder if he’s active now because of the Whispering Tyrant? We get new curses first presented in the Gamemastery Guide. The new Spell Catalysts are very much in line with Geb born of Bottled Screams (to aid Seal Fate casting) or Unsullied Blood to help your Vampiric Touch. The magic items do include a Tyrant’s Writs though it’s not clear if that Tyrant is Tar-Baphon, Geb, or someone like Urgathoa. I like how it gives you options for the undead your necromancer animates like giving them Bloody for fast healing or Rotten to inflict poison damage on those who start near your undead.

Perfecting Jalmeray

In Jalmeray things brighten back up and that sprawling banner for the beginning of the chapter is beautiful. We see the detail of those seeking perfection but also the struggles of those who’ve endured, journeyed, or come to live here. It’d be easy to create less colorful works, but the art here really helps evoke and inspire as to the culture of these People and their homes. I’m willing to try the recipes they include too like Borhani, which is a real beverage from Bangladesh though typically made with green chili rather than red. Here’s our reminder to discuss the real influences that inspire the authors, developers, and artists who are often sharing their real-world experiences and lives with us. It isn’t just a game, and art is imitating their lives. Celebrate it, and thank them for it. Jalmeray gives us a Ceru familiar option – a tiny blue elephant with influences over fate to jinx a target. We get new melee and ranged weapons including the dual-bladed visap. We get further feat options for the Student of Perfection archetype, five specifically while new spells are noted to support focus options based on your ki. The Jalmeri Heavenseeker is brand new and you can even blend it with Student of Perfection as noted in its details; you don’t have to have taken three feats before starting into this archetype. These are practices tied to the sky and I feel if I were to utilize them I would want to learn a bit more about the real world inspiration for them. The Sky and Heaven Stance let’s you do 1d10 slashing damage, which for 6th level is good. You get resistance to electricity and sonic as well. Could be very useful in the right situation.

The Ever-Changing Mana Wastes

I very much want to explore the Mana Wastes because it represents both dead and wild magic. Here some are struggling to survive and endure after two wizards basically made it their battleground, impacting many in their hubris. Mage wars never end well in any campaign setting. This former necromancer-general lich Alemayheu (see above) sure looks dangerous but also like a perfect villain to have your group come upon. I mean, wizard gangs? Sounds like great gaming to me. I’d have spell duel rules ready! We don’t get specific adventuring rules for the Mana Wastes but it’s more woven in as it’s such a dangerous place like the rules for Wellspring Surges in the area caused by wild magic. The new magic item Condensed Mana is bottled miasma from the Wastes. It’s a surge in a bottle and dangerous, but some like it that way. That kind of chance is what you’re taking exploring the Mana Wastes.

Amazing Nex

Last of the countries covered is Nex where magic has built anything and everything. Here we see truly just because we could, doesn’t mean we should. Gorgeous floating towers and a land rich with magic is tainted with flesh forges and the corruption of arrogance. The salons talking philosophy and magical theory are marred by those turning blind eyes to abuse of magic and those who might seek to master it. Even Abraxus – demon lord of forbidden magic – is mentioned as being openly followed amongst some and the murderous rituals are just “frowned upon.” I can’t deny the art is stunning and provocative, but there’s a story there and again, I hope to explore it. We learn about the Cubes of Nex that focused on various schools of magic. Gee, arrogant wizards focusing on schools of magic? Where have I heard that before? The runelords are back and if any visit, hopefully they’ll warn Nex that while magic can be wondrously alluring, it’s also corruptive and well, polluting like the Miasmere below.

There’s an artifact called the Cube of Nex you might’ve heard about, suppressing magic around it except for the magic you cast. It is vastly dangerous. Abraxan Tattoos are apparently all the rage since that demonic cult is allowed to exist here. The tattoos are interesting for PCs, possibly allowing spellcaster PCs or just any with interest to find some varied benefits like the Thoughtwhip Claw because Abraxus teaches you can rob minds and pockets. You get a +2 bonus to Thievery as well as the ability to cast Mind Probe once a day. There’s new grenades focused on oozes and other related variant alchemy, like the Oxygen Ooze you can chew on to breathe in an environment you normally couldn’t. We get two new spells as it’s noted characters from Nex often summon servitors and have access to uncommon spells like Summon Healing Servitor. But the 9th level Summon Ancient Fleshforged is still a secret. Considering the devastating options of choosing a gargantuan creature like the Bone Breaker or the terrifying Thousand that will inflict frightened on nearly anyone around it up to frightened 4 on a critical failure. The thorn-caller image is terrific because it’s terrifying. Think of that as Gargantuan size!

Cause Ya Gotta Have…

Faith. As we turn to Religion a number of new gods are detailed with the typical areas of concern, divine ability, edicts, anathema, favored weapon, etc. Some we’ve seen or at least heard of before like Arazni due to her time within Geb. Those brought up previously like Ragdya and Ravithra (see below) are presented but we have a write up too of other gods like Nethys, Pharasma, but also Brigh the clockwork goddess. New art of Urgathoa is presented as well as that of Shelyn. Do we know from where Urgathoa came before she defied Pharasma in the Boneyard? I wonder if she dwelt within the Impossible Lands. It was first noted she was a Varisian goddess so perhaps there, if she was a mortal anyway. It’s a shame that it’s discussed how nobility in Jalmeray look down upon the worship of Shelyn. Poetry and love aren’t merely the concern of youth.

The Bestiary

Finally we have our Bestiary with more undead like the gargantuan Benthic Reaver that roams the waters between Nex and Geb and the creations of Alkenstar and Nex like the Gunpowder Ooze or Quantium Golem. The Spellscar Fext is likely to be a roaming danger of the Mana Wastes. These are the spellcasters who fell to the wild magic of the wastes. As a level 7 creature they can be a challenge for a lower level party or a pack can be used for those parties of greater capability. It can counterattack spells affecting its targets, which a useful trick as it strips away protections and buffs. More importantly I like the Unstable Feedback. If the Fext saves against a spell cast upon it, a wellspring surge happens against the caster. It’s a reaction for the Fext to use so it won’t be constant, but even one surge a round is harrowing.

Certainly there is more to come for the Impossible Lands and lands even farther afield. Next time we’ll dig into the lore, highlighting story information from the various country and Religion chapters. I want more books like this one. I’m hoping for a treatment on Arcadia for example. Considering the recently promoted Creative Director is the wondrous Luis Loza, I know the Lost Omens line will have even more wondrous stories to read, cultures to learn of, and places for us to explore. Until then, invest in Impossible Lands and you’ll find yourself both exhilarated and terrified by all that is possible!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens: Impossible Lands cover, Paizo

  1. Introduction excerpt, Pathfinder Lost Omens: Impossible Lands, Paizo
  2. Introduction banner, Pathfinder Lost Omens: Impossible Lands, Paizo 
  3. Queen of Ebon Feathers, History chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  4. Sacred Nagaji, People chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  5. Wajaghand Vanara, People chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  6. Triggerbrand, Alkenstar chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  7. Bhopan court, Bhopan chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  8. Geb cafe, Geb chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  9. Jalmeray banner, Jalmeray chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  10. Alemayehu, Mana Wastes chapter, Pathfinder Lost Omens: Impossible Lands, Paizo
  11. Miasmere, Nex chapter Pathfinder Lost Omens: Impossible Lands, Paizo
  12. Thorn-caller, Nex chapter,  Pathfinder Lost Omens: Impossible Lands, Paizo
  13. Ravithra, Religion chapter Pathfinder Lost Omens: Impossible Lands, Paizo
  14. Spellscar Fext, Bestiary chapter, Pathfinder Lost Omens: Impossible Lands, Paizo

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Investing In: Kingmaker Planning https://knowdirectionpodcast.com/2022/10/investing-in-kingmaker-planning/ Thu, 13 Oct 2022 12:00:02 +0000 http://knowdirectionpodcast.com/?p=24978 “The Kingmaker Adventure Path originally appeared in Pathfinder Adventure Path #31–36. While those who have played that version of the campaign will find familiar elements within these pages, much has changed. We’ve added to the beginning and ending, as well as expanding several adventure sites within the Stolen Lands. Some of these draw inspiration from Owlcat’s Pathfinder: Kingmaker computer game, while others are entirely new to this book. Many of these revisions were inspired by extensive player feedback on the paizo.com forums.

If you’re new to Kingmaker, now’s your chance to experience a campaign that became legendary, a full sandbox experience where your players can chart the course of their own nation!”1

Return To Kingmaker

Whether you’re returning to Kingmaker or venturing out for the first time, do it!  Invest in Kingmaker.  This is an epic path for adventure, heroes, laughs, fun, and making lifelong memories.  I had read through the original path, never played it, but long wanted to.  The moment the Owlcat Games’ kickstarter kicked off for the video game, I was in.  The moment the 10th Anniversary campaign started, I jumped at it.  Warning though don’t play the video game unless you’re prepared for spoilers!  The video game has done so well and is so celebrated that material from it and advice from GMs and players alike of the original path has found its way into the new Second Edition release.  Now as the materials have found their way to my home, I’ve decided to set up a Kingmaker game.  Thus I thought I’d share some of my preparations, plans, and tools I’m using to help our group!

Much like the Expedition Coalition game, which we decided to end after the successful endeavors in Absalom, I brought my group together for a Session 0.  I won’t repeat detail on the items I’ve gone over previously like topics of interest, discussion character connections, or safety tools.  Shout out to the Paizo team for the Content Warning on page 3, to make it clear some of the items and themes seen in the path.  That will definitely aid your Session 0.

Critical Player Roles

Before you get into the character creation or review, I’ve a new step that’s really not that new.  I think we all agree it’s important that there’s some manner of support for your game that’s not just the GM running a story.  You’ll find with some games that individual players take on OOC Roles.  At Order of the Amber Die we utilize this paradigm in order to support our marathon games.  My brother also discussed such and we chose roles for the game he runs.  Here’s four key roles and a fifth that I’d suggest if you have the players for it or someone wishes to double up!

Player Captain – this individual should know the characters, their mechanics, and how they can work together.  They should be able to help the other players with leveling up their characters and be prepared to answer questions at the table about how to use their abilities.  The Player Captain may be asked to play a character in combat if someone has to miss a session too.  This should be someone knowledgeable of the system, organized, and eager to help the other players.  This role requires a lot of time away from the table, but it’ll save even more at the table!

Loot-tenant – speaking of organized, the Loot-tenant is going to track treasure.  What did you find?  What are you selling?  What should you be holding?  Who is keeping what when you sell?  How much should people get?  Obviously there needs to be some alignment of how things are tracked, shared, or dispersed.  Familiarity with spreadsheets, finance, Excel or Google Docs are all helpful!  This can help the GM track where the party is with funds, what’s been missed, what needs identifying, etc.  While this role requires some out of game effort, once a good tracking system is in place a Loot-tenant will likely find most work done at the table.

Meal Sergeant – or as Order of the AmberDie has it, the Castellan.  Primarily the Meal Sergeant should help organize meals and snacks, possibly beverages, for longer sessions ahead of time so that the group can focus on the game and having fun together.  Maybe this person cooks or maybe they just ensure everyone is bringing food or ordering such ahead of time.  Get some healthy snacks too!  It also helps that this person should be ensuring trash is collected, dishes are cleaned, etc.  Else it often becomes the burden of the host, frequently the GM, to clean up after a game they already spent a lot of time prepping for.  Our Castellan of OAD Sean Linville does all that and more.  It helps he’s a friendly, hard-working man of many talents.  The Castellan will do all things food and drink while ensuring the game space is set up, cleaned, and otherwise caretake over the gaming headquarters.  Forever thankful for Sean’s planning and effort to support those marathons!

Rules General – this individual is meant to aid the Player Captain and GM on rules calls.  This person should be knowledgeable of the system, specifically how to support the team not in character specific mechanics but special systems like skill challenges, Influence, etc.  The GM may look to them for assistance on calls during the game, but that will vary by group.  Finally, the Rules General should track a parking lot of items to review after session that the GM or others had to make quick calls on to help the game keep moving.

Recap Colonel – finally, the Recap Colonel tracks the events and activities of the game so that next time they can recap what happened.  Some GMs prefer to do this themselves but some players want to keep careful detail anyway.  Any player who likes to keep a journal, record events is a great option for this role.  It requires little away from the table but during the game they track all that is happening so they can recap carefully.  Personally I find this very helpful at games where I as GM might want to avoid giving recaps so I don’t spill any details that the players haven’t yet learned.

Long-term Character Investment

After the various safety tool discussions, rules of the table, timing of the game, interesting themes or things people want to see, and the review of player roles, it was time to talk characters.  An important conversation topic should be the investment in these characters. This path has tremendous opportunity for roleplaying and likely to server as a campaign of a few years for your group of friends.  Take the time to be sure you love these characters.  While character death can happen – and I personally push for permanent death to be meaningful to the story – the likelihood of playing this character for many years is high.  Thankfully, a robust Player’s Guide was put out by Paizo to support good options for theme, religious following, good classes and ancestries, etc.  I suggest going around the table so each person can discuss what they’re thinking and allow the Player Captain to help advise. 

Additionally, I encourage the GMs reading to have each player fill out some additional information for their characters.  Here’s a template – as the above image – I adapted from something my brother put together for Character Background Overviews.  This will help some players develop out their character’s appearance, history, motivations as well as inform a GM what that character might fear or desire.  With this campaign it’s going to benefit you for that long term investment of characters you want to live and care if they die.   Finally discuss when the players should have their characters completed.  You want to be sure you as the GM and the Player Captain have some time to review backgrounds and character sheets as necessary.  This is partly to know the composition of the game, but I encourage knowing the characters as well to weave into the narrative of the game.  Ensuring NPCs react to whom the characters are is important, also there’s elements of Kingmaker that center around certain aspects of characters which wise players might pick out from the Player’s Guide.

Kingmaker Systems

As said previously, Kingmaker is an epic path that will have your group making many memories.  To support the epic nature and the very foundation of king-making – or rather kingdom making – there’s a number of subsystems involved.  Now, the Kingmaker path book does have information for the GM who wishes to run this game with less investment in these.  However, I think you’ll lose some of the possible enjoyment if you do so.  However, not everything has to be on the GM to track or at least I’d recommend a player help you.  The GM materials and guide suggests you might want the player to track who has a character that takes on an in-character role related to the activity, but I’d suggest letting that stay separate so people can take on that which is of interest to them more out of character.  This is because the in-character activities related to Kingdom events are certainly different than the out of character needs.  Here’s a breakdown of those systems that you can seek support for:

Exploration – A large portion of the campaign is about exploring the wilderness of the Stolen Lands and searching numerous hex grid on the map provided.  The GM will need to track what is in each, which is documented in the path materials, but also what’s found.  A player should do some cartography and track this as well so the PCs have a character perspective.

Camping – the Companion Guide provides a system that appears to be an expansion of the Camping rules first seen in Age of Ashes.  The first part requires finding a campsite but then there’s a number of activities – many seen in the video game – to do while actually camping.  I suggest having one player help you track the results of camping and what those in the party due over the course of resting/camping for the night.

Influence and Reputation – The influence system is used for persuading various NPCs throughout the game.  A number of groups surrounding the Stolen Lands also come into play for various reasons.  A player should help the group track what they believe to be their standing with various individuals and groups as there are enough that they might lose track without such.  This might be good for your Recap Colonel to do.

Kingdom – Spoilers, but Kingmaker is about founding a Kingdom in the Stolen Lands.  At least hopefully the PCs get to that point.  Eventually, as can be seen in the Players’ Guide, you’ll track a character for the Kingdom.  Each month you’ll take a turn for the Kingdom as it grows, experience various events, your PCs and NPCs help guide and shape it.  The players should definitely do so, and while the eventual Ruler might want this responsibility, finding one particular player to keep the Kingdom sheet updated will be important.  Materials are provided in the Companion Guide for this, though I also found the user Leftyist on reddit created a google sheet that is sure to make it easier for all. EDIT: And thanks to tomeric who reached out, as he produced his own for second edition and shared it with everyone on reddit!

Settlements – Additionally as your Kingdom grows you’ll track the settlements, including your capital.  The Kingdom materials in the Companion Guide as well as that google sheet give you a creative way to do this.  At minimum you’ll be able to fill in some squares and track the buildings in your settlements.  If you’ve a player who wants to develop the capital or other settlements in more, then I suggest making that player your Settlements tracker.  You may find that different players want to track different settlements depending how your group functions.

Warfare – Also in the Companion Guide are the rules to handling armies and warfare.  Your Kingdom might have to go to war or defend itself!  Find a player with interest to learn these rules who can help whenever the need comes up during Kingdom turns or specific events of the campaign.  There is an in-character General role for characters so this in particular might be a good choice for that character’s player.

Invest in making amazing gaming memories with all the possibilities of Kingmaker!  As you review for your game you’ll find there’s a lot to explore and do with this wonderful sandbox campaign!  Hopefully this guidance for your Session 0, the roles suggested, and the tools I’ve collected help you have.  This is the king of adventure paths and I’m so thankful that Paizo updated it for Second Edition with lessons from players and the video game’s success alike!  Be sure to share with me how your Session 0 goes and I’m excited to hear what other tools, systems, and plans you have!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder Kingmaker Adventure Path marketing image, Paizo twitter, Paizo

  1. Running Kingmaker sidebar, Pathfinder Kingmaker Adventure Path, Paizo
  2. The Swordlord’s Feast banner, Pathfinder Kingmaker Adventure Path, Paizo
  3. Public Kingmaker Character Overview Template snapshot
  4. Tell Campfire Story image, Kingmaker Companion Guide, Paizo

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Investing In: Pathfinder Infinite https://knowdirectionpodcast.com/2022/09/investing-in-pathfinder-infinite/ Thu, 29 Sep 2022 12:00:14 +0000 http://knowdirectionpodcast.com/?p=24931 The past couple months have been a whirlwind of amazing from Paizo, especially for the Pathfinder line! And if you’re not celebrating the news from Gen Con still, figuring out how to tour Golarion with the Travel Guide, completing the Kineticist Playtest, playing through Blood Lords, reading through all the drops for Kingmaker 10th Anniversary, or you know generally playing your other existing Pathfinder 2E game then I hope you’re checking out the many and new releases from Pathfinder Infinite!

If you’re not familiar with Pathfinder Infinite, that’s okay. That’s why I’m writing this! After the announcement last year at Gen Con, Paizo partnered with DriveThruRPG (technically OneBookShelf) to start Pathfinder Infinite as well as Starfinder Infinite. Vanessa, Owen, Ryan, and Perram had an exciting talk of such almost immediately thereafter too! It’s for all the content creators to create custom rules, stories of iconics and new characters, and more! You’ll find Roll 20, Foundry, and more support through these releases too. In fact, Roll20 had their own feature of a month of Pathfinder with some featured Infinite Masters for example. Who are the Infinite Masters? Well Roll20’s article will tell you, but they are featured creators, designers, developers with top selling content.

As an example, Luis Loza has a number of pieces available. One features a familiar location to those of us who played Valiant, the town of Altameda. Want to run some Wild Wild West in Golarion? Check it out! I’d highly suggest the Dragonkin ancestry and the Wisdom-based Subconscious minds for the Psychic too! I’d really hoped for some Wisdom options for the Psychic on its release and Luis delivers with two very useful choices. It’s part of a Psychic bundle too that I hadn’t yet seen done on the site.

I have to mention Vellum & Lace from our own Vanessa Hoskins and all around amazing person, Helen Savore. Vellum & Lace is a fiction series of two sisters exploring life and all that comes along with it in Absalom. Suffice to say they’re high Charisma and well, developing some experience to build that Wisdom. How much is drawn from real life experience, I don’t know, but I’m not saying it’s not! Both have some other pieces on Infinite. Helen’s Origami Folder archetype and additions for the Thaumaturge are wonderful.

Cayden Cailean toasts to you!

Vanessa also contributed to Queerfinder Issue 1. I eagerly anticipate Issue 2 by the way. That’s happening, right? I hope. It’s 80 pages of deliciously queer content for bar hopping around Absalom. There’s a number of contributors and even an appearance (well a few) of Michelle Nguyen Bradley. There’s recipes, and mechanics, and an adorable comic of Nethys meeting Cayden… He even graces the cover!

Dustin Knight and Alex Augunas have a few items each. I’m a kitsune fan though I can’t compare to their love of such. They both contributed to the Kitsune of Golarion. I always love lore and this book gives us a treatise on kitstune across Golarion, some variant ancestry abilities as well as further options for heritages and ancestry feats. I love the Lady of Foxes addition, a deity commonly worshiped in Tian Xia, as well as the magic items like the Noh Masks. If looking for archetypes there are two including the Noh Mask Master and the Nine-Tailed Scion, which I’m certain to use. Or have I already? Don’t tell my players.

My next purchase is going to be Witches+, which was recently mentioned on the Paizo Blog as a top performer for August. I’m a big fan of the witch class, all it can represent, and all it can do. I want more patrons, more class feats. Now granted I know I can’t bring these over to Ateran and Roll for Combat, but I’ll certainly use such in my games. I’m curious to check out the suggested errata as well. Balance is always difficult and there’s always some options that seem better than others. Thankfully the math of Pathfinder2E is well defined, but at times some options or themes just fit better although that can depend on the kind of game too. There’s an Oracles+ as well, and I do love more options.

Now a shout out to my fellow Order of the Amber Die members! The Abomination Arsenal began this summer and I can’t wait to see more of this all gunslinger cast! Karee of Critical Hit Cookies has joined in with a gunslinger of her own, joining Player Captain Matt Hardin, Erick Germer, and Sean Linville. Dedicated character builds, amazing photography, real-feel sets are owed to these folks respectively though I’m sure they all pitched in to help. Of course Adam Smith – a founding member – is the returning GM and continues to produce top notch maps. You may be like “wow Rob I need to hear more” and yes, agreed. We do need to hear more, cause I mean… Look at that tabletop!

Until then, I hope you’re as hyped as I am with the news and gaming happening, but if you’re not investing in Pathfinder Infinite then I highly suggest you do! Watch the official twitter for updates on new releases, though of course follow your favorite authors and developers to see what they’re working on! You can find periodic updates and featured sellers on the Paizo Blog as well. As we in the northern hemisphere get ready for the winter ahead, make sure to settle in with a few good books from Pathfinder Infinite and gather your fellow gamers to try out their new material!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder Infinite logo, Paizo

  1. Arcadia Files: Altameda cover, art by Sheppi Rodriguez
  2. Kitsune of Golarion cover, art by Chan Yue Rong
  3. Cayden Cailean, Queerfinder, art by Odile Lavdor

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Investing In: Kingmaker’s Kineticists https://knowdirectionpodcast.com/2022/09/investing-in-kingmakers-kineticists/ Thu, 15 Sep 2022 12:00:33 +0000 http://knowdirectionpodcast.com/?p=24846 The Kingmaker 10th Anniversary materials have gone out to backers! The moment I got my notification to download my PDFs I was on Paizo’s site so I could get to reading. I’ve been eager to read through the Pathfinder 2E conversion, see what they added based on player and GM thoughts, as well as influences from the Kingmaker video game. It’s a great isometric game if you’re interested, though don’t play it if you’ll be a player in a Kingmaker game. Save those joys for the gaming table!

kingmaker banner with a one eyed lich, a nymph queen, and a stern king with a glaive

Kingmaker & Luis

There’s a lot to go over with the Kingmaker release. I highly suggest you check out Vanessa and Luis’ discussion on the topic. There’s also a bit news there in that Luis is stepping away from the network, not altogether at once but soon as his career has grown and so another host will be chosen. Let me use this space to say thank you to Luis for the chats, the games, the fun, the friendship! His creativity is immeasurable and his kindness is something to be sung of in legends. I, of course, will be eager to see his continued works and forthcoming releases. If you haven’t checked out his last Monstrous Physique, which rounded out 2021, check out the Costello-bot 4000! Valiant will also be ending soon, but after the story has reached a rather amazing climax. Many thanks to Luis for leading us through the wild west of that region of Arcadia! Check out Luis’ release on Pathfinder Infinite all about Altameda if you’re looking for your own Arcadia western game!

So yes, amidst all this new, I’m digging into Kingmaker and realized how brilliant they were to include character creation guidelines for Psychic and Thaumaturge despite they only came out in Dark Archive a couple months ago. That made me wonder about the Kineticist due out in next summer’s Rage of Elements. Kineticist is not included there but there is a reference to such when discussing some possible NPC companions!

“The twins are kineticists capable of directly manipulating elemental energies (water in Kalikke’s case, and fire in Kanerah’s) in battle. If you wish to build stats for them to accompany the PCs on adventures but lack rules for building them as kineticists…”2

Oh ho ho. I see what you did there, clever developers. Why, wouldn’t you know we do have rules for building them as kineticists! While some guidance is given for making them sorcerers, we do now have the playtest materials here so I thought i’d use those for some level 1 stats for each.

Kineticist NPCs for Kingmaker

 

SPOILERS WITHIN for story details, here be the warning! SPOILERS WITHIN

We know Kalikke should have water and Kanerah should have fire. All the NPCs in the Companion Guide are built with PC rules so I’ll be doing the same. The influence rules provided for them (like all the influence guidance) note alignment, gender, ancestry and heritage and include perception and will modifiers, so I’ll be targeting the same.

Kalikke

Kalikke

Kalikke              Creature 1
CG FEMALE TIEFLING HUMAN KINETICIST
Female tiefling human kineticist (Criminal (Subtle Theft) background)
Perception +5 (trained); low-light vision
Languages Common, Undercommon, another relevant to a PC in the party
Skills Acrobatics +5 (trained), Medicine +5 (trained), Nature +5 (trained), Society +4 (trained), Stealth +5 (trained), Thievery +5 (trained), Underworld Lore +5 (trained)
Str +0, Dex +2, Con +4, Int +1, Wis +2, Cha +0
Items backpack, leather armor, explorer’s clothing, flint and steel, minor healing potion, 3 torches, waterskin


AC 16; Fort +9, Ref +7, Will +7
HP 20;


Speed 25 feet
Melee [one-action] fist +5, Damage 1d4 bludgeoning; [one-action] elemental blast +5 (sweep, finesse*, water), Damage 1d8 bludgeoning
Ranged [one-action] elemental blast +5 (range increment 30 feet, water), Damage 1d8 bludgeoning


Ancestry Feats General Training
Class Feats Flexible Blasts (use to make melee finesse*)
Impulse Feats Elemental Blast, Deflecting Wave, Tidal Hands, Water Dance
General Feats Canny Acumen (Will)
Skill Feats Subtle Theft
Class Abilities Inner Gate (water), Gather Element, Elemental Impulses, Adapt Element

Kanerah

Kanerah

Kanerah              Creature 1
LE FEMALE TIEFLING HUMAN KINETICIST
Female tiefling human kineticist (Criminal background)
Perception +4 (trained); low-light vision
Languages Common, Undercommon
Skills Deception +4 (trained), Intimidation +4 (trained), Nature +4 (trained), Stealth +4 (trained), Thievery +5 (trained), Underworld Lore +3 (trained)
Str +2, Dex +1, Con +4, Int +0, Wis +1, Cha +1
Items backpack, leather armor, explorer’s clothing, flint and steel, minor healing potion, 3 torches, waterskin


AC 15; Fort +9, Ref +6, Will +6
HP 20;


Speed 25 feet
Melee [one-action] fist +5, Damage 1d4 bludgeoning; [one-action] elemental blast +5 (agile, finesse, fire), Damage 1d6+2 fire
Ranged [one-action] elemental blast +5 (agile, brutal*, fire, range increment 60 feet), Damage 1d6 fire


Ancestry Feats General Training
Class Feats Flexible Blasts (use to make melee finesse*)
Impulse Feats Elemental Blast, Burning Jet, Flame Eruption, Warming Nimbus
General Feats Canny Acumen (Will)
Skill Feats Experienced Smuggler
Class Abilities Inner Gate (fire), Gather Element, Elemental Impulses, Adapt Element

I like the options both builds came down to. They share a series of equipment due to the nature of their story sharing the same body. I made Kanerah stronger and a little deceptive to add to the rough and tumble attitude she puts forth while Kalikke is slightly more perceptive and erudite. The Flexible Blasts feat helps both of the sisters either with the ranged or melee attacks respectively. If there’d been an option for a water-based healing first level Impulse feat I’d have chosen that for Kalikke. The final rules may have such. Meanwhile I thought Kanerah might have a survival-like stay warm ability, which made me choose Warming Nimbus. I couldn’t help but think of Zuko’s breath of fire warming him in the polar areas of Avatar: the Last Airbender.

I did struggle with the Perception and Will Saves of +7 and ultimately decided not to adhere to those specific numbers from the Influence stat block. For example, using Kalikke’s ancestry feat to take General Training to take Canny Acumen (Will) to get a will save of +7 but her perception modifier is not a +7, but a +5. I could have instead taken a Hellspawn ancestry feat, which might be more in line with the character. I’d consider it that – in consideration of the Influence rules – the two are paying more attention to the PCs choices, behaviors, and motivations (hence the bonus to perception) and Kalikke is less guarded than Kenerah around them, as reflected in the bonus to will save.

 

Hopefully these write up details will aid you in your playthrough of Kingmaker and your players enjoy interacting with the two NPC companions! Once the official kineticist rules are out then I’ll update accordingly, though I think we’ll all be celebrating a lot with Rage of the Elements. If you create kineticist stats for them of your own I’d love to see the choices you make. Otherwise, I hope you get a chance to invest in Kingmaker for Pathfinder 2E! Check out Zi Mishkal’s hex map tweet below; they’re certainly ready to go! I’m excited to enjoy this path one way or another…

Until next time, happy gaming and again a big thank you and much love to Luis Loza!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – from cover of Kingmaker Adventure Path Companion Guide, Paizo, cover art by Alberto Dal Lago

  1. Kingmaker Banner, tweet from Paizo, Paizo
  2. Kalikke and Kanerah excerpt, Kingmaker Adventure Path Companion Guide, Paizo
  3. Kalikke, Kingmaker Adventure Path Companion Guide, Paizo
  4. Kanerah, Kingmaker Adventure Path Companion Guide, Paizo

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Investing In: Lost Omens Travel Guide https://knowdirectionpodcast.com/2022/09/investing-in-lost-omens-travel-guide/ Thu, 01 Sep 2022 12:00:26 +0000 http://knowdirectionpodcast.com/?p=24744 “Welcome to our latest guidebook, Golarion’s Finest Guide to the Inner Sea!

Are you a world-spanning traveler from Arcadia or Tian Xia, planning the trek of a lifetime across the numerous and varied lands of the Inner Sea? Are you a lifelong dweller in one region of the Inner Sea who now craves a different view? Or are you simply an avid armchair tourist, looking to discover more about this diverse and exciting region from the comfort of your own home? If any of these apply to you, then this is the guide you’re looking for!”1

Golarion’s Finest Guide to the Inner Sea is a fine name for this book, but that’s just the name we’re privy to for the in-game context put out by the Golarion’s Finest team, including the noted Editor-In-Chief Keturah Venchaiyak. He’s the signed notary of the What’s In This Book section, setting up an immersive guide for cuisine, culture, trade, and more in the Lost Omens Travel Guide. We’ve a number of fine authors including our Dustin Knight and Jessica Redekop with Development Leads Eleanor Ferron and Luis Loza! Much thanks to our editors as this was a lot of narrative, non-game mechanics text to review and the art! Wow! The cover art by Ekaterina Gordeeva is beautiful! I love the various panes with the wayfinder atop them. Of course there’s a great deal of inspirational art in this guide, complimenting the numerous sections of culture, cuisine, and lore!

The Time & The Calendar section has some detail on days of the week and months alike. I like the references to the ages like the Age of Legend and the current timeline of the Age of Lost Omens since Aroden’s death. I love the shot of Ezren’s Calendar (see below) and the references to his allies or even Relics & Remembrance in Absalom. Clearly Ezren loves Khisa and the Grand Bazaar folks as much as I. Ancestral Timescales calls out how various ancestries refer to units of time. Elves speak in phases of 20 to 26 years while Orcs have 32 hour days! But the goblins? They use songs to tell the time as NoNat1s cleverly refers to! 2 Macarenas and 3 Rick Rolls later…

The Everyday Life section has a lot to provide on languages, rural and urban life, with details on fashion, travel, and adventures in certain environs. I was overly excited – maybe because I love great art and maps – by the Interior Designs, painting a clear picture of a home out in the country or closer to a woodsy town. Festivals & Holidays meanwhile provides ways to celebrate both as well as birthdays, marriages, and funerals. There’s a nice chart of major holidays by month with a bit more on the traditions and fashions while in celebration. Allbirth the Lamashan the 30th holiday gets special attention, which is interesting as it hasn’t had much detail in previous materials. A two page image gives us the layout of an Allbirth festival inclusive of performance information, the wearing of masks, stews, syrupy drinks, and the sweet treats you might enjoy. Then there’s two pages of fashion about masks, weapons, footwear, and even ceremonial weapons. It’s important to remember again this is framed as one of the Golarion’s Finest guides so the writer(s) are detailing the not-so-secret masquerade party tradition that has taken over this holiday once only celebrated by Lamashtu’s followers. One of the notes is that an Allbirth is judged by the quality of the food. Sounds like an autumnal celebration I’d enjoy with serious Halloween feels. In our Expedition Coalition campaign we had an Allbirth celebration and the players loved it so I suggest you work it into your game, maybe to celebrate local town life and culture!

If you’re a fan of Abadar, then check out the Trade section. There’s much ado about Abadar, but of course trade in general. It starts with some lovely art with example copper, silver, gold, and platinum pieces along with details of commerce and the economic day to day. The Trade Routes details various tracks around the inner sea of how sea and land trade are moving. This is useful to me immediately just from talking where ships are coming and going as our game explores the area. Yet I think it’s good to know what areas have regular interaction or influence from cultural trade. I like to pepper in regular news to my game, especially when a party is in an urban area where trade might be common like Riddleport, Magnimar, or Absalom. The Sellen Passage has its own detail about traveling Ustalav, the River Kingdoms, Brevoy, Numeria, and Cassomir.

Now they say scent is the true trigger of hunger, but books can’t quite capture the smell of food. Maybe they’re more aromatic sensory memories of libraries, or school, or your grandparent’s study… But visually, the Cuisine section is a feast for the eyes, especially the two page spread with both food and drink provided. We get details on the mixing and preparation of foods, on spices, seasonings, and beverage enjoyment. However, the highlight is the provided recipes for libations and foodstuffs alike. I’d love some Thuvian Spiced Meat Pastries with a Carpenden Twist! I’ll suggest following Pallomar Gladhammer for A Taste of Thuvia over on the Paizo blog, if you haven’t already! I enjoy rum so I’m planning to try building up a Fruit Cornucopia this weekend before the summer ends.

Speaking of, it’s Back to School for many and the Fashion section has some details with accompanying art and attire. Your design questions are all answered. What’s chic with the Queens of Golarion? What’s a classic to be found in Xin-Edasseril or simply a classic? If you’re going to blend in when visiting Riddleport or the Shackles you can find all the right pieces. The accessories detailed are quite fine. I enjoy a detailed bit of art or character description and the right Varisian scarf or walking cane can really help you pull off an outfit. I can’t go into it all, let alone the amazing Art & Architecture section with detail on various styles from Absalomic to Thrunice or the famous relics, ruins, or structures around the globe We also get common games played in Pastimes with the sport of Basilisk getting featured. Crime & Law has some wanted and bounty posters to use as well further art isometrics for common thief or organization headquarters. Can I get these as pop-up flip maps please?

But what I think is a section all will want to hand out to their players is the What People Know section. Here the write up covers the bits and pieces of history known to most including the Age of Enlightenment with Aroden’s rise and then subsequent fall as the Age of Lost Omens begins. Various common knowledge around Cheliax, the Starstone, the Magaambya, and even local countries though the writer points out most can’t exactly identify where those regions are on a map if not a neighboring country. I mean, there’s plenty of people in the United States who will say Rhode Island is part of New York… Support those education referendums and funding bills folks! Knowledge of other continents is mostly generalized rumor, though we do get more on each region in another couple of pages. Any Pathfinder Society players or those with particular erudite training may want to study up.

There’s a whole section on Magic though the six or so pages aren’t enough. I want more, especially the beautiful Spellcasting Signatures! One full of Thassilonian runes from hard form or study, and the other example more personal and less learned, more experienced as Summoners and Witches are mentioned. Of course, a Witch could be divine or primal and not merely occult but there’s a real feel to that here. That’s prefaced with how the common person sees magic, and again I think that’s good for most players to read. Much of this book is just a wonderful primer on the joy of Golarion and the Pathfinder setting. I mean, this book is mostly campaign and lore so it’s really useful no matter what rule system you’re using… Certainly Golarion is best experienced as it can be whatever you want, but there’s a great deal of culture and diversity here that is best to review before changing.

Folklore & Mythology covers various creation myths, fables, and fairy tales among the people of the Inner Sea. Reminds me, I want a Travel Guide for Arcada and Tian Xia. You could easily have one just as the various cultures, people, cities of the Mwangi for that matter! The superstitions noted each come with cute pictures, which might certainly help with remembering them. They might be good for random hazards, haunts and other events. The Tale of Kgalaserke is then presented as a great epic shared and known to many. I do truly love Grandmother Spider! Which leads well into the section on Religion including some new pantheons and the Lucky Month ritual! The first picture of this article with a young person holding a candy cane is drawn from that page. I have to imagine peppermint candy is a joy to many at festival days, though probably not Allbirth. Let’s have chocolate on Allbirth. I’ll call out that the Hearth and Harvest pantheon is likely a good way to review for use during those Kingmaker 10th Anniversary games! 

The next section on Nature & Animals would likely help too. It’s interesting to see some details on Pollution throughout the area impacting the natural world. I love the various Flora and Fauna with identifying pictures afterwards, useful to any game whether virtual or in person. I don’t know if Flayleaf and False Flayleaf have ever come up before , but that could be fun. I also want an Irriseni Owlbear to show up in a game. They’re sure getting lots of attention. Could there be other types of Owlbear out there used to warmer climates, even tropical? We get some plant items for our games too at the Herbalist Shop. The Pet Shop adds to those presented in the Grand Bazaar’s detail of the shop called The Menagerie. I know it’s D&D Critical Role plays but that Galtan Orange Cat gave me Caleb and Frumpkin vibes. Finally the map on monstrous locations is useful for some common places to find them. Useful in conjunction with Monsters of Myth!

We then get a few sections that I’ll use often. Weather & Climate can help you pain the picture for the various regions of the Inner Sea and we’ve a nice climate map too for those weather patterns. Natural Disasters might not be right for your game, especially if it’s a current event issue. Remember to think on the lines/veils of your game and remind your players about safety tools like the X card. Not everyone wants to deal with flooding, wildfires, etc. in their game or maybe in that session. It’s okay to not have something on that lines/veils list but still not want to have it in your game. However if you are using them most have references back to rules in order to include them. The Rare Events are irregular enough that maybe those are better to highlight. The Blood Rains of Ustalav are creepy and I wish I’d had such a thing during our Strange Aeons run through. Very good mechanics details are presented to support those events.

Finally, we get The Stars including the star map with the Cosmic Caravan of constellations we know and love first produced during the Pathfinder1E days. I don’t think I’ve seen a write up for each constellation, which is nice. Since I’ve talked a bit of Lamashtu and Allbirth, I’ll note that the Mother constellation is viewed during the month bearing her name. It’s a cauldron and it’s noted that the constellation is considered the heart of the caravan, representing family. If you played Rise of the Runelords you know Lamashtu plays a part of that first adventure. She is the Mother of All Monsters, but still a mother. As we are wisely looking at some people we’ve called monsters in the past, which are now playable ancestries, perhaps Lamashtu will get another look. I mean, look at Nocticula! We also get a moon phase chart and moon cycle names, wrapping up with more crunch: new backgrounds based on astrological phenomena! While I would’ve been happy with a book simply full of campaign details and lore, these are an excellent addition to the game. I really like how Eclipseborn gives you Ill Omen once a day but then you also might get forced to reroll by the GM. However, if you fail, you get to use Ill Omen again! Oh fickle fate, perhaps a good background for a Witch with a Patron of Curses or Pacts!

I hope you’ve enjoyed the journey as we discuss why I’m so invested in the Lost Omens Travel Guide. We definitely need more travel guides like I said above. Tian Xia, Mwangi, Arcadia… Maybe even whole other worlds. Certainly the forthcoming Rage of Elements will give us a taste of entirely other planes of existence. I’m sure some pathfinder will make that trek and document for us. Let us know how you’re using the Travel Guide whether you’re a GM or a player! The Travel Guide is a love letter to the Inner Sea and years of world building by developers, authors, artists and the entire Pathfinder community. Thank you!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Cover, Lost Omens Travel Guide, Paizo, cover art by Ekaterina Gordeeva

  1. Introduction excerpt, Lost Omens Travel Guide, Paizo
  2. New Rituals banner, Religion section, Lost Omens Travel Guide, Paizo
  3. Ezren’s Calendar, Time & The Calendar section, Lost Omens Travel Guide, Paizo
  4. Summoner’s Signature, Magic section, Lost Omens Travel Guide, Paizo
  5. Pet Shop, Nature & Animals section, Lost Omens Travel Guide, Paizo

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Investing In: Gen Con 2022 Recap https://knowdirectionpodcast.com/2022/08/investing-in-gen-con-2022-recap/ Thu, 18 Aug 2022 12:00:06 +0000 http://knowdirectionpodcast.com/?p=24651 Gen Con 2022 was phenomenal. While it was difficult (as it should be) to game the day away with fantasy and fun while Indiana debated the right to choose, I was thrilled to see people talking about it even as they caught up with old friends, tried new games, and otherwise invested a great deal into the convention and the surrounding businesses. It’s the passion and friendly, welcoming community that so wowed me back in 2019. I was plenty hyped ahead of my trip and the convention made good on that hype while reinvigorating me with an energy I’d only gotten a taste of at PAX Unplugged 2021. I saw old friends, made new ones, played new games, and even met some people I’ve known for a couple years but hadn’t yet met in person!

I arrived Wednesday evening, late unfortunately due to a flight delay and then having to change my plans because of missing my connection. I missed dinner with friends but still got into before it was too late for Wednesday night fun. A special shout out to all those who helped us have a good time over the course of Gen Con. Hotel, restaurant, Uber, Lyft, ICC and more staff: thank you! The Marriott Downtown staff worked hard and the bar staff were moving nonstop! I really appreciate despite how chaotic and busy it was that they help make it a great experience. I try to be considerate of that while out around, like the people paid to run/promote and get games tested in the one hall. I got to play the game made for the Luck movie that way. It was like Connect 4 but you had to buy the space in auction. A big portion of the luck involved was when wilds would come up and you’d get paid out money to buy spaces. It was great to try a few games, but I was eager to see some people and groups! I saw my friend Doug running Hero Quest for a group at the Avalon Hill (part of Hasbro) booth in the test hall. I’m so glad they got that game and re-released it. Dungeons and Dragons and Pathfinder are great but sometimes the board game simplicity of Hero Quest – let alone the nostalgia – is just a blast!

Syrinscape

Did you see the news from Syrinscape? That’s sigh-ren-scape by the way. I’m pretty sure I’ve been corrected on my pronunciation before but I mess it up all the time. Here I am helping! Well the news is the new web player! It’s purely online, web-based, no need for an application download. We in the web world call that SaaS or Software As A Service. Yes, yes, I nerded out big time for it and the implications for the future. It was a sincere privilege to be able to put out that press release and meet up with Dan Tharp, their marketing manager and fellow ENFJ. 

https://twitter.com/syrinscape/status/1559955718270201857

We’re both thrilled that the new Syrinscape Web Player is an easier tool for the professional DMs/GMs/Storytellers out there to share music, sound effects, and ambience with their players. Let alone, a web platform is easier to run and participate in live games, one shots, etc. Are you a Pro DM hired to run a game for a family or group of friends across the world? Boom, link shared, everyone gets music! The fact that players don’t need to log into anything (we call that gating in the web world) is great. And of course, cause I’m a programming dork, I asked about API docs and they are ready! I wonder why they’d need APIs, like to integrate with what… I’m not sure, but better follow them to be sure!

Roll for Combat & Battlezoo

As I mentioned I got to see friends I hadn’t seen in years. I missed Stephen Glicker of Roll for Combat at PAX Unplugged (too much working in my hotel room during a Con), but I saw him numerous times! We talked Pathfinder, D&D, and most importantly we talked Battlezoo! Well, at Stephen’s session we specifically talked Eldamon, the Strange And Unusual, and the Year of Monsters kickstarter! The kickstarter has the value of three books, let alone a Foundry module for 5E and Pathfinder2E. If you’re a fan of pokemon, Eldamon are for you. If you like peculiar monsters invented by talented fans, Strange and Unusual is for you. The Year of Monsters is a new monster, playable as an ancestry for Pathfinder2E or race for D&D 5E! They’ll come out once a month next year. I learned there’s a Dungeon. A Dungeon. Aren’t you just tired of heroes coming in and clearing you out of friendly, lively monsters and treasure? There’s less unusual options coming too but you know, a whole Dungeon ancestry stuck out!  And did you see the Eldamon plushies?  So adorable!

https://twitter.com/RollForCombat/status/1555617526712877056

Another seminar got pretty busy as Stephen with special virtual guest Mark Seifter discussed RPG Superstar and making monsters including last year’s winners which will appear in Strange And Unusual! They made particular focus of having a strong concept for the monster you make, especially if it’s very low CR. Find something in a family of creatures or that might be fun despite being weak in combat! Perhaps it’s just too cute to attack or it’s the first form of a creature that gets stronger after a major transformation. The diction outside of the stat block is really important there, where more powerful monsters should have good descriptive and balanced abilities in the combat block. Bare in mind when you try making monsters for RPG Superstar there are guided templates, so watch for the next round starting soon!

The Gluttonous Geek

I did a very foolish thing and went to the Gluttonous Geek’s seminar while hungry. She scolded me later to hurry up and go get a late lunch. But it was worth it! And as empty as my stomach was, the room was very full! I met Catherine via Gen Con Online in 2020 but here we were finally in person! She had a tremendous seminar discussing how to build a menu as part of world building while also considering how to prepare food (alone or with your group) for a game session. Many of her recipes are from the actual sourcebooks or literature, including a few Golarion recipes. I want some of that Desna Stardust Pilaf!

https://twitter.com/Gluttonous_Geek/status/1555969527900344321

Now I’m excited for PAX Unplugged. Catherine’s putting together a seminar on what various monsters might taste like and recipes around such! Trapped in a dungeon? Ooze soup! What’s that dragon taste like? I’m glad she’s had time to put this together as she’s been busy. Spelljamer is out and so is the Spelljammers Cookbook, filled with rules and delicious recipes alike! There’s also the live kickstarter Fantasy Feasting that she contributed to. Oh it is also a 5E sourcebook but look how delicious the imagery is for the recipes within! I can’t wait to see what she cooks up next! Get it, eh eh?

Galladoria Games

As it turns out, over in the entrepreneur business area was a Rhode Island based company! Galladoria Games is making 3D printed terrain! A former coworker from when I was at Best Buy long ago works there and one of the owners? The CEO of a company I worked for in downtown Providence, Kevin. It was their first Gen Con so I made sure to swing by, grab the adorable photo below and talk with them about their last kickstarter Factions of Galladoria. You can preorder any of the components for the wooden fortress through the kickstarter, otherwise a number of their other pieces are available on their site.

Paizo, Pathfinder, and Yoon!

Now of course I went by the Paizo booth and by booth, I mean new booth.  Check out that banner at the top!  All the iconics! I was thrilled to formally meet Aaron Shanks, Marketing Director, and my fellow castmate Jessica Redekop in person and chat with Adam Daigle and Luis Loza of all things Pathfinder. They’re all quite kind and happy to chat with fans as you explore the booth! I met a couple new people too like James Case, who was brilliant and glowing as he stood near his recently led, recently released Dark Archive! If you haven’t checked it out yet, what are you waiting for?!? The Psion is a must play at least once alone! Use the adventures within it for- Oh wait, I’m getting ahead of myself. I also got to meet Maryssa, who is the creative and charming content manager who’s helping (along with the dev team) the amazing web treatments we’re seeing for those product landing pages. Yes, hi, remember I said web nerd up above? I’ve been enamored with how the Paizo site has been evolving when they released new books. Or how about the Adventure Path page? Gorgeous right? 

Well of course Erik Mona was there too and he had the keynote shared online through twitch for everyone. There may have been some interesting things dropped about the next year, the highlight maybe being oh I don’t know… Rage of Elements!?! Oh yeah, all four classic elemental planes plus Wood and Metal. Oh and Yoon, the iconic Kineticist, is back! And Paizo didn’t want everyone to wait so of course the playtest (again, look at that beautiful page) was going to go live on Monday. Have you tried it yet? That’s why I was saying, you can break out the Dark Archive and use the adventures within to playtest the Kineticist! The twitch chat went crazy and everyone on the con floor was talking about it. I’m so thrilled. You may recall I’m a bit of a Yoon fan. I’ve got my own Gom Gom (see below) I brought with me to meet Order of the Amber Die after all!

Thanks for all you posted and shared with me during Gen Con! I hope you enjoyed it and the online version as much as I did! Before you go, do you like the Gen Con Cardhalla title image? The Cardhalla is set up and then coins are thrown at it on Saturday night. This year, those coins were gathered and donated to the Patachou Foundation. Help bring food to those in need by donating to the Patachou Foundation. Much love and happy gaming!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Gen Con cardhalla twitter image, Gen Con

  1. New Paizo Booth background, Paizo
  2. Fantasy Feasting kickstarter preview
  3. Meadow and Kevin Kennedy / Galladoria Factions terrain, Galladoria Games
  4. Rob Pontious, Erick Germer, and Gom Gom, Order of the Amber Die

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Press Release: Syrinscape announces Syrinscape Web Player https://knowdirectionpodcast.com/2022/08/press-release-syrinscape/ Thu, 04 Aug 2022 14:00:33 +0000 http://knowdirectionpodcast.com/?p=24560 Press Release

Syrinscape Changes the Way You’ll Hear Online TTRPGs

The new Syrinscape Web Player makes it easier than ever to add immersive sound and music to online tabletop roleplaying games (TTRPGs).

SYDNEY, AUG. 4, 2022 — Syrinscape Pty Ltd, creators of the revolutionary app adding immersive sound and original music to your tabletop roleplaying games, announces the release of the new Syrinscape Web Player. This amazing new tech promises to change the way people play TTRPGs online.

As more and more players take their RPGs online, Syrinscape is providing a way for Game Masters (GMs) to add custom audio, helping to set the scene, mood, and atmosphere of their games. The process is simple: the GM goes to app.syrinscape.com, copies the link Syrinscape generates for them and sends it to their players. Players simply open the link in any browser (works best in Chrome, Firefox, or Edge on PC or MAC), click to activate, and the immersive experience begins. Players won’t even need to create an account to access the sounds. The GM simply runs the game and uses the Web Player to control and deliver audio immersion to the whole party.

Syrinscape’s ambiances and battle sounds go a long way in helping the players feel more immersed in the story their GM is telling. But it doesn’t stop there. Syrinscape also creates original music that adds a movie-like soundtrack to games as well. This combination of sound and music in TTRPGs delivers a unique experience, intense, visceral, and unlike any other.

If streamers or podcasters want to use Syrinscape’s amazing sound and music in their content, no worries there, they need simply to credit Syrinscape in show notes or comments of videos and they are good to go. For details streamers should reach out to the Syrinscape team.

With the Syrinscape Web Player:

  • Sound plays back directly in-browser without users needing to download or install anything
  • Players join a game with no account or payment necessary
  • Each player controls their personal volume, balancing the level of sounds and music with chat
  • Every sample is enhanced with dynamic panning, spatialization and reverb – no lie, it sounds great!
  • Sound is remotely controllable by Virtual Tabletops (VTTs) or anything else that can trigger weblinks (e.g., Stream Deck)

Syrinscape CEO, Benjamin Loomes, says, “I want more people to play the Social Games I enjoy. I want people to enjoy these games more, be immersed more, moved more, thrilled more. I want to make Social Gaming a better experience for all those who are brave enough to play. That’s why I created Syrinscape. And now as more and more TTRPGs are moving online with VTTs, and streaming is becoming super popular, Syrinscape has worked hard to meet the needs of people wanting to make their online games more entertaining, immersive, surprising, and fun. Did you need an easier way to connect your player to Syrinscape’s sound? I’m so excited to be able to say, we’ve DONE IT!”

To try out the brand new shiny Syrinscape Web Player, simply go to app.syrinscape.com. You don’t even need an account to get the music and sound effects started. It’s easy!

About Syrinscape

Syrinscape is the award-winning sound design app that brings immersive background sound and a movie-like soundtrack to your tabletop gaming experience. More than just a loop of sounds or a playlist of music, Syrinscape puts a whole library at your fingertips. With just a click of a button, you’ll conjure every aural landscape imaginable! From ethereal forests and stony shorelines and dank vermin-filled dungeons, to the mysterious reaches of space and the depths of elder-god induced madness, Syrinscape is the go-to tool for an RPG experience unlike any other.

Site: https://syrinscape.com
Facebook: https://www.facebook.com/Syrinscape
Twitter: https://twitter.com/syrinscape
YouTube: https://www.youtube.com/Syrinscape

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Investing In: Gen Con 2022 Hype https://knowdirectionpodcast.com/2022/08/investing-in-gen-con-2022-hype/ Thu, 04 Aug 2022 12:00:15 +0000 http://knowdirectionpodcast.com/?p=24570 It’s Gen Con again!

I’m absolutely thrilled to be in Indianapolis again after three years. I’m thankful too that due to ongoing health concerns that Gen Con is requiring vaccinations and masks. PAX Unplugged was successful back during December so I’m hoping we’ll see continued success with these policies. It’ll be great to reflect back and I’ll be sure for my next article to recap what Gen Con brings me. In convention tradition, there’s a number of things I’m hyped to see and do so I thought I’d share! I’ll get to see some friends, visit with some of my favorite gaming companies, and of course get to see cool exhibits, try new games, and watch some actual plays!

My first stop will be the Paizo booth, 203! It’s brand new in design and I’ve it on good authority that the goblin and kobold statues will be on display! Oh and in case you need a map of the con, Gen Con has one hosted here. Paizo’s focusing on gaming with various organized games and showcasing at the Sagamore along with a few other companies running workshops. You get your vaccination check in part of the Sagamore as well, so it’s a key area for the Con overall! The keynote from Erik Mona is pre-recorded and will be shown as part of Paizo’s Gen Con Online and I’ve posted their pic from that blog post above. I’m psyched to see what sourcebook is coming next and I’ll tune in Friday as well for Logan Bonner, Avi Kool, Eleanor Ferron, and Michael Sayre talking Lost Omens because I love that lore! Earlier this week they announced Pathfinder Lost Omens: Firebrands! You can find more of Paizo’s Gen Con plans and events both in person and online on their site.

I’m eager to go by Syrinscape, booth 1740! I first started using Syrinscape when I kicked off Strange Aeons for my gaming group and I use their sounds throughout exploration, combat, or just shopping sessions. My brother’s started using it as well for the game he runs! Well, Syrinscape has some EXCITING NEWS as Gen Con begins, unveiling today (yes Thursday!) at 10 a.m. EST. You might want to check back here for a press release then. Otherwise, be sure to follow Syrinscape on twitter. Maybe follow a couple hashtags like #Syrinscape and #WebPlayer. I certainly appreciated hearing the news and soon it’ll be easier to hear more from Syrinscape…

You may have caught the preview interview of our own Vanessa Hoskins and Luis Loza talking with Stephen Glicker and Mark Seifter about Battlezoo Eldamon from Roll For Combat. As of this writing, the kickstarter has just over 190K as it was funded within the first day with stretch goals now the target. If you’re excited about befriending, training, and fighting with the over 160 monsters provided in this Pathfinder and 5E supplement and you’ll be at Gen Con, then you’ll want to check out the Battlezoo Eldamon and Monster Ancestry Spoilers and Q&A session on Saturday at 1 p.m. EST! Hopefully we can get some details on some of the powerful evolutions or the options to channel and transcend the power of these new friends and battle buddies!

https://twitter.com/Gluttonous_Geek/status/1532786764569526273

I’ll be stopping by Dinner and Dice Rolls from the Gluttonous Geek, whom I met at Gen Con Online back in 2020! Catherine’s cooking is wondrous so I encourage you to check out the free panel as well as all her recipes and videos! You can also find people like Aabria Iyengar as well as Laura Jerdak and Jesse Jerdak, all three you might recall from my PRIDE and community article, will be at Gen Con! It’s Laura’s birthday today so wish her a Happy Birthday on twitter!  I’m excited to stop by Funko Games, Booth 1811, and see Jason Marsden and Bill Farmer, the actors who lent their voices to Max and Goofy in A Goofy Movie. You might also know Jason as the voice of Thackery Binx in Hocus Pocus, Dash X from Eerie Indiana, a number of voices for Young Justice, and many more Disney and DC pieces over the years! Bill is also a mainstay of Disney because of his work as Goofy and Pluto, and lending his talents to the new Chip ‘n Dale: Rescue Rangers film, Kingdom Hearts, Sing, and numerous other voice roles! There is a special VIP event and showing of a Goofy movie, though it’s sold out so make sure to swing by that booth or watch for tickets to become available.

There’s so much to do and see at Gen Con and with Gen Con Online so I encourage you to make a schedule so you attend what you want, but make sure you leave time for playing new games, exploring the exhibit hall, and leave yourself time to be social with friends old and new as well get some rest! Look for events with Gen Con’s site and peruse their program book! If an event is sold out I’d recommend checking back over the course of the day or stop in to see if there’s availability or a wait list. I’ll be posting up content to twitter and instagram as I traverse the con and I hope you will too! Tag me as I want to see what you’ve found and what you’re doing! In two weeks I’ll post up my recap and I hope to share some of what you did or saw too!

Have a great con!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner GEN CON 2022 logo, Gen Con

  1. Paizo at Gen Con Online 2022 schedule, Paizo
  2. Syrinscape at Gen Con, Syrinscape press materials, Syrinscape
  3. Eldamon Three Books and Cards, Battlezoo press materials, Roll for Combat

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Investing In: Dark Archive https://knowdirectionpodcast.com/2022/07/investing-in-dark-archive/ Thu, 21 Jul 2022 12:00:19 +0000 http://knowdirectionpodcast.com/?p=24483 My future and fellow Archivists,

The Dark Archive is no more, except for me. When the Pathfinder Society announced that our faction was to be dissolved, absorbed into its other departments, I grabbed the files I could and left before they could stop me. These pages are all that remain of our faction’s records, and I am all that remains of our membership.

This world of ours is strange, isn’t it? I muse on this idea more often than I care to admit, vital though it may be to our work. The most common description of the Dark Archive is that we “investigate the paranormal” and that’s… true, but it’s a description by negation. If we are to turn our gaze to the “paranormal”, first we must ask: what is normal?1

That’s a good question, and the mysterious K.H.W. – the writer of this foreword I’ve quoted a snippet of – goes on to consider all that we consider wondrous and magical, at least that we’ve thus far seen and read of, is normal. It seems our writer got word that the Pathfinder Society was readying to dissolve the Dark Archive faction. Thankfully this Lone Archivist has secured for us a bit of lore before fleeing from Absalom, including a training manual as well as a folio of cases compiled in the Dark Archive

Yes after a year of hinting, testing, foreshadowing, and some recent previews the Dark Archive is available now! In fact, I’ve come in to edit that my print edition has arrived and it is beautiful. And yes, you guessed it, the Hype has arrived for your reading pleasure! Authors James Case, Mikhail Rekun, and Mark Seifter join a number of other writers (like Logan Bonner, Luis Loza, Andrew Mullen, and Avi Kool), editors, designers, and artists to bring us this tome of paranormal ability. I highly suggest once you get your book, look everyone up and give ‘em a follow! There’s gotta be a way to make that sort of thing easier, or maybe there should be. Anyway, I love the frame up similar to Secrets of Magic’s in-game lore heavily woven throughout that book or more recently Book of the Dead as the collected work of Geb. Dark Archive takes it a step further and I’m very intrigued to discover who this K.H.W. was or is. Thankfully his rescued folio is available for us to peruse.

Archivists In Training

You may have tried your hand at the Psychic or the Thaumaturge as part of the Dark Archive Playtest but now they’re here in full color. I never played a 1E Psychic but did get to enjoy an Occultist (what the Thaumaturge has evolved into) within a Mummy’s Mask campaign. We’ve now 4 subconscious mind options to choose from and 6 conscious mind possibilities for 24 combinations of how your abilities manifest, how you tap your occult spells, and what sort of psi cantrips you get access to. That’s more options than I expected for initial release, though I certainly won’t say no to more options! I admit Thaleon’s – the iconic Psychicstory has me quite intrigued where emotion becomes color and power. I’m sure Seltyiel won’t mind if I’ve another iconic of particular interest. Thaleon may be of an Emotional Acceptance subconscious mind but I believe his conscious thoughts evoke the Tangible Dream with the storied image of Astral Rain.

I can’t leave out Mios, the iconic Thaumaturge, whose story is as much about their truth as using the symbolic power of talismanic implements in their adventures. I try to play up the symbolic aspect of thought, emotion, and objects when I play my witch Ateran because of that occult spellcasting. It’s even more so true for a Thaumaturge. We’ve 9 implements to choose from now instead of 5: amulet, bell, chalice, lantern, mirror, regalia, tome, wand, and weapon. While you’ll have to pick up Dark Archive to learn what each is capable of as you master its benefits and leverage how it reveals vulnerabilities in your targets, I will say the new Regalia implement is exciting to me for someone who wants to bolster their allies in a support / face role combination. Considering the Thaumaturge has Charisma as a favored attribute, I’m sure we’ll see a lot of self-assured leaders and talkers amongst the Thaumaturges! Of course we get archetype feats for psychic and thaumaturge too for those who want to add a bit more occult to their builds!

Stolen Casefiles

From there, the Dark Archive delves again into a bit of in-world narrative with a section of chapters titled the Stolen Casefiles that represent parts of this “Dark Archive Folio” that K.V.H. rescued from the Pathfinder Society. Each chapter contains some narrative work, some Lost Omens lore that you can use or adapt, as well as rules and options for GMs and players alike. However, each also has a small adventure that is part of a larger series centered around that Folio. I may be mistaken – correct me if I’m wrong – but I don’t think we’ve seen that before in a sourcebook and I absolutely love it, especially in the wake of my article last time of how to leverage various pieces of paths and published material that works for your campaign.

The Cryptids chapter gives us feats for abilities after we’ve faced or saved foes like helping a ghost or saving a fey life. There’s also rules to modify your creatures to make them experimental or mutant cryptids. The primeval and rumored versions give you options for legends out of the woods or unlocking ancient beasts from their cages. The Primeval Winter Wolf pictured above is a dangerous example. We get things for players too! Gear for hunting crypitds and feats for druids or rangers influenced by the cryptids of their locales. I like the Forgotten Presence feat as it represents a mysterious, long-lived druid hiding in the wilderness.

In Secret Societies we get details on some prevalent secret societies around Golarion including the one that’s not so secret: the Esoteric Order of the Palatine Eye. There’s one from the River Kingdoms I hadn’t heard of called the Marlview Village Society with an intriguing sarcophagus at its focus. I’m thrilled for new occult skill feats because I’d felt a little limited or that they were mostly just a catch all with occultism an option between the spellcasting related skills. Automatic writing and crystal healing are bound to be popular.  There’s gear before the adventure of that section, though I think you can understand why I won’t be detailing what happens in the adventures in this book. Suffice to say though, you either want to run or play them! There’s an exciting vignette as is this chapter’s opera house visit.

Now maybe I’m just on a Marvel kick after the end of Ms. Marvel (no spoilers, I promise). However, Deviant Abilities is a chapter filled with potential variations of power, mutations, or granted abilities. It reminded me of Eberron’s rune-based powers or the corruption rules from 1E. A number of feats with suggested origins (facing a dragon, troll heritage, etc.) are presented with spells that play up these beyonder, occult investigation style adventures. Phase Bolt and Warp Step are bound to be popular cantrips, especially the latter’s ability to help you navigate just a bit quicker with an eerie countenance but that bolt’s ability to care less about cover and more about striking your enemy is very, very useful.

Mirrors and Imposters is an interesting chapter, not one I necessarily expected. There’s a new heritage called Reflection with a number of supporting feats. Do you want to play the imposter? Well here’s your chance. Paizo is giving us the options of how to play the baddies, the undead, the monsters, and even the accidentally empowered in the last few books. I love it. The Alter Ego archetype feels almost vigilante, this archetype is more spy than combatant or maybe they’re an entertainment star. A combination of both, the celebrity archetype could make for a really complex character. I didn’t even mean to and I feel like I’ve led myself into Moon Knight. Sorry for all the Marvel-fanning over here!

Cults and then the Curses and Pacts chapters offer a lot of character options while feeding us information on the Age of Lost Omens. A cult like the Red Mantis or a curse there like in the Stolen Lands are presented but I’m eagerly digging through new archetypes and spells. A Living Vessel so you can play the possessed or a Venom-like symbiote like the image above? Yes, please. New curses to levy on your enemies are great, especially for a crafty spellcaster. Speaking of the craft, Witches get the brand new Pacts patron with the lovely nine-tailed fox familiar Daji art. Special lessons intended for that patron are presented around making deals with your target. We’ve got archetypes for Pactbinding, reminding me of that old class, as well as one called the Cursed Maelstrom. The Pactbinder makes deals with entities for power, a possibly great story-based archetype to explore!

There’s a lot to love in Temporal Anomalies, but the Time Mage archetype – you just have to be a spellcaster to take it – has a really entertaining feat at 8th level called What Could Have Been. When you conjure something, you conjure a variant of yourself from time and space of what you need. The example they give? Oh you’re summoning a troll, well you get the version of you as a troll from some other reality. This is the Loki-level power we need. I was tickled pink seeing this and can’t wait to see someone use it in their game. Obviously the other time magic options are pretty wonderful including that Timeline-Splitting Spell at 18th level. We also get a new Time Oracle Mystery, which I think is particularly well timed for this release. A few more oracle mysteries is good for options and planning and a curse of being stuck in a shifting band of time so you – or parts of you – might get older or younger as you use your abilities is great roleplaying fun.

Mindscape’s chapter is for the psychics and occultists ready to dive into mental duels, landscapes constructed of mental power, and dream-like reveries for adventure. We get three new archetypes: Psychic Duelist (after the much discussed 1E version), the Mind Smith (psychic weapons), and the Sleepwalker (the power of dreams). This chapter culminates in the final adventure The Last Dream – a fitting title for the chapter – and you learn just a bit more of the Dark Archive folio adventure your characters have been chasing. Uncovering abilities like new feats and spells are fitting rewards for players, but sometimes unlocking the ability to take a new archetype or perhaps triggering the free archetype rule at that point could work! Free your mind and the rest will follow.

The Dark Archive is far beyond the normal, a paranormal level of extraordinary as I’m sure K.H.W. would agree. From all I’ve said to all that there’s still to be discovered by you and your fellow players, I’m thrilled to have this book and all it symbolizes in hand. We shouldn’t forget Paizo’s history is as Paizo Publishing, having taken over Dungeon and Dragon magazines. I was a long time subscriber back then. It’s why I’ve long valued their work for 3.5, the world of Golarion and the Lost Omens lore. I find it really exciting to see how their developed materials are now evolving into publications with an editorial feel with amazing rules crunch, great story, cool in-verse narratives, and of course a touch of adventure as well. I can’t wait to see what new wonders we’ll learn about at Gen Con! Until then, I highly suggest you invest in Dark Archive and all Paizo has been building toward over the last year!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Dark Archive cover, Paizo 

  1. Welcome to the Dark Archive excerpt, Dark Archive, Paizo
  2. Dark Archive Folio, The Stolen Casefiles chapter, Dark Archive, Paizo
  3. Iconic Encounter: Fear, Fortitude, and Fury, Paizo blog, Rain of Blades art by João Fiuza, Paizo
  4. Primeval Winter Wolf, Primeval Cryptid, Dark Archive, Paizo
  5. Living Vessel archetype image, Dark Archive, Paizo
  6. Daji, Pacts (Rare Witch Patron), Dark Archive, Paizo
  7. Psychic Duelist archetype image, Dark Archive, Paizo

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Investing In: Adventure Paths Not Traveled https://knowdirectionpodcast.com/2022/07/investing-in-adventure-paths-not-traveled/ Thu, 07 Jul 2022 12:00:33 +0000 http://knowdirectionpodcast.com/?p=24362 What if instead of The Road Not Taken, we considered the paths not traveled? A bow of the head to Robert Frost of course as I couldn’t help but think of the poem prepping for this article. I encourage you to read the entirety of it again as you may not have read it since junior high, and its message hits a bit harder as you get older. But why choose just one path if we can explore them all?

I don’t know about you, but there just isn’t enough time in the day, week, month, or year to do all and play all that I want. One night while Order of the Amber Die membership was relaxing, eating after a day of marathoning, Adam Smith – our masterful GM – was talking to me about the various adventure paths and why marathoning can be so valuable, even if it is arduous to prepare for and then to run through in a weekend (or two for some larger paths). He pointed out how most groups have to pick and choose what paths they may run. If it takes you 2 or 3 years to play through a path, and yet at least 2 paths come out a year (4 if you count the 3-module paths), then you’ll always have paths you want to play but can’t. Choose wisely or play a heck of a lot more. I mean, I know what I’ll be running and doing in my retirement, but before we get there…

Cue how I run our current campaign of the Expedition Coalition, leveraging all I can from sourcebooks and adventure paths alike! You’ll find bits and pieces of mentions of our campaign in all my articles, including where I spoke of making a victory point system to handle my heroes exploring Absalom and the Grand Bazaar. I specifically used the Agents of Edgewatch path material to add some detail, as well as pulling from the published sourcebooks of all that delicious Lost Omens lore. I find this incredibly valuable in a custom campaign when building some descriptions, referencing important NPCs, or needing detail on history or locations. Even if you aren’t using mechanics from an adventure path module, you can get a lot of information out of it.

In order to help me get the most out of the adventure paths when I’m not running them, I’m putting together details of what’s to be found within. Knowing the areas of interest and locations detailed in the path lets me know where I might research for more information or pull mechanics to utilize. Considering our Expedition Coalition game is all about exploration, venturing off to different areas, and preventing evil factions like the Whispering Way from getting access to treasures or new power then knowing what paths I could quickly look into for lore, NPCs, and those useful venues is key.

I’ve had to avoid looking into a few paths too deeply (for now) but I’ll update them once I can, typically because I’m playing through it like Extinction Curse for Three Ring Adventure at Roll for Combat. Soon we’ll have the Travel Guide to aid us but to help other GMs, I thought I’d share that list of paths and locations!

WARNING: Spoilers ahead!

You might find details about areas visited during a path that aren’t obvious or generally known/expected. Ask your GM if you aren’t sure!

Adventure Path & Locations List

Rise of the Runelords
Curse of the Crimson Throne
Second Darkness
Legacy of Fire
Council of Thieves
Kingmaker
Serpent’s Skull
Carrion Crown
Jade Regent
Skull and Shackles
Shattered Star
Reign of Winter
Wrath of the Righteous
Mummy’s Mask
Iron Gods
Giantslayer
Hell’s Rebels
Hell’s Vengeance
Strange Aeons
Ironfang Invasion
Ruins of Azlant
War for the Crown
Return of the Runelords
Tyrant’s Grasp
Age of Ashes
Extinction Curse
Agents of Edgewatch
Abomination Vaults
Strength of Thousands
Quest for the Frozen Flame
Outlaws of Alkenstar
Blood Lords
Gatewalkers

Yep, the newest path will be the Gatewalkers coming next January!

Until then there’s lots to explore! Some of those paths are very focused in their areas, a couple even in a particular city, but others really have you explore the world and beyond. I appreciate that. I did in all my research also discover a reddit thread where the user has been mapping the trajectory of paths. See a resized image of the map below! Download GIMP and you can leverage their file to help you! Otherwise, I hope you’ll invest in Paizo’s adventure paths as you and your parties explore the many lands and secrets of the Age of Lost Omens. Whether doing an official path or borrowing from them, you’ll find a great deal of adventure and I hope my list here helps you too!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – GM Screen for Beadle & Grimm’s Absalom: City of Lost Omens Gold Edition, Paizo 

  1. The Golden Road, Paizo blog, art by Mary Jane Pajaron
  2. Absalom and Starstone Isle, Paizo blog, art by Roman Roland Kuteynikov
  3. Map of Adventure Paths, reddit, Sethanatos

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Investing In: Cool People, Hot Products https://knowdirectionpodcast.com/2022/06/investing-in-cool-people-hot-products/ Thu, 23 Jun 2022 12:00:23 +0000 http://knowdirectionpodcast.com/?p=24250 This article got a pretty rapid transformation due to some not so great things (people?) getting attention in the past few weeks. Actually I kind of felt bad to have my last article come out right when some not-so-great community news was hitting, but more than ever I feel it important we discuss the bad – so we can remove and improve – while elevating the good and the awesome! I debated linking to an external article on this topic, but decided not to so you can seek it out if you want. Instead, I want to do more cheering and celebrating because that’s what I’m good at and I don’t have a personal or informed opinion on the matter. Let’s invest elsewhere!

With that in mind I wanted to call out some people and communities while also talking about some hot products coming out from Pathfinder in the next few months that have me so excited for the summer and Gen Con 2022! Is it two topics in one? Yeah, it is. Is it all awesomeness? Also yes, so let’s enjoy. You ever see one of those multi decker sandwiches stacked high? Well that’s what we’re going to do here: people, product, people, product… We’ll have you hungry to dig into all the exciting content and eager to taste all the sensory delights available to you! Celebrate the awesomeness this summer – or winter if you’re in the southern hemisphere!

Order of the Amber Die

First I’ll start with Order of the Amber Die! I was following them long before I was writing here, playing any podcasts, or hitting up conventions again. I loved their Strange Aeons write ups on the Paizo Blog and knew I had to draw my own asylum map and run the game too. They kindly invited me in and allowed me to marathon the rest of the Ruins of Azlant with them before the pandemic shut down our gatherings. Watch for an exciting update from them soon!

Outlaws of Alkenstar

You’ll also have the 3rd module of Outlaws of Alkenstar here soon! I was thrilled to see a mini-path featuring the city of Alkenstar, starting with module Punks in a Powderkeg written by our very own Vanessa Hoskins! Yay! We saw the Spellscar explored in Scott D. Young’s Cradle of Quarz. And now in this final volume The Smoking Gun, Cole Kronewitter is taking us to a fancy ball for an action-packed heist before the heroes save the city from literally being blown apart! If you wanted a bit of black powder or some gearhead works in your adventures, play or pick these up for some inspiration!

Anjali Bhimani

Next, you might know Anjali Bhimani from various sources like Overwatch’s Symmetra, Critical Role appearance like UnDeadwood or Exandria Unlimited miniseries (both original run and Kymal), or numerous other acting gigs. What I adore beside the power she brings to her roles is her great spirit and attitude, which got me following her on Twitter. I’m excited to get her book once the delays on printing and shipping make that possible too. If you’re watching Ms. Marvel (and you better be), you might also recognize her as one of the IlluminAunties!

Zombie Feast!

We know Outlaws of Alkenstar ends this month. What starts next month, the first full month of summer? Well we’re headed to the farms of Geb in Blood Lords with the first module Zombie Feast! I’m very pleased the adventure paths and Lost Omens books are taking us to places we’ve rarely seen in published adventures, let alone full paths. Geb’s populace are primarily the undead and certainly the farm will have most of its workers be zombies by the name of that title. We can expect the Player’s Guide any day now and I’m sure it’ll reference creating characters with the Book of the Dead! The Hell’s Vengeance path was all about evil characters working for the Chelish (boo hiss) and Blood Lords looks to encourage a more undead-allowing flexible morality, neutral or at least open minded good. A Hallowed Necromancer would certainly take umbrage with what’s going on, but oh what an idea that could be as a necromancer in Geb who doesn’t make undead but can be a champion for the living minority. I’ve more thoughts of what all is possible with Book of the Dead in my article on that tomb, I mean tome!

Exandria Unlimited: Calamity

Now I mentioned Critical Role earlier when speaking of the extremely talented Anjali Bhimani, but some of the core cast and a few new faces have REALLY brought the house (world?) down with Exandria Unlimited: Calamity. Even if you don’t play 5E, even if you don’t watch Critical Role, I suggest you watch this 4 part miniseries as Brennan Lee Mulligan (College Humor, Dimension20) takes us all on an emotional prequel tour of the city of Avalir right as the Calamity, a time of cataclysmic doom, begins. Joining him are original cast members Marisha Ray an elven wizardress of renown, Travis Willingham an Eisfuura detective, and Sam Riegel a changeling of personality and Herald of the city. Aabria Iyengar – who DMed the original Exandria Unlimited last summer – plays a wizard architecting for the future. Luis Carazo, whom I’d seen playing Nines Rodriguez for LA By NIght, is a paladin with the best of intentions. And Lou Wilson, also of Dimension20, has a draconic sorcerer who built himself a career around securing resources, especially gold. All are wonderful, with exciting and heartbreaking stories. It was an exhilarating watch right from the beginning, set during the world’s Age of Arcanum, i.e. age of magic. It really gave me Chrono Trigger Kingdom of Zeal vibes. I know Matt Mercer is a fan of that game, so maybe he drew some inspiration there. Gives an idea of high level games, running a game in one city, or how to explore a prequel series.

Lost Omens: Travel Guide

Coming in August is the Lost Omens: Travel Guide with contributions by many authors including our own Dustin Knight and Jessica Redekop. As I’ve said numerous times I love the Age of Lost Omens and the lore, world building we’ve seen since Pathfinder 2E came out. My group is very roleplay focused and thus knowing the world, presenting the various cultures with all their amazing richness and diversity is important to me. This new book is an exploration and literal travel guide of culture, food, music, art… The game I’m running has my group exploring and touring so it’ll be perfect. However, I think it’ll also be useful for character creation. Know your character’s history and culture and be able to express it while roleplaying them. You know I’ll be digging heavily into Nidalese information. It’s Inner Sea focused so I guess if I want one of these on Arcadia, I’ll have to ask…

Luis Loza

Yeah! Luis Loza! See what I did there? A masterful transition if I may so, and I did. Luis is one of our two charming hosts here at Know Direction, our GM for Valiant, Developer for Paizo, and just a swell overall gentleman! I first had the pleasure of meeting Luis at PAX Unplugged 2019 and I’m so glad I did before the world shut down. Luis is inventive, unassuming, humble, and friendly which is enough for me to celebrate him, but his wit and humor make for an ever engaging personality. I’ve really enjoyed seeing him bring a bit of Arcadia to life for us in Valiant, let alone stepping up to host with Vanessa here. He surprises me with clever turns in our game while also encouraging some really love roleplaying moments. It’s no wonder I love his work for the game, especially the Lost Omens line. Watch for more from him on his twitter and the Legend Lore series with Loren!

Dark Archive

I know I’m doing this out of chronological order as I talked about the Travel Guide already, but I had to save the Dark Archive for my last product to feature. It comes out in July, fulfilling on the playtest from last autumn for the Psychic and the Thaumaturge. The promise of fighting cryptids and gaining new abilities or learning of various cults active in the world will help build on the occult themes. I wonder if we’ll learn anything about what’s happening with the Esoteric Order of the Palatine Eye up in Ustalav? Remember we learned in Knights of Lastwall that the Order’s gone silent on communication. More character options always draw my attention like the promise of new archetypes and the new oracle mystery, but it’s the

Brian Liberge

Finally, I need to talk about the amazing Brian Liberge! Brian was my MC for my first ever Monsterhearts 2 game at Virtual Horror Con back in 2020, as well as our exquisite MC for Gehenna Valley. They’re involved in not only the gaming community but also the Boston Sisters of Perpetual Indulgence, giving me a chance to march with them at Providence PRIDE this past week. She joined me and a few others at PRIDE and it was a pleasure to have him there. I’ll say Brian is a genuine, hard-working, caring, and creative individual so any chance you get to play in one of his games you should. Or watch it on Twitch. You can find them at conventions running and hosting games as part of Games on Demand and I remind you to invest in Brian’s game of Ace Adventure and the Flying Royal Flush as well!

Awesome Sandwich, Right? 

Well thank you for joining me on this Exciting People and Products journey! I enjoyed this Cool People, Hot Products sandwich making. I really wanted to talk about the fun summer stuff coming out for Pathfinder but I had to really give celebration to some of the other awesome people out there right now with what the community is experiencing. I always say I suggest investing in whatever the topic is, and I certainly agree on these wonderful individuals. Of course, as I think we had to remind creators too, do what brings you joy and take care of yourself with the energy you have. The best leaders ensure they’re in a good spot too and then you can share that energy out in the world, which is how I think we get these amazing Pathfinder 2E releases! So much goes into them and is given to us from an artistic perspective. Honestly if the only thing I do in this world is connect amazing people I’ve been privileged to meet then I feel much accomplished. Again, Happy PRIDE and thank you!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Cool Hot, Creative Commons Attribution, redorangeyellowgreenbluepurple

  1. Zombie Feast (Blood Lords 1 of 6) cover, Paizo
  2. Lost Omens: Travel Guide cover, Paizo
  3. Dark Archive cover, Paizo
  4. Heart Gay Pride, Creative Commons Attribution, Wikimedia

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Investing In: PRIDE & Community https://knowdirectionpodcast.com/2022/06/investing-in-pride-community/ Thu, 09 Jun 2022 12:00:40 +0000 http://knowdirectionpodcast.com/?p=24178 Happy PRIDE to one and all!

It was two years ago Merisel and Kyra were married (see below!) as the Advanced Player’s Guide was released. That June we didn’t have the same PRIDE month we normally do considering COVID as well as a keen focus on the violence against BIPOC individuals. I was thankful then and thankful now for rising visibility and communities coming together as some have long asked for as we are all together in our quest for fair representation and equal rights. As a symbol I love the flag image I’ve used as a banner. You can check out this article I found on Teen Vogue for more on the history of the various flags. PRIDE is certainly more than flags and parades after all.

It was 53 years ago, on June 28th, the Stonewall Inn was raided by the police with riots ensuing and the first march occurring a year later. In some places like here in my state of Rhode Island that march has become a parade, but that’s not true everywhere especially in other countries. PRIDE is many things for many people including support, visibility, celebration, as well as remembrance and thanks for those who have marched and supported this movement before us. It’s a celebration for those fighting, surviving, and living. It’s a joyous thanks with visibility of those living their lives and our allies who support us. And while there’s plenty to still change (or protect), I’m inspired this year despite the challenges we’re seeing, inspired by those groups and people in the community and that’s where I spend my energy to feel renewed and invigorated. I thought I’d highlight some of them today!

First I have to mention a bit not connected to the gaming world. Like I mentioned in my Avatar article, I loved and look forward to more seasons of Heartstopper. Yasmin Finney, a trans woman and BIPOC, is wonderful in her role. I highly suggest you check out her interview for Elle magazine. She’ll be in the new Doctor Who as well! The entire cast is a treat and I’m thrilled for the positivity and visibility this show (originally a graphic novel) provides for a younger generation. I wish I’d had that when I was younger. However, something I do have now are my friends and even more support at work!, I recently joined a new company and am thrilled by their support for a number of groups about diversity and inclusivity, including their LGBTQIA+ group.

https://twitter.com/CriticalBard/status/1532862194047766533

There are a number of people I’ve found through Critical Role. I think I first saw the Critical Bard in Critical Role chat, a group and community I’ve found incredibly positive and supportive. I also like how Critical Role has heard concerns on inclusivity and has brought a more diverse cast for its show(s) or guests. On that note I’d like to applaud Martlet Games for making a change to their Pride By Night one shot. They heard and acknowledged the cast lacked diversity with queer BIPOC, spoke as a group, and made changes while pledging to do better in the future with casting. That’s the sort of growth we all need to adopt, encourage, and support as we look at PRIDE or any month going forward! Luboffin is someone I’ve been following closely for Critical Role youtube videos. She just hit 10K subscribers, she’s Australian, and she also cooks in between miniatures and talking theories for we gamers. Incredibly charming and friendly, she’s also a welcoming community member.

https://twitter.com/Mathi_Blodnatt/status/1531951197476818944

But back to the Bard! I figure how else can you get inspired if you don’t listen to THE Bard so when Critical Bard suggested checking someone out, I did. Chidorii Chan was streaming Dead by Daylight as I was doing some chores. They were kind enough to inform me on some of the lore (because I love lore) and a bit more about the game as they played, even letting me choose whom they’d play. I chose the hag, of course. Their friendly, fun, welcoming attitude is just another example of why I love this community. I definitely suggest you check them out on twitch too! They’re also Critical Role fans!

Many know Ginny Di who is one of the sweetest people I’ve ever met. She’s the first cosplayer I ever started following as her Jester is just impeccable, but I love her other creative work. Through her I found Deussolaris, Laura of JessoLaurus, and her husband Jesse. I’m not speaking specifically of how people identify, what their sexuality is, etc. in this article but I do really appreciate Jesse’s allyship. I could tell he was a swell dude from what I saw of their cosplay group, and I’ve enjoyed what they’ve produced together like the Jester’s Mom parody. Jesse is a nice guy, sure, but I think I find empathy with a taller guy (taller than me even) who has diverse interests around gaming and outside of it.

I asked Jesse what got him into cosplay, and it’s incredibly sweet, as it was to get into a hobby Laura was into. He quickly threw together a Goliath costume to match her Elisa from Gargoyles for Denver Comic Con and it turned out, it was the 20th year anniversary. 7 years later and they’re married with Ginny getting them into actually playing D&D, as well as listening to Critical Role. They always say to be yourself when trying to meet the right person, but maybe dressing up as someone else while you do it and showing interest in their nerdy pursuits is the real sweet spot! Jesse’s a supportive, protective soul online and so I check out there content on twitter, twitch, and youtube.

https://twitter.com/JesseJerdak/status/1532535577228128256

I wanted to also call out the supportive communities where I enjoy spending my time because they’re filled with amazing people of all types, running games with diverse and exciting casts. Gehenna Gaming is always premiering new one-shots and trying horror games. Carrion Comfort invites new and recurring guests into trying video games and actual plays like the recently concluded Kingdom Hearts: the Interstitial War. I love Charm Person Games and applaud Natalie for her premiere of Sapphic Space Pirates. I got to meet Sade at PAX Unplugged and so glad to have met them through Carrion and Charm Person! Roll for Combat – where many of the staff here also play – will now always hold a place in my heart as I adore my nonbinary witch Ateran who of late is realizing the importance of their found family. Finally, a special thank you to our amazing staff here at Know Direction as I greatly appreciate their support and celebration of all voices in the gaming community!

From my gay heart to all of you, thank you for being a part of this community! Again, I wish you a happy PRIDE this June! I encourage you to invest in those who invest in you and the communities, groups, and people who celebrate love and diversity! Do read up more on Stonewall if not familiar or educate yourself on PRIDE topics, think about how you can participate in your communities’ diversity, and remember to support others as visibility at this time can save lives! Even adding your pronouns to your twitter profile or email signature can show others that you aren’t going to assume their gender.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens: Knights of Lastwall cover, Paizo

  1. Heartbond, Iconic Encounter: Of Wasps and Whispers, Paizo, art by Valera Lutfullina
  2. Cosplay shot, Deussolaris, Laura and Jesse of JessoLaurus as Mollymauk, Marion (Jester’s Mom), and Fjord; properties of Critical Role cast
  3. Heart Gay Pride, Creative Commons Attribution, Wikimedia

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Investing In: Knights of Lastwall https://knowdirectionpodcast.com/2022/05/investing-in-knights-of-lastwall/ Thu, 26 May 2022 12:00:38 +0000 http://knowdirectionpodcast.com/?p=24013 When the realm of Lastwall was devastated by the Whispering Tyrant, the ancient necromancer whose prison Lastwall’s people had guarded for centuries, the Knights of Lastwall formed from survivors of the cataclysm. At first focused on the immediate concern of saving as many as they could, the order soon grew to accommodate multiple strategies. Some knights stayed behind, searching for remnant survivors or fighting a desperate war against the conquering undead forces, while others journeyed to foreign nations in search of allies to take up the fight. Now, the ruins of Lastwall are but one of many battlefields for the knights.1

Two great adventure paths heralded the end of Pathfinder’s first edition: Return of the Runelords and the Tyrant’s Grasp. Not only were these adventures rife with interesting combats, complex skill challenges, dramatic storytelling, travel to some far distant locales, and amazing NPCs but they also changed – or one might say further developed – the Age of Lost Omens. The Runelords returned and now at least two control parts of New Thassilon. Tar-Barphon, the Whispering Tyrant, broke free of his imprisonment and led an army of undead against Lastwall, devastating many and creating the area now known as the Gravelands. Those Knights of Ozem based in Vigil who survived rededicated their purpose to helping survivors and finally ending Tar-Barphon’s tyranny.

And now, we’ve a book dedicated to them, Paizo’s Pathfinder Lost Omens: Knights of Lastwall! Jessica Catalan, Ron Lundeen, Isabella Thorne and a number of contributing writers including our own Ryan Costello helped bring this book to life with Development Leads Eleanor Ferron and Luis Loza! The art’s an inspiration too. What I’ve loved about the different knighthoods in Golarion – including the Hellknights – is how they’ve reminded me of the various knighthoods in the Dragonlance campaign setting. I was always fascinated by either the Wizards of High Sorcery and how they worked together/interacted and the same for the various knighthoods to the point that the Dragonlance game of all wizards I ran introduced knighthoods for each of the three gods of magic. The Lost Omens line has done so much for Golarion and Pathfinder, and that holds true for the development of the knighthoods including the Hellknights, Andoran’s Eagle Knights, and now the Knights of Lastwall!

Knights of Renown

This book has everything. Starting with a historic breakdown and timeline of events for the Knights, it moves into the people, groups, and relationships of the Knights fairly quickly with a highlight on factions and specific individuals, though make sure to take a look at Pathfinder Lost Omens: Legends too. I like the narrative details in the History section as it’s not just the timeline but a reflection of how Lastwall came to be, how it fell, and what the knighthood is now doing in the face of this tragedy and threat. I’ll tell ya what, they aren’t sitting down. This book is the Lost Omens line after all, so it is filled with lore in main detail and side bars like recruitment techniques and slang in the culture section. This is truly how the Knights are fostering one another and growing. The relationship breakdown of allies is encouraging with some details about Absalom, Magaambya, and surprisingly a lot of Psychopomps as well as others. The enemies presented aren’t shocking: Geb, Ustalav, the Whispering Way, the followers of Urgathoa, and the vampire lord Malyas. I like how in one sidebar on allies it mentions the Esoteric Order of the Palpatine Eye was helpful, but the Knights have lost contact and then we see the Order had sent word of disappearing citizens and a likely army of vampires at the former ruler of Ustalav’s castle. Wiped out by a sudden strike? Secret mission and they have to stay quiet? Hopefully they’ve gone underground and not on purpose, lest they rise again…

We get a lot on the factions and I think that’s really important for a larger campaign focusing on Lastwall or possibly an all-knight campaign! If you can do it with all wizards, it’s even easier with knights who can be of various classes, all brought together under one banner and one purpose, it’s just some might disagree about the methods of how to fulfill that purpose. The faction information helps get you there, providing a myriad of opportunities for adventure, social situations, drama between PCs and NPCs alike, and a real sense of the world those characters are trying to save. Creativity and detail provide immersion, and that’s what the authors and developers have certainly given us. While various smaller factions appear in sidebars – read all those sidebars I’m telling ya – there’s primary focus on the Shining Sentinels and the Crimson Reclaimers, including their oaths, how they train, and details on membership. The shield and sword of the Knights of the Lastwall, you could easily place a PC amongst these two orders, there’s many more. I’ve particular interest in the Vellumis Scholars started by Janatimo (again, have Legends handy!) because what the Magaambyans are doing with their understanding of magic and the connectedness of all things will truly be the saving of the Gravelands. It is with positive energy tha Tar-Barphon escaped, so who best to help others embrace learning of the past and how to use new techniques than Janatimo’s Uzunjati?

A number of Notable Figures are presented, some with full page details and some only a blurb. You well know Kalabrynne Iomedar and her child Clarethe Iomedar, first of the Crimson Reclaimers. There’s a mystery there still of who – or what – truly gives the Knights Reclaimant their power. If Clarethe knows, she’s not telling. Perhaps Kalabrynne knows though if so, it’s not mentioned. Ryan wrote this page amongst many others and I really appreciate the sidebar of the friends Kalabrynne’s missing and hopes to get information on one day. What a journey the advisor to the Knights of Lastwall has had, including lost love. She is truly a light and a Legend (yes both she and her daughter are in Legends) that would be a great, inspirational NPC to feature in a game or two. One NPC that really caught my attention was the person detailed just before Kalabrynne: Ileana Tessthake. Ileana’s a vampire you see. She swore the Crimson Oath, died to a vampire, but her mind and morals have endured. Perhaps further work of the power that fuels the knights’ power? I took note of the rapier she has, called out as being a gift of a scarlet robed stranger, armored as if a warrior of ancient times. It would seem there’s a champion of enduring survival and good intent in Ileana.

The Divine Fight

Of course Golarion’s divinities could likely answer my questions. Faiths, gods, angels, and even some dynamic pantheons are presented at the end of the Among the Knights chapter. Some aren’t surprising and are known to me including Sarenrae, Pharasma, Shelyn, and Iomedae. It’s nice to learn more about Katzutal, Mother Jaguar, an Arcadia deity, who certainly has no love for Aroden and yet espouses the good of working in the community as much as fighting the undead hordes. Milani, the Everbloom, is a god I became familiar with during our Strange Aeons game as my brother’s former assassin worshiped her. It’s no surprise to me to see the defender of the innocent and fighter of oppression worshiped by the Knights of Lastwall. However, I was surprised to see Gendowyn, the fey queen and Lady of the Fangwood, listed as not someone I knew of. Here is yet another Adventure Path’s conclusion reflected in the Lost Omens of Pathfinder 2E, specifically Ironfang Invasion. She is the personification of the natural world after all, and aids those who fight against its corruption.

The Crimson Oath gets its own page with a write up from well, would you look at that! It’s Ileana Tessthake again. I’m ready for more on her tale. I wonder if Arazni – who has known devotion and tragedy both as Aroden’s former herald before losing her life to Tar-Baphon only to be made an undead creature at Geb’s hands – would know anything about Ileana. Arazni rose to godhood on her own after freeing herself from control, so it would seem she might sympathize with a woman who also kept her own mind after being made undead against her will. She was also once known as the Red Crusader but of course now she doesn’t want to be worshiped so if she were to say help a well-meaning vampire knight or even a whole section of the Knighthood she’d probably want that kept secret. Look, I’m just connecting the dots here but of course in your game, it’s all up to you.

Knights Need Training

As chock full of lore as Knights of Lastwall is, there’s plenty of crunch and mechanics too in the Knights of Lastwall Options. A number of new background also provided by the lovely Ryan Costello. I’m also curious to see what Rare ones get approved and published. That Tyrant Witness background gives me goosebumps. I really need a Hallowed Necromancer with this background who made the Crimson Oath. Yeah actually, make sure to check out the Book of the Dead. It’s really worth investing in as a Knight of Lastwall or you know, running a campaign about fighting undeath! We also get more feats for the Knight Vigilant, Knight Reclaimant, and Lastwall Sentry archetypes. 

I love the various archetype feats to flavor other archetypes as Knights of Lastwall, whether an assassin targeting an undead, a Cavalier waving the flag to inspire others, or a wartime Medic or Herbalist preventing disease or offering the best of the Lastwall soup you can! There’s feats no matter what your class too like Consecrate Spell or Holy Light, illuminating all around you. Various equipment and magic items are presented over six pages, good for campaigns with a wartime, occult, or pulp/noir feel. Bladed gauntlet and armored coat look useful! Ghost Oil isn’t for massaging the undead into the afterlife, or well it is but when applied to a weapon so you hit the incorporeal creatures. As I mentioned before I’m a spellcaster fan, so seeing more spells – Uncommon – for maybe that Hallowed Necromancer or other magical Knight of Lastwall. Martyr’s Intervention seems an excellent spell for a Knight to use to protect the innocent and sacrifice themselves instead.

Knights Home & Abroad

The final chapter Knights of Lastwall Efforts gives us ideas for various Knights of Lastwall campaigns before taking us around Golarion for how various areas are impacted by the Whispering Tyrant or where Knights of Lastwall are working to combat evil. You’d likely not be surprised to find twelve pages for the Gravelands including two pages detailing encounters for you to use in your game! All the dangers presented vary in effective challenge while the detail beforehand talks about major threats presented by the Whispering Way and other foul influences, like carnivorous plants empowered by the Radiant Fire. The Eye of Dread and nearby areas like Ustalav have their own pages, and the Old Grudges sidebar is particularly useful to understand how history is impacting the present day. You can find a bit about Oprak in the Mindspin Mountains – more related to the Ironfang Invasion – and of course Ustalav. While some are banding together to fight the Whispering Tyrant, some may be allying themselves with the foul lich.

It’s important that Absalom has a couple pages considering Tar-Barphon had gone for the starstone. There are now Knights of Lastwall dedicated to learning all they can about his plans, the Cathedral, what powers might be gained, and how to prevent the Whispering Tyrant from ever succeeding. This can be a good way to focus some intrigue on Absalom, bringing Knights there, or introduce the Whispering Way to an Absalom-focused campaign. The Broken Lands and Shining Kingdoms have more information too with a number of useful NPCs mentioned to help with adventure or plot hooks. The final section spreads across the rest of Golarion ;including the Mwangi Expanse, whom we already know have a vested interest by sending individuals for help. One knight has traveled to Arcadia and is trying to prove himself and his squires’ good intentions by fighting ancient Razaltan spirits in a ruin. The Knights of Lastwall have even reached the shores of Tian Xia, eager to fight evil wherever they find it! It’s incredibly difficult to leave behind friends and family, as well as home to help people that you otherwise never would have met or even known. 

I do think it’s important to explore those opportunities in game and out of game as well. Learn about those you don’t know, ask questions respectfully, and expand your understanding of the world. I brought up our all Wizards of High Sorcery game I ran, and we all loved seeing the different orders discuss the different ways they felt they could do or should do things. Those roleplaying scenes were always wonderful to watch. You can easily do that now in Pathfinder, either as various students of Magaambya or as valiant Knights of Lastwall striving to purify the Graveland, purge undead, and protect innocents. I highly encourage you to invest in Knights of Lastwall and wage your own campaign against tyranny and evil!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Pathfinder Lost Omens: Knights of Lastwall cover, Paizo

  1. Introduction excerpt, Pathfinder Lost Omens: Knights of Lastwall, Paizo
  2. Introduction banner, Pathfinder Lost Omens: Knights of Lastwall, Paizo
  3. Magaambyan Sage, Pathfinder Lost Omens: Knights of Lastwall, Paizo
  4. Ileana Tessthake, Pathfinder Lost Omens: Knights of Lastwall, Paizo
  5. Arazni, The Unyielding, Pathfinder Lost Omens: Knights of Lastwall, Paizo
  6. Campaign banner, Pathfinder Lost Omens: Knights of Lastwall, Paizo

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Investing In: Avatar Legends the Roleplaying Game https://knowdirectionpodcast.com/2022/05/investing-in-avatar-legends-the-roleplaying-game/ Thu, 12 May 2022 12:00:44 +0000 http://knowdirectionpodcast.com/?p=23909 Water. Earth. Fire. Air.

Long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked. Only the Avatar, master of all four elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and my brother and I discovered the new Avatar, an airbender named Aang, and although his airbending skills are great, he has a lot to learn before he’s ready to save anyone. But I believe Aang can save the world.1

The Avatar Has Returned

If you’ve watched Avatar the Last Airbender then you already know those words, the opening credits that start after the pilot. AtLA, as it’s often abbreviated to, was seemingly just a kids’ cartoon on Nickelodeon, but I – a recent college grad – could tell this would be something more from just that pilot. A captivating coming of age story, adult themes like loss and war, inspiration from indigenous peoples, martial arts, the supernatural ability to bend the elements, and truly endearing characters… If you don’t know the show, then I won’t spoil it for you, but I highly suggest you go binge the 3 seasons of the first show before you come back and read more about this new, amazing, inspiring game: Avatar Legends!

It only took 16 minutes for the Avatar Legends kickstarter to be funded last summer. I think it’s pretty clear why: the fans. This beloved show and its sequel show Legend of Korra are captivating tales of growth, relationships, found families, but also conflict, war, nationalism, and imperialism. These shows found new popularity once they came onto Netflix during the pandemic and I’m so glad they reached new fans young and old alike. Over 81,000 of them pledged more than $9.5 million dollars to this joint project from Magpie Games and then ViacomCBS, now Paramount. I’m a fan of Magpie and their other games like Urban Shadows (I need to try 2nd Edition) and Masks, one of many games I tried at my first PAX Unplugged. I need to try Root too! But now with the April release of the PDFs for the kickstarter, I got to try my hand at Avatar!

“In the darkest times, hope is something you give yourself. That is the meaning of inner strength.” – Uncle Iroh

Hope & Thanks

Now maybe it’s the state of the world with Russia’s inhumane and atrocious war on Ukraine, the plight of a pandemic, the divisive political climate, building concerns over Roe v Wade – I’m pro choice and defend a person’s right to choose for the record – but I find increasingly the media I want to consume and play are positive, uplifting, challenging sure but there’s hope. I could write an entire series of why I and many others are loving Heartstopper on Netflix – maybe I will – but that’s not what this article is about. Granted it might just be someone saying they felt Charlie was an airbender in a recent tweet I saw… My point is how these pieces of art, these means of entertainment are important to us from the trauma faced, the joy and hope we want to see and bring to the world. Let alone, it’s family friendly!

Avatar Legends specifically notes as such though you’ll see the Quickstart does remind you about safety tools like the X card and discussing the kind of game you want to play. It’s based on the Powered by the Apocalypse (PbtA) ruleset meaning you’ll only ever need two six-sided dice (2d6) for each player. I’ll note here that Magpie put a lovely Acknowledgement section in the main book. They thank Vincent and Meguey Baker for creating the PbtA system, as well as the Avatar teams at Avatar Studios (including creators Michael Dante DiMartino and Bryan Konieztko), those individuals at then ViacomCBS, numerous freelancers, and more. Speaking of the shows, the comics, and more Magpie adds: “They taught us lessons on heroism when we were younger and represented many of us in a meaningful way when we missed seeing ourselves on TV.” Exactly. Representation matters, let alone it’s amazingly heartfelt material!  A special thank you to Paramount and Magpie Games for helping make this game happen!

Players & Characters

I’m very grateful that I could trust this material with my friend Zoe who got to partake in some of the early playtesting of Avatar Legends. She like myself funded the kickstarter and with a group of friends – some new to AtLA – crafted some characters to try out on a few adventures. We’ll see if a campaign happens, but in the meantime some periodic one shots are more than enough to get me tear-bending with joy. The Quickstart gives you all you need to possibly upset or even help a certain cabbage merchant including the rules to start a game, how to play in and out of combat, abridged character creation rules, six playbooks, and a starting adventure!

For our sample game we decided to work out our own characters, especially as we’d be trying out some of the adventures in pre-release PDFs. To begin you may have a concept of what you want in mind or you might choose your Playbook first. Like other PbtA games the playbook frames up a bit of concept for you including guiding Principles – central themes for your character to find balance between – and some moves to choose from that are only available to your Playbook at least at start. The Quickstart contains 6 as I mentioned but there are many more once you get the full game. I chose the Prodigy as I wanted to play someone who’d been able to develop airbending without a teacher, and was just good at learning from others. Of course the Prodigy can grow beyond achieving Excellence to finding kinship with their Community and in doing so become a teacher themselves!

Now I had to choose a Background like Urban, Military, Privileged or in my case Outlaw. Someone unsure how they have airbending and are used to getting along on their own in the world? Pirate! Not completely alone but perhaps not the most nurturing environment. Expand your concept now with a Name, a quick description of your Fighting Style (swords, fans, ice spikes, fire dancing, etc.), as well as the Demeanor of your character pulled from the options suggested in your Playbook or something all your own if it’s not well represented. I chose a proud and defensive demeanor for my pirate! Your playbook will also have determined your four stats between Creativity (think quick and unconventionally), Focus (act under pressure), Harmony (social awareness and empathy), and Passion (emotional strength and drive) There’s always a +1 to place and it’s a good idea to review the basic moves, moves for your playbook, and how you want to play the character to decide where to place it. Choose your moves to start with. There’s things like the Icon’s move to get a rideable friend like Appa (the move is called Yip Yip!) or the ability to Wait and Listen, a Prodigy move to use your Focus instead of Creativity to assess a situation. Assess a Situation is one of the basic moves that lets you survey a scene and figure out what’s going on.

Trainings & Techniques

Ah but Concept, Playbook, and Background don’t determine your Training. There are six areas you may be trained in: the four elements of Air, Earth, Water, or Fire as well as Weapons or Technology as we see developing through AtlA and more so in the Legend of Korra. It is possible to have more than one training or learn from another – as Uncle Iroh wisely first teaches Zuko – but you’ll have to get there in the course of your adventure. There’s ways of picking up those specialized types of bending too, but that’s also in how you’re using that training.

Your Technique you might say. What your Training opens up for you is the ability to learn not just Universal techniques – as everyone is assumed to be trained in some form of martial arts – but techniques specific to your training from the classic Water Whip to Flame Knives to the ever adorable Air Scooter. You can find the classic Earth Armor but also rare advanced techniques like Weapon’s Chi Blocking, Technology’s Jury Rig, or Firebending’s Lightning Blast! While the moves from your playbook are predominantly for out of combat, techniques are for utilizing your training in stressful situations. Every Playbook also has their own unique Technique, though it is universal so others could learn it from you over time. Knowing which techniques you’ve learned, which you’ve practiced, and which you’ve mastered will become important later when we discuss combat.

Finally, like most PbtA games, after the players introduce their characters there will be some backstory or other Connections to help tie the characters together. Every playbook has two and I highly encourage to spread those connections around to make sure there’s some unity but also drama rife for the exploration of the game. The Prodigy had to choose who they felt needed some training from someone smart like them but also what character tends to make them happy, mad, and sometimes both. The Prodigy and its moved sure seem inspired by Toph while the Icon – someone choosing between the role their meant to play and the freedom to have fun and be true to themselves – is clearly inspired by Aang. You’ll find many of the Playbooks have their inspirations revealed through their descriptions, moves, and core Principles though of course nothing is predetermined.

Combat & Balance

In combat you choose Stances. Based on the stance you’ll roll a certain Stat with your 2d6 and then figure out which Techniques you can do, including the Basic Techniques available to everyone like Ready, Smash, Bolster, etc. Every Technique is tied to a Stance however so make sure to choose the Stance that will hopefully allow you to do the Technique you want! As an example the Icon’s Wall of Perfection technique is tied to the Defend & Maneuver stance. But what exactly do these stances mean you’re doing? If you’re looking to change position or retaliate when an enemy attacks, you’ll Defend & Maneuver (Focus). Eager to get in and strike? Choose Advance & Attack (Passion). Finally the Evade & Observe stance lets you roll with Creativity or Harmony as you try to bolster an ally, hinder an enemy, find what’s driving your enemy, or center yourself. 

All of these Stances have value and your enemies will be choosing from them as well. They also help determine initiative, moving in the sequence as I described them. Remember to consider is that if you want to use a learned or practiced Technique, make sure you get a 10 or more on your roll. You haven’t mastered them well enough yet to use them on a hit of 7-9, basically reflecting you still succeed but now with the ease and precision you find with a better roll. It does add a secondary level of choice while also keeping versatility to the abilities the characters develop. You can learn more about the Basic Moves on Page 18 of the Quickstart while Basic Techniques and some example combat is detailed on Page 21.

The most important thing to consider in combat is not about destroying your enemy. That’s not what Avatar Legends it’s about. An engagement doesn’t even happen unless both sides are looking to engage. Through conditions, statuses, and directly calling out your adversary (often with Evade & Observe techniques) we can push them so far off Balance that we encourage them to back down, make them want to run away, maybe knock them out, or overall get to the point of combat’s conclusion. This isn’t hit point damage, health checkboxes with blood and gore. At the core Avatar Legends is about a journey of self-discovery and learning, and sometimes we go through that journey through challenges. Unfortunately those challenges can be very tough, but thankfully we have those around us to help. A shame our adversaries do not always have that, especially if they’ve pushed their tutors, staff, and girlfriends away… Yes, Azula. I’m talking to you.

Time & Place

You and your players are free to explore the stories you wish with your cast of characters. Magpie has thankfully given us details to explore games in numerous locations. Care for a trip to Lake Laogai? No? Well how about the Eastern Air Temple, do some introspection? I hear there’s a lovely troupe performing on Ember Island who tell the tale of the Avatar better than any movie ever could… But it’s not just the location, but the time. Play in the time of Kyoshi, Roku, the Hundred year War, just after Aang and Team Avatar stop the Fire Nation, or after Korra and her allies handle the fall out of Kuvira’s war and now her trial. Do check out the Ruins of the Empire comic trilogy when you get a chance. Dark Horse has been expanding all the avatars stories off screen! Oh and I’ll add that various NPCs are fleshed out in the materials, both completely new and those we love like Aang, Korra, Katara, Tenzin, Azula, and of course Zuko.

While I won’t reveal the details of the sample adventures and the ones we’ve tried out so you can enjoy them as a surprise, I will say the clever use of areas and NPCs we know and love will make you feel like you’re right in the show. One friend remarked on the general feel of innocence that was authentic to the show. “The fact that our two big bads had such ridiculous names and descriptions felt in line with the show,” said Alli. There’s the evolution of Toph’s metalbending academy, the diverse and difficult politics of various cultures living together in the wake of wars, and the careful tone and authentic care of detail brought to the gaming materials much like the creators brought to the original show.

“The greatest illusion of this world is the illusion of separation. Things you think are separate and different are actually one and the same.” – Guru Pathik

How To Play Now

I highly suggest you invest in Avatar Legends and if you haven’t yet, Avatar the Last Airbender and the Legend of Korra TV shows and subsequent comics. It’s too late to fund the kickstarter as materials are off to the printer, but if you don’t know someone who funded the kickstarter you can try the game out in a few ways until the materials are available for purchase! First, pick up the quickstart rules here! There’s also the curated play program that Magpie runs with many one-shot and the occasional Avatar games held as well as other games too. Finally, should you attend a convention whether in person or online, Magpie and their partners always have various games being held and Avatar Legends is sure to be one of them! Just announced they’ll be at Gen Con this summer and are looking for GMs to run some of their games too! Back in 2020 when Gen Con went online I got to play an amazing Urban Shadows 1E game, hosted through Magpie’s discord, which I encourage you to check out as well. It’s an amazing community of people!

 

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Avatar Legends cover, Magpie Games and Paramount*

  1. Avatar: the Last Airbender show opening words excerpt, Paramount*
  2. Avatar: the Last Airbender timeline banner, Creative Commons Attribution non-commercial, Alltimelines
  3. Avatar bending types, Collider and Paramount*
  4. Fire Lord Ozai art piece, Creative Commons Attribution non-commercial, Kehasuk
  5. Iroh’s tree from The Tale of Iroh, The Tales of Ba Sing Se, Paramount*
  6. Cabbage Man / Merchant, Paramount*

* Avatar Legends and all related titles, logos and characters are trademarks of Paramount Global / Paramount International Inc.

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Investing In: Book of the Dead https://knowdirectionpodcast.com/2022/04/investing-in-book-of-the-dead/ Thu, 28 Apr 2022 12:00:16 +0000 http://knowdirectionpodcast.com/?p=23811 I’m pleased to share the news that we have finally obtained a reproduction of Geb’s prized tome on the undead, smuggled out of the nation of Geb at great personal cost. In this crate you will find a series of scrolls, some quite old and others with the ink barely dry. Though it’s long been suspected Geb used an existing document as the source for his chronicling on the undead, it’s quite clear he’s put his own stamp on it. We received significantly more than the 20 scrolls we originally anticipated, some of which are quite recent. Separating out the ancient writings from those of Geb would be an involved process, but will be essential for sifting out a complete historical record.1

Thrilled to say the sourcebook of our horror dreams – or nightmares – is finally here! Book of the Dead is not only on my computer but in my hands. I love me some PDFs as a subscriber, but the real feel of the book and being able to thumb through it quickly is a real joy. This book gives us numerous horror elements to contend with or contribute too, especially fighting the undead or being one in play. Vanessa and Luis got to sit down with design lead Logan Bonner last week for a full breakdown so make sure to check that out. I find it an incredible step that we now see the approach of how we might choose to play various creatures in our Pathfinder 2E game. As someone who very much enjoys their horror games and playing the monsters of those genres like the World of Darkness, I’ve been looking forward to this since it was announced last year!

I appreciate how this book is framed as the writing of Geb, specifically his Aleh Almaktoum. That’s Ancient Osiriani for Book of the Dead by the way. Allegedly these writings – in our Lost Omens lore that is – are a collection of scrolls that predate Geb. He merely found and collected them. Allegedly. It’s a great framing device for a book chock full of character options (both for those who fight and work with (as?) the undead), monsters, lands of Undeath, and even an adventure. I’m always excited to get that mixture of mechanics and lore with plenty both players and GMs can use!

Right out the gate, there’s a section on Hunters of the Dead in the world of Golarion and I’m thrilled to see the Nidalese Resistance mentioned due to the Desnan worshippers there. Granted, Zon-Kuthon isn’t particularly a fan of the undead anyway, which creates a fair amount of political strife for certain individuals in Nidal but a certain area and its ranches are mentioned within and that’s make me rather happy considering my Nidalese born witch Ateran from Three Ring Adventure is having their past come up soon. It’s good to have details on who fights for the light, for life before you present all those player options to combat the undead. A number of backgrounds and items are contained in the Prayers for the Living chapter, as well as a few archetypes. 

For the Living & the Dead

The one I was most hyped for? Hallowed Necromancer. I’d heard the art was gorgeous for this book and the Hallowed Necromancer sure doesn’t disappoint! I’ve longed for a player option for those who use necromancy for good, especially considering some spells like Heal are necromancy in this edition. Necromancy can’t all be bad! The Hallowed Ground focus power to bolster your spells while damaging undead in that area becomes this quintessential component of your combats. I love the opportunity to describe what it looks like while you use your spells and other powers picked up from the other archetype feats. The fact you get to choose from the necromancy wizard and death domain for some of these abilities works well, especially as the archetype can really be applied to any casting class.

The living are great and all, but those aren’t the options that I was most excited to see. Chapter 2’s Hymns for the Dead presents the vile necromancers with a few archetypes like the Reanimator and the Undead Master, as well as spellcasting feats and companions (familiars too) that hum with that foul power. If you’re playing a horror campaign or maybe a PC wants to explore a storyline of struggling to do good despite what’s happening to them – who doesn’t love a good antihero – then look no further than the undead archetypes! Ghost, Ghoul, Lich, Mummy, Vampire, and Zombie as well as ancestry rules for the Skeleton! You could easily have a party where everyone’s a little different there in Geb! I’ll highly suggest the Free Archetype variant rule in general, but even more so to allow your players to explore this sort of campaign. Of note the Lich can only be started at level 12 with its dedication, but all others start at level 2. I like that as it jives with the lore of a powerful spellcaster making their phylactery or otherwise finding the right rituals to become a lich. I really enjoyed the corruption rules in Pathfinder 1E. We used the ghoul corruption specifically in the Strange Aeons path and it made for some great story. With these character options, we could’ve taken it even further. 

A Grim Bestiary

In the Grim Crypt chapter we get monstrous adversary options. I’ll likely use the Undead Adjustments in my Expedition Coalition campaign. Having rules to make various creatures Ghostly, Shadowy, or Vampiric are very useful for on the fly undead elements. We get numerous undead monsters for players to fight including the Fiddling Bones, a devotee of music who can’t escape it, or the Risen Pet. There’s a rabbit and a dog example, low level, and great for small threats and jump scares in a horror campaign. There’s a new vampire type presented called the Vetalarana. They’re like the Vetala of 1E, vampires who feed on emotions and thought. Sounds familiar to the psychic magic of 1E as well. I’m wondering if the Vealarana stats and abilities give us a hint to what we might see of the Bestiary in the Dark Archive, which is due in July pending any shipping delays. Let me tell you from an ecommerce perspective, the operations and costs of shipping have skyrocketed as well as become more limited. Anyway, the Vetalarana have some interesting abilities like thoughtsense – sensing the presence of non-mindless within 100 feet precisely – and a Drain Thoughts ability that allows it to feed, slowly stupifying the target until they’re rendered comatose. Disturbing and dangerous, especially if the Vetalarana needs to be reborn after its body is destroyed… While we didn’t get options in the Vampire archetype to play one, I’d love to see such in the future.

Many of the classic undead get expanded examples like a ghoul priest or a lich of runecarved bone and flesh. A number of the monsters presented also have two-page write ups that could be used in character as if pulled directly from Geb’s – allegedly – Aleh Almaktoum. I’d recommend purchasing a PDF of Book of the Dead for those pages alone, printing them up to be found and collected by your players. Perhaps they’re needed to stop a terrible ritual or call upon Geb for help against the Whispering Tyrant! Yeah, remember who is now loose in the world of Golarion. Tar-Baphon is free and a horde of undead swept through Lastwall and threatens still more of Avistan. If you’re looking for a darker campaign you could play members of the Whispering Way or of course you can be heroes looking to stop the undead scourge. Of course there is the adventure I mentioned called March of the Dead. I clearly missed an update that there’d be an adventure in this book. Don’t want to run a whole Undead / Horror campaign? Then there’s the one shot (two shot?) for you! It features the town of Trunau in the Hold of Belkzen. Trunau has never fallen and we can’t let it happen now! If you and/or your players enjoy it, then perhaps that campaign to fight against the Whispering Tyrant is right for you!

The Book of the Dead is made of dreams and nightmares. I want to see it in an actual play, so please join me in some positive pressuring of my friends at Carrion Comfort Studios and Gehenna Gaming. They know rich, mature roleplaying and horror gaming so well that I trust them with the Lost Omens lore. The Book of the Dead truly provides an opportunity for another facet of fantasy gaming that I think will reach a whole new group of players that Pathfinder hasn’t reached yet. I highly suggest you invest in its undead horrors whether you want to fight them or play them!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Book of the Dead cover, Paizo

  1. A New Acquisition excerpt, Book of the Dead, Paizo
  2. A New Acquisition banner, Book of the Dead, Paizo
  3. Hallowed Necromancer archetype, Book of the Dead, Paizo
  4. Lich archetype, Book of the Dead, Paizo
  5. Vetalarana Emergent, Book of the Dead, Paizo

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Investing In: Victory Points https://knowdirectionpodcast.com/2022/04/investing-in-victory-points/ Thu, 14 Apr 2022 12:00:33 +0000 http://knowdirectionpodcast.com/?p=23738 You never know what adventure awaits. Sometimes it’s as easy as saving a town from marauding barbarians. At other times there’s a necromancer to vanquish as they raise all the dead from the local cemetery. But it’s not always that simple. People are being found dead all over the city, but who is the killer? A kind gentleman’s home was burgled and they need you to find their missing artwork. Only an ancient elven ritual can restore the wards of this reality and beyond, but the tome that contained it was broken and its pages scattered… How will the heroes save the day? How will you track their epic progress?

Victory Points! Yes, I want to talk about another alternate subsystem from Pathfinder 2E! Well it’s sort of the meta-subsytem as you can frame it to do almost anything. You can even easily see how some of the other systems are built from it like the Influence system I’m already leveraging for our Expedition Coalition game. I needed some intrigue for my heroes as they’re exploring Absalom. Oh and as I mentioned in that article, they did totally want to go to the Grog Pit! It was a nice little waypoint while a cart of possibly stolen goods was being followed by the cat-morphed druid. But yes, I needed to track the development of uncovering that mystery. It can’t all be combat! I also wanted to weave in many NPCs, especially from the Grand Bazaar and locations from it and around Absalom: City of Lost Omens, leveraging both those books as well as Agents of Edgewatch for some useful material. Thus, I’d use the Victory Point system!

Lavender Lil up in Riddleport had tasked the group with two goals: find a dealer in noqual as well as whoever was helping fence stolen goods from the Aspis Consortium, a downright evil organization with ties to Cheliax. I’m no fan of Cheliax, let me tell you! But who is, really? Anyway, I could’ve made both a mystery to track but instead I thought I’d weave one into the other! I identified the two they’d ultimately want to find: Tesyovensku (a mighty fine nonbinary witch of Nidal) and their warehouse as well as Khisa from Relics & Remembrance.

Brainstorming a System

First, we need the final goal to target even if we’ve some along the way.  We’ll get to those activities as we brainstorm soon.

Goal: Discover the Fence for the Aspis Consortium

Next, I’d have to determine the challenge duration. This was the main goal of the adventure here in Absalom so I set for adventure-wide, forefront. That means tracking 25-50 victory points and establishing some threshold events with benefits along the way. I’d weave in the locations, NPCs (friends, enemies, and somewhere in between!), a bit of combat, and even a way to build on their influence along the way! While combat encounters could be tied to relevant party level as normal, I’d present them with challenges both social and otherwise and tie the DCs of relevant checks to their 4th level based on average DCs or 19 with some +/- depending if it should be harder and easier.

I started with some core activities I knew they’d do including asking around for the noqual dealer they were eager to find, so they could sell the what they had:

  • Go to the Grand Bazaar
  • Check in with Mistress Clavela (their point of contact)
  • Explore the Bazaar
  • Ask around about special materials (noqual)
  • Talk to Tesyovensku

I leveraged the Grand Bazaar’s write up for each major shop and NPC to detail what the heroes saw, to rp the NPCs personality (love Ozi at Merrygleam), and then wait for the inevitable perception check or diplomacy check as they tried to find or get info. Any successes would be 1 Victory Point.

But I’d need some other activities and benefits tied to thresholds along the way. I’d need some encounters too and I wanted not only the legitimate element, but a touch of criminal activity. And thus I thought I’d borrow again from Agents of Edgewatch including the House of the Plans, the Angels group run by Miogimo, and the NPC Ralso though I’d use them differently.

  • Go to the Grand Bazaar
  • Check in with Mistress Clavela (their point of contact)
  • Explore the Bazaar
    • Find moving equipment going to Relics & Remembrance
      • Should seem innocuous like lots of selling in Bazaar
  • Fight ruffians targeting the Heroes
    • Find a note suggesting they were hired to go after heroes
  • Ask around about special materials (noqual)
    • Learn about Tesyovensku’s Warehouse
  • Ask around about how to hire hitmen/assassins
    • Learn about the House of the Planes
  • Talk to Tesyovensku
    • Get a dealer for their noqual
  • Go through the Back Door in Eastgate
    • More Agents of Edgewatch use!
  • Get into the House of the Planes
    • Learn about Ralso finding lots of goods at the Carnival at Wondervale in Eastgate
    • Learn about the Angels (Miogimo’s Angels)
  • Perform the Challenges of the House of the Planes
    • Be Accepted into the House (influence!)
      • Get confirmed suspicions from House of Planes
    • Learn where to meet the Angels
  • Go to the Carnival at Wondervale
    • Fight Ralso
      • If kill, find a lead back to cart with moving equipment
      • Else, make friends and get lead back to cart with moving equipment
  • Follow cart from Carnival to docks back to Carnival to Relics & Remembrance and possibly beyond
  • Confront Khisa

 

 

The Final Design

The brainstorming is done and it’s time to finalize. The outline is a bit complicated and doesn’t really have any clear thresholds or benefits yet. The programmer in me doesn’t like a lot of nested if then statements either! Before we clean it up, let’s think of some complications for bad checks!

Complications

  • Anger a shop owner (cost 10% more)
  • Drakes in Relics & Remembrance
  • Attention of Guard
  • Confronted by Guard
  • Attention of Aspis
    • Victory Points were 30+ and then fall to 10+

Some failed social checks would anger a shop owner, especially if you were caught poking around their shop! I knew they’d go to Relics, so I leveraged the house drakes already mentioned in that write up. Also asking around the carnival or Eastgate was bound to attract some attention, especially for the less discrete members of the group. If they failed too many checks then the Aspis was bound to notice, and I decided that was getting half way through searching but then failing enough to fall back to 10 or less. A failed check would be anywhere from -1 to -5 victory points depending on the blunder. A bad diplomacy check with a frequent shopper in the bazaar is not nearly as bad as failing a stealth check while tailing the cart pulled by two Aspis henchpeople!

Let’s put together our threshold benefits. We’ll make a special one for some foreshadowing.

Thresholds & Rewards

  • 5 VP and successful Perception Check(s)
    • Meet NPCs related to character back stories
    • Note a special kind of shop there in the center of the bazaar
    • Find moving equipment going to Relics & Remembrance
      • Should seem innocuous like lots of selling in Bazaar
  • 10 VP
    • Learn about the House of the Planes
  • 20 VP
    • Learn about Tesyovensku’s Warehouse
  • 30 VP
    • Be Accepted into the House (influence!)
      • Get confirmed suspicions from House of Planes
  • 40 VP
    • Learn where to meet the Angels
  • 50 VP
    • Confirmation and proof enough to confront Khisa

And now for our list of activities that earn Victory Points!

Accumulating Victory Point Activities

  • Go to the Grand Bazaar – 1 VP
  • Check in with Mistress Clavela (their point of contact) – 2 VP
  • Explore the Bazaar – 5 VP
  • Ask around about special materials (noqual) – 2 VP
  • Fight ruffians targeting the Heroes – 5 VP
    • Find a note suggesting they were hired to go after heroes
  • Ask around about how to hire hitmen/assassins – 2 VP
  • Talk to Tesyovensku – 2 VP
    • Get a dealer for their noqual
  • Go through the Back Door in Eastgate to get into the House of the Planes – 5 VP
    • Combat from Agents of Edgewatch use!
  • Learn about Ralso finding lots of goods at the Carnival at Wondervale in Eastgate – 2 VP
    • Pharasma will note during her challenge or through a friendly conversation
  • Learn about the Angels (Miogimo’s Angels) – 2 VP
    • Various NPCs might note
  • Perform the Challenges of the House of the Planes – 5 VP
  • Go to the Carnival at Wondervale 4 VP
    • Various checks from talking to NPCs to searching stalls, etc.
  • Encounter Ralso – 3 VP
    • If kill, find a lead back to cart with moving equipment
    • Else, make friends and get lead back to cart with moving equipment
  • Meet with the Angels – 5 VP
    • Set up Miogimo for future
    • Miogimo points the heroes to confronting Khisa for a permanent end…
  • Follow cart from Carnival to docks back to Carnival to Relics & Remembrance and possibly beyond – 5 VP
  • Confront Khisa

Now we’ve a set of activities that will slowly build the heroes’ victory points as they seek out the mysteries presented to them as part of their trip to Absalom while weaving in both social and combat encounters. I’ve always tracked my adventure building, pulling from various source materials and paths into an outline of NPCs and encounters. The Victory Point system provides a structure to tie those activities of when to reveal certain details. I imagine if I had an Investigator in my party I’d be using this system far more often. Perhaps I should call it a Mystery Point system!

If you’re running an adventure with some non-combat encounters and want to track overall progress of their adventure, I highly suggest you invest in the Victory Point system!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Tools banner image, Gamemastery Guide Pathfinder 2E, Paizo

  1. Absalom table of contents image, Absalom: City of Lost Omens, Paizo
  2. Miogimo, Agents of Edgewatch 5 Belly of the Black Whale, Paizo
  3. Khisa, The Grand Bazaar, Paizo

]]>
Investing In: 7 Years of Critical Role https://knowdirectionpodcast.com/2022/03/investing-in-7-years-of-critical-role/ Thu, 17 Mar 2022 12:00:49 +0000 http://knowdirectionpodcast.com/?p=23561 “…we continue to surprise each other, get excited alongside each other, and genuinely look forward to seeing one another in the studio to play every time. While some aspects have adapted and changed over time, such as folks growing more attentive at the table compared to at home, and our adjustments to maintain a safe COVID gaming experience, the essence of our game really hasn’t changed that much at all. To me, that’s a huge success.”1

Bidet! That was back in November of 2020 after COVID had shut Critical Role – and much of the world – down. Eventually they rose again playing far separated on their sets (thank you mics and ear buds). They also started pre-recording too so that there could be sound and video editing with the limited crew they could have. I was truly thankful to have the show back as it was a very pleasant, enjoyable, inspiring distraction during a very rough year.

That’s actually in line with how I started watching Critical Role. I’m a Critter and I’m a Dwarven Forge fanatic; I call them my grown up legos. And as part of Gen Con 2018 as part of a sneak peak of their kickstarter we’d get to see a bit of forested terrain for the first time! So I tuned in to watch and you can too as it’s up on Youtube. The cast playing Nate Taylor’s adventure included founder of Dwarven Forge Stefan Pokorny (so friendly), the enchanting Satine Phoenix, Peter Adkinson (founder of Wizards of the Coast and now owner of Gen Con!), and some actor who played a werewolf or something named Joe Manganiello (huge D&D supporter!). I knew them and as it turned out I knew the two others by their voices: Matt Mercer and Liam O’Brien. I’d heard of Critical Role from my friend Rich (whom you may know of from many frequent mentions of trying new games) and after seeing them in action I knew I had to check out Critical Role. It had been a rough summer for me with changes both personal and professional. I found joy in their game, but also inspiration for my own as well as the literal entertainment value of watching these nerdy voice-actors play D&D!

So I guess my title isn’t accurate. I’ve really only been investing in Critical Role for 3.5 years but today the cast and crew are celebrating 7 years of sharing their games with us! I’ve picked up some clever DMing tricks as well as acting help by watching this crew. I picked up some knowledge of D&D 5.0 and now I’m even trying it out. You can listen to the podcast but I encourage the full show. There are so many fans that I’m still surprised to meet those in the TTRPG space who haven’t heard of it. However, I do think that’s changing. For those who don’t know of Critical Role… Back in 2015 it was just a group of friends coming together to play a game. It continued beyond the birthday game it was meant to be. Felicia Day knew a few of the players and said hey let’s get that out there on the internet for the people. They’d watch! And they did! Here they are today years later with an established company, a charitable foundation, an amazing Amazon-hosted Legend of Vox Machina cartoon after a widely successful kickstarter campaign ($11.4 million), and playing their 3rd campaign! They’ve also released a new adventure book – filled with lore – this week: Call of the Netherdeep! They’re a busy group!

I want to talk more about the Critical Role Foundation because of what they started and what they’re doing now. I’d immediately appreciated the fact that they championed issues, a positive community, and charitable giving back when I started watching. I’d seen them encourage giving toward OutRight based on their support of all sexualities and gender as well OSD to support our veterans wellness and community engagement. As COVID hit, it turned into something more formal and they’ve given over $25K supporting food and other needs there. The $160K raised last year for the Shanti Bhavan school in India is amazing. It means a lot to me to see a group that finds success turn that into something more than a profitable company, but also an engaging community that seeks to help and aid others. That outreach is a testament to the genuineness of this group. They’ve already given $20K out of their emergency giving fund to Ukraine support through Save the Children and World Central Kitchen. As part of this week of celebrating 7 years, yesterday they announced that First Nations and Shanti Bhavan will be part of their regular campaign giving!

I’d like to also make you aware of another charity activity for Ukraine right now called Roll for Ukraine. It’s not associated with Critical Role but I know some of those (rock on Mark) who’ve aided and contributed to the activity. They made their target but you can still help give! I’ve known and worked with many individuals from Ukraine for over a decade and I’m constantly struggling with how can I help, how can I presume to be so arrogant to think I can fix such a terrible situation, but how can I help? We must do everything we can for these people

With the understanding we can’t fix everything and sometimes we need that fun to help us destress, I’ll encourage you to participate in your own gaming as well as Critical Role’s 7 year anniversary week! They’ve planned a number of events and contests as well as having in-theater viewings of their Thursday night episode in theaters across the country as well as out of the country for the first time in Brazil! None are close enough for me, but if they were I’d certainly be there. At Gen Con 2019 I had the chance to go to the live game hosted offsite in a theater. I can not describe to you the incredibly welcoming and positive atmosphere, people, and energy. I talked to numerous parents who’d brought kids, people who’d only started gaming after catching the show, and people from all walks of life sharing stories, gifting each other pins and snacks… And of course the now cherished moment of the audience singing their new theme song back to them. You can not fake the emotional response, the tears on the cast and crew’s faces. It was extremely endearing and incredibly moving. Also the game was hilarious and fun!

With all the community involvement and community building comes the gaming and from that gaming has come the Legend of Vox Machina on Amazon. I contributed to the kickstarter and so did over 80,000 people. If you haven’t tuned in yet, then I suggest you watch. Although I will advise this is a Mature cartoon and meant for the mature teenagers and immature adults among us. It has nudity, raunchy jokes, blood, and some modern references but it has heart, gripping characterization, and a lot of TTRPG fantasy fun woven in. I think we’ve all considered what our game would look like in cartoon or movie form. I know it’s a dream come true for this cast and never was it more evident than during a watch with us of the final season 1 episode. You can watch (spoilers) that below with a tweet from Tallsqual. He said it best: “You don’t often have someone share their dream coming true so openly & fully…”

I highly encourage you to check out the Legend of Vox Machina and invest in Critical Role. It’s the sort of inspirational entertainment and caring, successful people I want to see more of.

https://twitter.com/Tallsquall/status/1496677344609808392

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Critical Role logo, Critical Role

  1. Critical Role: Matt Mercer on writing D&D campaigns and map-building challenges, Polygon, Matt Patches
  2. Critical Role facebook cast banner, Critical Role
  3. State of the Role: 7-Year Anniversary Celebration and New Show Updates!, Critical Role
  4. Critical Role Foundation, Critical Role
  5. Roll for Ukraine, Roll for Ukraine
  6. Crowd Sings Critical Role Theme Song, originally posted by twitter user PhoenixHeart815
  7. Critical Role Legend of Vox Machina Twitch/Amazon Live Watch Party tweet and quote, posted by twitter user Tallsquall

]]>
Investing In: Absalom https://knowdirectionpodcast.com/2022/02/investing-in-absalom/ Thu, 17 Feb 2022 13:00:13 +0000 http://knowdirectionpodcast.com/?p=23367 Absalom, the City at the Center of the World, has stood at the geographic and metaphorical fulcrum of Inner Sea intrigue for 5 millennia. Indeed, Absalom’s continual influence has shaped not only the face of the planet but the very nature of the cosmos. Its founding is the basis of the calendar system used by nearly all cultures in the hemisphere. More importantly, Absalom is the origin place of four once-mortal gods, and to many, the city is a symbol of the true capacity of humankind. In Absalom, a person can be whatever and whoever they want, and for the right price, it is said, they can procure anything in its grand markets.1

Ah but it’s certainly not just those markets. Thankfully Absalom has grown beyond its early beginnings with a treasure trove of cultures and peoples! And thankfully my group is back to play some Pathfinder! We haven’t played in months partly due to COVID rates, partly due to holidays, and partly due to blizzards/snow storms/ice storms… We’ve finally been able to gather again and explore more of Absalom! Here’s hoping we’re turning the tide with vaccinations, boosts, and general awareness.

The Big City

I talked a little while ago about the team investing some time in shopping at the Grand Bazaar! However, since then we’ve seen the release of Absalom: City of Lost Omens as well as the supporting poster map folio! It’s proving invaluable to me. With development led by Erik Mona, design by Mark Seifter (who recently joined Roll for Combat’s to helm Battlezoo) and contributions from numerous authors including our own amazing Vanessa Hoskins, this tome of 400 pages details the many people and places of the city, including under and around it! But honestly, I’m not just leveraging Grand Bazaar and Absalom for our game. I’ve also started drawing from other material as the Expedition Coalition adventures through the city, namely elements from Agents of Edgewatch! I know Stephen and those playing with him over at Roll for Combat have been enjoying Absalom and the path while we playing Three Ring Adventure stay outside of the city. I can’t go peaking at Extinction Curse so if my players want to roam too far I’ll have to use what knowledge Ateran’s picked up!

The Grand Bazaar

Grand Bazaar gave me a lovely map of the actual Bazaar as well as details on primary players within those shops. One shop I featured was the Kraken’s Ink Tattoo. Arhan (see above) is a cool guy, who escaped the oppression of Cheliax and found his true self through the wonders of Shelyn and Absalom, where he got to procure a serum of sex shift. I like to believe it was Mistress Clavela who helped him! I really like the idea of Absalom celebrating all cultures and the possibility for you to be your true self. What I also like about Arhan that I could leverage for story was his connection to his boyfriend Brine, an Azarketi who works in the Docks, but also Nara, Arhan’s apprentice. Nara is a kobold with a stall in the bazaar and since we have a kobold in our party – the summoner Kek – I really wanted to show that all large and small had a place here, let alone the connections that could be formed.

The Districts of Absalom

In particular my players have been exploring the Docks, the Coins, and Eastgate and that’s where Absalom: City of Lost Omens comes in handy. The Grand Bazaar is part of the Coins, but there’s other places to visit too. The Clockwork Cathedral has innovative interests that our Inventor may wish to check out. She’ll likely want to visit Brigh’s temple, the Gallery of Innovation as well. A night out may take the group to the Grand Dance Hall of Kortos or the Saucy Wench, a tavern with the chance of a few vagabonds but the presence of the Token Guard as well. There’s something interesting Beneath the Docks as well as a visit to Besmar’s Boardwalk for a bit of carnival-like fun, so I can think a bit about Three Ring Adventure. But I think it’ll be the Grog Pit – “the Dock’s best-known flophouse and most dangerous place to go drinking” – that will really entertain. Eastgate is small, home life but with a chance to meet a nice druid, perhaps at the Grand Holt. I know they’ll be visiting the Wondervale – the former festival of wonders started after Aroden’s apparent death – where Vudrani water gardens and Dehrukani crystal shrines can still be found. And those are just planned locations as who knows what other needs or random exploring the players might do. Hopefully it’s obvious how much I want the party to feel excited and comfortable about coming back to visit. I should also mention the Guide to the City chapter that has details on bonuses based on location traits, a master list of places to visit like various merchants and taverns, as well as tables for Rumors and Shops.

Beyond the Agents of Edgewatch

I’m borrowing also from Agents of Edgewatch to put a couple things in as well. I pulled Mulligan’s from Agents of Edgewatch 1 and made it a quiet cafe called Mulligan’s Blue Tower with the alleged Back Door of the House of the Planes within. I was thinking of some of the speakeasies that exist in cities like New York. I wanted the social challenge of coming to the cafe and finding their way down into the back entrance to the House. I’m using the House of the Planes as still a gathering spot of ne’er-do-wells and criminals as the players in our game are seeking who put a hit out on them as well as looking to find some connections to the Aspis Consortium. Where better than the House of the Planes? They already learned about meeting the Angels at the Puddles’ Royal Cod, which is also something I’ve borrowed from Agents. But shh, don’t those playing for Stephen as they’re not at that point yet…

See, look at that! I even drew the map! Though yes, I did also show the larger fold out map of the city to my players! Absalom’s a nice focal point for your Golarion, Lost Omens-based games for the PCs to visit and hopefully return to. If you want to explore a metropolitan opportunity of diverse people and intriguing, entertaining, or even dangerous locales then I highly suggest you invest in Absalom. Bring your adventures, send your players, or borrow from the myriad materials available now!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Absalom: City of Lost Omens cover, Paizo

  1. Absalom introductory excerpt, Absalom: City of Lost Omens, Paizo
  2. Absalom splash pages, Absalom: City of Lost Omens, Paizo
  3. Arhan, Grand Bazaar, Paizo
  4. Beneath the Docks, Docks chapter, Absalom: City of Lost Omens, Paizo
  5. Wondervale, Eastgate chapter, Absalom: City of Lost Omens, Paizo
  6. Rob’s map of the Back Door, Agents of Edgewatch: Devil at the Dreaming Palace, Paizo

]]>
Investing In: i’m sorry did you say street magic? part 2! https://knowdirectionpodcast.com/2022/02/investing-in-im-sorry-did-you-say-street-magic-part-2/ Thu, 03 Feb 2022 13:00:23 +0000 http://knowdirectionpodcast.com/?p=23288 “iʼm sorry did you say street magic is a game about building a city: filling it with life and vivid detail, exploring its hidden corners, and meeting its strange and wondrous inhabitants. It was designed to be played as a single-session game, but it can also support multiple sessions of ongoing, continuous play. iʼm sorry did you say street magic is played without a game master or facilitator, and can comfortably accommodate two to six players, though it works best with four or five.”1

Last time I introduced i’m sorry did you say street magic? from Caro Asercion. My friend Rich got us together to complete what’s normally a session of playing the game as we hadn’t done any events yet, or even named our city! I thought I’d share our process with the example city a bit more as I think this is a game that’s fun for any to invest in (har har) but also could be helpful for city or world building for any game you want to play!

I had mentioned last time how we realized it would be great to play a game in this city we were building, using something like the Cypher System from Monte Cook. It had also made me think of the FATE system for Dresden as well as your table builds Aspects for locations, people, etc. However, I could see this being used for D&D, Pathfinder, Urban Shadows, etc. It’s particularly valuable if you’re staying in one location but you could do it for every new city or area your game is planning to visit!

Quick recap, my friends and I had determined our city would be: fallen, layered, and spectral. We’d created an underwater city, built on a trench, with a vertical aspect toward the surface but also down to vents and buried, ancient technology below. Our residents could be merfolk-like or simply water breathing; I think I’d mentioned Final Fantasy X in that way. Of course some residents were sentient octopus or crab-like. Lots of special details to support diverse peoples, varieties of life, and even trade with surface dwellers which is where the Foundation-stage neighborhood of the Tethers had come from where flexible elevator like tethers with air support allowed those merchants from the surface to reach the highest area of the city.

A Compass Shows Us The Way

Next it was time for us each to perform a Compass round, which culminates in an Event. The compass is an abstract theme, short sentence, or otherwise exploratory subject that we want to focus the round upon. Each player then gets to wander the city (i.e. create a neighborhood, resident, or landmark in a neighborhood) before the original player who declared the compass sets up an event. Let’s use my compass round as an example.

Compass: The Relics Guild

We’d spoken of various guilds working throughout the city, for example the Gardeners who maintained the Swaying Fields area I mentioned last time. I created a Landmark to support this called the Neon Bazaar in a neighborhood that we’d already created called The Depths. Landmarks, as you may recall, have an address and a true name. The address can be abstract so I used: around the bottomless vent. I imagined and described a neon bioluminescent set of stands made from old metal or small caverns all set around a central vent at the bottom of the trench that daredevils might sometimes try to swim across. The vendors there sell ancient metals, found relics, etc. while watching to see who makes it across the bottomless vent. Problem is, sometimes that vent sucks down anything immediately over it!

We created another Landmark as part of this compass round called: Assessor’s Row. This address was around the outer ring of the Neighborhood of the Tethers. It was where the Arbiters would set prices and values for various relics scavenged below. It’s where diplomacy and bartering would happen between those who worked, scavenged, even adventurers in the Depths. We imagined our more charismatic player characters would spend time here trying to get good prices for found goods. We also imagined just outside this area dangerous thieves might be watching, waiting to strike…

We created one more Neighborhood called the Ceiling as well. Now technically we did this out of order, or rather I did, as last time I’d created the Landmark of the Swaying Fields before having a neighborhood to put it in. Well this would solve that.

Neighborhood: The Ceiling

Reputation: easily forgotten, always growing, the common individual, risky ne’er do wells taking chances, a gateway to the depths

True name: day to day labors, exchanging black market relics, it all seems so boring, away from prying eyes

Now we knew what that floor of the ocean would be called where the vertical structure met those built into the depths. It’s where the common person might live, especially farmers or hunters, as well as those working on materials from below. We also felt this was the best place for an adventuring story to begin as black market exchanges might happen here in a tavern or out amongst the seaweed of the Swaying Fields.

Events are What’s Happening!

Finally it was time to have an Event! An event has a Name, a Summary of what happened, a Voice of the City from each player, and then a culminating new perspective from the original Compass / Event creator, which in this case was me. Voices of the City could be a question you pose that are meant not to be immediately answered (maybe later in an adventure), state an option some in the community might have, or show a consequence of what this event did to impact the people/city. It could even alter the city! I created the night of the bottomless blowback there in the Neon Bazaar!

Event: the night of the bottomless blowback

Summary: one night while the Neon Bazaar was busy, the bottomless vent blew out and up instead of sucking things down, projectiling a number of oddities, materials, and even a person who’d gotten sucked down the night before!

Voices of the City:

Mike: Things can come out of the vent!? I’m going fishing…
Rich: Did somebody cause this?
Rob: the ones above all and the arbiters wish to install a mechanism to collect that which might project out of the bottomless vent

New perspective: some people of the Depths believe that maybe the ones above all orchestrated the blowback to able to impose new regulations on the Depths and control relics coming out of the Neon Bazaar

I envisioned one night where that bottomless vent shot out a number of things including a person who’d been sucked down the night before after risking a swim across. We discussed how it was quite a surprise. I like how Mike positioned the possibility that maybe now some community members try to fish items out while Rich opened up the idea that maybe this was made to happen with his question. I decided the so-called leaders at the top of the city were now mandating there had to be a mechanism to catch that which might come out. And ultimately we felt that this would lead to suspicion of those in other areas of the city possibly creating this event to impose new rules and regulations, somewhat based upon the voices we’d created. It sets up a lot of new activity, political intrigue, possible adventuring for a game to explore or at least that was our intent! We know the people trading at the top want to controls what’s being found at the bottom, where those who live there have now increased power, wealth, and influence. A little chaos and strife can lead to a number of possible quests, avenues of play, and help frame the perspectives of at least some in the city.

We each performed a Compass round but knew we couldn’t create a city without finalizing a name. We decided upon Eonglass for an implication of time, the shape of an hourglass for some vertical perspective, but also how up and down could change as you flip it. We liked the glass aspect from a material perspective and like how this harkened back to our three aspects of fallen, layered, and spectral. One of the most recent events actually saw a human-like eye machine or magical entity appear that is roaming the city, watching, providing an even greater haunting feel to the spectral nature of shift sands and peoples in the city.

If you’re looking for a city-building game, a gm-less game, or a creative way to build your world with your players, then I highly suggest you invest in i’m sorry did you say street magic?

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner I’m Sorry Did You Say Street Magic? inside cover, game by Caro Asercion, art by Shannon Kao 

  1. about this game excerpt, I’m Sorry Did You Say Street Magic?, Caro Asercion
  2. starting a new game banner image, I’m Sorry Did You Say Street Magic?, Shannon Kao
  3. wandering the city banner image, I’m Sorry Did You Say Street Magic?, Shannon Kao
  4. tips, advice, miscellany banner image, I’m Sorry Did You Say Street Magic?, Shannon Kao

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Investing In: i’m sorry did you say street magic? https://knowdirectionpodcast.com/2022/01/investing-in-im-sorry-did-you-say-street-magic/ Thu, 20 Jan 2022 13:00:34 +0000 http://knowdirectionpodcast.com/?p=23167 Cephalophor was, by all accounts, an accident: a miscategorization that puffed itself city-sized out of spite. Its founders were con artists who stopped to fleece a small music festival, built a small but robust bureaucracy to automate the grift, and expanded the boundaries of their great little joke over the next forty years.1

Creating a city out of a grift at a music festival? That seems like magic to me, street magic even! i’m sorry did you say street magic? is a GM-less city-building game though that is really selling it short. And yes, no need to apologize. It really is magical as you craft your city streets, the place in between, and all the creatures that traverse down them whether they walk, ride, fly, or even swim! Created by Caro Asercion, i’m sorry did you street magic is for two to six players and takes only a few hours though you can certainly continue to explore your new town.

My friend Rich approached a few of us to try and I was eager to do so as I said last article about PAX Unplugged and looking ahead into 2022, I was looking for GM-less games. My friend Mike joined us and we played over Discord rather than try to get together due to the Omicron variant, cold and flu season etc. We actually plan to get together again to flesh out a bit more of the city. We actually haven’t even named ours yet, but I’m getting ahead of myself. First, let’s get into some street magic of our own!

The game wisely goes into safety tools for all players in order to support them. I appreciated the simile that while the games meant to be light and breezy, sometimes like exploring a city you might stumble upon something unexpected or strange. The game suggests the classic lines and veils, but also two other mechanics. Rest stops are for everyone to take a few minutes away from the table to catch their breath, stretch it out, refresh and refuel with a snack. Might also – if together – give you a chance to reflect on the game thus far. There’s also Holds, which are meant to be moments you signal for whether digitally or aloud, perhaps even a signal physically like patting your chest. You use Holds to ask clarifying questions for concerns you have or check in around heavy moments whether before, during, or after. I might suggest a Hold after game just to help reflect on the game and unwind, cool down from what you might be feeling. Character bleed can be quite real!

The Basis of a Good City is…

To begin, you choose three adjectives to set the mood and tone of the city. The guidebook gives examples as well as literal guidance of how to explain to anyone new to the game what the purpose is. Rich read out the guidance to my friend and I. It was mostly a framing device though we talked a bit of what we might be imagining and it was exciting to see how quickly we three were thinking similarly. It may be we’ve played so many games together, but also we’ve known each other a long time. Mike suggested something new and different for example: an underwater city. That’s not something we normally have in our games. Our adjectives became fallen, layered, and spectral for various reasons. We really wanted some words that had multiple meanings.

The game then suggests Laying a Foundation to get you going. Maybe those first few conversations have gotten a couple ideas you want to put to paper or out for the others to share in, grow upon. These activities are going to be used in the actual play of the game as you explore and meet others, but it’s suggested to make a Neighborhood and a Landmark. We each took a turn making one or the other.

Neighborhoods are specifically broad, overarching types of areas to help built up your town or city. They have at title, which is what the residents – or visitors – call the area. It also has a reputation. Here you describe the look, feel, or vibe of the neighborhood in a few sentences. Last but not least is the true name. Some of us might here that and think one or two magical words of power, but it’s far more than that. You’re encouraged – the person whose turn it is – to come up with two or three descriptive, sensory sentences that really depict the neighborhood and help you envision it in your mind’s eye. You might only have one or two thoughts and the others will help you build upon it. It’s a collaborative game after all! You’re intended to write these details on postcards but we used a google doc as we went along.

I chose to build a Landmark. Technically, landmarks are within a neighborhood and we’ll certainly determine that in time, but I had this clear idea of a smaller place in an area I wanted to set up. Like Neighborhoods, landmarks have titles and true names. However, instead of a reputation they have an address. It could be an actual address but the game suggests more abstract addresses like the heart of the neighborhood, just off the beaten path, or maybe you could do that dark alleyway. For our underwater city I envisioned a landmark titled the Swaying Fields, a cemetery of sorts in the eerie silence but swaying seaweed of the ocean floor. Check it out below:

Landmark: The Swaying Fields

  • Address: where the city meets the ocean floor
  • True name: cultivated black and blue-green seaweed rows, buoys of coral the size of a head tied floating, the fallen respected and wealthy rest forever in the buoys, all welcome few willing to visit
  • The cemetery for the honored, respected, well-to-do with their remains immortalized in the buoys of a seaweed garden. A guild is in charge of their maintenance: the Gardeners

Fun right? My friends created the highest neighborhood of our tall town where trade happened amongst the elite, the merchants of airway Tethers for those visiting as well as a Crystal Palace that constantly requires upkeep by artisans and attendants. We were quickly realizing how fun it would be to play a game in this city and started talking how much it seemed to fit with the Cypher System from Monte Cook. It also made me think of the FATE system for Dresden as well as your table builds Aspects for locations, people, etc.

A Compass to Point the Way

Following that Foundation, you begin rounds of play where someone Declares a Compass, which is some theme or subject they want to explore, and then everyone takes a turn to Wander the City while adding a Neighborhood, Landmark, or Resident to the mix. Residents have titles, which is a common name other use, but maybe not their real name. Be sure to include their pronouns when declaring their title. You then add a bit of description for the resident like a profession or past time. Finally they also have a true name but this true name is established through a roleplaying vignette, some short scene where we see the resident’s daily life. Everyone participates collaboratively with the current player choosing where the scene takes place. Others give details or player other characters (possible residents you’ll define later!) in order to help frame up that resident. Other players may even play aspects of your town, neighborhood, etc. to express the weather, local sensory elements like music or smells, or even plants or animals the resident interacts with. We only made one Resident thus far: Ever Goron who maintains the monuments in the Swaying Fields. They may see many things, many denizens exchanging information or goods in the Fields but they only interfere if someone disturbs the monuments!

Everyone gets to Wander and then an event occurs! This is created by whomever started the round by declaring the Compass. The event should be related to that theme or mood and specifically tied to a specific neighborhood, landmark, or resident. The event may only be a sentence or two but you use it to frame what the event is. Everyone will then play a Voice of the City, asking questions of the event, stating an option various community members might have, or declaring a consequence due to what happened, whether affecting a specific resident or the town at a larger scale. This could even have long term changes to the city! We haven’t started an event yet, but I expect to during our follow up to i’m sorry did you say street magic? next week!

I’m really interested to finish up and to explore more of our city. I also feel this could be useful for world building on a collaborative scale whether for a new campaign or maybe for a game of pretty much any system. It won’t give you what stats to roll, but can certainly help you as a player or the GM get an idea of what sort of things could be fun in the location or the resident’s talents, motivations, let alone the look and feel of various areas! If you enjoy GM-less games and want to go exploring a new place, I highly suggest you Invest In i’m sorry did you say street magic?

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner I’m Sorry Did You Say Street Magic? cover, game by Caro Asercion, art by Shannon Kao 

  1. Cephalophor excerpt, Easy Streets supplement, Caro Asercion
  2. playing the game banner image, I’m Sorry Did You Say Street Magic?, Shannon Kao
  3. visiting a landmark image, I’m Sorry Did You Say Street Magic?, Shannon Kao
  4. attribution and thanks image, I’m Sorry Did You Say Street Magic?, Shannon Kao

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Investing In: PAX Unplugged & the Games Ahead! https://knowdirectionpodcast.com/2022/01/investing-in-pax-unplugged-the-games-ahead/ Thu, 06 Jan 2022 13:00:04 +0000 http://knowdirectionpodcast.com/?p=23051 Happy New Year!

What a journey it’s been. I’m always hopeful every year can be better than the last. 2021 was certainly better than 2020 and 2022 has the promise of new and improved. Granted, I expected New Years Eve to be a bit grander and more celebratory after vaccines appeared on the scene last spring. By my birthday in late May I’d already had my second shot. Instead, however, it was a small New Years Eve with a few friends and family. While I wanted the big party, the music, maybe swing downtown to see everyone, I’m still thankful to have seen those few and to have been able to raise a drink in toast of a brighter year ahead.

PAX Unplugged

Ultimately, it is the human element that I’m thankful for. I want everyone to be safe, happy, and healthy even if they don’t see the pandemic and how to handle it the same way. Hopefully by now most realize that it’s people we miss, that close interaction. PAX Unplugged truly exemplified that, which I certainly had realized writing my last article. I’m especially happy to have had the opportunity to go considering the near-lockdown situation we’re in again from a safety perspective. I had a lot of fun, but there wasn’t nearly enough time to see everyone or for all the games I wanted to check out.

I’ll say the vaccination requirements seemed to have paid off. That plus masks and I’ve not really heard of many being sick after. Having tests immediately available – and I know a few checked due to con fatigue – was smart as well. It wasn’t the full size con of 2019 (my first), but it was still quite lively with an expo hall to shop within and many gaming opportunities. I commend the Enforcers for having to push on those rules and guidelines, warning people about wearing masks under their nose, ensuring they weren’t crowding, and approaching anyone who had pulled it down to make sure it came right back up. I’m sure it felt thankless and drew some’s ire, but it was well worth it. I thank the PAX enforcers for helping ensure we could have a safe, fun convention and one next year too!

I Provided… Leverage

But yes, games! I got to play Leverage! It was my main goal to try. It may be older, but I was desperate to get a game in and I got to enjoy with a number of friends. I played a Grifter with some Hitting capability, reminding me of Jeri Ryan’s grifter Tara! I conned the mark into putting all his money in my offshore bank account. I did feel a little bad as he was lonely, but he was tricking people seeing a therapist out of their life savings all in the name of reinventing themselves. Your lonely heart is not excused by greed. We had another Grifter who sort of fell for the mark’s son. Poor guy. Our Hacker couldn’t fail rolls. Our Mastermind set us all up and quickly connected us to some banking officials and ultimately cued us in that the FBI was watching. The Hitter ran afoul of the mob at the end of the session yacht party – where I got proposed to – and the thief basically stole everything the mark ever held dear, including a journal of lovesick, lonely thoughts. It was amazing. My only regret is not copying down what we called the job! Oops! Also, I really need Margaret Weis Productions to get the license again so they can sell the PDFs once more. Yes, I spoke with MWP and unfortunately the game can’t be sold as they no longer hold the right to the license. Maybe the recent renewal (announced during PAX U!) will help make that happen? I’ll have to play more games of shows I wish to see more of. Oh Buffy…

Sapphic Space Pirates Launch Party!

In the expo hall I was looking for GM-less games. I really enjoy the ability of all at the table to participate in story-crafting and having their own character like when I played For the Honor with Natalie of Charm Person Games last year. I didn’t get to play Sapphic Space Pirates with Natalie, but I did pick up a copy that she was kind enough to sign. I’ll play soon! I only wish I was in the Baltimore area so I could go to their launch party!

GM-less Emberwind

I also learned of a new game I intend to try out in 2022: Emberwind. You can even play by yourself! There’s a clever hex grid to roll against to determine NPC actions like in combat and some base behaviors to guide when uncertain like “always approaches nearest character.” Of course the narrative part plays like choose your own adventure with pre-generated characters or you can make your own. They’re publishing more story beyond what they had in their kickstarter from late 2018. They really went all out for their gorgeous booth at PAX U, especially after not being able to showcase all they made last year. If a choose your own adventure fantasy RPG without a GM sounds like your ideas of fun, check out their online store too!

Now to keep the spirit of games and people alive I’m going to try and see more people as well as try more games this 2022! By the time you read this I’ll have tried some I’m Sorry Did You Say Street Magic with my friend Rich! It’s GM-less too! You’ll hear more on that in a future article. I’ve also been trying some 5th edition with a few friends here and there to get a sense of it. I’ve learned some of 5th form watching Critical Role, but I wanted to truly get a little experience. I’ve got an Undead Hexblood warlock that I do love, heir to an undead kingdom who swears he’s not evil. Such a sweetheart though 5th has certainly been a change from what I’ve used to while my ongoing EXpedition Coalition Pathfinder 2E game continues. I might set up a convo with John Godek to talk about 5th Ed vs. Pathfinder 2E. I really appreciated speaking with him for this week’s Presenting. I know, I know, many have done so but I want both to thrive. I’ve got friends as Habro remember?

I Get Around

Finally I’m hoping to travel and get some visits in this year. If PaizoCon happens I want to get to Seattle. I talked with Dwarven Forge and Wyrmwood before the pandemic about visiting, and still hoping to do so. Wyrmwood and I chatted a bit at PAX U on the topic. I’m really excited for my Wildlands Dwarven Forge to come in so maybe I can impress them with some shots and provided things are better as the months warm again (and the days get brighter!) I’ll be able to. I’d also really love to get back to Dog Might in Michigan, maybe with a joint visit to see family I haven’t seen in years. Here’s hoping!

I’m also hoping that as things improve we’ll have a bigger GenCon and I’ll be there! It’s partly how my wild ride with Know Direction started. On that note too, I’d like to thank Ryan and Perram for having me on the show before New Years to talk with everyone about the past year and the year ahead. The two guys are absolutely brilliant, warm souls and I’m so thankful to have them in my life along with all of you. Again, what an amazing community!

Here’s to a 2021 that brought us back together and the promise of better days and to 2022 with more people, more games, and even more positive change!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Journey, Creative Commons Attribution, Ninjatic 

  1. Booth image from Instagram, Emberwind, Nomnivore Games
  2. Gen Con 2022 banner, Gen Con

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Investing In: Back to PAX Unplugged https://knowdirectionpodcast.com/2021/12/investing-in-back-to-pax-unplugged/ Thu, 09 Dec 2021 13:00:46 +0000 http://knowdirectionpodcast.com/?p=22905 I’m going back to PAX Unplugged!

Two years ago I started a great trip the best way I could have with a visit to Dog Might before I flew right from Michigan to Pennsylvania for my first PAX Unplugged, let alone first PAX in general. Little did I know it’d be my last convention for two years. COVID is still out there, so I’m glad PAX is requiring vaccination. I also have had my booster, so with masks packed I’m ready to get back to Philly! I’ll be keeping to a smaller subset of people, minding the spacing, and eagerly getting into some games. I’ve gotten to do a lot of great gaming over the past couple years and I’m finally meeting up with some of those people I’ve seen every week, chatted with every day, but haven’t yet met in person!

Starting Right with Dog Might

Speaking of Dog Might, they’ve got a few things going on right now! First they’ve got a 12 Days of Gift Card Giveaways contest you can enter without purchase. Second, they’ve got an Arts & Dragons charity stream on Sunday, December 12th sponsoring the Youth Arts Alliance over on Roll4Revelry! This is a 12 hour charity D&D livestream event! YAA provides healing centered arts workshops to young people across Michigan, and all donations will go towards ensuring that they can continue to develop and implement workshops for those who need them most. There’s raffles for a Dog Might screen (look below!) and Player Pads, as well as ways to use your donations to change the course of the game! Be sure to check them out on the last day of the con, perhaps when flying or heading home!

So Many Games

PAX is actually where I met Gehenna Gaming as they were running games, including Vampire V5. They’re back for more as well as Alien, Call of Cthulhu, and some D&D 5E in a horror vein! My friend Dan from Order of the Amber Die and I played a Vampire game with some very dangerous pancakes, let me tell you. Dan will be at PAX again too! He’s even running some MASKS and Root for Games on Demand, with a full schedule you can review and find times for here, though note it is subject to change so verify at room 111AB). They have a slew of options to choose from including Dungeon World, Monster of the Week, and Ace Adventure from the brilliant mind of Brian, our amazing Gehenna Valley MC for Monsterhearts!

 

Charm Person Games will be there too! Stephanie will be GMing for Gehenna while Natalie is running Wanderhome for Games on Demand. Natalie will also be running their new game Sapphic Space Pirates!  “Sapphic Space Pirates is a game about the warm bonds that form between women who love other women while stuck in fragile spaceships moving through the cold void. It’s about the moments between the action, where you find comfort in each other. It’s also a game about the monstrous women of greek mythology–or maybe that’s a metaphor. Maybe the void and the ship are metaphors, too. The queerness is not a metaphor.4 Amazing! I’ve had conversations before with friends about the difficulties at times of forming friendships with other men (no matter the sexuality) as a gay man. Exploring that (in this case with women) through the metaphor of spaceships and mythology sounds like a glorious space ride!

Want to try it?

I’ll be sure to see other former Gehenna Valley castmates Kae and Ayde, who’s also running games. I haven’t seen Karee from Critical Hit Cookies in so long! Thank you for all the sweetness through those lonely months! Stephen from Roll for Combat will be there. Voting just opened for RPG Superstar! And of course some Know Direction community members like Perram and myself will be in attendance. The real difficulty will be getting in a game with everyone. Like my new friends over at Carrion Comfort Studios who are running games for Gehenna Gaming! Wes specifically has a nice little infographic for you.

We Provide…

One game I really want to try is the Leverage game, originally created by Cam Banks for Margaret Weis Productions! Yes, Margaret Weis of Dragonlance fame! Games on Demand is running it and it’s not easy to find anymore. I’m a huge Leverage fan and just finished the Leverage Redemption season finale. You can watch for free online through IMDB tv and Amazon via that link. If you’re not familiar with the original show it’s about a group of former criminals who come together to go after corrupt businesses, politicians, and more. The story is great but the characters are what truly get you because the casting of these shows is just excellent. I’d really like to be the Grifter (con person so to speak).

Thank You

Also before I fly out for the convention, I wanted to give a special shout out to GM, voice actress, and writer Dana Ebert also known as Dungeon Mistress Dana. In my article last time, I wrote about why I’m loving the Grand Bazaar. Dana gave us Material Changes and the absolutely amazing Mistress Clavela, who helps people not only look their best but brings truth of form to match their spirit. Since my article the players in my Expedition Coalition game ventured into the bazaar and were thrilled to meet Mistress Clavela. I channeled some combination of Charlize Theron and Michelle Pfeiffer as she set about an alliance of aid with the heroes, who were not only kind but eager to help her continue her business and solidify her alliance to their growing organization. The players loved the shop, loved who she is and what she does for people. They, like me, very much enjoy the roleplaying opportunities of Pathfinder and the Lost Omens line and I’m so very, very thankful to what creators like Dana have brought to it. The forthcoming – soon to ship – Monsters of Myth has contributions from Dana as well! And I just got my PDF (Krampus!) so I’m very excited to read through it!

So thank you to all who have been there with me, with us these past two years!  Maybe this convention is a little less to me about playing games and a lot more of seeing some old and new friends. I think people are always where we should be investing our time and energy, especially those we love, near and dear to us, even when they’re far apart! What better way to do so than through gaming! That’s what this community is all about, especially when I can be teasing them with Pathfinder Lost Omens ideas…

Happy PAX to all those attending! Be safe, be happy, and be healthy!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – PAX Unplugged logo, PAX Unplugged, Penny Arcade

  1. Logos for Dog Might Games, Youth Arts Alliance, and Roll4Revelry
  2. Dog Might screen for YAA fundraising, Dog Might
  3. Logos for Gehenna Gaming, Games on Demand, and Charm Person Games
  4. Description of Sapphic Space Pirates, Charm Person Games
  5. Sapphic Space Pirate game info, Games on Demand
  6. Leverage Roleplaying Game, Margaret Weis Productions
  7. Mistress Clavela, Pathfinder Lost Omens: The Grand Bazaar, Paizo

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Investing In: Grand Bazaar https://knowdirectionpodcast.com/2021/11/investing-in-grand-bazaar/ Thu, 11 Nov 2021 13:00:48 +0000 http://knowdirectionpodcast.com/?p=22663 The Grand Bazaar is the centerpiece, the heart and soul, of the Coins District. Here you can find your heart’s desire, whatever it might be! So long as you have the diligence and dedication to search for it, of course—and coin, goods, or services to offer in exchange. Abadar’s eye is ever trained on the Grand Bazaar, they say, and so nothing is free, but prices are fair. You can buy something as simple as a dashing new gown or a rune-scarred sword, or something as wondrous as a new body, should the one you now wear not suit your spirit.1

The Grand Bazaar!

How Bazaar, How Bazaar

It’s very kind – and a clever intro – to have Bwutuzu the Panther to welcome us to the Grand Bazaar from numerous inventive contributors with development leads Eleanor Ferron and Luis Loza. I always appreciate the lore remaining persistent and evolving as Bwutuzu was first mentioned in the Pathfinder Chronicles: Guide to Absalom way back in 2008. It’d be easy to actually have the Keeper of Measure and Bazaar Overseer actually greet your players to introduce them with just a taste of what the bazaar has to offer.

As you might expect, Grand Bazaar offers a lot of equipment to purchase from alchemical to magical, but this book is a lot more than that. That’s what has me excited and truly invested in this sort of approach that the in character introduction provides. It’s not just a book of items; it’s a full shopping experience. We get a beautiful map (see above) for you and your players to explore the bazaar. I love that the shops art in the map match that in the shop details throughout the rest of the book. You get close ups of the shop art and then details on the shop proprietor for your game, each with their own art. There’s additional details about rumors, possible adventures, and even additional NPCs to help make the shop come to life. It’s truly a guided tour!

Merrygleam

One of those shops you might check out is called Merrygleam run by an amazing Arcadian goblin named Ozi, who just adores toy making. While I encourage you to wander over to her shop, it’s actually her accountant I’d like to point out. You see her accountant Yanelee is a Poppet. Yes, that’s right: a living doll. This new rare ancestry has more than one of my friends excited for a future character and I share that excitement. Was your character brought to life by witchcraft or wishcraft? These aren’t the animated familiars or constructs of other spellcasters but a creature with its own spark of life and soul. The heritage options reflect that like toy, wishbone, or even ghost poppets! I think the biggest danger is likely the fire weakness, but also some curious pets or children. Even an unassuming adult might be confused or terrified by a poppet bouncing along the floor to say hello. I really want to make a Gingerbread Man poppet but that may just be the holiday season approaching.

‘ello Toy Poppet

Ozi and her shop caught my eye, but so did a few others. Material Changes gives us THE shop for getting that perfect look and incredible style. The most fashionable wardrobe and accessories are available here like robes of fabric spun with illusionary magic and wigs for those looking to hold onto that something extra (or quickly adjust your appearance). Perhaps more than a few rogues might wind up there… But it’s the physical changes that Mistress Clavela – the owner of the shop – provides through magic far beyond fleshwarping (don’t listen to the rumors!) that are incredibly valuable. I really appreciate the background detail told of a pact made with a fey and the son that was expected to be born. But no, the child born had a feminine spirit and she escaped her family to make her own way in life and ensure her form matched her spirit. Thus Mistress Clavela appreciates those clients who seek more than simply retaining good looks and even offers those undergoing larger, more involved changes the option of room and board to stay at the shop. Iltara Clavela is a wonderful NPC and addition to this book.

Tesyovensku is so fetch

I really hope Ateran, my witch from Roll for Combat’s Three Ring Adventure, gets to the Grand Bazaar for some shopping but also to meet a particular fetchling (get it now?) that runs Tesyovensku’s Warehouse. They’re a witch too who escaped a rather grisly fate when the Umbral Court gave them away to a faction from Numeria for experimentation on those with shadow in their blood. But thankfully Grandmother Spider answered their prayers. I do adore Grandmother Spider. She’s tricky but she’s kind and she’s there for people. Anyway, Tesyovensku being a nonbinary witch from Nidal sure makes me want Ateran to meet them to talk magic, religion, and their homeland. It’s always nice to find kindred spirits. Ateran would also love to try some of the Shadow-Planar teas they have and get access to the skymetals they sell like the magic-resisting noqual or you know, adamantine to fight various golems.

The Spell Trickster will show you a trick or two…

There are more than a few interesting people to meet at the Grand Bazaar. They’ve diverse personalities and rich backgrounds. There’s much to be brought from them but also some to learn. A few archetypes are found within the pages of this enjoyable tome: the Captivator, the Spell Trickster, and the Wrestler. The Captivator is great for someone who wants to pick up or expand their abilities with enchantments and illusions, truly charming and well… captivating. The wrestler allows the more athletic among our PCs to pick up special maneuvers, specifically actions like a running tackle or a piledriver! The Spell Trickster however is a dynamic archetype that caught my interest because it’s really for any kind of spellcaster. While a roguish wizard (a la arcane trickster) might appreciate this archetype, the dedication and three or so pages of feats represent options in how a spellcaster might pick up a trick or two when casting certain spells. Each feat requires the ability to cast a certain spell like using shield to create a barrier to take cover against, a way to ride your floating disk, or splitting your fireball into two smaller fire bursts. There’s a great deal of opportunity to expand this feat list to the point that I think many of us might want to open up the options without dedication into the archetype. I’ll have to think about that for the game I run.

Actually the characters in my game are next bound for Absalom and well, guess where specifically? Absalom is a metropolis of converging cultures and its Grand Bazaar is no different. The forward-thinking, progressive, and even rebellious can be found there as well as of course goods from all around Golarion and beyond. Another example I have to applaud Morhen’s Mobility Apparel too for the assistive items available including prosthetics, hearing aids and even wheelchairs ready for travel and combat! If you’re going to invest in a shopping trip, then invest in the Grand Bazaar!

Ozi

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Cover, Grand Bazaar, Paizo, covert art by Ekaterina Burmak

  1. Grand Bazaar map, Grand Bazaar, Paizo
  2. Merrygleam shop art, Grand Bazaar, Paizo
  3. Toy Poppet art, Grand Bazaar, Paizo
  4. Tesyovensku, Grand Bazaar, Paizo
  5. Spell Trickster archetype art, Grand Bazaar, Paizo
  6. Ozi, Grand Bazaar, Paizo

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Investing In: the Lore of Guns & Gears https://knowdirectionpodcast.com/2021/10/investing-in-the-lore-of-guns-gears/ Thu, 28 Oct 2021 12:00:38 +0000 http://knowdirectionpodcast.com/?p=22550 First and foremost, congratulations to United Paizo Workers for quickly working to organize and bring attention to numerous important topics while engaging with Paizo leadership to become publicly recognized! I’m so excited to see the conversations continue and the innovations, growth, and development these challenges have brought to the community. Thank you to all involved!

And now, to the lore!

The world of Golarion is a living, breathing entity, shaped by adventurers, innovators, politicians, smugglers, and pirates in a variety of ways. Beyond the inventions and innovations of its inhabitants, Golarion’s technology has been impacted by beings from other worlds, and travelers from Golarion who return from distant planes with their discoveries. This has led to Golarion’s inhabitants making new discoveries and advancing technology at a pace unlike anywhere else in the multiverse— sometimes leaping ahead of the progress made elsewhere and sometimes lagging behind as magic and circumstance limit necessity and alter the flow of innovation.1

Lore Drop!

I’m back for the lore of Guns & Gears! There’s an entire chapter dedicated to the Rotating Gear, a theoretical gazetteer on the technology found throughout Golarion. Of course there’s bits and pieces scattered in earlier chapters too, partially reflected by some of the mechanical game options we’ve seen and mentioned like in my article last week. Like I mentioned then I appreciate the optional, modular approach taken to the book and for the GM with their players to decide what all they wish to weave into their game from a mood or tone perspective. But as this books shows, the world of Golarion is continually influenced by the innovations of technology, sometimes pushing cultures far ahead of others and sometimes stymied by the prevalence of the magical. While magic pervades Golarion, there’s technology to be found in many countries as the gazetteer notes in Arcadia’s Deadshot Lands, moving through the streets of Alkenstar, or even the lost Jistka Imperium.

What about Numeria? Yes, what about Numeria. A nice sidebar is right in the Introduction and I do appreciate the tasty sidebars sprinkled throughout Pathfinder releases. It reminds that a certain crashed spaceship being plundered for advancements has led to lasers, AI, and other technology well beyond the clockwork and guns of this new release. Numeria is a land of advanced tech that can be an inspiration for those elsewhere, a promising spot to explore and learn from but an extreme in its growth beyond the magical. It’s not impossible to imagine the brilliant inventor who has heard of blueprints secreted away by the Technic League and has to instead rely on scavenged parts and their personal ingenuity. 

A Forgotten Empire

The Jistka Imperium on the other hand is not a land of the future but a land of the past. What has become Rahadoum on the continent of Garund was once a land of advanced craftsmanship that blended magic with its technology, primarily in an effort for dominance and survival as detailed in that final chapter. It’s called out alongside the Shory empire, known for its flying cities and structures, that any who’ve traveled in the Mwangi or Osirion may have heard of. What excites me about the Jistka Imperium is that it’s but one of many empires that fell and doesn’t have the prevalence seen in the present world like the Thassilonian or even Azlanti empires have. Part of that Jistka legacy are the Automaton ancestry, one of those survival technologies supplanting their otherwise aggressive uses. But there’s something more and dangerous as evident by the banner art above (and I’ll say as I often do but always need to say just how amazing the art in this book is).

The Jistka section of the Rotating Gear chapter grants us a fair amount of history as well as present day influence on various cultures and of course Rahadoum. There’s details on Elemental Constructs, a blend not of arcane magic but the lost works of Azlanti clockwork and the occult traditions of narrative spirit-calling. Does that mean bards spoke epic poems and maybe psychics imprinted emotions onto the metalline facades to house elementals? That seems far more kind a story than that of the “priest-artificers” who wanted to help battle the encroaching forces of Osirion by making bargains with demons and devils from beyond to inhabit their war machines. Unfortunately – probably not very surprising ultimately – they were relatively unstable, especially as the details around their construction were not often shared. Basically, mad fiends inhabiting gigantic constructs for eons now sometimes awakening as peoples of Golarion begin to explore deeper and further. Yeah the banner above probably depicts such. At least the more mundane research led to that Automaton ancestry we mentioned or the rise of grafts and other prostheses now seen in Rahadoum and even Absalom (Grand Bazaar, next time)!

Where Magic Fails…

Instead of embracing the war of two magically powerful nations – Geb and Nex – the dwarves of Dongun Hold retreated from the foolish humans and the atrocities they were committing upon the land. But they rose from the Darklands and shared some of the innovations – namely black powder and other firearms – they’d developed to protect themselves as they learned to survive underground. Ancil Alkenstar started the so-called Grand Duchy named for him after he’d fled Nex and convinced the dwarves to return to the surface. As magic is unreliable there due to the warfare of the past blasting away at the Mana Wastes, Alkenstar’s populace has focused upon their technological learning and development. I’ve actually got a player with a PC from Alkenstar in my Expedition campaign we’re running, so I was thrilled to see more detail provided.

There’s a threat to safety from the dwarven traditionalists known as the Keepers of the Skyflame. They see danger in the sharing of blackpowder and firearm secrets to Alkenstar, which has proliferated out to the people. However, the means they’re using to express their beliefs have become violent, costing lives. It’s important to show that advancement in science doesn’t necessarily mean all will agree in how they use that newfound knowledge. Magic is dangerous, but so too are explosives and siege weapons. Even then weapons are rare amongst the people for who can necessarily afford one, while the armed guard presents a political or societal opportunity to explore real-world issues should your party be comfortable with such. Even then, some of the guards are being replaced with constructs. I think we’ll see some transformative paths ahead with Androids, Automatons, and other aware constructs looking at how other people, other cultures use them. Again, this may touch on themes you should first discuss with your group. Finally, that limited magic but prevalence of weapons and external dangers has led to rising medical advancements – medicine, prosthetics, surgery – which is exciting from a non-violent lore perspective in another sidebar. A Helping Hand indeed!

Remember the Code

Ah but there’s a place more pastoral, rich with history and culture, that blends the mundane and the magical, the technical and the mystical. You might have thought I was going to say the Mwangi Expanse but no. I do hope to hear of technical developments there, but I meant Arcadia! I mentioned last time the Beast Gunner archetype, a blending of primal power and magical from those who built starguns from the metals that fell from above. Great heroes of the past built these guns to fight monsters and protect their people. It’s still not common to carry such a firearm, but there’s a legacy for those who do ijn the Star Code: “to never attack an unarmed opponent, to give parley to the weak who request it, to eschew deceit, to honor the terms of a duel, to respect one’s star gun, and many more rules…” It’s an honorable code for those who’d use Starguns, which are noted as rare and finding an intact one even more rare. I appreciate weaving the skymetals into lore this way as well as the respectful yet strong traditions of the Arcadian people.

Of course I wanted to see what Arcadia had in store for us because of our Valiant game. We’ve exciting ideas and adventures ahead, but learning more of the past that comes into official materials is good to see. I do want my Expedition heroes to explore Arcadia. There’s another nice sidebar on the Deadshot Lands timeline. There’s a rough map inside the section too, which maybe your heroes might find or purchase in their adventures! The area of Tazuni has a detail section as do the Illani Plains, Three Craters… Oh look at that, Tazuni calls out the city of Altameda. I hear there’s a very brilliant, charming, handsome elf based there as well as of course some other powerful heroes! It does seem if we travel north we’ll find the Tengu-populated Halana Theocracy. Apparently they employ beast guns too with an “elite group of wicked soldiers known as the Mivanians.”6 It would appear you have to be avian in nature to join, so I expect the humans in the area have seen the other side of a racist or theocratic control like in Cheliax. That will assuredly be interesting to learn more about. I wonder how they feel about couatls?

There’s so much more to be found in Guns & Gears so I highly suggest you invest in it, whether you plan to use Inventors, Gunslingers, and technological advancement within your party or you want to expand Golarion and its lore through NPCs, news (like the Gazetteer!), or areas to explore. You will not be disappointed. Next time I’ll look into the Grand Bazaar. And again, congratulations to the United Paizo Workers, first union of its kind!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Rotating Gear chapter banner art, Guns & Gears, Paizo

  1. Realms of Innovation excerpt from The Rotating Gear, Guns & Gears, Paizo
  2. Absalom: Gadgets and Gizmos banner, Guns & Gears, Paizo
  3. Jistka Imperium: Ancient Automatons banner, Guns & Gears, Paizo
  4. Alkenstar, the City of Smog banner, Guns & Gears, Paizo
  5. Arcadia: Beast Guns and Skymetals banner, Guns & Gears, Paizo
  6. Excerpt on Star Code from Arcadia: Beast Guns and Skymetals section, Guns & Gears, Paizo
  7. Arcadian citizen from Arcadia: Beast Guns and Skymetals section, Guns & Gears, Paizo

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Investing In: Guns & Gears https://knowdirectionpodcast.com/2021/10/investing-in-guns-gears/ Thu, 14 Oct 2021 12:00:22 +0000 http://knowdirectionpodcast.com/?p=22401 Guns & Gears introduces elements of fantasy that might not fit into every game. The world of Golarion has a lot in common with the Renaissance period of Earth, supplemented with magic and old-fashioned technologies that were replaced on Earth before being refined to the point they’ve reached in Golarion. This high fantasy world is home to pirates with bandoliers of flintlock pistols, reckless scientists animating the dead with electric coils, knights in shining armor riding mighty griffons, and wizards casting spells in tall towers. Each of those character concepts has a place in Golarion; it’s just that to find some of the technological elements, you need to know where to look.1

I always tend toward the magical. I want high fantasy, castles in the woods, dangerous wizards, enchanting sorcerers, mischievous fae… However, the world is an evolving thing and so too are the elements at work in such a world. Diversity is important and with so many peoples, places, cultures there’s bound to also be something beyond the magical at work in these societies. In fact, Golarion has a number of them at play in its history and its future, why just look at Starfinder! But I do like the inventive elements beyond the alchemical, and then gunslinging (shout out to blending magic and guns in Valiant) can really punctuate a combat with excitement. Steampunk, old westerns, and other styles have their place in Pathfinder and now with Guns & Gears your Pathfinder 2E game too!

Michael Sayre and Mark Seifter – along with a number of additional authors, leads, editors, designers, and artists like Wayne Reynolds who brought us yet another beautiful cover – have brought we GMs and players a number of wonderful options for our game, while also adding a great deal of lore and possibility to Golarion and the Age of Lost Omens. I’ll get more into that delicious lore next time, but for now I wanted to highlight what excites me of the core offerings of this book including the idea you can use the Gears, the Guns, or both! The introduction isn’t just a single page of welcome, thanks, and hype. Oh no. I saw that world-building and tone title on page five jump out at me but it’s really the entirety of that Introduction that speaks volumes for how they approached this book, creating three books within a book so you can choose just what options, ideas, elements, themes you really want to bring to your game. That last chapter is again to speak of next time, but the other two? That’s the Gears of the inventor and automaton or the Guns of well, the Gunslinger! How will you balance guns in your game or even your world if not playing in Golarion? The developers have some info for you. What about Numeria’s advanced tech when compared to that of Gears? There’s a nice sidebar (mmm delicious sidebars of lore) on that! 

It’s great to see the Inventor class because of the innovative options, but also Fumbus’ friend Droven – our Iconic Inventor – has been located. I’m sure we’ll see some blog content from Droven’s perspective soon. Driven’s detailed with the construct innovation, which is also what playtest Inventor my friend has been playing in our Expedition game. Each of the innovation types got a few more options than the playtest and that’s exciting for versatility but also to see all the different Inventors we’ll see over time. Specifically, seeing antimagic for armor or constructs shows the defensive idea you can bring. You choose either Power or Subterfuge for your armor, which is a nice addition. Constructs get more configurable options too, but I’m really excited for the Miracle Gears breakthrough for constructs. It wasn’t in the playtest but now you can make your construct far more intelligent, building on top of the marvelous gears option. I think what excites me there is because of the Automaton ancestry – and all that is tied to it – that’s now provided as a Gears Characters option too.

Automatons are beyond the innovative; there’s magic there as well. Their cores are their souls and their constructed bodies are driven by life energy instead of blood. For those familiar with D&D and Eberron, there’s a Warforged feel. I certainly love the idea of the Warforged for Eberron and am glad to see another option similar to Android from the Ancestry Guide, but with a construct feel (and the actual trait). The lore about the Jistka Imperium very much excites me, and something I’m already weaving into my Expedition game, but more lore next time! For Automatons however they are used in your game or game world, their bodies and perhaps their cores were chosen/built/summoned to serve in one four roles at least for now until more heritages exist: Hunter, Mage, Sharpshooter, Warrior. That gives you some pretty clear direction if you’re crafting up an Automaton character. Get it? Crafting? Anyway, the art is truly inspiring too. Where androids tend toward the humanoid (especially due to that far advanced technology), the Automatons clearly look artificial in nature. I really want to see a party with a character of each ancestry and how they interact. Some amazing roleplaying opportunity there. The ancestry feats fit into some of those roles related to the heritages, but also can represent they are simply constructed bodies or their core are born from energies beyond this plane of existence. There’s a feat to represent even growing your body to a larger Automaton form. Your core could move to another body. What happens to that old body? Many story options available even with those feat choices.

I imagine a fair number of Automatons that want to be Gunslingers would choose that Sharpshooter heritage so they have that precision of aim from the Automaton Aim action. However our iconic Gunslinger Nhalmika comes from another ancestry I’d expect to enjoy uise of black powder weapons. This dwarf recently got the Meet the Iconics treatment on the Paizo blog. Her tale is empowering and touched by sad romance, but her grit is well noted. The gunslinger is from that Guns book, only to be included if the GM and players agree, but if so there’s a tremendous number of options through the main class or the various archetypes. The class makes for a nimble but still tough combatant. The Way of the Vanguard that was added to the Gunslinger and that’s Nhalmika’s way I’m pretty sure based on that blog entry! They’re all about large firearms and explosive openings for your allies while practicing some defensive maneuvers as well. It’s a good addition compared to the three previously given and the numerous gunslinger feats give many other options. While grit may not be a class feature, there are two feats still similar to the playtest’s details.

I’m particularly a fan of the archetype for the Beast Gunner, which has an excellent two-page treatment. The write up starts with lore from Golarion and how crafting these beast guns is a 10,000 year old art from Arcadia. The art (shown below) is exciting and maybe it’s just I love all things Arcadia (hello again Valiant), but the Spellslinging of the beast gun is a huge draw. Here’s your choice to learn a firearm and blend some magic. How you form the lore for this archetype is up to you of course as the mechanics provide you that way of blending magic and firearms, but the lore of the rituals detailed to hunt down a beast and bond with it as you craft up your weapon is pretty interesting. Again, some understanding of the greater world and what magic truly is.as the dedication feat teaches you a bit of primal or arcane magic. The archetype reminds me of the Halcyon Speakers and the enchanted masks of the Magaambyans. The Controlled Bullet feat is a later game feat at level sixteen but it reminds me heavily of Yondu’s ability to control his projectile. 

All that aside, I’m glad to see Arcadia’s ancient traditions represented in a book that otherwise might seem about new technologies and an industrial progress compared to the rest of Golarion. The automaton seems new, but it’s also an ancestry born from an ancient and lost civilization. Again, I want to delve deeply into lore in my next article as I hyped my immediate reactions for Guns & Gears now that I have it in hand. However, with all recent discussions I’m excited to see and hear more. There’s growth and change ahead for Golarion, reflected in this very book, and I hope that maturation, that evolution of how we think, build, and work together continues in the real world too. We’ll learn from the past and forge some amazing new adventures into the future together!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Guns & Gears cover art, Paizo, Wayne Reynolds

  1. World-Building and Tone excerpt from Introduction, Guns & Gears, Paizo
  2. Banner from Introduction, Guns & Gears, Paizo
  3. Droven Iconic Inventor, Inventor section, Guns & Gears, Paizo
  4. Mage Automaton, Automaton section, Guns & Gears, Paizo
  5. Nhalmika Ironsight Iconic Gunslinger, Gunslinger section and Paizo blog, Guns & Gears, Paizo
  6. Beast Gunner, Archetypes in Guns Characters chapter, Guns & Gears, Paizo

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Investing In: Accountability https://knowdirectionpodcast.com/2021/09/investing-in-accountability/ Thu, 30 Sep 2021 12:00:51 +0000 http://knowdirectionpodcast.com/?p=22240 I want Accountability. I want to see #PaizoAccountability. If you’re not sure why I’m investing in accountability, then I suggest you read over that hashtag. You may want to read over Jessica Price’s tweets, Liz Court’s post, or Lissa Guillet’s post on Facebook. You can read an official statement from Jeff Alvarez on the Paizo Blog, an unofficial one on twitter from Jason Bulmahn, and another from Erik Mona on reddit. I say may and can, but I think you should read and understand. Know what people are talking about, why they’re upset, and why they are tweeting about accountability. Read things over and then head on back!

Welcome back! This began because two Customer Service individuals are no longer with Paizo. At least one has expressed not wanting their name in public discourse so I won’t mention it here. Jessica Price noted she feared retaliation on at least one of these individuals if she were to discuss her concerns / allegations but as they were no longer with the company, she felt comfortable tweeting and sharing. Thus began a number of individuals coming forward with statements and a large dialogue opening up across the community. It’s important to remember to support staff and freelancers, creators and editors, employees old and new. Please remember to be respectful of one another as well. That’s part of Accountability after all.

I’m not an expert. I’m not a Human Resources specialist nor am I a corporate legal counsel, but like many of us I’m a part of this community and a fan of Paizo so I’m invested in these concerns. I’m also very lucky and privileged to be in a leadership position within a company that employs numerous individuals across diverse roles and backgrounds, including contractors and freelancers. By coincidence I had an article published this week on managing relationships and difficult times at work. Now it’s about positive stress – eustress – and how we use that to grow from challenge and not accountability, but our relationships with one another (employees, contractors, clients) is the central concern. While we at my company aren’t in the gaming or publishing industry, we are working often with numerous clients, themselves also diverse and they too are considered by our company’s Accountability.

Accountability for Everyone

Accountability is about setting and holding everyone in the workplace to a common set of expectations. That’s done by clearly defining what your company’s values and goals are, often including a mission statement. Thus employee accountability means holding everyone, all levels of the workforce – whether part-time or a C-level executive – responsible for adhering to these values and striving to accomplish these goals. At my company, one of the primary values is Make Relationships Matter. It’s important that we are always taking steps that demonstrate we care about the people around us. We do this by supporting one another, considering the other person, prioritizing that relationship, and understanding we are working together collaboratively. This includes our clients. We all have to work. We’ll have projects with wins and losses, challenges and risks, and sometimes we will have to have hard conversations.

Now is that time. Hard conversations are already happening. I’ve met many of Paizo’s staff and I believe in their ability to do this. I believe they can have these hard conversations, that they can make relationships matter. But they have to show that through action rather than words. Allegations need to be reviewed, conditions need to be improved, and new processes need to be implemented to support the company’s goals and objectives to reach this level of accountability. I may be no expert, but I know what’s worked for me at the various companies big and small where I’ve been. These are things I suggest you invest in no matter where you work. Consider them when working with your teams and encourage dialogue.

The Human Element

Human Resources are here for you, yes even if they’re employed by the company. Jeff Alvarez mentioned getting that vacant HR position filled and that’s certainly important. Human Resources specialists are some of the hardest working people I’ve ever met. Recruiting, operations, benefit enrollment, workforce management, and more are within their jurisdiction. So too is helping review concerns from team members, facilitating conflict, organizing diversity and professionalism training. They help us hold one another accountable and sometimes they’re an ear during a hard time. It’s been a hard time for us all. Ensure there’s more than a hotline resource for your team and for yourself. They are specifically trained to advise and assist on matters of harassment, policy, and often helping with communications for a positive working relationship with those contractors that are also part of your team even if they aren’t employees of the company. Of course HR can indeed feel too close to the company rather than the individual. They aren’t always someone in the situation who can help you drive solutions where peers might be able to, so…

I’d also suggest a diversity team made up of those within and outside of Paizo, advising and setting goals for the executive leadership. They can raise educational needs to HR or help review plans toward those values and objectives the company as a whole are working toward. It’s vital that executives step into department and cross-team meetings to have these conversations about what they’re hearing and what they’re doing. We can make plans but in the chaos of life, the busy day to day of the business sometimes those plans even if aligned to goals may get delayed. Putting executive support behind the execution of such plans, pushing for status, setting aside time is that next level of accountability and setting expectations.

It’s important to seek perspectives through conversations but also anonymously. Not everyone is comfortable standing or speaking up in a large forum and that’s okay. Leaders have to create the culture that it is known it’s okay to raise concerns or issues and that sometimes they need to do it anonymously. Yes, a hotline can help with this though in my experience many have only gone to that measure for larger problems with conflicts of interest, violence, or harassment. A solution is to run quarterly employee feedback surveys anonymously. Review them with your management. Make action plans around what you’re hearing, what your team needs. Customer satisfaction surveys help here too. Plans and goals that support what people are sharing shows you are holding the company accountable with demonstrable achievements.

Hopefully we can agree that change is necessary and I’m sure Paizo’s leadership is already reviewing what the next steps are. It’s necessary for their teams, their freelancers, their artists, their fans… Their family. I think ultimately that’s what it comes down to and why many of us are upset. It feels like our family has let us down and we see hurt ,pain, and frustration (even anger?) in our community. We know we’re better than that. We have loved Paizo because it is – it must be – better than that. That golem has heart, damn it, and we must repair it. Having these discussions on hard and uncomfortable topics, talking them out, and then taking what we’ve discussed to how we will transform in the future is the Accountability to our values we must practice.

I look forward to continuing my investment in Paizo and accountability. I’m confident we will see their action plan and transformation. It won’t be easy – the things worth doing never are – but it will be powerful. Remember to support the amazing people who create these games. We’re all in for the adventure, for the growth of character, and that comes with challenges and experience, right?  I’m here for the journey because I support their teams internally and externally and because I love this community. 

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Accountability, Shutterstock

  1. Damaged Heart, Creative Commons Attribution, funderthuck
  2. Grow Model Mind Map, Creative Commons Attribution, adamsicinski

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Investing In: Secrets of Magic https://knowdirectionpodcast.com/2021/09/investing-in-secrets-of-magic/ Thu, 16 Sep 2021 12:00:20 +0000 http://knowdirectionpodcast.com/?p=22063 Secrets of Magic goes beyond the basics of magic in ways both large and small. You’ll find everything from a new cantrip that creates a small spout of water to rules for pervasive magic that can totally transform a campaign’s world. And more than just the rules, this book digs deep into how magic feels and the ways spellcasters understand the magic of their world. Though the Essentials of Magic chapter goes in-depth on this topic, you’ll find notes among the spells and magic items written by the people of Golarion, and the Book of Unlimited Magic explains in each section how that form of magic can affect roleplaying and the game world. 1

Well it’s not a secret anymore: Secrets of Magic is here and this book certainly goes beyond! Logan and Mark do not disappoint! I’ve been eagerly anticipating having it in hand like a wizard (or magus!) getting their first spellbook. It opens up numerous possibilities for our characters, but it is truly a work of art. The covert art, the binding, the design and layout, the borders? Absolutely lovely. And the narrative write ups in the Essentials of Magic chapter are also literary works in of themselves. They help evoke images of the world of Golarion and set the mood of a world rich with magical tradition. It’s storytelling and game mechanics with a whole new look and feel that goes beyond any other book released before, let alone it’s over 250 pages!

There’s a lot to get excited about here from the treatises on the magical traditions and schools of magic, the 50 pages of new spells, or more magic items than any one party could ever hope to find in the course of the adventure. However it’s the possibilities for PCs and NPCs alike that we now have through new backgrounds, the finalized Magus and Summoner classes (including multiclass archetypes!), as well as all those amazing magical character options in the chapter entitled Book of Unlimited Magic as the excerpt above references. Seeing those various forms reflected in Golarion and the Age of Lost Omens is what truly thrills me and has me investing in this book!

Backgrounds To the Front

One of the things I’ve enjoyed about Pathfinder 2E are the backgrounds, which basically replaced those initial traits from last edition but offer a lot of opportunity in a feat, skills, and of course the relevant ability scores. While the Magical Backgrounds are basically just that without any particular reference to an area of Golarion it’s easy to use them to craft yourself a place in the world like an Academy Dropout who just didn’t like the Magaambya school. The Occult Librarian could hail from Ustalav but they too could be from the Mwangi Expanse or maybe Osirion. I’d love to see some players tie their characters to previous paths and I love that we’re seeing the impact of the 1E’s paths now in the new paths and lore for the Lost Omens line. So perhaps your Musical Prodigy hails from the recently liberated Kintargo! The Rare Magical Backgrounds give us great opportunity there like the Genie-Blessed of Jalmeray or a Time Traveler from the recently returned of Edasseril. These rare backgrounds have some very interesting abilities too like the Chosen One’s ability to affect fate or the Magical Experiment’s to have altered senses or even a form of telepathy via touch.

Showtime Synergy!

My players in our Expedition Coalition game already have established backgrounds but one is playing a Summoner, one of the two new classes in Secrets of Magic, along with the Magus. We’re thrilled for the expanded rules and options but something caught my attention before reading through all that delicious crunch. The sidebars of lore and forewords to chapters always excite me after all. I especially appreciate the writeup in the Classes chapter calling out the “synergistic arts” both new classes represent by focusing on a relationship or connection to something apart from the caster, namely an eidolon or weapon.  I’m perhaps partial to the Magus though that may just be my very real crush on Seltyiel. That tragic history, antihero vibe as he weaves magic over that sword? It’s also that witty repartee with Seoni or that flirting with the Incubus in the Hollow Mountain comic line…

Anyway, the art for him and Ija – the new iconic Summoner with her dragon eidolon – are excellent. Had we started Valiant with Magus rules available then Ev may have been a Magus instead of a wizard. I love the ne’er-do-well vibe and the options available like the Starlit Span study to use your spellstrike with a ranged weapon. The Laughing Shadow’s ability to dimensional assault is – as others have said – so very Nightcrawler. The catfolk Arcane Fist example is only adorable until you’re clawed from the darkness. The Summoner’s eidolons having options for stat arrays is another interesting add with possibly varying Armor Class benefits. I like that Paizo increasingly encourages creativity with Eidolons and all aspects of their games like encouraging the player to choose what the Armor benefit is from whether hide, scales, or even a magical aura. The Fey’s Trickster array allows for a real focus on spellcasting and you can greatly expand on your summoner’s magical ability through the Magical Adept line of feats. I hope to see more emotional eidolons like the Anger and Devotion as well as the other spiritual things that an Eidolon could represent from creative players!

The Limit Does Not Exist

Those players and all you GMs out there are bound to have some fun finding creative ways to utilize the new magical systems, archetypes, and other practices in the Book of Unlimited Magic chapter. There’s so much here you could likely write an article on each subsection. Randal’s latest Read focuses upon them so definitely take a look. There’s a few I’m primarily interested in personally and wanted to highlight because of the roleplaying or Golarion-ties opportunities. 

Cathartic Magic is the very first option with an archetype tied to tapping emotional energy for your spellcasting. I’ve gotten some further ideas on this too playing Life is Strange: True Colors – a good though Mature game I’m also investing in – as you see emotional auras and can channel their power, lest it overwhelm you. There’s specifically a Roleplaying section for this variant, and it’s a place where safety tools can be important. You could cross into some Mature areas, some raw emotions, or get into situations where you’re upsetting others. You still have to be accountable for what you choose the character to do, else it’ll feel like gaslighting. As noted it doesn’t give you the excuse to be rude to the players or to the GM for that matter. What it does provide is an opportunity to focus on an emotional aspect of your character’s history or personality like an Anger or Rage caster (barbarian mix?) or perhaps someone who seeks to bring Joy to the world after all they’ve seen in their journeys. I’m particularly interested in a cross with Thassilonian sin magic, but more on that below.

There are great Druid opportunities with Elementalism, Geomancy, and Ley Lines. Shadow Magic and the supporting Shadowcaster archetype grabbed my attention due to Ateran my witch from Nidal for Roll for Combat’s Three Ring Adventure. I’ve always been fascinated by the dusky promise of summer twilight and how shadow represents something between light and darkness, not that light is necessarily good or darkness evil. The Shadow Magic entry has a lot of lore in the Origins presented for a number of areas around Golarion, including Nidal as I expected. How could the worshippers of Zon-Kuthon, the Midnight Lord, not practice some shadow magic? There’s also a nice sidebar on other sources of shadowy power like the Wayangs of Tian Xia who practice it or the norns who live in Arcadia’s northern reaches where the Ulfen sometimes venture. Shout out to the Path of Kings and its author Luis! Shadow magic can be sinister but maybe it’s just tricky, best represented by all the Shadow Spells you can pick up with the feat of that very name, the Inscrutable Mask focus power, or just picking up a Shadow Companion or Familiar. You might choose to let a Druid focused on the darker parts of the world (caves? Old forests?) or illusionists pick up some a friend.

Thassilonian Rune Magic gets six lovely pages including two specifically from the redeemed Queen of Lust magic herself: Sorshen! I really enjoyed that for an in-character perspective but also to help further capture her manner of speaking and attitude. I may plan to have her involved in my Expedition game or something. Anyway (I’m easily inspired by this book – or maybe I should say distracted) we’ve got our Runelord archetype and it actually starts at 1st level rather than 2nd, though you have to take the dedication feat at 2nd level. We’ve details for each of the seven schools and of course you gain proficiency with polearms. There’s a number of archetype feats. After reading Cathartic Magic and the runelord’s archetype, I couldn’t help but want to blend the two. Sin magic is the corruption of what Xin originally found in runes to represent virtues that too easily overwhelmed its practitioners. Could even such magical practices be redeemed? Perhaps it would take someone dedicated to truly understanding the emotional impact of such magic.

Like Randal, I was excited to see Wellspring Magic step in where wild magic was spoken of in the past. Overwhelming power surges through the caster, sometimes empowering but sometimes causing random effects or mishaps. I love the iconic Oracle Korakai art as their life energy surges out from them as dazzling birds! There’s a multiclass variant that’s a nice idea, allowing a character who chooses oracle or sorcerer as a multiclass archetype to also apply the wellspring magic as they struggle to control the power emerging from them. And while any character could get this Rare archetype, there’s notes of some ideas as to how such as being from or moving through the Mana Wastes or being plane-touched like by the First World. The raw primal power of nature, life, ang magic just ripping out through that charming fey sorcerer? Please don’t make the Fey angry!

Secrets of Magic has a plethora of options, lore, and is literally a magical work of art. I highly encourage you invest in it, especially this Gen Con weekend! If on location, be sure to pick it up and marvel at it. You can also get an amazing breakdown of the entire book with Randal in his Randal Reads series so keep watching for those. Happy Gen Con friends and happy gaming!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Secrets of Magic cover art, Paizo

  1. Introduction excerpt, Secrets of Magic, Paizo
  2. Structure of Magic banner from Introduction, Secrets of Magic, Paizo
  3. Seltyiel, Iconic Magus, from Magus section, Secrets of Magic, Paizo
  4. Shadow Companion banner from Shadow Magic section, Secrets of Magic, Paizo
  5. Korakai from Wellspring Magic section, Secrets of Magic, Paizo

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Investing In: Kindled Magic https://knowdirectionpodcast.com/2021/08/investing-in-kindled-magic/ Thu, 19 Aug 2021 12:00:04 +0000 http://knowdirectionpodcast.com/?p=21668 The devastation of Earthfall resulted in the slaughter of billions, and the widespread destruction of most civilization erased much of humanity’s knowledge. The man credited with bringing magic back to humanity was Old‑Mage Jatembe, a folk hero and a myth to the people of the Mwangi Expanse. During the Age of Anguish that followed Earthfall, Old-Mage Jatembe and his students, the Ten Magic Warriors, traveled the Mwangi Expanse and beyond to deliver lore, and with it, hope. Perhaps the greatest and most long-lasting of Jatembe’s achievements was founding the oldest (and arguably greatest) magic school in the world, the Magaambya.1

Magaambya

First off no spoilers! Very mild spoilers maybe about some included elements – and the benefits of the power of friendship – but not about the plot or secrets to uncover!

With that out of the way while my three-part series on The Mwangi Expanse may be over, but there’s still a lot to talk about especially with the release of Kindled Magic, the first of six adventures of the Strength of Thousands adventure path written by Elenaor Ferron (who was a developer for the Mwangi Expanse if you recall) and Alexandria Bustion. Nearly a year ago we started hearing about these two releases at the announcements from PAX Online and it got me thinking about my new Pathfinder 2E game. We first saw the above picture from a blog article at that time and it’s still as breathtaking now. I was so excited to hear we’d get more information of this region but more specifically get to explore and actually study at the Magaambya. As I said then, I’ve long been a Dragonlance fan and my favorite game I’ve run was all wizards of the Orders of High Sorcery. I’ve longed to see details of the school and the rich history of magic at Magaambya, and now we can!

Back To School

This adventure is an amazing start to the path. Of course, I go right for those tasty sidebars and the first of Chapter 1 is on the Learning Experience in this campaign. It calls out that part of being at a magic school is learning magic, so the Free Archetype Rule is leveraged to provide either the wizard or druid multiclass archetype, which is noted in the Player’s Guide too. Additionally as is appropriate for going to school, there’s XP to be gained from helping teachers and students, making new friends, discovering what’s afoot at the school, and solving related mysteries. Hopefully there’s a little time between classes to do some adventuring too. Battles are ahead, but perhaps not as many as a standard dungeon. That’s the trouble you can cause I bet, which is specifically mentioned as part of the school experience…

Much To See

With so much to see and explore, I’m thrilled at the art to reflect such. We get a wonderful map of the campus and even the main dormitory the students stay at. I won’t spoil some of the other maps but the focus is on your entrance to the school, introductions to class and life there, as well as meeting a great many NPCs: both students and teachers alike. There’s a nice chapter on what life there as the academy is like and every chapter has a wonderfully written full page story with corresponding art. Chapter 3 in particular was enjoyable as a favorite Young Trickster of Grandmother Spider went to give a gift to the Queen of Bee. There’s an insectoid and arachnid theme in this first path and one I think we’ll see more of. 

 

Oh yes, as expected there’s Anadi with three Bestiary entries for the Seeker, Lurker, and Fateweaver. It’s the Magaambya Academy after all, and the Anadi have long been students and teachers here. There’s more to it than that of course, but again I’m not here to spoil the story that unfolds as the students become better known to the administration. Some of those students could become your allies too and there are benefits to doing so. The predominant students each have their own write-up. While not a full stat block the Students of the Magaambya section details alignment, ancestry, their branch, notable interests and a bit on their history. Each student also has a headshot for you to bring up while roleplaying them as well. And of course, they’re students at a magic school with much to share…

Much To Learn

There’s new spells and magic items you might find valuable as well, and some of the students have been developing magic never before seen on Golarion. Make good friends, heroes! That Life in the Academy chapter has rules for your personal endeavors in advancing your branch level of scholarship at the Magaambya. Your friends may be able to offer aid toward those new rules for downtime activities like Study and Cram, when you’re falling behind. There’s benefits for increasing your level in those branches including bonuses to skills, specific and optional feats. Truly your learning experiences, social encounters, and adventurous encounters at Magaambya are well rewarded.

There’s useful elements in Kindle Magic even if you’re not going to run the full path. I won’t be, but I plan to heavily borrow the narrative and various elements like NPCs for my players’ characters to meet. They could still make an alliance with the school, learn some of its mysteries, and get to know some of the students and faculty. Yours could do the same, especially if one of the heroes previously went to the school and was now bringing their friends to visit before venturing further into the expanse. 

The Adventure Toolbox also has numerous useful items like magical masks, granted to those who are full-fledged attendants although some may have their personal mask further enchanted. The Shapespeak mask doesn’t have to be a crocodile (note the rounded snout) but I love the art of such. And while the spells listed are predominantly the province of specific students, they don’t have to be in your campaign. Perhaps they’re a gift for certain activities or found elsewhere in your heroes’ adventures. While I noted a strong insectoid presence to this adventure, the gremlins are even better with a somehow adorable pugwampi amongst them!

If you’re interested in exploring the Magaambya, dedicating yourself to academics and magical study, or perhaps visiting for an adventure or two, I highly suggest you invest in Kindled Magic, the first adventure of the Strength of Thousands adventure path. I eagerly await the new adventure and the secrets we’ll learn. I do wonder what Old-Mage Jatembe has been up to since he brought knowledge and magic back to the people…

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Kindled Magic cover art, Strength of Thousands 1 of 6, Paizo

  1. Campaign Overview chapter excerpt, Kindled Magic, Paizo
  2. Magaambya, Strength of Thousands Adventure Path blog post, Paizo, Tomasz Chistowski
  3. Anadi Fateweaver, Kindled Magic, Paizo
  4. Student studying or cramming from Life in the Academy chapter, Kindled Magic, Paizo
  5. Shapespeak mask, Kindled Magic, Paizo

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Investing In: The Mwangi Expanse’s Bestiary https://knowdirectionpodcast.com/2021/08/investing-in-the-mwangi-expanses-bestiary/ Thu, 05 Aug 2021 12:00:24 +0000 http://knowdirectionpodcast.com/?p=21578 The Mwangi Expanse inspires countless legends of multi-headed terrors, ravenous beasts, and enigmatic evils. Most are misinterpretations and exaggerations fed by foreign imaginations, yet for every ill–founded myth are at least three very real threats…1

Oh did you think I was done talking about the The Mwangi Expanse? Shame on you. If you thought so then clearly you haven’t read through this book. Jump on the hype train with me and this wonderful collection of creativity from Development Leads Eleanor Ferron and Luis Loza! We’ve discussed the exciting, not exotic of the Mwangi Expanse’s culture, people, and lands. Then last time we dove into some choice pieces of lore from a few specific individuals and cities (and there is far more to discover)! But as we’ve seen this diverse expanse, these lost civilizations, these ancient ruins hold dangers for arrogant outsiders and even wary locals! Maybe there’s some hope out there for our explorers too.

The Bestiary holds a number of entries inclusive of monstrous creatures and sophisticated peoples, and while I’ve very excited for a few in particular, even this chapter is but a fraction of what you might find in the Mwangi Expanse. Above you see a number of Charau-Ka on their skull-adorned boat, a hint of what you might find in the city of Usaro. The fierce rage in the faces of these demon-worshipping warriors. There’s whispers that the priests who follow the demon lord Angazhan can even cause their slain enemies to reincarnate as new Charau-Ka. They’ll be great to use as anyone explores the jungles or near Lake Ocota. You can find stats for them at levels 1, 3, and 6. (Thank you Nethys, I mean Blake!) They’re strong and quick with a shrieking frenzy sure to scare your players. I do appreciate the sidebar (mmm lore) that there are Charau-Ka who don’t follow Angazhan and have found a haven in other settlements like Kibwe. Let’s hope we meet those altruistic individuals instead.

I don’t want to forget our big (literally gargantuan) friend at the beginning of the chapter and also the banner art of this article: the Maliadi. Our uncommon friend does look like a hippo, but they’re not. They’re ringed by flame and incredibly arrogant! They’ll let others serve it but don’t want to associate with their own. Oh it might also change shape and hide as a river before it capsizes your boat, swallows you whole, and tramples anyone who managed to get up to shore. They’re not exactly nice and they enjoy destruction. Depending on the level of your party – and how foolish they might be – this level 17 creature could make for a great chase scene or social challenge as your players convince it not to destroy them, a local village, etc. It doesn’t look like the one in the chapter art was offered enough.

Not as large and maybe not as dangerous, but far more disturbing, is the Aigamuxa. These often hungry creatures may be born of demons or giants – perhaps both – but only Lamashtu might truly know. Their eye sockets are dark hollows but they have long claws and sharp teeth once they catch their prey. That can be difficult considering their eyes are in their feet and keeping focus on a target is at best difficult, even if they’re very fast. It’s a level 8 creature that hide after digging though its feet stick out. The ambush ability it gets after hiding is humorous to me as it claws the target then the Aigamuxa gets a free stride. How creepy in the dark of the jungles to catch a brief glimpse of floating eyes before a being grabs you, dragging you off into the darkness. I promise that the players of the game I run will know this terror.

Maybe it’s all the wonderful multiverse possibilities ahead with the Marvel Cinematic Universe or maybe it was the fact they exist as only half a being, but the K’nonna are equally disturbing and also level 8 creatures. Again the sidebar calls out that it’s believe the K’nonna came from another world. Yet now in modern times where Mwangi scholars have sought out worlds and universes beyond this one they still haven’t found out where the K’nonna came from. The art in this book is wonderful and some are truly disturbing like the wicked grin of fangs drawn for this creature. They love a fine meal of humanoid and will easily pounce on you should they wish to catch you. Oh yes, that’s right, even though they appear to only be half a being – usually the left half – they walk and run like they had both legs. However, they don’t talk like they have both. Every other word is garbled, missing, lost as if half of this being truly is somewhere – or somewhen – else. It’s misty, a barely there shimmer to the air. I don’t think Loki would like this trick and highly doubt Doctor Strange would appreciate dining with the K’nonna. 

I first mentioned the Anadi with my wangi article. I love them and Grandmother Spider – or as they might say Nana Anadi. I do hope to see them in the Strength of Thousands adventure path. Okay, spoilers, we do! I actually have the first adventure Kindled Magic already and it’s incredible! Available on PDF by the time this article hits the web! We get some status at levels 2, 4 and 6: the hunter, the sage, and the elder. Considering their long tradition of shapeshifting magic and even attendance at the Magaambya, it’s not surprising to see the sage and elder have some arcane spells to supplement their fangs, talent with the short blades, or their venom, sure to make you slip up. A nice touch is their spin silk ability, allowing them to craft one garment a day of the silken cloth. I’m sure Nana Anadi appreciates this weaving. They may be shy but they are intelligent, creative, and beautiful. Spiders may bother some but these are not simple arachnids, but an ancient and exciting culture. Thankfully they despise combat, but they are more than willing to fight. I’m sure new students to the Magaambya might find some wonderful allies amongst the Anadi…

Now the Anadi as a whole are a joyous and good people, but you might not actually know you’re meeting one considering their ability to change shape. A solar ibis on the other hand? If it chooses to appear you’re going to have difficulty forgetting, let alone you might get a bit of a headache if its halo blinds you. Your adventurers might face dangerous, cannibalistic charau-ka or get picked up by an aigamuxa but there’s hope and light, a purity of power in meeting a solar ibis. At first you might not realize it is nearby, watching some sacred area or seaking good creatures to aid it. Small purple-winged birds tend to nest and fly where the ibis goes, though they don’t stick around if it appears. It’s sacred to those in the Mwangi Expanse, but you might still run afowl (ha! …sorry) of poachers seeking its feathers or simple hunters wishing to capture its alleged treasure. Unfortunately for them they may not be aware this level 7 being can blind as I noted before, rip at you with its beak and talons, or shatter its halo with an explosion of light and fire, which is particularly bad for demons or undead nearby. Seems like a solar ibis would be good to know should any of the demon-worshipping denizens of the Mwangi Expanse be threatening you.

So many reasons to invest in The Mwangi Expanse! There’s still more to discover in its Bestiary like the crocodile-humanoid fey Biloko or the Karina plague-birds! Whether you’re exploring the lush jungle environs or visiting one of the Mwangi’s many cities, you will love its diverse peoples and dangers. You can bring the various creatures and societies to your game as well. Many thanks again to the many artists, authors, developers, and editors who helped bring this book to us!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Bestiary chapter art, The Mwangi Expanse, Paizo

  1. Bestiary chapter excerpt, The Mwangi Expanse, Paizo
  2. Usaro city banner art, The Mwangi Expanse, Paizo
  3. Charau-Ka, The Mwangi Expanse, Paizo
  4. Maliadi, The Mwangi Expanse, Paizo
  5. Aigamuxa, The Mwangi Expanse, Paizo
  6. K’nonna, The Mwangi Expanse, Paizo
  7. Anadi, The Mwangi Expanse, Paizo
  8. Solar Ibis, The Mwangi Expanse, Paizo

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Investing In: Lost Omens Lore from The Mwangi Expanse https://knowdirectionpodcast.com/2021/07/investing-in-lost-omens-lore-from-the-mwangi-expanse/ Thu, 22 Jul 2021 12:00:52 +0000 http://knowdirectionpodcast.com/?p=21484 “The Mwangi Expanse has a way of keeping invasive outsiders humble. Wanton ambitions often prove no match for the beauty and cruelty of nature here, or the countless ancient secrets that lie within. The jungle hides enough ruins of past follies to deter even the most voraciously greedy of Golarion’s so-called civilized peoples, dating back before even Earthfall. The small number of coherent maps for such an old frontier is no coincidence. To venture this land unguided spells certain misfortune for all but the most expert of survivalists. 

This region is far kinder to the well prepared and warmly curious. The myriad indigenous people who thrive within even the deepest parts of the region hold a more intuitive understanding of their surroundings’ geography and communities. In some of the Expanse’s better-known cities, such as Nantambu and Kibwe, the cultural depth matches the vast breadth of diversity that marks the whole of the Expanse, let alone the Inner Sea region. These communities are willing to share with those outsiders who listen.”1

Today we’re exploring more of The Mwangi Expanse from Eleanor Ferron and Luis Loza. There’s much to see and love about this book, let alone the land and its people. As I said last time it’s an excellent addition to the source books for Golarion, specifically the world-building for the Age of Lost Omens. There are a number of details I’ve picked out specifically of interest to me or that I’ll be sure to bring into the Expedition Coalition game I run for my friends as I’ve brought up in the past. I’m thrilled to talk a bit about those and show even more fantastic creativity through the writing and art supporting these details!

Also last time I talked about how the Mwangi Expanse is Exciting, Not Exotic – a highlighted box of text there on page 7. A friend of mine (also named Rob) brought it up to me before he’d even read my article so I will call it out again for celebrating all that has gone into the Mwangi Expanse both real and imagined by the creators. I also appreciate the two highlighted areas later in the chapter about Questioning Outsiders – details for those visiting the Expanse – and No Place Like Home for those who are from the area. Although perhaps even if you do have a character native to the Mwangi expanse, you’ve been away or many things are still mysterious to you. There’s a question in that blurb for that and let me tell you, there are a great many secrets in the pages that follow!

Many People

Chapter 2 immediately offers you some of those Lost Omens secrets by delving into the History. The presence of the Anadi in the early days of the Magaambya is an excellent detail; they themselves lead secret lives within the rest of civilization due to the fear others project onto them with violence due to their nature as spider-like beings. Besides that sad (but I’m hopeful) detail there was a sidebar – I do love the sidebar callouts Paizo! – about the Troubling Visitors. Turns out the Aspis Consortium has had troubled dealings with the Mwangi Expanse. Are we shocked? No. Are we surprised some of them lived? Yes! In fact apparently a number of them lived. The kind people of Osibu allowed those Aspis agents that discovered their secret paradise and the alleged fountain of youth a chance to remember, change their vile ways, and stay or be drugged beyond memory of the place and allowed to leave. Most left but a couple stayed and I applaud the idea that a couple could find wisdom in the offerings of Osibu’s leadership. Of course I’m also quite excited for others to go looking for Osibu, perhaps even the players in my game!

Then there’s the NPCs of the Mwangi detailed in the third chapter: People of the Mwangi. Zolha is absolutely amazing and they are one of my new favorites NPCs. I absolutely adore the detail worked into the character – who has an entire page dedicated to them – as it’s noted they loved to hear tales of new lands they’ve not experienced, always seeking to learn because of their nature as an archivist. Perhaps you also noted their pronouns? Zolha is nonbinary and I greatly appreciate the representation in this book as we expect to see in Paizo releases. This elven native of Nagisa is a historian who rarely travels due to the demonic attack they witnessed against their traveling companions. I can guarantee that the characters in our Expedition Coalition game will be meeting Zolha even if they’re a little standoffish at first meeting. Considering Zolha is looking for some heroes to help in a few tasks, I’m sure they’ll all get along quite well especially as each has a story to tell of their home.

Zolha is a member of the Alijae: one sect of Mualijae elves who feel they take the rights means – whatever they are – to fight demons who threaten them and their city. Then there’s the Ekujae elves who dwell within the jungles of the Expanse, known for scholarly experience of the world and guardianships of the wilds. They’re concerned with Ekujae’s disregard for their once sacred traditions and the sharing of ancients secrets, let alone a bit too much finery in their clothing and decoration. The Kallijae however particularly caught my eye. This third sect of elves broke off due to a concern of ancient evil awakening with their elven population (all of the Mualijae actually) due to their disconnect with the wider world and their long lifespans.  They have a couple sidebars that caught my attention beyond my excitement at reading into the elven cultures and their fractioned past. One is about their Respect For Life, noting that binding of any creature invites evil. No familiars, no summoning magic, no compulsions with enchantment magic, etc. There’s also the note about Elven Iron. While they need cold iron weapons in their dedicated fight against evil, particularly demons, they are very respectful of nature and what pollution can come of forging such weapons. They regulate the process of crafting and where it can be done and the byproducts are recycled into the environment. I love the juxtaposition set up here over the concern for demonic dangers and yet complexities of the civilizations in the Mwangi Expanse’s elven cultures that grew from different methodologies of how to approach those dangers. I’m sure my players will too.

It’s not all elves of course. There are numerous ancestries both familiar – humans, elves, gnomes – and new – anadi, conrasu, goloma – presented in the Mwangi Expanse. Another section that caught my eye is the Matanji: orcs native to the Mwangi Expanse with a very rich culture of protection and demon hunting/fighting. These orcs didn’t war with the humans and others within the jungle. No, in fact, there’s a detail about how others have a sense of security when the Matanji are around. Also half-orcs in the Matanji are praised and given more educational opportunities. These Witanji are valued for their education and dedication to their people, but also because they often represent a marriage or symbol of various political joinings that also trace back in history. While not a Watanji, Morklau Hornbreaker has fathered many of them but it’s more his history as a spoiled aristocrat that realized he’d been influence by demonic presences, but embraced those sorcerous powers to take action, fight demons, and help his people. I love his art and I love his story – 67 children and more on the way – in how he hopes to bring others together and continue teaching how to fight evil. He brings a personal touch to this already amazing section and I can’t wait to be able to roleplay him as an NPC meeting the heroes in our game.

Many Places

But not all mysteries investigated lead to heroism, success, and large families. Some reveal how entire families have vanished, much like the case of Darkreach. It wasn’t even a hundred years ago – merely decades – that someone sought to establish this city there in the Bandu Hills near the Ocota River. Only a few miles from those charred city remains is a titanic statue of black perhaps marble streaked with green. It’s been there far longer and is still visible due to its monstrous size with an inscription informing all: “I point the way to Zurakai, never there to return.” Whatever happened to Zurakai, no one knows. Perhaps the same thing that happened to Darkreach? There’s danger in the Mwangi Expanse and some of those dangers are still too unknown millennia later, still finding new explorers today.

It’s not all darkness and despair however. Some cities were lost but have been reclaimed, though maybe too many eyes have fallen on some particular venues. Take Saventh-Yhi. It was here the Azlanti heroine Savith slew Ydersius, the likely still living immortal god of the serpentfolk, even if their head is now missing because of that battle. Seven magical ziggurats protected the city. However these Seven Spears couldn’t stop Earthfall. Thankfully, explorers have found the city and the secret of it has spread throughout the Expanse and beyond. Problem is all number of individuals like tomb robbers and scholars, groups like Pathfinders and New Thassilonians, have come to Saventh-Yhi. There’s even a serpentfolk named Sziskazha hiding in disguise and I imagine they might be a worshipper of Ydersius who’d love if her people could have access to the ancient ancestral city of Ilmurea beneath. Great danger rests around every corner and I love the adventurous opportunity it presents. As noted in the pages of the Mwangi Expanse it’s “a powder keg waiting only for a match.”7 Well let me tell you, I intend to light one.

It’s truly a gift to explore these majestic lands and learn of the wondrous people of the Mwangi Expanse. I find it interesting that these rarely explored lands might be treated with an exploitative approach, favoring the exotic offerings rather than focus on the exciting history and culture present. These civilizations have been nurturing the land, fighting back demons, and protecting a home – one might say all of Golarion – while others balk at fountains of youth and riches within the jungle. Truly the “warmly curious” will be rewarded, much as the first chapter notes, and so too will you. Like the cities of Natambu and Kibwe, there’s much to invest in and share with your players and GMs due to the exquisite world-building and stories brought in the Age of Lost Omens by the Mwangi Expanse.

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner The Mwangi Expanse cover art, Paizo, by Ekaterina Burmak

  1. Reclaiming the Expanse excerpt, The Mwangi Expanse, Paizo
  2. The ship from The Mwangi Expanse foreart, The Mwangi Expanse, Paizo
  3. Zolha, The Mwangi Expanse, Paizo
  4. Kallijae elf in meditation, The Mwangi Expanse, Paizo
  5. Morklau, The Mwangi Expanse, Paizo
  6. Darkreach statue, The Mwangi Expanse, Paizo
  7. Saventh-Yhi excerpt, The Mwangi Expanse, Paizo
  8. Saventh-Yhi, The Mwangi Expanse, Paizo

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Investing In: The Mwangi Expanse https://knowdirectionpodcast.com/2021/07/investing-in-the-mwangi-expanse/ Thu, 08 Jul 2021 12:00:28 +0000 http://knowdirectionpodcast.com/?p=21364 “The Mwangi Expanse and its people, its places, its flora, fauna, and land are largely not new. People have thrived in this space for eons before your adventuring party will. They will continue to after. As creators, players, and Game Masters, we visit someone’s home, not simply a backdrop. The experiences that player characters have and non-player characters express in this part of the world, like any other, will almost certainly be strange, but what is new to us outside of the game has been long a part of Golarion in the fiction. The Mwangi Expanse has always been home to someone and we—the people outside of Golarion’s fiction—are the aliens getting to know the place together, like anywhere else in this world. Treat the homes of others well, even when those other people are your own characters. The fictions we paint in their spaces reflect and pull from real people and places, and your exotic is someone else’s existence.”1

Exciting, Not Exotic

My friends, fine folks, Pathfinders, and all those who gather here I am so thrilled to have The Mwangi Expanse in hand. Eleanor Ferron and Luis Loza have put together an amazing resource for the Lost Omens line! I’ve been thrilled by this book’s announcement for so long, not only because it builds on the lore and world-building of the Age of Lost Omens (yay!) but also because it details one of the areas of Golarion we haven’t gotten nearly enough detail on until now! As the opening paragraph – yes, pulled right from the book’s opening welcome – notes this is not a new place. It has thrived, survived, and helped the people of Golarion for centuries. Marvel but do not gawk for this is a land rich with history, culture, exploration, magic, and inspiration. I greatly appreciate whoever wrote this Exciting, Not Exciting call out and I had to reference it here. I am a white cis male of privilege and much like other parts of D&D, Pathfinder, and other roleplaying games inspired by real world places, cultures, and history (much in a medieval European vein) this book also has roots and symbolism drawn from reality. Look at that last sentence again.

The fictions we paint in their spaces reflect and pull from real people and places, and your exotic is someone else’s existence.

Be excited and celebrate with me, for those who can see themselves or a sliver of their culture, their history utilized in media, in print, let alone a game deserve this and so much more. I still think back to being excited to see a gay couple in Rise of the Runelords (Sir Jasper <3 Cyrdak). Representation matters, and so does respectful reflection of it. Please remember that as you share, discuss, and utilize the material presented in The Mwangi Expanse. Not only are these authors and artists contributing their creativity; it’s a myriad of people sharing their culture, history, and experiences with us.

The People and Their Culture

When planning Ev’etaewayr for Valiant, I knew I wanted him to have a rich background that brought some diversity to his ancestry and history as well as a marriage of the parts of Golarion we knew (Avistan, Garund) and that which we’d be exploring: Arcadia. I’ve new information now to help with my ne’er-do-well wizard. I chose Ev’s father to be Alijae, an elf of the Mwangi, who taught Ev of magic and of Grandmother Spider. She has a lovely feature in the Religion chapter as she is also known as Nana Anadi as the Anadi ancestry is detailed within as well. These spider-folk can transform into a humanoid shape and have lived in partial secrecy out of the persecution and fear of others. The history of their practices and involvement in the Magaambya, the ancient school of magic present in the city of Nantambu, are highlighted in the History chapter during the Age of Anguish. I’ll touch on Nantambu and the Magaambya, but I wanted to touch back on the Anadi and Grandmother Spider as they have clear influences with Spider Grandmother of the Hopi and other native american tribes and also Anansi, a trickster spirit or god of African and Caribbean background. This is just one example of the cultural influences used to inspire the Mwangi Expanse’s culture.

One of the PaizoCon Online teases from the Mwangi Expanse was the Conrasu, a rare ancestry that while they are a plant, they have more to do with cosmic forces and perhaps Aeons. Their plant forms are like exoskeletons to house their energy and that connection to Aeons is even better felt with the ability to call upon the knowledge of Axis as one of the heritage options. Eventually my Expedition Coalition game is going to bring the players to the Mwangi and I think interacting with these spirits from beyond who have constructed bodies will be of great interest. They give further opportunity to players who might want something closer to nature than an Android, yet provide a different perspective than the other humanoids of Golarion. Counter to this irregular ancestry is the uncommon Gnoll, a useful one considering the prevalence of Gnolls across Golarion. It’s good to see them presented with a full write-up, a detail on society and their growth as we’ve gotten Goblin, Hobgoblin, Orc, and of course Kobolds.

To speak more of the culture and religion of the peoples of the Mwangi Expanse, the Religion chapter offers a number of other deities besides Grandmother Spider. The lawful and good Adanye, mentor to catfolk, the god of all things huge Balumbdar, Lubaiko of bad luck and mischievous intent (and wildfire), and Mazludeh the serpent who is an elevated empyreal lord of knowledge, cities, and family. I find it interesting that Mazludeh is sometimes depicted as a woman with serpents for hair. She may have been a worshipped entity before humanity, favored by serpent or lizardfolk, and I’m wondering if she could bring a balance (part of her portfolio) to other sometimes feared people much like Grandmother Spider’s stories and worship has for the Anadi. But it’s one god in particular that draws my attention, especially with the detail presented of the city of Mzali, and that is Walkena.

Exploring These Lands

You want to get lost, on purpose exploring the Mwangi Expanse. However, I’d be careful venturing into Mzali. The God-King Walkena has been highlighted before including the Lost Omens World Guide where Mzali had a small write-up and of course Lost Omens Legends, where Sihar – leader of the Bright Lions who run counter to what this undead Walkena peaches and demands. Allegedly the living Walkena knew passion, but this God-King who dwells among mortals does not. The Bright Lions are active in the black market and shadows of Mzali, warmed by the love of the lion-headed goddess Tlehar and other sun gods, and I’m glad they are. With all the detail provided up to this point and now the full deific write-up for Walkena, I’m concerned for the people of Mzali and the Mwangi Expanse overall. Gods and Magic gave us the core details in the Other Gods listing, but now we’ve got details for cleric spell options, the abilities for casting the Avatar spell, and just a bit more about the edicts Walkena demands which is basically don’t consort with non-Mwangi and obey all his orders. Walkena reminds me of the Aztec sun and war god Huītzilōpōchtli as he had those that died continue to serve him and allegedly required human sacrifice. If Walkena has concerns for the nation of Vidrian – freed from Chelish control (and I mean, I can totally understand not liking the Chelish) – then it’s possible he won’t be so compassionate (see earlier concern at his loss for compassion) for those that dwell there. It’s why the Bright Lions still operate in secret in Mzali. The Life in Mzali write-up offers a very fearful, restricted life for a people that know a larger world exists beyond their borders. With so much of the Lost Omens line building up information on Walkena and Mzali, there is a central conflict here that can be easily explored by you, your players. And I certainly will! Maybe we will soon, though I’m not sure what’s on the path ahead…

The Strength of Thousands adventure path will focus on the Magaambya, the eldest school of magic in the world based in the beautiful and peaceful city of Nantambu. Not only does the Geography chapter off a map of ever city it details, but there’s the settlement write-up we’d expect with some breathtaking art. The entire book is filled with amazing and beautiful art (thank you!). The Governing Council is detailed, which will be very useful for those running the path or anyone visiting the city. More detail is given on the school and there’s details in the History chapter to support Old-Mage Jatembe’s work with the Ten Magic Warriors. I’m a particular fan of the Circle (depicted below) they built as they began the school. There’s plenty more to see in Nantambu and the exploring section offers such things as the Carnivorous Gardens and the Dance Courts. The people are the joy of this city though and their craftsmanship, with a bit of magic touching all things. There’s a pet shop of exotic offerings – Oba’s Wondrous Creatures – for there is high demand for popular pets, though a student of Magaambya might not find Oba so supportive of their studies. It’s but one facet of a diverse city where opinion and thought are explored in a larger, diverse, and thriving nation.

There’s much to learn, see, and celebrate of the Mwangi Expanse. More people, places, religion, and history await you as well as a Bestiary of new creatures including the dangerous Aigamuxa or the beautiful Solar Ibis. A special thank you to all the contributing authors and artists who’ve shared with us a part of their existence and culture. I highly suggest you invest in learning of the exciting, not exotic by picking it up and you’ll see for yourself how the Mwangi Expanse truly paints a wondrous, vibrant land for its people in the Age of Lost Omens and the world of Golarion!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner The Mwangi Expanse cover art, Paizo, by Ekaterina Burmak

  1. Exciting, Not Exotic excerpt, Reclaiming the Expanse, The Mwangi Expanse, Paizo
  2. Reclaiming the Expanse chapter art, The Mwangi Expanse, Paizo
  3. Grandmother Spider, Religion, The Mwangi Expanse, Paizo
  4. Walkena from Mzali, Geography, The Mwangi Expanse, Paizo
  5. The Circle from Nantambu, Geography, The Mwangi Expanse, Paizo

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Investing In: The Darkest House https://knowdirectionpodcast.com/2021/06/investing-in-the-darkest-house/ Thu, 24 Jun 2021 12:00:35 +0000 http://knowdirectionpodcast.com/?p=21268 That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing—just an empty old house. Some return shaken. A few don’t return at all.

You’ve seen this house before. If not in this city, then in some other. You’ve heard the rumors—and if not, well, someday they’ll find you.

What happens to a house when it sits alone for so many long years? What jealousies and hatreds does it quietly nurture? What whispers echo through its empty hallways? What waits, crouched within its dark rooms, hungering for the return of life?

For you?1

Exploring The Darkest House

I think most have that shared experience of the old, creepy house from their hometown that draws their attention, dares them to explore, or even other kids dare them to enter.  I grew up in Burrillville, RI specifically Harrisville and while I didn’t ever go into the house from The Conjuring, suffice to say there were plenty of creepy houses, run down shacks, and spooky places out in the woods.  We’ve all heard stories of these places or maybe it’s an abandoned warehouse, storefront, or apartment building.  There’s a hint of mystery that makes us want to know, to explore but a suggestion of malevolence that maybe we better not try.  The Darkest House clearly builds on that promise.

I missed the kickstarter from Monte Cook Games, funded back in April, but thankfully my friend Ayde has brought it to my attention!  I’m a big fan of the Cypher System so I figured I’d enjoy this as well.  She approached quite a few of us with the premise of some Monster Hearts 2 characters getting invited to come check out this house for one reason or another.  Wait what?  Our Monster Hearts 2 characters?  Yes!  It’s especially made to be adaptable to all different kinds of game systems to bring those characters in and then have them leave changed forever!  The kickstarter noted 5E (which I’m trying a bit of too, shhh more on that later) and the Cypher System but really you can adapt any character to bring in.  Ayde’s done that for us as well as had us – and I”m not exactly sure if it’s part of the game or not – fill out a survey to give some more detail on our characters.  I assume that’s to torment us with.  

The Rules Are Simple

We’ve been told the house hates us.  However, I think that survey information and Ayde’s knowledge of our characters fueled the invitations we got in character.  I’ll get there, but I wanted to go a bit into the mechanics of the game.  Ayde made our character sheets, which are simplistic, but represent a translation of what our actual characters in the other game system are capable of.  Besides the survey we gave Ayde a copy of our latest character sheets for MonsterHearts.  I’m using a character named Nik, who has the Angel skin and suffice to say his abilities boiled down to smiting evil and performing miracles, but at a cost.  My Darkest House character sheet reflects that.  Nik has an overall rating of 4 with a boon to smiting the wicked and with the ability to try and perform miracles, which is a GM discussion.  What does that mean?

Well in the Darkest House when you want to take an action you roll 4d6, and be sure one of them is very clearly different from the others.  Two of these dice are for your action, which you sum up and then add your overall rating.  The GM – Ayde in this case – has an idea of the difficulty rating which is always at least 7. But there’s a problem:  the house hates you.  Much like a Powered by the Apocalypse game, the GM isn’t rolling dice.  The players do.  The players always roll a House Die.  Should the player succeed at their roll but the House Die is higher than either of the action dice, the house gets to do something.  That’s not good.  Boons at least can add another die for you the player while a Bane (like if you’re cursed) add another House Die.   My character’s boon to smiting the wicked means I’ll get to roll 3d6 instead and use the two highest dice.  Let me at those baddies!

So trying to pick a lock?  Roll your 2d6 action dice and the 1d6 house die.  Add your overall rating to the 2d6 and hope you succeed.  Also hopefully that d6 house die is less than both of the action dice.  Else it’s definitely not good whatever the GM is going to do!  Got a bane?  Add the other d6.  The only other main mechanic is healing.  When you rest you roll to heal, and others can help.  The rating of the wound determines the difficulty and success means you recover while failure means that wound is around a while, at least 24 hours.  Wounds can get worse, let alone they act as a Bane.  That is each wound is a Bane.  Only want to benefit from boons is to have more boons than banes so picking up a few wounds can quickly mean your character might be facing their final moments.  Ayde also reminded us we can try to do anything, just describe how and what and we’d go from there!

The Story Unfolds

One example of that started even before my character went to the house.  In Monster Hearts there’s a mechanic to Gaze into the Abyss.  Nik – my former angel – does it often to try and reconnect with the knowledge he once had.  Well the invite he got signed from a certain P. H. had him investigating the address, the person, and the house both mundanely and magically.  Offers to get back the ability to help he’d lost?  A beckoning to come to this creepy place that some even suggested was alive in a dark, disturbing way?  A trap sure – and a plot hook – but one Nik felt compared to handle.

As it turns out others were invited and all thought the house was in their state.  But there we all were suddenly.  Have I mentioned the game purchase is actually an app?  There’s many images to aid you as I’ve included in this article.  I love good art to set mood and inspire the GM and player alike.  The house itself has that haunted spectral feel.  After we’d looked around and gone inside, the shadowy dirty nature of the first room wasn’t much more inviting especially once we heard childlike laughter from the darkness.  Of course there’s creepy notes from P. H. too:  Phillip Harlock who lived long ago and never left the house.  Will any of us?  I’m not so sure because…

The house still hates you.

You hear it and you laugh.  You read it and you chuckle.  But you know, I’m starting to believe it.  We’re doing a series of sessions so I can’t break down the entirety of my experience just yet, but don’t you worry I’ll have a follow up once we’re done.  In the meantime if you want to bring a bit of exploratory horror to your characters – no matter what the game system – I suggest you invest in The Darkest House!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – The Darkest House banner, Monte Cook Games

  1. The Darkest House – Description, Monte Cook Games
  2. The Darkest House – Art 08, Aldo Katayanagi, Monte Cook Games
  3. The Darkest House – Art 14, Domenico Psion, Monte Cook Games
  4. The Darkest House – Art 38, Dan Watson, Monte Cook Games

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Investing In: a Fantasy Monster of the Week https://knowdirectionpodcast.com/2021/06/investing-in-fantasy-monster-of-the-week/ Thu, 10 Jun 2021 12:00:46 +0000 http://knowdirectionpodcast.com/?p=21123 Somehow more than a year has already passed since I wrote about Monster of the Week. It’s the Powered by the Apocalypse game from Evil Hat that has modern magic, monsters, and mysteries in the vein of Hellboy, Buffy, Charmed, or of course Supernatural. My friend Rich is still running a game of two groups that are now mingling to work together on cases that are increasingly dangerous. It’s a tremendously fun system and easy to utilize. That’s why when my friend Mike said he wanted a little roleplaying at his bachelor party, I offered not only to GM something but to adapt Monster of the Week in a fantasy vein for us to play!

Problem is, Monster of the Week is at least initially framed for a modern game with modern troubles, with various weapons like guns and a lot of verbiage around our present time and world. I figured the story can be whatever I want it to be. And what I wanted was to facilitate a Bachelor party for one of the heroes, basically whomever my friend Mike played. I’m a Lost Omens / Golarion fanatic so I knew my story would be based in Golarion. But they’d need characters. While some had D&D and others had Pathfinder experience, at least one person was new to tabletop and also I wanted something we could very quickly move through without reference materials, maps, and give us some ease of play.

How Do I Want To Do This?

I decided I’d premake character options by going through the various playbooks and pre-choosing options to align them with certain archetypes or classes. Names, pronouns, looks would be up to the players but at least they’d be ready with attributes, abilities, and weapons. I decided there’d be a devilish element to my story (which I’ll get to in a moment) so I wanted a good divine representation, let alone the newer player to TTRPGs was keen on being a cleric. I chose the obvious playbooks for a Cleric and Paladin, the Divine and Chosen respectively. The Divine would have Boss from Beyond to talk to their patron as well as Soothe (to calm others), Lay on Hands (to heal), and even Cast Out Evil (because devils). I gave each character one advance (to simulate a more experienced group) so that’d work well. They also had a thunder hammer, which easily could fit in the world of Golarion. The Chosen Paladin could make a Big Entrance and had Devastating damage. I let their special weapon have the holy trait (important later) and that they were fated for a heroic bit of Divine Help. Their doom? Why a nemesis of course…

A Rogue was necessary and I’m glad I put one together as that’s what our bachelor wanted to play! I turned the Crooked into a Rogue with a Burglar background. They had a Notorious reputation and a magical artifact for a bit of luck. The weapons are where it got tricky. I prechose a revolver and a shotgun and when we got started asked the player to think of some classic weapons for them to be in a medieval style. A throwing axe and heavy crossbow were his choices and I loved how he pulled them out of a hidden pocket or from beneath a table. I’m particularly proud of the transformation I made to the Constructed. I immediately thought of our Best Man taking on the character, and he did! The Constructed would be our Bard, healed by music and singing, loving a dance, and having a hidden weapon of a sonic bellowing attack! He wasn’t particularly charming, but he was tough and eager to protect and defend our party. He committed a few social faux pas out on the dance floor, but we all were laughing as he maneuvered through his literal doing the Robot as he was an awakened marble statue of course. It didn’t matter what the playbooks, abilities, or weapons were called after all; the mechanics guided our gaming and let it flow right into the story we were forming for a great time!

I won’t go over each playbook and the options I made but I thought I’d share which playbooks I used to simulate which archetype/class below. If you’re a fan of Devil Wears Prada (or that new Cruella movie) you’d have loved how my friend Eric turned the Monstrous undead set up I made into a truly devastating Dame with a bloody thirst! Here’s that listing of playbooks:

  • Chosen – Paladin
  • Crooked – Rogue
  • Divine – Cleric
  • Monstrous – Fae Druid
  • Monstrous – Undead (vampire)
  • Spell-Slinger – Sorcerer
  • Exile – Magus
  • Constructed – Bard
  • Wronged – Barbarian / Ranger

Back to Riddleport

As I said I knew my story would have to involve Golarion. The Bachelor and a few others were already familiar with the Lost Omens setting, and two players in particular are in my Expedition Coalition game. Do you recall where my campaign started? That’s right: Riddleport! Specifically, the Gold Goblin. What a better place for a Bachelor party than a gambling hall in a city that is quite accepting or loose morals and profitable vices! Have a drink, play some Ghoulette, meet Belatharus “the Pit Fiend” Pit manager, and entreat with some Succubi/Incubi dressed servers! How better to slip some devils into the monstrous mix then to have them hide in plain sight! It can’t all be fun and games after all; we need adventure!

I decided that there’d be a real Pit Fiend sewing some chaos on behalf of Cheliax in Riddleport. Having heard of Lavender Lil’s assistance to various heroes as well as the presence of this band on a bachelor party, how could they resist but finally make a move? I set up a basic outline to support my story:

  • Set Up – choose characters and explain the plot of the bachelor party
  • Introduction – have the group already checked in and get into drinks, games, food, and dancing
  • The Hook – a withered body of a cypher mage is found out back and Belatharus hopes the heroes will investigate
  • Rising Action 1 – either over time or with an MC reaction (mmm roll those failures!) I’d have another found in the privy stalls but with the added complication this is one of Overlord Cromarcky’s personal guard! Better get on that fast!
  • Rising Action 2 – ensure through investigation, magic, or talking to others the party knows a blond server was seen with the man. The heroes will probably know it’s some sort of vitality drain that killed them too!
  • Complication 1 – through investigation the party can find the server often visited the VIP section overlooking the main part of the Gold Goblin, but when they track the server down… they’re dead in a trunk at a dressing table in the back! What happened?
  • Rising Action 3 – Belatahrus is found barely clinging to life! Turns out some VIPs were just in this room for a meeting but they’re not here now
  • Conflict – confront the VIPs and reveal one is a Pit Fiend while a few others/servers are succubi / incubi! FIGHT!
  • Conclusion – celebration and thanks from Belatharus/Lavender/Cromarcky/etc.

Players Will Always Surprise You

Like a round of Ghoulette you never quite know how things will end up or how your players will surprise you. We never got to Complication 1 or Rising Action 3. My efficient, knowledgeable heroes quickly determine there was likely a fiend at play considering the first corpse was withered and drained, but not by a bite. The vampire PC made it very clear it wasn’t her and that the mage’s robes were “just dreadful.” They were looking for a devil and got drawn to the VIP section after that second corpse was found in the privy. Never wear perfume! Also, find a way to protect against divination. The Magus (using the Exile playbook) successfully used a Weird roll to do a bit of magic and see through illusion, triggering a combat with the real Pit Fiend and his cronies!

Here’s the stats I used for those monsters including a regeneration mechanic I added in case you’d like to use sometime:

  • -cubi Devils (4)
    • Armor 1 Physical
    • Health / 5
    • Regeneration 1 (holy prevents for a round)
    • Attacks
      • Charm: character rolls Cool
      • Energy drain: 2-harm close magic
      • Embrace energy drain: 4-harm hand magic
      • Claws: 1-harm close armor-piercing
  • Pit Fiend
    • Armor 2 physical, Armor 1 magical
    • Health / 12
    • Regeneration 2 (holy prevents for a round)
    • Energy Bolt: 2-harm far magic energy
      • 1-harm for multiple reactions in same round
    • Firestorm: 4-harm close area heavy loud energy
    • Claws: 3-harm hand heavy messy armor-piercing
    • Tail lash: 3-harm close armor-piercing

One thing I had forgotten was the Luck mechanic. I ended up limiting it to 3 uses per hero except the lucky Rogue Bachelor who could use as much as he wanted. It made for a lot of success, but some very entertaining big wins and really, that’s what this was all about. It was a tremendous amount of fun adapting Monster of the Week for a fantasy game. I do love that gaming has kept us engaged during the pandemic but I was truly thrilled to be playing a game in person again with a large group. Get vaccinated if you can, which protects those who can’t!

Do let me know what other games you’ve adapted for other settings or uses! I highly suggest you invest your time doing so as it’s a great way to challenge your improv skills and engage your friends! Let me know if you try Monster of the Week and specifically some of the details I’ve laid out above. You can be certain it’s not the last you’ve heard of adventure at the Gold Goblin!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Sci-Fi vs. Fantasy, Creative Commons Attribution, DaniLovesFood

  1. Monster of the Week banner, Evil Hat Productions
  2. Divine playbook image, Monster of the Week, Evil Hat Productions
  3. Crooked playbook image, Monster of the Week, Evil Hat Productions
  4. Ghoulette, Second Darkness: Shadow in the Sky, Paizo
  5. Exile playbook image, Monster of the Week, Evil Hat Productions

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Investing In: PaizoCon 2021 Hype https://knowdirectionpodcast.com/2021/05/investing-in-paizocon-2021-hype/ Thu, 27 May 2021 12:00:21 +0000 http://knowdirectionpodcast.com/?p=20923 By the time you’re reading this, PaizoCon Online 2021 starts tomorrow, Friday May 28th! While I hope to attend in person next year, I’m thrilled that we still get that Pathfinder focused content this weekend! The news drops, the teased content, the insights to all that’s coming, the games, the interviews… While my heart desperately beats faster for the forthcoming Lost Omens: Mwangi Expanse sourcebook coming this July – but who’s counting down – in the meantime there’s a plethora to learn, do, and explore this weekend!

There’s plenty of games to be played this weekend, which you can sign up for on Warhorn and of course win cool prizes and chat on Paizo’s Discord. I’m keyed into learning all I can from the showcases and seminars. Last week the Events schedule was announced with our own Know Direction staff hosting on Twitch with the amazing manager of both marketing and media, Aaron Shanks. I myself am not helping host, but I’ll certainly be in attendance. Note that all times presented are in Pacific Daylight Time (GMT-7) on Paizo’s Twitch channel. Set those alarms now!

I’m excited to get things started with Aaron, Ryan, Perram, and Loren before the keynote with President Jeff Alvarez, Erik Mona, and the Organized Play Manager Tonya Woldridge. I’ll be watching Twitch all day, but I’ve particular interest in the Secrets of Golarion seminar from 5-6 p.m. PDT (so 8-9 EDT). I’m a rich history, character, geography Lost Omens fanatic so a chance to see behind the scenes, what’s going on across Golarion, and what we’ll soon see coming! The fact they’ve pledged to answer some questions is especially exciting to me. Honestly, the questions they don’t answer are quite fun too. Where are you Aroden? What happened to you? Is that you hanging behind Pharasma’s throne?!? Friday night has a Starfinder one-shot with The Dragons & Things Network: Band on the Run by Luiz Loza! I love that it’s purposely planned to be a game run in a single session at home or online.

Saturday I’ll be excited to see the crunchy, mystical goodness of the Secrets of Magic seminar with Logan Bonner and Mark Seifter. New reveals they say! Summoner update please! One of my players is using the Summoner and I’m thrilled to see what comes of it! That seminar is followed too by Perram and Loren talking with Logan. Is it wrong to try and seed some questions? Probably, but if I think real hard and they get asked, then it’s pure coincidence and definitely not occult magic. There’s more secrets that night too with Secrets of the Pact Worlds for all your Starfinder pleasure. Unpublished conspiracies is an interesting promise as is the prompt to “Bring your setting questions to this often too-honest Q&A!” Right after is a Glass Cannon Podcast of a Pathfinder one-shot: Dinner at Lionlodge by James Jacobs. Again it’s crafted for a single session and easy to bring to the table with friends and family or online!

I’ll be there at the beginning Sunday for the Art of Paizo! You might also consider helping artist Kent Hamilton with the Design a Creature event as part of that stream on Sunday, 12 noon Pacific. He needs some direction for what he’ll be creating. To help get him started, Paizo posted to their blog about a survey they need you to fill out here! I won’t tell you how I answered exactly, but let’s just say you might get frozen before you see it flying through its smokey, outer realm.

Right after we get more Mwangi Expanse with details of the Lost Omens Mwangi Expanse book and Strength of Thousands, a Mwangi-focused adventure path! Ryan and Perram follow that up with Eleanor Ferron – author, developer, artist – who heavily contributes to the Lost Omens setting guides along with Luis! Yes, you are correct. I’m very excited for those two hours in particular!

Spend some time investing in PaizoCon this weekend! These seminars await you and more! Also if you didn’t register for any games but want to, don’t worry, you can still join in on a “walk-up” basis! Watch closely on the PaizoCon Discord for openings while you chat of all the amazing things being revealed on Twitch. Remember too to encourage, support, and have fun with the entire Pathfinder community and thank those staff, authors, artists, and friends all working to provide this convention! Thanks to all who’ve helped making gaming a fundamental part of our lives online this past year! Here’s to kicking off the summer with more Pathfinder!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner PaizoCon Online 2021 logo, Paizo

  1. PaizoCon Online 2021 events schedule on Twitch, Paizo
  2. PaizoCon Online Preview, Paizo
  3. Magaambya by Tomasz Chistowski, Paizo

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Investing In: Dread https://knowdirectionpodcast.com/2021/05/20814/ Thu, 13 May 2021 12:00:42 +0000 http://knowdirectionpodcast.com/?p=20814 Maybe you’re home alone and you hear a creak up in the attic. Or it’s time to change the laundry in the basement and the light bulb blows as you head down the stairs. Perhaps you’ve gone to the store but its eerily empty. It could even be a beautiful, sunny day but a strange sound in the bushes raises goosebumps on your flesh.

That anticipation, that fear is Dread.

As a GM I often ask myself when planning any sort of horror in my games what is scarier: the danger you see coming or the danger you know is there but can’t see? It’s usually the latter. Narratives that are based in fear are often broken down to two sub categories or genres: horror and dread. Horror can be classic horror like werewolves and vampires. It can be the cosmic horror of Lovecraftian, otherworldly beings. It’s gore and blood and often very physical. That can be good for very specific campaigns (Strange Aeons anyone?) but also maybe an adventure like into a specific land (Ustalav, Isle of Terror). You might even punctuate an otherwise typical adventure with such, much like that beautiful, sunny day I had in the opening little narrative.

But it’s the dread that I feel really impacts players, especially those jaded adults. Now that’s not always so easy when you’re all sitting around the table, possibly with computers and overhead lighting. There’s no physical jump scares from a suspenseful approach of that noisy bush when you’re at the table. Instead you need to set the scene and utilize some tools to help build the dread in your characters and their players!

Horror & Consent

First, consider the players, your lines and veils, and all you discussed at your Session 0!. Horror Games and Consent (I’m linking to the still very relevant Horror Adventures rules of Pathfinder 1E) is very important. You might want to consider warning that the session has a “increased rating” for the night or feature certain elements. Remind your group you can pause at any time, use that X card, step away for a moment, or simply ask that you change how something is handled. Finally depending on your playership, you may want to encourage them to read that Horror Games and Consent link for perspective and tools to help you and the rest of the group in the enjoyment of the game!

Next, I encourage you as a GM or even you as a player wanting to support your group, consider Horror Storytelling (I love the Horror Adventures book) and how we scare characters and players. Setting the scene helps put all people in the right mood and tying it to the themes you want to use. Some of the theme and mood setting I talked for the World of Darkness is applicable. You can’t have jump scares from the bush, but you can use darkened lightning, candles, or creepy music to help. Scented candles can evoke smoky fire, forest, or even dungeons. I picked up Adventure Scents as well for a localize aid or something the players can take a quick whiff of to get that right feeling!

The Set Up

With your group aware of the themes ahead, your mood set, now it comes down to the story. Dread is often best served by building suspense and knowing something dangerous or scary is out there, or at least fearing that there is. You evoke it for your characters but also the heroes this way. Consider the following when creating a Horror Adventure:

  1. Know the Medium – framing the adventure around their interests, their abilities
  2. Choose the Terror – what sort of horror, ultimately what monster?
  3. Spread the Terror – introduce lesser threats, set the stage of what’s to come
  4. Fear From the Unexpected – surprise your players and characters with terrible details or the threat of greater danger
  5. Horrible Success, Terrible Rewards – allow the heroes to succeed but with ramifications and dire consequences

Considering all that for my Expedition Coalition Pathfinder 2E game I’m running I have been slowly developing a dangerous threat to the heroes. My players are curious but very roleplaying driven, trying to be in character. They’ve been judicious heroes thus far, focused in their exploration and less in the heroics but still well-meaning. Their talents are in healing and striking magic, not in utility though the Druid is very capable in the wilderness. With the knowledge related skills spread between them I felt almost any danger could be utilized. I chose something the heroes could grow (level really) toward fighting while also providing some creatures at lower level to fight that would hint towards it. In this case, I chose a Barghest.

The Terror

The heroes were heading toward a town and a recently unearthed temple in the mountains, traversing a rarely used road and a bit of the wilds to get there. Wolves happened upon them and then the rest of a pack wondering where their scouts had gone. They found some marks on the wolves, not altogether odd, but the Druid deduced a few marks seemed larger than any of the ones they’d had to kill (and later skinned to sell the pelts). They didn’t quite think they’d found an Alpha even. Later they heard an irregular howl and as they talked over a campfire – the skins drying – I had the night be particularly dark. I ensured the lights were low and a smoke-based candle was burning as they talked. One hero deduced with a large occultism roll that there was a creature that often influenced wolves, otherworldly and capable of shapeshifting, called a Barghest that they should watch out for.

Much of the current story quest continued, wolves not coming up, though at least one townsperson they met referenced how hunters avoided wolves altogether. Later, while moving through a different section of nearby forest they found a set of tracks that seemed to have double-backed behind them. They were wolven, but massive, and primarily on roots or within bushes and high grasses. Very clear intelligence showed there. They reasoned correctly it was a Barghest, though perhaps larger than a typical one… Indeed, I planned to use a Greater Barghest. Back in town they found hobgoblin footprints circling outside the perimeter. Could it be the Greater Barghest? It could. And later during a very Halloween-like Allbirth holiday they spotted a hobgoblin in costume. They made friends with him, but noted how incredibly strong he is. Suspicion was afoot.

The Consequences

Moving through the forest the next day they heard the howl again and activity south of them. I knew I’d succeeded in sewing some fear as they chose to avoid, not to investigate, returning to a safe camp where they could spend the night. The next day they paid for their fear, smelling blood as they headed back to town. Their dread was realized not in finding the Greater Barghest but a gorey campsite, with numerous lumberjacks and townspeople torn asunder and dead. Skins hung to dry…

Now their dread would also turn to despair as they returned to the town to inform the townspeople of their deceased friends and families. How long before they realized it’s the heroes fault not only for the attacks on the wolves but also for avoiding the howling, dangerous creature? Could they have saved even one? And the Greater Barghest is still out there. Is it the Hobgoblin or are they even related? Who will be attacked next? Is it truly stalking them? That’s the dread I like to see and to hear their in-character deliberations of what the right thing to do truly proves the spread of fear. Ultimately their success should have some consequences once they confront the Greater Barghest, but I can’t reveal that just yet!

If you want to punctuate your games with a touch of horror, I highly encourage you to invest some dread into your adventure! Consider also suggestions on your GMing as well as use of Hazards (haunts specifically) to spread that terror and create fear of the unexpected! I love how haunts can be formed up to your creative desires based on your goals! And remember to sew those dangers in with disturbing foreshadowing!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Horror Storytelling, Horror Adventures, Paizo

  1. Don’t Fear the Reaper, Creative Commons Attribution, alexcherrypicks
  2. Horror Games and Consent, Horror Adventures, Paizo
  3. Creepy Neighbors House, Creative Commons Attribution, Yatzenty

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Investing In: Wanderhome https://knowdirectionpodcast.com/2021/04/investing-in-wanderhome/ Thu, 29 Apr 2021 12:00:21 +0000 http://knowdirectionpodcast.com/?p=20710 The road has a song all to its own. Press your ear against my chest and you’ll hear it. It is always with me, soaring across mountaintops and sleeping in the gutter where the small and forgotten gods live. It tangles through my hair and sits heavy in my boots. Some days that song roars through my bones louder than any storm, and other days it hums its tune so quietly that I could forget it’s even there. But I will always hold tight to it, and I’ll throw on my cloak, grab my walking stick, and set foot once more.

I trust the song. I trust the road. I trust that someday, I will arrive at a town and lay down in the grass and know that this is where I was meant to be. The road is a river that carries me home.1

And this, let me tell you, is a song worth singing and a journey worth investing in!

My friend Natalie of Charm Person Games and former co-star of Gehenna Valley (Series 1) had mentioned before our show wrapped that she had a game she really wanted to try. She said it involved animals on a journey and it was a story you told together. It reminded me of For The Honor that I played with her and had a tremendously good time. Wanderhome is that game and I enjoyed it so much I’m rapid-fire writing to get the news of it out to you!

Wanderhome is from Possum Creek Games, written by Jay Dragon, and was successfully kickstarted last summer! As Jay and team note on the kickstarter page rather eloquently: “Wanderhome is a pastoral fantasy Role-Playing Game about traveling animal-folk, the world they inhabit, and the way the seasons change.” The art is also exquisitely done, capturing the gentle fun and magic of the game. I was really excited to explore a new game, but the idea of the journey – heroic or otherwise – explored through a game that encouraged cooperative storytelling and the idea that the story would be found together was immediately appealing. 

The Rules

In order to achieve this Wanderhome uses the No Dice, No Masters engine developed by Avery Alder (of MonsterHearts fame) and Benjamin Rosenbaum, which was used for Dream Askew and Dream Apart. Thus, I knew we wouldn’t need a GM and all those participating would get to really play, driving an animal’s story as we traveled down the road together! 

There’s some other Journey Tools that Natalie informed us of as we got started building our characters and world. These are safety tools above and beyond the normal. Let’s Do This Instead empowers you to speak up and provide an alternate path through a situation, especially if you’re not comfortable with the current one. Do We Want To? is a question for getting agreement on exploring new and potentially hazardous paths, i.e. topics that we want to ensure are okay with others. Where To Next? keeps the journey moving if we feel stuck or simply it’s time to change things up. What Do You Think? is a prompt to see how others are thinking and feeling with what’s happening in the journey. Think of it as a check in! Hold On is a way to say you or we need a break and that’s empowering during tense moments, a situation that hurt and we should review that, or even because you need water or to use the bathroom. No is a simple tool. There could be something that’s come up you didn’t think of before that you don’t want to journey toward or through. A very good example from Jay’s writing: “No, I don’t want someone to treat my character like this.” And that’s a powerful, very valid feeling to have. Finally, Wanderhome encourages the ability we all have of Walking Away. While I think we all hope our players would ask for the group to Hold On, sometimes you don’t want to keep going because you need time or the game isn’t currently in a place where you can facilitate the problem. It is okay to walk away. I really appreciate these tools framed up as part of walking the journey together.

The basic mechanics of the game are otherwise tied to gaining or using tokens. There are some basic ways of getting tokens like “give away something you hold dear” or “speak your true feelings on a subject” that all characters have. However, your playbook also determines your place in the world of Haeth and how you explore it. There are fifteen playbooks in all, noting what your care is, animal options, things you care or value or feel or think about, look options, as well as something more specific to the playbook like the 5 friends the Caretaker has hidden in the shrines they visit or say the 3 letters or packages that the Moth-Tender is traveling with for special deliveries! The playbooks also offer another way to get or give tokens. For example, the Firelight can always ask “Do you need a hand?” And if whomever they asked accepts, the Firelight gets a token. The Pilgrim on the other hand can always say “Lead the way” to someone, and if they do, they get a token.

Natalie explained also that the calendar was important for the game, namely the five seasons, their ten months, and the game mechanic behind special events. When you’re setting up your game or session, you need to know what sort of weather you’re traveling in. You can decide what month you’re in and over the course of a longer campaign, when a month begins or ends. The month helps you choose a few setting details, including a few basic traits present (and one not), as well as a few signs of the month like fluffy clouds for Tillsoil in Leap (early planting season) or waves of pollen for Bloommeadow in Bright (spring’s well sprung). There’s also a question to be asked each time a month comes around like “Do you have any grudges” for Bloommeadow and you may mark down every non-yes. Six marks (in this case tracked as flowers) and a majestic bloom happens or some other particular event like a cold leap for Tillsoil. In that case, there’s no Firetop due to how cold the weather and bad the harvest is. The majestic bloom is all about beauty and revealing hidden feelings, while also enjoy pastoral gardens and lots of flowers. They’re very sweet and evocative of fables. Of course, in Grasping you might also get The Biggest Storm in a While. It’s not all fireflies and flowers along the journey after all.

Our Game

Of course you’ll also need to know the place you’re traveling to or at. But before we get there (ha, get it), you need to know who was traveling. Our band of animal friends included my Bat the Moth-Tender named Ecirane, a Yellow-crowned Night Heron named Idril as the Firelight with her firefly Fiametta, Kaii the adorable Seneca White Deer as the Exile, Henry the Veteran Crocodile, and our adorable kitten Ragamuffin named Miley. The mechanics of the game have you set up your location with three natures. Natalie rolled randomly and we had a very (got twice) comfortable and liminal place ahead of us.

It turned out there was a small farm and its bridge that over time grew to be a common stop and waypoint for travelers. A workshop there had a water wheel and windmill, powering various machinery to craft a beautiful tapestry that travelers would add to and thus it was seen as a place all great journeys should include. Our group, somewhat spurred on by Miley’s eager jumping in mud puddles and taunting of dear Henry, had thought they could stay at a nearby town but it had been damaged by the last war.

Yes, indeed, Haeth had known violence in the past but it was done, encouraging journeying once more. It was interesting too as for our game we had to choose whether we wanted some more somber notes where we explored trauma – which we chose to avoid for a first session – and magical adventurous details, which we decided to keep. That is why our workshop at the farm had some more mystical capability. It was said even a Scarecrow once walked away from the farm. Considering we arrived to find a welcoming man named Felix who later turned out to be a wizard in exile, I’m not surprised! And you know, I had a scroll of ancient and mysterious magic to deliver for him! I quickly got to mark off my package while the mud-soaked Miley was prompt to enjoy a nearby grotto for cleaning.

We all went, resting and reflecting in the beautiful place. We also got to discover that Miley had discovered the Heavenblade at the ruins of the last city, a magical blade tied to the month of Grasping. It was said to be lost after slaying the Slobbering God. Oh yes, some of the details of Wanderhome can be quite monstrous in scope, but still with an air of optimistic and grand, fabled tales. Idril’s firefly Fiametta was capable of oracular visions, and warned us of the blade’s power as well as Felix’s inability to close something as the sky went bright pink and blue. Turns out that ancient scroll was spewing flowers up in a tornado of chaotic magic. A prank for sweet Felix, but one we gladly helped him solve so that we could spend the night with flower-crown making and lots of fruit.

But there’s that blade… And an allegedly dead god… And Henry has the unnamed blade, impossibly thin and sharp, tied to the worrisome month of Devildays… What does that mean for our mud-loving, flower-weaving, wizard-turned-farmer helping friends? I’m sure something quite spectacular!

Wanderhome is available now for preorder! Preordering the soft or hardcover also gets you a copy of the PDF, which is also available on DriveThruRPG! If you want to craft your own fable with friends, take a journey of whimsy and magic, or explore sweet and sometimes difficult emotions through a cooperative story game, I highly suggest you invest in Wanderhome!

Where will we go? What will we see? We’ll have to find out together. Will you join me?

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner Wanderhome cover, Wanderhome from Possum Creek Games, written by Jay Dragon, cover art by Sylvia Bi

  1. excerpt from Introduction, Wanderhome, Jay Dragon
  2. The Journey chapter, Wanderhome, Letty Wilson
  3. Traits chapter, Wanderhome, Letty Wilson
  4. The Exile playbook, Wanderhome, Letty Wilson
  5. The Moth-Tender playbook, Wanderhome, Letty Wilson
  6. The Veteran playbook, Wanderhome, Letty Wilson

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Investing In: Bestiary 3 https://knowdirectionpodcast.com/2021/04/investing-in-bestiary-3/ Thu, 15 Apr 2021 12:00:29 +0000 http://knowdirectionpodcast.com/?p=20607 The Bestiary 3’s out and you’re going to be in trouble
You see your GM with it, ya better cut out on the double
Your assumption you’re safe is totally untrue
So look out now ‘cause new monsters are coming for you!

Yeah I know that wasn’t the most inventive parody but I was partially inspired and the tune was going around in my head. I’m excited for every piece of lore I can get for Lost Omens (like the Ancestry Guide) and while I eagerly await details on the Mwangi Expanse I’m thrilled to have my copy of the Bestiary 3! It may not be a setting book but numerous monsters have side bars or descriptions with details about Golarion, its people, or even some of the other planets in its galaxy. On top of that I’m very eager to get as much diversity and variation in the creatures my players interact with for our Expedition Coalition game since they’ll be journeying all across Golarion!

Abandon All Hope

I’ll start right with the very first creature: the Abandoned Zealot. It’s an undead creature “whose faith proved false” and just reading that I thought of Razmir, the wizard who’d pretend to be a god, and what do you know the art and second paragraph of the description depict such. Where else can you find the disillusioned and angry dead whose faith proved to be far less than true! It’s wise to consider they could be misled pilgrims or priests too. Considering the various sects and the dangers of religions led by mortals and their aims, anything can be possible especially in the magic-rich and divinity-touched world of Golarion. However, it’s the sidebar that really grasped my attention. There are abandoned zealots that haunt the Starstone Cathedral.

Why? They are mortals who tried to become gods through the Test of the Starstone and failed. The small sidebar notes that the aspirants died and now literally hate those who would try where they failed. Just how many zealots haunt the cathedral or nearby? The creature has a level of 6 but I could easily imagine so more challenging and powerful zealots from those who made it farther, cared more, or truly believed they were capable. Considering the base idea is someone who faith proved false, it would seem enough to believe in yourself, believe you should be a god, and then when that belief proved wrong… I imagine Pharasma would have concern with such undead coming of this, especially when Aroden’s the one who raised the Starstone giving this hope to mortals. It’s a shame with his death – or disappearance? – she can’t approach him on this matter. Of course, maybe she’s posited this concern to the Echo of Last Divinity that attends her court. I’m a big fan of Aroden lore, which is partially why I love my character Ateran and the Extinction Curse campaign over at Roll for Combat as details like this excite me immediately. You can be sure my players will run afoul of some Abandoned Zealots!

A few call outs as I thumb my way through… The Android is a very interesting ancestry option and it’s not new certainly, but I wanted to call out the interesting sidebar about the Androffan script being on ruins across Numeria. I love the idea of ancient travelers from the stars stopping in and leaving notes and details for future civilizations. The Divine Wardens can be “mouths for the Gods” and having them sent to deliver a message sounds quite exciting. The Nethys inspired art is pretty on point too. The Festrogs have been seen more since the fall of Lastwall and the Whispering Way is apparently using them as scouting troops to “find vulnerable towns and sow terror.” I love how the outcome of the Tyrant’s Grasp adventure path has had such an impact on Lost Omens and material for 2E! The Leng Ghoul has found a home in Bestiary 3! The art for that Tomb Giant is absolutely stunning, though of course the art in this book is all breathtaking. It’s an amazing book to have if only to peer through for it!

Super Green

Another exciting creature is the Green Man, who comes in at a whopping level 24. I appreciate the call out that they aren’t as nature-focused as Gozreh, but purely on plants. The sidebar calls out the worship of Leshsys as Green Men can be called “leshy kings.” In a homebrew world I ran a campaign in (with a bite of time travel inspired by Chrono Trigger) there was a Green Man from 1E’s Bestiary 6 that was part of a fey court. I love the expansion of the leshy ancestry to include these plant creatures and how Druids may have been the original creators or providers anyway of the ritual to create leshys. There’s another sidebar about the worship of the Green Men with all the divine details you need in the style of the Gods & Magic write up. Like many natural aspects you could be good or evil, provided there’s some neutrality to your follower’s alignment. You can get the tangling creepers spell, which is from the Core Rulebook apparently and I didn’t even know about it. Considering the amount of wilderness exploration (Mwangi even!) exploration I intend for the players in my campaign, I’d certainly like to use the Green Men.

I also wanted to highlight the Mortic, which come in an elven, human, orcish, and gnomish version. Indeed if you’re looking for a creature to make your players cry (like an Attic Whisperer) then I suggest the Eitoling, the mortise gnome. The Mortic are “twisted amalgams of living and undead” because they are being who struggle to live, to exist despite the negative energy in their bodies. The Eitoling are those gnomes touched by such negative energy, the spark of the First World within them always fighting for dominance against the darkness. The second paragraph of the main description is what really caught my attention though. The Mortics are new to Golarion! How’s that? 

Well they are the product of the Whispering Tyrant’s Radiant Fire! When it exploded across the Gravelands, killing many, some found themselves mistaken for corpses and now they’re just trying to survive the hordes of undead or hiding within society. The elven version (Angheuvore) craves humanoid flesh while the Gurgist (mortic humans) are slowly rotting away. The Lifeleecher orcs may actually be possessed by the spirits of fallen orc warriors, now manning the front lines against the Whispering Tyrant’s forces. Truly to fight the darkness, the darkness they have become. I appreciate a call out that other mortics exist like relictner dwarves and jitterbone halflings. Considering I want my heroes to explore the depth and breath of the Age of Lost Omens I’ll use Mortics and I’m excited to try my hand at creating some of these others types, unless of course they show up in a future path!

Besides the Leng Ghoul, another favorite from Strange Aeons the Nightgaunt appears in Bestiary 3. There’s four new versions of Nymph with beautiful art. Oh there’s the Penanggalan too! The Sahkil Pakalchi art is dark and exotic. There’s great undead like the Phantom and Seething Spirit too! I could go on probably for a while but instead…

Thank You

As a special note, this time last year we were all locked down due to COVID and I was reflecting on how I was feeling. I want to say thank you for joining us here at the network, for listening in on twitch and youtube, for reading and sharing with me here, Discord, and social media. But also I want to remind you to take time for you. Relax! Refresh! Reflect! Leadership studies always say you have to take care of yourself before you can take care of others. Thanks for taking some of that time to Invest In with me!

Interested in amazing creatures to torment your players? Want to learn even that fraction more about Golarion and the Age of Lost Omens? Then I highly suggest you invest some time in reading over the Bestiary 3! I also highly encourage you to listen to Dustin, Ryan, and Perram’s great review here. Really though, is it June yet? I want that Mwangi Expanse book!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Bestiary 3 cover, Paizo

  1. Abandoned Zealot, Bestiary 3, Paizo
  2. Green Man, Bestiary 3, Paizo
  3. Etioling, Bestiary 3, Paizo
  4. Gurgist, Bestiary 3, Paizo

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Investing In: Bite Marks https://knowdirectionpodcast.com/2021/04/investing-in-bite-marks/ Thu, 01 Apr 2021 11:00:15 +0000 http://knowdirectionpodcast.com/?p=20466 You stayed late at school one night and took a path through the woods to get home. Something chased you; something bit you. Now your heart beats faster as the moon gets fuller; your emotions and senses all seem stronger, bigger than you. Or maybe you were born to the moon’s pull, a spiritual and literal bloodline of the beast within you. These bonds and lineages make you a part of something bigger, something greater for you now you are never alone but that too comes with challenges. The Pack is always there.

Pack is family. Pack is home. Pack is where you are accepted, no questions.

Hear that wolf howl? Oh if there’s one, there’s many. A whole pack even and it is a thrilling ride. I got a chance to play Bite Marks from Black Armada created by Becky Annison recently, actually using two sessions to build our town and characters and another to play the game. The very kind Nick did this for a collection of we Gehenna Gaming patrons. We all quickly realized we 1) need more of this game and 2) it is so much fun designing a town and characters!

I read up on Bite Mark after it was mentioned, seeing the similar mechanics to MonsterHearts but the focus on the werewolf was appealing as I’ve always wanted to play an all werewolf game, especially Werewolf the Forsaken in the World/Chronicles of Darkness. I liked the idea of exploring the balance of the mundane and the bestial, but especially that pack dynamic. And Bite Marks gave us plenty of ways to do so!

The Rules

Bite Marks is built on the Powered by the Apocalypse ruleset. For this game in particular you make characters, make a pack, make relationships, and then make your world. To build your character you choose a skin, which in this game is a type of werewolf. That entails a name, your pronouns, your look/style, choosing stats and abilities, as well as heartbeats. Heartbeats are the defining emotions or adjectives of your character. You may charming, selfish, responsible, romantic, etc. Playing to these heartbeats helps you get experience. Finally, like MonsterHearts ruleset there are ties, like strings that define your relationships and complications with others as well as a Sex Move that results from the actions you might take with other characters. As always, remember your lines and veils when playing a game. Session 0 is important!

The listing of skins starts with the Alpha who is the leader, the heart of the pack. Are they fearsome or beloved, let alone are they good at being the Alpha? The Alpha has moves to control the pack but also help them. The Cub is the newest member of the pack, learning and making mistakes while trying to prove themselves. They get moves to make mistakes, breaking traditions and disobeying the alpha while also utilizing their emotions to influence others. The Enforcer is dedicated to protecting their family, their pack. Noticing that family and emotional theme yet? It’s so well woven into the system. The Enforcer gets to take action on their own for the good of the pack as well as redirecting trouble to them.

The Fixer deals with the mortal world, solving problems for the pack, partially because of your fascination with mortals, which can get you in trouble too. Fixers get special resources in the mortal world to get information or access as well as the ability to smooth over problems and make them go away. The Greypelt is old, wise: an elder of the pack and a former Alpha. Their moves include knowing the lore of the pack and other packs as well as the ability to heal and give counsel to bolster others. The Howl is a spiritual advisor, somewhat of a Beta to the Alpha. They might be a friend or they might be competition. Sometimes you’re both! Their abilities include influencing other members of the pack with secrets, or prophesying through consumption of flesh. One guess what Skin I chose… Finally, the Prodigal is someone who left the pack but has returned, perhaps willingly but perhaps not. You’re looking to find your place again but that’s not always so easy. They influence others in the pack through the relationship they’ve established, being a voice of outside reason due to your experiences when you weren’t with a pack, and also using that knowledge or cool head to be a talented healer.

Of course, there’s also a way to track harm. Unlike MonsterHearts four hitpoints, you have nine. Werewolves dish out and can take quite a bit of punishment. However, I truly felt it was the emotional impact you felt more than the violence and the juxtaposition of the two is another reason why I love a werewolf game.

Our Game

As I said for Bite Marks you also have to establish relationships, your pack, and the world around you. I figured I’d describe that through the game we set up during that first of two sessions. Those relationships are through establishing NPCs and the ties with the other PCs. Each skin has a Packmates section which defines a situation for this. For example, my Howl (Shaddyx) had predicted someone would die and then they did. We had to define an NPC, how they died, and which of the PCs couldn’t forgive me for saving them. Which PC did I choose? The Alpha (Red) of course. It was the last Cub and someone they were with romantically. We also had a Prodigal (Emery), aFixer (Finn), and an Enforce (Clay).

But I’m getting a little ahead of myself. Our MC Nick wanted to tell a story in a classic werewolf lore, in this case similar to Native American lore of skinwalkers. We would be on a reservation in Heart Butte, Montana and members of a Blackfeet tribe. The council knew a bit about the protectors of the tribe, and we learned a bit more about the difficulties faced on reservation, including the influence of the world off reservation, the drug problems often faced on a reservation, and the fierce need and right of the people to keep their culture alive. I really appreciate Nick’s interest in telling diverse tales and look forward to seeing the shows he leads with a dedicated concern to a BIPOC cast.

While I was loving the opportunity to have a bit of horror with my werewolf considering the flesh eating (did I mention he could eat the dead’s flesh to learn secrets from them), it was really the pack and family dynamic we had to establish. Bite Marks helps you do so by creating a Pack Playbook! We established some Slang for us to use, which you’re always rewarded for using by the experience mechanic. Blackpaw would be a werewolf, tailing was making a werewolf, kitten would be an insult, walking the dog would be transforming, and the humans? They’re tenderfeet. Worst still was being a tailtucker: a deserter.

The Slang is fun but we also needed Culture and Traditions. Becky provides suggestions for you to use or build upon. I already noted how the tribal council knew about the pack, but there was more. If you were banished from the pack, a ritual would be performed so you’d forget about them. You were truly alone then. Every member of the pack would get a wolf’s paw on their body somewhere, and good luck finding it. We noted how little personal space there might be, almost none, as the Pack lives together. The pack was always cuddling, touching, sharing spaces, which can chafe some more secretive members… And a great one pulled right out of wolf behaviors: the Alpha eats first! Knowing these behaviors were useful, but we also had to know what was taboo or what might get you in trouble with the Alpha or pack as a whole.

First and foremost: the Pack is family, and always comes first. Relationships with humans were secondary, even tertiary to all else; disposable and humans should in general never know about the pack (the tribal council excused from that). And why did the council know? Because the pack always protects the tribe. Finally, you could never lose control of the wolf. And that sounds easy in a roleplaying game except for the fact there’s a basic move where you embrace the wolf and its capabilities but can lose yourself to it too. Oops.

We noted a couple more NPC details like about Ursula the former Alpha who was banished, Nadie our old Auntie wolf, and of course the feisty Sinopa the newest cub with an intent to prove herself. We also realized Finn had a human relationship that might prove a problem… and well it started immediately. The game began at a watering hole and general kickaround spot, only for that human to show up overdosing but not by choice. Seemed some off reservation people were trying to push their agenda with force and using drugs to teach those who spoke up a lesson. Well needless to say, our pack didn’t much like that and while we didn’t quite get the detail out that Finn was involved with this gentleman, we did realize they were a bit more emotionally invested than might be comfortable.

Really what I loved was being a bit of the contrary and challenging voice as the Howl. Of course Shaddyx was interested in exposing flaws and resolving them as a pack, not in front of humans or others, but it also allowed Shaddyx to push on his agenda of greater influence within the pack. Problem is I failed a few Disobey rolls so I quickly got a little shut down. Even the Enforcer Clay was yelling at Shaddyx. But then again, who was playing the grunt submissive when we had to lie our way into the rec center where this gang was? That’s right, Clay. Turns out Shaddy’s dirty dealings and manipulative ways can come in handy! Emery also got very upset when Shaddyx ate from one of the dead dealers and exposed that the banished Ursula was running things. Oh what a fight, and Shaddyx went down. Immediately the pack was chastising the returned Emery, but ultimately the pack resolved their quarreling to take out the drug pushers.

It really is amazing how a game about monstrous transformation, teeth and claws and blood, and all that violence has moments that are stronger, and more vivid, because of the emotional and relationship-based scenes. Nick said: I liked the idea of playing a group who are sort of forced to be close on an emotional level. It feels like a interpersonal family drama. And it was! If you’ve interest in werewolves or an interpersonal family drama punctuated with spiritual power and combat, I highly suggest you invest in Bite Marks!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Bite Marks cover, Black Armada, written by Becky Annison

  1. Running the Game chapter art, Black Armada
  2. MCing Bite Marks chapter art, Black Armada
  3. Basic Moves chapter art, Black Armada
  4. Safety First chapter art, Black Armada

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Investing In: Improv in Gaming https://knowdirectionpodcast.com/2021/03/investing-in-improv-in-gaming/ Thu, 18 Mar 2021 12:00:15 +0000 http://knowdirectionpodcast.com/?p=20340 After my article two weeks ago on doing my first live GMing on twitch for the Monster Hearts 2 game I ran for Virtual Horror Con, I thought a lot about the improvisational nature of it and roleplaying in general. Of course not all players are interested in such rp or keep it relatively light, preferring to focus on the combat, the strategy, miniatures, or simply seeing the story unfold around them. But for those that do enjoy getting into and developing the character, building the detail and discovering those of other characters is something to look forward to! And when you’re a GM, you’ve a whole world to bring to life often without any preparation!

Improving Your Improv!

To a certain degree you might be utilizing improv in any game, no matter how much RP you’re doing. Do you run? Do you fight? Who do you go after? How do you approach a puzzle? But the core is in interacting with other characters or creating details for yourself or the scene to keep it moving. I know I’m not being revolutionary here, but I had been increasingly reviewing and collecting resources ever since we isolated and so much gaming went online, participating in streamed games, etc. Thus I wanted to call out a few tools I’ve used to improve my improv and my games!

Know The Character

I enjoy the roleplaying aspect of gaming quite a bit, which is probably pretty obvious. It’s definitely the prime focus of my games. When I make characters I spend quite a bit of time thinking about their background history, state of mind, goals, personality, et cetera. It’s from there I decide on their class, powers, what ancestry might be good for their story, and what story might ultimately want to tell with them. Those details help me get into character, but when I’m GMing I usually don’t have much preparation time with NPCs. That’s where some quick tools can really help me as a prompt for improvisational roleplaying.

You might consider for your character creation or quick NPC generation the Gamemastery’s Guide Deep Backgrounds. I still make use of Pathfiner 1E’s Random Background Generator on the Archive as well. The Fantasy Name Generator also has some dynamic generator options for characters names, various traits, and places.  Of course studying other character actors like Tina Fey, Will Ferrell, or your favorite roleplayers helps as well. I’ve learned a lot from watching Critical Role for example, especially how Matt Mercer uses physicality to help him portray the character. For example, how he’ll stoop his shoulders for an older individual or grasp his vest together when portraying Jester’s Mom, the Ruby of the Sea. This has helped me whenever I portray an NPC and want them not only to be memorable for the players, but help me. I assume the muscle memory of the action and a little voice variation that can come with it helps!

Yes, And…

Honestly I heard “Yes, and…” in the workplace before I heard it in Improv. “Yes, we can add that feature to the project, and let’s talk about the impact to budget and timeline…” Funny right? Well it’s true. People want to embrace the positive, the change, and feel confident and supported. The same is true in a game. Be engaged and roll with their ideas! If they’re upset, accept that and find out why! They want to introduce a challenge, experience it with them! This can be difficult if their deciding something that greatly impacts your characters, so understanding your players and the lines/veils discussed during session 0 will be of great benefit to the group!

Embrace Failure And Mistakes

Mistakes are going to happen. Forgotten or changed details, forgetting someone’s name, or simply saying something you didn’t mean to like breaking the fourth wall. That’s okay, go with it! I loved how Ace Adventure had a principle of Embrace Spectacular Failure! Have fun with it, make it a joke, or let it fuel the drama! The audience won’t know it was a mistake necessarily and if you play it off right they either won’t care or will love how you embrace it!

All The Things

It helps to have a few things on hand besides names and character details! Have some varied music ready to set the mood or use a quick adjustment of the light as if meeting at night! A few handy random details can assist you too. Not too long ago I picked up a book that’s been helping me quite a bit called GM’s Miscellany: Urban Dressing. It was printed back in 2014 for Pathfinder 1E as well with a few stat blocks and encounters, but it’s all the wonderful tables that I really love! The table for helping build Inn and Tavern names is basically a descriptor which I can use for characters and if I need a tavern I’m right there too! For example the Grinning Rakshasa. I’d be wary of that Inn’s proprietor actually.

Imagination-land!

And finally, just embrace your imagination! If something comes to mind, then bring it up, try it. Let loose those dangerous details and ideas, though be mindful of the lines and veils of the group. It’s good to break out of your comfort zone and work into the scenes things that challenge and excite your group!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Imagination Explosion, Creative Commons attribution, lobster-popsicle

  1. Dungeon Master’s Screen, Creative Commons attribution, DragonsLairArt
  2. From Deep Backgrounds chapter, Pathfinder Gamemastery Guide, Paizo
  3. IMAGINATION, Creative Commons attribution, archaN

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Investing In: MCing Monsterhearts Live for VHC! https://knowdirectionpodcast.com/2021/03/investing-in-mcing-monsterhearts-live-for-vhc/ Thu, 04 Mar 2021 13:00:11 +0000 http://knowdirectionpodcast.com/?p=20245 A couple weeks ago I got my chance to run not only my first Monster Hearts 2 game but also my first live, streamed game as part of Virtual Horror Con. If you joined us as it was broadcast on Darker Days Radio, thank you! It’s not up on Gehenna Gaming’s (sponsor of VHC) youtube channel yet, but you can view the VOD on Darker Days Radio here.

The Set Up

Now since this was my first time running a game of MH2 let alone live, I wanted to be sure we set things up for the best one shot possible, let alone get the most game time possible out of our event. To do this I reached out to our players to ensure they had the rules, could fill out the GG consent form, and we could set up our Session 0. In this case we were gathering the night before the event and con start!

I used a specific agenda for our session 0. Many of these items are typical for your first Monster Hearts 2 game like the town and character building. Of course, we wanted to give all the players time to really define those characters, feel invested in the town, and the story we were building together. Session 0 is the way to do it!

that agenda:

  • Introductions
  • Explain our base premise and my role
  • Review Veils/Yellow and Lines/Red items from the consent form
  • Review Safety Tools
  • Note skins chosen
  • Build up our town and convention
  • Build up characters identities, moves, and strings
  • Build some NPCs

We decided on a ghoul, a werewolf, a fae, an internal (servant of a dark power), and a ghost would be our characters. We dove into the town, creating Pepperville, Ohio where they grow a curiously capable mild pepper on numerous farms but also have a larger number of conventions. There’s a convention center on the edge of town and it just so happens there was a B-movie convention the night of our one-shot. The school’s so cheap they set up the homecoming dance as part of the social. Pretty lame so you weren’t going to see many adults, save for the few chaperones and administrative members of the con. Oh and the Ghost died here last year. Oh and the ghoul was supposed to die here last night. Seems someone’s poisoning teenagers every year at whatever convention is being held!

It was really exciting to see the details of our golden-retriever-like werewolf, our seemingly ignored but always there ghost, our granted-the-power fae by the lord of all faerie, our game your way to fame and popularity infernal, and the sweet gal turned ghoul build up their history together through the background story and string options presented. I found it useful to take some quick public notes for the players to help remember details we’d discussed, but I took some private notes as well to help add color to the characters’ lives and push the story during our game. This included a few notes about the Fae King who granted our fae their power as well as the Dark Power of our Infernal and what they were truly doing and after with the use of their game, bringing people into their contact. A few NPCs rounded out the character details and background including an ex-girlfriend, Chad who loved to hula-hoop, and both a popular and an unpopular teacher.

And We’re Live

We began with a hello and a special thank you to my producer and player Brian Liberge for handling OBS for me. Yeah, I ran the game live but I didn’t manage the twitch production of it. Baby steps people. I don’t want to run and fall down, though I know everyone would help pick me back up. I actually ran through the same agenda as our Session 0 though only highlighting what we’d done over the 2+ hours the night before. Introductions allowed me to introduce the cast including Elliot Angelina as our Fae, Ashley Rosano as our Internal, Meghan Murphy as our Ghost, and Victoria Vela as our Werewolf. Last but not least was my Gehenna Valley MC and producer extraordinaire Brian as our Ghoul! With an acknowledgement of the value of Session 0, lines/veils, and safety tools I had each player highlight their character and then we discussed Pepperville’s curious existence in Ohio with a brief touch on the NPCs. I wanted to keep our out of character explanation of the game and our set up to under half an hour, and we did!

That got us two and a half hours – with a small ten minute break – to tell our story! In starting I had the character who was already volunteering and present begin with what they were doing. Monsterhearts values improv and encourages you to ask the character what they are doing, how they react. Address the Character! It was important to me to get all the characters in scene and interacting, even with a few NPCs so I had them colliding in the hall, using failed rolls to have them overheard things, and letting annoyed or excited NPCs add drama. We had some established character dynamics based on the background review (and Strings set up that represent influence or power over another) but we quickly saw some flirtatious interest arise. It was especially charming to see the ghoul who’d just died the day before now be able to acknowledge the ghost had been dead this whole time! A very amusing conversation by Brian and Meghan! Meanwhile the flirting between our Fae and Werewolf were escalating, though the Infernal didn’t mind partaking. Flirting is bound to happen in Monsterhearts and our players went for it!

I won’t spoil the story but suffice to say the ghoul and ghost were driving some interesting plot forward considering they wanted to know why the deaths were happening. As different characters grouped up, investigated, or spoke with NPCs I looked for good moments to jump to another group. You don’t want too much time to pass in case actions could impact other characters, let alone you want players feeling they had their chance. But moreso I wanted to drive a sense of anxiety and earnest need with the players to help their characters feel it too! We kept it moving and certainly at the half point break we took, the conflict was rising! I won’t spoil that one either!

Another point I had made was to help prompt for moves and rolls to utilize the mechanics of the system. It helps add to drama as one of the game’s principles is to say what the rules demand, i.e. react and do based on how you roll. Failed rolls would also give me MC reactions to do things, create complications, add harm… I had a few ideas in mind to help introduce complications with teachers or even new NPCs like an antagonist or two! When in combat it’s easy to cause a bit of harm or simply make the situation seem more bleak. I really enjoyed having the Abyss pushed back on the Infernal character. Characters can gaze into the abyss to learn information, but stare too long and it looks back at you! In this case the Dark Power provided a Heads Up Display (HUD) for the Infernal and was encouraging them to get out of a bad situation, despite that they should help the other PCs! It was a tremendous amount of fun to see how the players would play off one another, characters would respond to actions taken, and simply see how the story would evolve. I’ll continue to highly suggest you invest in MonsterHearts and certainly running your own game!

Many thanks again to my players, viewers, friends, and family for supporting me in this first venture as well as Gehenna Gaming for giving me this opportunity!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Monster Hearts 2 – VHC2021 Actual Play screenshot, Gehenna Gaming, Darker Days Radio VOD

  1. My DA Cover, Creative Commons attribution, crescentshadows19
  2. Angry pepper, Creative Commons attribution, Apathy4ever
  3. Abstract Heart, Creative Commons attribution, fins-pl

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Investing In: Lost Omens Ancestry Guide https://knowdirectionpodcast.com/2021/02/investing-in-lost-omens-ancestry-guide/ Thu, 18 Feb 2021 13:00:00 +0000 http://knowdirectionpodcast.com/?p=20112 The world of Golarion and the tales of the Age of Lost Omens are enticing to me. I love the richness in the landscape, the exploration of these lands, and the myriad events that have shaped its literal geography. But the world and those tales would be far quieter without the people. The diversity of the people, their customs, their backgrounds, their interests have shaped the history of Golarion and help shape its future through tales but also through the stories we as players create. And now with the Ancestry Guide, even more stories are possible!

Who Do You Think You Are?

It’s well known I’m a Lost Omens fan by now I think, between my first article on the world itself to the exploration of the peoples’ religious beliefs. Part of what I love about the campaign setting is how real, rich, diverse the world and its people are. Maybe some enjoy the combat or minis more, but I’m always going to be a story and roleplayer first and foremost. I press that in the games I run and love investing the time and energy into the characters I create. I feel I did a good job with an NPC especially if the PCs are wanting to engage with them more, asking questions of them, or even talking about them in the future. The Ancestry Guide allows us new ways to tell stories through their eyes and experiences, their very interactions with the world.

And of course, new options like cool feats!

Everyone Likes Options

Now I’m not here to review the book, though I will say: get the book. I am here to excitedly note some things I’ve seen and I’m excited to use as I invest in the book’s options! For one the campaign I’m running – Expedition Coalition – has a Kobold, a Tengu, an Elf, and a Half-Elf. No humans! The fact this book gives us more kobold and tengu options is great right off the top. There’s a draconic focus to kobolds that’s always enjoyable to me, and I like seeing how that is exemplified or explored especially as my friend Kyle’s kobold is using the playtest Summoner to summon – you guessed it – a dragon. What I like is that as this crew of heroes explores the world (hence Expedition Coalition) there’s a bit more detail to the tribes and groups of kobolds they might meet like the Icerenders: inhabitants of the Tusk Mountains where the Mammoth Lords roam! They apparently like to strike out at caravans, so they’re very much in the future of my game!

It’s a similar feeling for the tengu. There’s great options around their feathery nature, and I very much appreciate the tengu feather fan: basically a magic item you craft yourself. I love these ideas of magic passed down based upon the very nature of the creature. Their heritage being tied to a god of the Storm – Hei Feng – makes for great story ties, especially the tengu in our game who came back to life after a strike while on a boat in the Shackles. He’s a playtest of the Oracle and it’s been a delight. There’s detail in the guide about the Konoha Tengu in the Forest of Spirits in Tian Xia, which seems an excellent hook for any adventurers say those looking to stay in the forest while exploring?

There’s options for Aasimar, Catfolk, Changeling, Dhampir, Duskwalker, Hobgoblin, Leshy, Lizardfolk, Orc, Ratfolk, and Tieflings too. But a new one has me especially excited unless I’ve missed mention of them before: the Azarketi! I’m very much a fan of the history and impact of Earthfall and these descendants of the Azlanti know all about that. Their people survived after mutation by the alghollthus, but in turn were enslaved until they found freedom somewhere between surf and sand. While no one’s a human or even an Azarketi, the elf in the story (played by my brother) is a Spiresworn Elf and vigilant against those looking too deeply into the past. His elf is likely to know Inzenti who often visit Azlanti ruins out of scholarship or cultural pilgrimages. Who better to serve as a contact for a future underwater adventure?

New Ways to Tell Your Story

Those expanded ancestries and heritages aside, everyone loves getting new options as that means even more possibilities for new stories! There’s the Android, Aphrodite, Beastkin, Fetchling, Fleshwarp, Ganzi, Geniekin (Ifrit, Oread, Suli, Sylph, Undine), Kitsune (OMG YES), Sprite, and Strix. The Geniekin really provide a plethora of options between the five and comprising about twenty pages of options. A friend of mine (also named Rob) was raving about them. Their depictions allow you to take elemental heritages into various stories, no matter where you’re from whether Katapesh or the Mwangi or Tian Xia. Those influences are often genies but it’s not always true, and it’s up the stories you wish to tell! The art I must say is beautiful and I’ve decorated this article with some of that already shared but this Smokesoul Sylph is devastating! It caught my eye and there’s really so much beautiful art but of course I go back to the stories I can tell.

I’ve never been able to play an Android, but I want to or at least utilize them in my game. Having the team in my campaign travel to Numeria seems likely and now there’s full options for an Android character. I like that it’s noted the Android is a rare option, especially if you leave Numeria I imagine. I forgot to mention that one of the Tengu was shown with a gun – gunsligner art! – and so too does one of the Androids. I always appreciate little hints of the future there! The heritages point toward options and stories to tell like the Many-Souled who dream of the past lives of their nanites or the Sovereign who dwell in Starfall, capital of Numeria, and have taken on the Kellid way of life. I easily can see both coming into the lives of my players’ characters as they venture into Numeria’s lands and visit Starfall itself.

Fleshwarp characters are another new ancestry. They remind me of some options a friend of mine took for his dwarven wizard in a previous (Dragonlance) game. The line that really excited me was this one: “Let your imagination run wild when creating a fleshwarp character!” They’re all about what magic or science could do whether on purpose or on accident. The four presented heritages include the Created, the Mutated, the Shapewrought, and the Technological. The Shapewrought experienced an actual fleshwarping experience but have turned it to their strength, having survived the ordeal. Considering some of the magics loose in the world from the Worldwound, the Whispering Tyrant, Geb, Nex, Runelords, Azlanti ruins, even time distortions I’ll make use of the Fleshwarps at least once or twice I’m sure. Your imagination is really the limit here and I expect in time we’ll likely see more about the Fleshwarped. 

Introducing options that value diversity, promote creativity, and encourage storytelling is what Pathfinder 2E and the Lost Omens campaign are all about to me. I highly suggest you invest in the Lost Omens Ancestry Guide should you be hungry to tell some new stories with your PCs and NPCs!  If you’re looking for some story check out Clues In the Moonlight on the Paizo blog and don’t miss Luis Loza‘s adorable kobold Urok (pictured below)!

Also before I end I’ll note a little self-promotion as a follow up to Virtual Horror Con – starting tomorrow Friday the 19th – if you wish you can find me running a game of Monster Hearts 2 also Friday at 6 p.m. EST at Darker Days Radio, live on twitch!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Pathfinder Lost Omens Ancestry Guide, cover, Paizo

  1. Backmatter cover art, Pathfinder Lost Omens Ancestry Guide, Paizo
  2. Clues In The Moonlight, Paizo, art by Victor Leza
  3. Smokesoul Sylph, Pathfinder Lost Omens Ancestry Guide, Paizo
  4. Android, Paizo, art by Carl Springer
  5. Urok, Pathfinder Lost Omens Ancestry Guide, Paizo, art by Gin Skalauskas

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Investing In: Virtual Horror Con 2021 https://knowdirectionpodcast.com/2021/02/investing-in-virtual-horror-con-2021/ Thu, 04 Feb 2021 13:00:43 +0000 http://knowdirectionpodcast.com/?p=19984 You may recall that last year, shortly after the pandemic had us isolating at home, I attended Virtual Horror Con a convention of modern horror, gothic fantasy, and mature gaming. I’d met the folks at Gehenna Gaming at Pax Unplugged and was really happy to find some gaming to do while franky a little depressed and bored at home. I planned to watch a few seminars, a few actual plays, and even play a few games like Vampire: the Masquerade V5 and Monster Hearts 2! Little did I know what trying Monster Hearts 2 would lead to: playing Donovan in Gehenna Valley!

But even more than that I met some amazing people like Brian Liberge, Kae, and Stephanie Allen of Charm Person Games (I met Ayde and Natalie Pudam later!) while Virtual Horror Con raised $7300 for the Covid-19 Solitary Response Fund! These are memories of love for me now seeing such amazing talent from the industry and playing fun horror games with creativity and respect for one another.

VHC 2021

Virtual Horror Con 2021 returns February 19th to the 21st.

That love for horror is back and I’m so very excited!  In order to learn more and get some inside information I sat down with Mark Q Anderson of the High Council, VP of Marketing and also one of the Co-Founders!

Rob: Thanks Mark for indulging my questions! The High Council was clearly excited to announce VHC 2021, teasing it during one stream. What was it that made you eager to do so?

Mark: Virtual Horror Con 2021 has been a big part of our internal conversations since mid 2020. Once we finally got started with the planning stages of making the second VHC a reality we were excited to share it with the world. Plus there were a lot of rumors going around about when the next one was going to happen, so this was our way of letting our immediate community and closest followers know first before anyone else.

R: I personally saw my year and life changed because of VHC 2020, meeting people like Brian Liberge, Kae, and Stephanie Allen – part of my future cast of MonsterHearts 2. Considering the pandemic and the changes we had to adapt to as part of the last year, how do you feel Gehenna Gaming and this convention can impact the community?

M: Your story is exactly what drives Gehenna Gaming to do what we do. Giving people truly unique and enriching gaming experiences that grab hold and make positive things happen in their lives. It’s been wonderful watching you and the rest of the Honeybuns every Monday night Monsterhearts 2. The first Virtual Horror Con connected so many people together and helped us continue on our mission to entertain players with unforgettable gaming experiences, educate TTRPG fans with new and interesting games, and empower brands and creators in the industry. 

R: What games can we expect to be able to play and see featured during VHC 2021?

M: There are a lot of exciting actual plays we have planned with some amazing people from the TTRPG community joining to play. This year will have a lot more Vampire: The Masquerade, along with KULT, Onyx Path Publishing’s “They Came From…” games, Warhammer, and more! Plus the finale of our Chronicles of Darkness Contagion Chronicles Saga ran by our very own Nick Francia.

Attendees will also get a chance to play MANY other game lines throughout the entire weekend run by a crew of expert Gamemasters. Who will be using resources to enrich these tabletop games thanks to DriveThruRPG and Astral Tabletop.

R: Tell me more about VHC 2021’s charities Black Girls CODE and Blind Cat Rescue & Sanctuary please.

M: Black Girls CODE is a wonderful non-profit organization dedicated to the betterment of local communities through education and empowerment of Black girls and young women. They use workshops and afterschool programs to educate girls from underrepresented communities all about programming and teach them how to code.

Blind Cat Rescue & Sanctuary is a North Carolina based non-profit dedicated to giving quality of life and care for cats, specifically those cats who are blind and have tested positive for feline AIDS or Leukemia. In North Carolina if a cat is sick, injured or blind it may be euthanized in animal control facilities, and the Blind Cat Rescue & Sanctuary aims to save these adorable kitties’ lives.

Black Girls CODE

R: Why did you choose these charities?

M: Due to the events over the past year, we felt it was important to focus our charity efforts for this year’s Virtual Horror Con. Now more than ever it is important that we all make a difference not just globally, but also in the local communities. This year we are raising money for these two non-profit organizations via direct donations by viewers of the panels and actual plays, along with a portion of the proceeds from ticket sales.

We chose Black Girls CODE because of the amazing work they have done to enhance so many people’s lives through the empowerment of young black women. We are excited to do our part to help in this initiative, especially since the TTRPG community is enhanced by so many inspiring people of color in the tabletop RPG industry.

Blind Cat Rescue & Sanctuary

The reason we chose Blind Cat Rescue & Sanctuary is simple. We love cats, and our feline fur babies have been emotionally supporting a lot of people throughout the pandemic. Streams and conference calls everywhere are blessed by a furry tail, a demanding “meow,” or even the mischievous sound of a cat knocking over something off the counter from the other room. Blind Cat Rescue & Sanctuary does so much work to improve the quality of life for so many cats like they have been improving the emotional quality of ours for so long.

R: Any surprises ahead for those attending VHC 2021?

M: We shall see… But in all seriousness we are all looking forward to a smooth convention with a little something for everyone. We’re excited to be bringing some euro time zone friendly actual plays, along with an Italian V5 game!

R: Gehenna Gaming has been heavily involved in various online conventions besides their own this past year, including Onyx Path Con. What are some things you’ve learned that you’re bringing to VHC 2021?

M: The most valuable thing Gehenna Gaming is bringing to Virtual Horror Con 2021 is improved processes for organizing a convention like this. Between the way in which we are organizing people and the tools to enhance the experience. Additionally, we wanted to put ourselves in the position to be paying the GMs who will be running virtual non streamed games. Players will feel good to know that when they buy a ticket to play in a TTRPG session that money will go toward paying their expert Gamemaster for a high quality game.

R: I’m a big fan of your consent form and commitment to session 0, safety tools, and communication in game to provide the best mature, horror, and welcoming space possible. How will you bring that to your games and seminars during VHC 2021?

M: Consent and safety is pretty important when talking about horror. We make sure every GM is using our consent forms in every game. With some of these games, mature concepts and sensitive themes are right around the corner, so we want everyone at our tables to not only feel like they are in good hands but also maximize the amount of fun they can all have at the same time.

Virtual Vampire

R: And what new things can we expect during VHC 2021?

M: While Virtual Horror Con 2021 is powered by Gehenna Gaming, it is also supported by Carrion Comfort Studios. Who has been great in allowing us to use their twitch channel for the event. Between Gehenna Gaming’s Twitch, YouTube, and Carrion Comfort’s Twitch there are three channels for attendees to experience the panels and actual plays during Virtual Horror Con!

This year we are also including a series of workshops targeted towards people within the tabletop gaming industry, or those in the TTRPG community who are interested in breaking into The Biz. Think of them as masterclass sessions in streaming, game development, professional GMing, etc. Professionals within the industry sharing what they learned. These are a little different than panels as the audience is more intimate and the focus is to learn from the experts.

R: And for those wondering: where can they find games and seminars from last year’s VHC?

M: Oh good question! Subscribe to our YouTube and find an entire playlist filled with every panel and actual play from last year’s Virtual Horror Con. You can find it here: https://www.youtube.com/gehennagaming

There’s a lot to look forward to at VHC 2021! I know we’ll see V5, Monster Hearts, Kult: Divinity Lost, They Came From Beneath the Sea, and more! Maybe some D&D 5th Edition? While I’m a Critical Role fan I’ve never played any 5th Edition. Gehenna Gaming did help write a certain scenario for a warlock centric game, so maybe we’ll get lucky… I’d be sure to check that out as the warlock is by far my favorite class ever since it was created for 3rd Edition! I really appreciate being able to try out new games especially from the lesser known game lines or indie industry, which Virtual Horror Con will be sure to feature!  Watch https://www.virtualhorrorcon.com/ for the schedule to be released and follow Gehenna Gaming on twitter to stay up to date with all their news and events!

Thank you to Mark for talking with me! I’m looking forward to #VHC2021 and I encourage you to invest in it too!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Virtual Horror Con 2021, Gehenna Gaming

  1. Virtual Horror Con banner from twitter, Gehenna Gaming, Gehenna Gaming on twitter
  2. Black Girls CODE banner, Black Girls CODE
  3. Blind Cat Rescue & Sanctuary banner, Black Cat Rescue & Sanctuary
  4. Virtual Vampire, Creative Commons Attribution, Lez-art

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Investing In: Social Encounters https://knowdirectionpodcast.com/2021/01/investing-in-social-encounters/ Thu, 21 Jan 2021 13:00:26 +0000 http://knowdirectionpodcast.com/?p=19884 You’re cordially invited to a festive gala! There will amazing decorations and important people so dress to impress! Delicious food and tasty drinks will be served, as will wry grins, curious smirks, and narrow-eyed glares. Expect whispered conversations, fake smiles, shadowy deals, as well as awkward approaches by your enemies. Newfound allies and long distant enemies are sure to keep you on your feet! Also it’s a party, so maybe try to have some fun! The social encounter of the season is sure to be a blast!

Conflict and Drama

I find social encounters to be one of the most valuable parts of a roleplaying game. Help your players flex their RP muscles while creating tension and drama. Allow them to talk to NPCs they love and love to hate! You can push a few plot points, seed a few others, and even showcase serious conflict without violent combat.

Pathfinder 2E provides some base rules for social encounters here. Consider some of the examples they note like proving someone’s innocence in front of a judge (note the banner of this article!) or besting a rival bard in a battle of wits. These can be framed with a series of skill challenges with DCs varying by effectiveness. I think it’s helpful to consider Influence rules then, perhaps you’re swaying a group (like a jury) instead of an individual. You might also consider it part of an Exploration activity as the team seeks information or resources. One of my favorite parts of the old game Chrono Trigger was the court case you had to face and your actions earlier at the Millenial Fair impacted how it went!

Because I’m also running a New World of Darkness 2.0 Mage game, I also consider social encounters there. NWoD has a social maneuvering system using Doors. You as the Storyteller in this case decide how many doors you have to open to get to what you want, convince the individual, etc. The more they like you already, the less they likely want or the less time it might take. Play upon their vices (as it’s a mature horror game) and you can make things even easier. Use gift, use bribes, make a good impression… It is a series of social situations and challenges.

In either system, the rules make it about some give and take around skill rolls. What I love about social encounters however is the roleplaying intensiveness of them. Reward witty repartee when the player makes a clever joke, say mocking a Tzmisce’s taste in flesh-crafted furniture or when they find a useful line of conversation talking to those involved in the scene. I created one such scene while my players’ characters were in Thrushmoor for the Strange Aeons path. They’d heard of the ward watching the estate while the so-called Count was away. Many in town seemed to respect her. After a rough attempt to break in and through the guard of the estate’s gate house, the ward came to confront the heroes at the local Inn. What followed was a series of skill challenges but ultimately a tremendous bit of roleplaying that had them questioning the ward’s motives, her intentions, while also putting themselves in a bit of bad light when threatening the ward with magic. It set a marvelous tone for the rest of the adventure and gave the heroes extra reason to want to go after the ward and investigate the estate.

Enrich Your Game

I know some people are just into the game for fun combat, cool abilities, and kicking down the door. I do appreciate all that, but what I love is the roleplaying, the acting, the way a game comes to life. The investment in the characters and their stories is what drives me a GM and Storyteller. When my players are excited, I’m excited. I feel the same way when playing a game; I want to help draw details out of other characters or provide surprising things/situations for them to react to as my character seeks to better understand or learn of them. One has only to look at games like Critical Role and other actual plays to see how that investment can really drive the players. I feel it every time with Ateran over at Roll for Combat or here with Ev on Valiant. 

In a recent Mage session, the characters attended a charity gala much like I described in the opening paragraph. That Tzmisce I mentioned? She’s posing as a kind plastic surgeon, but she’s nothing of the like. She had a rather gruesome home under Fort Adams in Newport that the mages cleared, and they were disgusted by all they found. They weren’t invited to the gala, but another vampire they’ve assisted and have found allyship with invited them. Yes, I should mention I like to cross-venue all my World of Darkness games. It’s a wide world and world-building with all its rich characters, people, lands will always be important to me. I used the gala to bring us back into a few plot elements after months without a session. Personal relationships (including a ghoul a mage is dating), professional relationships (that vampire they helped flee Boston with his family), enemies old (the Tzmisce) and possibly new (a clever Physicist and Seer of the Throne), as well as leads for information all were seeded. Beyond that, the session ended with the characters reflecting on all they learned and what opportunities meant for the individual as well as for the group. I am a truly lucky man to have such friends and players!

Considering the implications of a strange conversation with an enemy always gets players riled up. One player had that with the Tzmisce, calling back to a central mystery that started our game over a year ago. Turning a conversation with possible enemies into one of friendship or alliance is grand too. The other vampire I mentioned above (a Lasombra) is one example, but also in our latest Pathfinder game for my Expedition Coalition group. They stumbled upon what might be the last two of a group sent on a mission to explore the area of the southern Lurkwood. The two gentlemen were out of time, actually literally considering they’re from the last land of Edasseril that was recently returned to the present. Discover and learn, or so they claimed, they’d come to the Mare’s Wood under some edict but many of their camp were gone, missing, or attempting to attack them as Yellow Musk Thralls and Brutes!

Some tense conversation quickly turned to sharing a meal, sharing a camp, and then encouraging the two on their way.  Meeting people from another kingdom can often be a challenge but it can be an opportunity! The heroes never spoke of the strange reports they’d heard of while in Riddleport that had drawn them north and if the Edasseril’s knew of it, they didn’t say. Instead one in particular seemed so arrogant I thought the Oracle PC was doing to peck his eyes out. The Oracle being a Tengu that is. I was richly reward to see what they tried to learn, how they managed the worried travelers, and what advice they might offer. It shows what sort of people the adventurers are and where their heads are at after fighting their way through the woods. For any others, it might have been easy to attack but the forthright approach they chose, a few good diplomacy checks, and some good exchange of information on the present day parts of the world certainly endeared the Edasserilian sorcerer and pleased the warrior well enough.

I think that’s also a value of setting up a social encounter; it can become a combat encounter but that depends how you frame it. The first situation I described was clearly a party with mixed attendees both mortal and supernatural. The second however had the group in the woods, nearing the mountainside, fighting zombie-like creatures and then spotting some smoke. They’d already learned the creatures were vulnerable to fire so they hoped for someone to be camping and not actually more zombies. The right clued details can give your characters reason enough to try a social, diplomatic approach!

No matter what game you’re playing I highly suggest you invest in social encounters, whether they’re a skillful challenge, a roleplaying opportunity for drama, or just a set up for an epic battle!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – From Influence chapter, Pathfinder Gamemastery Guide, Paizo

  1. Guardia’s Trial, Chrono Trigger, Creative Commons Attribution, Square Enix
  2. From Deep Backgrounds chapter, Pathfinder Gamemastery Guide, Paizo
  3. Elven Kingdom, Creative Commons Attribution, Kanulover

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Investing In: Call of Cthulhu https://knowdirectionpodcast.com/2021/01/investing-in-call-of-cthulhu/ Thu, 07 Jan 2021 13:00:04 +0000 http://knowdirectionpodcast.com/?p=19780 The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.1

Thankfully for me, the stars aligned back before the holidays! I got a chance to finally play some Call of Cthulhu from Chaosium! My friend Rich again gathered a group of us to try another game and I was quick to leap at the opportunity. I think I’d last played in college, a few sessions of a game that saw my psychoanalyst and academic so enamored with parapsychology, and far too sane for her own good, that she mastered the dark powers of the stars, trying to warn people of their coming. That of course only led them to go insane, the townspeople to claim she was possessed or worse, and eventually she had to escape into the place between the stars. She’s probably out there tormenting disbelievers right now.

If you’re not familiar with Call of Cthulhu, it is a game of cosmic horror, mystery, and madness! I ran Strange Aeons for my pathfinder group because of the mature, terrifying, and dangerous aspects pulled from the cosmic dangers between the stars! Call of Cthulhu is now on its 7th edition, and helps you play an investigator (or common person who becomes an investigator) of the strange, magical, and dangerous Cthulhu mythos!

The Rules

The system is based on a d100 and was easy to understand. The higher the number, the better you are in that characteristic (ability score) or skill. Roll underneath and you are good. Roll under the half-mark or quarter-mark you could be doing exceptionally well, unless of course the Keeper (that’s your GM or DM) has determined a hard or extreme difficulty of success! Rolling low is always best! Characteristics included things like Strength, Intelligence, Dexterity, but also Appearance, Education, and Power. Education was how well learned you were outside of simple intellect while Power was a measure of iron will and focus. 

Skills were even more diverse from accounting to charm, to computers and first aid, history and medicine, the occult and swimming. Spot Hidden was particularly important as of course is Cthulhu Mythos! I love how you are given space to create some as well as having minimums in many things like drive cards at 20% or stealth also at 20%. I think it’s good there’s some fundamental chance to pass things you might have a base understanding or chance at. Of course there’s Science with a base of 1% and Appraise at 5%, so it’s sometimes a very small margin. There’s also hit points as you might expect as well as Sanity, Luck, and Magic Points. We didn’t get ot have any magic, and we avoided luck for now but it provides a way to alter your rolls and with a little luck, you’ll succeed! Sanity, however, that tracks how well you’re handling disturbing situations both mundane and supernatural. Fail or fail spectacularly and that sanity may never come back…

Our Game

That was perhaps my greatest worry when our collection of characters were called to investigate a break in. I played the charming Nevada Jones, professor of Archaeology while the students in my travel and investigations club joined me. Interns are great you know! We often traveled to inspect local historic treasures, but this time it was helping a friend of a friend. Unfortunately Thomas Kimble’s home had been broken into and he wasn’t sure what book had been stolen from his library!

Off we raced only to find the library was quite large and there was a concern it was related to his poor Uncle’s disappearance. Some months ago, Douglas Kimble had gone missing. We were free to stay the night (which terrified all of us out of character) but we agreed and set about searching the extensive, poorly organized library. Few things seemed suspicious save for a couple journals that mentioned all his trips out to the cemetery. Oh and the window was old, easy to open. We jammed that and eagerly went out to the cemetery. Well we found the old caretaker who was knew Douglas. A shame he went missing. He was always a quiet, but friendly sort, sitting in the cemetery and reading…

Well we found where he sat on an old grave. There was some faded engraving we couldn’t make out, but it was the scratches on the sides and the steps to an old mausoleum. Well we looked it over. It seemed safe enough, so we threw it open… Only to pass out from the smell. And then when we awoke, Douglas had moved us to the grave he liked to sit in. It was late. And he was a ghoul, but not a total monster. We parlayed safely, swore we wouldn’t tell his nephew, and even planned a way to fake him dying in the river. The ghouls were moving on but good thing they didn’t find us. So we hurriedly grabbed our things from the house, left a nice note with a wet shirt of Douglas’, decided not to wait for payment, and off we went! We definitely weren’t spending the night!

We didn’t run into any other monstrous ghouls, and Rich told us that investigating the mausoleum could’ve been dangerous if we opened it ourselves… But instead we learned a little something and got away! In fact, at the end of a story is the Investigator Development Phase! You roll against your skills you used and have a chance to increase them. We all learned a little Cthulhu Mythos while my Charm, Persuade, and Spot Hidden all got better because my experience rolls were higher than the rating or 95. You always have a chance to grow!

Of course, how you grow may be in a deranged, terrified fashion! Perhaps you’ll get lucky, master magic, and like my parapsychologist become the one terrifying the people! Pick up Call of Cthulhu from Chaosium and you will!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Call of Cthulhu Keeper Rulebook, cover, Chaosium

  1. Call of Cthulhu Keeper Rulebook, backmatter, Chaosium
  2. Cthulhu Rises, Creative Commons Attribution, Silberius
  3. Mansions of Madness, front art, Chaosium
  4. The Chiller, Creative Commons Attribution, Sanskarans

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Investing In: Ace Adventure and the Flying Royal Flush https://knowdirectionpodcast.com/2020/12/investing-in-ace-adventure-and-the-flying-royal-flush/ Thu, 10 Dec 2020 13:00:51 +0000 http://knowdirectionpodcast.com/?p=19626 “In the dystopian future of 2020, the President of the United States is a reality TV star, enacting law via social media, fishing nets litter the oceans and the world takes away an accessibility tool as punishment. The police gun down unarmed children. Nazis are publicly supported by people calling themselves gender critical; their joint cause is controlling how people talk, dress and where they can pee.

So when an experimental pilot goes back in time and accidentally nukes London during the Great War, continuing to alter history doesn’t seem like such a bad idea.”1

Now maybe that jarred you, and that’s okay. Hopefully the first paragraph bothers you more than the idea of the second considering what we’ve seen in our society today, what we’re facing, and what we need to change. Well Ace Adventure wants to do that, and with the completion of a successful kickstarter it will! There’s a bit of pulp time travel, crazy hijinks, accidental technological fun, and as the creator Brian Liberge notes on their kickstarter: “It’s also wicked gay kid.” The gay Rhode Islander in me loves this.

I will add/remind that in full disclosure Brian is the MC of the monster hearts game I play over on Gehenna Gaming, but that’s also why I had to talk about this game. Brian is creative, fun, exciting, and this game is all those things. On top of that, Natalie Pudim (also of the monster hearts game) and of Charm Person Games was our MC for this adventure, but more on our game later. I just wanted to call out that yes, I know these people personally. This isn’t a sponsored review or anything. I love them like I love my friends and family at home, at Order of the Amber Die, here at Know Direction, at Roll for Combat, and of course Gehenna Gaming.

So thankful for these friends and this gaming community that has helped me through 2020! Can ya tell I felt guilty for not doing a thanks article again like I did last year? Thank you for your support too!

Ace Adventure

Ace Adventure

Okay, back to the fun. I was excited to play this game for the above (Brian made it, Natalie would MC and she’s awesome), but also I’m a big fan of the FATE system (got some dice and all), and I love the principles set forth by the game:

  1. Have fun telling a story
  2. Embrace spectacular failure
  3. Remember, the world is flexible

That first one is important, especially for a one shot but for any game. We’re here to play a game and have fun, so let’s do so together! The idea of embracing spectacular failure (and oh boy did I) is a particularly wonderful principle. Sometimes you’re going to fail, and sometimes in a major way. This isn’t about winning and avoiding death, it’s about having fun after all so when you fail, lean into what that does for the story and have fun handling it! When it blows up big, go for big drama, big action, big suspense! I knew I was in for a good time with that, but the flexible world is a draw for me too. The rules remind you that unless it’s being stated not to be present, it could be. Of course, there’s the other consideration: if it could happen in a comic book, it could happen in the game. It is your game to make of it as you will, together, and have fun doing so. It may get outrageous, but that’s part of fun! Be creative, enjoy the rolls, embrace failure, and make the game a collaborative joy for you and those participating, GM included!

The Rules

And how do you do that? Well besides embracing your character (whether original or one of those provided by the comic-style design of Ace Adventure) through your roleplaying, you’ve a few key actions at your disposal. Ace Adventure is built upon a modified form of FATE accelerated by Evil Hat. The GM is going to have a target number in mind for your actions that could have a chance of failure. They’ll ask your Approach, which you’ll answer by noting if you’re trying to be Clever, Charming, Forceful, Precise, Quick, or Sneaky. That approach has a value typically -1 to +2. After rolling your Fate Dice (which could result in a range from -2 to +2) you’ll have your total. Maybe you feel that’s not enough to meet the GM’s target difficulty. The rules allow you to spend a FATE point to call upon an aspect you have to get a bonus, granting you a bonus of +2 or a reroll.

"Queen" B Adventure

“Queen” B. Adventure

Ah but maybe you want to embrace spectacular failure! Before a roll you can compel yourself and get a -2 to your roll. You’re more likely to fail, but you’ll gain a FATE point you can use later! I may have done this… Should your result tie, the GM will give you an option to succeed but they’ll get to make a move to advance the story. Beat the difficulty by 3 or more and you succeed with style, allowing you to set up advantages on the event, object, or target that you might even be able to use later! In fact, creating an advantage is one of those key actions you can use. You can also overcome an obstacle like removing an explosive, attack a target that is attacking you, or possibly defined like when you want to save that fair individual who maybe got kidnapped by the villain of the tale!

Creating an advantage is perhaps the primary action you’ll use. You might be discovering something about your target (“In Love”), finding a clue at a murder scene (“Bloody Footprints”), or even creating one to use later like “Broken Steam Pipe” to help blister your target adversary! Succeeding with style here gets you that free use of the aspects, two in fact, so it’s very valuable to also embrace spectacular success!

Failing won’t mean you’re out of the scene or even the game. They’re are four tracks to harm so you can take a little punishment before even worrying about a really bad situation. Even then, embrace the failure, feel the drama of a dire situation, and call on those friends to help save you!

Our Game

I was actually thrilled for another reason to play Ace Adventure. Natalie informed us the setting would be the first Macy’s Thanksgiving Day parade! I watch it every year with the family, much to the chagrin of my younger brother. Having a game where we’d seemingly take part was exciting. We’d been called in by Herbert Strauss out of a need to protect it from those who would spread fear and chaos. Who exactly was up to no good, we couldn’t be sure but we were certain they worked for or with Anarchy!

Whitney King

Whitney King

I was willing to play any character, but I got to play Ace Adventure, the time traveler herself! As it so happens – and I love this – Ace is deaf, but she hasn’t let it slow her down. In fact one of her aspects is Anti-Ableism: I Can’t Hear You and I Don’t Care! I spoke to the team about wanting to play this right and with respect. While she’s good at reading lips, there’s an expectation of sharing information by text (thanks to our comms from the inventor Whitney King as well as using sign language! After a glorious arrival, showing up another party that had already arrived, we were ushered into a fine dinner with Mr. Strauss and many others. At one point the conversation turned to someone calling for attention and I’m wondering how many noticed I didn’t have Ace respond at first until she noted everyone else looking in that direction.

While I don’t want to spoil the plot in case you get to play the adventure, I wanted to note where I chose to compel myself, taking that -2 in order to get a FATE point. Well, I failed pretty spectacularly let me tell you. Ace was chatting up the dinner guests to get information on who was there, their motivations, and get a feel for the assembled. One of them was Mr. J Edgar Hoover of the Bureau of Investigation, which would one day become the FBI. One of Ace’s aspects is “Struggle: Whoops, That Hasn’t Happened Yet.” I decided she talked a bit more than perhaps she should have, noting the fear and propaganda was over-exaggerated based on Ace’s knowledge of the future. In fact, communism was just a red herring! I may have been excited to make a Clue reference too. Well, Mr. Hoover heard, called Ace out in front of everyone, and she had to race back to talk war stories with Mr. Strauss while the rest of the team continued some investigations. WE also made some hilarious advantages to use against the scene or the adversaries like “In Awe”, “No Pressure”, “Festive Controlled Bears” (yes you read that right), and “I Know How This Works” but did we? It was a hilarious actual play.

Carrie Wilde

Carrie Wilde

I was pretty amused with myself, but it was really the rest of the cast that blew me away. The hilarious Mckenzie Wilkes played our inventory Whitney as mentioned above. Game designer Brian Soulliard played ace reporter, Carrie Wilde, and our dear creator Brian played the tough sister-Ace-didn’t-know-she-had “Queen” B. Adventure. Between Whitney’s mad inventing (snow machine) and Carrie’s diving in for the scoop and the details, let alone jet packs, lightning, and daring plane saves, I couldn’t stop cheering and laughing.

I really don’t want to give away the rest of the plot either (suffice to say combat was had), because you too could play this adventure! Charm Person Games (where Natalie is a professional DM) can run this game for you, should you desire to invest in Ace Adventure. In fact, they have $50 off game bookings right now! You can also get more updates on Ace Adventure and Brian’s other works by checking out Beer Star Games! I know you’ll have a blast like I did!

Down with Anarchy!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Ace Adventure and the Flying Royal Flush, artist Jenn St. Onge

  1. Ace Adventure And the Flying Royal Flush, opening description, Brian Liberge
  2. Ace Adventure and the Flying Royal Flush logo, artist Amber Seger
  3. Ace Adventure, Cassidy Stone
  4. “Queen” B. Adventure, Cassidy Stone 
  5. Whitney King, Cassidy Stone
  6. Carrie Wilde, Cassidy Stone

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Investing In: Intrigue and Influence in Riddleport https://knowdirectionpodcast.com/2020/11/investing-in-intrigue-and-influence-in-riddleport/ Thu, 26 Nov 2020 13:00:41 +0000 http://knowdirectionpodcast.com/?p=19513 “Riddleport is the third-largest city in Varisia and is a haven for pirates and sea-faring brigands, who find themselves far to the north of the Arch of Aroden. Teeming with criminals and rogues of all kinds, Riddleport is full of potential danger and hard-to-avoid intrigue. Also known as the City of Cyphers, Riddleport takes its name from the Cyphergate, a giant stone arch spanning the natural cove around which the city is built. It is covered on both sides with ancient Thassilonian symbols, although their exact meaning is unknown.”1

Riddleport aerial with cypher gate

Starting our new game, I wanted the group to come together somewhere with rich history. I wanted magic, intrigue, a seaport, a chance for danger, bars, shady alleys and people, but not completely lawless… There had to be a good reason to go there after all. Considering I’ve such a strong interest in the world of Golarion and what Paizo has been building over all these years, I turned to leveraging the history of the various adventure paths. I want to explore New Thassilon and all that has to offer so breaking an entry point of the beautiful Riddleport seemed just right.

Now to be honest I didn’t run Second Darkness, but you don’t have to run an adventure path to find value in using its material for actual play or reference material as you build/prep. Just like an archetype might need some fine tuning to fit your campaign, the material in these paths is finely crafted by some amazingly creative people, with inspiring art direction and appreciatively edited by the team as well. Thankfully I can use the places and people as is considering our Expedition Coalition are out to explore and help Golarion. I did a bit of wiki reading to solidify my plan. Then I went through my Shadow in the Sky so I could review the background and feature some items from it.

Riddleport: City of Cyphers

There’s a lot to Riddleport that I didn’t realize, particularly the real intrigue at its roots as various crime bosses truly run the city but with a measure of balance. Sure, there’s a rich feeling of piracy and a criminal element, but with the Cyphergate’s presence, the Cyphermages, and the influence of old arcane Thassilon there’s a strong academic, mystical nature to the city too. I love how the pirates here were accustomed to harassing Cheliax, and that’s also why so many tieflings live there. 

I reviewed the activities of the Second Darkness path and made some decisions of how I wanted things to have proceeded, particularly with a few NPCs I wanted to use. Preparing details on the leadership like Overlord Gaston Cromarcky or Ziphras’ gang of wererats were going to be helpful later on. Details for locations would be key, especially our initial meeting point. The Church of Calistria would likely come up as would the Cypher Lodge, both very interesting locations as is the Cyphergate. I’d be shocked if the players don’t spend a little time reviewing it more closely. The various districts would come into play, particularly the Free-Coin, Rotgut, and Wharf. But it was the gambling hall I had to feature. Riddleport had all the layers of complexity for the social scenes I wanted to start with and the Gold Goblin seemed the perfect starting location!

Riddleport Wharf

I had the players know they had to get passage to Riddleport one way or the other to meet up the others for their crew. They knew to look for the “pit fiend” once there as I set up a certain NPC for them to meet. Of course, it was delightful to see their out of character reactions to have to face a pit fiend already! But no, that pit fiend was instead the pit boss and manager of the Gold Goblin: Belatharus.

Based on the various connections they had before arriving that we’d established during our session 0, the characters quickly bridged some interactions while moving through the bustling gambling hall to find the half-orc tiefling in a red leather doublet. A few had picked up some info of the nickname and where to find him at the Wharf district. Belatharus acknowledged he could give them some information of where they needed to go, but he was having a rough night already being understaffed with security so he’d update them later after things settled down. A little help would be appreciated though, and so before our characters had even truly described what they looked like, the Influence Challenge had begun!

Gold Goblin statue

Win Friends & Influence People

The players knew I’d be leveraging the Influence system as discussed in my subsystems article. I explained the overall concept and rules quickly and encouraged we get right into it, primarily from an in character perspective. It was a little tricky for a couple of them at first, but in general I encouraged them to let me know what they wanted to do and I’d try to match it to relevant actions.

I framed this as a 2nd-level challenge with a base DC of 16 adjusting where I thought appropriate given the nature of the business and Belatharus’ personality. Most went eagerly to talk up the guards and bar staff, figure out how they felt about Belatharus or what help they needed. It was clear all trusted the man or they had little to share Despite all the characters being rather diplomatic, some dice rolls delayed progress. However, they realized talking with Belatharus about ways the table games might get cheated (Thievery) or how to deal with problems without violence (Intimidation or even Performance) would be beneficial. You can find my details for the challenge below. 

The Pit Fiend – Belatharus
Pit Manager at Gold Goblin
N Medium Tiefling Half-Orc Humanoid
Perception +8 (+9 sense motive)
Will +8
Discovery DC 11 Gambling Lore, Diplomacy 16, DC 16 Perception, DC 16 Society
Influence Skills DC 14 Gambling Lore (noting how the hall could be made profitable), DC 14 Thievery (how to better catch cheats and thieves), DC 18 Intimidation, DC 18 Performance, DC 20 Diplomacy, DC 22 Deception

  • Influence 3: Belatharus informs the group they need to meet their contact in the Boneyard at dawn. Look for the Sudden Night
  • Influence 5: Belatharus warns of the dangerous dire rats and the gang that lives in the Boneyard controlling them, run by Ziphras
  • Influence 7: Belatharus allows the group to stay at half cost, and forgives half their debt.

Resistances Overtly rude or creepy comments about the staff annoys Belatharus, increasing DCs by 2. Harassing a staff member directly or anything derogatory about Lavendar Lil increases DCs by 5.
Weaknesses Belatharus worked here for the house as a table manager. Catching a corrupt table manager or cheating player reduces Thievery DC by 2. Helping stop a fight without violence / a scene reduces Diplomacy by 2 as Belatharus appreciates the tactful assistance.
Background Belatharus was born an orphan like many, working small security jobs then the door at the Gold Goblin. He helped Lil put some real organization to the business and eventual takeover. He takes the business and his job seriously.
Appearance Belatharus is a 6’6” half-orc tiefling of dark mottled reddish-brown flesh with pronounced lower tusks and a pair of fangs. Long horns spiral back from short black hair. His clothes include a crisp, clean red jacket over a black leather doublet and breeches.
Personality impatient, stern, unamused
Penalty Antagonizing Belatharus with racism, distracting him from thefts against the casino he ends up catching, or berating him with the moral/ethical implications of gambling reduces Influence by 1 for each action.

Bar fights were bound to happen, and sore losers or cheaters can be quite the problem at a casino. The first time a character wanted to use diplomacy to handle troublesome guests of the casino and failed I had our first combat encounter ready to go with a few ruffians at a table. The rest of the party hurried over as a couple of the ruffians chose to escalate with lethal weapons! It was during this first round of combat I had the players describe what their characters truly looked like while giving a brief idea to what they were thinking. I wanted to capture a bit of pulp or comic action to punctuate the otherwise social set up for our first adventure. It was remarkably entertaining to watch them fear for their own status after dropping (maybe he died, maybe he didn’t) one of the ruffs. But no, the guards took him out and Belatharus thanked the group as their Influence with him and certainly with the Gold Goblin grew! They didn’t realize one of the singing performers during one hour was actually the contact they’d be looking for at the Boneyard, but she was noting their help too!

I highly encourage you to review other path material for use in your games and use the Influence system to help build meaningful social interactions in your game! Even if you don’t use it directly, the inspiration from countless others’ creativity will help your own and if you’re playing in Golarion anyway, you benefit from the amazing world building of the Lost Omens setting! Next time I’ll be discussing Ace Adventure and the Flying Royal Flush, a new tabletop game using the FATE system that’s live on kickstarter (and already funded) right now! If you want a preview, catch me playing it this Friday November 27th at 7:30 p.m. at twitch.tv/gehennagaming

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Riddleport, Second Darkness Player Companion, Paizo

  1. Riddleport, opening description, Pathfinder Wiki
  2. The Cyphergate, Rise of the Runelords: The Hook Mountain Massacre, Paizo, Ben Wootten
  3. The Wharf, Second Darkness: Shadow in the Sky, Paizo
  4. The Gold Goblin, Second Darkness: Shadow in the Sky, Paizo

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Investing In: Character Building https://knowdirectionpodcast.com/2020/11/investing-in-character-building/ Thu, 12 Nov 2020 13:00:18 +0000 http://knowdirectionpodcast.com/?p=19177 I didn’t realize how much I missed gaming in person with a few friends gathered around my table. Maybe it’s not the full group I’d like (as we’re being careful about social circle and impact due to COVID) but it was something. For a moment the chaos of the election, the busy season of work, and the rest of the world was set aside. Tabletop roleplaying – heck any gathering with friends, family, and loved ones – is a bit of soul-refreshing escapism. Gathering for a session 0 of a new game, our first Pathfinder 2E game, and even starting with a scene was indeed magical!

Journey

Coming Together

I’d noted the various discussion topics for our Session 0 in a previous article and I hope that’s helpful for some of you out there starting games! My experience with others before and reviewing that made for a very positive session 0. I wanted to expand on how that went now that we’d had it, including a few useful activities we did to help us bridge our plans and the characters together to the story.

First for Part 1 we decided on our every other week schedule, trying to plan food (while we can get together and hopefully we won’t have to go all virtual), avoiding distractions at the table, and having a parking lot for rules discussions that aren’t life and death situations. Part 2 had us discussing how all core rules were allowed as well as the ability to use variant ability scores. We won’t have any homebrew rules (for characters anyway) and we wanted to focus on a cohesive group for the player characters. I’ll get more into that later, but suffice to say covering the necessary skills and supporting one another without stealing others’ limelight.

Part 3 was about being open and honest with dice rolls, no fudging, and rerolling if they all off the table. I noted I wanted a fair and impartial story as well, letting the dice decide the story though being fair about cool ideas the players’ might have. I don’t want to limit their creativity and I feel Pathfinder 2E makes it easy to find a way to expand a challenge or event to accommodate the creativity. I set some clear expectations about character and player agency, influenced by spells or abilities possibly but always for the purpose of the story or befitting the creature. I discussed the X-Card and they insisted they felt comfortable just calling out if they’re uncomfortable. What I really liked here is how they discussed how valuable this sort of discussion, these tools (like the X-Card) are valuable at a convention where not everyone knows one another. I’m really hoping to get my crew to Gen Con next year! And see you all there too!

Lines, Veils, Wants, Don’t Wants

From discussion of the X-Card I brought up lines, veils, wants, and don’t wants. We decided on some basics like no evil characters, no pugwampi… Suffice to say dealing with pugwampi in Legacy of Fire was enough for anyone. We turned to the lines and veils we wanted, mostly aroundly sexual activity and certainly around violence to children. I know my friends trust me with stories, but I appreciated having the open and honest conversation. They also clearly spelled out they didn’t want to deal with boat combat or getting stuck in the bureaucracy of nations. Of course, I can’t promise someone won’t try to use such against them, but with this pulp action crew I’m sure they’ll go busting out. I’m reminded of Chrono Trigger as you allow a trial to happen but end up breaking out of prison!

Water Trees

There was a whole list of things they wanted to include and with the premise of expeditions across the world, I’m guessing it won’t be difficult! Arcadia, the Mwangi Expanse and the Academy (shouldn’t be too hard with the announced book for June!), the ruins of Azlant, dragons, lots of travel, visiting the Darklands, having various contacts and bases of operations (reputation and influence systems will help here), as well as the organizational tie-ins like the Esoteric Order of the Palatine Eye and the Bellflower Network. I do wonder if the Pathfinder Society will appreciate this growing organization and its influence over time… I promised plenty of action, travel to exotic locations, and leveraging the amazing world of Golarion through the Lost Omens books. I’ve sort of been hyped for them since 2E came out, which you might have noticed early on through my first and other articles.

Characters & Connections

But while a locale can set a mood and provide a venue for your story, it’s the characters that drive it! To help establish the background of our characters and give them direction into the initial plot, I ran an exercise that would collection the following information:

  • Where the character was from: any anywhere was an option!
  • A strong connection to two characters: either a way to establish strong trust or having worked together
  • A loose connection to the other character(s): heard of them, a vague omen or prophecy
  • How they learned about the group they’ve joined: in this case the Expedition Coalition
  • And why they care about it: they want to explore, they want to help stop evil nations, etc.
  • An organization they were a part of or now representing

I was trying to employ some narrative collaboration while also establishing the party as something more than strangers. In our case of four players I had them do strong connections to those seated beside them and a loose connection to the person across the table. They didn’t have to know each other well: perhaps they once met traveling on a ship, knew another’s parents, or in the case of a loose connection: the Listeners of the Mordent Spire whispered to the elven druid of a “red and gold” kobold with great draconic power (as one player is using the summoner!).

Adventures Road

I wanted to avoid the classic strangers falling into adventure and instead quickly build some trust, while still allowing the unveiling of player secrets and details as that’s always fun to explore in the course of the story or as the players have various conversations. I’ve appreciated the bridging activities of other game systems like FATE. Additionally I asked each to name an organization that they were involved in or now representing, and they would start with a reputation of 5 for the related organization.. Our kobold summoner had joined the Sandpoint Mercantile League. Our Mordent elf druid would represent the Spire. The tengu oracle had joined the Esoteric Order of the Palatine Eye. And our half-elven swashbuckler freedom fighter from Kintargo (as we’re going based on the fact all the previous paths happened including Hell’s Rebels) would represent the Bellflower Network.

With our Session 0 activities and character background details completed, we rolled right into our first scene: arriving in Riddleport and finding “the Pit Fiend!” Next time I’ll provide some detail of how I used some established venues and characters from Riddleport as well as an Influence challenge to get us started!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Variant Rules chapter art, Gamemastery Guide, Paizo

  1. Journey, Creative Commons Attribution, Ninjatic
  2. Water trees, Creative Commons Attribution, Themefinland
  3. Adventures Road, Creative Commons Attribution, Hieronymus7Z

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Investing In: Seasons https://knowdirectionpodcast.com/2020/10/investing-in-seasons/ Thu, 29 Oct 2020 12:00:40 +0000 http://knowdirectionpodcast.com/?p=19070 You are fae, and we are in the only fae city in the wilds, Solstice. It’s a dense, constantly changing metropolis that does not strictly follow the laws of physics. The fae are governed by four Courts that align with the seasons of the mortal realm. The Fall Court has recently ascended to power. It is a time of bounty and abundance–and of bracing for coming cold and harsh times ahead.1

Those Courts are served by Houses that specialize in various services or trades. “One House stands apart from the rest. House Masks, made of members from the various other Houses, acts as the ‘legitimate’ means for the Courts to combat one another. The members, called Masks, must toe the line between their obligations to their family House, and the criminal activity required of them when they don their mask.”2

And now you must…

Houses mask

Don Your Mask

I love the fey. I love the capriciousness, the natural power, the touch of the arcane, the whimsy of divine existence, the tricks, the riddles… I love fey-aligned stories in media like Dresden or the Kingmaker path. When Stephanie Allen of Charm Person Games said she wanted to run a fey-based game of politics and trickery over on Gehenna Gaming, I immediately volunteered. If anyone knows fey, it’s Stephanie (who may be one) as she plays one on Gehenna Valley with me and we just returned with season 2! More than that, she’s an amazing GM I’ve gotten to play with her before and I know she can evoke a mood whether it’s dark and dangerous or lively and intriguing as she unveils her story.

For this kind of game, that’s exactly what’s needed. You want to feel like you’re traveling, cavorting, fighting, or gallivanting through the Fey Wilds. The creator, Spencer Campbell, describes it as a narrative game so the story and its characters will get primary focus. It’s truly tabletop roleplaying at its finest as you drive the story while interacting with your Game Master. Oh there’s certainly dice rolling too but I’ll get to that!

Signs of the Seasons

Seasons is built atop the Resistance Toolbox by Rowan, Roo and Decard. You are a fey courtier that must choose 1) a Court, 2) a family House, and then a bit of expertise in a specific skill or domain. Your Court and House give you some skills and domains, a well as specific abilities. Your House will also grant you some starting equipment and suggest some Bonds that you will have.

Those Bonds are your links with other Masks as well as the people of Solstice. You can leverage that Bond, asking them for help on a roll or you can burn a Bond to remove all the stress you’ve incurred. The stress on your resistance track is like damage. Get enough of it and you’ll suffer some fallout. Fallout impacts you and those around you in the story. Maybe you failed to Blend as a Mask, so the house turns on you or you are assigned a suicide mission! You may have gotten so much Strain that you could bleed out, have a mental breakdown , or suffer some sort of permanent physical damage.

Four Seasons

But Rob – you might be thinking – how do I use these skills and domains and my abilities to avoid getting stress and fallout? Well Seasons uses a d6. You always start with a pool of one. Do you have an applicable skill or relevant domain? Add a d6 for each. The highest number you roll determines failure (1-3), success with a consequence (4-5), or success (6). Those skills include working a Deal, Deceiving a friend or foe, Harming others, Slinking away to hide, Stitching up a person or object, and Studying those around you. Domains are actual areas of focus: academic, art, coin, contracts, etiquette, and veil. And to clarify that veil helps you move magically, through the veil between worlds, even visit the mortal realm!

In building a character you’ll want to choose a Name, your pronouns (always happy to see that on the character sheet), and your general look and aesthetic. There aren’t suggestions to pull from so your imagination is the limit! I did love doing the bonds on camera, like how the Summer courtier (shout out to Brian‘s wonderful creativity) was too busy for some events so I had to play up as him with my mimicry to appear before the masses. It gave us plenty to banter back and forth about! We were doing a one shot but there’s greater considerations to be had, especially if you’re doing a long term game like how close is Solstice to the actual Fey Wilds, what kind of Fey live in the city or in the greater wild? You’ll want to consider mortals, especially if any happen to live in or visit Solstice often. Courtiers might be surprised to see a mortal visit, especially at a gala…

Celebrating Solstice

Stephanie let us know before the game we’d been hired by the Fall Court to help prolong their season. We’d be attending the “change of season” gala in the city of Solstice where the stones representing all the Courts would be present and we’d have to steal them so the Winter Court could not claim power from the Fall later. Also she let us know we’d have a secondary, secret mission! I was quite excited to see what characters we’d have to choose from.

Knowing I wanted to play up the Masks idea, I had a few outfits prepared with some actual masquerade masks to use. When the Spring character got in my hands and I saw they were talented in mimicry with various masks and costumes of the other courts, I knew they were for me. They were of the Glamour House – of course – known for fine acting and artistry, but also acting as spies for the fae, even against other courts. The abilities were interesting. Once per session I could make anything grow whether enlarging someone or making seeds grow even if their seeds of doubt in someone’s mind! I could also establish that a structure or location in Solstice existed even if it wasn’t here a moment before. I also had an ensemble, which I thought more as an entourage, from within my court who could go get information for me. Finally, I had the ability to study someone and store their character in my mask so I can make a convincing appearance as them.

Solstice Night

My secret before starting? I suspected there was a traitor amongst my House of Masks. I would have to find and stop them without outing my own involvement. I established I was an old traveler of Winter at the gala for my first mask. The Autumn courtier (the incredible Natalie also of Charm Person Games) started drinking and chatting up our contact at the gala: Birdie. Summer and Winter (played by the amazing Dixie) reviewed the party as well as Autumn and myself as they sipped their drinks. We all had a part to play and moved quickly to begin.

I shouldn’t give the whole story away, but indeed I found a traitor. I got to use one ability of mine to make a glorious catwalk to a transportary kite, made by Summer out of magic alone. We knocked out a guard, stole some gems, tricked some other guards with law and order (good job Summer and Winter) while Autumn played the fool but stayed right in the thick of the action! I loved the witty commentary, the outlandish abilities, and the fey political intrigue. It was adversarial without being terribly violent, and enough PvP to be actually intriguing without causing friction for the story. Stephanie also had an amazing reference to our Gehenna Valley game by having her mother and brother visiting the gala, adding a heartwarming element after our illicit activities! I do so enjoy the fey!

If the intrigues and powers of the fey interest you, I highly suggest investing in Seasons! It’s an easy game to play over the internet and good for either a one-shot or a larger campaign. And should you have interest, Stephanie and Natalie are professional GMs who can run Seasons or many other games for you. Check them out at Charm Person Games!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – Seasons banner, Seasons by Gila RPGs, Spencer Campbell

  1. Pre-game text from GM Stephanie Allen, Charm Person Games
  2. What is Seasons? excerpt, Seasons by Gila RPGs, Spencer Campbell
  3. Houses image, Seasons by Gila RPGs, Spencer Campbell
  4. the four seasons, Creative Commons license, pazforward
  5. Solstice Night, Creative Commons license, ForestGirl

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Investing In: Session 0 https://knowdirectionpodcast.com/2020/10/investing-in-session-0/ Thu, 01 Oct 2020 12:00:37 +0000 http://knowdirectionpodcast.com/?p=18833 The excitement of a new game is magical. Game Masters start talking about the world to explore with broad ideas of theme and mood. Players dig up character ideas or start fleshing out new ones, especially if there’s new rules to explore or concepts at the forefront of their minds. But how do you ensure a cohesive gaming experience that’s both collaborative for each participants’ creativity but also supportive of concerns and what the game should be about?

Welcome to Session 0

the party by ioana muresan

I’ve never held a session 0 before though I’ve had some character discussion before, prefacing roles or at least an idea of what class the players wanted to be. I’ve now experienced a few session zeroes as a player including the very open discussion and planning for our Monster Hearts Session 0 over at Gehenna Gaming. A friend of mine who’s actually in my Mage game got us started planning a FATE Dresden game, though due to complications and schedules we ended up not moving forward. That was actually my first taste of full group collaboration including details of the characters, the city they’d be in, and what some of the central themes of the story would be.

For the new Pathfinder 2E game I’m planning, I wanted to do our session 0 right so I’ve been organizing some resources and making a plan that I thought I’d share with everyone. Jason Bulhman did a video back in May on Session 0 and a list of items to include. He laid it out in 3 steps:

  • Table Etiquette
  • Players and their PCs
  • GM and Story Content

Table Etiquette includes discussing expectations of attendances, how food and drink will be handled, is alcohol allowed, distractions like cell phones interrupting the game, and how to handle rules disputes and passing notes for secret communication. Planning a time to stop for bathroom or food breaks helps keep the pace, or perhaps you suggest everyone bring food ahead of time. I encourage one player to keep track of a parking lot of items to review away from the table, whereas a decision that could kill a character we’d put attention to right at a table due to the impact. Cell phones are a part of our lives now.

Dice rolls is a topic Jason calls out explicitly. How do you expect dropped dice or cocked on their side to be handled? Good to have agreement on these things ahead of time to prevent friction at the table, especially if meeting new people for the first time. Players can have different expectations based on their experience and other groups they play with. This can include players who are cheating their dice rolls, which can cause a serious problem or concern for other players. I think even players worry of a DM cheating a roll or two. Sometimes those 20’s happen and it’s nice to let a player ‘peak behind the screen’ but it’s important to trust one another too. And it’s even greater to call out that open communication has to be encouraged, though sometimes a one on one conversation is required as well. This is a group activity after all and why we have session 0 conversations before we begin.

For The Players

elvira and lucaster coffeeandbiscuits

Step 2 refers to the rules allowed for characters. It’s best they know all classes, archetypes, ancestries allowed (perhaps all published material) but what homebrew and house rules will be in effect. How much cooperation and shared time do you expect to protect the time at the table? Also, will there be PVP and maybe should you avoid non-good or at least evil characters? Much of these topics are to make strong characters but also respecting one another and the game. The plan for advancement, relative power scope of the campaign, and what options for growth will be important as well.

Monica Marlowe did an Inspire Confidence article on how to approach creating fun characters. As part of that character and story planning, it’s important to consider power level, amount of magic, and where you plan for the campaign to go. Our own Dustin Knight has an article on bench-pressing your campaign. That is to say comparing a character’s abilities and power level over the course of the build compared to the challenges, monsters, hazards, etc. you intend to use. Finding a good balance of fun but useful characters helps the players stay engaged, enjoy the story, but also feel they are contributing in a worthwhile way. No one wants a boring character; nor does anyone want a character to disrupt the challenge of the game. These are great articles to share with your group.

Campaign Content

Getting into the core details of the campaign, and what content it would contain, I turned to the Core Rulebook. It has its Chapter 10 dedicated to Game Mastering and this is key to Step 3. The first blocked out text is all about collaboration and what interests your players from their genres of interest down to specific campaign events. The section on themes is good too. Going into an Adventure Path it’s pretty easy usually to figure out what you’re getting like in Extinction Curse and the traveling circus or Strange Aeons cosmic horror. That’s not so clear in a campaign made up by a GM. I’ve often published theme and mood information when starting a World of Darkness game but I put more attention to that this time. We want themes of exploration and collaboration of organizations/nations for the greater good.

the ninth key and the rilmani by cyberaeon

The block text calls out responsible playing and there’s further text about objectionable content. This coincides with Jason’s Step 3 on GM and Story Content like players’ having agency for decisions as well as themes, social issues, and other topics we may include as well as want to exclude. Romance is a good example that can be good to have referenced but not heavily explored. It’s good to give guidance to new and even experienced Gamemasters about how to handle these topics.

Using Safety Tools

The first suggested tool is the Line. Lines are things you will not cross, not include in a game. The example of torture is a good one. I frequently mention sexual violence or recently COVID-19 as things I do not want included in a game. Veils are for things you might have in the game but won’t detail. I like the sexual veil example. In Monsterhearts we’ll do a fade to black. It’s fine to note characters have relationships or even casual encounters but those do not have to be detailed. Some violence is best left veiled too, especially if such a description would be graphic or uncomfortable for a player. In World of Darkness games I’ll often let graphic violence be veiled especially when it’s of a mundane nature, though I do think that’s part of the who-are-the-real-monsters theme of World of Darkness. There’s a call out back in text about what villains might get up to but not on-screen and even still, some groups may not want their villains engaging in slavery, torture, or other content at all.

And should something come up that wasn’t discussed? Well there’s a suggested tool for that too: the X-Card. Everyone keeps that handy and taps it if there’s a problem with the current content at the table. You rewind a bit and adjust, not asking why and without judgment. Paizo nicely refers to John Stavropoulus’s Safety Tools for Simulations, Roleplaying, and Games article to learn more to wrap up the block. I encourage you do so as well. I greatly appreciate the question: What’s most important about the X-Card? He notes it’s a game of the imagination, but not a solo one; it’s a group activity we’re in together and we want to make it fun for everyone.

“The people here matter more than the game we are playing.”

I’ve mentioned it before but Gehenna Gaming has an amazing form for understanding consent, effectively capturing those Lines, Veils, and other notes through a Green, Yellow, and Red system. Considering Gehenna Gaming focused on horror games there’s a greater chance – and I mentioned this for World of Darkness in the past – to see mundane violence and disturbing topics that might feel more real set in a modern, more realistic (and less fantastic) world. I saw it first at PAX Unplugged and with it in their online resources, it’s an easy tool for you to use for any game.

To learn more about Session 0 preparation I suggest checking out the links I’ve included above and Jason’s full video below!

Investing In:

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

Sources

Banner – NPC Gallery chapter art, Gamemastery Guide, Paizo

  1. The Party, Creative Commons license, Ioana-Muresan
  2. The Ninth Key and the Rilmani, Creative Commons license, cyberaeon
  3. Elvira and Lucaster, Creative Commons license, Andrei Gheorghita

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Investing In: Pathfinder 2E Subsystems https://knowdirectionpodcast.com/2020/09/investing-in-pathfinder-2e-subsystems/ Thu, 17 Sep 2020 12:00:39 +0000 http://knowdirectionpodcast.com/?p=18684 There’s some great news coming out of PAX Online for Paizo, Pathfinder, and those of us who love the world building of Lost Omens! I’m psyched to learn about Lost Omens Mwangi Expanse and the Strength of Thousands adventure path! I started Investing In with an article about the world building we’re seeing in 2E, especially that focus we saw on the people and the gorgeous art we got for it too!

More from Tomasz Chistowski of this lovely area as you can see below. If you recall I very much enjoyed When It Rains that he had created. I’m thrilled to see a focus on the Magaambya academy in Strength of Thousands and also learn more of the local religions practiced in the area. Valiant premieres today and while it’s set in Arcadia, there may be a connection of Mwangi interest for my boy Ev. Check out a bit of the new gods Luis Loza developed for our adventure too. We all hope you enjoy our adventures into Arcadia’s many-splendored environs!

Magaambya

I’m ready to enroll at Magaambya Academy

Into the Unknown

But gee Rob – you might be thinking – why is this titled Pathfinder 2E Subsytems if you’re speaking particularly to Lost Omens world building and locations previously not as detailed as certain parts of Avistan? Well, two reasons! Again, I’m a huge fan of the Lost Omens and in-world, story development for Golarion and beyond. Krynn and the Dragonlance world was a main love of mine for D&D and I got to enjoy an amazing Wizards of High Sorcery only game with my friends for years.

Now, I’m taking us around the glorious lands of Golarion! I’m developing our own story and campaign to be set in Golarion with Pathfinder 2E, which I’m calling the Expedition Coalition. Thus, the more information I can get to bring the world to life for my players, the better! I want them traveling, treasure hunting, trying to cut off the dark forces of the Whispering Tyrant, the machinations of Razmir or Belimarius, or especially that literally damned Infernal Majestrix herself Queen Abrogail Thrune the Second!.

Thankfully we’re well armed with character options from Core and the new APG, NPC details from Legends, and locations expanded upon in setting material/paths or hinted at in Gazetteers. But I want them exploring beyond Avistan into Aracdia, through the jungles of the Mwangi, to Tian Xia, and maybe even to Sarusan. Not that they’ll necessarily remember that journey…

I’m inspired by the materials already put out and those coming, including the nations increasingly cooperating together or organizations like the Pathfinder Society or the Esoteric Order of the Palatine Eye. I loved Dragon Age: Inquisition and its development of a larger organization, uniting to a purpose while it gathered a better reputation for itself and its agents. That got me to thinking that in order to stop those possibly dangerous individuals and nations (I’m looking at you Cheliax) maybe a coalition of individuals allied with these fairer (not gonna say good just yet) nations and organizations might come together. To help me reflect the standing of our heroes and their works, their exploration beyond, and their increasing development of their collaborative group I thought I need some system help. And thus, I turned to the subsystems presented in the Gamemastery Guide!

Kyra Merisiel

Power Couple

This Guide has everything! Amazing art (like Kyra and Merisiel fighting undead above), Tools to build Hazards or Settlements, and the Subsytems of which I will use to great effect! Logan Bonner, Mark Seifter, and their supporting writing team (including our amazing Vanessa Hoskins) have loaded up this book with goodies to help you build your campaign or expand your adventures if running a path!

Reputation

I thought I’d need some way to reflect the heroes and their groups standing in the world of Golarion, let alone their standing within their personal allied nations or organizations. The Reputation system gives me the rules to help me there. I plan to track their individual reputations related to their allied nation or organization as well as that of their group, the Expedition Coalition. Based on Favors or Disservices the hero (or the group) performs that reflects on the demands or interests of that organization, the reputation will rise or lower. There’s certain thresholds to give you an idea of what is then thought or how the hero is treated. I intend to use this as a relative reference with Diplomacy skill checks when interacting with those people, as well as any ask for favors or actions such a group might take against the PCs. Certainly they will have negative reputations with some nations and organizations that they work counter to so hopefully they won’t need their help!

Reputation

Don’t visit Cheliax if you’ve a good reputation

Influence

I felt that building a reputation and working with NPCs outside of their organization might require more than just that Diplomacy or Intimidate skill check. Thankfully there’s a subsystem to help there too: Influence. There’s two actions presented to help the PCs garner Influence with an individual (instead of an organization like Reputation tracks). Influence to try a skill check to impress an NPC and Discover to try and study that NPC, learning what might be a way to positively influence them. You also get guidelines for developing those NPC Stat Blocks for such a social encounter including the Skills that might influence the NPC, at what threshold of Influence you can get certain benefits, but also what the NPC might be resistant to hearing or what they might be weak to such as a business person not liking please for sympathy but loving a certain song as the example NPC is detailed as having. I’ll use this subsytem for expanded social encounters as well as getting favors or even acquiring agents (like in Dragon Age: Inquisition) to the PCs’ larger organization.

Leadership

But how will I track what that organization is growing to? Why look at that, there’s a subsystem for that too! Leadership is a bit more than the feat we saw in previous editions. As the leadership score of the PCs increased, they’ll gain more followers, who can be of increasingly higher level, as well as some stronger lieutenants. There’s not exactly a cohort anymore but sometimes those lieutenants might join you in a brief story or even become PCs in their own right, should something tragic happen like say Cheliax sends assassins after you. (Though between you and me it doesn’t seem likely they’d be Red Mantis Assassins considering Jakalyn’s response to Abrogail, which you can learn more about in Legends.) Leadership encourages a base of operations even if it’s say a roving caravan or circus. Makes me wonder if the Prestige system for our Extinction Curse game over at Roll for Combat is similar. Leadership events suggestions are presented as well including opportunity for the PCs to make decisions that shape the path forward for the organization, trouble arising that requires their assistance, or even a windfall of resources, reputation, or opportunity.

Leadership

Congrats Lieutenant!

To increase their leadership score, the PCs will have to take actions that specifically help them grow it. Interestingly enough the Leadership subsystem calls out uses of Influence and Reputation to help benefit as the group goes through quests and roleplaying scenes that benefit the group’s story. Certainly using Influence to gain powerful allies or agents can help their Leadership score and Dragon Age: Inquisition did something quite similar for resulting power that you could use to take on missions or unlock areas. Considering Leadership goes up to Level 20 I feel that’s a good tie to relevant risk, power, and reward for them while referring back to the Expedition Coalition’s organizational reputation that tracks toward 50 reputation points.

Now there’s other subsystems like Research rules similar to 1E’s, Chase rules I’m sure to use when fleeing an area, Infiltration when subtlety and intrigue are required (perhaps sneaking into a camp of a group you’ve got a low reputation with), and the overall Hexploration rules that I’m sure will prove valuable when combing a large area. I saw such used in Mummy’s Mask when exploring the desert and I know it’ll prove valuable for those larger, unexplored, yet still possibly inhabited (by monsters) areas! I encourage you to pick up the Gamemastery Guide, dive deeper into its subsystems as you explore Golarion and the Lost Omens age, or even use these rules and story to guide you as you invest in developing other games!

Investing In:

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

About Investing In

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

Sources

Banner – Subsystems chapter art, Gamemastery Guide, Paizo

  1. Magaambya by Tomasz Chistowski
  2. Kyra and Merisiel, Gamemastery Guide, Paizo
  3. Reputation, Gamemastery Guide, Paizo
  4. Leadership, Gamemastery Guide, Paizo

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Investing In: For The Honor https://knowdirectionpodcast.com/2020/09/investing-in-for-the-honor/ Thu, 03 Sep 2020 12:00:06 +0000 http://knowdirectionpodcast.com/?p=18548 “Rathael is a land full of magical people, fantastical creatures, and mystical kingdoms. It is studded with ancient ruins left behind by a long-lost civilization. It had always been a peaceful realm. That is, until twelve years ago. The Legion came down from the stars and began to colonize the planet. Their expansion was swift and brutal. Caught on the back foot, the kingdoms of Rathael united and forged the Rathaelian Resistance. The warriors and princepts of the Resistance fought valiantly. Within a year they pressed the Legion back to their stronghold. Sadly, their final assault ended in tragedy. 

The Resistance shattered and the Kingdoms turned to isolation.

It has been twelve years, and a new generation is beginning to see the need for another Resistance. The Legion has been attacking towns again. The Kingdoms are sending out invitations to balls. And the Wilds have been getting stranger and stranger.

You, the princepts and warriors of factions at odds, will clash, quarrel, and flirt to sway Rathael in your favor.”

I’m thrilled as it’s both my pleasure (and honor) to tell you about For The Honor, a recent and successful kickstarter by Quinn Vega. Last weekend I got to participate in a game of it during Games On Demand Online run by my friend Natalie of Charm Person Games. It’s indeed inspired by She-Ra and the Princesses of Power from Netflix, though I’ll say I’ve been a fan of He-Man and She-Ra since the original tv shows of the 80’s. Also for the record, I have not finished the series so please, no spoilers! You won’t find any below either, unless you count how spoiled I felt getting to play this game!

She-Ra and the Princesses of Power

Everyone Plays

For the Honor is developed using the Firebrands Framework from D. Vincent Baker and Meguey Baker, which I’ve not played in before though I’m certainly going to check out when I get the opportunity! One thing that immediately excited me was that this is a GM-less game. That is to say it’s cooperative storytelling so everyone gets to be a player! Nat kindly led us through the character creation while making her own.

First we had to choose a faction! Are you a member of the Resistance, fighting against the Legion’s control over Rathael or perhaps you’re a member of that villanious organization! Some may be princepts of kingdoms, possibly aligned to one group or the other while others hide in the Wilds, avoiding the war and violence. Based on your faction you would choose three traits for your character, clearly a guide influenced by the nature of your faction. Resistance members are sometimes vain or loyal while those from the Wilds can be tough or peaceful. You’ve also two questions to answer based on your faction. Those in a Kingdom must name their kingdom while also describing what it’s like there and what practice brings its people together. Legion members have to decide who raised and taught them to fight while deciding what Legion principles are sacred to them.

There’s two abilities you’ll need to choose for your character too! While you can be good at many things, this is what you excel at! You can make up your abilities but a list is provided for suggestions too including the powers of glitter, telekinesis, illusions but also control over ice, water, and fire. Talents include things like tactics, agility, hacking, and of course: friendship.

The final details are the final fleshing out of your character and home. A name, their pronouns, and a bit of description for your look like dyed hair, a crown, drums, synth pop… The list goes on and you can describe however you wish. The home name is particularly important if you’re part of a Kingdom that’s neutral or in the Resistance though the Legion could control many territories too! Everyone then takes a turn to describe their characters because ultimately it’s all about…

Not that you’re all going to start there of course! For my character I chose to be a Princept (a gender neutral term for a magic wielder though Prince and Princess are perfectly fine should you wish) of a Kingdom. I chose a few traits from the Kingdom’s list: beautiful, radiant, and blunt. Suffice to say I had an immediate idea in mind! The questions I had to answer were around what the Kingdom of Prismaton (dig the name?) was like and what brought the people together. I decided Prismaton was a neutral territory, favoring neither the Legion nor the Resistance but trying to go along to get along. Their kingdom was a mountainous metropolis of beautifully sculpted architecture, bejeweled and glowing with the locals favoring wonderful craftsmanship, artistic endeavors, and hard work. Many worked also in mines within the mountains, drawing out precious metals, minerals, and of course gems!

My Princept would so be named Seravin, who preferred they/them though I felt was mercurial in their gender identity. I decided they were incredibly talented jewelers, favoring the crafting of charm bracelets and charms. Their magic was in transformation, particularly in bringing those charms to life with miraculous results! Seravin always had a couple charm bracelets filled with charms on! Indeed, they wore a beautiful gown, crafted much in their mother’s memory but with a somewhat regal corporate business jacket with large shoulders that had massive prism-like crystals sticking out from both sides. They sparkled and glowed, which I’ll note did not work in my favor later when trying to run away from one of the other players! All that prismatic shine was a great way to announce their presence though.

But to begin after everyone’s described themselves, you figure out who was the last person to watch a cartoon. They lead you into the first scene of the game! To play For The Honor you move between various mini-game scenes where various players participate. The first scene is always the Prelude which has a list of prompts for each of the four factions and from there you can proceed to one of the other scenes as noted below.  Each mini-game has guidelines of who plays, who starts, challenges or prompts to run through, and how to lead you through further dramatic scenes!

  • The Prelude
    • a surprising event, a mysterious person, a valuable object
  • Crossing Paths
    • a time past, a reunion, a new context
  • Venture Forth
    • a journey shared, a challenge faced, a truth uncovered
  • Mincing Words
    • a tense argument, a tender confession, a duel of wits
  • Taking the Dance Floor
    • a warm embrace, a moment in concert, a rhythm of steps
  • Hand to Heart
    • a closeness shared, a gentle touch, a beating of hearts
  • Taking Shape
    • a fresh look, a flash of sparkles, a transformation
  • Giving Chase
    • a quickened pace, a chance taken, a close pursuit
  • Blade to Stave
    • a standoff, an ambush, an exchange of blows
  • Search and Rescue
    • a captive, a captor, a rescuer
  • All-Out Battle
    • a line crossed, a castle besieged, an order given
  • Stand United
    • a common cause, a helping hand, a sacrifice made

The Power of Friendship

Our first person decided we were in the Wilds and that a Resistance traveler was looking to help track someone from the Legion who was there. Our Legion player was actually Natalie and her character Cinder had power over fire and was quite the boxer! She was secretly AWOL from the Legion and had conscripted a tank to go searching for ancient technology. She’d brought along a Knight who served the Legion, though not exactly happily: Technomancia who was smart and technologically savvy. They came upon Seravin leading a few others from their kingdom in acquiring fallen wood and other non-damaging materials from the Wilds. Seravin and Cinder had gotten along at a ball in the past, but Technomancia was only so professional at trade deals between their kingdoms. No one was exactly pleased to see one another as we went into the next mini-game: Crossing Paths.

questoris severan

Cinder was hoping to see a friendly face, one of the prompts for Crossing Paths. Unfortunately Seravin’s face didn’t exactly offer friendship: more like surprise and worry. I mean, Seravin was blunt after all and didn’t approve of the tank’s damage to the forest wilds. Technomancia used the “when we parted, there was an unsettled matter between us” prompt, referring to their distaste for the Legion yet Seravin’s kingdom’s willingness to sell minerals to them and focus on the economy over morals/ethics. The question from that prompt: Do you bring it up now, even by accident? Oh yes, of course. “Like wow, so great to see you here, despite your problems with how the Legion is doing things… like destroying the wildlife.”

Meanwhile, the other three were watching our interaction from high atop a nearby hill with their own Crossing Paths mini-game. Feather dwelt deeper into the wilds, and she was griffin like in appearance with the ability to fly! Foresti (they/them) was the forest and they did not like trespassers, but they knew and had given permission for Princess Harmonica to travel through. She had a gift with music and illusions, able to play her harmonica to make herself invisible… just not inaudible. They didn’t much like all these interlopers in the forest and so they decided to come down and speak to us through a full player game of Mincing Words.

We had to decide what we noticed about one another, like the fact Seravin had many battle charms on her bracelets, which Technomancia sure noticed or that Cinder was looking particularly stressed and Princess Harmonica seemed eager to go looking deeper in the forest. Many of us had discovered this ancient technology was active in the woods, and no one was quite ready to leave. Through a series of Direct Questions, a few Fumbles, and then finally an Escalation (all listed with prompts to help us along) we found ourselves in a combat scene: Blade to Stave.

A few fought directly like Cinder and Foresti while Harmonica moved to get away and Seravin tried to intervene between Cinder and Foresti. Eventually I had to throw down a charm of glitter that was magically enhanced to fill the area and many went running. Feather gave chase to Seravin while the others chased Cinder through Giving Chase scenes. I really liked how through a series of token flips regarding Challenges and Hesistations we’d decide if we got away or not. A challenge example included:

I try to lose you in a crowd, thicket, or maze. You throw. Heads-tell me how you manage to stay on my trail. Tails-tell me how you feel when you realize you’re lost, and I gain a token.

This is the person being chased speaking in first person to the person(s) chasing them. Unfortunately my Hesitation I chose got me as it did for Cinder. We both decided there were “other enemies ahead of” us. Since those chasing us both had more tokens then us, both our scenes ended with us taken prisoner and captured by the Legion!

the dreadwing

They found us through a game of Search and Rescue, where the captured individuals don’t always have to help through their Captive Challenges, but we did. Someone has to play the Captor – which Nat did with flair – while the Rescuers do a couple challenges too. We went right into some Taking Shape scenes where we note a magic phrase that gets us started with a particular pose. Seravin notes “I’ve a charm for this” and pulls one off. What’s interesting is then all other players ask you questions to help you describe your transformation, again with prompts or their own ideas that are provided in the game materials.

All In This Together

Finally, it was time to Stand United, even if we disagreed about what we should do about the ancient ruin and technology. All agreed the Legion should not be there, headed by the boxing mentor of Cinder! Again, the prompts from the Challenges list are quite exciting. You run through each player prompting once at least and then can move to an Ending once it feels right. Each challenge allows you to suggest a problem or event but then prompt another player to participate. Cinder got us started with:

I am feeling conflicted about this fight. Can you inspire me to face it with confidence? How?

And prompted Seravin for that confidence! I thought yes, yes I could! Seravin’s gown had been torn in the thicket earlier but replaced with a resplendent battle gown of diamond. They lifted it and dropped numerous anti-inflammatory shield charms that spread around our scene to protect the rest of the woods from fire, allowing Cinder to know she could unleash her fury without destroying the wilds. Suffice to say Feather and Foresti were pleased with the action too!

At one point one of Seravin’s pre-planned actions resulted in some overcharged tech tied to the jewelry they’d sold out to the Legion. They were stunned but the remote control was about to blow. Fortunately Technomancia’s players had a bright idea to withstand its danger. Her transformation had led to a full battle tech suit very much akin to Iron Man and used the power charge from the remote to go to the limit with lasers and explosives while Foresti and Griffin took out the remaining troops. Cinder and Harmonica surrounded the leader, that boxing mentor, and knocked him back into his last tank before he retreated. We won the battle but the war had just begun, and the ancient tech had been activated!

For The Honor was truly a fun, collaborative, and creative game! I love how it’s a series of mini-games and all get to play, everyone able to have their character and help shape the story. It’s great for a one shot but I can easily see how the series of scenes will help you move through a long term campaign. I’m sad we never got to Take to the Dance Floor with a ball, but the Wilds just weren’t ready for Harmonica’s hot beats outside of the illusions she was throwing during battle! In fact, she ran off in our post-credits scene! I encourage you to invest in For The Honor and your own characters. Be sure to let me know how you Cross Paths and Stand United!

Investing In:

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

About Investing In

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

Sources

Banner – For the Honor banner, Quinn Vega

  1. She-ra 2018, Creative Commons Attribution, Conde-milenario
  2. Questoris Severan, Creative Commons Attribution, Taylor Schmidt (blazbaros)
  3. The Dreadwing, Creative Commons Attribution, Joazzz2

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Investing In: Urban Shadows https://knowdirectionpodcast.com/2020/08/investing-in-urban-shadows/ Thu, 20 Aug 2020 12:00:18 +0000 http://knowdirectionpodcast.com/?p=18340 “The City Isn’t Safe

The streets are filled with horrors that will hollow you out for their own pleasure, killers and sadists waiting for a taste of your flesh and your fear, and dark things that linger in the shadows, reflecting back your own hideous wants and desires. The streets are veins of corruption, bubbling up into skyscrapers that watch over the urban landscape like the towers of ancient kings, home to the tyrants of the city who want nothing more than to consume all that you have to offer, leaving nothing behind.

And that’s just the mortals.”

What sets you apart from those dangerous mortals, or are you one? Numerous individuals in the know and monsters roam the city. The night is stalked by hungry, beautiful vampires. A werewolf protects the few blocks near the park. A wizard has a mansion downtown, but good luck getting his help. There’s a mortal hunter tracking the vampires’ plans and a veteran he checks in with. The fae watch the events unfold almost dispassionately, though they certainly care that the park is protected.

The City Can Be Yours

Wow do I wish all were healthy, well and things safe enough that we could’ve gathered at Gen Con earlier this month and be going to PAX this fall. Alas, it’s not, but thankfully we’ve our online conventions in the meantime and all those hard working admins and GMs making our games happening! I’d only heard of Urban Shadows from Magpie Games in passing at PAX Unplugged last year. I got to try MASKS, which I loved and enough to buy up the book, and I spotted Urban Shadows but didn’t have the chance to try it out. Well during Gen Con Online I finally got my chance and I promised I’d talk about it, so here we are!

Urban Shadows - preface

I had something I wanted to note about the Urban Shadows book before we dug into the game itself. I love the call out about playing something other than the white, cisgendered hetero normative character we often see in media. The very first bullet in the Race, Gender, and Queerness section notes:

“Play a character of a different race, gender, or sexual orientation from your own. You’re not a wizard or a vampire in real life either. We trust you.”

I simply love this and that it carries through all their material. Explore, learn, be and celebrate someone different. I felt this when I played MASKS and I see it too in Magpie’s attention to the diverse nature of these urban games. These cities were born from numerous individuals with varied cultures, upbringings, beliefs, outlooks, and lives. Reflect that in your work as a player and they encourage the Master of Ceremonies (MC) to do so too!  Sounds great right?  Well…

The Rules

Urban Shadows is Powered By the Apocalypse, so I guess that partially explains its success for the simplicity of moves, rolling dice, and well… ::looks around:: We’re in a tough time after all. Another shout out for all those making online art, media, games, and communities for us to enjoy while safely isolating and social distancing! (If you recognize my Rhydin, AOL roleplaying way of expressing my action, then extra points for you! Yes, I’ve been around a bit, I know…)

Thus you’ve got moves and abilities tied to roll 2d6 and adding certain stats. In this case there is Blood, Heart, Mind, and Spirit. Blood is for attacking or running away. If you’re looking to persuade someone, you’d use Heart. Mind is for figuring someone out, misleading/tricking another, or maybe deciphering a puzzle/piece of knowledge. Spirit is power comes to play, the main basic move being Let It Out. It’s a good move, allowing creativity with the nature of your character’s power, but it can lead to corruption!

Corruption is interesting. Like other Powered By the Apocalypse games you can gain experience from failing rolls, but corruption is also something you track in Urban Shadows. This is the dark road, the shadows taking you, your power becoming more important than people, etc. Every time you get five corruption you take a corruption move either from your playbook (Wizard, Fae, Hunter, etc.) or at the fifth time: retire your character but they may return later as a threat. So, enjoy your character but taking them down an evil, power-consuming path may lead to you having to fight them one day!

Ah yes, the playbooks or archetypes as it were! The Aware is a mortal investigator. The Hunter is a mortal as well, hunting down monsters or simply is a trained killer. The Veteran, also a mortal, is typically older with knowledge and experience at the ready. I note all three are mortals because that Faction matters, but we’ll get to that after! The faction of Night has a few archetypes in core as well. The Wolf and The Vamp are as you might expect with a decided bent toward the wolf being brutal and unlucky and the vamp being particularly seductive and immortal. The Spectre rounds out the trio as the lonely spirit or ghost. Two archetypes are in the realm of power: the Wizard of dedicated magical study and the Oracle of blessed prophecy. Finally, the Wild also has two archetypes. The Fae include the various fairy and otherworldly beings of almost alien belief and fickle, playful talents. The Tainted on the other hand were once mortals who sold their soul for power, wealth, or something else. Wild isn’t merely the natural wilds, but something apart from this world or reality!

The Tainted

Now why does that grouping matter? Well, the political intrigue of this game is what really caught my attention and why I was eager to try it out. Not only are there Stats but you track your rating in Factions as well: Mortality, Night, Power, and Wild. This helps associate your political power, affiliation, friendship, etc. with that faction. There are moves specific to these Faction stats like hitting the streets for information or trying to put a face to a name. Is it a fae? Well I hope you’ve got a good rating or at least roll well when trying to figure out whom they are! You might also need to investigate a powerful nexus of ley lines, investigate a club owned by a faction, or maybe you’re just trying to figure out who owns that spooky old house on the edge of town!

To build on that you have Debts between yourself and other PCs as well as NPCs. These are much like Strings in a Monsterhearts fashion, but really it’s that contract of owing someone or being owed something. It may be more implicit when you helped someone out, but either way it helps you cash in debts or call in a favor as specific moves! There’s even rules for refusal and refusing a debt can cost you more debt or even pissing off that person’s faction! Considering the people you’re working with are likely either immortal, extremely powerful, irksome or some combination of the three… Well, I suggest you find a way to make the city work for you if you want to survive, and that includes the people within it!

Each archetype has a few corruption moves that you gain through that growth mechanic. As an example, the Wolf can become a Force of Nature. Problem is, using this move (and other corruption moves) can have you mark further corruption. You gain a temporary +1 to Blood rolls but if you roll 12 or more, you’re marking that corruption! I had my Wizard being tempted by unseen, possibly demonic powers. He had Upon a Pale Horse, which let him call out the true names of an NPC to inflict 3 harm to them without any need to roll! Dangerous, scary, corrupting!

Our Game

Yep, that’s right, I played a wizard. Our game had a Vamp, a Wolf, a Fae, and a Wizard. We didn’t walk into a bar necessarily but… Well, I’ll get there. Magpie’s MC who ran our game (whom I believe was named Duan) was wonderfully supportive, creative, and encouraging! He had us fill in a google spreadsheet that had our 4 characters on it. It was remarkably useful for helping us personally but also seeing what others could do, what debts we had, etc. I’ve made a locked copy in case you want to take a look!

My Wizard was named Varin, a somewhat shaggy-faced guy with deep blue eyes who often said ominous things. He tried to find power in the natural world, which got me to put a point into Wild. I figured he worked as a landscape architect during the day, then went home to work some magic or study up. He traveled and moved cities often, partially chasing the next person to help, especially studying ancient artifacts but also to avoid those demonic voices haunting him. As part of the character creation you had to build your sanctum and I chose that I had various old tomes and a great apothecary (herbalist, natural world bent) but it attracted that otherworldly attention. I really liked that you introduced some flaws or dangers to help build plot elements. My Wizard maybe tried to focus in Druidic ritual and study, with a talent to draw power from ley lines (Channeling) and use elemental magic. But as noted previously, the dark powers whispered true names to him, always tempting him to use such corrupting influence to quickly end problems. But the Night faction? Yeah that’s where Varin had trouble. Then funny enough, the only debt I ended up being owed was by the Vamp (Lavinia) I helped keep a secret for: she killed a vampire rival who was killing rather than simply feeding. I owed plenty of debts however to the Fae (Trillium) for helping me keeping the demons away from my place and for holding onto a particularly dangerous artifact for me. The Wolf (Chris) had me for some debts too, bailing me out of trouble as I came into town (domain issues) and relative protection of my sanctum as I got settled.  Here’s a peek at part of the Wizard playbook!

The Wizard

We really got into the character creation. The Vamp Lavinia was ancient, charming, and irresistible. Still, she recognized bleeding humans dry was a no-no and you had to get along to go along, else the reaper would eventually find you. I loved how her player ripped apart the foolish Vampire coven leader we confronted. The witty retorts were wonderful. Our Fae Trillium on the other hand knew how to work his debts owed and make new deals. Great uses of illusion and working those promises against others. Fae are often great for that! The Wolf Christian (Chris that is) watched over a few blocks including a kid who could see prophecy. He was strong, protective, and good for a hunt. A shame he was targeted immediately by that coven leader. The game started with him waking up to a dead body planted in his bathroom and two cops knocking eagerly on the door!

The oracle kid saw not to get to Chris for help and came to my wizard Varin, freshly home from work and eager for a bit of chicken. It went cold… They left after a dressing down of Figuring It Out (Mind rolls!) from Varin to go see what was up with Chris. Trillium was told by elder fae that something was foot and tried to get ahold of the neighborhood Wolf but Chris was busy. He tried to trick the police into leaving, stashing the body in the shower, but wouldn’t you know his towel-round-the-waist just out of the shower plan failed. A bad Mind roll had the water running red and out the bathroom. A fight ensued! Lavinia was encouraged to attend the coven’s gathering that night, but she’d have no part in the foolish maneuverings of younger kindred! Still, she and Trillium thought it best to deal closely with the matter. Trillium found Varin and Chris heading downtown and Lavinia met up with us as we sought where exactly the coven was gathering. Lavinia got us in and well, diplomacy was attempted but it ended real quick! Illusions of light and then a powerful surge of it (courtesy of a Spirt roll and a Let It out from my wizard) had the vampires scared. Lavinia had her share of fencing in the past while Chris wolfed out. I opted for lightning over fire. They went down pretty fast and we confronted this foolish young vampire who met his end. A demon had been serving him and unfortunately, Varin had to make a deal to get him gone quick. That got me a corruption mark! But well, that’s the Wizard’s typical corruption gain: making deals with dark powers. Lavinia took the coven leader’s throne and Varin went looking for some fast food. He’d never gotten to eat dinner after all!

I loved that only in four hours we got such detailed characters with cool abilities, connections not only to ourselves but to the city. It made the characters real and the city immediately alive. Duan thrust the story upon us taking into account our connections and the drama was immediately felt. We had some socializing, some maneuvering politically, some fun banter, a little skillful investigation, and of course that exciting combat! It was extremely fun and I greatly appreciate the gaming opportunity for my first Urban Shadows. Thank you to my fellow players!

Magpie Opportunities

I encourage you to pick up the book and explore these themes, magic, and monsters yourself! Want to play but need a GM? You can sign up for the Curated Play Program with Magpie!

Excitingly, Magpie Games is planning a second edition to Urban Shadows! It’s one of their original games from back in 2014 so I guess I’m behind, but I’m ahead on this 2nd Ed business! Their amazing community manager Kate clued me in that the kickstarter would go live later in October! Just in time to feel the witchy, spooky charm of autumn we can dig into the revised rules. In the meantime, check out this exciting announcement trailer from Gen Con!

Also if you’re looking to try MASKS I can suggest some fun with a friend of mine! My fellow Order of the Amber Die member, Dan is running a MASKS game this weekend as part of UK Games’ VIRTUALLY EXPO. As of this writing there’s 2 tickets left if you want to invest in that incredible game! I’d be playing myself if I could!

There is still a little time left to join OAD member Daniel Scholler, as he GMs a full weekend of the Masks RPG at the…

Posted by Order of the Amber Die on Wednesday, August 19, 2020


Investing In:

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

About Investing In

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

Sources

Banner – Urban Shadows banner, Magpie Games

  1. Opening and other excerpts from Urban Shadow core rulebook, Magpie Games
  2. Urban Shadows preface image, Magpie Games
  3. The Tainted, Magpie Games
  4. The Wizard, Magpie Games
  5. Order of the Amber Die facebook
  6. Urban Shadows 2nd Edition announcement, Magpie Games

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Investing In: Gen Con Online RECAP https://knowdirectionpodcast.com/2020/08/investing-in-gen-con-online-recap/ Thu, 06 Aug 2020 12:00:50 +0000 http://knowdirectionpodcast.com/?p=17970 That Was Awesome

Gen Con has come and gone, and it was indeed awesome. I got to play new games, meet new people and I did it from the comfort of home. I might not have slept enough, at least getting a good meal was easy to do without standing in line! I did miss the in-person human element (even the crowds because that energy is phenomenal) but I’m thrilled to have had what we could online. And that includes the amazing work of our community cosplayers and costumers!

“Produce Games Everyone Can Enjoy”

Dragon Dice Logo

Before the con started off, something happened that inspired me. I learned Dragon Dice was back last year at Gen Con when I ran into their booth and the SFR INC folks. You may know of the dice collectible game back from the late 90’s when TSR produced it and a book series. I was a big fan and pleased to get back into it last year. There’s a strong online community I suggest you check it out, including simulator support. I didn’t play any Dragon Dice during Gen Con this year, but it was about what they did before the games that mattered.

They announced before the con that the stockholders / board of the company had reviewed and decided to move forward with a change that they felt was important: to stop using race and to start using species. They’d change the rule books and other materials, website, marketing, etc. going forward. While I saw a few comments that were concerned over being too politically correct, most seemed to agree and applaud the company for this consideration. Why use words that you know hurt people after all, let alone the negative connotation and divisiveness such causes right now? Also, species does make sense considering the nature of the different dice: elves, undead, amazons, dragons…

dragon dice - green dragons

I went looking for their post and unfortunately they took it down due to the comment barrage they later saw. They couldn’t turn off comments so instead they reposted under their community with a new post, comments off, standing by their decision. Thanks to Dragon Dice and SFR INC for doing what they know to be right even when it is difficult! If you enjoy the clik clak of dice, are interested in their game, and want to support a strong company mission like the title of this section, then I encourage you to invest your time in Dragon Dice!

Pathfinder and Starfinder Hype

A lot of exciting Paizo news came out of Gen Con! I was dismayed not to have my hardcover Advanced Players Guide or Pathfinder Lost Omens: Legends books as the con began. I like to pick up new books, sit amongst friends, and chat as we read through in earnest. I did have my PDFs however! As I had a few games planned for Thursday, I made Friday a reading day as I watched seminars I missed and read up on news as well.

I’m thrilled to have the final rules for the Witch class for Ateran, my character over at Roll for Combat. More evil eye hexing (cantrip hexes!) and new spells to use as well. Blistering Invective was my favorite spell from first edition and now we’ve got it back! You can learn more as Randal is doing a read-through of the APG! The Legends book has been a thrill if only to see the tangled web of connections between the big movers and shakers of Golarion. I was especially happy to see contract details from her Infernal Majesty Abrogail Thrune II, latest activities of Queen Sorshen, as well as details for Geb, Nex, and even Razmir.

Ancestry Guide

The Ancestry Guide (picture above) comes out in February with details on various ancestries, including androids and kitsune. I’ve special interest in both of these so I’ll be picking that up ASAP. Oh and the Beginner Box in October seems like a great way to get people into Pathfinder 2E. I’ve some friends who use the 1E box with their children and I know they’ve been looking 2E’s way since the launch last year. Starfinder has some great news too like the Alien Archive 4 or the Fly Free or Die adventure path. My that sure sounds like it’d make for a great show provided no one mucked around with the scheduling! Completely unrelated we’ve got Nathan Fillion lending his voice to the Starfinder game through Amazon’s Alexa. Laura Bailey’s a gem and she’s involved too!

The big news though for me was that Secrets of Magic playtest starting next month! The book will come out at Gen Con next year – and I sure am eager to see everyone there – with two new classes we all love: the magus and the summoner! I’m imagining some nifty tricks for the magus that combine a strike and a spell, seems like the multiclass archetype would be very useful too. I hope the summoner will have some nifty summoning cantrip options, and certainly a way to have the summons take more actions. We got expanded familiar rules in the APG so I imagine the eidolon will run similarly. We shall see soon enough!

“We’re All Pretty Bizarre. Some Of Us Are Just Better At Hiding It”

I WAS A TEENAGE CREATURE

I said I’d play more I WAS A TEENAGE CREATURE and I did! I got into two games, one being with the amazing Kae, my fellow player of Monster Hearts 2 over at Gehenna Gaming. What she didn’t know is that my vampire was secretly her character’s uncle! I won’t reveal whom she played so I don’t spoil the surprise for anyone else, but let’s just say there was some rivalry going on and maybe even a little flirtation. Vampire Tom did not appreciate that let me tell you, especially when we were busy dealing with hunters invading the school! I loved the confused ghost who was eager to run off and haunt (I mean help) at a whim. Our kitsune was adorable and I couldn’t help but picture her reacting with glee at the blossoming love between two hunters. We also got to mix it up with a little violence, a little nonviolent take down, and converge atop the roof as we got students safely out of the school.

Saturday though I played in Detention Club with a clear homage to The Breakfast Club. Indeed we were all pretty bizarre, though a few mortals managed to find themselves in detention too. Turns out decades ago a coach was outed and ridiculed despite his talents and great teaching. He was later found dead, but the ring he wore was lost. Well a few weeks ago it was found in the boiler room by the new coach, who also ended up dead! The replacement was a jerk, could even see the ghost Frank, and gave us all detention. Why? Well he wanted help because it was the spectre of the long dead coach trying to prevent a cycle of a dark cult looking to make a sacrifice for their even more bizarre entity they served. We had to be careful sneaking out of detention – tentacled guards and spellcasters roaming. I was a snarky cat sith of the unseelie court and with shadowy claws I got the pounce on more than one enemy. I like to think we all understood each other a little better after detention, but that’s bound to happen when ripping apart deranged shapeshifting cultists. And, joyfully, the long dead Coach got to join his lover in the afterlife!

I met many charming and inspiring individuals during the con but I wanted to point you over to the Gluttonous Geek. Catherine played a very upbeat, fiery, and chaos-inspiring kitsune in our Detention Club. Before the game got going however I got to talk to her about her YouTube channel and adventurous culinary activities (see above)! Indulge your fandom indeed! The Drinking Quest beverages for Gen Con Online happy hour look amazing. I wonder if we can convince her to host a seminar at Gen Con next year? I sure hope so!

More Games, More Fun

call to adventure

I tried some new games as well including Call to Adventure! It’s a board game that starts with an origin and a motivation card as well as a secret destiny. Well you know your destiny and you can choose your origin and motivation accordingly. If you’re familiar with 7 Wonders the board game or Fable the video game, it felt like a combination of the two. How much an antihero will you, straying down the darker paths to use the night (and related runes) to your advantage? Indeed, you throw runes to see how many symbols you get to beat challenge or adversary cards to add to your story. You’re building your story as you adventure along, adding more runes and capabilities to your character. I loved it so much I bought a copy!

Camp Grizzly is a slasher horror board game based at a camp ground. It has a lot of 70’s and 80’s references, including a character named Chet (who looks a lot like Chet from Weird Science) getting killed off at the beginning. You and other counselors have to race around the board, avoiding Otis the killer who has a bear mask and skill with a machete. Each counselor has skills too like talent with two-handed weapons, the ability to easily use the nature trails and not get Lost in the Woods, or maybe ways of sneaking past the killer. You dash around picking up key items and then see what finale you can do. One finale had us choosing through a secret vote which counselor to burn in a giant bear effigy. Sorry Karen! Another had us racing out on a boat and trying to get the killer caught up in the prop blades. Unfortunately Tyrone was already bleeding out and got caught in them before Otis did. Ah well, at least the rest of us made it out!

Camp Grizzly

I also played some Urban Shadows from Magpie Games but come back for my next article to see a deeper dive into that game! In the meantime stay tuned for more post Gen Con news and be sure to check out the various recorded streams on Paizo’s Twitch or Gen Con’s Main Stage! The joy and enthusiasm of Gen Con and this tremendous gaming community will thrive and I’ll be sure to catch ya in person next year! Until then, keep investing in your health, happiness, and one another!

Investing In:

I also want to hear what you’re Investing In! Leave me a comment below about what games, modules, systems, products, people, live streams, etc you enjoy! You can also hit me up on social media as silentinfinity. I want to hear what excites you and what you’re passionate about. There’s so much wonderful content, people, groups (I could go on) in this community of ours that the more we invest in and share, the better it becomes!

About Investing In

I wasn’t quite sure what to name my article series when I first started but the idea of showcasing or discussing things that make me excited, that I find new and interesting, or maybe I’m otherwise passionate about seemed to fit with the idea of Investing In something like the Pathfinder 2E mechanic. To use some magic items you have to give that little bit of yourself, which helps make these things even better. I like the metaphor of the community growing and being strengthened in the same way!

Sources

Banner – GEN CON Online, Gen Con

  1. Dragon Dice Logo, SFR INC.
  2. Green Dragon Dice Set, SFR INC.
  3. Pathfinder Lost Omens: Ancestry Guide, Paizo
  4. I WAS A TEENAGE CREATURE logo, Reidzilla of Shield of Faith Studios
  5. Call to Adventure, Brotherwise Games
  6. Camp Grizzly, Ameritrash Games

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